Winning made easy: HoI4 Division Template Guide

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Пікірлер: 476

  • @saladmcjones7798
    @saladmcjones77983 ай бұрын

    “You suck at HOI4” Even after 1000 hours, that’s a fair assessment.

  • @equilintogo5378

    @equilintogo5378

    3 ай бұрын

    You should stop sucking at 1936 hours

  • @ZarkowsWorld

    @ZarkowsWorld

    3 ай бұрын

    It is HOI 4 that sucks as it cannot decide who you as the player is. It is not reasonable that you should be making all of these decisions to be able to be reasonable effective. a country leader depends on others to help out with this.

  • @BonziBuddy.

    @BonziBuddy.

    3 ай бұрын

    I've got nearly 3k hours. I'm still a noob. I only have 46 achievements and I got most of them by following guides exactly instead of learning for myself 😭 Most of my time is spent in RT56, OWB, and EaW

  • @nothingnewunderthesun1689

    @nothingnewunderthesun1689

    3 ай бұрын

    me too man, me too

  • @Roach18

    @Roach18

    3 ай бұрын

    Me too, I couldn't even kick Italy out of Ethiopia

  • @The_Marttrix
    @The_Marttrix3 ай бұрын

    I didn’t think Bitter’s content could get any better. First a Japan guide, then a guide for the HRE, now template guide? My man is COOKING.

  • @sheep7

    @sheep7

    3 ай бұрын

    bro was cooking dinner for his family but forgot to stop cooking when he started playing hoi4

  • @spudtsar9377

    @spudtsar9377

    3 ай бұрын

    SPEAKING FACTS

  • @shiyian
    @shiyian3 ай бұрын

    i wanna see bittersteel play multiplayerr

  • @Me8di4

    @Me8di4

    3 ай бұрын

    Against tommy kay or dankus Not with them

  • @i.hate.swedish.ISRAELUBERALLES

    @i.hate.swedish.ISRAELUBERALLES

    3 ай бұрын

    he's too skinny to join the obesity club

  • @ezvoix

    @ezvoix

    3 ай бұрын

    He played with dankus once on dankus channel

  • @Buddyboi49

    @Buddyboi49

    3 ай бұрын

    He would dunk on them, save the game and make a disaster save video

  • @The_Marttrix

    @The_Marttrix

    3 ай бұрын

    Sane

  • @StudiomcmasterTV
    @StudiomcmasterTV3 ай бұрын

    Also here are the timestamps: 1:10 Infantry 5:33 INF 15w 6:56 INF Offense 9:27 Mountain Boys 10:10 Marines A 10:58 Marines B 11:32 Marines C 12:30 Shock Troops 14:40 Panzer A 16:55 Panzer B 17:47 Garrison A 18:15 Garrison B 19:45 Medium Tank Design (I also recommend skipping to these timestamps after watching the whole video first)

  • @ragnarlothbrok388

    @ragnarlothbrok388

    3 ай бұрын

    commenting so i dont lose it

  • @tagus100

    @tagus100

    3 ай бұрын

    Thank you!

  • @aldrinferrer1813

    @aldrinferrer1813

    3 ай бұрын

    Noice

  • @r.h4218

    @r.h4218

    2 ай бұрын

    Thanks a lot, I respect and admire your desire to benift the rest of us 👏👏👏🫡

  • @RandomLettersITypeIn

    @RandomLettersITypeIn

    2 ай бұрын

    👍

  • @512TheWolf512
    @512TheWolf5123 ай бұрын

    soft attack is very important for ALL Frontline divisions, because the attacker takes more damage attacking into a higher soft attack division.

  • @nagayafamm1006

    @nagayafamm1006

    3 ай бұрын

    But if thw attacker has allot of hardness allot of the soft damage doesent go through tho

  • @JackNicholason

    @JackNicholason

    3 ай бұрын

    ​@nagayafamm1006 but they probably won't, since it's single player

  • @red_seven_

    @red_seven_

    3 ай бұрын

    and that's why the first support company for every division should be artillery and not engineers.

  • @acrooss1089

    @acrooss1089

    3 ай бұрын

    how much soft attack do we need@@JackNicholason

  • @laurie1183

    @laurie1183

    3 ай бұрын

    ​@red_seven_ It depends if you want to hold the line or deal damage more. Usually damage is more helpful but for a country that needs a port garrison and doesn't care if they do damage the engineers are better. Especially if you lack tungsten

  • @PravusGaming
    @PravusGaming3 ай бұрын

    "You suck at HOI4." Why you gotta call me out like that?

  • @uribenlavy7027

    @uribenlavy7027

    2 ай бұрын

    Having the content creator imposter syndrome I see

  • @flameguy3416

    @flameguy3416

    2 ай бұрын

    Oh Pravus

  • @captainobvious238
    @captainobvious2383 ай бұрын

    your divisions finally got me to survive against the soviets as unaligned finland thank you.

  • @captainobvious238

    @captainobvious238

    3 ай бұрын

    I WON THE WINTER WAR

  • @GodOfWallpaper9526

    @GodOfWallpaper9526

    3 ай бұрын

    @@captainobvious238 Good job!

