Widescreen Retro Gaming in the 90's | MVG

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Did you know that you could play some games in 16:9 Widescreen on your Sega Saturn, Nintendo 64 and Sony Playstation? Neither did I! In this video we look at how its achieved and the games available that can play in 16:9
16:9 Anamorphic Widescreen Gamelist - www.sega-16.com/forum/showthre...
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Пікірлер: 622

  • @ModernVintageGamer
    @ModernVintageGamer5 жыл бұрын

    Take a shot every-time i say 'Widescreen' in this video

  • @keshavanand7

    @keshavanand7

    5 жыл бұрын

    someone should make a 4:3 modern television with 960i resolution

  • @madkinggaming3744

    @madkinggaming3744

    5 жыл бұрын

    Bro I don't wanna die

  • @kenrickeason

    @kenrickeason

    5 жыл бұрын

    Love your content! Hey! Emulate the O.G. Xbox for the Switch... I love how you did M.A.M.E on the switch.. Amazing!

  • @TheArtOfTechSupport

    @TheArtOfTechSupport

    5 жыл бұрын

    Now I’m drunk thanks

  • @TheArtOfTechSupport

    @TheArtOfTechSupport

    5 жыл бұрын

    Ashen 123451 fun fact the Xbox 360 can output 1280 × 1024 that’s the highest res 4:3 console I can think of, I’m pretty sure the other consoles can’t go that high in 4:3

  • @EmanuelFrias
    @EmanuelFrias5 жыл бұрын

    I remember playing Mickey's Speedway USA on the N64 with my brother and finding out about the 16:9 setting in the options menu. Since our CRT TV was actually some type of widescreen, we never went back to the 4:3 aspect ratio. Great video and good memories!!

  • @larryadams1344

    @larryadams1344

    4 жыл бұрын

    Flat earth

  • @harleymoody34

    @harleymoody34

    4 жыл бұрын

    @@larryadams1344 what ?

  • @NewGabeOrder

    @NewGabeOrder

    2 жыл бұрын

    @@harleymoody34 Well, the original hardware gave you a letterboxed widescreen mode for Mickey's Speedway USA and Perfect Dark. Both games allowed you to use the C-buttons to adjust the screen position if this happened. Otherwise, if you had a widescreen TV, you should use "Zoom" format there and adjust the screen in those games so all of the image is visible. However, if you were to emulate those games on a Wii via Not64, your widescreen TV format should be set to "Full" since the emulator cannot handle letterboxing (unless it's Superman or Carmageddon 64). Also, screen adjust for MSUSA and JFG do not work since widescreen on the emulator is actually anamorphic.

  • @MiguelAngelMG
    @MiguelAngelMG5 жыл бұрын

    Did you know that 16:9 CRTs existed much earlier than HDTVs or even Plasma flat panels did? That's why early consoles supported 16:9 aspect ratio

  • @TofumanFC3S

    @TofumanFC3S

    5 жыл бұрын

    Yes, for sure we had Philips 32” widescreen CRTs at home ever since the early to mid 90s. I would usually get the hand me downs every couple years or so and bought my first LCD TV when the 360 was released.

  • @vladg5216

    @vladg5216

    5 жыл бұрын

    Yep, people also used projectors. I remember playing Goldeneye on a projector back in 1999.

  • @ActionGamerAaron

    @ActionGamerAaron

    5 жыл бұрын

    Yes, I do and I wish they were more common. Maybe you're aware that there continues to be CRTs and they are high definition now. They aren't a bad alternative to some modern options as they have great contrast and zero response time delay. Just heavy, power consumptive and super uncommon! Can't find any at all here in the US, but apparently this is still a thing in Asia.

  • @Gigator

    @Gigator

    5 жыл бұрын

    My in laws have a very large, early to mid '00 16:9 CRT. That thing weighs a ton and has a diagonal of maybe 37". Draws a couple hundred watt of power at least. Because of the size I haven't taken a look at the inputs on the back. If it has VGA I might convert it to a retro monitor down the line.

  • @punker4Real

    @punker4Real

    5 жыл бұрын

    1977/8 is the earliest that i know vectrex console used 16:9 screens in them

  • @WrestlingWithGaming
    @WrestlingWithGaming5 жыл бұрын

    You are killing it with your topic choices and presentation! I had forgotten all about these widescreen modes myself and like you, I couldn't have tried them out back then anyway. Great video as always.

  • @10p6
    @10p65 жыл бұрын

    The Atari Lynx was the first commercially available console with Widescreen color gaming in 1989. Yes it was on an a small LCD screen, but if you were lucky enough to be a tester, then you got widescreen on a TV too.

  • @jasonbrown467

    @jasonbrown467

    5 жыл бұрын

    oh? i have two of those and that does sound right

  • @CAPCOM784

    @CAPCOM784

    5 жыл бұрын

    You mean "handheld"?

  • @armorgeddon

    @armorgeddon

    5 жыл бұрын

    Explain tester please! During development or what?

  • @TheLastAnalogJunkie
    @TheLastAnalogJunkie5 жыл бұрын

    Everyone in Europe got lucky! Standard-Def 16:9 CRT’s were pretty common, much more so in comparison to us here in the US.

