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Why Unreal Engine 5.1 is a Huge Deal

Пікірлер: 6 600

  • @CotSwossel
    @CotSwossel Жыл бұрын

    Not seeing that classic lod pop in when zooming away from trees was surreal. This looks like a fantastic step ahead in technology!

  • @Kanakotka

    @Kanakotka

    Жыл бұрын

    Should i pull up an ancient Unity version like Unity 3 and do the exact same zoom away? It's not even difficult.

  • @MiketheNerdRanger

    @MiketheNerdRanger

    Жыл бұрын

    Ikr?! That was amazing

  • @Picteon

    @Picteon

    Жыл бұрын

    @@Kanakotka with 100 000 high quality trees and maintaining decent fps?

  • @yumri4

    @yumri4

    Жыл бұрын

    It was a good tech overview though i am interested on how will it effect environmental objects in the distance when a moving object is hitting them then going towards the camera. Still in games that is left in prerendered or prebaked animations due to how high detail the rest of the software can be in video settings.

  • @voidling2632

    @voidling2632

    Жыл бұрын

    @@Kanakotka Great, and now you have your game running at 3fps. 👍

  • @zacharyhockett6248
    @zacharyhockett6248 Жыл бұрын

    It's a testament to the skill of the engineers who built this that it's as simple as "check this box and everything looks way better"

  • @labrats3d

    @labrats3d

    Жыл бұрын

    But the average player can't even play it that way, due to hardware limitations. The game developer are the ones who are doing their best to let as many as possible play their games. It's not about the tools you have, it's about how you ise them.

  • @Vinicius-zu3nx

    @Vinicius-zu3nx

    Жыл бұрын

    @@labrats3d Read the comment again

  • @labrats3d

    @labrats3d

    Жыл бұрын

    @@Vinicius-zu3nx You may do it instead. He meant the developers of UE5, I meant the game developers. Of they really just would "check this box" to get this and that, all games would be about 5 FPS.

  • @vicx05

    @vicx05

    Жыл бұрын

    @@labrats3d he said it actually increased performance by 5 fps.

  • @audizul

    @audizul

    Жыл бұрын

    @@labrats3d wtf why do you always have to 'but' others?

  • @TannerCh
    @TannerCh Жыл бұрын

    It's just insane how detailed this is. In fact, some would say it's...unreal.

  • @marv5078

    @marv5078

    Жыл бұрын

    😅👍

  • @sansdw7723

    @sansdw7723

    Жыл бұрын

    i see what u did there

  • @sunnythegreat9617

    @sunnythegreat9617

    Жыл бұрын

    ba dum tsss......

  • @ME-wy5uv

    @ME-wy5uv

    Жыл бұрын

    @@sunnythegreat9617 *Applauses*

  • @dethnitegaming4178

    @dethnitegaming4178

    Жыл бұрын

    The Unreal Engine contains a certain _Unity_ of its tools, I don't think I need to worry about picking a _Game Maker_ any more. I can just start from _Scratch_ .

  • @SpinDlsc
    @SpinDlsc Жыл бұрын

    My hope is that other devs are actually taking note of these features and figuring out how they can recreate them, or something similar, in their own game engines. Unreal Engine is amazing enough that many companies are switching to it rather than developing their own engines in-house, which is understandable. But the last thing we should want is for Unreal to start monopolizing that space. After all, you never know how their business model will change in years to come.

  • @B3ASTLYPLAYZ

    @B3ASTLYPLAYZ

    Жыл бұрын

    You are entirely right. People dont see that this could also be a bad thing.

  • @AsperTheDog

    @AsperTheDog

    Жыл бұрын

    It's fine Unreal Engine's source code is open for everyone to see, and both Lumen and Nanite's technology are very well documented. I don't think it will take too much for other companies to start adopting technology like this

  • @orbglorb-zingalorg

    @orbglorb-zingalorg

    Жыл бұрын

    agreed, game engines alone give games a very specific feel, mostly source tbh lol but itd be sad for everything to be on one engine

  • @SpinDlsc

    @SpinDlsc

    Жыл бұрын

    @@AsperTheDog That's good to know. Thanks for the information.

  • @ajmalarkunnummal

    @ajmalarkunnummal

    Жыл бұрын

    Unreal actually has lower market share than Unity so it's nowher close to a monopoly.

  • @Returnality
    @Returnality Жыл бұрын

    The fact that this performs even better than LOD is seriously impressive given how much better it looks.

  • @eyeofthetiger7

    @eyeofthetiger7

    Жыл бұрын

    Probably the most mind blowing part about this. I'm really interested to see how that is possible.

  • @DaxyGamer

    @DaxyGamer

    Жыл бұрын

    @@victorkreig6089 who made nanite

  • @eternalvigilance5697

    @eternalvigilance5697

    Жыл бұрын

    @@victorkreig6089 Huh?

  • @AA-bc8nr

    @AA-bc8nr

    Жыл бұрын

    @@victorkreig6089 what are you talking about victor

  • @shivanshlolayekar9668

    @shivanshlolayekar9668

    Жыл бұрын

    @@victorkreig6089 could you link a source? If what you say is true, it's an interesting argument

  • @VerityFraser
    @VerityFraser Жыл бұрын

    That bit where you can now see entire rooms reflected in glass is astonishing.

  • @gargoyled_drake

    @gargoyled_drake

    Жыл бұрын

    i can't wait for this to be common in games, imagine mirrors actually being helpfull in pvp shooters.

  • @onnastick

    @onnastick

    Жыл бұрын

    I can imagine it being a hit with horror games

  • @balazstakacs6812

    @balazstakacs6812

    Жыл бұрын

    It's insane, as if you're watching a video

  • @MikeDelgadoJr

    @MikeDelgadoJr

    Жыл бұрын

    Imagine that in VR... but I don't think Lumen works in VR yet. Hopefully soon.

  • @jasonreehoff4209

    @jasonreehoff4209

    Жыл бұрын

    I said "Jeeeeez" out loud to myself when I saw that. 🤯

  • @alexanderbanman9288
    @alexanderbanman9288 Жыл бұрын

    This is incredible, these renders are starting to look indistinguishable from reality.

  • @1Chitus
    @1Chitus Жыл бұрын

    I've been in web development for a few years now. Unreal Engine has inspired me to get into game development, this stuff is amazing.

  • @nitroxylictv
    @nitroxylictv Жыл бұрын

    Its almost terrifying how realistic 5.1 renders can look. 10 years ago you could obviously tell the difference between a CGI render and an actual video capture, but now you can render photo realistic scenes in amazing detail. I cant wait to see the future of this and VR tech. I think it would be amazing to walk around a photo realistic CGI world in Unreal 5.1.

  • @DarkSwordsman

    @DarkSwordsman

    Жыл бұрын

    I'm even just thinking about a game like VRChat being on UE 5.1. Currently we deal with poorly optimized avatars and worlds. But with this tech, it would drastically increase the headroom and capability of people to create content for the game.

  • @TechyBen

    @TechyBen

    Жыл бұрын

    *In real time* too!

  • @_MaxHeadroom_

    @_MaxHeadroom_

    Жыл бұрын

    Seeing this, I have zero doubt unreal engine renders will be completely indistinguishable from real world 10 years from now. Less than that even.

  • @lorenzocannizzaro6567

    @lorenzocannizzaro6567

    Жыл бұрын

    You can already

  • @lorenzocannizzaro6567

    @lorenzocannizzaro6567

    Жыл бұрын

    @@TechyBen there are already videos of 3090/3090 ti doing this, bet now with a 4090

  • @richard-davies
    @richard-davies Жыл бұрын

    For a 0.1 update these changes are insane, nanite trees alone is a massive improvement. Really can't wait to see all these features being used in games.