  • @earthfederationspaceforce9844

    @earthfederationspaceforce9844

    3 ай бұрын

    @@captainobvious238 now do "finnish him"

  • @junoknobloch3830
    @junoknobloch38305 күн бұрын

    0:50 "It's like saying a hammer is better than a screwdriver without knowing the job you need to do" Counterpoint: I can hammer a screw in. I can't screw in a nail.

  • @speedypichu6833
    @speedypichu68333 ай бұрын

    I wanted to give a brief explanation for the size of the marines if people are wondering, specifically A and B. Naval Invasions are primary limited by how many divisions you can use, which is usually 10 or 20. What that means is that you want to put as much power into those divisions as is reasonable, so that is why they are bigger than most infantry divisions. Also a question I have is about 40 width, I remember them being meta when the first division guide was made, are they still functional against the AI given how much it struggles, but I am guessing they are too expensive compared to the 35 widths when talking about Mechanized warfare.

  • @dacoolboysuperhuman7684

    @dacoolboysuperhuman7684

    3 ай бұрын

    40/W are ok in multiplayer for defending on cities, otherwise 30 or 35 widths are better( be aware for 35’s you may sacrifice a bit of armour for AA or AT)

  • @jimmymfs4314

    @jimmymfs4314

    3 ай бұрын

    40 width being too expensive is arguable. If you make a really expensive heavy tank you can disperse them in 30 width and have 5/6 divisions, but if you have some average/slighly expensive mediums you could shove them into a 44 width division and go for quick encirclements, even if you could only afford 3 of those divisions. So its just what you are looking for really, do you want to slowly push a 4/5 tiles frontline and get encircle a bigger group of division, or quickly breakthrough 1 or 2 tiles and encircle only a couple tiles, but a lot faster than the heavies could? Since the combat width penalty is only 1% per excess width, if we talk about a few tank divisions where they can all fit, then that reduction doesnt matter too much, especially if you got air superiority.

  • @moriokki2972

    @moriokki2972

    3 ай бұрын

    Iirc, the terrain and supply update which i think was on nsb made the 40 width division not that desirable anymore, too much stacking and terrain penalty, horrendous supply use, and stuff like that made it not really worth it anymore.

  • @jimmymfs4314

    @jimmymfs4314

    3 ай бұрын

    @@moriokki2972 i used 44 width heavy tank because it sounded insane and admittedly needing something like 4/5 supply per unit is pretty insane, but nothing other than a mountain or a swamp could stop them. I did need some transport planes in some areas to allow them to function,but with fuel drums it was a lot more maneageble.

  • @patrickweiss4788

    @patrickweiss4788

    3 ай бұрын

    Ever since NSB made every terrain type a different width 40 widths have not been meta. I believe they've changed the widths of various terrains a few times since then and will likely change them again in the future. Currently 40 widths will take overstacking penalties on all terrain types if 2 of them are attacking the same tile, which is not ideal but they aren't the worst thing ever.

  • @user-yt8us4zz7s
    @user-yt8us4zz7s3 ай бұрын

    Its very powerful to include maintenance in your ass-kicking divisions, especially the ones you use to eat pockets

  • @Anonymous-person8
    @Anonymous-person83 ай бұрын

    This is exactly what I've been missing, could you do an air and navy template guide? Would really help!

  • @Lukey-D

    @Lukey-D

    3 ай бұрын

    He still doesn’t know navy, no one does, but I think he should do air!

  • @Awsomeguy1236

    @Awsomeguy1236

    2 ай бұрын

    @@Lukey-D Navy is just death stack as many torpedo DDs and armoured Light cruisers as possible with 4 carriers

  • @bryce4724

    @bryce4724

    2 ай бұрын

    ​@Awsomeguy1236 you forgot the sacrificial fast battle ship or heavy cruiser (depending on tech) to cover the carriers from hits Just heavy turret AA and Max engine power to keep up

  • @gigaus0
    @gigaus0Күн бұрын

    3 numbers to keep in mind for ground units: org, armor, pen. 30 org is needed for defending, including when you take ground and get pushback. 48 armor beats all ai unit's pen at '40, and 80 armor beats them at '42 and onward. 37 pen beats '40 armored units, and 80 pen does the same in '42. No matter what you're doing, those three numbers will determine your engagements, defensively and offensively.

  • @thiccducc8191
    @thiccducc81913 ай бұрын

    WE GETTIN OUT THE ENCIRCLEMENT WITH THIS ONE ‼️‼️💯💯📈📈🥶🥶

  • @spudtsar9377

    @spudtsar9377

    3 ай бұрын

    We’re so fucking BACK

  • @Joshua429

    @Joshua429

    2 ай бұрын

    Fr

  • @wafflewarts1053
    @wafflewarts10533 ай бұрын

    TYSM as a new player this will help me in my runs. Love your content!

  • @gaberator1044
    @gaberator10443 ай бұрын

    I needed this so bad. Thank you so much. keep up the great work

  • @Metroidhunter1991
    @Metroidhunter19913 ай бұрын

    Your division templates helped me out tremendously, had a much better campaign as Edward VIII than I ever had, but I made a little oops that I'll rectify on my next attempt

  • @ARBCOOL07
    @ARBCOOL073 ай бұрын

    Haven't played in a while, how perfect that my favorite HOI4 youtuber just happened to publish the exact type of video I need today!

