ZBrush to V-Ray for Maya - 32 Bit Displacement Maps

Learn in this ZBrush to V-Ray video tutorial how to set up a production ready displacement map in a few easy steps.
File Names UDIM - 05:34
ZBrush Map Export Settings - 10:00
Fix split meshes - ZBrush - 11:00
Import split meshes fix Maya - 12:55
Correct naming for disp maps - 14:19
Displacement Node Settings - 16:22
UDIM setup for file nodes - 18:00
Fixing UDIM/Negative Colors Bug : 20:20
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Пікірлер: 101

  • @danilodjurovic7079
    @danilodjurovic70794 жыл бұрын

    This actually helped me more at Vray materials than dedicated Vray tuitorials. Thanks.

  • @tysonvanwagoner57
    @tysonvanwagoner575 жыл бұрын

    Super well done! Love your tutorials guys!

  • @Krice2323
    @Krice23233 жыл бұрын

    Glad I found this video. I was working in 32bit in Substance Designer and was getting some weird results in my viewer. I decided to check it in 3DS Max + V-Ray and the very top of my substance was getting chopped off, similar to the waterline shown here. So I can confirm that the top end can also be affected, at least in my case. Changing the Texmap Min/Max (in max) solved the issue. Also for what it's worth, I was not using UDIM and the issue was present.

  • @Strubey
    @Strubey5 жыл бұрын

    Man I wish I had this info about a year ago, that black level issue was driving me insane haha. Amazing video!

  • @seothis640
    @seothis6405 жыл бұрын

    Hey guys! I've been listening to your videos for about a week now and I really love your stuff! The "Learn to sculpt like a pro"- video was an absolute game changer for me. I don't really use soft brushes in Photoshop either so I don't know what I was thinking when I was smoothing all my shit. The interviews are absolutely fascinating too and I hope you guys get to do more of them

  • @michaelbonanno7476
    @michaelbonanno74764 жыл бұрын

    Thanks for the tutorial guys- this was a life-saver!

  • @Bigguns761
    @Bigguns761 Жыл бұрын

    GREAT tip to how to set the disp on object instead of crazy shader ! I was looking for this, a 3ds max user trying to learn Maya... and it was a nightmare until I see this thank you !

  • @sigmund1138
    @sigmund11384 жыл бұрын

    I love you, guys... Thank for your tuto !

  • @KyoExperienceCanada
    @KyoExperienceCanada Жыл бұрын

    Man I through a week searching for this answer, because my Disp dindn't work right on my model . now finally my project works perfect, Good bless you.

  • @62Tob
    @62Tob5 жыл бұрын

    Great video!! I discovered your channel, awesome! Very clear and useful, thx guys ;)

  • @FlippedNormals

    @FlippedNormals

    5 жыл бұрын

    Thanks a ton!

  • @michaelllrobson
    @michaelllrobson5 жыл бұрын

    very interesting video guys, thank you very much :)

  • @XH2233
    @XH22333 жыл бұрын

    谢谢您为我解决了一个大问题.Thank you for solving a big problem for me

  • @jfg7692
    @jfg76923 жыл бұрын

    After 8 Fatal errors finally i did it ! thanks guys

  • @gabrielschroll3824
    @gabrielschroll38245 жыл бұрын

    Geez. Mudbox is so much easier for exporting 32-bit displacements. Exporting maps is the only thing I know how to do in Mudbox, but it sure works great, and is way simpler than ZBrush. All the same, thank you guys!

  • @bao007fei
    @bao007fei5 жыл бұрын

    Amazing content. Nice fish btw:D

  • @FlippedNormals

    @FlippedNormals

    5 жыл бұрын

    Thanks Phil!

  • @LuisGiulianiArt
    @LuisGiulianiArt5 жыл бұрын

    This is very helpful. Would love to see one for Renderman and one for Arnold?So many broken or legacy tutorials about displacement out there. Thank you!!

  • @FlippedNormals

    @FlippedNormals

    5 жыл бұрын

    Hey Luis! We actually have one on our page for Arnold :) It's on our channel, of youre interested.

