@yotatouch and @lucam.3111, thanks a ton guys. Coming from amazing artists like yourselves, that's a massive compliment!
@lucam.31112 күн бұрын
I really like the way you animate your character. Comgrats!!
@yotatouch2 күн бұрын
Very impressive, getting better and better at each video demo.
@MachokRomeo5 күн бұрын
DC You can make clothes animation move a bit faster as if they were blowing by the wind
@lucam.311111 күн бұрын
Besides being a great programmer, you are also a great pixel art animator. Congrats
@Axel.Stone.11 күн бұрын
Very nice stage 👌
@DamonCaskey11 күн бұрын
Thanks, but that's not mine. It's just a filler until I get my stages drawn. I don't even recall what game it actually comes from.
@yotatouch11 күн бұрын
So much work on it. The forward Jump animation/frames are incredible, very very well done friend
@DamonCaskey11 күн бұрын
Thank you sir!
@GaB0TiC023 күн бұрын
Nice!!
@DamonCaskey22 күн бұрын
Thanks!
@FGAMES9000Ай бұрын
It's amazing to see sprites drawn from scratch.
@DamonCaskeyАй бұрын
For you sir, that's an awesome compliment!
@kazaki87Ай бұрын
I saw your tates creek aquatic center video, glad to see you still uploading. Are you still in the area?
@DamonCaskeyАй бұрын
@kazaki87, yes, and still paddling too. I just don't upload as many videos of it - seen one, seen them all, ya know?
@lucam.31112 ай бұрын
man, that jump animation turned out perfect! The synchronization between the height of the jump and the movement of the legs is really cool.
@DamonCaskey2 ай бұрын
Thank you!
@carlosrenato60172 ай бұрын
Great
@Wordsmith-qu9yc2 ай бұрын
Hi DC. I would just like to apologise for my disgusting behaviour on Chrono Crash. This is not an excuse, but unfortunately I suffer from a condition known as asperger syndrome which means I have problems understanding and relating to people and how to react to situations, I tend to repeat myself a lot (anyone who's seen my playthroughs will know this) and I also have trouble processing a lot of complicated information which is why I couldn't understand the videos I watched about sprites and aligning them. I also tend to over-react when I think people are getting at me, and I got so much negative feedback in such a short space of time. I am just sticking to using sprites from other openbor games from now on and won't bother anyone with questions from now on. Hope you are well and please contunue your good work with openbor. Regards, Gary.
@lucam.31112 ай бұрын
Your tip was very helpful, and the video explained it very well. I'll use you method in the next sprites of my OpenBOR MOD. Thank you.
@DamonCaskey2 ай бұрын
Glad to help @lucam.3111 !
@MachokRomeo2 ай бұрын
so that's how to do it, excellent details
@DamonCaskey2 ай бұрын
Thank you!
@sleepymushroom94032 ай бұрын
great sprite work
@DamonCaskey2 ай бұрын
Thanks!
@galaxcius93673 ай бұрын
Very good!
@TheMisterGuy3 ай бұрын
Voice lines are cool but they need to be infrequent, preferably only happening at "interesting" moments like after a big fight or after killing a bunch of enemies in a row. Battle grunts are OK, but full sentences get annoying pretty fast if players hear them every few seconds.
@DamonCaskey3 ай бұрын
The production version does not do that. The battle comments are on a more infrequent ratio and only triggered by KO instead of any knockdown.
@kittikins13 ай бұрын
We literally cannot see whst you're doing, you need a different camera angle.
@kiske0844 ай бұрын
ta ficando nice =D
@skalliwizzle4 ай бұрын
All these years. I’m just finding out he saying Ninpo Kage Bushin lol shout out Naruto😂
@TrueRoleDreams4 ай бұрын
Hi, it's great but do you have a downloable demo of this? 😢
@Aerisetta4 ай бұрын
Lol didn't expect you to play this
@DamonCaskey4 ай бұрын
Oh yeah, I'm all over the FF7 Remake series. Even have a thread on it in the forum.
@VertegrezNox4 ай бұрын
Oh wow, I never seen this before but reminds me of WaveRace64 but way nicer graphics and smoother gameplay. Anyway, heck yeah! Thanks for the share! Nice run!
@GRIT_274 ай бұрын
Those levels look 👌, if there is no download link then a video playthrough would be a great.
@GRIT_274 ай бұрын
Loving all these tests videos, I always wanted to know how does a person flip the shadow in the opposite direction?
@drilobo82635 ай бұрын
Awesome!
@geraldwilsey48795 ай бұрын
Very helpful. Thanks you making this! 👍
@DamonCaskey5 ай бұрын
Glad it was helpful!
@djdvin66945 ай бұрын
download link?