  • @Chexy-xd7fu
    @Chexy-xd7fu2 ай бұрын

    You are awesome! I didn’t even know I could add stuff to my tanks, you’ve taught me so much about this game and I can’t thank you enough!

  • @E.D.998
    @E.D.9983 ай бұрын

    Tank design: "speed suspensions and less engine" is cheaper than using "reliable suspensions and more engine" for the same stats (if you aim at 6,4-10 kmh). Reliable suspensions are like diesel engine, optimal for slow high armor mediums (target is 4kmh).

  • @Emdertainment
    @Emdertainment3 ай бұрын

    Thank you for this video, I have ever wished such guides :) Please make more of these, like naval, air and so on :)

  • @GodOfDoges
    @GodOfDoges3 ай бұрын

    i played for 1k hours and still didn't know how to make decent templates, thanks bro

  • @lantredasphodele5858
    @lantredasphodele58583 ай бұрын

    Thanks you mister Steel ! I was looking for something like that for a while and never got any reliable advice until now x)

  • @Bitt3rSteel

    @Bitt3rSteel

    2 ай бұрын

    Any time!

  • @Pandacous
    @Pandacous2 ай бұрын

    Thank you for being super clear as to what the meta is and how to achieve it. Most hoi4 channels just assume everyone interested kept up with all the dlc and all the meta through the years.

  • @DinoSmith-dy6jl
    @DinoSmith-dy6jl3 ай бұрын

    Light tanks as facist czechoslovakia is actually quite good. U have a big industri and 20% bonus for Light tanks i think. Together with improved Light tank researched from the start. If u build the light tanks with close support Guns and medium howitsers spg u can get pretty good soft attack. And u can have lots of tank redy early on

  • @sgtburden8482

    @sgtburden8482

    3 ай бұрын

    don't you usually lose the armor advantage by '40 due to AA and ART getting more piercing?

  • @quentintin1

    @quentintin1

    3 ай бұрын

    @@sgtburden8482 kinda~ but also by war start, improved Art and AA is still very new so not that much in the field (the ai still needs to research and put it in production after all), and you can optimise your design towards more armour (even if it raises the ic cost by a lot) then it's a matter of positioning to maximise cw and bring as much un its into the fight

  • @sgtburden8482

    @sgtburden8482

    3 ай бұрын

    @@quentintin1 ok, thanks

  • @Aarne210
    @Aarne2103 ай бұрын

    I think it would be great to follow up with a guide on air and naval templates and perhaps on how to use your navy in different situations.

  • @richardpowell5151
    @richardpowell51513 ай бұрын

    Good to know I've been building my tanks right. I will diversify my infantry templates from now on. Thanks for the guide.

  • @inductivegrunt94
    @inductivegrunt943 ай бұрын

    The intro alone hits really hard. But it's completely true so I appreciate the blunt approach to your tutorial.

  • @shironee_2384
    @shironee_23843 ай бұрын

    Adding extra fuel on tanks is also good because the fuel capacity bonus is scalable with the amount of tanks in a division. More fuel = more durable spearhead, and also taking into account fuel consumption reduction from logistic support.

  • @darthbane5738
    @darthbane57383 ай бұрын

    I really needed this, god damn thank you!

  • @battledroidcommander234
    @battledroidcommander234Ай бұрын

    Thank you so much,been struggling with this stuff!

  • @Bitt3rSteel

    @Bitt3rSteel

    Ай бұрын

    Happy to help!

  • @aaronfine734
    @aaronfine7343 ай бұрын

    3:02 that's basically my standard unit too I just add an artillery and a anti tank or anti air unit depending on the situation

  • @ChrisJohn289
    @ChrisJohn2893 ай бұрын

    So helpful, learnt so much and got many achievements thanks to your guides! I'd like to see you do an achievement run as France Big Entente. I keep collapsing 😆

  • @tagus100
    @tagus1003 ай бұрын

    Love the Futurama clips!

  • @sovietrazor
    @sovietrazor3 ай бұрын

    Field hospitals are op with motorization boosts. Im a minor player and one of my favorites is estonia unaligned, so every body counts, with focus boost i can retain 30% of casualities suffered by time soviets come at me, making effectively my 80k men into 110k plus retaining expirence allows me to defend better. If i go fascist and follow same principle, i have manpower pool of about sweden with all baltics unified.

  • @internetbodhi1009

    @internetbodhi1009

    3 ай бұрын

    Estonia is Scandi can give you millions

  • @quentintin1

    @quentintin1

    3 ай бұрын

    this, so much this hospitals makes your manpower effectively larger, sure early on it's not by a lot, by maxed out it's silly, and 90+% of the time the ai don't use hospitals, meaning it's basically a free advantage men are expensive, bullets are cheap

  • @ceohisham4679

    @ceohisham4679

    3 ай бұрын

    Field hospital are so expensive and for me they dont reduse that much men

  • @Hudsonpickles
    @HudsonpicklesАй бұрын

    thanks bro trying to get back into hoi4 and this helps!