  • @norbertherterich4750

    @norbertherterich4750

    Жыл бұрын

    I hope developers will take the extra time to activate the thing for every individual tree tho :)

  • @PlexusDuMenton

    @PlexusDuMenton

    Жыл бұрын

    the 5.1 update is what the 5.0 update should have been, Those are mainly unfinished cut out feature of the 5.0.

  • @kwoshent0

    @kwoshent0

    Жыл бұрын

    @@norbertherterich4750 they can just ctrl c+v it or ctrl+d

  • @bugplay3042

    @bugplay3042

    Жыл бұрын

    And now think about that UE4 has 27. Now look at the first update of UE5 and imagine what can they do with 26 more...

  • @NakedAvanger

    @NakedAvanger

    Жыл бұрын

    Nigga wtf are you talking about "for a 0.1 update" they can name is whatever the fuck they want It's not like it's set in stone how much actual changes an update must have for it to jump from one decimal to another...

  • @Zlittlepenguin
    @Zlittlepenguin Жыл бұрын

    Dang… these renders are getting closer and closer to just being a mirror image to the real world. The foliage looks 10x better and the reflection on the glass is so unbelievable.

  • @jamesgoodman2931
    @jamesgoodman2931 Жыл бұрын

    Just knowing about the new translucency setting and nanite on foliage has transformed a recent project…great knowledge!

  • @cptairwolf
    @cptairwolf Жыл бұрын

    This game engine is so far ahead of the competition that it's absolutely insane.

  • @typorium9272

    @typorium9272

    Жыл бұрын

    And its also *free* ?? Wtf LMAOO

  • @owenb6499

    @owenb6499

    Жыл бұрын

    @@typorium9272 Free until like 1 million in sales, with megascans, metahumans, and I think the sample projects all usable in productions.

  • @typorium9272

    @typorium9272

    Жыл бұрын

    @@owenb6499 You're right, but still, its a realllly good offer I think :)

  • @owenb6499

    @owenb6499

    Жыл бұрын

    @@typorium9272 extremely good package I love unreal! It seems like they actually care about indies / making the engine as usable as possible.

  • @artgashi6590

    @artgashi6590

    Жыл бұрын

    Naughty Dog engine is incredible too

  • @sea_space
    @sea_space Жыл бұрын

    Imagine showing this to someone 20 years ago. Incredible technology, absolutely mind-blowing levels of depth.

  • @japie8466

    @japie8466

    Жыл бұрын

    20 years ago I used to render this kind of environments with Brazil rendering and it took hours to render one image. Unreal engine really blows my mind... 🤯

  • @MladenMijatov

    @MladenMijatov

    Жыл бұрын

    And they would ask "but is it fun" and you'd go "meeh, sort of for few hours". Counter Strike, Quake 3 Arena, Half-Life, etc. All looked worse than today's average game but people played those for hundreds if not thousands of hours. They have a cult status. Games today improve on visuals to get you to buy new release and story is same old with a bit of a twist and majority of it locked behind DLC.

  • @JET7C0

    @JET7C0

    Жыл бұрын

    @@japie8466 I wasn't a professional dev back then - I just messed around with things like this in high school, or even jr. high in the late 90s, and on a typical home PC, it wasn't really even possible, and took hours to render just stuff with a little glass and reflective surfaces, or any slightly complex geometry. The exponential increase in computing power has been insane, but is quickly reaching the limits imposed by real physics, due to how small the circuits are getting in terms of nanometers.

  • @antgarce

    @antgarce

    Жыл бұрын

    hello ex-geometry dash youtuber SEA

  • @michaelneumann3695

    @michaelneumann3695

    Жыл бұрын

    If you show this to most people above 60 years of age you will see what showing to someone 20 years ago would look like.

  • @ejun251
    @ejun251 Жыл бұрын

    I used to make my hobby games in Unity, but Unreal Engine are doing so many cool things I'm considering swapping over. This is mindblowing. The future is bright for gaming immersion.

  • @802Garage

    @802Garage

    Жыл бұрын

    Honestly, Blueprints make everything so fun that I would recommend trying it for that reason anyways.

  • @leo8292

    @leo8292

    Жыл бұрын

    Unreal sparked joy in my game dev workflow. Unity feels so damn outdated by comparison. The complexity level for implementing basic game features in UE is so much lower, as they provide many useful abstractions in their library. No dull coding for hours, I just go anc implement the mechanics I want with blueprints.

  • @802Garage

    @802Garage

    Жыл бұрын

    @@leo8292 I felt the same.

  • @802Garage

    @802Garage

    Жыл бұрын

    @@Teddy_Graham The faster the better, but anything from the last 5-10 years WILL work it just may be painfully slow. You definitely want as much RAM as possible too.

  • @MegaHighmax
    @MegaHighmax Жыл бұрын

    It's amazing to see that Epic is really working to bring the new innovations in software research to their engine, I remember seeing papers about those techniques and technology some years ago but no game engine was implementing them, and now Epic is doing exactly that! We entered a phase were hardware won't get better exponentially anymore, but software is still in the that phase, better software is fundamental

  • @ahmadtarek7763
    @ahmadtarek7763 Жыл бұрын

    The fact that this somehow also makes performance better is blowing my mind.

  • @fa-pm5dr

    @fa-pm5dr

    Жыл бұрын

    that's engineering for you

  • @lucian6172

    @lucian6172

    Жыл бұрын

    It doesn't work on older hardware in SM5 mode. You need a video card that supports SM6 and they forgot to disclose that part. This is just another Crysis scam repeat. For maximum financial terrorism. Because financial terrorism was not nuked at the correct time.

  • @lucian6172

    @lucian6172

    Жыл бұрын

    @@fa-pm5dr You mean financial terrorism. Go check if it works in SM5 mode first before you get all excited about financial terrorism and illegal scams in every bedroom.

  • @lucian6172

    @lucian6172

    Жыл бұрын

    @Jack0834 Exactly. Why the fuck they don't include a cash printer and a new video card if that Crysis scam repeat only works in SM6 mode ? Explain that financial terrorism scam and that illegal engineering right here, Jack.

  • @SpaceDodo

    @SpaceDodo

    Жыл бұрын

    It's memory. Swapping meshes uses texture memory bus on gpu. If you aren't swapping meshes, you don't have to wait on them to load

  • @well.8395
    @well.8395 Жыл бұрын

    When this guy created a KZread account, KZread accepted his terms and conditions.

  • @Oscotron

    @Oscotron

    Жыл бұрын

    Truer word have never been written!

  • @aleysamdasilva1198

    @aleysamdasilva1198

    Жыл бұрын

    The FACT

  • @skeletonking4119

    @skeletonking4119

    Жыл бұрын

    And it’s an actual blessing!

  • @28th_St_Air

    @28th_St_Air

    Жыл бұрын

    When you typed your comment. Thought was conveyed to others.

  • @YEAHSURETHINGMAN

    @YEAHSURETHINGMAN

    Жыл бұрын

    That’s a nice profile pic

  • @MrReedmonkey
    @MrReedmonkey Жыл бұрын

    I still remember playing the original game unreal and being blown away by reflective floor textures. This shit is beautiful and frightening, challenging my reality. Great vid

  • @codbdup88
    @codbdup88 Жыл бұрын

    This is literally unreal! Keeping this level of detail at 60 fps is going to be insane! It reminds me of the first time I wore polarizes sunglasses lol

  • @I.I.I....IoI....I.I.I

    @I.I.I....IoI....I.I.I

    15 күн бұрын

    Learn how to use literally 😂

  • @Gothdir
    @Gothdir Жыл бұрын

    I feel like one of the best things that came with update is that lumen and nite are now available in VR. You can create insanely good looking VR environments now!

