Why Nintendo didn't Smashify Steve (and some ways they could have!)

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  • @Curiomatic
    @Curiomatic3 жыл бұрын

    The render has now been uploaded to the Smashified group page on deviantart! It's quite fascinating to see how receptive people are to specific changes and how their individual experience with the Minecraft franchise influences their taste. Very cool to see the different opinions in the comments, even if people don't like certain aspects of our approach.

  • @izzy1349

    @izzy1349

    3 жыл бұрын

    I've been thinking about this and this is my final input. The smash team didn't smashify steve because he already was. Adding characters to smash isn't about changing their colors or adding realistic denim textures, its about recreating their most iconic appearance. While they do that with older characters like terry and megaman, its not the main goal. The main goal is doing them justice, not homogenizing them. The way you animated the sword swing is not iconic to minecraft. It would be like making ryu clap his hands together after a hadouken, it might be a more involved animation but that is just not ryu. That being said i love your channel and you are all amazing artists and i just play way too much minecraft

  • @Curiomatic

    @Curiomatic

    3 жыл бұрын

    @@izzy1349 I would make the case that in older Smash games (especially starting with Melee), staying true to their most iconic appearance was not a primary goal. In Melee and Brawl, many characters were entirely reinvented or given characteristics that aren't really derived from a particular game, such as Yoshi feeling more like an animal, Bowser being much more ferocious, Peach being much more violent, Pit and Ice Climbers looking extremely different from their key art, Zelda and Sheik doing... anything..., Fox and Captain Falcon being outside of a vehicle, etc. Trying to be more faithful to the character is something that really started in Smash 4 and continued into Smash Ultimate, and that's evident with characters like Megaman, Min Min, Steve, Inkling, Ridley, K. Rool, and ESPECIALLY the DLC characters. But even some characters like Duck Hunt, Rosalina & Luma, Palutena, and Pac-man are stretching a bit to have their movesets, and a fair bit of invention or reappropriation is happening to make them work. That being said, I absolutely recognize that the sword animation example isn't really derived from anything in Minecraft. In fact, it's not very appropriate as a move in a lot of ways, as it has too much startup time before the core action of the attack. The function of including that particular animation in the video was more to demonstrate the animation principle, rather than to be a proposal of an actual attack. I think the principle itself could be applied to animations that are based directly on Minecraft actions, which is probably something I should've tried to include in the video.

  • @superromangaming

    @superromangaming

    3 жыл бұрын

    i agree with all of the design changes you made i play minecraft btw

  • @crowmaster9652

    @crowmaster9652

    3 жыл бұрын

    Grinch leaks were right

  • @teenagemutantgeek9102

    @teenagemutantgeek9102

    3 жыл бұрын

    do you plan on doing any more of smashified? i’d love to see more

  • @izzy1349
    @izzy13493 жыл бұрын

    I think steve's lack of traditional animations is part if the charm. It reminds me of the lego movie, the characters in the movie never do anything normal lego cannot. I think there is a charm to extremely limited articulation Edit: i know the lego movie overextends limbs sometimes, there is a difference between doing it every once in a while and making all of Steve's animations jiggle

  • @ItsRetroPlanet

    @ItsRetroPlanet

    3 жыл бұрын

    It's why I love Mr game and watch and his inclusion in smash. The lack of smooth animations make him stand out in a good way, and that it feels like a smooth transition in a different way.

  • @gulfgiggleanimations4472

    @gulfgiggleanimations4472

    3 жыл бұрын

    I feel like omni hit a nice middle ground. I love LEGO movie too, but they also break a few restrictions of actual LEGO, such as how their arms move from the shoulder joints in more ways than just the rotation that is impossible to do with actual LEGO mini figures.

  • @skyletoft

    @skyletoft

    3 жыл бұрын

    "Never" The LEGO movie breaks those rules just like Omni bends Steve's arms here, just to a slightly lesser extent

  • @izzy1349

    @izzy1349

    3 жыл бұрын

    @@skyletoft the "lesser extent" is everything here. Omni made the joints very slightly rubbery to fit the aesthetic of smash more. Whenever the lego movie overextened a piece it was a last resort to achieve a goal. Dont get me wrong i love omnis work but I don't agree with changing his animations at all. The animation of him swinging the sword just felt wrong to me

  • @Curiomatic

    @Curiomatic

    3 жыл бұрын

    Andrew and I were talking about it and we have a theory that, generally speaking, people who don’t actually play Minecraft are far more receptive to changes in how he is animated compared to the original game. I love the animations made for Minecraft Dungeons, for example. I think both the original and dungeons have their charm, and the way he’s animated in smash is certainly valid. There’s no arguing otherwise. =P ~Omni

  • @ChristopherMoom
    @ChristopherMoom3 жыл бұрын

    There is a parallel universe out there where Steve in Smash looked like the Minecraft people in *_Minecraft Story Mode_* Sounds like a fate worse than death honestly

  • @inarjollyhound

    @inarjollyhound

    3 жыл бұрын

    I actually really like the style of Minecraft Story Mode, but admittedly, it *really* doesn’t suit Steve.