  • @nikcandido7825
    @nikcandido78255 жыл бұрын

    Nelson Piquet recommended this video to me, great fish

  • @FlippedNormals

    @FlippedNormals

    5 жыл бұрын

    Awesome, tell him Thanks :)

  • @georguebler6029
    @georguebler60295 жыл бұрын

    Thanks for sharing the workflow again. couldn´t find your old guide anymore :( I do have a question tho. I got tought that I should allways set the coulor space to raw for every map which is about values like the displacement map. Do you have any thoughts about that? Cheers, George

  • @tamaraal-saadi3419
    @tamaraal-saadi34193 жыл бұрын

    Thank you so much🙏🏻🙏🏻🙏🏻

  • @dodeedada
    @dodeedada5 жыл бұрын

    Thank you for your great tutorials. May I ask if normal disp. is used more than vector disp.t map or vice versa for creature asset in real production environment? Thank you.

  • @mohammadhamdi5167
    @mohammadhamdi51675 жыл бұрын

    Hi Thanks for the amazing tutorials you offer. I have a question: I imported my obj base mesh from Maya to Zbrush, after I made some sculpting I wanted to export the sculpted strokes as displacement map, the problem is the exported map contain UNWANTED details from the base mesh, How to export displacement map of the sculpted details ONLY. Thanks

  • @anastasiiaradchenko9529
    @anastasiiaradchenko95295 жыл бұрын

    Thanks a lot!

  • @nachosanchiscgi7816
    @nachosanchiscgi78165 жыл бұрын

    Thank you very much for the tutorial, a fantastic material. I have a problem with the displacement and Vray in 3DMax imported from zbrush as you can see the seams and joints of the udims. could you please help me? Thank you very much!

  • @viralbible1629
    @viralbible16295 жыл бұрын

    Any chance of an Max / vray version of this video

  • @XH2233
    @XH22333 жыл бұрын

    Many thanks

  • @Khan-_-Art1st
    @Khan-_-Art1st5 жыл бұрын

    I really like that fish. Can y'all do a timelapse model of it. I'd really like to see how y'all warp his shape. He's very fluent.

  • @pandoraskeyboard
    @pandoraskeyboard5 жыл бұрын

    Hi Guys thanks for this, I've had an issue recently when I split up my model into different subtools per udim to get an extra sub division level on the head. It's really infuriating because it seems no matter what I did after splitting the model that there would be a seam between the head and body along the UV edge. I had to just project my head sculpting back onto the full model before it was split to generate displacements from there but had to sacrifice that extra sub division.

  • @ohmayea
    @ohmayea5 жыл бұрын

    Helps a lot!!!!TXS!!!

  • @FlippedNormals

    @FlippedNormals

    5 жыл бұрын

    Thank you!

  • @khaledibrahim7924
    @khaledibrahim79245 жыл бұрын

    your the best thanks it worked but i ran into a seams issues and but in close up shots it disappears it reads seams from distance and this so weird

  • @OmarHesham
    @OmarHesham5 жыл бұрын

    Nice tutorial! by the way I usually set the color space on the disp map to raw and keep displacment bounds to automatic. Seems to work.

  • @danaran9508

    @danaran9508

    4 жыл бұрын

    thank you for this, it worked!

  • @Locknloadize
    @Locknloadize5 жыл бұрын

    or at 16:10 you could just hold down the ctrl key :)

  • @FlippedNormals

    @FlippedNormals

    5 жыл бұрын

    MY GOD! Thanks! This changes everything.

  • @JackTheRocky

    @JackTheRocky

    4 жыл бұрын

    @@FlippedNormals History is being rewritten as we speak!

  • @user-gp6nw5rs9f
    @user-gp6nw5rs9f5 жыл бұрын

    Hi, I still have a question. I see you have 3 UV map in 03:15. But you merge map in ZB multi map exporter. If merge map will make all the uvs in one map. Why do you have 3 dis map in 14:05?? I'm confusing

  • @swarmX
    @swarmX5 жыл бұрын

    You guys have anything on placing maps exported out of substance painter into vray? Not sure how to place everything.