  • @hutch1010

    @hutch1010

    Жыл бұрын

    it'd be really cool if ue5 worked with the oculus quest 2

  • @Gothdir

    @Gothdir

    Жыл бұрын

    @@hutch1010 I mean you airlink the quest.

  • @madmanmortonyt4890

    @madmanmortonyt4890

    Жыл бұрын

    @@Gothdir I think you mean pcvr? Games that are streamed from the pc to your headset. The only downside is you either need a decent 5ghz router setup, or a wired connection. Either way, you also need a pc that can outmatch the Quest 2 and all of its performant, eye-tricking tomfoolery.

  • @andersmalmgren6528

    @andersmalmgren6528

    Жыл бұрын

    How is performance can you get 90 fps out of a avarage VR PC let's say a Nvidia 3070 and a previous gen AMD Ryzen 5

  • @nightthot7809

    @nightthot7809

    Жыл бұрын

    @@andersmalmgren6528 I airlink/virtual desktop from my quest 2 and play games just fine, i literally use a 1080 ti lmao, if you have a 3070 I think you will be fine.

  • @toast8855
    @toast8855 Жыл бұрын

    it's crazy how advanced this techonology is getting. imagine what gaming will look like 10 years from now

  • @Primitive01

    @Primitive01

    Жыл бұрын

    People have been saying that exact line for 30+ years.. And as always we’ll see a gradual increase for next ten years and when ten years have passed you’ll say “oh, well that wasn’t as exciting as I thought it’d be”.. And then you’ll say it again

  • @RP-wk6ge

    @RP-wk6ge

    Жыл бұрын

    @@Primitive01 techonolgies are advancing exponentially, so we don't really know what we'll have in 10 years

  • @Primitive01

    @Primitive01

    Жыл бұрын

    @@RP-wk6ge We don’t know but it’ll be a gradual journey, it won’t just jump out like BLAM!

  • @phrog849

    @phrog849

    Жыл бұрын

    @@Primitive01 The jump from the 2000s to 2010s was phenomenal, but since then hasnt been that amazing. My gripe with increased tech is that modern games are harder to create, so big releases are becoming more rare as production cycles become longer. Whereas a game like Fallout New Vegas took a year or two to create, yet its more fun than some modern games that took 8 years.

  • @Primitive01

    @Primitive01

    Жыл бұрын

    @@phrog849 It’s phenomenal when you look back, it wasn’t phenomenal at the time because it was a gradual improvement… Fallout New Vegas is a crusty looking game by any standards, every Fallout game is crusty, they look and feel about 15 years old… When you say 2010s what do you mean? Do you mean “around” 2010 or up until 2019? Because Red Dead 2 was released in 2018, GoW in 2018 too and they looked amazing compared to anything that had ever been released.. Then TLOU2 came in 2020 and is hands down the best looking game out, by a MILE and still is to this day… But it was gradual, I can’t really remember too much in the early 2010s but FF15 came out in 2016, best looking game ever released, then GoW and Red Dead in 2018, then TLOU2 in 2020.. As a console gets older devs get to know it better and utilise its capabilities better.. Over the next few years we’ll see games look better and better on the whole but every couple of years we should get a “wow” game where they push the limits… But still, in 10 years it won’t be THAT impressive because in 2026 or whatever random year there will be games that you’d consider mind blowing today.. It’s all gradual, you only really notice the difference when looking about over a long period, you don’t notice the leaps as we progress into them

  • @thearcadio
    @thearcadio Жыл бұрын

    I learned to do game design prototying in Unity but your videos have motivated me to pursue learning Unreal too! I like how you explain stuff simply and succinctly without leaving out important details we need to understand why this upgrade is so massive. Over the coming weeks I will go over your videos and pick some of this up with my spare time, thank you so much for making these videos.

  • @user-tu5un8jc9v

    @user-tu5un8jc9v

    Жыл бұрын

    Can I ask you how you learned? Was it through a school or is it possible to do it alone even today?

  • @user-tu5un8jc9v

    @user-tu5un8jc9v

    Жыл бұрын

    Could you send me some courses please? :( please please please 🙏

  • @user-tu5un8jc9v

    @user-tu5un8jc9v

    Жыл бұрын

    I already learned 3D modeling in Blender but it was almost 10 years ago, a lot has changed since... My last use of Blender was maybe in 2019-2020

  • @tecnologiaoficial
    @tecnologiaoficial Жыл бұрын

    This is absolutely incredible. At some points I was questioning whether you were using real-life footage, like the foliage subsurface scattering. We're getting to a point where AI and GFX converge to put humanity into the Matrix. So many instances of movies "predicting" the future exist out there.

  • @Cautious_Gamer
    @Cautious_Gamer Жыл бұрын

    That is insane. Imagine having worlds that are this detailed, and fully destructible. That would be truly revolutionary.

  • @victorkreig6089

    @victorkreig6089

    Жыл бұрын

    Not even remotely Unreal didn't invent this

  • @gmee123

    @gmee123

    Жыл бұрын

    @@victorkreig6089Marks point is being able to do it within THIS engine IS revolutionary! There is nothing out there currently that can do that currently.

  • @AndreaDolcini

    @AndreaDolcini

    Жыл бұрын

    Nanites are not deformable...

  • @DJL3G3ND

    @DJL3G3ND

    Жыл бұрын

    destruction is a whole other story, things have to be made in a completely different way to work with that, though Im interested to see how much can be done with these systems in a big finished game rather than just environment renders

  • @0nzer0

    @0nzer0

    Жыл бұрын

    This is true next gen. Everyone talks about graphics being maxed out but now we need destructible environments and more physics within these new games.

  • @vladpalets
    @vladpalets Жыл бұрын

    the leaf scattering is definitely the most impressive part of this imo

  • @christophermullins7163

    @christophermullins7163

    Жыл бұрын

    True photorealism in the most complex scenes that nature can produce. Beautiful technology.

  • @GardenGuy1943

    @GardenGuy1943

    Жыл бұрын

    The layer bars were more difficult to do, the development team said so. You are stupid to think otherwise.

  • @vladpalets

    @vladpalets

    Жыл бұрын

    @@GardenGuy1943 ok

  • @EXRDaBeasta

    @EXRDaBeasta

    Жыл бұрын

    ​@@vladpalets ok

  • @asakurayoh3909

    @asakurayoh3909

    Жыл бұрын

    @@EXRDaBeasta ok

  • @donaldkeith139
    @donaldkeith139 Жыл бұрын

    I'm sorry... I paused the video at 0:02 and couldn't finish the video because this scene is so beautiful..

  • @lucikruxapache9034
    @lucikruxapache9034 Жыл бұрын

    This is fascinating. Thank you for this video, even though I'm not super too deep into game development(I more just play support for a very small, obscure indie project, and it's just level design), it inspires me to go deeper into it eventually.

  • @ALBINO1D

    @ALBINO1D

    Жыл бұрын

    I believe that the fascinated should always go deeper.

  • @StylizedStation
    @StylizedStation Жыл бұрын

    working with reflections in 5.0 has been driving me insane lately, I'm so happy to see these improvements. thanks for the vid

  • @alexyowl
    @alexyowl Жыл бұрын

    I messed around with reflections in 5.0, faced path-tracing decal problem just a week ago, and here are the solutions out of the box. Huge respect to all UE devs 🔥

  • @Leosalvaje_
    @Leosalvaje_5 ай бұрын

    3:38 this blows my head, this is the 5.1 version, but leaf scattering is aweasome!