  • @thekeyandthegate4093

    @thekeyandthegate4093

    3 жыл бұрын

    The characters in story mode look wrong when they emote. It never appealed to me in the slightest, so I'm glad they stuck with the original style.

  • @trash_lol

    @trash_lol

    3 жыл бұрын

    o . o [ ooooo]

  • @TrentonDoesStuff.

    @TrentonDoesStuff.

    3 жыл бұрын

    correct

  • @waffluuz2676

    @waffluuz2676

    3 жыл бұрын

    there is a parallel universe where... *grotesque steve*

  • @MegaJohnization
    @MegaJohnization3 жыл бұрын

    I feel like the out of place nature of Steve in Smash was 100% intentional and capitalized on. The trailer has that long, awkward pause with him and Mario for good reason. They knew it looked odd and played on it.

  • @poptart9162

    @poptart9162

    3 жыл бұрын

    I think they did an excellent job in this sense with how Steve looks on the banner. To this day he still looks photoshopped in and I love that they capitalized on it so much, adds an extra level of humor and charm to his inclusion.

  • @TheSsbcandidates

    @TheSsbcandidates

    2 жыл бұрын

    "capitalized on." True, to sell him out.

  • @h-Films

    @h-Films

    2 жыл бұрын

    yeah but i hate it

  • @GetMadz
    @GetMadz3 жыл бұрын

    The subtly works super well - fantastic job!!!

  • @hubadubatron1045

    @hubadubatron1045

    3 жыл бұрын

    Would Curt say otherwise?

  • @cumsoak

    @cumsoak

    3 жыл бұрын

    Subtlety

  • @JustChill0927

    @JustChill0927

    3 жыл бұрын

    Exactly

  • @SurfRaichu

    @SurfRaichu

    3 жыл бұрын

    KZreadr did mistake?! whaaaaat???!!

  • @guillaumechau6082

    @guillaumechau6082

    3 жыл бұрын

    Did not expect you here, but its cool you are!

  • @puffcap_
    @puffcap_3 жыл бұрын

    Wow I've been on the "Keep steve awkward" side but these subtle changes are actually PERFECT as a way to solidify this iteration of steve as SMASH Steve and not just java steve. This is something I didnt think would even be possible

  • @iceburger3933

    @iceburger3933

    3 жыл бұрын

    seriously! although I think they kept it the way they did for his aspect of being a more "funny" character, like g&w

  • @IdaeChop

    @IdaeChop

    3 жыл бұрын

    hehe bevel go swoosh

  • @spikerthedragonbear

    @spikerthedragonbear

    3 жыл бұрын

    @@IdaeChop Every block on every render of Minecraft earth does have a small "unnoticeable" bevel

  • @PanduDraws

    @PanduDraws

    Ай бұрын

    Isnt this just bedrock steve basically

  • @Yahiamice
    @Yahiamice3 жыл бұрын

    I like this steve :)

  • @caleb_artzs2533

    @caleb_artzs2533

    3 жыл бұрын

    Heavy next

  • @blank7008

    @blank7008

    3 жыл бұрын

    Yes

  • @G46s

    @G46s

    3 жыл бұрын

    @@caleb_artzs2533 not a lot of people know tf2 but I seriously hope he gets in

  • @chasesigler9885

    @chasesigler9885

    3 жыл бұрын

    @@G46s it has to be a Japanese game or a world wide phenomenon

  • @Flamme-Sanabi

    @Flamme-Sanabi

    3 жыл бұрын

    @@caleb_artzs2533 a pistol is one thing... A minigun which costs several hundred thousand dollars just to fire it for 12 seconds is another thing.

  • @darkychao
    @darkychao3 жыл бұрын

    it almost makes too much sense to base Smash character's design off of toys, since, in-canon Smash characters literally are animated toys/figurines/trophies.

  • @orangegouice

    @orangegouice

    3 жыл бұрын

    not in ultimate :^)

  • @darkychao

    @darkychao

    3 жыл бұрын

    they're still trophies in ultimate, in world of light there's a scene of Galeem creating copies of fighter trophies and then using spirits to control them

  • @megamillion5852

    @megamillion5852

    3 жыл бұрын

    @Some characters aren't allowed "Trophies" are how we see them as still, unmoving objects in our collection. They've basically always been toys to life figures, but now the connection can be properly made with amiibo. Now are still figures toys? Well, yeah. Regardless of articulation, kids will smash together plastic.

  • @jaybutnotjay

    @jaybutnotjay

    3 жыл бұрын

    ok

  • @Val-xj1wy

    @Val-xj1wy

    3 жыл бұрын

    They aren’t trophies tho, those aren’t fighter trophies, that are the characters tied up

  • @TheMornal
    @TheMornal3 жыл бұрын

    Should've opened with "in case you've been living under a block"

  • @0xC2

    @0xC2

    3 жыл бұрын

    *bedrock

  • @cti23gy46
    @cti23gy463 жыл бұрын

    You know, They did technically "Smashify" him. Did you notice? Steve's design is based on the original game rather than the updated version of Steve's design that was made after the "Alex" Skin was added. (This is most apparent with his mouth shape)

  • @twours

    @twours

    3 жыл бұрын

    Actually, its a beard, they removed it with the "Oof" sound to make it more gender neutral and stuff

  • @Beansman-gp3ws

    @Beansman-gp3ws

    3 жыл бұрын

    Nope, Steve's beard was removed super early on, well under a year into development. I wouldn't consider that "smashifying" him, since it's literally just an older texture from Minecraft itself.

