Will Eevee 2.0 Replace Cycles? | Blender 4.2

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The release of Eevee 2.0 in Blender 4.2 has sparked a fascinating debate within the 3D community: Could this enhanced real-time render engine possibly replace Cycles? In this video, we delve deep into the capabilities, improvements, and potential implications of Eevee 2.0, comparing it directly with Cycles to see how they stack up against each other.
Eevee 2.0 brings significant upgrades, offering near real-time rendering speeds with improved lighting and shadow fidelity, which makes it a tempting option for many projects. However, Cycles, known for its path-tracing capabilities that provide photorealistic results, holds its ground in scenarios where ultimate realism is paramount.
Join us as we explore use cases, performance benchmarks, and visual quality comparisons between Eevee 2.0 and Cycles. This analysis will help both new and seasoned Blender users understand the strengths and limitations of each engine, guiding you in choosing the right tool for your specific needs in Blender 4.2.
#blender #blendertutorial #blender3d

Пікірлер: 203

  • @xDaShaanx
    @xDaShaanx20 күн бұрын

    Even if it's not replacing cycles, it's gonna be so useful for people to preview stuff a lot faster with pretty accurate viewport. :)

  • @valk_real

    @valk_real

    20 күн бұрын

    I love modelling / vertex editing in Eevee over cycles! Perhaps now I will stay with Eevee for the whole process, do you stick to 1 for a .blend start to finish?

  • @Ericaandmac

    @Ericaandmac

    19 күн бұрын

    for preview purposes, old eevee was enough, only good side now is u can preview objects with displacement shaders

  • @sentinelav

    @sentinelav

    16 күн бұрын

    It's also perfect for rendering long sequences quickly. I don't use Blender but I picked up Unreal a few years ago for that reason alone.

  • @FlameRat_YehLon

    @FlameRat_YehLon

    15 күн бұрын

    But like, Cycles is already plenty fast on RTX cards. And I'm taking about 20 series cards. If the work ends in Cycles I don't see much point using Eevee. I can see it being a good option to simulate videogame rendering but that's it.

  • @zeicanofficial

    @zeicanofficial

    14 күн бұрын

    ⁠​⁠@@FlameRat_YehLonpersonally, I use Eevee to get a rough preview on how the scene will look with lighting and materials, cycles can still take too long to preview bigger scenes. I still prefer Cycles as the final renderer though. Also using volumetrics is a no-go for me when using cycles, as it is way too slow for the quality you get. Eevee can also look better in some instances.

  • @StudioKelpie1993
    @StudioKelpie199320 күн бұрын

    Eevee 2.0 really does looks like the next step in rendering faster for those with weaker hardware

  • @yasunakaikumi

    @yasunakaikumi

    20 күн бұрын

    you'll still need to use at least a GTX1080 as the minimum to actually manage the raytrace part, going under that spec basically you just want to go back on the old Eevee method because RTSS is quite heavy on much older GPU

  • @HarryClipzFilmz

    @HarryClipzFilmz

    20 күн бұрын

    @@yasunakaikumi I can manage it on my 1070 but I think anything under that isn't going to work. I have a 4080 i am still in the process of building my next PC hopefully soon

  • @Deliveredmean42

    @Deliveredmean42

    19 күн бұрын

    @@yasunakaikumi Isn't a 2070-2080 a better fit for the minimum?

  • @JokaBoka

    @JokaBoka

    14 күн бұрын

    @@yasunakaikumi nah, 1060 and almost all fine )

  • @x-rust5667

    @x-rust5667

    12 күн бұрын

    @@yasunakaikumiGeForce 660Ti here 💀 Still figuring out should I upgrade to 4.2 at all

  • @Gadalac
    @Gadalac20 күн бұрын

    Great tutorial but 7:28 my ears!!

  • @valk_real

    @valk_real

    20 күн бұрын

    LOL

  • @minerkey682

    @minerkey682

    20 күн бұрын

    made me jump LMFAO

  • @sicfxmusic

    @sicfxmusic

    20 күн бұрын

    To make sure you're not napping in the class 🤣🤣

  • @homborgor

    @homborgor

    20 күн бұрын

    Tinkletinkle hoy!

  • @Yoliver1301

    @Yoliver1301

    20 күн бұрын

    hahahahahha

  • @TheDucky3D
    @TheDucky3D20 күн бұрын

    i love EEVEE for motion graphics! this is gonna be big!