  • @sem8973
    @sem8973 Жыл бұрын

    It actually boggles my mind how this hasn't been done before. I mean, you'd want to see everything in your viewport to get a coherent scenery. Everything far away should just use less polygons, much like how movies use miniatures for some scenes where detail isn't important. Hope this technology will catch on, because it definitely opens some doors for creative world building

  • @pictzone

    @pictzone

    Жыл бұрын

    It's inevitable. Unreal is the leader so it has already "catched up"

  • @MikkoRantalainen
    @MikkoRantalainen Жыл бұрын

    3:00 It's insane that you can simply enable Nanite for the foliage and get MUCH BETTER rendering result without losing any performance!

  • @seldoon_nemar

    @seldoon_nemar

    Жыл бұрын

    going though that cut frame by frame is amazing, it's like watching the future of gaming load in as the trees go from what we're used to, to what we imagine

  • @DarthAnimal

    @DarthAnimal

    Жыл бұрын

    Its insane that the mad lads at epic literally made the "enhance" button from CSI

  • @larsstougaard7097

    @larsstougaard7097

    Жыл бұрын

    Wow totally unreal, love it

  • @Fadlinification

    @Fadlinification

    Жыл бұрын

    but still not enough triangles!

  • @CazzoneMagrolino

    @CazzoneMagrolino

    Жыл бұрын

    Thank white people for this technological breakthrough, yet the 4antiwh1te diversity crew still says that white people are evil.

  • @MrMaKeMeDiNnEr
    @MrMaKeMeDiNnEr Жыл бұрын

    The LOD change to nanite for trees is freaking huge. Cant wait to play a game with this feature. It looks amazing.

  • @presidentresident

    @presidentresident

    Жыл бұрын

    Its hilarious how they basically snuck a complete revolution into a .1. It's such a huge leap forward it should be Unreal engine 6.

  • @steeleye11

    @steeleye11

    Жыл бұрын

    @@presidentresident right? a release level with these changes can only mean a much bigger change in 6 (at least that's what I hope for...)

  • @RoboWeener

    @RoboWeener

    Жыл бұрын

    How long will it be before we can expect to see these techniques used in games?

  • @MrMaKeMeDiNnEr

    @MrMaKeMeDiNnEr

    Жыл бұрын

    @@RoboWeener Well considering that this tech can be used as of right now, if a team starts working on a game today... Maybe 4-5 years until we see a finished game with this level of detail.

  • @RoboWeener

    @RoboWeener

    Жыл бұрын

    @@MrMaKeMeDiNnEr Wouldn't they be able to implement this tech into games already in development currently?

  • @Wbfuhn
    @Wbfuhn Жыл бұрын

    This is going to change the gaming industry and even movies. The next game that is made in UE5 will definitely make next gen consoles seem like they're more powerful than before. If someone wanted to make and release a more proper Cyberpunk game they could.

  • @JustQzen
    @JustQzen Жыл бұрын

    The fact that computer graphics relies on old tech can sometimes hold us back. If we wiped everyones memory of how we did 3D graphics and just built 3D graphics engine from scratch with todays technology I think it would look amazing and run fairly smooth. We rarely reinvent the wheel because we are comfortable. But in this case the Unreal developers said "Fuck it! Lets reinvent the wheel and do it right" and boy did it turn out great...

  • @OrianIglesias
    @OrianIglesias Жыл бұрын

    I have no idea why I watched this, but it was really incredible to see how much better each iteration of unreal engine is getting and this guys skills are amazing.

  • @HeadstudiosAu

    @HeadstudiosAu

    Жыл бұрын

    I find this stuff more fascinating than actual games - I'm just randomly a nerd for increased graphic processing technology

  • @TheMatiuson

    @TheMatiuson

    Жыл бұрын

    haha same here

  • @AlienApproved

    @AlienApproved

    Жыл бұрын

    x2

  • @MrUbister
    @MrUbister Жыл бұрын

    Visual realism like this could open up the path to so much more gameplay elements. Imagine a game where you have an accurate mirror you can use to peek around corners. Or a horror game where you see the bad guy come up to you in the cupboard reflection.

  • @baldr12

    @baldr12

    Жыл бұрын

    A greek mythology themed game where you fight medusa just by looking at your shield reflection

  • @tickledonions9483

    @tickledonions9483

    Жыл бұрын

    Could be used in more creative ways than generic fighting/battle stuff.

  • @benni1015

    @benni1015

    Жыл бұрын

    It would be like in FEAR where you see the enemy walking, by looking at the shadow cast from him, just taken way further.

  • @iSOBigD

    @iSOBigD

    Жыл бұрын

    That, or simply one step closer towards realistic visuals where you're not taken out of the scene by screen space reflections that come and go. Little things like that can really add up and creative people can put them to good use

  • @ErikLiberty

    @ErikLiberty

    Жыл бұрын

    I want a mirror to see what the guards are doing as I lockpick.

  • @GamingNewsSummary
    @GamingNewsSummary Жыл бұрын

    I am impressed with the "it's real life" videos emerging. I am curious to see what game developers do with this over the next few years.

  • @jin6000
    @jin60003 ай бұрын

    Ok, Fol-age was bad, but I knew he was taking the piss when he said - CUP BOARD. 😂😂 Touché sir.

  • @mysterymayhem7020
    @mysterymayhem7020 Жыл бұрын

    Nanite really is a massive game changer.

  • @minhuang8848

    @minhuang8848

    Жыл бұрын

    It's wild how insane the performance gains have been for the last five or so years. We truly have bottomed out as far as requirements go... at least for production-ready projects. Sure, there are tons of edge cases destroying your framerate, this will always be a thing with 3D applications in particular - hell, fresh devs will wreck your fps with the simplest of 2D-games because of all kinds of errors you can make. Still, with a bit of effort, games look as good as they ever will, and this time it's the truth. Compare GoW 2018 with 2022. Both gorgeous, but it's all a matter of authoring now. Even VR is closing gaps quickly. Like, really, really quickly. Foveated techniques are about to crash the party, and if UE5x didn't already provide all kinds of benefits, many more are to come. Nanite is dope, but also, funnily enough, only a tiny part of the massive revolution happening in this space. It's getting easier and more convenient by the month, and I'm super hyped to get to use it.

  • @MenkoDany

    @MenkoDany

    Жыл бұрын

    I'm really happy John Carmack's MegaTexture/Virtual Texturing tech has a spiritual successor, it was really impressive

  • @dodgeman777

    @dodgeman777

    Жыл бұрын

    I see what you did there

  • @shulehr

    @shulehr

    Жыл бұрын

    such things as nanite should be in a gpu drivers not in game engines.

  • @MenkoDany

    @MenkoDany

    Жыл бұрын

    @@shulehr I'm a programmer and (former) game dev and what you just said is certifiably stupid and you should probably delete that comment

  • @Archalias100
    @Archalias100 Жыл бұрын

    It’s actually insane how realistic games are now.

  • @smb2267

    @smb2267

    Жыл бұрын

    this is not a videogame , this thing will take a least10 years to start show in some games

  • @fynkozari9271

    @fynkozari9271

    Жыл бұрын

    Go play NFS hot pursuit 2010.

  • @edwinungerer7989

    @edwinungerer7989

    Жыл бұрын

    We seriously haven't seen much yet. Unreal engine 5 is still very new and big games take many years. I think helblade 2 will be a good showcase to what's possible

  • @calvinripley9093

    @calvinripley9093

    Жыл бұрын

    Not realistic, not yet...