  • @davidkiss-banko3864
    @davidkiss-banko38643 ай бұрын

    Perfect video! Next, pls make division templates, which first priority is the terrain.

  • @manuelho3883
    @manuelho38833 ай бұрын

    Man wth this guide is pure gold. Its not posted anywhere???

  • @dick_tree
    @dick_tree3 ай бұрын

    as a newer player it's not so much knowing which templates are good, it's actually getting to them in a campaign while balancing current needs. the timing of when to improve divisions vs recruiting and how quickly to do each one seems different for every nation, but i'm assuming that understanding just comes with hours and experience

  • @guyincognito3199

    @guyincognito3199

    3 ай бұрын

    Definitely an experience thing, but the absence of an all-encompassing meta means the game has huge replayability :) Every nation will have a different balance of resources, pop, factories, and FT bonuses so effectively every guide is wrong for some nations - and i love it!

  • @SoulStormZero
    @SoulStormZero3 ай бұрын

    Ranger support also gives +20% soft attack to your line arty, if you get the doctrine for it. Its the one reason i've been using it with 3 or 4 arty on the line.

  • @AlexWehpunkt
    @AlexWehpunkt3 ай бұрын

    What I'd love to see is how to build up to those units. Yes, as Germany, it's easy, but as a minor? I never know if I should go for thanks or mobile, if so, how many divisions I'd need and so on. Love the content!

  • @davidarriaga7354

    @davidarriaga7354

    2 ай бұрын

    I'd say go what your country is better at through their focus tree so if you get more research bonus/boost to mobile go mobile if that makes sense

  • @Hyde_Hill
    @Hyde_Hill3 ай бұрын

    Very similar to what I use. For anyone wondering about Space Marines. Replace 1 infantry with medium self propelled AA. Or if want to go even cheaper and fighting very weak opponent (China) armored recon with a light tank stacked on armor also works. Imho. Also Flame tanks are still cool as support if can afford them.

  • @pewterschmidt23lord99
    @pewterschmidt23lord992 ай бұрын

    I learned off another video with tank divisions you can make your medium tanks relatively cheap with close support guns but also have one battalion of tank destroyers and build stugs of doom with heavy guns

  • @daStitches
    @daStitches2 ай бұрын

    Thanks for the guide, this is very helpfule!!

  • @evilgenius3089
    @evilgenius30893 ай бұрын

    Amazing video! Can you do an updated 2024 Miklos Horthy and the Habsburg Prince achievement guide? I’m having a lot of trouble and all the guides I find are out of date. If you could I would greatly appreciate it!

  • @wQuii
    @wQuii3 ай бұрын

    Thanks I needed this

  • @tyler1107
    @tyler11073 ай бұрын

    I've been having decent success with light tanks. I find the key is to build them more like support vehicles for your motorized infantry. Make them cheap and fast with a decent gun. Think of them as infantry fighting vehicles like the Bradley and I think they become very good. This leads to motorized divisions with less artillery and more t a n k

  • @scottvogel8477
    @scottvogel84773 ай бұрын

    This video is going to be super helpful next time I play.

  • @tunahan4418
    @tunahan44183 ай бұрын

    I understand everything in this game besides the specific things like making templates, building planes and tanks. Which pretty important. I usually just add a few artillery to my divs and that's about it

  • @OuterSpacedVideos
    @OuterSpacedVideos22 күн бұрын

    This is exactly what I needed as a returning player. A naval version of this video would be great

  • @sqwidlord8344
    @sqwidlord83443 ай бұрын

    My preferred division Templar is a three by three block of infantry with engineers either cavalry or armored recon (depending on the nation) artillery anti-tank artillery and rocket artillery in support combined with the superior firepower doctrine I have found that this template is nigh unstoppable against AI however I have yet to test it out in multiplayer

  • @nickstoneham5629
    @nickstoneham56293 ай бұрын

    Question/want your opinion: Do you think maintenance companies are worthwhile if you are trying to hold a line while you have a small economy? For that Eq. Capture modifier. I think you did talk about nearly every other support company bar Signal and Maintenance Companies.

  • @norwayrules4533
    @norwayrules45333 ай бұрын

    Awesome video! Would it be possible to make a similar guide for naval and air combat?

  • @AccelEng
    @AccelEng3 ай бұрын

    I have 1800 hours and I've still learned a lot from this video. Thank you so much!!!

  • @Juicysensations
    @Juicysensations3 ай бұрын

    This is a delightful and absolutely amazing video, thank you very much for the content. One thing I'd like to offer is perhaps including flame tanks in your offensive divisions. A bare minimum medium flame tank only costs 3.8 production making it actually cheaper than support equipment and you only need 15 of them to add the support company which makes them significantly CHEAPER than support equipment engineers which require 30 and infantry equipment too. Additionally, engineers AND flame tanks can both be attached to a division. Mind if you want the tank to keep up with motorized and mechanized you will have to invest more production to give it enough speed but even then only the bare minimum is needed as the stats of the tank do not matter. Still the bonuses are too good to ignore for offensive divisions. +5% attack into mountains, +10% attack into forests, + 10% movement and 20% attack into forts, 10% attack on rivers. and 15% attack into urban, some of the hardest tiles to break. That and you can ALSO use engineers along side them which makes flame tanks an easy addition to any offensive division. Absolutely no point in having them on the defense whatsoever though so support equipment is much more flexible.

