Why is Raylib becoming so popular?
Raylib is a treat to work with and I highly recommend you try it out for some of your visual projects.
Raylib:
www.raylib.com/
All the raylib bindings:
github.com/raysan5/raylib/blo...
Raylib is a treat to work with and I highly recommend you try it out for some of your visual projects.
Raylib:
www.raylib.com/
All the raylib bindings:
github.com/raysan5/raylib/blo...
Пікірлер: 29
Cos tsoading using it lol?
It's simple, easy to embed using C FFI. Handles most of what is needed.
I’m using Raylib-go and i love it. This framework gives you just the right amount of abstraction, so you have all of fundamental blocks of functionality for all basic aspects of the engine (that’s made very easy), yet you are not bound to the engine, you are free and productive
Currently learning networking programming using raylib, and Rust™
I just started learning go and I plan to use raylib for gui elements of programs and experiments more than I do games.
I've had some limited exposure to SDL couple years back and it felt ancient. No wonder there is such demand for a simple unifying API with bindings for a lot of languages that's also not older than you. Where else are these people supposed to go?
What I'd add to the library vs GUI engine is it really matters if you are working on the game solo, or if you need to collaborate with non-programmer artists. If you are collaborating with artists and level designers, the GUI is more for them than for you. Level designers need a "Halo Forge Mode," if you will.
Raylib is also good for statistical and simulation visualization when there is a lot of particles and nodes
i wish the C bindings didn't clash with Windows API, preferably had some sort of optional rl_ prefix
Raylib is nice but for more serious projects I either use OpenGL directly or rarely SFML
I've been messing with raylib for the past week and was excited when I realized how easy it was to load and render a 3d model. But as soon as I tried to add lighting I hit a brick wall and couldn't do it.
I think start citizen uses lumber yard
I use Bevy and want to transition to just wgpu, ECS and my utils
So its like a Util? well at that size its a framework i guess...
that comparison with game engines isn't very apt.