  • @SouthernShotty

    @SouthernShotty

    20 күн бұрын

    Your stuff already looks amazing, excited to see what you do with this

  • @likeyouknowwhatever2811

    @likeyouknowwhatever2811

    11 күн бұрын

    Your materials are going to look 🔥 dude!

  • @EdLrandom
    @EdLrandom20 күн бұрын

    I'm so happy eevee finally got some love, it's been my main renderer for 3 years it's just that you need to know a few things to get the most out of it.

  • @alocrisis

    @alocrisis

    20 күн бұрын

    Same 🙌🏾🙌🏾😌

  • @0_0hh

    @0_0hh

    9 күн бұрын

    As a cycles fan eevee is a champ you can get crazy results even without global illumination

  • @Optimus97
    @Optimus9720 күн бұрын

    Quick note: Fast GI Approximation settings (aka "horizon scan" mode) are working at Max Roughness values from 0.0 to 0.8, and it takes light probes into accounts. From 0.8 to 1, Eevee Next transitions from Fast GI into pure raytracing mode, and if I remember correctly, in this mode it stops using light probes. Or maybe they changed that, not sure

  • @epicjonny155

    @epicjonny155

    15 күн бұрын

    what are you talking about?

  • @zaow
    @zaow20 күн бұрын

    Good video, but the sound is really badly balanced

  • @musings_from_eternalmoor
    @musings_from_eternalmoor15 күн бұрын

    Thank you for this walkthrough. There are somewhat few out there who are focusing on settings for animations, rather then rendered stills. Much appreciated =)

  • @felipecouto9726
    @felipecouto97264 күн бұрын

    I can hear my laptop crying when i say im turning cycles on. Since it aint the most powerful thing. This is a great step ip on eeve and helps a lot to set it up before hand. Great video

  • @BrockCreative
    @BrockCreative20 күн бұрын

    This is amazing! A huge win for anyone who struggles with cycles renders. Great video my friend! 🔥

  • @blenderdiscord
    @blenderdiscord9 күн бұрын

    Eevee 2.0 looks amazing. Thank you so much for reviewing it and creating a tutorial showcasing all the new features. Also congrats on making it in the 4.2 Showreel.

  • @valleybrook
    @valleybrook19 күн бұрын

    Best video so far on EEVEE 2.0 settings!

  • @dimitrilalushi4693
    @dimitrilalushi469318 күн бұрын

    This was very needed. Thanks!

  • @TUKMAK
    @TUKMAK20 күн бұрын

    Cozy ass channel I love it. Could listen to this guy Blender all day

  • @smepable
    @smepable20 күн бұрын

    Oh wow these comparison Images in the beginning really show how big the jump between Eevee 1 to Version 2 ist, and how close it gets to Cycles quality. In this example shot I would absolutely go for Eevee.

  • @Ericaandmac

    @Ericaandmac

    19 күн бұрын

    dont believe too much in images because not much difference they have.

  • @smepable

    @smepable

    19 күн бұрын

    @@Ericaandmac ? Did we see the same Video?

  • @Ericaandmac

    @Ericaandmac

    19 күн бұрын

    @@smepable Test urself, video doesnt matter, if u know how to use both eevee well, u can see difference urself and see the downgrades. Eeevee next is nothing different if u used SSGI version of old Eeevee. Screenspace Global illumination is not a new technology, it should have been in old eeevee, thats finally added but its still screenspace so it will cause inconsistency in videos (screenspace transmittion improvement is good because old eevee almost lacked it), Only unique and nice thing added is Shadows from HDRI but u could give some shadows by adding ur own light to where sun location is before as well , and VSM shadows, the technique UE5 uses, its very good new technology in terms of being future proof, also now it has displacement but u cant still use many displacements without ruining GPU, what we needed was parallax displacement for Eeeve but its still not here. but if u look overall u cant say Eeevee next is some much better looking. Its faster in the bake lighting aspect but Someone who know old eeevee can get same results by knowing how to use it.Or if someone use SSGI eevee build, they already had results like this. So it cant be compared by images but can be compared by time taken to reach same things. Plus Old eevee was better in UI aspect cuz it allowed u to seperately enable reflections GI and ambient occlusion or refractions . now they put them in same section and call it raytracing but its not RTX yet, its still same screenspace

  • @smepable

    @smepable

    19 күн бұрын

    @@Ericaandmac oh ok

  • @epicjonny155

    @epicjonny155

    15 күн бұрын

    ​​@@Ericaandmacdoes the ssgi version cost money though cause when i went to the download page it cost money. edit: checked the page again and it costs 0 dollars. i guess i clearly went to the wrong page or something

  • @ShizzleTech
    @ShizzleTech20 күн бұрын

    Can I just say I love the no bullshit opening. Just a straight up answer, no it won't replace cycles, but is a great option and worth learning about.

