Why I Don't Review Games
Ойындар
I talk about why I don't review games on this channel, and as an aside, why I am not talking about The Outer Worlds.
Good channels to watch for reviews include:
Game development: / @mattbarton
Game reviews: / @mortismalgaming
Deep dives into book lore: / @quinnsideas
Book reviews (and great philosophy teaching): / @_jared
Movie and TV show reviews: / @erikkain
Пікірлер: 315
It's an honor to hear one of the developers behind many of my favorite games enjoys my reviews. Thank you!
@MinecraftMartin
Жыл бұрын
I freaking knew he was going to list your channel. It's not luck.
@TrueNeutralEvGenius
Жыл бұрын
@@MinecraftMartin It is luck, like everything else in life.
@TrueNeutralEvGenius
Жыл бұрын
@@MinecraftMartin P.S. You should think about it for a while to understand. Nothing happens without chance or luck.
@MinecraftMartin
Жыл бұрын
@@TrueNeutralEvGenius Sorry, but no. This one is all done by work and research. Luck doesn't create that kind of content on a consistent schedule. Go back to Tim's remarks. He didn't say, "Here's a random channel I found by chance." That's not how it works.
@Alex.Holland
Жыл бұрын
Congrats.
Tim, I'm honored. Thank you for the kind words.
Thanks for the kind words, Tim! You're the best. By the way, if you have recommendations or suggestions for who else would be a great guest for my show, please let me know! I'd love to hear them.☺
@pitchforker3304
Жыл бұрын
Matt Chat videos are awesome. I didn't know there was one with Tim Cain, I'll have to watch that!
@TrueNeutralEvGenius
Жыл бұрын
Cheers, Matt.
@CainOnGames
Жыл бұрын
I would love for you to have Jason Anderson as a guest, because he’d have so many stories. But he tends to avoid interviews.
@cmdr.jabozerstorer3968
Жыл бұрын
Have you had Mark Darrah on?
@boldman888
Жыл бұрын
@@CainOnGames Jason would be AMAZING. I have trying put my eyes on an interview of him for ages without success. I bet he could add very insightful info about Bloodlines, for example.
I think it's normal that game developers try to avoid to giving harsh critiques of other developer's games. The reason for that is that when you put years of work and often suffering to "give birth" to a game, you know what is it like, and it feels personal when other developer that know exactly what you have gone through comes forward and kinda trashes your game. It's even worse if it is someone you respect doing that, and as you can imagine Tim is someone a lot of developers would respect.
@NubileReptile
Жыл бұрын
I remember an interview with one of the developers of Disco Elysium in which he explicitly says that, having now made a game of his own, he finds it nearly impossible to criticize others people's games. Because he now knows firsthand just how _hard_ making a game really is.
@SeasoningTheObese
Жыл бұрын
I find it wild video games are the only industry people can come together and make a legitimate, objective piece of garbage, and everyone is supposed to play nice after paying a premium up front, then more for a season pass, then more for content that was cut to sell back. It's absurd. Look at Diablo 4. 9 out of 10 because the reviewers played nowhere near enough to get a full grasp of the game. "Near perfect endgame" says IGN, meanwhile everyone playing it says it's it's barely half a step better than 3, which had one of the worst end games of all time. An industry practically built on robbery at this point, and everyone is supposed to be nice to the thieves.
@pepegon7997
Жыл бұрын
Not critiquing mobile messes of a games is not something people would want time to waste on, labeling some "games" - "games" is just straight up licking corporative investors asses. You will just get fired and people will stop contracting you. Remember the chris avelonne backlash, they probably did it to him just because he tried to speak up about current game trends. Its not hard for big companies to erase you from spotlight using dirty methods, so if you want to stay in industry you better keep it quiet and agree with everything they say.
@coffeebreakhero3743
Жыл бұрын
@@NubileReptile that's a very poor argument. I'm most critical of the things I love and understand.
@thinkmore8024
Жыл бұрын
@@SeasoningTheObese The comment talked about devs criticizing devs, imagine you paint a collection of paintings for 3 years and Michelangelo himself comes and tell you your paintings suc, how would you feel? lol. of course gamers are expected to say what they think of the game, good or bad. Every dev has to have a thick skin.
I remember Tim Cain once saying, "Dungeon Siege is great. Now if only someone would make a game with it." That's probably the most concise review of Dungeon Siege ever put to words.
Thanks so much for the shout out, Tim! And who knows? We might be related . . . Cheers!