  • @savien6401

    @savien6401

    3 жыл бұрын

    I'm glad someone notices that, in bedrock my guy shaved his awesome beard 😭

  • @savien6401

    @savien6401

    3 жыл бұрын

    @@twours also I don't think it was removed to be more gender neutral, I may be wrong but in case Steve still looked male

  • @Lil_Ms_Dipst

    @Lil_Ms_Dipst

    3 жыл бұрын

    Steve got his beard shaved since people thought it was a smile.

  • @chidubemmo
    @chidubemmo3 жыл бұрын

    They dont wanted to risk to make an "Official" Grotesque Steve

  • @opokerface

    @opokerface

    3 жыл бұрын

    Just like that

  • @mixandjam
    @mixandjam3 жыл бұрын

    That actually looks pretty amazing!! Great job!!

  • @JustChill0927

    @JustChill0927

    3 жыл бұрын

    Agreed

  • @sfc0450
    @sfc04503 жыл бұрын

    The upside of his model being flat is that someone was able to mod in the ability to use your own Minecraft skin, so it doesn't conflict with any of them visually.

  • @SlamBolts
    @SlamBolts3 жыл бұрын

    When I first saw the model I thought "Oh, it looks just like the toys, that's kinda cute!" and then you mentioned the toys! It's a pretty awesome interpretation, but I'm in love with the idea of Steve being like Mr. G&W, and staying true to Minecraft's aesthetic

  • @clover266

    @clover266

    3 жыл бұрын

    Yeah

  • @CharacterDesignForge
    @CharacterDesignForge3 жыл бұрын

    Fantastic!! Really well done. Would have loved to see this implemented, would still work well in the Amiibo.

  • @leontriestomeme9712

    @leontriestomeme9712

    3 жыл бұрын

    Hi

  • @kaexewires7531

    @kaexewires7531

    3 жыл бұрын

    i absolutely agree! :)

  • @sudo746

    @sudo746

    3 жыл бұрын

    haha, forgot he'll get an amiibo

  • @PenguinLotion522
    @PenguinLotion5223 жыл бұрын

    I prefer how you made steve look visually, but i do prefer the classic animations or something somewhere between that and yours also i really love the blinking and looking to the side, its such a small thing to think about but i really really like it

  • @MrWarners14
    @MrWarners143 жыл бұрын

    Your interpretation looks pretty neat but I still feel like the stilted awkwardness of the final design is cute and charming. I’ve always hated the Grotesque Steve meme so when the “real” Steve showed up in all his awkward glory, I screamed with joy.

  • @dmod3350

    @dmod3350

    3 жыл бұрын

    Grotesque Steve made me squirm and cringe whenever I saw him he’s the worst

  • @tantejunko

    @tantejunko

    3 жыл бұрын

    oh god not that kind of steve 4chan why

  • @joobtheboob

    @joobtheboob

    3 жыл бұрын

    I love how hideous grotesque steve is because it's fun to say how crappy it looks but if that model ever became the official steve model I'd probably cry ngl

  • @amino-acid

    @amino-acid

    3 жыл бұрын

    I fucking cry whenever I see him

  • @magicschoolbuscarlos

    @magicschoolbuscarlos

    2 жыл бұрын

    I love Grotesque Steve and they should've made him official.

  • @Lexicon865
    @Lexicon8653 жыл бұрын

    While not to the same extent, I feel like they've already "Smashified" Steve. Though the character looks very faithful to Minecraft, they somehow still look slightly more polished than how they are in the original Minecraft game. I can't quite put my finger on it, but there's something about the Minecraft content in Smash that, when put to a side-by-side comparison next to a screenshot from the actual Minecraft game, does not look completely 1:1, but rather only 98% similar at most. I dunno Kind of glad they made Steve more faithful to Minecraft. These very very subtle tweaks are enough to have Steve fit in well, while still standing out compared to the other characters. He sticks out, but not quite like a sore thumb, as I imagined.

  • @Lexicon865

    @Lexicon865

    3 жыл бұрын

    @@user-tzzglsstle585e38 The lighting is different, but the model itself also seems kinda different too. And no, I don't mean Steve having a beard but...I dunno

  • @sfc0450

    @sfc0450

    3 жыл бұрын

    You think maybe the blinking might be part of why he feels slightly different?

  • @employee4272

    @employee4272

    3 жыл бұрын

    @@sfc0450 i mean... he blinks now in bedrock edition.