  • @brianmeen2158

    @brianmeen2158

    Жыл бұрын

    Atari 2600 games are close

  • @sword0115
    @sword0115 Жыл бұрын

    Unreal engine is way ahead of it's competition, Epic never fails to amaze me.

  • @fatih8053
    @fatih8053 Жыл бұрын

    Waiting for the ue 5.2 video😁

  • @GamingGrenade1
    @GamingGrenade1 Жыл бұрын

    UE5 continues to blow my mind. Love these updates, and your Masterclass is incredible. I highly recommend it to anyone wanting to learn Unreal Engine

  • @Snoozy96

    @Snoozy96

    Жыл бұрын

    What does the master class cover?

  • @GamingGrenade1

    @GamingGrenade1

    Жыл бұрын

    @Snoozy Pretty much everything. Programming, environment creation, materials, lighting, 3D Modeling, animation, and particle effects. There are also advanced chapters on landscapes and lighting, as well as a course showing how to create a game step by step

  • @Davogre

    @Davogre

    Жыл бұрын

    @@GamingGrenade1 What is the minimum required Computer hardware one needs in order to learn UE 5.

  • @JUNGLY108
    @JUNGLY108 Жыл бұрын

    Getting this far is such an achievement. You gotta appreciate that the closer you get to reality the harder it gets to replicate.

  • @taranhase4396

    @taranhase4396

    Жыл бұрын

    What do u mean harder it gets to replicate

  • @JUNGLY108

    @JUNGLY108

    Жыл бұрын

    @@taranhase4396 It's very difficult to create a copy of reality because of the fact that there are so many infinite variables. For example, if you see a leaf fall on the ground in real life, there's literally infinite possibilities to how that can happen and what influences that. Now imagine recreating that in a game...

  • @taranhase4396

    @taranhase4396

    Жыл бұрын

    @@JUNGLY108 arrh now I understand yes they would have to code all possibilities which in our generation is probably not possible, maybe in 2050 though ??

  • @julius43461

    @julius43461

    Жыл бұрын

    @@taranhase4396 Sooner, just ask Ray Kurzweil. Seriously, technology advances in a somewhat chaotic, but exponential fashion. Like how nanites replacing the LOD's is just a total game changer, and is totally game breaking. Rarely in life you get something better, at a lower cost(GPU wise). Now, consider how this will work in other fields. If we hit a point where AI can improve itself in 2031, by 2035 we will have kids creating their own digital worlds the size of the observable universe.

  • @redhunnid5142

    @redhunnid5142

    Жыл бұрын

    @@taranhase4396 It’s definitely possible and way closer than 2050

  • @SaithMasu12
    @SaithMasu12 Жыл бұрын

    The Lod change is nuts. No obvious transition from high to low quality based on distance is crazy after almost 25 years of 3d gaming. Once games come out with this engine and is fully utielized, competition can pack up their bags and leave.

  • @Richzee777
    @Richzee777 Жыл бұрын

    Amazing look & feel, dynamic and smooth movement is the future!

  • @brettapuss
    @brettapuss Жыл бұрын

    this is incredible i really hope developers take advantage of the new foliage. i hate how in games grass vanishes at a certain distance and youre laying there in a ghillie suit thinking youre hidden amongs grass, bushes and other vegetation. and then you die because all the enemy sees is a bush wookie sitting on a hill surrounded by some low poly trees and nothing else.

  • @TheShipMunksTV

    @TheShipMunksTV

    Жыл бұрын

    I am studying game development, and I will make sure to do so for all my upcoming game projects with foliage!

  • @ivangutowski

    @ivangutowski

    Жыл бұрын

    That reminds me of crysis back in the day - my first gaming pc in 2006 - My friends and I joked that playing on low settings was actually beneficial as there were no bushes to hide behind for people

  • @thunderb00m

    @thunderb00m

    Жыл бұрын

    That's what you get for camping

  • @brettapuss

    @brettapuss

    Жыл бұрын

    @@thunderb00m don’t think you quite understand the point of a ghillie suit then. You’re supposed to be remaining still using the foliage to your advantage… it’s not really camping when you’re playing a military simulator and you’re providing sniper over watch for your squad. Bloody console kiddies

  • @brettapuss

    @brettapuss

    Жыл бұрын

    @@TheShipMunksTV I love you, make a game where camouflage is a huge point of the game haha. Fed up with games holding my hands with red dots above peoples heads and names giving away positions. I wanna be scared not knowing if I’m being watched haha

  • @JoshChristiane
    @JoshChristiane Жыл бұрын

    People outside of the game industry (and even many in it) still don't realize just how big of a deal Unreal's nanite tech is. It will go down as the single biggest "leap" in quality and development optimization in the industry's history. As an artist you used to have to go through a tremendous amount of trouble to keep poly count low and make LOD's which is extremely time consuming, nanite gives you the possibility to eliminate all of those steps. I've been working in the game industry almost 10 years now, and I wish I had this 10 years ago. On another topic they also eliminated the importance of draw calls in Unreal 5, which is often ignored and not talked about, but that alone is another huge factor in game performance and development.

  • @mintw4241

    @mintw4241

    Жыл бұрын

    On the other hand, expect to see game storage size skyrocket again as every item in the game gets the 48k hyperreal treatment since it doesnt affect frame rates as much

  • @khomatech6428

    @khomatech6428

    Жыл бұрын

    everyone in any industry wishes they had ten years ago what they have now.

  • @_Refurbished_

    @_Refurbished_

    Жыл бұрын

    Combine this and neural learning systems like DLSS 3 and FSR 3 means next-gen worlds are on the horizon running on current hardware. We didn’t really see a visual jump from last gen to this gen. I have a feeling we’ll see a large jump in the next few years, but it will be software leading the charge.

  • @schrodingerscat1863

    @schrodingerscat1863

    Жыл бұрын

    I worked on a similar technique back in the 90s, we called it dynamic mesh sampling but it is essentially the same concept, we used it to simplify models for ray traced rendering. Back then it was just research as the processing power required was beyond reasonable back then. Good to see the concept has now become mainstream, they have done some great work here to get this kind of thing working so smoothly and seamlessly.

  • @JoshChristiane

    @JoshChristiane

    Жыл бұрын

    @@_Refurbished_ I'm not sure we'll see a HUGE jump in how realistic stuff is on its own (just because things can only get so realistic), but what we will see a huge jump in is file sizes, world sizes, how good worlds look from far away, rendering techniques, and animations. The real thing that visually needs to be improved is physics and animation triggers, that's where games have a long way to go.

  • @goranstojanov1160
    @goranstojanov1160 Жыл бұрын

    heard that UE 5.2 is official out.Cant wait to see your video covering all the new features alongside improvements of old ones.

  • @BrickCube
    @BrickCube Жыл бұрын

    Such a high-quality tutorial for free. Really appreciate it, man!

  • @TheEffence
    @TheEffence Жыл бұрын

    This is insane.. It's hard to comprehend that it runs so smoothly in real time with this amount of detail. I'm a huge fan of the Mafia series and recently I found out that the next game is being made using UE5 so seeing this makes me really excited for how good it's gonna look. Let's hope the gameplay will be as good as the visuals.

  • @MoxFreakinFulder

    @MoxFreakinFulder

    Жыл бұрын

    @@eye776 doesn't sound like that's a new problem though... i've never upgraded my GPU until the games started to require it.