I have a strong suspicion that the perk sound effect you're talking about is Idiot Savant from Fallout 4. That's exactly how I felt about it.
@theamazingbatboy
11 ай бұрын
Truly the only compelling reason to buy Fallout 4 is for the full conversion mods over the horizon.
Matt Barton has absolutely one of the best channels on this site. His interview series is spectacular, covering all sorts of facets of game development. Some of my favorites are the interviews with George Sanger, who did the music for a bunch of origin titles. Expect to learn a lot about gaming history from there.
Quinn's Ideas is such an awesome channel! I'm going to check out the others, thanks for the recommendations!
Matt Barton's chat is a real gem, nice of you to mention it.
As a 'retired' musician whom was school taught and invested much time in groups over the years, I feel you. It's very hard for me to listen to music without analyzing it. To that end I mostly find enjoyment in the music and songs of my past which influenced me to learn before I had the grasp of the industry and overall 'experience' any musician must engage in.
From a small-time designer, glad to see you're posting these videos! We're definitely on the same wavelength about pulling games apart while playing them. In fact modding is how I got into the business in the first place. Fun times.
Tim I can not stress how much I love this channel and what you are doing. Every day I wake up and get to listen to your insights. Wishing you the best!
Hi Tim, you've got a really interesting channel going here. Thanks for sharing your experiences with us! While it's not quite the same as being a game developer, I spent a long time working as a manager in the theme park world. Even though it's been well over a decade since I left the industry, I still can't enjoy a park in any way close to the way I did before. I get your point with analyzing *everything* when trying to enjoy an entertainment product that you used to help produce. Thanks again so much for sharing!
Ive spent hours listening to you and Mark Darrah. Honestly we have enough people reviewing & streaming games. But someone with your backgrounds sharing tbat experience. Thats priceless. As always, thanks for taking time to put this together.
I'm a little sad we'll have to wait for your The Outer Worlds commentary because I've fallen in love with the game, but it's completely understandable and makes me even more excited for both the game and the video when it does come out!
Second your recommendation for Matt Barton, Mortismal Gaming, and Quinn's Ideas. Great taste. Will check out the others!
I really hope for advanced combat encounters, full blown arena shooter monster variety with dynamic arenas and at least some ways to test your character perk destribution, weapon choice. The only encounter that was imprinted in my mind after playing outer worlds was probably space monkeys from felix's sidequest moon and thats it. Kamikazi enemies, annoying dodging enemies, sneaky chameleon like enemies you wont notice until other enemies damaged you as they only attack you if you were weakened.
I feel you with the halo TV series :P I was excited for it when I was reading about it in magazines back in 2006 but definitely not when it came out for real 👀 In regards to not being able to not analyse media that you've been working on for years, I'm the same with music, and I know artists who are the same with art, and my brother is the same with 3D models in seeing flaws or really clever ways to solve particular problems It's the sign of an active, creative mind :o
It's a tiny bit unfortunate that we won't get to hear you deconstruct or critique games in that way, since it would've been super interesting to hear your thought process and how you would do things differently, but it's also completely understandable and admirable to see you respect fellow devs in that way.
Matt Barton is so sympathetic. Great shutout. As for the reviewers, who do really do they homework, MandaloreGaming is always informative and entertaining. However, MrEdders123 is criminally underrated (albeit newish) reviewer, who is just incredible. Not only is he 100% thorough about the current gameplay experience for the games he reviews, without any stupid gimmicks. But he covers the context and situation that game was made back in the day, how was it received by press and general audiences. Also, if there's a modding scene alive, sometimes tries to contact devs from those games for comments and clarifications. Plus, he also does some more obscure but interesting games, not just the big names.
I feel you Tim. After going to college for Game Art and Design get like that when I see bad textures on a character, prop etc in a game. Bad Diffuse Map, inaccurate specular map on metal surfaces. The list goes on! It distracts me in an annoying way. Great vid man!
2:32 Ready player one feels like it was written and made by people who only heard about online games but never actually played them ;-)
@lennysmileyface
Жыл бұрын
Yeah I found it so super surface level with the references. Putting a way to make money would just fill the metaverse with bots and scammers.
I've been watching Matt's videos for over a decade. In fact, the first one I ever saw was his interview with you. A truly delightful channel!
I wonder if you will (or do) work on any game in near future, because I always enjoyed your ideas in games. Especially variability of options, skills, perks and humor.
Man, despite all the evil the internet has wrought, it's so fuckin' cool getting to hear such a legendary person's regular thoughts.