  • @Crackers0106

    @Crackers0106

    3 жыл бұрын

    On the texture, all the faces don't have the contrast that the original texture has, like on some of the inside textures of the arms

  • @corellioncrusaderproductio4679

    @corellioncrusaderproductio4679

    3 жыл бұрын

    Agreed, but then again, he isn't a port, he's a recreation. That will create these slight differences in the rythm of his movement. Take a look at the minecraft stage, and observe the mobs in the background. They move completely differently in smash, than they do in minecraft. Not to mention, the speed of the leg movement versus the distance travelled is not equal to minecraft, either. It's mostly apparent with the skeleton in the minecraft stage.

  • @DelightfulJay
    @DelightfulJay3 жыл бұрын

    on the one hand I am really glad they kept the original style of Minecraft when putting Steve in Smash on the other god *damn* your design looks clean, like man that looks good

  • @malikmalikmalikmalikma

    @malikmalikmalikmalikma

    3 жыл бұрын

    I really like the design he made, but it just doesn't feel alright The character is too bright and the animation is so expressive it makes it stop feeling like minecraft Im happy they kept him like he was originally

  • @apae225
    @apae2253 жыл бұрын

    I love your version! It made me realize that the current Steve in SSBU seems to lack life in a way. Especially when you look at the eyes of your render, he looks like he's "aware" of his new environment. When he looks to his left and right, and blinks, it's as though he's paying attention to the other fighters. Honestly, just adding that to the SSBU version would lend him some more cohesion with the game and other characters. Idk about the animations though, I think the "awkward" and "stiff" ones in SSBU are important to Steve's identity.

  • @GardenGD
    @GardenGD3 жыл бұрын

    This looks really good, however, as you said, it comes with some trade-offs. I think, as someone who has played minecraft a lot, that this render goes slightly towards the point of not representing Minecraft as a game anymore. What I mean by this, is that this render in particular looks like a toy, and specially because of the shading it looks really plastic-like.

  • @shudheshvelusamy7644

    @shudheshvelusamy7644

    3 жыл бұрын

    Yeah, why does he look so shiny?

  • @h-Films

    @h-Films

    2 жыл бұрын

    that's what i llove about it

  • @wumpus976

    @wumpus976

    2 жыл бұрын

    Considering Minecraft’s promotional art and videos always use more simplistic textures, having Steve shown in a way like that seems like a nice reference.

  • @nathanlasart226
    @nathanlasart2263 жыл бұрын

    Looking at characters like Mega Man and the Belmonts who were "Smashified", they were done in a way that reflected their original box and manual art, and animated almost exactly like their original sprites. So Mega Man is designed to look like a more detailed version of Inafune's original art, but animated with the same derpy expressions and twitchy foot of the in-game sprite. Similarly Simon has a slightly updated barbarian look from the box art, but things like his awkward strut and delayed whip remain intact. Applying this "honor the intended artstyle/recreate the animations" design philosophy results in the largely unchanged Steve we have today. As the pixel art is the intended artstyle, and (like Simon and Mega Man) his animations were literalistically recreated for Smash, as stiff as they are. That isn't to say that something like what's presented here couldn't work or wouldn't meet those criteria. I'm just saying that not Smashifying Steve is an equally valid way to Smashify Sreve.

  • @wumpus976

    @wumpus976

    2 жыл бұрын

    That reminds me, do you ever wonder what would’ve happened if we got Mega Man more in-line with how he appears outside of the original games? Less awkward animations, actual voice lines, stuff like that. I just think that could be a decent mod.

  • @camb8332
    @camb83323 жыл бұрын

    I'm surprised that they didn't do something like this for the model. This particular render looks like it would work well in a world with the Minecraft RTX lighting systems and shading. I think that would have looked very pretty, though I'm not sure that the Switch could handle a level that simulates the real-time ray tracing found in Minecraft RTX. As a dev, however, I can totally understand why they would take the art style almost exactly from the standard game and use his moveset to express any complexity

  • @cheatsykoopa98
    @cheatsykoopa983 жыл бұрын

    I just wish they would give him the artstyle of the update trailers. steve and alex look super expressive there and they dont exactly break the artstyle there

  • @nicosalsa21
    @nicosalsa213 жыл бұрын

    “I’ve never played Minecraft myself” really, that surprising since it’s been super big, even my parents have played Minecraft once or twice and they never play video games

  • @arnauddegos8582
    @arnauddegos85823 жыл бұрын

    i just love how they animated him in smash, with the whole tumbling down animation too. I just wish they gave him like, rim light. The kind you find on mario when on battlefield

  • @SpennyEcks
    @SpennyEcks3 жыл бұрын

    A very non-intrusive way to dress up the aesthetic. Feel like If they had gone this route, the reception would've mostly remained the same for veteran Minecraft fans while still adding in something subtle that would appeal to us animation/rendering nerds lol In other words, it's perfect

  • @ffttossenz
    @ffttossenz3 жыл бұрын

    this looks amazing! i love it. the idea of making his limbs bendy to aid in animation is so interesting. i love that sword swing animation. I think his hair is too shiny personally but idk how lighting works. definitely a fantastic analysis on the design decisions of steve in smash and how they can be implemented in an alternative way

  • @zackrose6261

    @zackrose6261

    3 жыл бұрын

    His limbs being bending is off putting as hell. He isn't supposed to bend.