  • @fastihavet

    @fastihavet

    5 жыл бұрын

    No, the US is lucky! You had CRTs with support for 480p and with component jacks, even 4:3 modells! I have never seen a CRT tv with support for 480p except for images on the internet and Arcade monitors :-) There were a few years back in early 2000s when I was green with envy because of this... Although in the end I think we got the better part of the deal.

  • @gabrieleriva651

    @gabrieleriva651

    5 жыл бұрын

    There were plasma tv around 199-200 who were 1024x576p, here in Italy. Theye werer rare, but they were sold. In fact, that weird resolution is even supported natively by the Xbox 360!

  • @Renegade666

    @Renegade666

    5 жыл бұрын

    you could buy standard def CRTs in the mid 90s. We had SCART which is RGB component at a maximum 576p

  • @TheLastAnalogJunkie

    @TheLastAnalogJunkie

    5 жыл бұрын

    Renegade SCART is just the connector, and it can carry RGB, Composite, stereo sound, etc... Here in the US it’s very popular with the retro gaming crowd and Sony PVM’s. Also, SCART can carry full HD in RGB. But, it was seldom if ever used.

  • @jeffkardosjr.3825

    @jeffkardosjr.3825

    3 жыл бұрын

    I have a compact 16:9 portable LCD that does NTSC and PAL. Also has a 4:3 setting. Unfortunately no ATSC tuner.

  • @jmalmsten
    @jmalmsten5 жыл бұрын

    Also. in the pre-HD era late 1990s 16:9 TV's were very readily (albeit more expensively) available in CRT and rear-screen projection models... Back when "flat screen" only meant that the front of the monitor was flat and not rounded like old televisions

  • @Larry
    @Larry5 жыл бұрын

    Thanks to the massive borders on old PAL games, they perfectly match up to 16:9 if you put them in zoom mode.

  • @gabrieleriva651

    @gabrieleriva651

    5 жыл бұрын

    But those sweet Psygnosis-Reflections-Rare games in glorious 288p ;)

  • @richardwilliams877

    @richardwilliams877

    5 жыл бұрын

    Ewwwwwwww, this is sooo gross :'( Larry, how could you...!

  • @nikodem123asdf

    @nikodem123asdf

    5 жыл бұрын

    I mean PAL version of Nights into Dreams only looked right if you set it to wide

  • @ColtSSR

    @ColtSSR

    5 жыл бұрын

    Eww yuky Larry, how could you do this to me?

  • @Fogolol

    @Fogolol

    5 жыл бұрын

    im european so pal looks better for me

  • @TBAG
    @TBAG5 жыл бұрын

    I love this channel!

  • @TheGunmanChannel

    @TheGunmanChannel

    5 жыл бұрын

    Don't we all :)

  • @ZombieRofl

    @ZombieRofl

    5 жыл бұрын

    ...and your BF content as wel!

  • @locobrown
    @locobrown5 жыл бұрын

    Back in early '98, Sears, were heavily promoting DVD and showcasing the Philips CRT 32" Widescreen. Philips at the time was the only manufacturer, at least where i live, their widescreen CRT was the only one stocked, no other retailer had it only Sears. It had/has of course 16x9, Anamorphic Chop (great feature for VHS tapes, Stretch, 3:2 Pull down, 3:2 Zoom, Selective zoom, and my personal favorite the Custom Matrix X&Y mode. I have the Philips 32" Widescreen CRT to this day, and its holding up moderately well. The only thing that plagued this particular set was that if the user didn't allow the screen to "break-in", and played games or displayed images for extended periods amount of time, it would burn a shadow on to the display. Luckily my parents bought warranty so mine is pristine as ever. it retailed at $899 so expensive in that era for that happened, i was 10 at the time, I thought Dad was going to hang me from the tallest pole. Having warranty back then actually meant something, nowadays its an afterthought sometimes.

  • @MrMario2011
    @MrMario20115 жыл бұрын

    That N64 footage looks immaculate.

  • @DanielA-yg3un

    @DanielA-yg3un

    5 жыл бұрын

    Looks like it's from the Xbox live ports of those games.

  • @jameswalsh5683

    @jameswalsh5683

    5 жыл бұрын

    Has to be emulated

  • @noideac

    @noideac

    5 жыл бұрын

    The framerate in Perfect Dark seemed way too smooth

  • @leebrown1779

    @leebrown1779

    5 жыл бұрын

    Magic then he faked the video and therefore rendered it pointless?

  • @FrankGREV

    @FrankGREV

    5 жыл бұрын

    It looks like it’s emulated..

  • @w4lsh
    @w4lsh5 жыл бұрын

    You seem to have conflated wide screen TV's with HDTV, widescreen CRT's (digital Pal 576 ) were around for YEARS beforehand, at least here in Europe and I'd be amazed if Australia didn't have them too.

  • @gabrieleriva651

    @gabrieleriva651

    5 жыл бұрын

    Widescreen CRTs were also with analog input. There were anamorphic Laserdiscs and VHS that take advantage of them. (My grandfather was a cinephile and in 1997 bought a Widescreen Trinitron).

  • @greg2kdotcom

    @greg2kdotcom

    5 жыл бұрын

    Yes, widescreen TVs were massive in Europe for a long time, DVDs being the key reason we bought one at home. I've played games in 16:9 for much longer than I've played them in HD.

  • @Ali-Britco

    @Ali-Britco

    5 жыл бұрын

    Wait, would this mean that if I were take a PAL game on, say, the SNES and if I were to fiddle with an emulator for the same, trying to fill out the borders and such. Would that mean I could achieve gameplay that fills in my 16:9 monitor ?