I can relate to this. After years of writing and editing, I immediately see errors and creative mistakes in other peoples' writing, but it's also a good thing as a consumer of content. It's a sign you shouldn't be wasting your time with B-tier art. Because there is great stuff out there that doesn't have glaring flaws and that you can actually enjoy.
As a writer I'm 100% there with the critiquing. I watch films and I'm constantly thinking how oh that dialogue was great or doing it that was good or it was crap etc, or seeing the foreshadowing/patterns and guessing half the movie. It takes out the enjoyment to an extent because are brains are so switched on to pick up things outside the area of intentional enjoyment
Hi Tim! Thanks again for the cool videos, as a GM I’m really curious to see you more going into details about design. I have a question - what are your principles about designing items in your games? Where is a cutoff point like there are too much of them or what you feel are essentials list to have for a good game?
I found Tim's channel from his cameo on How to Drink, so the mention of that channel here was quite a delight!
Don't do any reviews, but I would like to hear you do some overviews, breakdowns, autopsies, or whatever you want to call it. Something like the original Wizardy or that fist Dragon Quest/Warrior, I'd love to hear your take on those. The original Wasteland, all the editions of dnd or other tabletop RPGs, there's so many games I'd tune in to hear you pick apart.
As I've grown older, I've come to a personal conclusion that a lot of bad games seem to be due to company pressure or creators who are too young or stuck up to take feedback. It's a frustrating trend among media like TV too, where you put years of effort only to have something trashed. It really occured to me this year when I watched a longplay of 007 Quantum of Solace. Not a very good game, but the developer commented that they wanted to make it good. And it really could have been gold. You know what it feels like as a developer. I respect Tim a lot for understanding what other creators go through and naming all the creators here. It really helps me appreciate the work even more.
I feel the same as you do when you play games but with music. Ive been playing instruments ever since i was 8 and been creating music for 7 years now and its hard to not evaluate every song you hear harshly.
Quinn is fantastic and has clued me on to other books since I loved the original Dune series. I also enjoy FD Signifier's insight on some media that struck me a little odd and he explains things fantastically
Great video! It’s interesting to hear you mention Mortismal Gaming. I also watch his channel, I do appreciate the fact that he plays a game until completion before doing a review. However, I sometimes feel that his reviews are so un-opinionated and matter of fact that they come more off as a synopsis of the game rather than a review.
What you said early on in the video reminded me of a martial arts and mma coach who said on a youtube video that ever since he got serious about combat sports, he could not enjoy action films anymore because he would look at a flashy, nicely choreographed fight scene and think "that is not how it would actually happen".
Man! You are a cool and genuine guy. Thank you for making the channel! Look how many people in the comments discuss your stories and tell theirs! It's so cool
You are absolutely right about not being able to enjoy books the way I used to when I was young. I've been a professional writer since the 80s and an editor since the 90s. It is so difficult to read other people's work for enjoyment and turn off those parts of my brain. Even in video games, my brain is always picking out the typos.
Thanks for this one! I write and you're right - I struggle to be into the narrative without seeing the mechanics of it. How do you feel when you see references or mechanics or solutions from your projects replicated in newer titles?
I've never reviewed a game either, except with friends, over a few beers. I will review the game I know of yours. It is ... fantastic. Just took one word. Much love to you, and your legacy, Timothy Cain. You are a forever friend, even though we have never met.
How do you break down games when analysing them from a design point of view? So one thing I've been trying to do these days is whenever I play a new game I break it down into parts done well, not done well, and how I would improve the parts not done well. I actually play every game twice because of this. First time is more of a enjoyment playthrough and second time is more analytical. But I'm wondering if there are things I can do to improve this process or get a new process entirely to break down games and their design.
Niiiice I've been watching Matt Barton since like 2012. He's the reason I ended up playing Might and Magic 6, and Wizardry 8.
Ahh! My boy is a Dune fan! Tell me you also read the 'WorShip' series as well. Specifically 'Destination: Void' and 'The Jesus Incident' are two of my favorite FH books (outside of the Duniverse).
Thanks for the video, Tim. I think that that sort of thing happens in any profession. You look at something that somebody that has the same profession as you did and you can't help yourself but to criticize that thing. So, yeah, not just about entertainment, but about everything. (bit obvious, I know, but I wanted to give a quick comment on that.) On talking about games, you could, if you want, be more generalist and not talk specifically about one game, be it one that you have worked on, are working on, or simply doesn't want to hurt anybody's feelings. I don't know if you do know, but Masahiro Sakurai (of Kirby and Smash Bros fame) has a YT channel and he does exactly this. He'll go over his ideas on management, on all kinds of game mechanics, UI, etc. Although, of course, he has his perspective and I'm sure you may have different opinions and not just that, but different tastes regarding everything that goes on in game development. Thanks for the channel recommendations!
