Your Room is the Level: Mixing Realities in Meta's 'First Encounters'

Ғылым және технология

When building a mixed reality game, crafting and harmoniously blending two worlds into a single space is a fundamental challenge. Designing a game that incorporates the player's room as part of the level means losing out on a lot of control that fully pre-authored level design grants developers.
As a pack-in launch title for the Quest 3, Meta's First Encounters wowed players by smashing apart and opening their rooms to another world. Learn how the game was designed to make careful & considered use of the player's space as a core element of the game's design. Discover how the development team approached interactively transforming the player's space through a mixture of scene understanding & at-runtime procedural generation.
Game Designer Zachary Dawson and Game Programmer Alexander Dawson discuss the design, technical challenges, and solutions developed for turning every player's room into their own game world.

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