  • @Festinius
    @Festinius2 ай бұрын

    Thanks for the great content! Could you do an explanation video on the support companies?

  • @danielsantiagourtado3430
    @danielsantiagourtado34303 ай бұрын

    Love your content 😊😊

  • @CARL_093
    @CARL_0933 ай бұрын

    gud luck bitt3rsteel

  • @yousefsrour3316
    @yousefsrour33163 ай бұрын

    Very helpful, thank you.

  • @jokingjoker4964
    @jokingjoker49643 ай бұрын

    My go to infantry division at is a 30 width consisting of 12 infantry battalions and 2 artillery battalions, with arty, mp, engineer, maintenance and Armored car recon support companies

  • @guyincognito3199

    @guyincognito3199

    3 ай бұрын

    Strip the maintenance, the MP, and change the armoured car to trucks and I'm with you, tho AA is almost always worth it - the rest seems entirely surplus to requirements imo

  • @jokingjoker4964

    @jokingjoker4964

    3 ай бұрын

    @@guyincognito3199 I feel you, but let me explain my reason for the Maintenance and MP's. Maintenance allow you to not only loose less of your own equipment (especially artillery), but also to capture enemy equipment, which is very helpful if your economy isnt the strongest, and even if it is will mean you have more mills to put on stuff like tanks MP: these are a must for infantry imo, since wether they are moving into enemy territory or have just gotten pushed themselves, they will be able to go back to fighting much quicker, since the MP's help them recover their Org faster. And on a sidenote, armored cars have the highest recon value and are pretty cheap to make, on top of giving your divisions a little bit of armor which makes them harder to break for regular infantry

  • @guyincognito3199

    @guyincognito3199

    3 ай бұрын

    @@jokingjoker4964 interesting, I'm gonna have to look into the MP thing. I only ever really use maintenance in OWB, but I do think I've used them as some small countries in the distant past. Still think you'd be better off with arty, rockets, flame tanks, trucks/rangers, and AA for attacking and with only engineers and arty for defending, but I respect the thinking here for sure!

  • @Spawner5221
    @Spawner522114 күн бұрын

    Recon companies can be more advantageous on defence than people usually think. If you have spare support equipment theres no harm in adding it to frontline defence units.

  • @TheRealDrae
    @TheRealDrae3 ай бұрын

    The strats are so different nowadays. I remember the times when if your divisions weren't 10/20/40 width you were considered a lunatic.

  • @Mnxglitchz
    @Mnxglitchz3 ай бұрын

    This is a very good tutorial, since I suck at division template editing, so this helped me quite a lot. P.S: English is not my main language, so expect writing and grammar mistakes in this comment.

  • @somedude2073

    @somedude2073

    3 ай бұрын

    Your English is really good, there's no mistakes in that sentence. I probably would've written it nearly the same way.

  • @Mnxglitchz

    @Mnxglitchz

    3 ай бұрын

    @@somedude2073 Thanks, I'm pretty insecure about my writing, and I don't want to deal with people being angry at me for some reason, so I include a P.S as a reminder of my writing and grammar abilities.

  • @ViroRads

    @ViroRads

    3 ай бұрын

    I too find myself sucking at division templates, sometimes I just get my phone and copy the division templates I had saved in there

  • @danieltobin4498
    @danieltobin4498Ай бұрын

    Pretty good, only thing missing is something like a desert division. From what I’ve seen smaller tends to be better

  • @PsykerKaregg
    @PsykerKaregg3 ай бұрын

    I havent played this game since before trains. Do you have some content on how to refamiliarize myself with the game vefore i drop in?

  • @twbillionare9568
    @twbillionare95682 ай бұрын

    Hey Bittersteel could you do an updated naval guide specifically for how you build up your ships in singleplayer

  • @Michaelonyoutub
    @Michaelonyoutub3 ай бұрын

    When first designing your tank after researching a new one, pick a speed to aim for, and for all future modification to that model of tank, ensure they reach or exceed that target speed. Tank divisions only move as fast as their slowest division so slowly upgrading the speed of a model of tank over time won't really improve your division speed, as you have to produce enough new tanks to replace all of your old model tanks before the speed increases which might not happen before you have a whole new model. Also pay attention to the speed of trucks and mechanized, as you do not need to be faster than them, since they will slow you down to their speed if your tanks are too fast.

  • @laurie1183
    @laurie11833 ай бұрын

    Id tend to swap the AA on a tank out for maintenance. Not only because you lose less tanks but also because you can steal supplies from all the encircled units. Hospitals are suprisingly good. Yes they can be relatively expensive but the increase to veterancy caused by the offset when used on things like tanks can give a +75% modifier to all your stats very quickly. Its worth considering and is basically always worth it for a country like Germany.

  • @RexHatSex
    @RexHatSex3 ай бұрын

    As far as i know for the garrison divs, the extra supression is also a great bonus, you are able to run locla police force from 0compliance if you have 45supression or more

  • @AuzMurphyia
    @AuzMurphyia3 ай бұрын

    Question - what about the coastlines/ protecting against naval invasions what would the best unit be? just the inf divisions you start with?

