Worst DnD Character Type- The Lone Wolf| D&D Player Tips

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Worst DnD Character Type The Lone Wolf| D&D Player Tips
Some character types work better than others in a fantasy D&D group of adventurers than others. Some really don't work at all. They just seem to serve to give the Dungeon Master or Game Master a headache. It can be real easy to pawn off all the work on the GM or DM, but it isn't necessary.
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Пікірлер: 131

  • @Nerdarchy
    @Nerdarchy7 жыл бұрын

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  • @ohaiduhg
    @ohaiduhg7 жыл бұрын

    Lone wolves become pack wolves or they become dead wolves.

  • @philippatron7492
    @philippatron74927 жыл бұрын

    I've played with people who subtly warn the lone wolf character by talking about it blatantly in character with the rest of the party. "Well, so and so is always off and abandoning us anyway. This is up to us now." "Well, we used to be a bigger team..." "Yes, we'd like to get rooms for the night...for four--no make that three."

  • @boxant
    @boxant7 жыл бұрын

    Ugh, had a fighter in our group, "bad ass silent type", like to sprint ahead of the group (past mooks) in dungeons. When he would get wrecked, expected party to stop and rest. Eventually rage quiet because the party didn't follow him out of the dungeon when he was "sure we'll never make it through".

  • @ShamanCore23
    @ShamanCore237 жыл бұрын

    Just play a fake one wolf.

  • @chrisanderson6950
    @chrisanderson69507 жыл бұрын

    I once played in an one off adventure in 2nd edition where everyone rolled up characters before the session... turns out we all turned having made rangers... first hour of the game was the PCs each trying to find the darkest corner to sit alone in

  • @jacebralor
    @jacebralor6 жыл бұрын

    one of my favorite characters, and not even one that I ever ran, but a friend of mine, started out the campaign as a lone wolf type. he had this orphan street urchin, right, and a big part of his character arc for the first half of the campaign was learning to trust his companions to have his back in any situation, and be able to do the same for them. by the latter half of that campaign, he was looking at his fellow player characters as a sort of surrogate family, my own Dwarven Defender among them.

  • @destroyerinazuma96
    @destroyerinazuma966 жыл бұрын

    I really like how DawnForgedCast said one could play around with the trope. A lone wolf is fine as a transitionarily lone wolf character. The trick is to handle the transition and him/her warming up to people. Lone wolf is fine both in backstory and initial setup, it just needs to be "outgrown" in a way.

  • @Miyuki2319
    @Miyuki23196 жыл бұрын

    The way I see it, a lone wolf PC is just a unique RP choice, but a lone wolf player is a problem. The preferences of a character are easy to work around so long as the player controlling them wants to. If the player themselves is lone-wolfing it, then they just don't want to play a game with other people. Not much to do about that.

  • @pedrobastos8132
    @pedrobastos81327 жыл бұрын

    A lone wolf can be interesting for roleplaying too. Make a character that's used to be alone most of the time, and now has to walk around with those weird adventurers (for whatever reason). This can create interesting, awkward situations for that character, as he/she starts to get attached to his/her new companions.

  • @divinity6757
    @divinity67577 жыл бұрын

    First, also a team is one of the most important things in D&D, it helps keep people ALIVE... Also makes for interesting role play.

  • @DougVehovec
    @DougVehovec7 жыл бұрын

    when i get to be a player, i like to assume no matter what my character's personality, the party is their companions and they'll do their best for them. in my current game that i DM, one of my player's is new to RPGs and his character was kinda lone-wolfish to begin. but after a few sessions playing like that, going off and getting himself in serious trouble a couple of times, both the player and the character became more trusting of the rest of the party. It became a nice development arc that occurred organically. madness-induced paralysis coupled with a gibbering mouther attack i think put it over the top for him. he sticks with the group now ;)

  • @ladiesman777777
    @ladiesman7777777 жыл бұрын

    Currently having frustrations with a Lone-Wolf type in my current campaign, solved the problem by having the High Prince of the continent hire him on as a mercenary (which he was) and them threaten him with execution for desertion if he leaves. It works as a solution and the Player now wants the High Prince dead (which works in my favor) but it should never been a problem.

  • @isaacwilliams7493
    @isaacwilliams74937 жыл бұрын

    The Monty python part is so accurate on how me and my friends hang out.

  • @alecchristiaen4856
    @alecchristiaen48567 жыл бұрын

    the lone wolf: the one who always scouts ahead, stays behind, sits apart, and never really talks. more than his allies, he wonders: what am i doing and is it worth it.

  • @mikegould6590
    @mikegould65907 жыл бұрын

    In a campaign my daughter and I tried to play in, the DM facilitated his wife (Rogue) and friend's kid (Ranger) in running forward and doing everything.

  • @SamBrockmann
    @SamBrockmann7 жыл бұрын

    Honestly, I really am not a fan of the lone wolf. I've played characters that were out for their own self-interest, almost exclusively, for quite a while. But I have a rule, as a player, that I never try to directly harm the party. I never decide I'm going to wander off and deter the party. That's silly.

  • @freman007
    @freman0074 жыл бұрын

    D&D is a team game. There's room for the silent, slightly antisocial, character, but there isn't really room for the loner.

  • @YourCrazyDolphin
    @YourCrazyDolphin6 жыл бұрын

    I think Lone Wolfs work better if they are instead played more like an agent or reserved character, rather than staight out loner- and this obviously works better for some over others, like the Rogue.

  • @jgr7487
    @jgr74877 жыл бұрын

    you can play the guy who used to work alone, but now that he did the 1st mission w/ the team, & has been saved by them, he's learning to be a part of a group.