Good call. It must be difficult to separate the professional craft from the critique. It would be truly incredible to see Kubrick review Barbenheimer; but ultimately you'd probably wind up learning more about Kubrick and his process than the films he was analyzing. Interested to hear what older classics you enjoy/have loved when you decompress though.
Hello Tim! Thanks for the recommendation on Jared Henderson's channel, is helping me a lot!
yeah, that sounds really familiar to me and i bet to a lot of creatives. I am a music producer, and how more i produce the less i listen to music, i can not enjoy music like other people anymore since you gonna start analyzing it and you hear everything in layers instead of one piece. I only can listen to a piece when i have no idea how they created it, but this doesn't happen a lot.
honestly i feel the same way about new games and old games. once i started making them, it got hard to add new games to my "playlist"
Well, let's talk about game you worked on...Tyranny! Anything worth mentioning about that unique game? Did you gave some input on story or easter eggs? Do you think remaster/remake of Arcanum on that engine (and their wonderful magic system) would look great? Do you think it's better to watch review before playing or rather after? (after for me).
@LandBark
Жыл бұрын
Also, I do think your let's play with this "game developer" commentary would be interesting, although not very nice for its developers.
As a Halo fan I understand where you’re coming from about the show. Tbh it was more of a mixed bag for me. There were parts I enjoyed or changes I understood because it was a TV show and not a game where Master Chief is an avatar for the player. But some changes were completely unnecessary or the execution left something to be desired. I hope the second season is an improvement because Halo definitely deserves a great show. Btw are you excited for the Fallout TV show being released on Amazon, Tim?
I have the exact same experience when playing video games now. I can't help but think about every part of the game from a game designer perspective. However I think it actually makes me a better reviewer. As I'm able to give a Unique perspective which not many people can give. This different way of looking at games can help other game devs develop better games. Game reviewers don't have to review games from a consumer point of view exclusively. I think you would do great as game reviewer for game devs to learn from.
Hello, Tim. Will Mark Morgan appear here or you tell about music in F.? Thank you.
Quinn’s channel is great! I went there for GoT lore and stayed for the rest!
I know you said you dont want to play games on the channel but it would be cool to see you briefly (1-2 videos) play your own projects or games from the past that you believe are "perfect." I imagine it would be hard for a longtime filmmaker to watch chinatown or appcalypse now or rear window and still feel the need to refine them. Maybe there are some games out there that you truly believe cannot be improved upon? For example, i have been replaying deus ex 1 and while the UI is clunky, for a veteran player its amazing how seamlessly all of the different playstyles and skills mesh alongside the freedom of the sandbox-y world. Player choice in story is sidelined entirely in favor of player choice in gameplay and it just comes together so brilliantly. And im really not sure some games like DX1 or fallout 1 have truly been surpassed like the way these games almost became the culmination of the genre up to that point. I think there are some masterpieces that are so uniquely creative that even critique cant "spoil" them
I also pull apart every piece of media I consume: books, video games, shows and movies. For me, it’s part of what is entertaining about the media. The bonus being that I can frequently derive some sort of value even from bad media.
6:55 I know you don't want to name names Tim but I feel so sure you're referring to the "Idiot Savant" perk in Fallout 4 in this remark hahaha
Was the sound effect the idiot savant perk sound from FO4? Lol I hated that sound
I also frequently check in on Mortismal and Quinn's Ideas. Back when he was Ideas of Ice and Fire, Quinn was one of the voices articulating many of my own gripes about the direction Game of Thrones was taking well before people piled on the bandwagon in the last two seasons. I assume you've watched an hbomberguy video game review before, right? He doesn't do them very often, but when he does they're super in-depth and very well done.
You are right about Voting with our Wallets! Most corporations do not listen to feedback, only your cash.
