Why I Hate Rome 2 Total War

Ойындар

Why I Dislike Rome 2 Total War, and What Rome 1 does better, in my opinion.
People have been asking for my opinions explained on this game for a while, so here is one basic issue. Of course, there's a lot more I could talk about, but I did not want to make a super in-depth video on this.
I am MELKOR, a Comedy Channel that focuses on Rome and Medieval 2 Total War. Expect things like:
- What your Favourite Rome Total War Faction Says About You?
- Medieval 2 Portrayed by SpongeBob SquarePants
- General History Memes
- AI Only Campaigns
- Goofy Mods
- And the Revolution of getting these classics Remastered!
---
2nd Let's Play Channel: / @melkorplays2802
For the RP Campaigns and Series Let's Plays.
Discord: / discord
Twitter: / melkor83677456
Enjoy : )
#RomeII #Total #War #Rome #MELKOR

Пікірлер: 910

  • @MelkorGG
    @MelkorGG3 жыл бұрын

    This is not hate towards the fans, or really the game. It's an expression of opinions that I hope could someday be used by CA in future game-design. Let me know what you think of this video style, does it help explain stuff?

  • @colonelmilk2586

    @colonelmilk2586

    3 жыл бұрын

    This visual guide as youre talking was quite nice to follow along with!

  • @kingmike_gamingvods

    @kingmike_gamingvods

    3 жыл бұрын

    Rome 1 is the better game, but i feel like you’re being unfair and biased to this game. I used to think the same as u do. Then i tried playing Rome 2 and realised that despite not reaching its potential, it has come far from the release and become more enjoyable

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    @@kingmike_gamingvods I frequently called R1 imperfect and even suggested improvements for it. Of course your opinions are yours, but in my personal opinion I don't think I was bias or unfair here.

  • @astarzes78

    @astarzes78

    3 жыл бұрын

    The First faction i played in rtw1 Was the scipii and the Carthaginian navie crushed my army as I was about to board near carthage, it was a crushing defeat Till now as i still play rtw and usually as I venture on the sea I calculate the range of the enemy ship movement by right clicking on them to alter my course to the destination point. The devastation I felt still effects my gaming strategy. Rtw is still a chess board for me. I can’t stop playing . Thanks for the video Melkor. You got it all right.

  • @Goran1138

    @Goran1138

    3 жыл бұрын

    Thats why my favourite TW game is Empire TW despite many bugs and lack of the units. Just beacuse i like strategy aspect of the game. and ETW have biggest map and give you a feel of control under Empire. Modern Strategy map looks too scripted and linear

  • @Asklepios27
    @Asklepios273 жыл бұрын

    What's even worse is vanilla Rome 2 Syracuse doesn't even have walls.... Archimedes wept

  • @davidant8901

    @davidant8901

    3 жыл бұрын

    Syracuse: Major Greek settlement for centuries, the leading city of Sicily, center of commerce and strength. CA: Minor settlement.

  • @warlordofbritannia

    @warlordofbritannia

    3 жыл бұрын

    @Cynfael Alek-Walker That quote works especially well, considering Syracuse was in Sicily 😂

  • @loopyprivate

    @loopyprivate

    3 жыл бұрын

    CA : haha village go brrrrrrrr

  • @hoonshiming99

    @hoonshiming99

    3 жыл бұрын

    They did fix it by making it a provincial capital in Imperator Augustus expansion. Though I questioned why didn’t they also replaced the grand campaign map with the Imperator Augustus one since that expansion adds more settlements and provinces.

  • @saguntum-iberian-greekkons7014

    @saguntum-iberian-greekkons7014

    3 жыл бұрын

    No walls, imagine the Giant Mirrors who could flame the ships, or Archimedes s'claw

  • @tranklateste2570
    @tranklateste25703 жыл бұрын

    mad respect for using paint 3d

  • @milanbouwman2252
    @milanbouwman22523 жыл бұрын

    I also like the fact that when you play as a non Rome faction, Rome most of the time Gets steamrolled by the empire of Veneti or Some stupid shit

  • @LostSoul340

    @LostSoul340

    3 жыл бұрын

    I know ive had to install a frw mods yo give Rome ai a chsnce, same goes with Carthage. One mod I have for Carthage is hiving them their land/vassal states lands, since they are rather pointless.

  • @daniellipko710

    @daniellipko710

    3 жыл бұрын

    That’s actually never happened to me, they usually steamroll the Etruscans and gang up on Carthage with Syracuse. Carthage is the one that’s always shafted lol

  • @jebbush2527

    @jebbush2527

    3 жыл бұрын

    I play dei and Rome usually does okay. I think they buff them

  • @taxiarhis100

    @taxiarhis100

    3 жыл бұрын

    One time ROME got a great empire in the africa italy and spain (i played seleucids) also they send 3 armies in egypt when i was in east fighting nomads xD plus a civil war

  • @alejandromaldonado6159

    @alejandromaldonado6159

    3 жыл бұрын

    @@daniellipko710 That what always happens in my games. Rome and Syracuse dominate the Western Mediterranean Sea.

  • @trygveplaustrum4634
    @trygveplaustrum46343 жыл бұрын

    Volound: Let me explain to you in several lengthy hours why Rome 2 is objectively terrible. Melkor: Hold up, I got live MS Paint to explain it!

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    XD

  • @edwardcaesarsallow770

    @edwardcaesarsallow770

    3 жыл бұрын

    Lol true what a waste of time that guy is!

  • @ike3558

    @ike3558

    3 жыл бұрын

    His videos could be condensed a little, but the real waste of time is playing rome II

  • @calebbarnhouse496

    @calebbarnhouse496

    3 жыл бұрын

    voulund is a special needs kid that thinks he's the smartest in the room

  • @ike3558

    @ike3558

    3 жыл бұрын

    @@calebbarnhouse496 True, but his criticisms of the game are still quite valid.

  • @user-xq5dv3so9z
    @user-xq5dv3so9z3 жыл бұрын

    TL DR: no pink pyjama men 1/10

  • @michaelaburns734

    @michaelaburns734

    3 жыл бұрын

    No Parthian Empire Fashion Clothes? This game is awful. Skip.

  • @Dolphin_Wooo

    @Dolphin_Wooo

    3 жыл бұрын

    yeah what a trash game

  • @nicholasthuya7683

    @nicholasthuya7683

    3 жыл бұрын

    @@Dolphin_Wooo they got rid of pajamas instead they gave the, pajama caps

  • @wisecontragio172
    @wisecontragio1723 жыл бұрын

    I mean rome 2 made it so an army or fleet can exist only with a general, which is a horrible decision that persists even today, giving you less options on the campaign map and forcing you to fight unwinable small settlement battles with your garrison which is really annoying in games like warhammer

  • @rene2106

    @rene2106

    3 жыл бұрын

    This is what annoys me the most of Rome 2. Once you have a large empire you must have 1 or 2 generals just for moving troops around.

  • @damuvang1915

    @damuvang1915

    3 жыл бұрын

    Really!!? I’ve only played RTW as I can’t afford a pc but hearing that just makes me really dumbfounded. I couldn’t Imagine the pain of having to go through that.

  • @mager56723

    @mager56723

    3 жыл бұрын

    @@damuvang1915 Yeah, it was an attempt to fix a bug that let you technically have infinite movement in a turn by detaching and reattaching units to an army. Really, the only game where the system actually kind of works is in Three Kingdoms with it's retinue system, which is way more flexible

  • @carloshdez1613

    @carloshdez1613

    3 жыл бұрын

    I have mixed feelings about this change bc, in one hand, yes it is annoying that you must have a general to move troops around, I'd love to detach some light infantry or light cav to scout ahead or detach a small force to wipe a weak fleeing army. On the other hand, I really hate how long it takes for the AI to make its turn, i even used to fall asleep while waiting for the AI to end the turn lol, and I hated how a piece of shit peaseant unit could raid your country side and wreck my economy. So yeah, there were many ways to fix these problems and they chose probably the worst solution...

  • @Seedmember

    @Seedmember

    3 жыл бұрын

    @@mager56723 What's funnier is the fact that this bug still exists in Rome 2. You just swap the generals mid movement and they renew the stack's move points.

  • @alejoalfonso1459
    @alejoalfonso14593 жыл бұрын

    Something that I really like about Rome 1 that isn't really in Rome 2 is the feeling of battles. In Rome 1, every battle feels like something to write down in the History Books, even when its just 3 vs 3 stacks. In Rome 2, you really need minimum 8 vs 8 stacks to make it feel epic and actually important for the campaign.

  • @MedjayofFaiyum

    @MedjayofFaiyum

    3 жыл бұрын

    def

  • @ncq7226

    @ncq7226

    3 жыл бұрын

    i did enjoy messing with small cheap units in rome 2 at first, but you can only do some many german javelin and spear ambushes before it gets boring

  • @shiroamakusa8075

    @shiroamakusa8075

    3 жыл бұрын

    That's typical nostalgia crap talking. Nothing beats Rome2 combined land and sea battles.

  • @alejoalfonso1459

    @alejoalfonso1459

    3 жыл бұрын

    @@shiroamakusa8075 Lol I got Rome 1 for the first time around 3 months ago

  • @shiroamakusa8075

    @shiroamakusa8075

    3 жыл бұрын

    @@alejoalfonso1459 LoL, grognards are known to lie constantly. So you can go fuck yourself.

  • @spinspir1741
    @spinspir17413 жыл бұрын

    3:50 If memory serves me well, in Rome II Syracuse is a minor settlement at the province, so it has no walls either way. Syracuse, one of the most powerful and developed city states at the time who managed to repel Roman attacks with Archimedes' inventions, burning siege engines and ships with mirrors and solar flares and such stuff. And in Rome II Syracuse is just a village with a port. Very underwhelming. Especially if anyone Remember the unique cities shown such as Rome, Carthage and Athens for example to mention a few.

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    Yep, that was my bad, but the point about spawning ladders and that causing major issues, combined with the OP auto-resolve still stands. And yeah, I agree with your 2nd point. Rome 2 may be a good or a bad game, people can disagree, but you cannot deny it wasted a lot of potential and should have been something Really Epic.

  • @spinspir1741

    @spinspir1741

    3 жыл бұрын

    @@MelkorGG Point taken and you are right, but a promise also made undelivered was unique settlements, which Thrones did but at the end of the day that game had a lot of other issues.