  • @eugenmolchanyuck6393
    @eugenmolchanyuck63933 жыл бұрын

    Is there any opportunity make negative values in 3ds max? Thank you a lot

  • @IGarrettI
    @IGarrettI5 жыл бұрын

    Is there one coming for Renderman 22 too? Considering they released the non commercial recently

  • @sweesse
    @sweesse5 жыл бұрын

    First I tryed your arnold tutorial and nothing happend there was no displacement on the model and then I tryed this tutorial and the displacement worked perfectly. I don’t get it to much Anyway I got a question... so I’m a newbie at Maps yet but is there another way to add displacement in a model that doesn’t imply the features of the render like add it as a normal map or a texture map directly in a file note in the texture atributes in the model? Like what if I don’t have VRay instaled, let’s say I want to try mental ray or else? By the way... Thanks for your tutorials guys you are really helping me like a lot!

  • @aaayerus
    @aaayerus3 жыл бұрын

    16:15 actually, if you click 'Ctrl+LMB' on one option, u maintain the window opened...!

  • @RobsonCurvello
    @RobsonCurvello5 жыл бұрын

    Hey! very good! but... doesn't work with VrayAiSurface material.... how fix this?

  • @carbonmania02
    @carbonmania025 жыл бұрын

    My model gets split near UV seams when i apply Displacement map.....Plz help

  • @timmy7596
    @timmy75964 жыл бұрын

    You guys should do a video on Redshift and its performance.

  • @Skedooosh
    @Skedooosh5 жыл бұрын

    I cant get it to work in Redshift (c4d) :(

  • @briyaniisnice9380
    @briyaniisnice93805 жыл бұрын

    hi guys . i did the dis map in zbrush. brought into mari . added it on new channel and connected it to the shader. end results my mesh looks f***ed. (explode ball) ... how do i fix this . hope you can help.

  • @MrAsag
    @MrAsag Жыл бұрын

    It is possible? Nested dielectrics in Vray?

  • @teapotmclaren
    @teapotmclaren3 жыл бұрын

    It's mid 2021 and this problem with the multi tiled displacement + negative colors still persists. By the way, thank you. I'd never figure it out

  • @laurelionothaliondor7308
    @laurelionothaliondor73083 жыл бұрын

    Hi, I have a weird problem, when i create a vRay node, the node ain't appears in the outliner. I have the node in the attribute tab but nothing in the outliner.

  • @marambaia2002
    @marambaia20025 жыл бұрын

    Could u guys do a zbrush , mari , max workflow??

  • @JPWestmas
    @JPWestmas5 жыл бұрын

    For Vray3.x definitely set your Mid value in Zbrush multimap exporter to 0 for 32 bit maps. Don't use the default .5 mid value!! Exr works great for a single UV space. Also you will get better results if you turn off the Smooth UV in the ZB multimap exporter as well. Otherwise these guys hit all the main points.

  • @krithikraaj6151
    @krithikraaj61514 ай бұрын

    hy guys ur vid are really good i have doubt when i bake the displacement map i am getting hard edge artifact all over the mesh in my map how can i slove it can u put an shorts on it plzz if u had the time

  • @cesargutierrez2030
    @cesargutierrez20305 жыл бұрын

    Could you guys do the same tutorial using Octane Render?

  • @imagenia8016
    @imagenia80165 жыл бұрын

    Hi, Thanks for the tutorial it's really helpful. I've got a question. Say I have this displacement from zbrush working fine but I want to put in a MARI displacement. How do I do that so that both displacement work fine together? Thanks for your reply

  • @FlippedNormals

    @FlippedNormals

    5 жыл бұрын

    Probably the best way is to blend them together in Nuke/Fusion/Photoshop and export them out again.

  • @imagenia8016

    @imagenia8016

    5 жыл бұрын

    @@FlippedNormals Thanks, I'll give it a try

  • @junechevalier

    @junechevalier

    2 жыл бұрын

    Did you try LayerRGBA node in Maya?

  • @pradeep_boy
    @pradeep_boy5 жыл бұрын

    QUESTION; while exporting maps ( disp, normal) out from Zbrush i am having issues with UV seams/creases are visible and it looks weird from UV creases how to fix this any tips ??