  • @ffttossenz

    @ffttossenz

    3 жыл бұрын

    @@zackrose6261 in the video it’s the equivalent of a smear frame tho. It doesn’t feel like it’s bending when u see the animation play

  • @KnightsDisillusion
    @KnightsDisillusion3 жыл бұрын

    I'm glad they didn't smashify him. It just wouldn't feel like Minecraft if they updated his animations and model. Edit: I'm not the biggest fan of the attack animation, it's a bit too detailed and smooth BUT! Overall what you guys have made is really sick. It's a fantastic blend of Smash & Minecrafts art styles.

  • @paulwebb2078

    @paulwebb2078

    3 жыл бұрын

    Someone should mod this model into the game and see how that looks.

  • @DualSaga184

    @DualSaga184

    3 жыл бұрын

    It shouldn't feel just like Minecraft, it should feel like smash. Of course there's a such thing as going too far, but trying to make character fit the smash style better is worth losing some of their original design over.

  • @yooooooooooooooo696

    @yooooooooooooooo696

    3 жыл бұрын

    @@DualSaga184 I disagree just cause game and watch. If steve got changed it would just feel weird. Any change makes it feel less steve like just cause its iconic.

  • @quazar3640

    @quazar3640

    3 жыл бұрын

    @@yooooooooooooooo696 game and watch actually had a lot of thought put into him animation wise, so that he fit smash.

  • @professornova1236

    @professornova1236

    3 жыл бұрын

    @@yooooooooooooooo696 they don't have to change his move set. I'd love it if Steve had this design as his character portrait. He looks polished, but not to the point where he clashes with the roster

  • @Sdat_online
    @Sdat_online3 жыл бұрын

    I feel that your interpretation holds many values of the original game true while being far less jarring. Steve currently feels really out of place in animations and renders and I felt all of your ideas were great solutions to that!

  • @abandoned__
    @abandoned__3 жыл бұрын

    I love your vision, and I feel like the subtle additions would've been fun!

  • @Irish_Enderman
    @Irish_Enderman3 жыл бұрын

    He's perfect there's NO REASON to change his animation

  • @andybilyak
    @andybilyak3 жыл бұрын

    I personally believe that this is the definitive steve design that should've been implemented in smash ultimate. Amazing job!!

  • @solarprogeny6736
    @solarprogeny67363 жыл бұрын

    His eye movement is the cutest thing in your rendition! Definitely would have welcomed it warmly had it been official, though going full original model was a very good idea

  • @aloeTevi
    @aloeTevi3 жыл бұрын

    This is EXACTLY what I thought they would do for Steve's design, EXACTLY THIS.

  • @JasNeo13
    @JasNeo133 жыл бұрын

    So apparently that's a beard on Steve and not a big, goofy smile. I can't see it

  • @mr.mcklockwork3828

    @mr.mcklockwork3828

    3 жыл бұрын

    Think of the square in the middle as a lip

  • @CookieCutter07
    @CookieCutter073 жыл бұрын

    I was just about to say that he looks like the toys when you talked about his inspiration from them!

  • @BobBulb
    @BobBulb3 жыл бұрын

    I really like this, it brings just enough of a dynamic feel to the character without abandoning the core aesthetic of the original game. OG Steve is iconic and I do like the rigid movements, but I was hoping for a bit more experimentation on the visual/animation side

  • @Chido_Agent
    @Chido_Agent3 жыл бұрын

    I actually really like how you made him look like a toy; reminds me of ROB.

  • @13.7BYITM

    @13.7BYITM

    3 жыл бұрын

    Expect rob is more detail in smash than his real life counterpart

  • @carstealer

    @carstealer

    3 жыл бұрын

    ngl he kinda cute

  • @Nmac-
    @Nmac-3 жыл бұрын

    Too be honest. Any form of Steve bending his Arms would just be cursed. unless it's a youtube animation. I think it would be better just too stay true to the original Animations

  • @hownot2junk803
    @hownot2junk8033 жыл бұрын

    Eh, something looks a bit off about the animations to me. The design is great but there's something about how the model moves that makes it a tad bit too... flexible? I'm not entirely sure what to call it. The limbs don't look like they attach properly to the torso, which further skews the movements and makes them look like they're almost floating around the torso, but not at the same time. I'm unsure how to describe it best, but it feels like it has too much extra range of motion than it should. But that's just my opinion that'll most likely be washed away under the hundreds of comments as soon as I post this lmao

  • @imahumanbeing3446
    @imahumanbeing34463 жыл бұрын

    As much as I love how funny Steve looks, it legitimately feels like a fan made it instead of a smashification. But to be fair I wouldn't know either, and what you've done doesn't sit too right with me- but it could just be me thinking about how steve is now and just comparing your interpretation with it.

  • @juaneste4640

    @juaneste4640

    3 жыл бұрын

    I honestly I do not like the 'plastic' look to this model, while I get and like the idea of being based off the toys, it wouldn't been like the 'true' Minecraft experience (but you gotta admit that his moveset really has a lot resemblace to the original game that it came from), and I know Mario and others have received quite the detail in their models, but I mean, look at Mr. Game and Watch, he's always been like that since Melee.