  • @stix0951

    @stix0951

    3 жыл бұрын

    I agree in general with the video, rome 2 started this type of gameplay, the dumbed down campaign mechanics. However you have to take mods into account with R2 because its one of the most modded TW titles and the mod quality and quantity is very high. Mods are what make R2 a much better game. You have to consider mods when you review R2 because they can have such an impact on the gameplay. I don't play vannila R2 its just not fun. Many of the problems with R2 can be improved a lot with mods. In my DEI mod campaign Syracuse does have walls , because they are using the later campaign map ( I think the Rise of the Republic Map) which has walls in more regions.

  • @kaahzvi5820

    @kaahzvi5820

    3 жыл бұрын

    You’re not forced to press the auto resolve though. I do agree the Auto resolve is broken

  • @RichyRich2607

    @RichyRich2607

    2 жыл бұрын

    No it was not in 272 bc. Archimedes was 15 at that time lol. You are confusing timelines here alot. The siege of Syracuse took place 60 years after starting the game. At that time rome already had controll of Apennine Peninsula, Sicily, Corsica and even more - thats not the case when you start the game. You can't somehow include every event. Not in a sandbox game. With the first decision in the game, you are no longer in the real story.

  • @Randomstuffs261
    @Randomstuffs2613 жыл бұрын

    Amazed how Melkor can replicate the shape of Italy perfectly off the top of his head

  • @helikos1

    @helikos1

    3 жыл бұрын

    @Cynfael Alek-Walker With an accent like that?

  • @helikos1

    @helikos1

    3 жыл бұрын

    @Cynfael Alek-Walker You are joking right? Please for the love of god tell me you're joking lol

  • @helikos1

    @helikos1

    3 жыл бұрын

    @Cynfael Alek-Walker Londinium* I'm from Metchley Fort myself. I suspect Melkor is from the area around Eboracum. Vale.

  • @lennydale92

    @lennydale92

    3 жыл бұрын

    @@helikos1 Considering that Romans tend to have British accents in media. Yeah lol

  • @blitz8425

    @blitz8425

    3 жыл бұрын

    Step one: draw boot Step two: profit

  • @Vanderyn
    @Vanderyn3 жыл бұрын

    You started the video by assuring Rome 2 fans it's okay to like that game, I'm sure they're both touched.

  • @nickzock8694

    @nickzock8694

    3 жыл бұрын

    I really liked Rome 2 but Rome 1 was in another dimension. Along with med 2 and shogun 2.

  • @cslantz4020

    @cslantz4020

    3 жыл бұрын

    @@nickzock8694 The differences in game design and on the map gameplay have changed drastically. You can not walk out of Rome 1 into Rome 2 and vice versa. You need to goto Rome 2 school before you can play it effectively but you can not play it the same way as Rome 1

  • @brandonlinsey5625

    @brandonlinsey5625

    3 жыл бұрын

    I like Rome 2, and I started the video by touching myself. Ohhh yeah bitch

  • @VodKaVK

    @VodKaVK

    3 жыл бұрын

    Well Id agree, but every time I go online I realise the Rome 2 player base is the largest of historical games and I get depressed.

  • @michaelstein7510

    @michaelstein7510

    3 жыл бұрын

    I can understand why people like Rome 2, especially relative newcomers to Total War. But for those of us who grew up playing Rome 1 and Medieval 2, Rome 2 just doesn’t reach that same level for me, or really even come close. It’s a solid game, but very disappointing, compared to its predecessor. Too many mechanics are not what I’m looking for in a Total War game.

  • @N008er
    @N008er3 жыл бұрын

    In Rome 1 auto resolve is so random that it makes it necessary to fight most battles. This makes almost every battle feel meaningful and special. Meanwhile in Rome II you get your doom stack or three stacks of the cheapest spearmen and click your way to victory on the auto resolve button. Edit: I'm aware that fighting every single battle can be annoying over time. However this game is called Total WAR and not Total Auto resolve. Total War games are lacking in the campaign aspect if you compare them to paradox games. And since auto resolve is so overpowered and time saving the game ends up to be just a far worse version of a paradox game (if you dont force yourself not to use auto resolve too often). The battles are what differenciate Total War from other strategy titles. It's the main selling point. If the devs make like 80-90% of battles not worth fighting manually they probably dont know which game they are working on. In my opinion Shogun 2 has the best balance in regard to auto resolve out of the "newer" Total War games. However it is still too strong there.

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    Could not put it better myself

  • @nightvvisher7713

    @nightvvisher7713

    3 жыл бұрын

    Thats wrong, you can win with most faction by just autoresolving, for example with romans its easy, you'll win almost any battle, with greeks its impossible, but you can do it with seleucids for example, all you need to do is on start build traders and markets, then blacksmiths and then spam scythed chariots only... chariots and infantry with good armor or pilum are op on autoresolve... with gauls its imposible or scythia, as autoresolve dont like their units... I just conquered whole wold with venice in mtw2 by just autoresolving, god it took me 80 turns to destroy timurids, I had whole map when they come with 9 stacks full of experienced troops, my 3 full stacks of crossbowmen were doing only 100 casualties on them on autoreselve xD other option was to spam assassins and reload if they fail, but I was to lazy to do that...

  • @carloshdez1613

    @carloshdez1613

    3 жыл бұрын

    Fighting every single battle can get quite annoying overtime, and tbh, auto resolving battles is up to the player like, if you want to build a doomstack and auto resolve your way through the campaign, it's up to you, but if you want to play the battles manually then there's that option. My points is, you shouldn't be forced to play every battle just bc the auto resolve feature is broken.

  • @nightvvisher7713

    @nightvvisher7713

    3 жыл бұрын

    @@carloshdez1613 well in Attila game forces you to play every battle, cause in order to win campaign you need ti kill at least 4 to 1 in every battle and for example with eastern roman empire you have like limit of 8 stacks and you can send like 3 stacks to destroy sassanids who also have 8 stacks and all garrisons... its painful game, with eastern rome I did what legend did and abounded all but egypt and with western I abounded all but britannia, then with eastern I slowly conquered everything back, but with westerni first destroyed whole map just from ritannia and then colonized everything xD ohh and with eastern I gave like millions to huns and make them destroy whole map and later when they destroyed 90% of europe I paid them to attack sassanids and they went to persia xD

  • @Thematic2177

    @Thematic2177

    3 жыл бұрын

    Forcing the player to fight every battle manually is not a good thing. Eventually it gets tedious to spend real-life time mopping up those tiny rebel stacks. Auto-resolve is meant to make the game more enjoyable by allowing the player to focus on the battles that actually matter.

  • @CryptoInFocus
    @CryptoInFocus3 жыл бұрын

    Not being able to pull units from a stack killed Rome 2 for me. I wanted to like the game so much.

  • @damuvang1915

    @damuvang1915

    3 жыл бұрын

    That is one of the dumbest things I heard as a RTW only player. Too broke for a pc lol.

  • @helikos1

    @helikos1

    3 жыл бұрын

    The sole reasons is because of a movement bug in which to implement is a very tedious process. CA couldn't fix it so removed that feature. On top of that, so what if people are cheating in their single player campaign. They're only cheating themselves.

  • @brunowilliam7529

    @brunowilliam7529

    3 жыл бұрын

    @@helikos1 yes. Devs heavily overestimate the importance of balancing in a single player game

  • @helikos1

    @helikos1

    3 жыл бұрын

    @@brunowilliam7529 Indeed. I was furious when I found out about this. I first encountered in in Warhammer but thought it was staying true to the tabletop. All armies need a HQ choice to be legal. If people want to cheat in single player who cares?

  • @mu2960
    @mu29603 жыл бұрын

    There are things I love about both games. Carthage was far better in Rome 1, the barbarians so much better in Rome 2. Parthia, egypt and the east were better in Rome 2, but the family trees were better in Rome 1. The thing total war needs to fix is how every faction gets 50 full stacks while u can barely afford 2.

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    100% agree, Rome 2 did do Barbarians and the East much better.

  • @mu2960

    @mu2960

    3 жыл бұрын

    @@MelkorGG we know how you adore Rome 1 Egypt

  • @su1t0n11

    @su1t0n11

    2 жыл бұрын

    I know it is one year later, excuse me for this. But I totally agree with your last point. In a campaign I razed 2/3 settlements of a faction and destroy their Army ( mine was severly damaged) and after 4 turns they had the economic strength to get up 3 full stacks while I could get only 2. Needless to say, I stopped the campaign therej

  • @AdmiralPrice
    @AdmiralPrice3 жыл бұрын

    I see you're adopting my MS Paint school of explaining complex strategic concepts.

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    It's surprisingly very handy, but i will never go as far as to use excel spreadsheets : ) (Also, it saves me getting gameplay and screenshots)

  • @102728
    @1027283 жыл бұрын

    New tw logic: 1. Recruit elephants in desert 2. Send them to the arctic 3. Lose half of the unit in a battle 4. New elephants, naturally occuring thousands of kms away, magically pop out of the frozen arctic ground to replenish the unit.

  • @21Arrozito

    @21Arrozito

    3 жыл бұрын

    Well you just recruit local mammoths obviously

  • @102728

    @102728

    3 жыл бұрын

    @@21Arrozito ah ofc, silly me c:

  • @claudiopereira5163

    @claudiopereira5163

    3 жыл бұрын

    Elefants have babies too :p

  • @urosvesic9520
    @urosvesic95203 жыл бұрын

    What I hate about Rome2 are fricking rebels. They are everywhere, every other turn they raze my settlement or occupie it so I have to send armie to take it back. I don't have enough generals to fight other nations and rebels at the same time.

  • @fabianoalexandre1720

    @fabianoalexandre1720

    3 жыл бұрын

    I uninstalled the game partly because of this, if Rome had to deal with all that they wouldn't be able to conquer even Italy itself, the AI randomly declares war on you from literally the other side of the map, then the rebels constantly popping, on top of that I had to deal with civil wars in a game, they basically spawned with 4 cities, I had to fight like a lion to get these cities, but the separatists just get them and some of my armies for free. Don't ever try playing as dacians, its pure hell.

  • @zerogamer1452

    @zerogamer1452

    2 жыл бұрын

    Nah lets just play other total war games like Warhammer total war

  • @nickzock8694
    @nickzock86943 жыл бұрын

    Sad how a game that allows you to field gladiators and hornet catapults is more realistic than its AAA successor. Much love to the modding community that fixed rome 2. (As best as they could)

  • @dubuyajay9964

    @dubuyajay9964

    3 жыл бұрын

    Gladiators were used as pursuit units for fleeing enemies in one of the Punic Wars, but they had proper military garb and not the tedious arena gear.

  • @shiroamakusa8075

    @shiroamakusa8075

    3 жыл бұрын

    There's nothing realistic about Rome1, it's pure Hollywood myth BS.