  • @markam67
    @markam6720 күн бұрын

    I really appreciate your knowledge and ability with Blender I am just not into the style of your work. Don't misunderstand I think what and how you do it is amazing I am just not into it aesthetically. Thank you for all your hints, tips, and recommendations in how best to use Blender.

  • @lm25071
    @lm2507116 күн бұрын

    i really appreciate, that you do answer that title question immediately xD

  • @avinashsoren9523
    @avinashsoren952320 күн бұрын

    Excited 🤯

  • @Tertion
    @Tertion20 күн бұрын

    This is such a step up for those using UPBGE !

  • @H.KAnimationStudios
    @H.KAnimationStudios19 күн бұрын

    I'am using Eevee and this Update ist HUGE 🤩

  • @aldurinpictures
    @aldurinpictures20 күн бұрын

    It's really nice seeing Eevee get some significant upgrades now. I remember being so excited for realtime rendering back in 2.8 when it was introduced and with this update it's getting closer and closer to being a genuinely usable thing for final renders without having to compromise quality. Obviously Cycles is still better for most things, but there may come a day when the difference is very minimal, and that's super exciting.

  • @fisherman10101
    @fisherman1010119 күн бұрын

    great video, thank you for the indepth look at the new eevee, seriously though by the time I make all the adjustments you've mentioned the render time blows out to be much slower than cycles.....and cycles just works without alot of the tweaking thats required with eevee next. I suppose people may be able to find some sort of compromise between quality and render times that works for them.

  • @nicholaspostlethwaite9554
    @nicholaspostlethwaite955418 күн бұрын

    Thanks for the run through. If I ever use Eevee I will look at this to see those settings. But even now I can't be bothered with all the messing about for trivial variation to save a bit of render time. Just use Cycles click and wait, go do something else for a while. (ok some few will be so desperate to save time, good luck to them). Oh what just struck me is this Eevee system needs a simple slider single button. That alters the parameters automatically to fit the time it is taking. So you set it to 30 secs and it sets all their things so the scene just renders in that time as best it can.

  • @steprockmedia
    @steprockmedia20 күн бұрын

    Amazing. Even if it's not a matter of slower hardware, it's nice to just be able to render faster.

  • @Hbal2030

    @Hbal2030

    20 күн бұрын

    Make lag like cycles?

  • @alexk4709
    @alexk470919 күн бұрын

    excited about the changes - I've pretty much switched to using EEVEE for everything because I realized the feedback cycle on Cycles was killing my momentum and enthusiasm - the instant feedback is really helpful

  • @Nicolas-of6li
    @Nicolas-of6li13 күн бұрын

    alright thanks for the quick answer

  • @mikealbert728
    @mikealbert72820 күн бұрын

    Nice video. You didn't mention the difference in render times between Eevee, Eevee next, and cycles. Thanks

  • @CarlosAMaldonado
    @CarlosAMaldonado20 күн бұрын

    This new eevee 2.0 is amazing, it's closing the gap for emerging artists who don't have a high end pc but don't want their movie to look like a play 2 videogame (i'm exagerating, eevee 1.0 can look as good as a high end unity game without rt, and eevee is the #1 choice for NPR pipelines and will be for a long time)

  • @Otakubro6

    @Otakubro6

    20 күн бұрын

    Well blender still should build a new engine completely for npr rendering and only for npr since evee is catch up with cycles in realism

  • @CarlosAMaldonado

    @CarlosAMaldonado

    20 күн бұрын

    @@Otakubro6hope for it, npr has been on 3d long since its beginnings in videogames, like the awesome style on wind waker, but it wasn’t until into the spiderverse that npr became a thing on animation. Right now there’s a team making a fork of blender “goo engine” that focuses on npr (especially in 3d anime) and adds some interesting features to eevee like artistically controlled mesh shadows and light linking (it is a thing in blender now, but it’s exclusive to cycles in the main branch) but since eevee is being developed 100% towards pbr now they’re working on a render engine from 0 focused exclusively on npr and maybe add it to main branch once it’s done (they’ve said that right now they’re not adding the eevee features bc of eevee 1.0 being deprecated)