  • @ssdrbx6180
    @ssdrbx61803 ай бұрын

    Regarding light tanks, I wonder if light tanks are worth it for rare cases of fighting AI doomstacking on hill (mainly around Balkan,Spain, Italy and turkey) since light tanks don't have terrain penalty on the hill, or just adding medium flame tanks is enough for negates the penalty

  • @TakkieSenpai
    @TakkieSenpai3 ай бұрын

    thanks m8, now I can finally learn how to play hoi4!

  • @spynix0718
    @spynix07183 ай бұрын

    From what I've seen, as long as you have Soft-Attack, every division is viable and good. I've seen 5 inf work for Soviets because of how Mass Assault Doctrine works. One Template I want to play around with more is either 8 mech and 4 SP Artillery, or 9 mech and 4 SP artillery as a budget tank division.

  • @GodOfWallpaper9526
    @GodOfWallpaper95263 ай бұрын

    Im quite new to being kinda good sort of at hoi (500h but we dont talk about that) and im playing a germany game rn and following and i just have to say. Wow that invasion of poland was fast.

  • @GodOfWallpaper9526

    @GodOfWallpaper9526

    3 ай бұрын

    allies capitulated march 2nd 1940

  • @americancontinental3607
    @americancontinental36072 ай бұрын

    Personally I highly recommend slipping SP Artillery into the tank divisions if possible. They provide insane soft attack. Even when I'm just using light tank chassis and medium howitzer I can get 6-800 depending on if I have 2 or 4 battalions in the division. I believe it's possible to even get 1000-1200 (with 4 battalions) if you do MBTs or maybe even mediums with the super heavy howitzers but I haven't tested it yet

  • @agpv1975
    @agpv19753 ай бұрын

    I always use the armor template you suggest but i also put one slot with light antiair tank or flame tank support company with the tanks i capture from enemy nations (and little more from my industry) and dont use the recon, is it bad?

  • @UpliftThrone76
    @UpliftThrone763 ай бұрын

    I needed this video so much, thank you Bitt3r, this is so helpful!

  • @sgtburden8482
    @sgtburden84823 ай бұрын

    I have a few questions about the offensive infantry template : Is rocket artillery / motorised rocket artillery worth it? Are flame tanks useful to get better terrain bonuses? Are Radio / Maintenance support companies too niche? Thanks for the guide bittersteel

  • @ImaginaryProud1

    @ImaginaryProud1

    3 ай бұрын

    rocket arty is usually not worth it since you usually can make regular arty at the very start of the game, flame tanks are very useful on shock troops like tanks and motorized, radio and maintenance is up to you. hope that helped

  • @sgtburden8482

    @sgtburden8482

    3 ай бұрын

    @@ImaginaryProud1 doesn't the flame tanks reduce the speed of your tanks divison? thanks for the tips!

  • @ImaginaryProud1

    @ImaginaryProud1

    3 ай бұрын

    not really as you can design the flame tanks yourself and put speed on the flame tank(if you have the no step back dlc)

  • @sgtburden8482

    @sgtburden8482

    3 ай бұрын

    @@ImaginaryProud1 ohh ok, thanks

  • @sylentlight6771
    @sylentlight6771Ай бұрын

    Came here and immediately got the answer I needed (that there is no single meta division design). Thank you for that. I think I just need to find a way to play the vanilla version. It was a far better game imo back when it was simply build 20 width division, smash into enemy, win. I know that type of gameplay is not for everyone - I play games to relax after work, not for a mind breaking calculus problem.

  • @Saphintosh
    @Saphintosh3 ай бұрын

    I never had problems with my divisions templates. I just make up the one i consider the most role-play. The real grind is in logistics and microgestion.

  • @sgtburden8482

    @sgtburden8482

    3 ай бұрын

    Ah yes, the masochists of hoi4, must be fun when you do barbarossa

  • @The_Refiner032
    @The_Refiner0323 ай бұрын

    you saved me bro thanks you came on time ❤❤

  • @cc0767
    @cc07673 ай бұрын

    surprised to see you are still on 9/1, I thought in this patch everyone switched to 6/1 or just pure inf

  • @giahungnguyen6334
    @giahungnguyen63343 ай бұрын

    I don't think you should put engineers on attacking infantry & mountaineers (pioneer still great for marine) cause they only increase attacks on forts & rivers and AI never builds forts as far as I know, while the speed doesn't really matter since infantry has low speed so you won't increase much. Field hospitals may fit more for atk inf in order to reap some juicy veterans, I remember the experience gained is based on the damage the division deals, field hos can add to that nicely. It also increase inf HP and I like the war support bonus against casualties these attacking inf may take because of lack of armor