  • @alejoalfonso1459
    @alejoalfonso14593 жыл бұрын

    Mom I'm no longer a gamer. Now I'm a digital artist specialized on antique maps

  • @moritzlevold2206

    @moritzlevold2206

    3 жыл бұрын

    Upgrades, people. Upgrades.

  • @catherineogurutis6115
    @catherineogurutis61153 жыл бұрын

    And don’t forget: in Rome 1, having to do all the boat deployment and stuff to take Syracuse teaches you how to use fleets to move troops organically, giving you an understanding of how you do that before you have to take on Carthage and sail across to fight them later on! The game is teaching you how to play it because of good campaign design.

  • @shiroamakusa8075

    @shiroamakusa8075

    3 жыл бұрын

    Nope, just lame, tedious busywork.

  • @ThrashTillDeth85

    @ThrashTillDeth85

    3 жыл бұрын

    @@shiroamakusa8075 We get it you're a Rome 2 fanboy just here to troll

  • @connorqb1241
    @connorqb12413 жыл бұрын

    I hate rome 2 just because literally every faction with 1 settlement has 1 full stack of units in it and a second one in the making. I hate it, it makes it almost impossible to attack it with just one army so you are forced to attack with 2 full stacks. Also the enemy armies dont attack you they just go around you to attack your undefended city.

  • @zombek666

    @zombek666

    3 жыл бұрын

    That's a commom tactic I use myself xD you know that if in Shogun 2 you take last city, all units disappear? Thats make game a bit to easy sometimes.

  • @fabianoalexandre1720

    @fabianoalexandre1720

    3 жыл бұрын

    Not to mention, how easy the rebels manage to form a full army, every farmer can field and supply an entire legion in this game, but when I get my hands on 8 cities I can barely field 3 armies, not even close to be enough to protect my domains.

  • @StarRider253
    @StarRider2533 жыл бұрын

    Another thing is auto-replenishment. It amazes me how many players want auto-replenishment in Rome 1 Remastered. Auto-replenishment is one of the worst things about the newer total war games, along with general requirement for units, and broken auto resolves among others. Auto-replenishment makes you value your men way less when it's super easy to replenish them.

  • @thepizzafoogle5481

    @thepizzafoogle5481

    6 ай бұрын

    Absolutely, playing med 2 and rome 1 the casualties in battles feel way more impactful, and as much as I love shogun 2, I don't really like the auto-replenishment because you can just sit around and have reinforcements magically appear, despite not having the required buildings.

  • @undary0u

    @undary0u

    5 ай бұрын

    ​@@thepizzafoogle5481 you control the land Auto replenishment makes more sense then having to go back to a settlement with said building to replenish units the latter is actually so stupid its dumbfounding since rome was known for its logictics 🤦

  • @thepizzafoogle5481

    @thepizzafoogle5481

    4 ай бұрын

    @@undary0u Nah, the problem is why do we have guys just magically materialise into the army over time? You don't even pay for them to replenish. The latter is not 'actually so stupid', and is better for logistical depth, as it means reinforcements can be intercepted from the main force. You do realise you can just recruit new units and send them to reinforce an army?

  • @VampireNewl
    @VampireNewl3 жыл бұрын

    He's sharing his opinion, let's get him boys

  • @BenPrattJin
    @BenPrattJin3 жыл бұрын

    Okay so, I watched the whole of your video - just to hear (yet again) your arguments against Rome 2. And to summarise, these are your points on this one particular issue: Main Topic: Strategic Depth on Campaign Map • Rome 1 = More Strategic Depth - Forced to recruit at owned cities. - No land bridges between land masses, forced to use transport ships + can get intercepted by navies. - Harsher auto-resolve. - Can build forts. - Forced to pay for replenishment. - Requires building of siege equipment before assault. • Rome 2 = Less Strategic Depth - Can recruit as you move within owned province. - Has land bridges between very close-proximity land masses (in this example, Sicily + Southern Italy), removing need for transports to those areas that have them + attacking from one of those land masses. - Tamer auto-resolve. - Can fortify armies. - Auto-replenishment (based on local ability to replenish). - First-turn ladders, can potentially assault any time. Subtopic: Judgement • Rome 1 = Not a perfect game. But I forgive it because it's on an older engine. Older = We can ignore flaws. • Rome 2 = Not a perfect game. But I will never forgive it because it's on a newer engine. Newer = We cannot ignore flaws. Let's go through each one of those comparisons and give you my honest thoughts, from a player who loves *both* games. 1. Settlement vs Provincial Recruitment Honestly, I really do not mind the idea of provincial recruitment from several POV. From a historical POV, this is fine; armies didn't always just rally men from cities, they called from all corners and rallied anywhere they wanted. They didn't have to set the rally point for their army always to a settlement. From a gameplay POV, I believe this is fine; it allows for more dynamic use of armies and navies rather than always expecting a new stack to emerge directly from the settlements. 2. Land Bridges This I agree with; I would rather land bridges didn't exist in any of the Total Wars or - at the very least - have the ability to blockade them and also force an army going over a land bridge have severe movement points deducted, as they already are when they attempt to move across rivers. However, I think bashing Rome 2 specifically for this is rather harsh; land bridges already existed in everyone's beloved game of Shogun 2 which connected up several of the islands together yet no one bothered to complain back then. I imagine the devs from Rome 2 were like "well, it seemed no one minded this feature in Shogun 2, maybe we should keep it like this?". Combined with the fact that CA were being rushed by SEGA to release it, I don't blame them for not noticing this - I forgive them for it. If it makes any difference to you, an army can easily block these locations at the tip; whoever the attacker is who tries to cross that point will never have a reinforcing army, while the defender may have one. I've been in this situation many times in DeI while playing as Carthage defending from the Romans, and it is viable; the Romans may even try to bypass my fortified army and try to land one somewhere else which then forces me to flee to the city for the added bonus of walls (Syracuse in DeI does have walls, it's been scripted to have them + maximum ranked minor settlements are given them). 3. Auto-resolve Balancing If we're talking vanilla here, then I agree - Rome 2's auto-resolving is far too tame. A very simple mod can alleviate this though, and every overhaul mod I can think of edits this to be more balanced for the AI to force you to fight more battles rather than skip them. 4. Long-term vs Short-term Forts The only thing I like about the permanent fortifications system from Rome 1 + Medieval 2 + Empire was just seeing the little 3D prop staying where it was afterwards. I am totally indifferent to these two methods of forts, one is not clearly better than the other IMO, they're just slightly different ways at tackling the same feature. The only thing I dislike about Rome 2's fort battles are just the battle maps themselves; I wish they didn't always look the same with those damn 3 entrances surrounded by palisades and rocks over and over. They should have made them more dynamic based on the tilemap position (i.e. if fortified army is on a hill, a hill fort appears etc) and also on your army's tradition (e.g. a higher fortification consctruction tradition, the higher level the fort for that army). 5. Replenishment The auto-replenishment system was introduced with Napoleon, and I've always thought that this was a positive change. I never liked the replenishment systems before it. It streamlines the system so that I don't have to keep clicking on "replenish" every turn (sometimes I may forget to do so), and it doesn't just instantly replenish a unit 100% within a turn or two which feels wrong if I'm, for example, replenishing in a total backwater. The auto-replenishment system takes into consideration the local ability to replenish more than the previous system, potentially over a longer period of time. Perhaps you don't like the system because high-tier units can potentially replenish roughly at the same pace as a low-tier unit? In that instance, I agree, it should take into consideration that a high-tier unit should be slower to replenish since those guys are elites, therefore training them up should take more time. Despite that though, I would rather have auto-replenishment than the clunky old one, it was such a chore and is one of the few times I actually agree with streamlining. Lots of other grand strategy games use auto-replenishment (e.g. CK, EU, IR), but have manpower as an additional factor. If we're talking about vanilla R2 here, then yes, I do miss manpower. Mods however can bring this back thanks to Mitch's + Magnar's work on P++ (integrated + refined in DeI). 6. Siege Ladders Again, I agree with you - first turn ladders should never have existed in the first place in Rome 2. I believe this was a consequence thanks to Empire, Napoleon and Shogun 2 - games which allowed you to immediately assault their forts from the first turn, where no one seemed to mind. It's possible that the devs recognised this and again thought "well, perhaps we can do the same thing for R2? Allow them to attack, but at a great disadvantage?". They quite rightly altered this with Attila by removing first-turn ladders, decreasing their auto-resolve power and making them even more destructable in battles. I will disagree with one thing you briefly mention about walls; they're "useless". They're not useless at all, they can definitely help turn the tide of a battle by limiting the enemy options of entering the city, decreasing the time it takes to enter the city and also towers + units on walls can wreck havoc on advancing units. Ladders are also the most flammable piece of siege equipment in the game, but a lot of players like to forget flaming arrows exist since they don't do +HP damage as they used to by that point. Even so, again, a simple mod can decrease overall HP (both hard HP + flame HP) when in battle to punish those who assault too early or don't use other forms of siege equipment. 7. Judgement I find your comments about R1 vs R2 to be rather arbitrary. Take into consideration that it has been almost 8 years since R2 has released, that is almost the same length of time the game was released after R1 was which was 9 years. 1 more year from now, R2 will be the same age R1 was when R2 released. Considering R2 is an old game now, can I not also use the same logic you used to explain away R1's flaws to also explain away R2's flaws? Consider that the team creating R2 weren't the exact same team as they were during R1's development and faced many different challenges. We know that they had to deal with major internal problems at the time of making R2 than the team doing R1. The R2 team were also aiming far higher than the R1 team (check out some of the interviews with Leads at CA during this time, in particular Pawel Wojs' and his experience trying to make an entirely new battle tilemapping system for the series with Rome 2, which is now still being used + refined to this day in the latest entries to TW). Considering the amount of new features and the scale of ambition of what both teams were trying to do with their games, I would say that CA did fairly well to get Rome 2 to the shape it is in today versus what it could have been in the hands of a more incompetent team. Yes it's not perfect, but neither do I believe is it terrible or deserving to be hated / bashed to death anymore. There are so many differing factors and also lots of things we don't know that occurred during both's development that we cannot draw a proper conclusion as to why what happened really happened and judge how much more or less effort they put into it than the original.