  • @w4lsh

    @w4lsh

    5 жыл бұрын

    @Alι. Lαкнωαιrα No, if the game was originally 4:3, all you can do is stretch it to fit your monitor but that will not be the correct aspect ratio and it will not look right. Embrace the borders!

  • @FlameRat_YehLon

    @FlameRat_YehLon

    5 жыл бұрын

    But it's like, most people didn't get widescreen until HDTV comes. Or until wide screen computer monitor comes but that didn't have 16:9 for years.

  • @Kimomaru
    @Kimomaru5 жыл бұрын

    Widescreen, in the early days, was always a weird thing. It was clear that developers wanted it, but the world wasn't ready. They just kept pushing until the world caught up. I remember having a friend who had a large widescreen TV in 2003 and the image was squashed because broadcasters hadn't all made the switch at that point. Sucked that he had to fix it by going into his settings and changing the aspect ratio of the TV image, he used to do this all the time between channels to make them look right.

  • @bluedragon9925

    @bluedragon9925

    5 жыл бұрын

    Until HD broadcasting and console games finally started becoming mainstream in the mid to late 2000's, widescreen TV's were only worth it if you had a large number of anamorphic widescreen DVD's.

  • @Mlordy

    @Mlordy

    5 жыл бұрын

    Now it’s 16:9 at 4K, I hope it stays like that for a long time, at least for consoles.

  • @bluedragon9925

    @bluedragon9925

    5 жыл бұрын

    @Gabbiadini I was actually born well before VHS and Laserdisc died. It's just that in my home country (the USA), widescreen TV's were *extremely* rare and didn't really start becoming more common on store shelves until DVD came along.

  • @ActionGamerAaron

    @ActionGamerAaron

    5 жыл бұрын

    He should have just kept it in non-stretch mode so 4:3 shows up how it's supposed to... by 2003 they certainly had such an option.

  • @batlin

    @batlin

    5 жыл бұрын

    I've still had to do this in the last few years due to TV stations not providing correct encoding metadata for old 4:3 video. Star Trek TNG IIRC was in the wrong aspect ratio a while back on RTÉ.

  • @buttwagon816
    @buttwagon8165 жыл бұрын

    To put it simply, you're just covering topics many other channels never cover. Thinking outside the box and passing on interesting things is why your channel is awesome. Keep up the good work.

  • @GearSeekers
    @GearSeekers5 жыл бұрын

    This is seriously the most genius video ever! I love that everytime I watch your videos I learn something new. 🔥🙏

  • @UndeadCollector
    @UndeadCollector5 жыл бұрын

    Donkey Kong 64 is one of the best examples of how to switch between 4:3 to 16:9 As you may know, this Game have the Donkey Kong Arcade to be played in 4:3 and if you play Donkey Kong 64 in 16:9(Widescreen), the Arcade Game goes back to 4:3, so you still can play the Arcade in the original ratio even without changing the widescreen option. If you go back to the main Game, it also goes back to 16:9 automaticly. Rare was truly ahead of his time. I also made a small video 2 years ago with the original DK64 Game showing the difference between 4:3 and 16:9 kzread.info/dash/bejne/ZIWomrerYLq3mto.html

  • @kurtsimon7530
    @kurtsimon75305 жыл бұрын

    This channel is by far my favorite...I always learn something new. Thanks so much for sharing

  • @donrockwilder
    @donrockwilder5 жыл бұрын

    Man i really enjoy your content! I usually watch this right before work while eating breakfast and drinking a cup of coffee. Makes my Monday morning more bearable.

  • @THEREALDATALORD
    @THEREALDATALORD5 жыл бұрын

    Man I love your work and production quality.. Thanks for being an OG.

  • @Pupppeteer
    @Pupppeteer3 жыл бұрын

    You really been bringing all the original gaming content this platform truly needs. I searched up wide-screen PS1 games for a video project and you already have the perfect video for the community. Absolute legend!

  • @TheRetroRen
    @TheRetroRen5 жыл бұрын

    Another great MVG video! I learned a couple things about widescreen modes, what they have to do with video game history, and enjoyed some great production quality. Keep it up, sir!

  • @niespeludo
    @niespeludo5 жыл бұрын

    This channel is basically me. I love experimenting with exactly the same things you post all the time. Love your content man, when someone asks me what my hobbies are I point them to this channel..."I love working on softmods and hardware mods for consoles to exploit the most out of them" and also "I love doing research on the kind of topics most gaming niches and venue don't usually think of".

  • @Burdman660
    @Burdman6604 жыл бұрын

    You didn't miss anything man. I didn't even have a widescreen tv until 2007 and I was an "early adopter". Crazy to look back on. Love your videos.

  • @LowPingKing
    @LowPingKing5 жыл бұрын

    Another fantastic video! Love your work 👍

  • @nickdiba7512
    @nickdiba75125 жыл бұрын

    An incredibly interesting video, one of your best! I would love to see one on Dolby Surround games (there were lots of them), which is another extremely interesting feature that has been long overlooked. Anyway, this is one great channel and keeps getting better!

  • @rhtr.
    @rhtr.5 жыл бұрын

    Wipeout 3 on PSX also has 16: 9 (widescreen CRT woohoo). This is one of the best gaming channels - subscribed!