  • @FlippedNormals

    @FlippedNormals

    5 жыл бұрын

    Have you tried exporting out a higher res model from ZBrush?

  • @pradeep_boy

    @pradeep_boy

    5 жыл бұрын

    hey thanks, guys I saw the video again and played a bit with setting worked out well

  • @Wongjiunnhann
    @Wongjiunnhann5 жыл бұрын

    Hi lovely people I have a question. Whats the difference between the different mesh smoothing option. Like Mesh -> smooth in Maya or smooth preview with the shortcut key 3 and finally smoothing in real time using the renderer's attributes. I have learned that projection information of normals/displacement are projected based on the edge of the topology so a sufficient amount of vertex would ensure a proper projection. So its quite confusing as when you smooth the mesh the UV would change, doesnt this change how the details are projected since during the smoothing the edge would have shifted and no longer in its default position? How the above mentioned smoothng methods differ ? and how would they affect the projection? Thank you in advance!!!

  • @FlippedNormals

    @FlippedNormals

    5 жыл бұрын

    Great question! - Mesh - Smooth will actually add polys. Once they are there, you cant remove them. - Hitting 3 is a preview smooth. It makes the model smooth without adding loops. This is basically what happens at render time too. UV smoothing is HUGE topic, and once we'll talk about in a separate video. It's very frustrating.

  • @AdamKarlsson
    @AdamKarlsson5 жыл бұрын

    How do I see the render time in vray? I can't see a bar showing how much I got left on my render? Please help

  • @avefenixflames

    @avefenixflames

    5 жыл бұрын

    In the bottom right of the V-ray frame buffer window there is a button with two arrows, press it and it will show you other buttons, press the one that says "apply stamp"... with that you can see how long it took to V-ray to render the frame after it finish it. Hope that is what you were looking for...

  • @AdamKarlsson

    @AdamKarlsson

    5 жыл бұрын

    Thanks! But is it any way to show how many frames it's left of the render. All I want to see is how much my render remains until it's done.. prnt.sc/kwxrz9 I wrote %rendertime | But this dont show how much time the render will take?

  • @raularosemena
    @raularosemena5 жыл бұрын

    Guys thank you for the Vid. I have a question you did not address, normally the displacement map color space should be set to RAW, especially if you are working with a 32 bit image like a HDR or EXR. Im correct?

  • @FlippedNormals

    @FlippedNormals

    5 жыл бұрын

    Correct!

  • @ArtofNock3d

    @ArtofNock3d

    4 жыл бұрын

    man that why its not work for me god

  • @Exagerardo
    @Exagerardo5 жыл бұрын

    good! XD

  • @Meffectable
    @Meffectable5 жыл бұрын

    can you guys do a vid on vector dispalcement in zbrush for vray?

  • @FlippedNormals

    @FlippedNormals

    5 жыл бұрын

    Yes! We're looking into it now.

  • @thefreshwaterpirate
    @thefreshwaterpirate4 жыл бұрын

    go to 10:32 for the actual zbrush disp export settings

  • @TheRabidRabbit1
    @TheRabidRabbit14 жыл бұрын

    i followed this tutorial used the exact same setting.... i get an extremely washed out map with virtually no information that just inflates my model whats going wrong

  • @danaran9508

    @danaran9508

    4 жыл бұрын

    same here, please let me know if you figured it out

  • @danaran9508

    @danaran9508

    4 жыл бұрын

    Hi, actually I followed a comment from this section and instead of turning the displacement bounds to explicit and manually changing the settings, you can set it to automatic and switch the displacement file color space to raw. it worked for me!

  • @he.lena21

    @he.lena21

    3 жыл бұрын

    try to put the map in RAW and turn on alpha is lluminance

  • @ragulvishnu572
    @ragulvishnu5723 жыл бұрын

    Displacement map not creating perfect ly.Line strips forming in displacement map.