  • @santerilaakeristo7305

    @santerilaakeristo7305

    3 жыл бұрын

    “Rome 1 = more strategic depth.” You didn’t say anything against it so I assume you agree. Isn’t that more than enough for it being better? They are both strategy games after all. Well you can have too much depth but I don’t think there is anything to worry in any TW tittles. It’s not about “one can’t forgive because it’s newer game”, but the expectation how much it should be better are not met. Of course there are many improvements in R2, some that are good and others that are insignificant. Very big problems are unresolved issues, new issues and the worst: thing that were ok or even good in past, but are now really bad. R2 has plenty of these problems. 2. I believe land bridges were added because AI could not handle invading from sea. The problem here as I see it is applying bandages where you have internal wounds. 3. Mods are really not an answer to criticism for actual sold product. But since you brought it up: mods for R1 make it much better than mods do for R2 6. First turn attacking was liked in previous tittles? Who liked them? Where did they express it? During the release of ETW I was quite active in TW community and what I saw was that it was at least very controversial and worst people were against it. People didn’t have problem with attacking with artillery (which you almost always had) but that god awful rope climbing. Well there was one redeeming quality and it was that almost any infantry drying to climb would get minced by even worst troops on top of the wall. About walls being useless, I believe Melkor was exacerbating and yes walls can change the tide of battle. They should not. They should be the battle. Fortifications were build so that small force could fend of larger force or hold of until reinforcements arrive. In R2 they provide neither but are only mediocre advantage for defenders. Judgement: I don’t think it was arbitrary at all. They are both old now but only R1 was once new. It brought many new things and improvements for very new genre. To say R2 was more ambitious is rather gross over grandiosing and in frank insult to R1. Internal struggle and “bad publisher” are neither any defence for poor product. Nor is old people leaving. As I see it those all are very poor mismanagement from leadership. To say that you can’t judge something because you might not know all the facts is to say you can’t judge anything ever.

  • @BenPrattJin

    @BenPrattJin

    3 жыл бұрын

    ​@@santerilaakeristo7305 Not for me, no. The differences in the strategic element of the campaign map is not enough for me to consider that R1 - as a whole - is clearly the better a game. The strategic element is just one part of a long list of features you have to consider when weighing up the pros and cons, and to me yes that is a con on R2, but just that one con I don't think is enough for me to consider that R2 is an inferior game, at least not enough for me to "hate" it as MELKOR does. Oh but it is, check my response to the topic of "judgement" below (number 7). In my opinion, a lot of the so called "problems" or features which have now been made "bad" are totally subjective. Most of the time people complain about things like auto-replenishment, the music, the way you can't split your armies the same way anymore (you can in theory still do that, but you require a reinforcing army + another commander), long-term vs short term forts, the 2D unit cards etc - I don't think those are problems and are entirely subjective. Stuff which is quite utterly weird and broken which themselves haven't been fixed or still cannot be fixed through modding - such as ship units getting stuck after ramming - are the worst. Don't forget R1 has its own fair share of issues too, R2 is not unique in having its own issues. For other points regarding the topic of "judgement" and in regards to "expectation of how much it should be better are not met", again take a look at my response to 7 below. 2. I'm not sure if that is the case, but it's a possibility. It could also be because the developers were trying to speed up the gameplay a bit for players who didn't want to have to embark / disembark to a new land mass which is "right there" if you know what I mean. Perhaps internal play testing from certain members suggested the feature because of that, some designer foolishly agreed to implement them to speed things up and that was that. But ultimately we don't know and will never truly know why they were added. 3. I already did say "if we're talking specifically vanilla here, then I agree - auto-resolve is too tame", so I don't disagree with MELKOR there. But if it's such a big deal to you about whether or not I am allowed to suggest mods, then yes actually I do believe it is a fair comment to make - modding provides a platform to alter the game experiences you can edit to however you see fit, and if you believe that that is a feature you do not agree then you can potentially change it. I don't think there's anything wrong with suggesting to a player to go and take a look at a mod if it helps alleviate any grievances they have with the game. Auto-resolve balancing is an extremely easy thing to edit inside the db tables, they're a set of values that anyone with PFM can go in and alter to however they see fit, hence probably why every overhaul for R2 edits these values to be more balanced. And in regards to R1 mods being better than R2 mods, in what ways do you consider them to be better? Based on what, your subjective opinion of believing that the base of R1 is superior to the base of R2? Or modding potential? I've modded both games for quite a while now to believe that modded R2 trumps modded R1. 6. Well that's good for you, but maybe not enough people thought enough of it worthy to complain to the extent that you did on their forums and - as a result of that minimal feedback - CA took that as a sign that the new changes to sieges were fine/liked for Empire->Napoleon->Shogun 2. Usually if you don't hear enough of a backlash against certain design choices, the teams don't aim to change it (unless they themselves find out on their own that it's not what they want for their next game). IIRC you're right, there was a lot of complaining about ropes, BUT that I only ever saw complaints about how they'd get stuck, not the concept of having ropes at all. I don't remember anyone complaining about units in Shogun 2 being able to climb the walls either, which is just a dynamic / quicker form of ropes (i.e. removes the rope animation, which was the thing that made ropes so tedious / prone to breaking). I also remember complaints about points where a fort siege would get incredibly slow, diplomacy being completely fucked on release and poor AI, but I personally don't remember seeing anyone complain about the concept of first-turn sieges, and if I did then they were buried in a flood of people complaining about other, larger issues and I've forgotten about them since it was now 13 years ago. In regards to making walls the battle rather than just an advantage for defenders in battles, yes I entirely agree - I already said that first-turn sieges were a mistake in R2 as a result of the concept being introduced with the previous games. Attila thank god actually changed this, along with providing only one piece of siege equipment per constructed during a siege. 7. In regards to insulting R1 for said points, I disagree vehemently with your logic and accuse you of being a reactionary person who refuses to try to understand what another is trying to say. I do believe R2 to be more ambitious with everything they were trying to do; they had more to deal with in comparison to R1 - to put it very simply, if you were to draw up a long list of the features of both games side by side, you will notice the differences by far. If you're indeed reactionary I'd imagine you start to think right now "but R1 / Shogun 2 laid the foundations for R2 which already means less work to do - R2 only had to add and not take away, so you're wrong and I find your comment very insulting!", but I'm sorry that's not how software development works (of which I also work in IRL) and is an oversimplification of a complex issue; everything is worked on and considered... EVERYTHING! Dev teams only have so much time to add / change features; in a perfect world they would all the time needed to change every little thing to be perfect. Having to weigh up things such as the new campaign + battle map tiling system, new battle types, increase in scale, new battle features to try and accommodate tactics of the time yet also retain the improvements of the last title they released etc on a limited time means that certain things will always fall through the cracks and end up neglected / kept as they are from the previous version in order to meet a deadline. They are fine points to make if we are going down the route of forgiving games for "problems of the time". In regards to R1, it was technology + budget. In regards to R2, it was technology + budget + internal struggles + having to live up to an old legacy while retaining the new; R1 had no legacy to live up to, so R2 was always - in some way - going to fail for a few people who loved the old games to bits and did not like the recent improvements to the formula (another phrase you constantly hear in regards to software development: you can't satisfy everyone). If you knew anything about what they were trying to do with R2 and the internal issues that they were facing, you'd have expected them to produce something totally unplayable and not worthy at all of redemption, but it has surprisingly turned into a fine game and in comparison to older titles just falls short in some expectations like the one covered in this video, and that is enough for me really. As MELKOR says about R1, yes R2 is not perfect either - that was all that needed to be said on the matter. I didn't personally want to travel into the realm of picking at specifics trying to explain criticism away, but I quote him saying "That being said, it was limited by the engine of the time. I don't know to what extent we can really accuse R1 of not being perfect". I can say exactly the same sort thing (based on the things I listed) with his logic by explaining away R2's issues by saying "That being said, R2 was limited by the team's myriad internal issues, having to balance the new with the old (with what they brought in with titles in between that and R1) and attempting to introduce many new features layered on top of that. I don't know to what extent we can really accuse R2 of not being perfect." So, you are right to say point out my additional comments with "To say we can't judge something because you might not know all the facts is to say you can't judge anything ever", you are so, so, so correct! That is exactly what I am trying to get at. The reason I was saying that stuff is to try to counter MELKOR's own logic about trying to explain away criticism by providing extra points to consider - if we are going down that route - why judging R2 so harshly and R1 not is such an arbitrary position to hold, because he does it across every single one of his videos and his comments since he has a personal bias of loving R1 over R2 that blinds him from judging both fairly (in this video, I'd say it was mostly fair, up until the last comment which he had to shove in). On no point - not even the most obvious positives that R2 has over R1 (e.g. the fact that the startpos has more detail (i.e. more factions, not just generic rebel rebel rebel everywhere), that the historical interpretation of cultures is more accurate, that the political system is more dynamic especially after the political + family tree update 3 years ago etc) are acceptable to him from what I've seen. The few things R2 gets wrong doesn't - in my personal opinion - outweigh the things it gets right to be deserved of being "hated" and bashed to death. It won't be enough for some people such as MELKOR or probably yourself (i.e. players who believe that strategic depth (i.e. army placement / movement) is the most important thing, judging by your "isn't that more than enough for being better?") and that's fine, you can't satisfy everyone. I believe it is for a lot of people, hence why Rome 2 still has quite a large playerbase + active community after 8 years.

  • @uvuvwevwevweosas4459

    @uvuvwevwevweosas4459

    3 жыл бұрын

    Thank you for your analysis but Rome 2 is simply boring.

  • @BenPrattJin

    @BenPrattJin

    3 жыл бұрын

    @@uvuvwevwevweosas4459 Thank you for your opinion.

  • @bishopbling4115
    @bishopbling41153 жыл бұрын

    The moment I realized Rome 2 sucked in comparison to Rome 1 was when I found myself dreading ending my turn. Rome 2 had effective enemy agents that were annoying, but not as annoying as that stupid bongo sound effect the game made to let you know your army was sabotaged when your turn started. So I'd be hit with 5 enemy agents which would stretch out the end turn making me wait longer & immediately I would have 5 of those annoying bongo sound effects blast in my ear consecutively with no way to turn them off. I would get them almost everytime I ended my turn & it got the the point where it caused me so much psychological distress that I had to mentally prepare myself for just ending my fucking turn. It was at that point I realized this game was bringing me the opposite of pleasure & relaxation & that Rome 2 was a bad game.

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    XD Agents in new titles are rough. In Attila I had a faction leader killed by an assassin, then my next leader, then my next leader. I once had a army in Shogun 2 that was immobile for 10 turns, happened on stream, they just kept sabotaging.

  • @Qladstone

    @Qladstone

    3 жыл бұрын

    I can totally hear it in my head. It sounds like this "BWOAAAANNNG!"

  • @happycompy

    @happycompy

    3 жыл бұрын

    Holy shit the bongo sound is the stuff of nightmares.