  • 5 жыл бұрын

    As always: a totally neat job. Best retro -gaming-tech channel ever.

  • @AirshBornely
    @AirshBornely5 жыл бұрын

    I've always wanted someone to make a video about this. I was always fascinated to find out about older console games supporting wide screen before it became a standard, so I greatly appreciate.

  • @lobsterbark

    @lobsterbark

    4 жыл бұрын

    Widescreen had been a standard since the 70s.

  • @Jannemandevries
    @Jannemandevries5 жыл бұрын

    There is a pin on the SCART connector that signals if the source is 16:9. In that case a 4:3 CRT TV would adjust its electron beam to squeeze the picture (i.e. add black bars). This way you don't lose any definition watching 16:9 on a 4:3 screen, and it even got a little brighter and sharper (but with bars of course). Most DVD players benefitted from this. Besides anamorphic there is a method called letterboxing where you lose definition. There is also PAL+ that actually adds definition by adding horizontal resolution.

  • @CurtMudgeon
    @CurtMudgeon5 жыл бұрын

    GamingGuy800 3 weeks ago I personally love how you are completely giving early widescreen gaming the love it completely deserves!

  • @TheGunmanChannel
    @TheGunmanChannel5 жыл бұрын

    Yep, I remember my first widescreen home gaming experience, Sega Rally on PS3 in my living room blew my mind.

  • @tunkunrunk

    @tunkunrunk

    3 жыл бұрын

    PS3 wasn't released in the 90s

  • @chiefhydropolis

    @chiefhydropolis

    3 жыл бұрын

    @@tunkunrunk i think he meant he experienced it in the 2000s and it blew his mind or it was a typo

  • @ebridgewater
    @ebridgewater5 жыл бұрын

    I'm pretty sure 16:9 CRT TVs were standard in the early 2000s? They were in the UK, at least.

  • @4879daniel

    @4879daniel

    5 жыл бұрын

    They were pretty common by then, I got my first in '99 I think it was. Paid a bit over £400 for a 28". Also, we had 16:9 letterbox VHS for a while by then. Star Wars came out on a widescreen VHS in '97.

  • @bluedragon9925

    @bluedragon9925

    5 жыл бұрын

    In the US, 16:9 CRT TV's were never popular enough to be considered "standard" and 16:9 TV's in general weren't "standard" until at least the late 2000's when HD finally became affordable.

  • @punker4Real

    @punker4Real

    5 жыл бұрын

    @@bluedragon9925 I have one of those old 16:9 I had two BUT my uncle tossed my other one I WAS FUCKEN PISSED because it had PERFECT GEOMETRY on the screen which was SUPER SUPER hard to come by on those flat Widescreen CRTs Sony Trinitron it had an HDMI port as well it was a 34" it weighted 200 pounds (Anti Theft deterrent) the one i still have has Geometry issue on the left side of the screen (slight tilt on it) not very noticeable but

  • @punker4Real

    @punker4Real

    5 жыл бұрын

    NO 16:9 was a 1970s standard there was plenty of 16:9 tubes manufactured mostly used for vectrex game system or arcades the earliest known games to use the 16:9 ratio was in the mid 1970s vector type games

  • @NigelXW
    @NigelXW5 жыл бұрын

    I've been waiting for this video! :D I sure would've liked to see more examples running, but I still learned a bunch. I disagree on a few points, but thank you for this video man!

  • @johndee759
    @johndee7595 жыл бұрын

    Thank you for making this episode. I enjoy you covering these specific aspects of console gaming. Also, you just showcased all your special edition consoles such as the clear Saturn, PSX, Golden N64. I think you can pick up a black PS1 or also the white original XBOX, too. Once again, thank you for your contribution to the retro console gaming community.

  • @godzillagorilla986
    @godzillagorilla9865 жыл бұрын

    GREAT VIDEO!!! Jetforce Gemini also had AMAZING stereo sound!!! I had surround sound in the barracks where I was stationed. I remember how good the surround sound was and I was shocked. Tremendous hidden gem regarding the 16:9!!! CHEERS M8 (BTW Perfect Dark 64 still is one of my ALL-TIME favorite games ever, for ever, and ever, Amen)

  • @LanceTheeGamer
    @LanceTheeGamer5 жыл бұрын

    Holy moly World Cup USA 94 came out the same year I was born, yet featured widescreen. That's insane, awesome video mates.

  • @PanimateJP
    @PanimateJP4 жыл бұрын

    Just to clarify, Back in the day in Japan, WideScreen TVs where sold pretty early because of government owned tv network, NHK's Hi-Vision(HD res television broadcast)experiments and programs shot and broadcast in 720p, I purchased a 29 inches wide tv in 96 ! The DVD revolution actually started around that time too...

  • @DadLadsGaming
    @DadLadsGaming5 жыл бұрын

    Great episode bud, really enjoyed this...thanks.

  • @ba55bar
    @ba55bar5 жыл бұрын

    i remember playing perfect dark in 16:9 on my widescreen crt

  • @losalfajoresok
    @losalfajoresok5 жыл бұрын

    Amazing findings! I love widescreen in old gaming, so I will try to find some others!

  • @EposVox
    @EposVox5 жыл бұрын

    Interesting stuff!!

  • @NesrocksGamingVideos
    @NesrocksGamingVideos5 жыл бұрын

    You're right, we totally forgot about those weird wide screen options in those games. It's super interesting now, nice video!