@RuthMorgan5 ай бұрын
We lived in High Bridge back in the early 60s. The train went behind our house, and my brother and I used to walk across the bridge (I was 7) (no adults). I distinctly remember trains.
@varirinoa85096 ай бұрын
How many AP are can be farmed per run?
@DamonCaskey5 ай бұрын
I don't recall the exact number per run, but overall it's super quick. You can take a slow growth materia from 0 to max in less than an hour.
@mimcduffee865 ай бұрын
In the run from the video it was 168 AP for unboostedmateria and 336 AP to whatever is linked to AP Up. Comes out to about 20K AP/hour for unboosted. Doing only the 1st fight is actually a lot more AP/hour though, but costs a lot more gil/hour. Nuke the bugaboo group with a single magnified fira (it's a faster cast animation than any of the -ga spells), then just quit and restart the fight. You get around 35k AP/hour for unboosted materia even if you sit through the victory banner. It's even faster if a bugaboo flies off by itself. Don't kill it. Just quit the match as soon as the group dies and quit. Saves you about 4 seconds of victory screen at the cost of 3 AP.
@CRxTRDud36 ай бұрын
Nice showcase there DC! Glad OpenBOR is still active even to this day. 😅Missed the community so much
@DamonCaskey6 ай бұрын
Well come on back! I dropped 4.0 on New Year's Day and we're still growing little by little.
@CRxTRDud36 ай бұрын
@@DamonCaskey That's cool. It has been long since the engine had an update. But yeah, Imma keep in touch soon. Been busy IRL sadly 😅
@msmalik6816 ай бұрын
Why is there no wip post for this project ?
@ytkjh6 ай бұрын
I want to play demo.
@brazilmugenteam6 ай бұрын
This is amazing
@Gabo-Hanzo6 ай бұрын
Greetings!
@A.W.B.6 ай бұрын
Vaia!!! Is this a game project or a new engine?
@msmalik6816 ай бұрын
Nice
@brazilmugenteam6 ай бұрын
awesome!
@DamonCaskey6 ай бұрын
Thanks!
@ytkjh6 ай бұрын
Excuse me, you have too much wip project.
@PauloHPBender19886 ай бұрын
If/when Kratus put his hands on this, I bet he will make a Color Edit Menu for SORX that allows custom colors for the playable characters.
@MachokRomeo6 ай бұрын
Can we do something similar for Cody knife blinking fx?
@MachokRomeo6 ай бұрын
😮
@RedSkyTeam6 ай бұрын
There will be tutorial for this? Would be awesome! Need it for developing one level in our game :)
@thespectator29766 ай бұрын
not impressed at all. sorry. should be like 30 shots alteast. ;)
@DamonCaskey6 ай бұрын
Funny you say that @thespectator2976. Right after the recording, I had to pull my sidearm to finish the HDD at close range. Shotgun blew it off the motherboard but didn't penetrate!
@thespectator29766 ай бұрын
Best regards from the cold north of Sweden.@@DamonCaskey
@iamthomasjudge7 ай бұрын
Hey just wanted to say I just found out openbor 4.0 just released. Thank you so much for all the work on this - I've been trying to get the older apks to run on my retroid 3 plus, and have encountered lots of glitches. Really looking forward to trying 4.0. Thanks again.
@ipunanpastime62277 ай бұрын
normal and easy mode gives the same ap so just use cloud then triple slash for faster kill
@DamonCaskey7 ай бұрын
Problem with that is Cloud tends to whiff airborne targets. Aero is 100% guaranteed hit. Didn't know the other difficulties gave same AP though, I'll give it a try!
@ipunanpastime62277 ай бұрын
playing my 2nd playthrough after intergrade. Just practice using battle shortcut its way easier.
Пікірлер
@yotatouch and @lucam.3111, thanks a ton guys. Coming from amazing artists like yourselves, that's a massive compliment!
I really like the way you animate your character. Comgrats!!
Very impressive, getting better and better at each video demo.
DC You can make clothes animation move a bit faster as if they were blowing by the wind
Besides being a great programmer, you are also a great pixel art animator. Congrats
Very nice stage 👌
Thanks, but that's not mine. It's just a filler until I get my stages drawn. I don't even recall what game it actually comes from.
So much work on it. The forward Jump animation/frames are incredible, very very well done friend
Thank you sir!
Nice!!
Thanks!
It's amazing to see sprites drawn from scratch.
For you sir, that's an awesome compliment!
I saw your tates creek aquatic center video, glad to see you still uploading. Are you still in the area?
@kazaki87, yes, and still paddling too. I just don't upload as many videos of it - seen one, seen them all, ya know?
man, that jump animation turned out perfect! The synchronization between the height of the jump and the movement of the legs is really cool.