  • @Rabijeel
    @RabijeelАй бұрын

    About the Divison Combinations and builds: It is "pretty simple" when you know what to take into account. Do not feel bad to pause and think it through - especially in Singleplayer. A) Front Width: Every Front (the line from one Segment on the Map to the other) has a width that determines "how many People can stand beneath each other and fight the same Time". This is more important when deciding how many Units fight aka to defend/attack with but also you should consider this creating the Division - but your Divisions can be bigger than the Frontline and thus be inefficient. It i s better to have them "split up" then. B) Consider the Supply demand - it is nice to Have Tanks in your IInfantry, but that also makes them "bad" for Hills and Mountains as well as Citys and Woods while the same Time drain your Fuel Reserves fast. Also, the Speed Bonus of a Light Tanks Brigade can not work without also have the entire Infantry beeing mobile infantry as well - so even more Fuel costs. For Countries with few acess to Recources or Countries with especially big Manpower this is of significant impact as you want them have very "low cost" while Coutries with low Pop or that need to conserve Manpower it may be more sensible to create more expensive Troops. Every demand of Supply needs to reach the Frontlines, and a Low Supply Army can fight on a wide Front with insane Masses and that Way easy outfight the smaller Army. To put out an example: Japan in China lives by this as all Supply must go through the shitty Portsd of Korea and than through the north even worse Indfrastructure - so Air Supply is mandatory to even have some Supplys. But,m having Horses instead of Engines for your Artillery makes the Army slow, but that does not matter as the Infantry is not much faster as well. But that Way - and by choosing "lower Supply" in your Officers you can have an Army trice up to four times bigger than your Opponents and thus always fill up every Frontline to the Max while packing a serious Firepower. C) Always have "Designated Units" - Have Units have Anti-Tank and some Artillery. Have "Defenders" and "Offense Troops". Have some Tanks as "Spearheads" for the terrain and occasional needs. this way you can decide what "Effect" you want on which Front. D) Do not underestimate the effects of Air Support - have some Fighters that secure Air superiority and some Bombers that decimate enemy Units Morale, giving you an advantage when needed. This also goes for Coastal Bombardements by Naval Units when attacking or even defending. This all strongly affects how your Troops work - and thus primarily choose the Researches and compositions that fit into that what you need and do is mandatory - you need another Composiotion for your "African Korps" as for the "Chinese Liberation Army" or the "Ethopian Peace Force".

  • @hubisow4838
    @hubisow48383 ай бұрын

    do you have a tutorial on how to assaign multiple divisions from an army and give them the naval invasion order while being able to give more than 1 per army

  • @Vincrand
    @Vincrand3 ай бұрын

    I'd say that hospitals are great for offensive infantry, because infantry divisions drain your manpower when attacking. So adding hospitals will save you manpower in the long run and you won't drop xp lvls.

  • @unkrautyeti9572
    @unkrautyeti95723 ай бұрын

    Thank you for this video.

  • @filipsavcenko1857
    @filipsavcenko18573 ай бұрын

    There is something I want to ask. I always made an army for one general either full infantry (24 divisions for one general) or infantry with motorized/tanks divisions (18 divisons of infantry and 6 divisions with tanks/motorized divisions for one general). Is this the right way to go or should I do somthing diffrently? Btw I do motorized template with rocket missiles on trucks the animation is realy nice and the soft attack is also very promising.

  • @guyincognito3199

    @guyincognito3199

    3 ай бұрын

    When I'm assigning divisions to a general I'm always conscious of the traits the generals will give initially AND end up getting. Where a gwneral's troops fight and what the divisions use while doing so affects the experience towards certain traits they will get, as you likely know. For that reason I almost never have tanks and inf under the same general, but may do so if they're fighting in a particular region (desert/snow/mountains/hills/jungle) to farm terrain bonuses and the Adaptability perk which is amazing. But careful perk farming is only important if you're very comfortable in a war (aka Ethiopia draining Italy of manpower in the mountains) or a major fighting on multiplr fronts with twenty generals - more often you just want the most experienced general you can find giving your troops the best leadership and traits you can provide, future be damned!

  • @JANKEZpl
    @JANKEZpl3 ай бұрын

    used your templates to restore Napoleon, thanks man

  • @pawedobrosz152
    @pawedobrosz1523 ай бұрын

    Unpopular opinion: Field hospitals actually can in ceirtan situations save you money - that's how: Field hospitals require only 2 things - support equipment and trucks. Both of them can be produced from the start and don't have any updated versions. At the same time, using Field hospitals reduces your casualties - meaning you can pospone going up in your mobilisation laws, and that's a huge deal when you have a lot of factories, since going past 5% grants you 10% debuffs to your factories output. So in generall, Field hospitals are simply an investment - aspecially if you Play on concentrated industry, and have a better situation with your industry base, than with your manpower base

  • @Sooper-Pumpkin
    @Sooper-Pumpkin3 ай бұрын

    Now this is what I need in my life

  • @ViciousVitiate
    @ViciousVitiateАй бұрын

    If you do the proper lineage doctrine it lets you build horse divisions at no xp cost. Its 35 for the initial purchase but you can from then on design any cav division for no extra xp. Similar thing for special forces as about midway down the tree you get picks that reduce special forces design cost down to 2xp per so i lile to wait until im there before designing divisions. I believe theres other reductions for artillery and tanks so can really save yourself a boatload of xp especially considering if you have to do multiple lines in the designer since the initial cost is 25.