  • @zackrose6261

    @zackrose6261

    3 жыл бұрын

    I mean, it technically is fan made, Sakurai is clearly a minecraft fan.

  • @DamiaBerry
    @DamiaBerry3 жыл бұрын

    This is actually the best fan representation. It's so smooth and the bending limbs are subtle enough to where you actually don't notice it unless slowed down.

  • @TrikeMan115
    @TrikeMan1153 жыл бұрын

    honestly this is my favorite rendition of any Minecraft character or model. the eye movement gives it so much liveliness while maintaining a “pixel” feeling. Love it

  • @freshgarbage1492
    @freshgarbage14923 жыл бұрын

    This is really cool as well! If we ever get a new smash game and steve is back, I wouldn't mind him getting an overhaul like this in the same vein as G&W in Ultimate!

  • @exetone
    @exetone3 жыл бұрын

    I think keeping the model 1 to 1 is perfect for steve, but it's weird he doesn't have the back lighting every other character has. It makes him fit in on his own stage but it looks strange everywhere else

  • @mateofamate1387
    @mateofamate13873 жыл бұрын

    I actually really love both the smash way and the toyish look you made, It's like a balance between authenticity and Smash except I really like both ends of the spectrum, so it's like, renders look good no matter what.

  • @spyver9922
    @spyver99223 жыл бұрын

    Amazing video as always and Love how much detail you put into this video and the smashification of Steve. This is easily your best Smashify yet, its great that you are still continuing these and still enjoy doing them

  • @ToddM_arts
    @ToddM_arts3 жыл бұрын

    3:45 Eyyyyy, my tweet made it in! Nice!

  • @vilcsith
    @vilcsith3 жыл бұрын

    Amazing! I'd change one thing though, Steve is supposed to represent a "human", even though the idea of a cube-based human being is weird. I'd make his shoulders and legs "more attached" - the beveled legs look too figure-like for my tastes. In the original game, there is no "disconnect" between the torso and the leg, and I'd keep that as is. Still, it looks absolutely amazing!

  • @STOPMOTIONNATION101
    @STOPMOTIONNATION1013 жыл бұрын

    I adore how this version of Steve looks! I definitely can appreciate how absurd and out of place Steve looks in Smash Ultimate, but if they were to bring Steve back in a future Smash game, I'd want him to look like this so he fits better with the rest of the cast

  • @chuckolator1859
    @chuckolator18593 жыл бұрын

    You actually did a super good job on this, for real. Thank you for this because it's not only cool to look at, but it's a really great lesson in stylistic techniques. Showing how a blocky cube man can look different with such subtle choices is a really great way to expand one's outlook on visual design.

  • @trainershade1937
    @trainershade19373 жыл бұрын

    Honestly, I would definitely have preferred a style more like this. However, if I were to truly go off of preference, he wouldn't have been a standalone character to begin with. But seeing as he IS and there's no changing that fact, I may as well criticize how he (they) were introduced.

  • @dsquare3033
    @dsquare30333 жыл бұрын

    This looks so good I love the Subtle changes you made, I would of rather had this version by a mile but I understand why Nintendo did what they did, I’m sure they’re more people that would be upset he got changed then people that want it changed.And can you please do Dante for smashified.

  • @martinhodges572
    @martinhodges5723 жыл бұрын

    "I don't play Minecraft, but I have played with Mattel, I'm clearly the most qualified to redesign a gaming icon."

  • @bukachell
    @bukachell3 жыл бұрын

    I think your redesign looks incredible for how subtle it is! Although minor nitpick is the back of the arm is the wrong texture, it's using the same texture as the front of the arm

  • @ShyShyTAS
    @ShyShyTAS3 жыл бұрын

    _They did, it's called Grotesque Steve._

  • @HulluHapua

    @HulluHapua

    3 жыл бұрын

    But that disgusting crap doesn't even fit in the artstyle of Minecraft at all.

  • @Trimint123

    @Trimint123

    3 жыл бұрын

    @@HulluHapua She was joking. Lmao But yeah, you right about that. Also, it's disgusting looking.

  • @slippie5585
    @slippie55853 жыл бұрын

    i love your adaptation but at least we didn't end up with the story mode style.

  • @PentaCrab
    @PentaCrab3 жыл бұрын

    Really like this change! It perfectly manages to make his movements feel more natural without losing grip of his overall aesthetic charm.

  • @dominicgraham6101
    @dominicgraham61013 жыл бұрын

    I've been playing minecraft for quite awhile and your Steve looks fantastic! Honestly, I wish more fan animations did their player models like you did, it looks so good!

  • @jazzminrice
    @jazzminrice3 жыл бұрын

    Those who commented first haven’t watched the video, this is way better than what I would’ve imagined Kinda wish his smashified version was the one we got but that’s just preference as Steve is still Steve lol

  • @xSuperFryx
    @xSuperFryx3 жыл бұрын

    I thought I was going to disagree with your interpretation but I actually really love it. I’m extremely happy with what we got it, but I do love your idea here 😀

  • @falconfrodo2907
    @falconfrodo29073 жыл бұрын

    Your version fits perfectly in smash, it's almost exactly what I imagined a smashified steve in smash. It keeps the characters charm and still looks out of place (in a good way), and at the same time it goes better with the art style of smash. Nice one!