  • @AppeltjeEitje34

    @AppeltjeEitje34

    Жыл бұрын

    You need a 3K pc to run this in real time

  • @AXELVISSERS

    @AXELVISSERS

    Жыл бұрын

    @@eye776 my 3060 is hopefully enough

  • @gronlud

    @gronlud

    Жыл бұрын

    @@eye776 GTX 1080 is kinda old though, it makes sense that you'd need that *at the very least*

  • @eye776

    @eye776

    Жыл бұрын

    @@gronlud The thing is, there were 2 mining booms back-to-back, so a lot of gamers are still stuck on GTX 900, 700 or even older. GTX 1060 3GB was also very popular, but it's essentially a GTX 970. That's why even if GTX 1080 may be old, its performance level is still out of reach for many gamers. If you think about it, RX 6600 is still the only somewhat decent GPU that can be found at a fair price consistently.

  • @ealanosborne
    @ealanosborne Жыл бұрын

    I do appreciate that they went with the name Unreal from the start, since they’re continuing to make aspects that were previously thought unreal…real. 🤯

  • @X3R0D3D

    @X3R0D3D

    Жыл бұрын

    i appreciate it as well. i was a gamer kid in the early 90s and i played unreal games from the very start aboard the Vortex Rikers... right up to the latest tournaments, and now my favorite games are built on the platform they developed! Unreal is ironically the most real contributor to good games for us to play!

  • @mephisto2348

    @mephisto2348

    Жыл бұрын

    I remember picking up my first copy of Unreal, playing a game, and almost immediately diving into the engine. I almost failed CS because I spent an entire year building and testing levels instead of learning autocad, but I was finally able to convince the admins that just as much, if not more, work went into building good levels. It really sparked a lifelong passion, and as you said, they have continued to impress.

  • @uulecrocodile8437
    @uulecrocodile8437 Жыл бұрын

    This is very impressive! How cool this would be for the Flight Simulators. Especially the new water effects.

  • @Netryon
    @Netryon9 ай бұрын

    That just tessellation setting, which was not new in a recent game. 1:25 There was a fallout 46 tree place where I hunted the blood eagles with a lookout and some of these old trees. So nobody will try to mimic that Squadron 42 engine with tools he has. Just turn that option on and have some water heater steam 4:33. Lumen was a simplified PHP framework.

  • @infinity_circuit
    @infinity_circuit Жыл бұрын

    When I got myself a new rig with an RTX card I was surprised how modern games still struggle with HORRIBLE Lod pop-in issues. There is nothing more annoying than objects literally appearing before your eyes. This feature is simply mind blowing. Generating all these objects with dynamic level of detail without any performance drop. WOW. Future games will look amazing.

  • @julius43461

    @julius43461

    Жыл бұрын

    Yeah, it's so surprising and just unreal. Usually something must give when you increase to that level of detail, but this thing even increases performance.

  • @Atixtasy

    @Atixtasy

    Жыл бұрын

    Don't forget it will use less install space for textures, now that it's only 1 texture rather than like 5+ LOD textures used. I can see a space savings of at least a good few gigs up to about 10+ given the game.

  • @0xsergy

    @0xsergy

    Жыл бұрын

    @@Atixtasy i dunno if you have tried to download any of these but that desert landscape is like 130gbs or something crazy. this detail isn't free.

  • @KindNine

    @KindNine

    Жыл бұрын

    @@0xsergy Jesus...why so big?

  • @0xsergy

    @0xsergy

    Жыл бұрын

    @@KindNine maybe its a big map? i didn't download it yet, gotta make room on my full C drive because epic games is installed there... even if the maps are saved on another drive.

  • @terrellcole7633
    @terrellcole7633 Жыл бұрын

    The lod and lighting are impressive beyond words, but expanding from 22km to 88,000,000 is just next level insane!

  • @ArchReverend

    @ArchReverend

    Жыл бұрын

    I nearly choked on my coffee when i saw that. In a single line thats like going from a drive to a friends house in the next city, to half the distance to the sun.

  • @mercior

    @mercior

    Жыл бұрын

    While it seems a huge change in reality it is just a doubling of the precision, eg change the datatype from float to double. Good change but also very easy to do :)

  • @_sky_3123

    @_sky_3123

    Жыл бұрын

    @@mercior I understand what you are saying. But I am not sure term "doubling" is a right choice of word here. Yeah, the presicion went from 7 to 15 decimal places but that is 8 orders of magnitude. Calling that a double because (double the numbers) is interesting way of explaining it. And I kinda like your approach here, nice way of simplifying it in a simple way without going into much detail.

  • @MyMattinthehat

    @MyMattinthehat

    Жыл бұрын

    @@_sky_3123 right, if it was a literal string "doubling" makes sense lol.

  • @mercior

    @mercior

    Жыл бұрын

    @@_sky_3123 I refer to doubling the precision of the datatype, ie going from 4 bytes to 8 bytes, which yes will increase the actual decimal numbers you can store with those bytes by many orders of magnitude. In the actual code you are just swapping that datatype.

  • @itsmesandman
    @itsmesandman Жыл бұрын

    I still remember playing "Unreal Tournament" game by epic Games back in early 2000s, it was an epic game & they've come a long way.. damn i feel old.

  • @ImMohammedAli
    @ImMohammedAli Жыл бұрын

    Just made it so easy to understand.

  • @Potatinized
    @Potatinized Жыл бұрын

    Just FYI for anyone who reads this, Bulk Edit feature can be used to turn on nanite for multiple assets at once. So no need to do it one by one.

  • @pedrohpf1990

    @pedrohpf1990

    Жыл бұрын

    That helped thanks! If someone needs extra steps: select all -> right click -> asset actions -> bulk edit via property matrix

  • @jafizzle95
    @jafizzle95 Жыл бұрын

    It's always the smaller details that make the most drastic leap towards photorealism. Can't wait to see some games that harness 5.1 to it's absolute fullest.

  • @user-ir6to3dp1l

    @user-ir6to3dp1l

    Жыл бұрын

    从阿凡达视频复制黏贴是吧

  • @jafizzle95

    @jafizzle95

    Жыл бұрын

    @@user-ir6to3dp1l No, this was my own original comment. Must've been a coincidence.

  • @Soothingvibes101

    @Soothingvibes101

    Жыл бұрын

    Not until next 10 years

  • @joaolucassantosviegas3334

    @joaolucassantosviegas3334

    Жыл бұрын

    can't wait to 5.2, 5.3, 5.5 and 6.0. If they still in 5.0 and can get all this, think about the next ones. They will get more realistic than my life lol.

  • @gerghghherb880

    @gerghghherb880

    Жыл бұрын

    See you in like 6 years

  • @AshmakerTV
    @AshmakerTV Жыл бұрын

    Epic and Unreal just keeps getting better. This stuff is crazy!

  • @PioneerPauly
    @PioneerPauly Жыл бұрын

    I remember playing first-person shooters where you could always see the snipers in the distance because they stood out amongst the billboards. I'd love to play a game where you can stay hidden no matter the distance 🤔

  • @richiedeadsix
    @richiedeadsix Жыл бұрын

    Holyshit that zoomout on trees was mind blowing. Someone who doesn't understand how this has been done all these years will not be able to appreciate how incredible this is.

  • @AlexSchwartzATV

    @AlexSchwartzATV

    Жыл бұрын

    That's what i was thinking. It's crazy at all to even see another solution for this, especially one that increases fps while looking even better and also saving time?? Jesus

  • @dive2drive314

    @dive2drive314

    Жыл бұрын

    Prety much my biggest issue with games has been the awful pop-in textures of trees.