  • @secundusytp4517

    @secundusytp4517

    2 жыл бұрын

    BADINGDINGDINGDING DING DA DING

  • @pompeythegreat297

    @pompeythegreat297

    Жыл бұрын

    Lol you had PTSD, but I definitely know what u mean. You could win a war with just agents lol

  • @R-H-B
    @R-H-B3 жыл бұрын

    Everybody says ooo it’s good now they fixed the bugs. It’s not just the bugs that made it shite. When I first got it I closed down a Rome campaign and i thought to myself “wow I think I actually don’t like this” It’s just not good. It’s so different to Rome 1. It has so many useless things they packed in for historical accuracy. Playing it feels like doing a chore

  • @alexandrostheodorou8387

    @alexandrostheodorou8387

    3 жыл бұрын

    Thats how I feel about every Total War after Shogun 2. Rome1, Empire, Shogun 2, Medieval 2, Napeleon are the only games i like and play.

  • @s4098429

    @s4098429

    3 жыл бұрын

    What are you talking about? You need to write better, include what your talking about in the first sentence, otherwise the whole paragraph doesn’t make sense.

  • @R-H-B

    @R-H-B

    3 жыл бұрын

    @@s4098429 it’s not supposed to make perfect sense I’m just trying to convey my thoughts

  • @mateuszjokiel2813

    @mateuszjokiel2813

    3 жыл бұрын

    @@s4098429 It's a youtube comment, not a marked essay. I understood him well, not even a native speaker. So yah, chill lol

  • @21Arrozito

    @21Arrozito

    3 жыл бұрын

    Yes, Rome2 and everything since feels more like a chore. You just do a lot of clicking to make frustrating problems go away. Which is basically my day job so I dunno why I'd spend my free time doing basically the same thing I do at work, but without pay.

  • @hatimzeineddine8723
    @hatimzeineddine87233 жыл бұрын

    Rome 2 made me so bitter and I'm still holding a grudge at ca over it

  • @trygveplaustrum4634
    @trygveplaustrum46343 жыл бұрын

    I remember strategizing my Empire Total War campaign during school. Rome 2 doesn't allow me that strategization, even with that campaign planner they put out that melted my computer every time I went on to it!

  • @definitelynotaweeb6879
    @definitelynotaweeb68793 жыл бұрын

    The pacing of progression in Rome 1 is one of the main reasons I love it so much, I remember playing as the Greek Cities and fighting a 30 turn long war for control of Sicily with all three sides shipping reinforcements constantly and the tide changing form turn to turn. That would never happen in Rome 2, one side would send a massive army over and take the whole island in 1 turn.

  • @hoflypofly

    @hoflypofly

    3 жыл бұрын

    Get what you mean. But guess it kinda depends on your plat style and how good you are. I have well above a thousand hours on rome 1. Playing as the creeks you can defeat rome in like 20 turns. (With the cheese offcourse). But still. Depends on how good you are i guess

  • @definitelynotaweeb6879

    @definitelynotaweeb6879

    3 жыл бұрын

    @@hoflypofly The main reason the war took so long that I forgot to mention was that I was also fighting the Brutii and Pontus at the same time so my resources were spread very thin

  • @hoflypofly

    @hoflypofly

    3 жыл бұрын

    @@definitelynotaweeb6879 that kinda explains it:)

  • @LordBurgerofFriesland
    @LordBurgerofFriesland3 жыл бұрын

    I always enjoyed going into battles in Rome 1 and Medieval 2 most of the time, only occassionaly skipping obvious victories, defeats, if it was a sea battle or if I was just was too lazy that time. It's a complete 180 in Rome 2/Attila/Warhammer even Shogun 2 to some extent. I just can't be bothered most of the time, occassionaly I might fight a battle that is big and interesting, but they're rare. I think its auto-replenishing units conributing to this, there is no urgency or motive to keep your army as fully stacked as possible, because they'll be fuly stacked in a few turns anyway, especially with modifiers post-battle that replinish it even faster. So that enemy army that is coming to reclaim it's lost settlement will be of little threat by the time it gets to you anyway.

  • @stevepirie8130

    @stevepirie8130

    3 жыл бұрын

    Rumour is they’re doing a TW:Medieval 3

  • @Qladstone

    @Qladstone

    3 жыл бұрын

    ​@@stevepirie8130 It doesn't matter does it? If the features that made the older games great would not return.

  • @olesams
    @olesams3 жыл бұрын

    I agree alot. R2 has alot of problems that make it more arcade-y than anyhting else. Everything is fast, easy and so numerous that you are not meant to take time and think. And you are almost punished for taking your time.

  • @BastiPROTON
    @BastiPROTON2 жыл бұрын

    9:00 this is such a good idea. Additionally, the "boarding" could also be in a state of limbo, just like the disembarking state. So that both boarding and disembarking is dangerous. Which gives use to using harbors as important safe boarding/disembarking spots.

  • @egeemirozkan2460
    @egeemirozkan24603 жыл бұрын

    Damnit Melkor you just made me want to play Rome: Total War again, I cannot wait for the remaster to be out...

  • @warlordofbritannia
    @warlordofbritannia3 жыл бұрын

    I haven’t played Vanilla Rome 2 in at least five years Even DEI could only shore up its flaws, rather than “fix” it

  • @asdfgasdfg8006

    @asdfgasdfg8006

    3 жыл бұрын

    Oh really. Im thinking about going into DeI and it looks really complicated but I want to learn it. Do you mean that the first Total war Rome game (or wym with "Vanilla Rome 2") is better than DeI?

  • @warlordofbritannia

    @warlordofbritannia

    3 жыл бұрын

    @@asdfgasdfg8006 DEI is good, especially for a mod for a rather shit game It’s not as good as Rome I, an all-time classic Did this help?

  • @warlordofbritannia

    @warlordofbritannia

    3 жыл бұрын

    @@asdfgasdfg8006 I’d also say that DEI is a different enough experience than Rome I that it wouldn’t be fair to compare them and say you only need one

  • @asdfgasdfg8006

    @asdfgasdfg8006

    3 жыл бұрын

    @@warlordofbritannia Ohh I see. Well I might try Rome 1 first then. Is the remaster any good? Im usually a fan of old games.

  • @warlordofbritannia

    @warlordofbritannia

    3 жыл бұрын

    @@asdfgasdfg8006 All seems to be promising thus far

  • @91plm
    @91plm3 жыл бұрын

    Almost all your objections are mediated by installing Divide et Impera: Armies movement Fleet movement Army replenishment even better tahn rome 1, linked to local population. I wished they removed the instant ladders...

  • @acealinka489

    @acealinka489

    3 жыл бұрын

    I don't know how you feel, but imo the movement distance of armies is still too high, I mean settlement or weaker army sniping like coming out of hyper space is still a thing there. I experienced the population mechanic to be mostly unplayable for minor factions because once you have a full-scale war against another small faction, you can afford only very few actual battles where you have to deal with enemy fullstacks because afterwards you can no longer replenish or recruit mid-tier units properly anymore. Then you have to stick to low-tier ones while the AI doesn't have such limitations and keeps outclassing your armies while you have to wait dozens of turns out to get halfway good units again when attempting to wage the next war.

  • @nateoroni7487

    @nateoroni7487

    3 жыл бұрын

    @@acealinka489 sounds like you need to get better

  • @firingallcylinders2949

    @firingallcylinders2949

    3 жыл бұрын

    DEI is so good.

  • @firingallcylinders2949

    @firingallcylinders2949

    3 жыл бұрын

    @@acealinka489 Bro that just means you're management is potato. The whole idea is to weigh your options and check populations and supply lines before starting a war. It makes everything harder, but not unplayable. I play nothing but DEI and it's really not that hard. You just have to play smart.

  • @Qladstone

    @Qladstone

    3 жыл бұрын

    ​@@acealinka489 I agree. Any significant campaign mechanic that applies to the player but not to the AI just kills the strategy for me. To me strategy is not just about what are my limitations, it's also since these limitations apply to both the AI and me, can I also use this to my advantage by making the AI suffer from the limitations more than I do? If I have supply lines that limit my armies, the AI should have them so that I can strategise and fight them at places were they cannot supply themselves. If I take attrition in certain conditions, I can think of what conditions the AI would take attrition and fight battles that take advantage of that.

  • @saguntum-iberian-greekkons7014
    @saguntum-iberian-greekkons70143 жыл бұрын

    I think in Empire total war there was the boat loading system you mention, when your army gathers in the ship or ships you have wait one turn for the ship to be able to move again, and when they disembark (even at the same place they embarked for example) the army must wait 1 turn before moving

  • @zombek666

    @zombek666

    3 жыл бұрын

    It depends if you embark from port or not.

  • @ev3rnight356
    @ev3rnight3563 жыл бұрын

    I completely agree with the movement changes. I play a lot of RTW2 (moded with DEI) but I still feel RTW does a much better job at using the campaign map as a challenge rather than just battles.

  • @dejavu5062
    @dejavu50623 жыл бұрын

    I like rome 1/medieval 2 better then the newer ones. I like how you can have armies without generals, liked how the family members worked, how you can governor cities. I also think the diplomats, assassins, spies were much more useful and realistic. Also the free upkeep units that you have to garrison vs the city upgrade auto garrison i felt was much better.. Honestly I kinda miss the old auto-manage option in the older games, made speed running much better

  • @isaacshultz8128
    @isaacshultz81283 жыл бұрын

    I just played my first ever game of rome tw and chose the blue romans. I was told by the senate to take Syracuse e and lilybeum but I fought one small battle against the Greeks and then bought their city and their friendship. Later I bought lilibeum too from the carthagineans and bought several other Greek cities. My first real military campaign was many turns deep when I invaded Macedon.

  • @1992zorro

    @1992zorro

    2 жыл бұрын

    blue romans. this is so beautiful in so many levels

  • @fahrenheitdibb2017
    @fahrenheitdibb20173 жыл бұрын

    >Bae, are you really going to watch a 14-minute long video essay on Rome II core gameplay mechanics instead of coming to bed? >Yes.

  • @jamiegladwin
    @jamiegladwin3 жыл бұрын

    At first I didn't realise it was a drawing in ms paint, I thought it was an actual screen shot from Rome 2. It wasn't until I read the comments that I noticed. Amazing drawing talents, bravo sir.

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    XD

  • @BrillyYumWillyYum
    @BrillyYumWillyYum3 жыл бұрын

    Honestly I don’t know why so many people hate on Rome 2 that games is so fun and I love the political system in that game

  • @magnusyarbrough5527

    @magnusyarbrough5527

    3 жыл бұрын

    because its awful. not to mention its state on relase and the updates recently after that.