  • @TheGagakProduction
    @TheGagakProduction5 жыл бұрын

    I'm amateur here. what is the difference between displacement and normal map in term of result and function? Thank you :)

  • @motomotomotomot

    @motomotomotomot

    5 жыл бұрын

    Displacement map and microdisplacement/subdivisions gives proper geometry details as normal maps are just a fake way so the shader looks deformed. The choice between normal and displacement map are made depending of the output : a real time will prefer a normal map as it's much faster (no added geometry), except that you can add tesselation too wich is using a displacement map. For movies, VFX, you usually go with displacement map. But displacement maps in this case aren't always necessary, except for objects requiring special details that can only be added with geometry. Check google for "vector displacement" for the best view of what I mean, but consider that a normal map can sometimes be enough : example : www.sidefx.com/docs/houdini/shade/normalmaps.html

  • @pradeep_boy

    @pradeep_boy

    5 жыл бұрын

    @mcfumble thanks for great info

  • @AceMaijin
    @AceMaijin5 жыл бұрын

    guys, why are you using Maya 2016 instead Maya 2018? Anyaway, great content as always!

  • @white_sky_11

    @white_sky_11

    5 жыл бұрын

    I'm curious as well since they were talking like something about Flender! user in the other videos I known Maya is better but I respect Blender user who choose not to pirate software.

  • @motomotomotomot

    @motomotomotomot

    5 жыл бұрын

    Krittin Pukawanut Blender is great but I don't understand what else you're saying. Not every maya user use a pirated version of maya, nor I prefer to use Blender because I don't want to pirate/pay for maya. Not because I think Blender is superior to Maya, but because it has everything I need, and Maya wouldn't bring me anything more as much as I know. (Though I'll probably one day start to learn to it to have a real comparison)

  • @StefWillemse

    @StefWillemse

    5 жыл бұрын

    Sometimes older versions of software are more stable than the newer ones. This is a big reason for companies to stay on their older trusted maya versions.

  • @jayeshnaik3575
    @jayeshnaik35755 жыл бұрын

    Thank you for tutorial but this technique is NOT working on my model

  • @joshkarlin265

    @joshkarlin265

    5 жыл бұрын

    If you've followed all the steps and still don't see the displacement map just increase the displacement amount under displacement control until you see it on your model.

  • @MrifalX
    @MrifalX3 жыл бұрын

    at 6:12 i cant enter -DM.1001

  • @MCJamZam
    @MCJamZam5 жыл бұрын

    All these quirky unnessecary problems.. in industry standard software. It actually makes me kinda sad :/ almost like maya/vray devs got complacent. Great video anyway guys, as always!

  • @FlippedNormals

    @FlippedNormals

    5 жыл бұрын

    It's definitely a workflow we wish would be heavily refined and required less fiddling and deeper understanding. If you could just click 'Displacement yay!' and it would work, that would be excellent. ZBrush really doesnt speak well with the other 3d packages.

  • @fyemylove148
    @fyemylove1485 жыл бұрын

    Hello! Do I need to have Mari downloaded for this way of using displacement maps?

  • @indexMemories
    @indexMemories4 жыл бұрын

    This channel is like a 10k a semester cg school just without networking.

  • @FlippedNormals

    @FlippedNormals

    4 жыл бұрын

    And it's free 😅

  • @mik4Hft
    @mik4Hft5 жыл бұрын

    you will find more explanations here dont forget to change the file attribute color space to linear, for me exporting in mid0.5 does it www.cggallery.com/tutorials/displacement/

  • @darijozivkovic7931
    @darijozivkovic79315 жыл бұрын

    RenderMan please :D

  • @mack7207
    @mack72074 жыл бұрын

    At the risk of sounding stupid, what are the advantages of using a displacement map over using a shrinkwrap and a multires modifier in something like blender? Thanks

  • @marcolukini9009
    @marcolukini90094 жыл бұрын

    I tried the same process for C4D and Octane Don't waste your time. It does not work!

  • @manojlogulic4234
    @manojlogulic42345 жыл бұрын

    Flender joke is not appropriate it show disrespect to all people who use blender, and there is so many amazing artists making artworks in blender unbelievable looking. You guys are better then this, don't do that again! Btw, thank for sharing workflow, as always great content. Cheers!

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