  • @Mrcobble479

    @Mrcobble479

    Жыл бұрын

    @@AlexSchwartzATV Yeah it's counter intuitive as fuck

  • @jcm2606

    @jcm2606

    Жыл бұрын

    It actually makes sense though, to be fair. Nanite is essentially dynamically selecting the most optimal LOD as far as having polygons map to pixels is concerned (ie it tries to have 1 polygon _roughly_ map to a few pixels), so it's able to optimise the poly count on-the-fly to a significantly better degree than traditional LODs. Essentially imagine if you had an unlimited amount of LODs for your mesh, so that the engine is able to select the best LOD and _only_ the best LOD. That's effectively what Nanite is doing, except on-the-fly.

  • @ZephrusPrime
    @ZephrusPrime Жыл бұрын

    Nanite Foliage is a huge game changer.

  • @deluxo2901

    @deluxo2901

    Жыл бұрын

    Omg this is so cool so now buildings, floiage won't tax the engine as hard as traditional methods have for all these years. Nanite is the biggest gaming tech we have seen in 20 years

  • @HieronymousLex

    @HieronymousLex

    Жыл бұрын

    @@deluxo2901 they’ve been saying these things about the ue5 for a couple years now and I’m not seeing it. Their demos always look incredible but this stuff hasn’t actually made it into real games yet

  • @Skylartk

    @Skylartk

    Жыл бұрын

    @@HieronymousLex Games can take years to develop and UE5 has only been out for around a year IIRC. Along with that , many large game studios use their own engine (Frostbite for Battlefield, RED for CP2077, etc.) and switching to a new engine is a time consuming and labor intensive process that prevents them from working on games and therefore making money.

  • @drthbn

    @drthbn

    Жыл бұрын

    Literally

  • @fugitive6549

    @fugitive6549

    Жыл бұрын

    @@HieronymousLex Do you not know how long AAA games take to develop? And we don't take Ubishit and Activision games as AAA because they are just copy paste of their previous games.

  • @constantinosschinas4503
    @constantinosschinas4503 Жыл бұрын

    It would be outsanding if nanite would control downloaded data too: If object is far away, download only the required polugons and texture resolution, then download the rest in the background.

  • @GlixzE
    @GlixzE Жыл бұрын

    I'm 15 seconds in the video and the way you said "foliage" kills me LMFAO

  • @Protagnst
    @Protagnst Жыл бұрын

    I don't do anything related to game development, but this is EPIC. Even as a game consumer, this is so exciting to see. I can't wait to play on UE 5.1 developed games

  • @MrSaquibk1

    @MrSaquibk1

    Жыл бұрын

    EPIC is the name of a company made an unreal engine.

  • @parkerwinton5661

    @parkerwinton5661

    Жыл бұрын

    yeah what sucks is huge companies take years to switch to new versions of software. AAA games will still be a few years off from using this as they still need to finish projects they're working on.

  • @DavidKnowles0

    @DavidKnowles0

    Жыл бұрын

    @@parkerwinton5661 One thing that will encourage them will be the amount of money that could be saved. Of cause many companies will need to develope their own version of this technology in house and apply it to their own game engines.

  • @stampolaoc
    @stampolaoc Жыл бұрын

    If I was a game dev, im sure this would bring a tear in my eye. this is absolutely incredible.

  • @DJL3G3ND

    @DJL3G3ND

    Жыл бұрын

    that tear may also be for another reason. I learned the hard way that its way too easy to get sucked into game development with high expectations and keep trying to make games that are way beyond your ability. though yes, its really impressive and I wanna see these things used to their full potential

  • @TwistedSisler

    @TwistedSisler

    Жыл бұрын

    While it looks amazing, yes, it's Unreal so implementation will be super convoluted and likely incompatible with other things that are either already implemented into an existing game, or with certain features or details that you deem more important for your game. Unreal Engine is by far the most Unuser-friendly of the public game engines out there which is why a lot of developers, especially indie developers prefer Unity. Plus Unity uses C# scripting which is much more game development-friendly.

  • @TwistedSisler

    @TwistedSisler

    Жыл бұрын

    @@leeroyjenkins0 C# was pushed by Microsoft a couple decades ago to be the go to language for indie game development; so much that Unity adopted it as their scripting language as did several other engines. The language has evolved over time with some updates to the framework specifically having game development in mind. As such, there is so much more support, community help, online courses, references, code snippets, etc for game dev in C# than in C++. C++ is technically faster, but not to any degree noticeable by a human or to any degree that would make any significant difference in your game (if it does then more than what language being used should be considered as to why your performance is bad).

  • @MrWuffels

    @MrWuffels

    Жыл бұрын

    ​@@TwistedSisler Microsofts decision to create C# did not have anything to do with game development. Microsoft created C# because Java creators didn't want Microsoft to make their own version out of it to fit their needs. The main reason for C# is Web development. While C# can be and is used by some engines, it is NOT the primary use for it. Actually, there is no primary use. C# is just an high level language with potential to program nearly everything in a short timespan. Microsoft did never push any update where game development was a specific focus. While engines like unity are using the language as a script language, the Framework behind it (.Net) isn't even used. I'll be more precise later. C# does not have more community help and online courses than C++. Even tho C# has a really large community, C++ is around a much longer time and still has a large community especially in game development. Most game engines still are working with C++ directly or underneath, like Unreal Engine, Frostbite, Cryengine and even Unity engine itself. C++ is faster than C# when both are in their supposed environment. C++ compiles to native code, while C# is compiled to an assembler like language (IL-Code) and is then run in a framework (.NET) to be just-in-time-compiled to native code while runtime. Also C# uses a system called "Garbage Collector", which manages the memory, more specific the object lifetime, of your application. This way the programmer doesn't have to care about memory management most of the time on his own, which leads to less programming errors and easier programming. The performance comparison between C# and C++ is immense. In some cases C# takes the doubled time of C++ for the same task. In most software application this is not noticable for the user, which is true, BUT it would be noticable in performance relying programs like games. HOWEVER, for an engine like Unity this performance comparison isn't necessary true. Unity has two compilers. Mono and IL2CPP. With Mono it also runs with JIT-Compiler and comes with the performance overhead. In this case it runs in a similar environment like .NET from Microsoft. With IL2CPP C# gets transpiled to C++, and then fully compiled to native code, which cut's out the performance overhead, but can reduce compatibility with 3rd party C# libraries. But no matter which one you use, the C# part only matters for backend scripts, which most of the time aren't the performance relevant ones, even tho it's possible to mess it up there. The tricky and technical part is how the engine works, how it renders different things and how it manages the data it get's provided by the backend. And this part of the engine is written in C++.

  • @MrWuffels

    @MrWuffels

    Жыл бұрын

    @@leeroyjenkins0 C# isn't necessary more "game-development-friendly", it's generally more "developer-friendly". It's easier to learn for programmers, and it generally is considered less error-prone, because technical pitfalls are hidden or abstracted away from the developer.

  • @a-aron2276
    @a-aron2276 Жыл бұрын

    Like you can have 4km² of trees rendered in real time and still zoom into a single leaf moving in the wind. Just insane.

  • @Verociity
    @Verociity Жыл бұрын

    This would be a game changer for MSFS2020, the trees are all billboards and add so much demand on the GPU, it would've been so much better with UE5.1

  • @thatguyyoudontknow
    @thatguyyoudontknow Жыл бұрын

    This is insane. As someone that was flabbergasted by 8-bit as a kid, this looks better than real-life. Unbelievable.

  • @thothheartmaat2833

    @thothheartmaat2833

    Жыл бұрын

    Now you never need to go outside to get great graphics ever again...