  • @rush4in

    @rush4in

    3 жыл бұрын

    Having put a couple hundred hours in Rome 2, I will give you an explanation: As shown in the video, military campaigns are extremely simplified, a point and click system that does nothing to make you feel like you are actually mustering an army to go fight a war. the political system you are praising can be practically ignored as it really does not matter. I've had campaigns where I looked at it twice just to fix things in a turn once they had become too bad. This "feature" has practically negligible impact on the campaign and as such might as well be missing. The battles are decent in Rome 2, if you ignore the fact that you are forced to use specific types of armies due to the fact that you only have so many of them (for no good reason). Additionally, there are far too many battles in the late game. You don't want to play because you know you can win but you don't want to deal with the spam of armies heading towards you - there are no decisive battles that can change the course of a campaign unlike in Rome 1 where training an army took time so you had the chance to push hard after a victory. Additionally, the replenishment system and the no-armies without generals rule completely remove small battles or campaigns where you have to use your forces well because you won't be able to replenish them. All of these things are before we even mention the fact that autoresolving is faster and more efficient 90% of the time and the lack of population mechanics, meaning that your soldiers matter even less - after all, losing an army in no way impacts the growth of your towns. I should also probably talk about the stupid provincial system that requires you to attack your allies to remove some cultural penalty because you cannot ask them for the province; the diplomatic options are too bare bones (who decided that region trade should be removed even?). Also, provinces are completely arbitrary, you should be able to designate your own provinces with your own major walled towns (not to mention that you are no longer able to upgrade your walls or cities in general so that they change on the battle map). So ye, I can go on and on but those are the worst offenders. And I know that many of these things are fixed by DEI but we really should stop excusing bland/boring/bad games with the work of modders.

  • @zaatas
    @zaatas3 жыл бұрын

    I don't have a problem with the auto-replenishment. If you are talking about historical accuracy people are going to die all the time outside of battle through attrition or recruits aging out (and this accounts for those losses when retraining is automatic), and when your army gets wrecked you couldn't just run up to a city and fill up half an army in a few months with the same quality fighting men, especially in a freshly conquered territory. Recruiting takes time, and would be more of a slow process. And if they aren't defending their city, rushing unguarded walls with ladders would have happened quite often I'd imagine. I'm pretty sure that's when they got used most often. Otherwise they would have to build actual siege towers and use artillery to push people off the wall. Going up ladders against an occupied wall side was a sure way to break your own army. So in short, just leaving your city lightly defended was an invitation for an attacking force to run in quick to loot and sack, while fleeing away from reprisal. I agree with most of the boat stuff, but rarely would armies get repelled on the shores in ancient times. They would just find another part of the shore that was unguarded to disembark on rather than do a risky coastal attack.

  • @thronedflame4782
    @thronedflame47823 жыл бұрын

    I don’t agree with the delay in boarding ships necessarily, but I do agree with your overall concept. I think this is done well in PDX games where your army gets a severe penalty (think ambush in TW) when landing troops for quite a while afterwards. A similar system where if the enemy attacks you soon after landing, you get a massive penalty, would be better than delaying your troops for a turn. As far as I can remember they get a big movement penalty once landed anyway in RTW

  • @happycompy
    @happycompy3 жыл бұрын

    Good video with solid points. Love how pleasant and welcoming MELKOR is. ROME II is personally my favorite TW title. It's the only game I've put over 2000 hours in besides League of Legends. Come to think of it, maybe that's why my serotonin levels are so low.

  • @Danymok
    @Danymok2 жыл бұрын

    5:18 the point you begin to talk about here is one of the worst aspects of Rome 2, I definitely agree with you on that. It's annoying how easily your borders crumble

  • @fairongaming9347
    @fairongaming934710 ай бұрын

    2 years later and I can still agree. Amen brother.

  • @realutahraptor
    @realutahraptor2 жыл бұрын

    Rome II Is one of my favorite total war games, with mods.

  • @ihavenomouthandimusttype9729
    @ihavenomouthandimusttype97293 жыл бұрын

    I didn’t expect such a good argument on game design. You’ve successfully turned me off Napoleon and Rome 2 and made me want to play Rome 1.

  • @yeiji4315

    @yeiji4315

    3 жыл бұрын

    Theres a video to fix gamemap lag search rome 1 map lag fix

  • @JG-id5vi
    @JG-id5vi3 жыл бұрын

    Your accent is the Male version of "You know nothing John Snow". Lol not a bad thing it's just all I can think of.

  • @martonk

    @martonk

    3 жыл бұрын

    He speaks as if he was from some kind of medieval french province speaking english

  • @Hosidus

    @Hosidus

    3 жыл бұрын

    @@martonk Thes gaem secks eheheh

  • @Jorn-gy3yc

    @Jorn-gy3yc

    3 жыл бұрын

    @@Burgermeister1836 Im pretty sure its Northern english. Sounds Northumerland/cumbria sounding.

  • @VerkingKerng

    @VerkingKerng

    3 жыл бұрын

    @@Burgermeister1836 it's not a Scottish accent.

  • @nament3597
    @nament35973 жыл бұрын

    Hey melkor, love your content but i struggle to hear it, would it be possible for it to be louder in the future?

  • @k3ks77
    @k3ks773 жыл бұрын

    Hey Melkor love your videos. I have a hot take on this campaign map moving problem that I have been having for a long time, and that is I think a return to the province based campaign movement system from Shogun 1 and Medieval 1 would solve this problem and make the game simpler AND more strategic at the same time.

  • @trygveplaustrum4634
    @trygveplaustrum46343 жыл бұрын

    ...Should we tell him about the Rome: Total War speed runs?

  • @BronzetheGolden

    @BronzetheGolden

    3 жыл бұрын

    Yea, yea we should

  • @24680kong

    @24680kong

    3 жыл бұрын

    Being able to cheese the diplomacy isn't much of a detriment if you actually want to enjoy the game. Not being strategically challenged, however is a pretty big detriment to fun.

  • @marcgw496

    @marcgw496

    3 жыл бұрын

    @@24680kong Sure Rome 2’s base game is not challenging at all, but worth the DEI mod, I had a war with Carthage that lasted about 60 turns. They were very difficult to deal with and it was very satisfying to finally take them down. Granted, once I reached the Marian reforms some time later it wasn’t too challenging because I could just spam legionaries without worrying about population, but that’s kind of realistic for Rome at the time anyway. That’s just my experience though.

  • @shiroamakusa8075

    @shiroamakusa8075

    3 жыл бұрын

    @@24680kong False, it shows how crap the balancing in Rome1 is.

  • @whiteglint7694
    @whiteglint76942 жыл бұрын

    base game rome 2 is okay. it was amazing in my first campaign. I had only ever played Rome 1 and medieval 2 because my pc was doodoo and couldn't play anything else but I upgraded and rome 2 was my first purchase. it was a joy to grow my roman empire. then I discovered DEI and it added more depth to everything. it made rome 2 even better. with DEI rome 2 in my opinion is better than rome 1. without dei, not so much.

  • @chock3779
    @chock37793 жыл бұрын

    That northern italy example. I did that when i was Armenia against Cimmeria. Grew tired of them besieging the town (i dunno the name but it's a town near the black sea in modern day Georgia). I just went and razed the Cimmerian settlements and destroy everything . It doesn't get rid of the Cimmerians but it sure as hell did stop them attacking me.

  • @knutderklein9994
    @knutderklein99947 ай бұрын

    What I fucking hate the most is the map design and its effect to the battle in Rome 2. Unlike Rome 1

  • @davidfinch7407
    @davidfinch74073 жыл бұрын

    "You don't need any ships, you can walk into Sicily." True. But you don't build transport ships even if you sail to Egypt. Because apparently, in ancient times, if you marched an army into the ocean, the men and their equipment just kinda morphed into transport ships, and they morph into men again when they reach their destination. I have no idea how Rome One missed this, as they had you actually build transport ships.

  • @jam8539

    @jam8539

    3 жыл бұрын

    not really, in Rome 1 you just needed one ship to transport a 20 stack of several thousand men

  • @gronndar

    @gronndar

    3 жыл бұрын

    @@jam8539 But that would be a risky as hell move to put your full stack army to one boat. Meanwhile, in Rome 2 this transport fleet will overwhelm the actual naval units.

  • @Venakis1

    @Venakis1

    3 жыл бұрын

    @@gronndar Indeed, I remember in Rome 1 taking advantage of a better fleet and destroying large armies stacked inside a few ships by sinking them to the bottom of the sea! Such a great feeling!

  • @hunterfuhrmann1385

    @hunterfuhrmann1385

    3 жыл бұрын

    @@jam8539 technically 1 unit of ships is what 40 ships? 40 ships can move an army

  • @RocketHarry865

    @RocketHarry865

    3 жыл бұрын

    @@Venakis1 If only a rome 3 where in order to transport an army by sea you have you go to a harbour and then use money to commader the local trading ships. However the amount of ships you can commander depends on the size and the trading frequencey of the harbour. If your army is larger than the amount of trade ships the harbour has avaible then you have break up your military force.

  • @ginofelino296
    @ginofelino2963 жыл бұрын

    I like the style of the video. I agree with the problems you found with Rome 2: I think the DeI helps very much in solving those issues, but I don’t think that CA will ever go that direction with newer games

  • @patrickbateman312

    @patrickbateman312

    3 жыл бұрын

    DEI is the only way to play rome 2, in my opinion

  • @patrickbateman312

    @patrickbateman312

    3 жыл бұрын

    And with it, as much as I like Rome 1, I just enjoy 2 better

  • @Seedmember

    @Seedmember

    3 жыл бұрын

    It doesn't help it because it has nothing to do with the core mechanics. On the contrary it makes worse the problem mentioned about the Patavium situation. In DEI the population is of another culture, so the already weak garrison is weaker, and if they raze the city you don't have enough people to replenish your stacks or the city's garrison or recruit new units, unless there is some useful barbarian levy in the province. So you either stay where you are with a damaged stack, hoping for the population to recover and start replenishing, or walk in another province and let every settlement vulnerable and always in negative public order.