Thank you!
Great
Hi DC. I would just like to apologise for my disgusting behaviour on Chrono Crash. This is not an excuse, but unfortunately I suffer from a condition known as asperger syndrome which means I have problems understanding and relating to people and how to react to situations, I tend to repeat myself a lot (anyone who's seen my playthroughs will know this) and I also have trouble processing a lot of complicated information which is why I couldn't understand the videos I watched about sprites and aligning them. I also tend to over-react when I think people are getting at me, and I got so much negative feedback in such a short space of time. I am just sticking to using sprites from other openbor games from now on and won't bother anyone with questions from now on. Hope you are well and please contunue your good work with openbor. Regards, Gary.
Your tip was very helpful, and the video explained it very well. I'll use you method in the next sprites of my OpenBOR MOD. Thank you.
Glad to help @lucam.3111 !
so that's how to do it, excellent details
Thank you!
great sprite work
Thanks!
Very good!
Voice lines are cool but they need to be infrequent, preferably only happening at "interesting" moments like after a big fight or after killing a bunch of enemies in a row. Battle grunts are OK, but full sentences get annoying pretty fast if players hear them every few seconds.
The production version does not do that. The battle comments are on a more infrequent ratio and only triggered by KO instead of any knockdown.
We literally cannot see whst you're doing, you need a different camera angle.
ta ficando nice =D
All these years. I’m just finding out he saying Ninpo Kage Bushin lol shout out Naruto😂
Hi, it's great but do you have a downloable demo of this? 😢
Lol didn't expect you to play this
Oh yeah, I'm all over the FF7 Remake series. Even have a thread on it in the forum.
Oh wow, I never seen this before but reminds me of WaveRace64 but way nicer graphics and smoother gameplay. Anyway, heck yeah! Thanks for the share! Nice run!
Those levels look 👌, if there is no download link then a video playthrough would be a great.
Loving all these tests videos, I always wanted to know how does a person flip the shadow in the opposite direction?
Awesome!
Very helpful. Thanks you making this! 👍
Glad it was helpful!
download link?
We lived in High Bridge back in the early 60s. The train went behind our house, and my brother and I used to walk across the bridge (I was 7) (no adults). I distinctly remember trains.
How many AP are can be farmed per run?
I don't recall the exact number per run, but overall it's super quick. You can take a slow growth materia from 0 to max in less than an hour.
In the run from the video it was 168 AP for unboostedmateria and 336 AP to whatever is linked to AP Up. Comes out to about 20K AP/hour for unboosted. Doing only the 1st fight is actually a lot more AP/hour though, but costs a lot more gil/hour. Nuke the bugaboo group with a single magnified fira (it's a faster cast animation than any of the -ga spells), then just quit and restart the fight. You get around 35k AP/hour for unboosted materia even if you sit through the victory banner. It's even faster if a bugaboo flies off by itself. Don't kill it. Just quit the match as soon as the group dies and quit. Saves you about 4 seconds of victory screen at the cost of 3 AP.
Nice showcase there DC! Glad OpenBOR is still active even to this day. 😅Missed the community so much
Well come on back! I dropped 4.0 on New Year's Day and we're still growing little by little.
@@DamonCaskey That's cool. It has been long since the engine had an update. But yeah, Imma keep in touch soon. Been busy IRL sadly 😅
Why is there no wip post for this project ?
I want to play demo.
This is amazing
Greetings!
Vaia!!! Is this a game project or a new engine?
Nice
awesome!
Thanks!
Excuse me, you have too much wip project.
If/when Kratus put his hands on this, I bet he will make a Color Edit Menu for SORX that allows custom colors for the playable characters.
Can we do something similar for Cody knife blinking fx?
😮
There will be tutorial for this? Would be awesome! Need it for developing one level in our game :)
not impressed at all. sorry. should be like 30 shots alteast. ;)
Funny you say that @thespectator2976. Right after the recording, I had to pull my sidearm to finish the HDD at close range. Shotgun blew it off the motherboard but didn't penetrate!
Best regards from the cold north of Sweden.@@DamonCaskey
Hey just wanted to say I just found out openbor 4.0 just released. Thank you so much for all the work on this - I've been trying to get the older apks to run on my retroid 3 plus, and have encountered lots of glitches. Really looking forward to trying 4.0. Thanks again.
normal and easy mode gives the same ap so just use cloud then triple slash for faster kill
Problem with that is Cloud tends to whiff airborne targets. Aero is 100% guaranteed hit. Didn't know the other difficulties gave same AP though, I'll give it a try!
playing my 2nd playthrough after intergrade. Just practice using battle shortcut its way easier.
Great method. Thanks for uploading!
a very nice result 😍
Thank you