real chill devlog, thanks for showing your process and congrats on the silver
@bottlekruiser3 күн бұрын
hold up @7:50 I was under the impression that rule 30 is a really good RNG now i must know more about your setup for that one
@drewgamedev5 күн бұрын
This game has a really great concept, and I could see my friends and I playing it in it's current state for at least 30 minutes. I think the list you had at the end was far too much for what you should be focusing on. I'd say take what you have, and double down on it. Stay at sea, add more fish and more upgrades, maybe multiplayer if you are comfortable with networking, and you'll have a great game! EDIT: Remember, don't try to appease everybody, focus on your target audience.
@DeepDiveDevelop4 күн бұрын
Thanks for the feedback! Multiplayer wasn't something I thought of, but now that you bring it up, that could be really fun fishing with friends, either cooperatively or competitively. And yeah trying to turn a fishing game into an open world exploration one is probably overscoping a bit lol. Thanks for watching!
@videoonthefly9 күн бұрын
Love the animation of the skeletons rising from their graves and the unexpected way they can attack by throwing their arm at a knight. It is mesmerizing to watch the characters move after they are threaded. Good job putting together a game with a random needle requirement. You are so creative!
@eloctopusmakesgames21 күн бұрын
Wow! I joined to that jam too! But since I made a game for the TriJam game jam, I didn't have enough time to make a game also for the mini jam! I really like video like this and the gameplay is very good too! Good job!
@delphicdescant23 күн бұрын
I'm going to sound like a broken record here, but the video compression just isn't able to keep up with you here lol.
@delphicdescant23 күн бұрын
The video compression is doing some weird stuff to your backgrounds for some reason. Getting all kinds of stripes and checkerboards.
@DeepDiveDevelop23 күн бұрын
Yeah, KZread's compression can be brutal. unfortunately there's only so much I can do on my side to improve the artifacts from youtube. I'll keep trying out different stuff to see If I can make it better
@unusedchannel_now25 күн бұрын
your process was really well explained and well covered. whipping up a game with such a clean and cosy aesthetic and with a great soundtrack in 3 days is crazy! you have an amazing set of skills, congrats on the silver medal! i'm looking forward to starting my first game jam because of this video :)
@DeepDiveDevelop25 күн бұрын
Thanks so much, this means a lot! Best of luck on your first jam
@alambik27 күн бұрын
Nice fish... and congrats for the silver medal.
@alicefoster442827 күн бұрын
i really love it, keep up the great work ✨
@LimitBreakRoom27 күн бұрын
Very charming game. A potential idea could be certain merchants would pay extra/offer another reward for specific fish.
@DeepDiveDevelop27 күн бұрын
Great Idea I'll make sure that's on my list. I might have to do another devlog on this game. Thanks for watching!
@Warden55.28 күн бұрын
cool game, i'll make sure to try it out
@lithic2331Ай бұрын
I love the moment when different patterns "pop" into being
@EngineerNickАй бұрын
really awesome video thankyou :)
@dokta-ni9tgАй бұрын
i dont understand it but it looks cool
@fetterkeks2796Ай бұрын
Wonderful video, super entertaining to listen and watch, and those transition animations are super cool
@razvanrusan9319Ай бұрын
as someone who has implemented the chaos game multiple times, this must be the most thorough exploration of this concept! I'm curious how you got the point size to be thaaat small. I used Processing for it and even the smallwst point size is still maybe too big for what you showed.
@DeepDiveDevelopАй бұрын
Thanks for watching! I used a mix of p5js and motioncanvas to render these. I used a point size of .5 for the detailed fractals. I was a little surprised a point size < 1 worked, but it really helped add detail imo.
@eduameliАй бұрын
nice video
@Alisa_Bird2 ай бұрын
Nice
@Test-iv4pm2 ай бұрын
Please make a video about how this is used to do cool things :D (for example, you mention this is used for procedural gen, remeshing, textures, lighting. How is it used to do these things?) Great video :3
@DeepDiveDevelop2 ай бұрын
Thanks for watching! Great suggestion, I'll add that to my list.
Пікірлер
real chill devlog, thanks for showing your process and congrats on the silver
hold up @7:50 I was under the impression that rule 30 is a really good RNG now i must know more about your setup for that one
This game has a really great concept, and I could see my friends and I playing it in it's current state for at least 30 minutes. I think the list you had at the end was far too much for what you should be focusing on. I'd say take what you have, and double down on it. Stay at sea, add more fish and more upgrades, maybe multiplayer if you are comfortable with networking, and you'll have a great game! EDIT: Remember, don't try to appease everybody, focus on your target audience.
Thanks for the feedback! Multiplayer wasn't something I thought of, but now that you bring it up, that could be really fun fishing with friends, either cooperatively or competitively. And yeah trying to turn a fishing game into an open world exploration one is probably overscoping a bit lol. Thanks for watching!
Love the animation of the skeletons rising from their graves and the unexpected way they can attack by throwing their arm at a knight. It is mesmerizing to watch the characters move after they are threaded. Good job putting together a game with a random needle requirement. You are so creative!
Wow! I joined to that jam too! But since I made a game for the TriJam game jam, I didn't have enough time to make a game also for the mini jam! I really like video like this and the gameplay is very good too! Good job!
I'm going to sound like a broken record here, but the video compression just isn't able to keep up with you here lol.
The video compression is doing some weird stuff to your backgrounds for some reason. Getting all kinds of stripes and checkerboards.
Yeah, KZread's compression can be brutal. unfortunately there's only so much I can do on my side to improve the artifacts from youtube. I'll keep trying out different stuff to see If I can make it better
your process was really well explained and well covered. whipping up a game with such a clean and cosy aesthetic and with a great soundtrack in 3 days is crazy! you have an amazing set of skills, congrats on the silver medal! i'm looking forward to starting my first game jam because of this video :)
Thanks so much, this means a lot! Best of luck on your first jam
Nice fish... and congrats for the silver medal.
i really love it, keep up the great work ✨
Very charming game. A potential idea could be certain merchants would pay extra/offer another reward for specific fish.
Great Idea I'll make sure that's on my list. I might have to do another devlog on this game. Thanks for watching!
cool game, i'll make sure to try it out
I love the moment when different patterns "pop" into being
really awesome video thankyou :)
i dont understand it but it looks cool
Wonderful video, super entertaining to listen and watch, and those transition animations are super cool
as someone who has implemented the chaos game multiple times, this must be the most thorough exploration of this concept! I'm curious how you got the point size to be thaaat small. I used Processing for it and even the smallwst point size is still maybe too big for what you showed.
Thanks for watching! I used a mix of p5js and motioncanvas to render these. I used a point size of .5 for the detailed fractals. I was a little surprised a point size < 1 worked, but it really helped add detail imo.
nice video
Nice
Please make a video about how this is used to do cool things :D (for example, you mention this is used for procedural gen, remeshing, textures, lighting. How is it used to do these things?) Great video :3
Thanks for watching! Great suggestion, I'll add that to my list.
very interesting video! :)
Nice video, keep them coming!