  • @lrochfort
    @lrochfort5 жыл бұрын

    Good video. Wide-screen CRTs were surprisingly common in the UK at the end of the 90s.

  • @Robin-ie3ns
    @Robin-ie3ns5 жыл бұрын

    Interesting stuff. Though I’m partly distracted by how good Outrun 2006 looks on your Commodore display (and that This Is Cool Saturn).

  • @androidfanatic6528
    @androidfanatic65285 жыл бұрын

    great content MVG you deserve more subs!

  • @ZombieRofl
    @ZombieRofl5 жыл бұрын

    4:42 omg that sick audio.... well done again :)

  • @DEMENTO01
    @DEMENTO015 жыл бұрын

    LOL is like the 4th consecutive time that you upload a video just when I'm having lunch, this is GREAT.

  • @jhopk83388
    @jhopk833885 жыл бұрын

    Great topic ! - and wow that n64 footage looks clean !

  • @fhagane6821
    @fhagane68215 жыл бұрын

    Great video as always; Perfect dark looks way above its counterparts with the highest settings, kudos to the developers who made it possible

  • @segaboy9894

    @segaboy9894

    5 жыл бұрын

    He was using an emulator at a high resolution

  • @3dmarth

    @3dmarth

    5 жыл бұрын

    Yeah, it's too bad he didn't use the real console for the N64 footage. That said, PD really was impressively crisp for the time. It could run in 640x240, IIRC (though at the cost of performance).

  • @VirtualAutonomy
    @VirtualAutonomy3 жыл бұрын

    Thanks for these great videos, we need curators like you making these kinds of records of our digital culture. : ] Really enjoying them.

  • @TuttixD
    @TuttixD5 жыл бұрын

    thanks for this, I really enjoyed it

  • @babiboib7
    @babiboib75 жыл бұрын

    +Modern Vintage Gaming 4:05 Bloody Roar 1 & 2 both had widescreen options and I used them regardless of the TV lol. One of my favorite games on the PS1 back in the day...ahh the nostalgia👍

  • @chrisgoodson9312
    @chrisgoodson93125 жыл бұрын

    I had a widescreen TV around 1999 and I remember playing widescreen N64 games. Rareware take a bow

  • @SizzlingOne
    @SizzlingOne5 жыл бұрын

    Man; this was highly enjoyable. Wow!

  • @albertoosset4090
    @albertoosset40905 жыл бұрын

    Nice, remember seeing this options in the games back in the day, either this anamorpich 16:9 or I think some by doing it windowed to then stretch to screen (which didn't look good xD). Just one thing to note, is that Porsche Challenge for PSX is a different game from Need for Speed Porsche Unleashed. Anyway thanks for the video, you make really good quality content.

  • @fabiosemino2214
    @fabiosemino22145 жыл бұрын

    Never thought about it, btw marvellous Sega Saturn you have!

  • @denNESdanMAKU
    @denNESdanMAKU5 жыл бұрын

    Thanks to this Video, I now know about the Game: High Velocity - Mountain Racing Challenge and it´s amazing OST. Thank you very much!

  • @thatJustinUknow
    @thatJustinUknow5 жыл бұрын

    Great video!! I remember seeing these options in some of these games (and maybe others) but as a young fella was uncertain what they were for... I was so hoping you were gonna say MGS1 on PS1 🤑

  • @ahmedp800
    @ahmedp8005 жыл бұрын

    Fascinating! Thank you

  • @poncho828
    @poncho8285 жыл бұрын

    Another great video, thanks.

  • @cerveraoliver
    @cerveraoliver5 жыл бұрын

    Wonderful! Thanks for this video! I have always wondered if PS1 could have and output games in some sort of 16:9... now I have the answer :)

  • @SuperRetroid
    @SuperRetroid5 жыл бұрын

    I'm in the UK & we had a widescreen TV - and before that a 4x3 aspect large TV which supported switching to 16x9 with borders - in the 1990s. Widescreen aspect had a switch on Scart connections so the TVs would automatically switch aspects as broadcasts sent that out. Of course, that depended on the TV channels getting that right and they sometimes didn't, so I'd have to press the Aspect button on the remote to stop the wrong picture driving me mad! :D Earlier consoles didn't send out that signal either, but when it came to DVDs & later machines like the Xbox & Gamecube, switching was seamless & it was nice having the extra detail on the vertical.

  • @brucepthegod
    @brucepthegod5 жыл бұрын

    That is true. Widescreen CRT's were available in the 90's but weren't particularly common. There was a refurbished electronics shop near me that would have stuff like widescreen CRT's, Pioneer Laseractive players, and all were way out of my price range. Broke my heart when that chain went out of business.

  • @bleachie
    @bleachie5 жыл бұрын

    Mind blown! Thanks for the videi

  • @kozu7213
    @kozu72133 жыл бұрын

    this channel is like learning but about games 😁

  • @samuraispiritsx
    @samuraispiritsx5 жыл бұрын

    Got a widescreen early in 2002 for Dead or Alive 3 on Xbox, man it was so awesome looking.

  • @VaughnJogVlog
    @VaughnJogVlog5 жыл бұрын

    That’s the best N64 footage I’ve ever seen.