  • @Otakubro6

    @Otakubro6

    20 күн бұрын

    @@CarlosAMaldonado yet blender doesn't have an engine dedicated to it which it does need to fit both pbr and npr based workflows maybe call it toon engine or something

  • @chidorirasenganz

    @chidorirasenganz

    19 күн бұрын

    Eevee works just fine for npr and even better now with raytracing and shader displacement

  • @thiogarces
    @thiogarces20 күн бұрын

    Hey yo, I have question what about refraction behavior on glasses and kristals?

  • @ValorCatStudiosinc
    @ValorCatStudiosinc12 күн бұрын

    When Spectral Cycles arrives - Cycles will be so scientifically photo-accurate that way fewer ppl will ask this question. The accuracy bar should constantly be moved: rasterized -> raytraced-> pathtraced -> spectral pathtraced -> wave optics

  • @1ups_15
    @1ups_157 күн бұрын

    I did not open blender for maybe 6 months as I only use it occasionnally, raytracing in eevee got me excited so I opened blender before I even finished your video and made a cornell box setup to test cycles vs eevee, and the results are very good unfortunately I've noticed that they've removed a lot of features from eevee and replaced some of them with their equivalent in raytracing, I liked the bloom effect a lot in eevee for example. and it sadly broke every single one of my old eevee projects :( Either they look extremely bad with a lot of noise everywhere, or they simply just don't work at all

  • @aimenzaied
    @aimenzaied20 күн бұрын

    not sure if this is the right place, but for a while now im struggling with bloom/glare in animations, how to render that. ik you use sequencer but that just works for one frame at a time (image render) and not an animation

  • @mertyavuzciftci602
    @mertyavuzciftci60220 күн бұрын

    ıt looks realistic enough for me even if its not good as cycles, ı cant even imagine the time its going to save. thats a great one

  • @KonvictionTV
    @KonvictionTV14 күн бұрын

    I don't know if it will replace cycles all together, cycles is great for things like baking and all that but I will say.. I did update to the experimental 4.2 branch to try it out... Cycles has always ran like crap on my 1660 Ti. Even with a relatively small viewport, my FPS is terrible and I can't get it to look super crisp without the camera not moving forever. My PC is just outdated... I tried out the new Eevee and even if I have to use cycles for my final products, I will say using Eevee up until that point was really nice. It was really nice being able to move the camera and objects in the scene around and I could see everything relatively crisp and clearly, even with my entire screen as the viewport. The lighting and everything did look much better. I'm excited to see where this goes in the future and the improvements they continue to make!

  • @KevRyanCG
    @KevRyanCG18 күн бұрын

    It will be a while still until something can fully replace proper rendering, but it's fantastic that we're getting so close now!

  • @genesis2303
    @genesis230320 күн бұрын

    You need to put some warning for people with low ceiling to wear their helmets because who would bother with sound normalization 😅 Other than that, really nice overview 👍

  • @ScriptGoober
    @ScriptGoober12 күн бұрын

    does anyone know why the material preview lags so much more in 4.2?

  • @DarrinNoNAME
    @DarrinNoNAME18 күн бұрын

    This is so awesome to see. Huge fan of this. So is it Eevee 2.0 or Eevee Next?

  • @UrLocalMarshmallow

    @UrLocalMarshmallow

    10 күн бұрын

    whatever you wanna call it

  • @DanielZanSalazar
    @DanielZanSalazar18 күн бұрын

    For clamping (when active AKA not 0), you should use HIGHER values, like 10, and not small values like 0.1 since that will clamp any ray with an energy higher than 0.1, darkening the scene.

  • @Froothy
    @Froothy18 күн бұрын

    @SouthernShotty at 1:52 you say the numbers are misleading. its a 𝙧𝙖𝙩𝙞𝙤 which mean its a ✨fraction✨. how it works is that if you want full resolution, its 1 out of 1 meaning its the same, but if its 1 out of 4 than it will be a quarter resolution. 👇who went to middle school

  • @LawfulGreen
    @LawfulGreen19 күн бұрын

    Awesome breakdown, but by god those title cards (ex 7:28) are LOUD compared to your voice. Please adjust the volume between elements

  • @FunnyAmped
    @FunnyAmped12 күн бұрын

    Anyone knows the bgm in the intro?