  • @NF_Reviews
    @NF_Reviews3 жыл бұрын

    Nah, this is what Steve should've been like I'm not part of the community either, but I feel a big thing was taken away from them not "Smashifying" Steve, and I'm glad someone like you was able to bring this to life.

  • @TheChosenPrime
    @TheChosenPrime3 жыл бұрын

    You can’t Smashify me

  • @aidenpomeroy1848
    @aidenpomeroy18483 жыл бұрын

    I disagree on the choice to apply squash and stretch and bends to the animations, but I do think the model is much closer to the smash brothers art style. I’m glad to see you guys uploading again :)

  • @TSMSnation
    @TSMSnation2 жыл бұрын

    man, its only been little over a year, and I already understand so much more of this, after delving on this journey of learning all this stuff.

  • @zaden9009
    @zaden90093 жыл бұрын

    Your work is always pleasing to my eyes, it always seems like Smash renders from an alternate universe. Please continue. I really like your work.

  • @CG64Mushro0m
    @CG64Mushro0m3 жыл бұрын

    0:12 no one is talking about how he is right next to sonic

  • @hot_shot5857

    @hot_shot5857

    3 жыл бұрын

    he started steve's career thats why

  • @toanuva6178
    @toanuva61783 жыл бұрын

    Random request for a character, but I think it would be fun to see how John Morris from Castlevania Bloodlines would’ve looked in smash if he was chosen as Simon’s echo over Richter

  • @gt-terry483

    @gt-terry483

    3 жыл бұрын

    Richter is a better option, I only say this because Richter is one of the only other belmonts with more attack animations than just the whip forward and anything else every other belmont can do.

  • @toanuva6178

    @toanuva6178

    3 жыл бұрын

    @@gt-terry483 True, I do like to think they barrowed their ability to latch onto ledges from him, as while Simon could latch onto certain objects in the levels, John could swing from any ceiling. (I'm probably wrong though) + If he did get in, it would've been cool if they swapped out the boomerang for the Blade Boomerang from that game

  • @gt-terry483

    @gt-terry483

    3 жыл бұрын

    @@toanuva6178 I can definitely agree with the blade boomerang! I just wish they gave Richter his roundhouse kick so he could atleast have another move that isn't whip related that's different from Simon's

  • @magebagel6700
    @magebagel67003 жыл бұрын

    Honestly, the way you designed steve, having light reflect a bit, and having the corners beveled, it looked like he was made out of paper, and it really brought out a new style that complimented what was already there, while also bringing in new interesting details. I kinda liked it :)

  • @lukelcs8934
    @lukelcs89343 жыл бұрын

    I love your version, it looks awesome. Honestly, I initially thought it was fake, because it looked too much like his original design. It kinda clashed, however, your point with Mr. Game and Watch was really good, and I think it definitely has it's own fun kind of charm that makes it unique, but at the same time, I think using a model more like this would be freaking awesome! Seriously, this model looks great, and the expressions and animations are excellent! Never seen your channel before, but this is worth a sub in an of itself. Great job man! Keep it up!

  • @smellthel
    @smellthel3 жыл бұрын

    Back in my day this was just a meme

  • @SensesEU
    @SensesEU3 жыл бұрын

    Thats one GLOSSY boy

  • @Geneolgia
    @Geneolgia2 жыл бұрын

    This is an amazing take on Steve both visually and animation-wise, just the eye movement and less contrived animation are very charming, also basing his aesthetic on the official toys goes along well with the idea that Smash characters are toys or figurines. In the end i could take a mix of your visuals with his stiff Smash animations because i like to play my characters as they do in their games (looking at you Wario).

  • @traelcutter5934
    @traelcutter59343 жыл бұрын

    I want to see more animations with this render you've made! It actually looks really good and I'd wanna see a moveset with this

  • @DissedRedEngie
    @DissedRedEngie3 жыл бұрын

    Steve actually looking around is pretty cursed, ngl.

  • @intz8158

    @intz8158

    3 жыл бұрын

    Its cute tho

  • @icicleditor
    @icicleditor3 жыл бұрын

    Your Steve is absolutely adorable.

  • @PowerSergi0
    @PowerSergi03 жыл бұрын

    I love it man. Exactly what I had hoped for and now I’m mad it’s not in the game. Well done!!!

  • @turpinator
    @turpinator3 жыл бұрын

    Wow, you really nailed what you had in mind, I really like it. Basically you're letting the area around Steve inform the effect on him rather than changing the design at all.

  • @MrSTVR
    @MrSTVR3 жыл бұрын

    Would have preferred some more expressive presence like this at the least. Game and Watch paid homage to traits of those old LCD games, but he doesn't look like a 1:1 graphical translation of them. Smash (post 64) has always made the effort to bring characters to a vibrant new life no matter how old or technically limited the source material, so I was really disappointed they visually did practically nothing to a character from a game about creativity that's always been somewhat infamous for having ugly graphics.