  • @JAGO_Tech
    @JAGO_Tech5 жыл бұрын

    There were 16:9 rear projection TVs back then. My uncle had one for his laser disc and VHS widescreen movies. LD looked amazing over S video at the time!

  • @JazawaToad
    @JazawaToad5 жыл бұрын

    I've always found widescreen options in older games to be fascinating. The one that stuck out to me the most at first was Rayman 2 on the Dreamcast. 480p and 16:9? That looks beautiful!

  • @TopSpot123
    @TopSpot1235 жыл бұрын

    More great stuff. Last year I was able to buy an HD ready (1080i) widescreen CRT for $25 specifically for these early gen wide screen games. I still haven't swapped it with my main CRT yet, it's still waiting in the garage.

  • @playingwithtrainerspcmt6407
    @playingwithtrainerspcmt64075 жыл бұрын

    Just want to say I love your videos you seem like a very intelligent person

  • @davep5698
    @davep56985 жыл бұрын

    I am not sure if this was a normal situation but I had 16:9 SD TV for quite a while, though I am in Europe. There was a mix of 4:3 and 16:9 content and TVs but as colour became the norm in the 90's 16:9 began showing up. By the time I had a PS2 I was always playing it on a 16:9 TV, so it was surprising to hear you say the first gen that really pushed it was the Xbox as I had been enjoying it for years. I however did not have anything Nintendo so did not know the situation there and I never thought about it. I was surprised to hear about the PS1 and earlier though, that is some interesting info

  • @TheDarkmacFR
    @TheDarkmacFR5 жыл бұрын

    How do you manage to keep your consoles to such mint condition? I swear they look brand new. That would be nice to see how you restore your consoles in a future video.

  • @daveevans4782
    @daveevans47824 жыл бұрын

    I had completely forgotten about Bloody Roar,thanks for the memories ;)

  • @segaboy9894
    @segaboy98945 жыл бұрын

    The other wide-screen mode is Bloody Roar was 16:10.

  • @radornkeldam
    @radornkeldam5 жыл бұрын

    There were 16:9 CRTs too, although I never had one. In SCART enabled TVs, most prevalent in PAL regions, some of the signaling pins (switch on and select AV input, enable RGB input) were also unofficially expanded to support automatic 16:9 switching. When widescreen was signaled, the TV would modify the projection mode accordingly (a widescreen TV would reduce the projection angle on the horizontal axis and a regular one on the vertical). This achieves aspect ratio correction without re-scaling and adding black bars. So it's not really restricted to HDTVs. Of course, all major consoles of the time originating in the non-PAL country of Japan and having themselves and another NTSC country, the USA, as their main focus, no of them were designed to support this natively. Unlike SCART enabled DVDs and Digital TV (DVB) tuners, which can be configured to signal the TV, through the SCART cable, to switch to widescreen when the content is encoded like that, consoles' AV outputs, while adaptable to SCART for basic functions, didn't have the necesary signaling pins that could potentially have been controlled through software and enable automatic widescreen switching.

  • @RedVGFox
    @RedVGFox5 жыл бұрын

    Very interesting, I love playing my PS1 in widescreen, didn't know some games actually supported it natively.

  • @LucasJodokast
    @LucasJodokast2 жыл бұрын

    was always refreshing to see a 16:9 option on the PS2 as was PAL 60hz mode, i do recall seeing 16:9 option in Golden Eye back in the day

  • @redsyrup1138
    @redsyrup11385 жыл бұрын

    Worth mentioning is some 3D games run in a sudo 16:10 like Starfox (SNES), Wave Race (N64), Daytona (Saturn) and Virtua Racing (Genesis SVP). With the right hardware or emulator you can stretch the screen to fill a 16:9 TV with slight pillar boxing or overscan to full 16:9. Also the PSX Mednafen core in Retroarch supports a hacked widescreen for all PS1 games similar to PCSX2's hacked widescreen. I don't know the technical specifics on how it's done but those settings can be applied to Action Replay devices on genuine hardware.

  • @MaidenHell1977
    @MaidenHell19775 жыл бұрын

    Very very cool video!! Also super nice Sega Saturn, where did you get that?

  • @lednerg
    @lednerg5 жыл бұрын

    I had a Sony Wega CRT back in day which included a 16:9 mode. The tube itself was 4:3 but when it was in 16:9 mode, it would squash the picture vertically to give you a letterboxed image. Thing is, it did so while retaining all of the horizontal scanlines. It wasn't just some digital effect, it actually changed the way the electron guns fired, and you'd end up with a sharper image than the normal 4:3 mode.

  • @domramsey
    @domramsey5 жыл бұрын

    Good video, although I think you're conflating 'widescreen' and 'HD' at times. The two are entirely separate. The switch to widescreen TVs happened long before HD became popular. Remember that most DVDs in the mid-late '90s were anamorphic widescreen, but definitely not HD. CRT TVs of this time would come with an aspect ratio button that would 'squeeze' a 4:3 screen vertically.

  • @deanlillie7140

    @deanlillie7140

    5 жыл бұрын

    There were widescreen SD CRTs too, in addition to 4:3 TVs having 16:9 modes.

  • @domramsey

    @domramsey

    5 жыл бұрын

    Definitely. I had several widescreen SD CRT TVs in the 90s way before I ever had HD. But my first experience of it was a 4:3 TV with a widescreen button.

