Zombies Can’t Resist Running Headfirst into a Wall! 7 Days to Die Alpha 21 Horde Base
#7daystodie #alpha21 #survivalgames #hordebase #afk
🎬 What's Inside:
Welcome survivors! Are zombies dumb enough to run head first into a wall? Turns out YES! Learn how to construct an extremely OP horde base that works from your first horde till your last!
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👨💼Pseudo Posse ModGen GUI
🎦 • ModGen Update! Configu...
👨💼Alpha 21 Complete Loot Guide:
🎦 • The Complete Looting G...
👨💼Best Alpha 21 blocks for Horde Base:
🎦 • 21 Alpha 21 Blocks tha...
👨💼One Block Base Original:
🎦 • One Block to Rule Them...
👨💼Horde ANYWHERE:
🎦 • AFK Horde Base ANYWHER...
👨💼100% SUSPENDED AFK Cliff Horde Base:
🎦 • 100% SUSPENDED AFK Cli...
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👣 Step-By-Step Walkthrough:
✅ Experimenting to find a new way to cheese the AI
🛠 Optimize designs: Iterate on the design to achieve head slamming perfection!
🎮 Instructions for how to build the setup
🏗 Build redundancies that make your base as resilient as a cockroach 🦗
🛑 Why Watch?
📚 Learn an effective horde base design that can be AFK or actively defended
🤣 Enjoy the sight of zombies ramming head first into a wall
👫 Bring a friend (or a tacobear) and watch them be amazed! 🌮🐻
⏰Timestamps:
0:00 Intro
0:33 The Science Part
3:26 Flaw One Point Five
4:56 The Bar
5:43 Up a Notch
8:12 Base Tour
8:56 Flaw Two
9:46 Let's Begin
10:36 Heat Up!
10:52 Post Assessment
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Пікірлер: 60
It seems zombies can be tricked to do just about anything! Share your thoughts as to what we should try next below!
@KamikazeDigital
9 ай бұрын
Awesome.
@osarmys
9 ай бұрын
Super easy and effective, great job
Simple is an understatement! Thank you for the great idea! I may use this as a fall back position in case I get overrun at my main fighting position. That was great info!
@pseudoposse
9 ай бұрын
No problem! You could absolutely use this as a fallback position instead of the primary part of the base. It shall work in a multitude of ways!
Great stuff as always. A construction idea I got from @Primate. Use 4 "Ramp Incline Filler" blocks rotated to make a square pillar. This square pillar will be four times a strong as a standard square block BUT is rotated 45 degrees from the square block orientation. It has a larger footprint and is a bit weird when building something on top of it.
@pseudoposse
9 ай бұрын
That is an interesting idea, thank you for sharing!
best plan, turn the lane into a u-shape, if possible, and install grenade shoots, so that as they cluster, you can mass delete them.
@pseudoposse
9 ай бұрын
That is an excellent modification to the design!
Tip 100 from your 100 tips horde base video! Excellent job dude
@pseudoposse
9 ай бұрын
Thanks!
Love the videos!
More Awesomeness
@pseudoposse
9 ай бұрын
Thanks :)
Make sure all fall traps like this are at least 11 blocks high. You will prevent the rage mode 98% of the time if the zombie hits the ground more than 11 blocks from you so build all the bases 11 high and there should be a lot less damage to the pillars compared to what you saw with this build.
@pseudoposse
9 ай бұрын
Yeah I know about that. But like I said in the video, I just made it a little higher than test setup just to show how good it is despite not making it optimal. Thanks for the tip!
glad that having them run in a loop still works, ie killing corridor
@pseudoposse
9 ай бұрын
Zombies definitely love their loops, unless TFP dramatically changes their AI
love this video from the very beginning!
@pseudoposse
9 ай бұрын
Awesome, glad you enjoyed :)
Another effective and easy base design for all, you guys rock
@pseudoposse
9 ай бұрын
We appreciate that!
Great job on this. Subbed!
@pseudoposse
9 ай бұрын
Welcome aboard!
There is an end-table shape. You know those coffee table shapes that are 2m by 1m by 1m? Well cut it in half down the middle and you get the end-table shape. If you can get them to crawl under it, the legs of the table will keep them contained. And you may or may not observe stupid behavior once they get caught between the table legs
@pseudoposse
9 ай бұрын
I have not tried using those shapes before in a horde base but you have definitely piqued my interest!
Try the half plates. Place it at the top of the path liked a little "diving board", then on the other side make the path 1 higher and place the half plate there too. In the pathfinding the zombies will see it as a step up instead of a 1 block gap. They will run straight at the second plate and be falling before they realize they need to jump. Sometimes during Horde night one or two will make it over or break one of the plates, but that's why I make the path three wide and repeat the drop 3 times.
@pseudoposse
9 ай бұрын
I'll have to try that out myself, thanks for the tip!
@Wanderinpaladin
9 ай бұрын
@@pseudoposse I've been using that since I saw Cautions Pancake's Infinity Stair build
@pseudoposse
9 ай бұрын
@@Wanderinpaladin It is a great design.