  • @ginofelino296

    @ginofelino296

    3 жыл бұрын

    @@Seedmember The problem he mentions about the north of Italy is that, being able to attack a city in one turn, you cannot move an army in to protect it. The DeI gives you bigger garrisons, helping in the defense, and lowers armies movement: if you have all the nord of Italy, as per the drawing shown in the video, Pavitum is not attackable in one turn from outside your territory, because an army cannot reach it (not sure about Genoa, you can only attack Mediolanum in one turn, a walled city with big garrison). So yes, the DeI does not change some core mechanics, but helps reducing the problems mentioned: another example are the fleets, that are very useful in the DeI

  • @Seedmember

    @Seedmember

    3 жыл бұрын

    It only has a big garrison if you managed to convert it from barbarian to roman first and did not sack it when you took it. The ai can easily field two stacks for each one you have so unless you constantly leave an army right next to the city you either lose it or fight through repetitive battles trying to cheese the broken ai. And if they sack it once the whole province goes into downwards public order spiral. Add the fact that the ai dogpiles on you if you are in a war with someone they deem stronger and you get an exhausting cycle of trying to hunt down ais, rebels, keep public order and build up population for recruitment. Mind you, DEI is the only way imo to play Rome 2 now, but while it improves the game, it just can't fix something that was so broken to begin with.

  • @federicodenoia4180
    @federicodenoia41803 жыл бұрын

    I completely agree with you. in order to prevent the enemy from attacking me with no time to react, I had to carefully select where to stop my expantion. the idea was to find a choke point, so that enemy forces would attack one knowk settlement, and then I would put an army and military buildings there

  • @aceshotz5051
    @aceshotz50513 жыл бұрын

    Yeah definitely agree with you MELKOR I do miss the old mechanics where you had to recruit units in your settlement and manually bring them into the army you want

  • @fredrikeriksson5199
    @fredrikeriksson51993 жыл бұрын

    Yep I remmeber my first game... A other team took my Capital Rome and I got food shortage :/

  • @Siptom369
    @Siptom3693 жыл бұрын

    It seems like the total war games were made more accessible to a wider audience by making it easier to understand the games mechanics. Thus simplifying them in the process

  • @CrossbowManD

    @CrossbowManD

    3 жыл бұрын

    This happens to so many games, and usually to the detriment of the original player base.

  • @zombek666

    @zombek666

    3 жыл бұрын

    So Rome 1 was more complicated?

  • @WackoWWeapons
    @WackoWWeapons3 жыл бұрын

    I have almost 1,000 hours in Total War Rome II. Many of the arguments you make here are completely valid and fair. Ive had to download several mods to make the game more enjoyable to play. What wounds me the most is seeing the massive potential the game had / still has going to waste due to CA's laziness. Rome II could've been absolutely amazing and they messed it up. I hope maybe someday they'll return to caring about their games. That being said, i do love the Rise of the Republic DLC. Ive played it so many times due to the way the factions play out and how massive and small the campaign map feels at the same time.

  • @anderaristondo1259
    @anderaristondo12593 жыл бұрын

    Is there any program that makes playing Rome TW in Linux possible? As I now use Linux, I am saddly limited to newer games

  • @armandom.s.1844
    @armandom.s.18443 жыл бұрын

    My favourite aspect of Rome 2 is the fact that only 2 cities in Greece have walls thank to the provincial system. That is exactly what fans wanted

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    I agree that is good, the province system I think was one of the best new decisions in Total War.

  • @KommissarZbignievov

    @KommissarZbignievov

    3 жыл бұрын

    @@MelkorGG I hate single city building. Although the province system has its problems, it's more due to the design of the provinces, not the province system itself.

  • @Arthur-jg2kc
    @Arthur-jg2kc3 жыл бұрын

    6:31 Little mistake here, you can't move your army after occupying the city (on this turn). This is sure way to get trapped and lose whole stack if enemy's army is nearby. Anyway, I agree with point that siege could've been better.

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    But they can move it and run away if they sack it though. I think?

  • @baggelis_aikaterinis

    @baggelis_aikaterinis

    3 жыл бұрын

    Mister Dundie whatever u do , if u leave the army outside of that city in the end turn you can withdraw if you or the city is being attacked .

  • @wisp6826
    @wisp68263 жыл бұрын

    What was the point in dlcs if we just autoresolve with thrash stacks each battle?

  • @FaithfulOfBrigantia
    @FaithfulOfBrigantia3 жыл бұрын

    Oh, i can definitely relate to this. Playing as the WRE in Atilla: TW is incredibly frustrating once the Huns arrive. They would suddenly come out of the fog of war, pile up on some town, attack on the same turn and raze it to the ground before i could even react. I couldn't even keep garrisons everywhere since you can't move armies around like in Rome 1, you are limited to like 12 armies (as Rome) and i have a massive empire to garrison, i couldn't keep them all guarding every town in the Balkans.

  • @Dwilson1282
    @Dwilson12823 жыл бұрын

    I lol’d at you saying “CA developers i know you’re watching this”

  • @tFighterPilot

    @tFighterPilot

    3 жыл бұрын

    They clearly know him, otherwise they wouldn't give him an early copy of RTW remastered

  • @abhinandanbanerjee5471
    @abhinandanbanerjee54713 жыл бұрын

    Just started a grand campaign as Pontus. Huehuehue

  • @JURGEART

    @JURGEART

    3 жыл бұрын

    Lmaoo

  • @Emir-su8uf

    @Emir-su8uf

    3 жыл бұрын

    Bruh, you can not beat my The Great Parthian Camaping.

  • @TSouthyS
    @TSouthyS3 жыл бұрын

    Well former Rome 2 hater here - so for anyone who thinks this game is bad let me just help you out. Download DEI (Divide et Impera) 1,2 and 3 mods as well as Rome music mod (original rome soundtrack) and boom you have an insane Rome 2 total war game. Some of my main issues with the vanilla version, lack of units and factions and too easy (too easy meaning war on all legendary provided limited challenge). All of these are addressed with DEI mods, unit portraits look like actual pictures rather than ancient wood carvings, supply systems prevent too rapid expansion, unit quality and variety is actually insane and a welcome return of the population mechanic. While it is balanced around normal difficulty for the most experienced total war player if you crank that up to legendary gl with the smaller factions. I also used to love Rome 1 total war but lets face it, it is very dated now and sure some mechanics were implemented better but the reality now is that Rome 2 vanilla is far better and Rome 2 with mods is on a different level to Rome 1. Alot of rose tinted glasses on Rome total war for sure cough* one unit of heavy cav winning entire campaigns etc.

  • @hannibalkartargo9714
    @hannibalkartargo97143 жыл бұрын

    Have you tried Divide et Impera for Rome 2? It solves a lot of Rome 2s issues by adding population classes (which armies draw from), adding supply limitations, overhauling the way buildings function, adding squalor and banditry, making battles more about moral and tactics instead of a slaughterhouse, nerfing transportships and improving the battle AI. Wasnt too much of a fan of Rome 2 untill i discovered that mod but since then Ive put like 300 hours into it.

  • @dracodeanglicus3857
    @dracodeanglicus38573 жыл бұрын

    Atilla Total War> Rome 2 Total War UwU

  • @trygveplaustrum4634
    @trygveplaustrum46343 жыл бұрын

    Paradox's Imperator: Rome is better than Rome 2: Total War, and Imperator was considered to be the worst franchise of its genre within modern Paradox. Let that sink in for a moment.

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    Oof

  • @FirstLast-gk6lg
    @FirstLast-gk6lg3 жыл бұрын

    Hard to hear can the volume generally go up? Mine is maxed and hard to hear, not headphones of course

  • @LowryYT
    @LowryYT3 жыл бұрын

    Do you think this problem would be solved by a mod that reducest movement range? Makes it so it takes more turns and more ai input for the same distance

  • @JohnnyWindmill
    @JohnnyWindmill3 жыл бұрын

    This is why I like divide et impera because of the population mechanic that reminds me of Rome 1 population

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    It helped, but still it did not complete for me.

  • @JohnnyWindmill

    @JohnnyWindmill

    3 жыл бұрын

    @@MelkorGG nothing beats the original sadly

  • @EzylrybSoren
    @EzylrybSoren3 жыл бұрын

    I prefer rome 1s flow but i prefer the Greek city stats being charged to each of the individual citys like sparta and athins of rome 2

  • @TacoTco
    @TacoTco3 жыл бұрын

    Honestly I don't understand why there is so much hate towards this game. It is so damn good, you have so much scenarios to play and each one of them is different. I have 1000h+ on RTW and played the shit out of that game, but this game has so much more options and factions to play. Stop comparing both of them, it is not RTW 2, but TWR2. Of course not everything is likeable, but personally, as a RTW player, I absolutely love the game. It's a different game, I really don't understand why people are complaining about things that were in RTW, this is a new game with different gameplay.

  • @Artebudz
    @Artebudz3 жыл бұрын

    You brought up a lot of points that i had not considered, but i fully agree. The thing about entering/disembarking ships is probably that it 1) hinders the flow of the game 2) makes the process in ingame time 1 year or 1 season long which is of course not realistic same problem as with your generals only living for 50 turns or the time going too slow so you conquer the word in 3rd century bc alone which is also not immersive

  • @erensametkaratas6593
    @erensametkaratas65933 жыл бұрын

    I had played that game for more than 300 hours until I was done with it, and even I couldn't call it a game I genuinely liked. I don't know why exactly, but that game feels like it has no soul. I nowhere near get the same feelings while playing Rome II as I get when I was playing Rome I.

  • @tldr7159

    @tldr7159

    3 жыл бұрын

    Agreed. I had fun with the suebi, and some of the things, but it feels too arcadic. Like I was able to buff my troops with attack and charge to insane levels du eto how the buf/weapon system worked. Sure you could get 9 chevron gold/gold in rome 1 too, but took much longer even when cheesing it. Rome 2 like you said has really no soul, it feels empty. A lack of fighting armies, constant fights over small settlements with tiny garrisons, and it just feels bland. I really want to like it and play it ever since it came out, but its just boring. The atmosphre of the campaign map can be quite nice, but it doesnt at all reach rome 1 with how epic it was, there spending time on the campaign map was very fun aswell, really taking your time managing your empire. In rome 2, it all looks pretty but its like a pretty girl with zero personality, you get bored very quickly. I heard from many others that its almost like they have to force themselves to play it, I felt the same. The units in the game also feels like they have zero weight to them, and artillery is ofc stupidly OP. A major thing for me is all the abilities, its just a bit silly, and if you abuse the weapon and buff systems you could get some absolutely insane units with far over 100+ attack and charge, at least as suebi.