  • @ebridgewater

    @ebridgewater

    5 жыл бұрын

    He's definitely conflating them in the video. 16:9 CRT (SD) TVs were very common in the UK in the early 2000s.

  • @Shot97

    @Shot97

    5 жыл бұрын

    Most DVDs were not "anamorphic" widescreen. Anamorphic is a process of using all of a display to show wider aspect ratios, stretching them at first so they can be unstretched later on. Most DVDs used widescreen, putting a 16:9 aspect ratio inside of a 4:3 picture. That's not the same thing. It was most common in Hollywood, where instead of using a wider format like 70mm film, directors often times use special lenses on their cameras that stretch a super wide aspect ratio to fill an entire 35mm frame, it would then be projected later on with a special projector to reverse the stretching. That's anamorphic. DVDs used 4:3, and had black bars at the top and bottom which preserved a 16:9 aspect inside of the 4:3.

  • @domramsey

    @domramsey

    5 жыл бұрын

    @Shot97: I can only speak from personal experience. I know what anamorphic is and I have a collection of a few hundred pre 2000 DVDs, most of which are anamorphic widescreen. Your description of how they are 'stretched' is correct, but when viewed on a 4:3 screen (as I was doing back then), the effect is to vertically squash the image rather than horizontally stretch it.

  • @vicchopin
    @vicchopin5 жыл бұрын

    wow!!! Clicked in so fast, damn! MVG always bringing up ton of cool stuff. ps: how's the psx / sat on that marvelous NEC display? runs great?

  • @itsaPIXELthing
    @itsaPIXELthing5 жыл бұрын

    Amazing video! Please, tell me what AV cable you´re using to capture from your PS1! Thanks in advance! Cheers!

  • @AndrewTSq
    @AndrewTSq Жыл бұрын

    Oh, I just remembered one more thing. In Arcades there was a super-duper wide screen version of Ninja Warriors. Remembered my jaw dropped to the floor seeing it :)

  • @overlordalfredo
    @overlordalfredo5 жыл бұрын

    I remember fiddling around in the options on my PS1 when i got it first around 2nd-4th grade at the time pf mid nineties. I was always aware of the 16:9 option but since most TVs did not have the option to Switch I never noticed much of a difference until my PS2. At that time ai had a CRT with 16:9 option. And I stuck to that eversince!

  • @fan1701
    @fan17015 жыл бұрын

    Great video as always. I was late getting a widescreen tv but I always resenting media that presented programs in letterbox and such on 4:3 tv's wasting much of my screen and would totally avoid watching them. As far as gaming goes, I see the value in widescreen to enable the gamer to see more from left to right, which happens to be more like a human's natural vision (a wide rectangular view). You drink coffee just like me with a certain satisfaction that as long as the coffee is good who cares about much else!! LOL!!

  • @storerestore
    @storerestore5 жыл бұрын

    Now I sort of want to see a "4:3 gaming in in the 10's" video. Do PC/console games still support 4:3?

  • @saturn6458

    @saturn6458

    5 жыл бұрын

    cs:go and far cry 3 comes to mind

  • @SoundFantasy

    @SoundFantasy

    4 жыл бұрын

    Sonic mania supports 4:3 on PC

  • @TheRogueMaverick

    @TheRogueMaverick

    4 жыл бұрын

    I know the Switch can display at 480p when docked. It’s in the TV Settings menu. Though I don’t know if it’s true 16:9 or anamorphic widescreen. Though I imagine it’s the former, as it only outputs through HDMI. If anyone has tried it, please let me know!

  • @jeffkardosjr.3825

    @jeffkardosjr.3825

    3 жыл бұрын

    4:3, 5:4, and 16:10 are cozy.

  • @cycofoo

    @cycofoo

    3 жыл бұрын

    GTA V is something that comes to mind, it’s a neat novelty

  • @TonyStarkCLC
    @TonyStarkCLC5 жыл бұрын

    I still have around a Sony WEGA CRT TV, and it had an option to reduce the scanning to 16:9. While not common, it existed, and allowed old console games to run on 16:9 stretched.

  • @Vintiqueture
    @Vintiqueture5 жыл бұрын

    Great video and gorgeous skeleton Sega Saturn 😉

  • @oledevo
    @oledevo4 жыл бұрын

    I still have my copy of Porsche Challenge and I vaguely remember such a setting.

  • @joerhorton
    @joerhorton5 жыл бұрын

    I had a Phillips 16:9 CRT TV (Non HD) around 1996 and played a lot of games on the PS1 with those options enabled.