  • @thatguyyoudontknow

    @thatguyyoudontknow

    Жыл бұрын

    @@thothheartmaat2833 screw reality

  • @dddripz

    @dddripz

    Жыл бұрын

    @@thatguyyoudontknow You should have said Unreal lol

  • @thatguyyoudontknow

    @thatguyyoudontknow

    Жыл бұрын

    @@dddripz I failed you all. Hah

  • @spence6195

    @spence6195

    Жыл бұрын

    VR games are about to be too realistic

  • @DatGuyGLK
    @DatGuyGLK Жыл бұрын

    Oh man thank you so much for showing direct comparisons, everyone showcases the new features but does not compare the before and after

  • @MattSimon1

    @MattSimon1

    Жыл бұрын

    Taking the time to jump into different versions of the engine and loading up scenes is awesome. I logged in just to upvote this video. And I don't even use Unreal (yet).

  • @aceplaysgamesnetwork9566
    @aceplaysgamesnetwork9566 Жыл бұрын

    Omg game changer 2:51 I’m so excited to get to creating some great environments.

  • @vasyapupken
    @vasyapupken Жыл бұрын

    1:08 nanite is used not for displaying "millions of polygons" but for displaying not more polygons than current display pixel count. it's for showing you less not more. the problem with previous engines is they can't do scaling efficiently - if 10000 poly object is far beyond and takes only 2-5 pixels on a screen it's a still 10000 polys to sample. but with nanite in this case it will be reduced to 2-5 triangles only (nanites don't render more than 1 triangle per 1 pixel). 3:14 - that's why you can't "push the limits" of nanites. it's always limited. every single frame is limited in poly count no matter how much high poly objects you shove in a scene. if you render in full-HD it's a 1920x1080 polys max (2million) no matter what.

  • @SafNine
    @SafNine Жыл бұрын

    Reflections and lumen noise were my biggest gripes with 5.0 This update is insane!

  • @thehighguarduk4820
    @thehighguarduk4820 Жыл бұрын

    Fantastic informative video as always, thanks very much.

  • @djkoti74
    @djkoti74 Жыл бұрын

    27 years ago I was writing articles for Nvidia for a driver section when they were compeeting with 3DFX. After watching this clip I conclude that not so much has changed - same chase after lighting, detail, definitely more things stayed the same than they changed.

  • @m31288smilise
    @m31288smilise Жыл бұрын

    The screen space reflections where the state of the art for such a long time in the most games, with the problems that come with it. And now it is a side improvement of UE5.1 to get rid of ALL problems about reflection. This really blows my mind.

  • @Xperto_
    @Xperto_ Жыл бұрын

    Gotta love when someone talks about performance and "gained 5 fps" without showing the fps anywhere on screen or mentioning the overkill hardware they're using.

  • @MMoer

    @MMoer

    Жыл бұрын

    This. Dude is probably using a 3090 or 4090. It remains to be seen how performance will be on console

  • @alepouna
    @alepouna Жыл бұрын

    Can not wait for a reaction/follow up video to the latest tech demo (5.2)

  • @wickeddummy
    @wickeddummy Жыл бұрын

    Yes finally 👍🎉😄 In every game you play that has a big open world with a lot of trees, you would always notice the lod changes. Now this the best thing, looks amazing!

  • @xAnonXoXmysTx
    @xAnonXoXmysTx Жыл бұрын

    Any time i see any unreal updates these days, my jaw just drops, its all just so stunning.

  • @Jeremy
    @Jeremy Жыл бұрын

    Games are already very addicting, so this will be a very interesting direction that I'm keen to see. Games are about to be a whole lot more immersive, that's for sure.

  • @fynkozari9271

    @fynkozari9271

    Жыл бұрын

    Do u like Epicgames?

  • @i-am-the-slime

    @i-am-the-slime

    Жыл бұрын

    I'm so jealous, I haven't gotten addicted to any game since 2003.

  • @fynkozari9271

    @fynkozari9271

    Жыл бұрын

    @@i-am-the-slime why though? What's your hobby?

  • @unbreakablealex2732

    @unbreakablealex2732

    Жыл бұрын

    Actually, the more you play, the less your prone to getting addicted because your starting to notice repetitions in gameplay mechanics and the limits of mainstream or AAA story telling.

  • @brianmeen2158

    @brianmeen2158

    Жыл бұрын

    @@i-am-the-slimesame here. I can’t remember the last video game that actually really drew me in

  • @Alex_Alx
    @Alex_Alx Жыл бұрын

    This is a real improvement!!! Thank you.

  • @giantpickle
    @giantpickle Жыл бұрын

    I'm looking forward to Unreal Engine 5 being used in Airland World!

  • @7kortos7
    @7kortos7 Жыл бұрын

    the LOD and lighting calculation distance are so game changing. could you imagine playing No Man's Sky raytraced and the light is actually coming from a planetary sun??? that's so cool. sub surface refraction is also insane. so important and subtle.

  • @andrewheavenridge7955
    @andrewheavenridge7955 Жыл бұрын

    5:22 The reflection of the room when you look in the glass cupboard is amazing.

  • @Pineapple123Gaming
    @Pineapple123Gaming Жыл бұрын

    I still remember I thought it was crazy that you could kinda see a low texture refection on some cars in GTA V ...

  • @CrispyGFX
    @CrispyGFX Жыл бұрын

    This is so impressive it's actually hard to believe.

  • @jhbk5
    @jhbk5 Жыл бұрын

    The changes to foliage have been on my wishlist since UE5 was first released, and even more so when Quixel started making trees. I'm very excited for this new version

  • @kaboomkp
    @kaboomkp Жыл бұрын

    Great video! I know nothing about game design, engines, textures, programming, or anything like that but your video did an amazing job explaining what Nanite is and what it does without being confusing to people who don’t know what’s happening (like me). Too bad I’m still rocking a 970 so new games aren’t really an option, looking to upgrade soon

  • @linow7074

    @linow7074

    Жыл бұрын

    Black friday is here…

  • @melll_omen
    @melll_omen Жыл бұрын

    love the skill , no time to master it. good job sensei

  • @Chazzvc
    @Chazzvc Жыл бұрын

    my eyes always water when I see Unreal Engine environments. It's better than reality.

  • @GK-jl8jh
    @GK-jl8jh Жыл бұрын

    The nanite foliage is incredible! This update had a lot of other great features as well, I'm personally excited for the UMG MVVM support. So nice, especially since I was about to start working on a new UI system!

  • @stuff3862
    @stuff3862 Жыл бұрын

    I remember watching the trailer for Gran Turismo 7 and being impressed with everything except for the foliage. You could still see tons of flat 2d trees and it was just crazy to me that 20 years later they still couldn't make it work. Its amazing that those days are finally going to be over.

  • @SuperzzDazz
    @SuperzzDazz Жыл бұрын

    I've never heard "cup-board" be enunciated in such a a way 😆 5:15

  • @adibafiq6945
    @adibafiq6945 Жыл бұрын

    this is amazing, BUT, theres only one problem that we often missed, what about the physics? rock physics, water, the way how things move, the way how some objects would react to explosion and more that kind of stuff, because yeah the graphics is amazing, it is something that my 7 yr old me have been dream off, but often so many super realistic looking graphics game, have a pretty dissappointing physics engine thing, idk, i dont know nothing about this stuff, but, i believe that one day, we would have a total destruction capable game, where you can drive a car and then BOOM crashing to a wall,and then brick or concrete starts to fall one by one, btw thank you unreal engine, you guys are awesome ❤

  • @Kartoon_Develop
    @Kartoon_Develop Жыл бұрын

    Thank you brother! Your video about Unreal Engine is one of the reasons i chose to go with unreal, and i learned a LOT from your tutorials. It even got me to a point where i decided to develop a Full ARPG Game my self and i even uploaded a Devlog to record it and help others as you help me. It really as thanks to you, keep doing good and good luck!