  • @colonelmilk2586

    @colonelmilk2586

    3 жыл бұрын

    Me too... I never go back and play it after 500 hours but I go back to medieval 2 and even Attila

  • @erensametkaratas6593

    @erensametkaratas6593

    3 жыл бұрын

    @@tldr7159 I agree with everything you said, and I'd like to add some more to it. In my Rome 2 playthroughs, I've come to realize how important it is for a game to have good voice-overs and music soundtracks. These two weren't there for Rome 2, but they were for Rome 1. This made me realize that without these two, a game can, and most likely will, feel empty. Take Rome 1 and Medieval 2 for example: Those of us who played those games STILL remember their soundtracks, their epic battle themes, their awesome campaign themes, the things the soldiers and the commanders used to say during battles, the voice-overs, and random words/sentences you hear throughout your campaign. These small things eventually add up, and subconsciously they take your game from "just a game" to an "experience". And now I can easily say that games that have a good soundtrack and voice lines are one step closer to being a memorable game. Including Rome 1, excluding Rome 2 :)

  • @bigbrain6854
    @bigbrain68543 жыл бұрын

    I like how he says Rome one is more accurate😂

  • @albertonavarro8904

    @albertonavarro8904

    3 жыл бұрын

    Yeah lol, bronze age Egyptians and everything.

  • @Burgermeister1836

    @Burgermeister1836

    3 жыл бұрын

    The sad thing is that in this instance he's right.

  • @Someone-by6jm

    @Someone-by6jm

    3 жыл бұрын

    @@Burgermeister1836 yup,i sure do love numidians existing before the punic wars and bronze age egypt

  • @Someone-by6jm

    @Someone-by6jm

    3 жыл бұрын

    @@baconbaron1776 accurate used to refer to historical accuracy

  • @Warfire30
    @Warfire303 жыл бұрын

    Great critique of Rome 2. I just got back into the Total War series and it is really annoying what the enemy AI can do in Rome 2. Hopefully they add in your suggestion about boarding to the future games. It would make all their game more fun even WH3 could benefit from that since it would make the invasion of Ulthuan more dramatic and far less frustrating if you are playing the High Elves.

  • @Kampfwageneer
    @Kampfwageneer3 жыл бұрын

    Totally agree I always felt that it was too easy to expand quickly and cross a threshold where you are unstoppable

  • @PenguinofD00mxxx
    @PenguinofD00mxxx3 жыл бұрын

    This more of a essay on the way TW has changed over time, and the issues you see with the series in general, using Rome-Rome2 as an example. The way recruitment was tied to population in Rome1 is one of the things i would like to see return to historical titles. I rather like Navies in Rome2 and often rely on them. Don't really get satisfaction from Rome1/Med2 autoresolve.

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    Yep it is. I don't think I advertised it differently. Rome 1 - Rome 2 was the best comparison. But in this particular field I think Rome 2 and Troy do it worst. Navies in Rome 2 are weird. I like them, and they are some of the few sea battles I like, due to the ramming, but I don't see enough use for them. I think if Rome 2 made it so armies on land need a navy to travel the Sea, I think it would have one of the best navy systems in Total War, but due to armies spawning boats out of their... it ruins it for me. (Just my take)

  • @hedottenno

    @hedottenno

    3 жыл бұрын

    @@MelkorGG but it is quite satisfying to catch an army at sea with a few cheap ramming boats and just wreak havoc upon them.

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    @@hedottenno True, true XD

  • @PenguinofD00mxxx

    @PenguinofD00mxxx

    3 жыл бұрын

    @@MelkorGG I like to use them to garrison(to save on limited Armies at low Imperium) , and assist with seiging coastal settlements, i usually stick ballista boats in. That and smashing the occasional embarked enemy army is the only tactical uses i have for them. Ultimately, i stick any generals that are from opposing Political Parties in them so during a rebellion they're just a Navy and I have all the Armies. I agree about land armies embarking on their own.

  • @kristiannicholson5893
    @kristiannicholson58933 жыл бұрын

    I disagree completely on boarding and un-boarding ships. It should be a benefit of using the ports to board and un-board instantly while taking extra time on regular beaches, it already sort of does this by costing more movement anyway.

  • @TheTrueKingJoffrey
    @TheTrueKingJoffrey3 жыл бұрын

    This is very true. Me personally I've always loved the notion of holding an island and building a naval empire from there, where my navy is the first and main line of defense. Unfortunately Total War was never able to do it. Rome 1 was somewhat close to it. It was fun and all getting navies, blockading ports and protecting transports, but other than that they lacked purpose (and you could do a campaign without using them). I just wanted to be able to do more stuff with them

  • @Qladstone

    @Qladstone

    3 жыл бұрын

    Me too, I guess Empire came close due to being able to dominate trade using your navy, but the game never got properly fixed. In Rome 2 navies were possibly useful too because they could defend cities and participate in land battles. However, trade was too simplified from Shogun 2 onwards and the whole naval dominance / commerce powerhouse idea doesn't really work out.

  • @georgimihalkov9678
    @georgimihalkov96783 жыл бұрын

    Lord MELKOR should've became an artist. Very good map drawings 😀

  • @garret16
    @garret163 жыл бұрын

    I'd like to point out that Rome 2 was sort of more historically accurate, which is why I prefer it. Rome1 i feel like is more tactical and strategic, and generally more interesting campaigns. however, i just feel more immersed in rome 2. i also like how 90% of the world isnt rebels in rome 2 too

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    Historically accurate, but not historically immersive (the step by step strategies of Rome 1 I find to be more accurate). Immersion depends on how your imagination works, I guess, so it will be different for everyone.

  • @ElZilchoYo

    @ElZilchoYo

    3 жыл бұрын

    Rome 2 really isn't accurate, the units are about as incorrect as rome 1, they just seem more accurate on the surface.

  • @garret16

    @garret16

    3 жыл бұрын

    @@ElZilchoYo i play divide et impera, the atmosphere of the game just feels good and i feel as if the units are accurate enough to pass.

  • @ElZilchoYo

    @ElZilchoYo

    3 жыл бұрын

    @@garret16 Play Ancient Empires after march 1st

  • @sharkyjeff

    @sharkyjeff

    3 жыл бұрын

    @@ElZilchoYo I mean... there aren't people in the damn bronze age

  • @jebbush2527
    @jebbush25273 жыл бұрын

    I like Rome 2-in many ways, more than the original-but there’s a lot of small things about it that I don’t like. For example, when you sally out, why doesn’t the battle start at the walls? The original’s family tree is better IMO, too. And the soundtrack is better in the original already.

  • @halvarmc671
    @halvarmc6713 жыл бұрын

    Sounds like someone doesn't get the game mechanics of Rome II. Your army make-up is important, so is the size of an army they have in the area plus the size of their garrison. Rome II is by far a better game and far more challenging than Rome 1. Rome 1, diplomacy was a complete mystery and you could just build doom stacks and steamroll the map. Rome II, you have to be a lot more strategic in your moves and who you declare war on. You also can't ignore diplomacy or your family members. Atila dials that up several notches and Thrones takes it to another level. Personally, I fondly remember the original Rome 1, but Rome II and thereafter are my hard favorites. Also, walls are not useless in Rome II, it depends on the type of wall you're up against. I've actually defended a settlement from a much larger force because all they brought were ladders.

  • @Dreidelman421
    @Dreidelman4213 жыл бұрын

    Nice Video! Well you could say they tried something new, with heavy old burdens: ROME 1 is still one of their most famous game and Shogun 2 which came out priorly had set the bar very damn high. By deciding to make armies without generals impossible they really cut their possibilities, resulting in these easy offense campaigns with one doomstack carrying the whole war effort. And considering the 1-Turn Sieges; maybe they took it from Shogun because it worked well there. But Shoguns prerequisites were in absolute contrasts to Rome: a narrow, mountainous island without too much surprises where you'd be fighting next. Maybe there is a whole development seen: a change from mastering the campaign map itself in Rome and Medieval on to mastering the Battlefield itself - making the map nothing more than a recruitment hub to finance your neverending map-painting.

  • @patrykpiszczek4976
    @patrykpiszczek49763 жыл бұрын

    If in the series of total war games we maintain the division into, for example, four turns is a year, it would be a stupid idea to unload the fleet for a few turns because they would leave the ships for several months. Ps. Rome 1 is better

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    I agree, but to be honest all the turn per-year stuff is broken anyway. Just look at Medieval. Every turn characters age 0.5 years, yet it cover 2.5 years or something. Rome conquers the world before 200BC etc... That's why I try not to see it as a time-passer, but rather as just the AI taking a turn. I think the end turn would be best, to be honest, if it did not have a year assigned to it.

  • @emrecanarduc4378
    @emrecanarduc43783 жыл бұрын

    Just play Imperator Rome already, CA is dying on realism an becomes more arcade every year

  • @magnuscritikaleak5045

    @magnuscritikaleak5045

    2 жыл бұрын

    Even Koei's Dynasty warriors & Samuria Warriors have far more strategy than Creative Assembly.

  • @stevenbeltran1956
    @stevenbeltran19563 жыл бұрын

    It's like creative assembly doesn't care about strategic planning anymore and focuses on just having more battles, which in time just turns into a huge steam roll, even with mods it's still moderately easy to steam roll.

  • @jurtra9090
    @jurtra90903 жыл бұрын

    Rome 2 vanilla campaign map is lacklustre. Only when Augustus DLC came when they fix it with more provinces

  • @athropos
    @athropos2 жыл бұрын

    It's not an accent, it's a speech impediment.

  • @jolobor6686
    @jolobor66863 жыл бұрын

    divide et impera fixes most of these problems that you mentioned

  • @MelkorGG

    @MelkorGG

    3 жыл бұрын

    I've played DEI and it improved it, helped here, but there's so many other issues, from my perspective, that it does not fix. Also I think the spawning with a ladder thing is still in DEI?

  • @MedjayofFaiyum

    @MedjayofFaiyum

    3 жыл бұрын

    That it does

  • @blitz8425
    @blitz84253 жыл бұрын

    I find some of the mod overhauls really make it a fantastic experience. That doesn't excuse the problems of the base game, but with mods I think it really comes into its own. One of my favorites that's not even an overhaul is the Roman legions mod that allows you to recruit various famous legions who have unique models and standards, and some of the legions even specialize in different climates. Its pretty rad. I've also really been enjoying the politicing. Keeping all the various parties happy is surprisingly fun, and the threat of secession if you aren't paying attention really can mess you up lol. I agree with you though. I think things were sped up after... shogun 2 I believe? I don't HATE it, and it is something that is rectified by some mods, or at least made better, and it doesn't bother me quite as much as things like single entities or the degradation of battle, or ability spam. Rome II is far from perfect, but i still find quite a bit of enjoyment with sufficient mods.

  • @madwellmusic8995
    @madwellmusic89952 жыл бұрын

    How is no one mentioning the combat engine in Rome 2. Or how projectiles look like a giant snowball fight. Truly a shameful display as they are catering to toddlers now, not virtual emperors such as us.

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