  • @Shot97
    @Shot975 жыл бұрын

    Fun video. Anamorphic can still be seen to this day on occasion, through standard cable and over the air television signals. To this very day those use a 4:3 aspect ratio, but most of the time people don't notice this because most programs use 16:9 inside of the 4:3. This is for compatibility with older televisions, and they're counting on people to stretch the image on their HD televisions, meaning it's more of a pan/scan these days, rather than true widescreen. You have to actually pay extra for HD cable to get true widescreen, but even HD over the air with an antenna is still technically 4:3 On occasion you'll find a station trying to utilize anamorphic to make the picture slightly better on an HD television, "stretch-o-vision" television is what I call them, TBS loves to do that. The problem with that method is that it might indeed make an HD TV look "ever so slightly" better, the fact is that it still looks bad compared to the same TV using true HD, and I give those stations the "stretch-o-vision" title because old televisions do not have stretching options built in. This method simply looks awful on an actual 4:3 display. I still use a bunch of CRTs, and actually, unless you're going to pay for HD cable (which most people do not), then a CRT is still the best way to view 480i signals. And of course anamorphic was first used as a method for better quality in Hollywood, and is still used when they use actual film today. Rather than a director going to an actual larger format, like 70mm film, it is quite common to use special lenses to stretch the picture to fill up an entire 35mm frame when using very wide aspect ratios, and then it would be projected using a special projector that would unstretch them later on. That's a much bigger leap in quality than using the same method for 480i signals. Fascinating video because I've always wondered just what weird use anyone did have for a widescreen TV in the 90's. Technically there were a handful of widescreen CRTs going back into the very early 80's. There's a picture of Miamoto floating around using one of them and playing Super Mario World on it. Issue is that the screen was stretched into widescreen, and it looked awful... I never remember coming across a single CRT with widescreen until the early 2000's, when the first HD televisions were CRTs, but it's always perplexed me what possible use anyone had for such a television in the 90's, and actually even in the 80's. I wonder if there were some laser disc player options that used anamorphic? Well, I still don't really "get it", other than trying to look cool and different, but it's nice to see there were some options here and there that let the rare bread of widescreen 90's owners use their televisions better, while at the same time not messing with the standard TVs.

  • @robertt9342

    @robertt9342

    5 жыл бұрын

    Shot97 . Best I could figure the in the 90s they wanted to create a cinematic feel, or tech demo (for games), or they were expecting the technology to implemented sooner.

  • @Shot97

    @Shot97

    5 жыл бұрын

    For me though, I wouldn't have gotten that cinematic "feel" unless I had some kind of device that showed me widescreen pictures. From what I've seen of widescreen TVs from back then, most people just had their TVs stretched into widescreen, and yuck... I mean to me it's the same kind of mentality that "convinces" people their new HD TV looks better than an old CRT when they're still using basic cable with a 480i signal. No, it does not look better than a CRT. But I guess they paid for something new, and it seems like a way to justify the purchase and trashing their old television. HD Tvs only look good if you're using an HD signal. I gotta think there were some laser discs that used anamorphic, someone elsewhere in the comments is saying there were DVDs that used it, although he's saying they all used it, and I don't have a single DVD that does anything but put widescreen inside of a 4:3 picture with black bars on the top and bottom. But that's the only thing I can think of that might indeed give a widescreen owner in the 90's and 80's a real reason to have that thing. Otherwise, if they were just stretching a 4:3 image into widescreen, they were absolutely lying to themselves if they thought that gave them a cinematic feel.

  • @seraphinax6449

    @seraphinax6449

    5 жыл бұрын

    There were "squeezed" LD discs that could be played in standard LD players as for SD, most of them in Japan. To add on top of that, Japan had an analog HD standard called "MUSE" since the early 90's. There even was a LaserDisc variant that used it.

  • @gabrieleriva651

    @gabrieleriva651

    5 жыл бұрын

    I am very confused by your post, but the actuality is that, at least here in Europe, there are TWO video standard of Digital Video Boradcasting: 704x576i (which obviously is 4/3 by nature and it needs anamorphic video to output a widescreen image), and 1080i. There is also 1440x1080i (which was used by HDV cameras and is BD compliant) which is anamorphic.

  • @Pasi123

    @Pasi123

    5 жыл бұрын

    I have a 32" Widescreen CRT TV, it has the same 576i resolution as 4:3 TV's but it's anamorphic 16:9.

  • @picklerick814
    @picklerick8145 жыл бұрын

    lots of later CRT TVs were manufactured with a widescreen tube, but they only had composite PAL or NTSC inputs. many set top boxes and also the PS2 allowed for anamorph output to look perfect on such TVs

  • @MrSoftypolimer
    @MrSoftypolimer5 жыл бұрын

    As a kid, I always think of wide screen aspect ratio as the resolution being cut off at the top and bottom and find it ugly. Now I love it. I also ran across the squeeze aspect ratio on 32X's Virtua Fighter and think of it as a pointless option. Now I know what it is for and love it. Thanks mate.

  • @mikk4005
    @mikk40055 жыл бұрын

    Another interesting video, I had totally forgot that the Ps1 even supported widescreen. But for me the frame rate during the real life sections where you talked was a bit weird

  • @Fender178
    @Fender1785 жыл бұрын

    I knew about that anthropomorphic Widescreen because of some DVD movies that were mislabeled of having true widescreen but when you put it on an HDTV it had the black bars. I never knew that retro consoles supported it. I too never owned a Widescreen TV until much later. I even played PS3 games on a CRT using god awful composite video.

  • @MrVictorRong
    @MrVictorRong5 жыл бұрын

    Widescreen Virtua Fighter on the 32x! Awesome stuff

  • @bentbilliard
    @bentbilliard5 жыл бұрын

    Never knew this... And I have a wide screen CRT! Instantly plugged in the N64 with golden eye and BAM! Thanks for the tip!

  • @andrewcorner2971
    @andrewcorner29715 жыл бұрын

    My first wide screen gaming experience was Jetforce Gemmini on the N64. The small 14'' crt in my bedroom couldn't handle it so I always jumped at the chance to play the game on the widscreen CRT in our living room. One of these daye I'm going to hook it up to a Dolby Pro-Logic reciver and play it in widescreen and surround sound.

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