  • @Mike-Bell
    @Mike-Bell19 күн бұрын

    You didnt explain how to get to the raytracing settings. I can find it ...

  • @darkknight4353
    @darkknight435320 күн бұрын

    What graphics card you have

  • @UrLocalMarshmallow
    @UrLocalMarshmallow20 күн бұрын

    GYATTTTTTT

  • @stoatsnhoney
    @stoatsnhoney9 күн бұрын

    What exactly does the Max Roughness do?

  • @kaigorodaki
    @kaigorodaki20 күн бұрын

    Bird gyatt 🔥

  • @mjdevlog
    @mjdevlog20 күн бұрын

    Question, do i need an RTX gpu to use the Ray tracing feature? Can my GTX 1050 Ti use the feature?

  • @FolivoreNugget

    @FolivoreNugget

    20 күн бұрын

    It requires OpenGL 4.3+, anything as early as 2012 would probably work

  • @Ericaandmac

    @Ericaandmac

    19 күн бұрын

    u shouldnt be decieved by that new word ''raytracing'', its not RTX or that new hardware raytracing that we see in UE4 , its same technieuqe, its screenspace raytracing, so it doesnt need any RTX thing. Screenspace reflections and refraction are all same logic, they just added Screenspace Global illumunation and made code better and updated, and they added shadows from HDRI and changed shadow technique, naming of raytracing is not accurate in blender UI, so dont mind that naming,

  • @melodyflute2999
    @melodyflute299920 күн бұрын

    Ducky 3D be really happy after this

  • @bme4285
    @bme428520 күн бұрын

    Well, this time around, I sincerely hope this turns out to be for real cos I remember you once did a video, some months back, seriously hyping up Eevee Next, which turned out to be pretty bad when we tried it😂

  • @heramaaroricon4738
    @heramaaroricon473820 күн бұрын

    I'm still waiting for 4.2 to release before I continue any hobby work with Blender.

  • @jocosesonata
    @jocosesonata3 күн бұрын

    I swear, once I get my first paycheck, half of it will go to Blender for being so awesome and free.

  • @cowslaw
    @cowslaw19 күн бұрын

    0:57 shallow depth of field! high would mean the exact opposite (more in focus)

  • @zayarnaing7496
    @zayarnaing749619 күн бұрын

    Your sliders in UI are orange color. How can I change that look?

  • @bromoboy
    @bromoboy7 күн бұрын

    without comparing them side by side, i'm fine with evee

  • @Y3DS
    @Y3DS20 күн бұрын

    Nice look on evee, actually its like unity from few years back 😂😂

  • @RamesTheGeneric
    @RamesTheGeneric19 күн бұрын

    What beta branch/build is this in?

  • @Seth528
    @Seth52813 күн бұрын

    I feel like that gif of caseoh after saying shrimp alfredo

  • @lazydude5681
    @lazydude568120 күн бұрын

    I do very complex procedural textures in blender to bake for gaming, Cycles is magnitudes faster than Eevee for that when the shader goes more complex... Does Eevee 2 fixed this?

  • @PrimitiveBaroque
    @PrimitiveBaroque11 күн бұрын

    I could see animators just using Eevee just for rendering by importing their work into it from their favorite external software.

  • @bird9188
    @bird918820 күн бұрын

    is eevee next here though? after every update they say the next update will have it and keep pushing it further every update

  • @chidorirasenganz

    @chidorirasenganz

    19 күн бұрын

    It’s coming in 4.2 (or 4.3?) or whichever is coming out this month

  • @dghzrm
    @dghzrm20 күн бұрын

    path tracing realistic render engines almost became realtime with recent hardware especially with realtime denoisers, even pc games started to bring path tracing option. Now game engines or realtime engines started to look like created with path tracing render engines. The line is blurring so quickly so eventually they all will be merged into one and the same

  • @hansolo15e
    @hansolo15e16 күн бұрын

    1:39 Note: EEVEE next uses screen space ray tracing, unlike cycles, which does pure path tracing

  • @hongquiao
    @hongquiao12 күн бұрын

    Can you do a fisheye lens in EEVEE 2.0 ? Or is that effect still exclusive to Cycles ?