Can't wait for the fun police to completely nerf the zombie pathing to full cubes only XD
@pseudoposse
8 ай бұрын
Haha please no!
Nice alternative for the wedge slide. Needs less blocks and doesn't require the iconic quarter cube wall. Wonder whether its function depends on zombie speed.
@pseudoposse
9 ай бұрын
Thanks! Zombie speed doesn't matter. They can be walking and still fall down the slide :)
@Oktokolo
9 ай бұрын
@@pseudoposseNice.
i made a very similar design to this on my channel. Zombies just run off the edge and rinse and repeat. I did it with just 2 blocks as a early game horde base
@pseudoposse
9 ай бұрын
That is pretty awesome, what 2 blocks did you use?
@LegitKev.
9 ай бұрын
@@pseudoposse wedge narrow tip and wedge narrow - the one that joins on to it in order With both them the zombies think they can run on it but always fall
@pseudoposse
9 ай бұрын
@@LegitKev. Those are some of my favorite blocks 😁. For sure, they can absolutely drop zombies using a variety of setups
@LegitKev.
9 ай бұрын
yh i like them as they let me make some awesome bases@@pseudoposse
Gotta try it out, looks fun!
@pseudoposse
9 ай бұрын
It is really satisfying, enjoy!
would making the pit longer help with the damage mitigation? also would any traps be effective with this design i.e shock traps and darts or is this build not made with that in mind as researching what will be good in a 2 player co-op game
@pseudoposse
6 ай бұрын
Making the pit deeper would probably help moreso than making it longer. You could absolutely incorporate electric traps into the build if you want some extra damage output. You could put some dart traps/electric fence combo in the pit and drop them into it. That would also help to mitigate damage in the pit region. I would not recommend putting fence posts on top as that would slow the flow of zombies running through the gap.
👍
@pseudoposse
8 ай бұрын
😁
so this is what reddit means when they day "cheese base". still cool though lmao
@pseudoposse
7 ай бұрын
This definitely cheesy 🧀🧀🧀
Can u Try this on a insane nightmare day 7000 darkness falls hoard
@pseudoposse
3 ай бұрын
That is an intriguing idea! I have a strong feeling adjustments would need to be made for the larger zombies/demons.
@ScootZMedia
3 ай бұрын
@pseudoposse yup and alpha 21 is a lot harder that alpha 20 df . All the fat zombies spit n explode now as example I'm currently playing through a 25 % exp insane nightmare map. And they just demolish me with their spit
@pseudoposse
3 ай бұрын
@@ScootZMedia Yeah I wonder what it would take to make the design work. The gap is far too narrow for the larger ones. Have to think on that
Not nearly as simple as 3 electric wires across a parking garage ramp and 1500 rounds of 7.62. I've lasted an entire hoard night at gamestage 900+ like this.
@pseudoposse
7 ай бұрын
On insane nightmare with 64 concurrent zombies, that will definitely require a TON of ammo if you are killing them all outright. Easier in the sense that you don't need to build a base but you definitely need to worry about ammo way more. Of course if you plan on playing till you've reached 900 GS, I'd imagine you have a healthy stockpile of ammo after a while assuming you are not burning through it in other ways. However, if you play with any mods that make the hordes way harder, that strategy won't work at all. But anyways, have fun Rambo style :)
@terrapinrocks
7 ай бұрын
@@pseudoposse The recog helps a lot. I also take out a few blocks on the ramp to narrow their path to 2m.
@pseudoposse
7 ай бұрын
@@terrapinrocks Recog will definitely be a difference maker. Do you run into any overcrowding issues with 2m gap causing zombies to beat on the ramp or can you clear it fast enough with the boost from recog?
@terrapinrocks
7 ай бұрын
I hear a little pounding with some minor repairs needed in the morning but they all seem to move up it just fine. I make sure they have a good clear approach area, which the parking garage is great for. Its proven to be a great POI to build on.@@pseudoposse
Don't build these bases. I never understand the idea of an AFK base... that is literally what I look forward to is the horde because the rest of the game is mind numbing at this point. Everyone wants to build ramps and elevated bases and then hopes that none of the zombies attack the bottom and break in or dig down or anything like that. I have a base design in my videos that works great. I have the ability to repair all of my traps, they can't get above me, they only try to come in one way, so they funnel nicely, and they have never once got stuck on the back, sides, or tried digging.
@tallgamerboy
7 ай бұрын
If the game is too boring for you, stop playing adventure mode, try insane nightmare. You'll look forward to any respite from the zombies you get.
@dunage8871
7 ай бұрын
@@tallgamerboyI didn't say boring, I said mundane. I have all the resources and ammo I could need, hitting POIs is a matter of walking in the open end loot room and killing half a dozen zombies as they funnel out. The gun range is pretty fun though, I like to run and gun around the place. I have been playing on nightmare mode for a while, so nothing really that special. They just run all the time and slightly faster.