Why You Should Use Kitbashing in Your 3D Projects
Kitbashing is used in every 3D sector, including game development, VFX, and architecture. And it can be used in multiple types of 3D creation purposes, whether it is creation of environments including crowds, rocks, trees, or interior designs and furniture decoration etc
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Пікірлер: 32
i love how the subtitles say "kid bashing"
@adz951
5 ай бұрын
"Hear about this one secret trick teachers do NOT want you to know!"
@mgardner70
3 ай бұрын
Unfortunately, some kids need bashing. 😂
saving 10% is an UNDERSTATEMENT. With a really good kit you can do in a day what could easily take up to half a year
Kitbashing seems like a great way to save time! Especially for solo/indiedevs :) Also, I can imagine this is in a way, also what gamedevs of a sandbox game would essentially give to their players. Give all the parts they need (or let them discover the recipes, like in Valheim) and let them build things as they see fit.
@richardconway6425
Жыл бұрын
Yes, it's a gameplay mechanic all by itself! I just hadn't thought of it that way before ... 💡
Thank you, thank you very much! I've heard about the concept of kitbashing before, only now I can understand how incredible it is! I do something similar saving parts and objects from the projects I make to use as basis to new objects in future projects. Now I got a lot of ideas to make it more efficiently and kitbash the my own assets. I'm an old viewer and I love the videos, it's really helpful for me. But this time I'm shocked with this technique of kitbashing and the way it can be easily applied in almost all my projects saving me a lot of hours. So again, thank you!
Lovely as always man❤
Great content and explanation 👍🏼
I love your tutorial (information system)... Good Job Bro...!!!!
Awesome video👏 it useful to all. Thank you
Thank you for sharing this new information for me!
Nicely explained bro! 👌
Kitbashing with model kit parts was common in the “traditional” days. Just look at any Star Wars model from the first trilogy and you ll see car, battleship and tank parts all over.
I'm using a hair particle system and am having lots of overlapping issues (like you mentioned). Is there a specific Geometry Nodes setup you would use to create a city?
Thanks for the info. Please enable the option to save the video to library.
the roblox free models of blender. We all like to turn our head and hiss to say we did everything ourselves, but after about 2 hours of frusturation, we always turn to it.
where do you download chris khun asset pack i have searched all the web😅
But how to properly add these packs in to the asset browser?
your accent its fantastic!! :)
9:31 🌹🌹
❤
man, I did watch a 10 min video and yet I couldn't find "How" as you mentioned in the title
Blender's viewport gets unbearably slow when I add just a geometry node for generating grass. I don't know how so many people are creating such complex scenes. My computer is pretty beefy (i9 7900x, 128GB DDR4, 2TB M.2, RTX 3080). I'm not sure what the problem is.
Kidbashing reminds me of eipstein clients
dont worry about the level, improve your animation and other skills as an artist for example if you dont know how to create a level you will create a bad looking level but if you dont know how to setup a rig and make animation :( sorry you cant make anything bad or good. kitbashing will change the future of gaming solo developers will overthrow big companies
furry at 2:50 also cool thanks
coolies
kitbashing is cheating???? that's like telling the auto and airline industry that assembly line manufacturing is cheating
It’s cheating unless you mine iron and silicon, make a computer, program your 3d software, make your own kitbash, and then it’s not cheating!
Where is your accent from?
@1001001a
Жыл бұрын
it's forced out