  • @Bitt3rSteel

    @Bitt3rSteel

    Ай бұрын

    Counterpoint. It's actually 70 XP, because you pay 35 to switch to the spirit and then another 35 to switch back to one focused on combat modifiers

  • @ViciousVitiate

    @ViciousVitiate

    Ай бұрын

    @@Bitt3rSteel This is true, i just find myself in such desperate need of xp early game especially with nations who will be at war early and some really benefit from it like china.

  • @QneNiqht

    @QneNiqht

    Ай бұрын

    @@Bitt3rSteel Counter counterpoint: You're spending the 35xp to get the better spirit regardless. Since it doesn't cost anymore XP to switch from one spirit to another, it actually only costs 35xp to get the free horsey spirit, make all your horse templates, and then switch out to the one you want. It costs a total of 70xp in the end yes, but since 35 was going to be spent anyway on the combat spirit, it doesn't really count as "extra", thus you do actually save a lot of XP if you're trying to go for a full MP division.

  • @Bitt3rSteel

    @Bitt3rSteel

    Ай бұрын

    @@QneNiqht you are also missing the opportunity cost of not taking professional officer corps as early as possible

  • @Ermagron
    @Ermagron3 ай бұрын

    tank need to be used based on speed, if you want units to enter gap and over run, camions and light tank have a 10-12 km/h speed ( cant remember now), and light tank also provide cheap armor, which mean add just one is perfect for this type of unit that you do at the beginning of game and never touch later on.

  • @davidvandebosch8969
    @davidvandebosch89693 ай бұрын

    do you think light flame tanks are worth it? it gives very good stats against infantry

  • @stoneklint3191
    @stoneklint31913 ай бұрын

    Great video

  • @gustavderbig225
    @gustavderbig225Ай бұрын

    Hi Bittersteel, Could it be for you possible to make a new naval tutorial, since the last video they are some changes ?

  • @evanneal4936
    @evanneal4936Ай бұрын

    I actually prefer mechanized infantry over tanks... the way i use mechanized makes tanks completely obsolete... mechanized is way more cost-effective to research and produce but hits basically equally hard as medium tanks but is also way faster and more optimized for all terrain types and combat width and situations, allowing you to be faster than tanks, hit equally hard and encircle enemy tanks and crush them while having 2 or 3 armored divisions for every enemy armor division(no tanks can move as fast as mechanized but mechanized is basically as strong as medium tanks plus has anti tank ability via piercing while being cheaper) this is also even more optimized if you add anti tank artillery or motorized infantry to the division templates. Speaking of which, i add support anti tank to all my divisions as well because the divisions are more efficient and anti tank is way more effective against tanks than anti air, especially if the enemy has decent tanks, also add a unit of line ani air and line anti tank respectively instead of 3 line artillery. It will be the same combat width and basically the same stats, but it more than doubles your divisions effectiveness...Although it does require more industrial capacity to add all that... but worth it. Even a small nation can make invincible divisions if you invest in the right division templates. This division will be immortal, so industrial capacity doesn't matter. Yes, you sacrifice armor and hardness when you do mechanized instead of tanks, but it's worth it because you don't need armor when the mechanized has almost identical hard and soft attack and breakthrough for increased piercing penetration power and mobility, mechanized usually beat tanks because they are faster and have armor piercing, they're also cheaper to build and easier to replace...whenever a tank and mechanized infantry division fight each other the mechanized division almost always wins because they flank around the backside of tanks in battles and are too fast to catch up with after a breakthrough... I even did a test where i put 1 division of each against each other with no support on a basic plains tile and 9/10 times the tank was beat because of higher speed and piercing of mechanized infantry... tanks are too slow and weak to piercing and are BARELY stronger than mechanized in other stats. i actually beat people online all the time, including a famous KZreadr once... i won by killing all his tanks with mechanized infantry... he was so surprised it worked... but it's realistic and historically accurate.

  • @evanneal4936

    @evanneal4936

    Ай бұрын

    The only times you can beat mechanized infantry with tanks is if your tank divisions are only part of a combined arms effort and are way larger than a mechanized infantry division or have more support units, you're using CAS air support or anti tank support or other piercing type equipment(rng and situational realated) or if you're using super heavy tanks... because since the piercing is so high, even heavy tanks are pierced by mechanized infantry... but if a mechanized infantry division and any non heavy tank division fight on completely equal stats and terrain without any aid from combined arms tactics, mechanized infantry is superior. Especially when you realize that after researching "infantry equipment 2" your basic foot infantry divisions get anti-tank bazookas, also rendering tanks obsolete. I never build tanks, and I still always win on higher levels of difficulty because of efficiency, like building mechanized infantry instead.

  • @typical947
    @typical9473 ай бұрын

    THANK YOU

  • @dizzypukas8410
    @dizzypukas84103 ай бұрын

    0:00 sobs “ I know “😔

  • @kotwczapce1742
    @kotwczapce17423 ай бұрын

    cool guide, im gonna build 8-3 with full support every game anyway

  • @salvocastiglione748
    @salvocastiglione748Ай бұрын

    What about a possible modern tank template in really late game with a big indutry to support it? Can i just swap the medium tanks with modern and motorised with mechanised in the division template?

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