@PointReflex
Жыл бұрын
The problem with that is the fact that there is no culture or international agreement between consumers. The main reason behind the industry going "anti-consumer" in its policies (if you don't belive me, read the "conditions" you have to agree in order to buy or play their games) is mostly because people still pre-order digital games, still go on full regalia for the season passew, still pay 70 dollars for a game filled with micro transactions and most importantly, still value names, characters and sparkles over the policies behind those pieces of software. I'll give ya one example: people is broken because how Overwatch 2 turned out to be, saying that the first game was awesome and this one is just a scam, while at launch (and to be honest, for more than a year after it) the gam was barren, overpriced and filled with lootboxes. Same goes for Cyberpunk 2077, it is by all definitions a scam, still a lot of consumer value more their experiences than reality to the point that a broken mess that violated almost every consumer protection policy, ends up been regarded as good and enjoyable. Unless the consumers help themselves to build a "wall of separation" between their feelings and their rights as consumers, there wont be a change in the industry since there isnt a consistent, strong and majoritary demand for quality and respect from the people who are intented to be the end users. Right now, a bunch of shareholders have more relevance than 30 million people, this once again is the fault of the consumers because at the moment of truth, when shots had to be fired, they backed down.
@lrinfi
Жыл бұрын
Our cash is less than a drop in a bucket to the unregulated multinationals privatizing and centralizing everything in existence, including game development studios and publishers. That's why "vote with your wallet," which might have made a difference in the past and on a human scale, doesn't have a snowball's chance of making a dent on a planetary scale. Multinationals are not going to regulate themselves and it would take unprecedented cooperation between nation states to bring them to heel with international regulatory policies. As it is, though, nation states actually can be sued by corporations if their policies interfere with corporations' "bottom lines" in any way. It would be nice if corporations could and would regulate themselves, but their very nature is such that that's not going to happen. Far as I know, only Europe is talking about reregulating industry, much less regulating the tech and video game industries.
@Tattlebot
Жыл бұрын
They won't listen to cash either. Most Westerners are busy fighting over insane moral beliefs. This means that skilled, mentally independent people are shut out from the creative sector. Furthermore, the shows and games become vehicles for the fight. Producing them becomes an exercise in loyalty. It doesn't matter if everyone becomes a hive mind and gets every purchasing decision 100% correct. The result will be that consoles stop being made, most studios shut down, and all that's left are sports games, genshin impact, and app store plankton.
Hey Tim there is some thing called Aphantasia. Basically it means some people can not imagine visual images. While I am not sure the people you are running in (about 5 min mark) to have this it effects about 1% of people and it makes things like this quite different then you are probably experiencing them. Just wanted to toss that out.
Do you have some testaments or stories about your games that came from players that really touched you? Stories about what your work meant to them or what it brought them that stuck with you?
When you're talking about people who can't see past the grey box phase, I can't stand it when people have no imagination for what something will become. I have encountered this so many times where I'm excited about something and I want to share it with someone else, but it's not finished yet, and they can't get over the fact that it's not finished, or they try to critique the visuals after I just said it's not complete. So frustrating!
Funny you mention silly stealth kill sound effects, considering how obnoxious katana kill in VTM Bloodlines was haha!
Comment or review on Circle of Eight's TOEE mod and custom module Keep on the Borderland would be amazing.
I think it'd be interesting if you did a lets play of a game to hear your commentary, and thought process on what your seeing, noticing, and would change. I think that would be very insightful.
Hi Tim! Loving the videos! Any plans to talk about New Vegas?
Say Tim, I was curious if you had any unspoken insight on fallout’s ‘tell me about’ feature, did it leave with you during fallout 2
Well, we can’t wait to watch your review of the Amazon’s Fallout TV series, Tin! 😅 Just kidding, I can totally relate with everything you said.
I understand and I'm not expecting any reviews, but still, I'd love to hear your thoughts on all of the Fallout games since you are the creator of the series and could provide a lot of insight. That being said, I understand why you wouldn't. After working on games so much and understanding how long and tiring the process can be you are probably reluctant to give out harsh criticism to other developers
Ayyy, Mortismal and Quinn getting a Tim Cain shoutout.
Just found Mortismal Gaming the other week. I really like his reviews, they aren't overly drawn out, and it's very clear that he's experienced all the game has to offer as opposed to B-lining the main story so he can slap out a review before other KZreadrs. His channel is not about that..
@BrokenNoah
Жыл бұрын
Dude's a beast. He 100% games and a lot of those aren't the 8 hours and you're done kind of deal. He do a lot strategies and CRPGs.
@FuzzyFiend
Жыл бұрын
Mortismal is definitely on the right track with his 100% policy, but I always felt that his reviews are kind of shallow considering the time he spends playing these games. When it comes to retro reviews where I'm not looking for a buy recommendation I'd rather watch long form deep dive video essays.
Quinn's Ideas is such a great channel.