  • @TheRealGuywithoutaMustache
    @TheRealGuywithoutaMustache3 жыл бұрын

    Steve as a character is really iconic and giving him a visual upgrade would've been a little unecessary.

  • @RockyTheThird

    @RockyTheThird

    3 жыл бұрын

    Eh I just want different renders

  • @Szczurzyslawa
    @Szczurzyslawa3 жыл бұрын

    You did an amazing job, the subtlety you're talking about works just perfect! ♥

  • @JJokerDude
    @JJokerDude3 жыл бұрын

    i really enjoyed how awkwardly accurate Sakurai's version is, but yours fits in a lot better with the other characters' models. you could even leave Minecraft World as it is, plop this Steve model in, and it would still feel like a good fit. very nicely done, as always!

  • @napalmblaziken
    @napalmblaziken3 жыл бұрын

    My issue with the way Steve moves is that it feels like all of his attacks are frame zero, so he basically outspeeds everything you do. I wish they gave him this, so it would feel more balanced.

  • @jolkert_

    @jolkert_

    3 жыл бұрын

    Just adding this model would change nothing about the game balance

  • @tootietooter5984

    @tootietooter5984

    3 жыл бұрын

    @@jolkert_ They're talking about Omni's animation example.

  • @conorneligan7694
    @conorneligan76943 жыл бұрын

    What you did with Steve is what I thought they would do with him... and I'm glad they didn't. It just looks off to me tbh.

  • @kylelabriola4237
    @kylelabriola42373 жыл бұрын

    Amazing video, and really amazing Steve model! I love what you did, and I wish Minecraft Story mode looked more like what you did. In the end I think I enjoy the decision that Sakurai made, because it adds to this surreal factor [similar to having Mr. Game and Watch animated how he is] of the massive crossover. But I would've been really satisfied if they had gone with your approach as well!

  • @thetechw1z
    @thetechw1z3 жыл бұрын

    I like this version of Steve - it’s reminiscent of Minecraft’s later update trailers (Nether Update for example) in that it strikes a balance between still being familiar and having delicious fluid motion. You really outdid yourself on this one!

  • @maverickREAL
    @maverickREAL3 жыл бұрын

    This looks so garish, Minecraft characters should stay the way they are.

  • @blazingtrs6348

    @blazingtrs6348

    3 жыл бұрын

    This one looks like a toy

  • @MidoseitoAkage

    @MidoseitoAkage

    3 жыл бұрын

    Pac-man looks like a toy too. So I am okay with the look of Steve.

  • @AlienoidNovace
    @AlienoidNovace3 жыл бұрын

    I'm blown away by how well this works, love it to pieces!!! Especially love that the render is in, you know. A pose.

  • @gregosaurusgames
    @gregosaurusgames3 жыл бұрын

    I like this so much better than the basic render we got, and the overall art style I like much better. Great job!

  • @miacasual1263
    @miacasual12633 жыл бұрын

    wow, really really well done. The subtlety and restraint really paid off in these renders and I appreciate how your thought process is easy to follow. It always rubbed me the wrong way seeing fluid animations of minecraft. People can animate however they want of course, but I'm glad they decided to keep the rigidity in smash. The only thing that feels kind of weird to me in your render is how... shiny he is. Maybe it's just because I'm used to the way smash does it, but it kinda catches me off guard lol

  • @PkmnRayhak
    @PkmnRayhak3 жыл бұрын

    This design is the best, this is actually how I pictured him on my mind but I couldn't ever explain it. big props!

  • @vegetable1495
    @vegetable14953 жыл бұрын

    I think the authenticity of Steve’s animations in Smash are really charming, especially if you really like Minecraft.

  • @MrBolioman
    @MrBolioman3 жыл бұрын

    Nice work, with little details you made an iconic character has a new life! I´m glad they went with the original design, but I can appreciate how pretty this rendition look like!

  • @MrBolioman

    @MrBolioman

    3 жыл бұрын

    Follow up question! are Chrono and Steve gonna be on the Smashified page?

  • @Angelo4436
    @Angelo44363 жыл бұрын

    This looks incredible, I would love to see this concept come to life

  • @six_buck_dlc
    @six_buck_dlc3 жыл бұрын

    i said something and you did exactly what i hoped for. you made him faithful, high quality, and actually supported the idea of dislocating his limbs. you even gave him the same eyes as in the trailer i love that. if i had money i would give you money but i dont have money so i can't give you money

  • @DIASTCartoons
    @DIASTCartoons3 жыл бұрын

    I like the way you modeled Steve. That would have been a cool idea for his design, but I do appreciate the Smash team sticking to the in-game Minecraft animation style. It did give me some form of familiarity.

  • @fabianrensch5141
    @fabianrensch51413 жыл бұрын

    Excellent as always! Glad to see stuff from you again :)

  • @SodaPopBot
    @SodaPopBot3 жыл бұрын

    Great video, been thinking of this as well! I think I would’ve preferred it, they could make the stages look better. Minecraft Dungeons has nice lighting for example. But it being super accurate is neat too.

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