  • @sirdumpybear
    @sirdumpybear15 күн бұрын

    song at the start?

  • @valleybrook
    @valleybrook19 күн бұрын

    In testing so far, at least for the scene I'm working with, I cannot see any big difference between high and low resolution settings. I use 1:16 for both Raytracing and Fast GI Approximation and low number of rays and steps, and I cannot see any difference. So I don't agree on that you should crank up the settings

  • @Ericaandmac

    @Ericaandmac

    19 күн бұрын

    yes I fully agree, as long as its screenspace it always feel half quality and cranking up doesnt help much

  • @valleybrook

    @valleybrook

    18 күн бұрын

    @@Ericaandmac After some more testing with other scenes I would say that cranking up GI is important in some scenes (Resolution at least at 1:2, 5 Rays, 40 steps) but settings in Raytracing can still be very low

  • @Ericaandmac

    @Ericaandmac

    17 күн бұрын

    @@valleybrook yes also it depends on the samples, if u put more samples that cranking up GI will work better, so maybe thats another reason why it doesnt change much in some scenes with low samples

  • @poorme1art
    @poorme1art16 күн бұрын

    Thank you! Very informative, even for a complete beginner like me. Just one thing about the editing though, the music in the transitions is WAY too loud. It actually hurt my ears ;-;

  • @F1dg3t
    @F1dg3t13 күн бұрын

    Does Eevee 2 have projection spotlights tho?

  • @cainefamily3547
    @cainefamily354719 күн бұрын

    How did you get 4.2 early? It's not supposed to come out until the 16th.

  • @Ericaandmac

    @Ericaandmac

    19 күн бұрын

    beta experimental version.

  • @goodloser1616
    @goodloser16166 күн бұрын

    i think in future we will get cycles 2.0 too since we got better eevee

  • @RaadMambles
    @RaadMambles20 күн бұрын

    I hope 5.0 has some tech like unreal 5s

  • @Imakefilms-
    @Imakefilms-19 күн бұрын

    Is it out now evee next

  • @MammanAnimations
    @MammanAnimations18 күн бұрын

    im worried about eevee next not having bloom

  • @Otakubro6
    @Otakubro620 күн бұрын

    Blender should build a npr render engine next for the people who want 2D styled renders similar to the malt engine

  • @viipeditz
    @viipeditz20 күн бұрын

    Caught u in just 48 secs It's my 1st time & it's biggest achievement of my life 🙃😅 Keep growing 💗

  • @irfanhossainbhuiyanstudent3757
    @irfanhossainbhuiyanstudent375715 сағат бұрын

    With this much devlopment in evvee,Maybe blender game engine is coming in the future.

  • @lukayz1363
    @lukayz136320 күн бұрын

    When's 4.2 being released?

  • @SanOcelotl
    @SanOcelotl20 күн бұрын

    For me, eevee next is here to replace other tools like chaos vantage

  • @DrCaptainMorgan
    @DrCaptainMorgan20 күн бұрын

    Eevee 4.0 will look realer than real life.

  • @absentspaghetti4527

    @absentspaghetti4527

    20 күн бұрын

    And run in real time as well!

  • @lcgluciano15
    @lcgluciano1512 күн бұрын

    I can see eevee getting closer and closer to lumen quality

  • @dat_Rasta
    @dat_Rasta19 күн бұрын

    Imagine this video exhisted before i started a 100 hour render

  • @jmahonatam
    @jmahonatam19 күн бұрын

    But does it render alpha transparency!!???

  • @drinya88
    @drinya8812 күн бұрын

    Shadows... I need transparent, colored shadows!

  • @user-ii3zc3tb8c
    @user-ii3zc3tb8c16 күн бұрын

    is Eevee same quality as Iclone render?

  • @UrLocalMarshmallow
    @UrLocalMarshmallow19 күн бұрын

    Cycles was my main renderer, now it’s EEVEE Next

  • @lynrayy
    @lynrayy20 күн бұрын

    I hope i can use eevee 2.0 with ray path node...

  • @WaterShowsProd
    @WaterShowsProd18 күн бұрын

    Low depth of field, not a high depth of field. A high depth of field would mean the background would remain in focus as well as the foreground.

  • @gordonbrinkmann
    @gordonbrinkmann20 күн бұрын

    One of the downsides of Eevee (and still also Eevee Next as well what I've seen so far) is how transmission has to be set up and that emissive materials don't just simply work like in Cycles. It's good to have a quick render, but since my GPU is much better than my old one I stick to Cycles most of the time instead of thinking how I have to change my materials to get them to work as desired.

