XDefiant Impressions After 25 Hours of Gameplay From A Long Time CoD Player

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I've put in over 25 hours of in-game play time on XDefiant since launch, and as a long time CoD player, there are a few things about this game that really satisfy the fast-paced multiplayer itch.
A big talking point about this game, is zero SMBB or EOMM in the non-ranked game modes.. I may or may not go on a bit of a tangent about my thoughts towards this, especially in relation to Call of Duty.
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Пікірлер: 14

  • @truthseekrr53
    @truthseekrr53Ай бұрын

    They need to add a “Ghost” type faction or add that to one of the existing ones to counter Echelons but they probably won’t

  • @UnholyKaizen

    @UnholyKaizen

    29 күн бұрын

    They will but it'll take time

  • @umzino7480
    @umzino7480Ай бұрын

    very good video

  • @thearcade.

    @thearcade.

    Ай бұрын

    Thank you, appreciate it!

  • @alexkenney6484
    @alexkenney6484Ай бұрын

    great vid

  • @thearcade.

    @thearcade.

    Ай бұрын

    Thank you!

  • @armanromana1580
    @armanromana1580Ай бұрын

    hero shooter elements are so cheesy. they have no counters or ability to dodge them. they are just going to end up buffing and nerfing them every update because they see something in their "data". ubisoft has been doing this with rainbow six siege for years. its a shell of its former self. albeit abilities make sense in siege but the game devs make changes because the players arent playing as the dev team "envisioned" is annoying. siege has been slowed down so much over the years because devs get butt hurt when people prefer gunplay over the abilities they put so much "time and effort" to make. the current meta of siege is a camping fest with 500 millisecond ads times. when siege launched characters moved way faster and ads times were around 200 milliseconds. the game was much better.

  • @thearcade.

    @thearcade.

    Ай бұрын

    It's always going to be tough for devs to balance a game with heroes/factions, especially like you with what you said, when there is a push-pull between what the players are asking for, what the data shows, and what the devs envisioned. I think one thing that makes it especially tough for a game like XDefiant, is that I don't think many of its players have any sort of attachment to the factions outside their abilities, so players will flock to whatever is the "strongest" or "OP". It'll be interesting to see what happens with that side of the game moving forward.

  • @302efi
    @302efiАй бұрын

    I got to level 28 before the Echelon spam made quit & uninstall...why would they put a character with free walls every 30 seconds and you can run multiple per team??? With no counter at that? Stupidest game design choice EVER. There's too many good games out there to waste time getting frustrated by getting wall hacked constantly every match 👍

  • @ItzCrutchy

    @ItzCrutchy

    29 күн бұрын

    Gotta equip emp grenades, its the only counter

  • @edwardjr9232
    @edwardjr923229 күн бұрын

    I'm new to FPS and Ive been playing Xdefiant, watching reviews. This one by far is the best 🫡💯. I do alot of the things you do as far as game modes, and weapon xp. Ive been getting clapped but Im improving. I really hope they fix the shotties. No one should be able to take two headshots from a shotgun, but its happened to me alot. So much to the point I stopped using them 🤷

  • @thearcade.

    @thearcade.

    29 күн бұрын

    Thanks so much for the kind words! It's always tough getting into competitive FPS for the first time, the good thing is a lot of skills will translate from game to game as well as things as general knowledge of how spawns and pacing works for different map sizes. I remember playing CoD 4 for the first time as a kid, it was my first FPS, and I was TERRIBLE, in the entire year I played it I got one 7 kill streak (which was the attack helicopter) and to get it I sat in the corner for basically the entire match and when I was on 6 kills I was literally shaking haha! And yes, the shot-guns are definitely VERY hit-and-miss, but they're also probably the hardest weapon type to balance in an FPS because the line between underpowered and overpowered is really slim.

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