  • @roryoconnor8959
    @roryoconnor89599 күн бұрын

    Anyone else getting really noisy shadows in eevee next? Especially from the sun light with the angle parameter set high.

  • @FruitZeus
    @FruitZeus19 күн бұрын

    Is it just me, or is Eevee kind of slower than Cycles in some cases. I know viewport performance is nice. But when you go to do the final render, I’ve always struggled with getting a 4K render to be fast using Eevee. Sometimes it’s as much as 10 - 20 seconds per frame. For that time, I’ll just render in cycles and get a better looking image anyway.

  • @efeozturk5253
    @efeozturk525311 күн бұрын

    I'm not against eevee getting raytracing, but now simplest renders get stupid amount of noise for no reason even when raytracing is off. I am sticking with my 4.2 alpha release that had both eevee renderers. not gonna move until they let me install the legacy eevee.

  • @hipflipped

    @hipflipped

    10 күн бұрын

    Cool story bro.

  • @nile2227
    @nile222720 күн бұрын

    Do we need a gpu for eevee2.0?

  • @camel1830

    @camel1830

    20 күн бұрын

    APU is enough to run it probably but it hits my rx 5700xt hard

  • @nile2227

    @nile2227

    20 күн бұрын

    @@camel1830sheesh! Will my hp specter x360 nvidia geoforce mx150 be enough?

  • @JonathanK13
    @JonathanK1320 күн бұрын

    Me waiting for cycles 2.0 🗿

  • @technoober8352

    @technoober8352

    20 күн бұрын

    What new features will be there in Cycles 2.0?

  • @JonathanK13

    @JonathanK13

    20 күн бұрын

    @@technoober8352 Ray Tracing 2.0

  • @technoober8352

    @technoober8352

    20 күн бұрын

    @@JonathanK13 What are the benefits/new features?

  • @HalfAsleepSam

    @HalfAsleepSam

    20 күн бұрын

    @@technoober8352 more ray more trace

  • @Beryesa.

    @Beryesa.

    20 күн бұрын

    We already have the Cycles X ❤

  • @SmoothBrain23
    @SmoothBrain2320 күн бұрын

    Am I the only one that likes the original version

  • @camel1830

    @camel1830

    20 күн бұрын

    glass reflections were better and overall the engine was faster aswell

  • @Ericaandmac

    @Ericaandmac

    19 күн бұрын

    me too, the UI was better, u could adjust ambient occlusion and reflections and refradtions seperately, now they put all in raytracing which is not even real rtx its just scresnspace, and it doesnt give ability to disable AO or refractions and reflections seperately, UI is more like a markettingx technique to decieve users who is hyped by that big raytracing text

  • @riotechmod
    @riotechmod15 күн бұрын

    I hope one day Blender Evee will beat Unreal Rendering quality 😅

  • @cloverfield911
    @cloverfield9118 күн бұрын

    It's slowing down my computer a lot!!!

  • @MasterWaveXL7
    @MasterWaveXL720 күн бұрын

    Cycles crashes my pc ;_;

  • @anticstudios
    @anticstudios12 күн бұрын

    >eevee 1.0 render is just material view render >eevee 2.0 render has tons of love and effort put into it >"yeah guys eevee 2.0 is better" yeah no wonder obviously rendered view will look better then material view

  • @yogmistry4850
    @yogmistry485020 күн бұрын

    But ambient occlusion is not working when hdri is in a sence 😅, If anyone have solution for it plz tell me

  • @Hbal2030

    @Hbal2030

    20 күн бұрын

    Really? in old eevee i can see the ambient settings 🤔

  • @yogmistry4850

    @yogmistry4850

    20 күн бұрын

    @@Hbal2030 in new eevee next

  • @yogmistry4850

    @yogmistry4850

    20 күн бұрын

    I just wast my 2 hours to solve it, but it didn't help me 🫠

  • @Hbal2030

    @Hbal2030

    20 күн бұрын

    @@yogmistry4850 oh. and the rendering like good or bad in new eevee ?

  • @yogmistry4850

    @yogmistry4850

    20 күн бұрын

    @@Hbal2030 if a sence is indoor or without using hdri lighting, then ya it can be good render