12:14 - I always imagine you extending your intro to "Hi everyone, it's me, Tim, not a relative of Deckard"
How to Drink is an awesome channel, been watching him for years and I only have a local beer like once every couple months.
This is also why when people hear about what their favorite musicians listen to it confuses them. Once you know and understand music theory (western or otherwise), you can have a hard time not breaking everything down. It took me years to mostly stop being hyper critical of most of the music I heard, to be able to go back and enjoy music from my adolescence. On one hand knowledge and experience in a field can feel great and like you truly know what is good, but on the other it can suck the enjoyment of most the product of said field right out.
Would you consider making videos about elements of game design in others' works you have found notable/interesting/innovative?
I think I am very good at playing "graybox" games. Even when I play regular games, I often feel like playing a graybox, totally not paying attention to the visuals and singling on certain mechanics and things. When I made my own board game it seems that I was one of the very few people that was able to internalize what's going on with it until a lot of art and assets were put into place. Sad thing I am not in VG development. It might have made a good skill.
Will you do a playthrough of Fallout for us? Id love to watch you play it and give commentary as you go!
Quin is an absolute gem! I've found some really awesome books from his channel (read the Sparrow, then watch his vid on it)
As someone who's developed games, I honestly understand why it would be impossible to review a game. For me though, I can't really help myself but to dissect a game's design sometimes. Just because it's fun to see how the game works, and think about what I would've done if I was in the developer's position. It's like self reflection. Off the topic, what do you think of the modding scene for Fallout 1&2? There's a lot of amazing conversion mods out there, such as Olympus 2207, Sorona, and Nevada, and I always wondered what you felt about people keeping up with the spirit of the original games.
tim did you watch mandaloregaming's arcanum review?
Anything for Table Top, or do you not do anything in that Sphere anymore?
In an ideal world, I’d get to see you do a Fallout: New Vegas playthrough! But I get it’s not the purpose of the channel etc. etc. I’m just glad we get videos at all. I would’ve never thought of this channel existing if I was asked a year ago.
I totally get it. As someone who was doing translation, when I watch something that has subtitles, and was translated from English to my mother tongue (Polish), I think whether or not the translator chose the best words to convey the meaning.
Hell yeah, Quinn's Reviews, my MAN
Science & Futurism with Isaac Arthur is great, especially the older content.
Could I recommend the BPL channel? They are expanding what kinda of content they are doing these days, their history productions have started up recently which are top notch, They also have a podcast. Also one the Dune topic, how do you approach boardgames and longform strategy games? I would recommend Dune: Spice Wars by Shiro as it's a masterclass in 4X strategy. Thank you for the insight though with why you won't review or critique games. All the best!
I think every creative people can relate to this. Once you work so much time in a craft you cant stop thinking about the technical aspect when you try to enjoy other people works on the same craft. Cheers Tim!
I love Quinn's ideas and Mortismal Gaming. If I can make a suggestion you may like Josh Strife Hayes. He mainly covers MMORPGs especially very very unknown ones and while he doesn't necessarily complete all of them he does go in depth with them and give every one of them a fair try. He also has a side show where he covers older video games of all genres. He seems like a very down to earth and charming guy. I think you'd enjoy his channel. :)
Hey, quick lore question about Fallout. An old topic of discussion is "Was the brotherhood destinned to fail and disappear overtime". In your mind, was it the case ? Or can they reform ? Many thanks ! Sorry english is not my native language.
@gtself
Жыл бұрын
当你想改变一个拥有大量人员和悠久历史且没有大量物质储备的组织时,需要考虑很多事情。
Just checked out Mortismal, nice reviews! Do you know MandaloreGaming? It's also a very well thought game review channel
That Mortismal Games call-out! Cool!
Honestly i am curious how you feel about Fallout New California though! I just want to know if you liked it.
Would love to hear your thoughts on fromsoftware games like dark souls and elden ring
I'm a beginner indie dev and for some reason I experience the same thing - can't play games without over-analysing them. Doesn't help that I have education as software tester. I instinctively try to understand every broken mechanic and how it can be fixed
I also enjoy Quinn's Ideas. I can't think about the name of his channel without hearing the intro music.
Isn't The Outer Worlds 2 the first sequel you will work on from beginning to end that will be published?
Did you work on Fallout New Vegas, or did it have any content that originally came from you? Also did you work on Van Buren?
Hi Tim! hope you’re doing wonderfully. I was curious on your thoughts about the rapid rise of AI technology and how it could impact the video game developing process and video game technology overall. Do you think we could use AI to produce adaptive and more detailed npcs and npc interactions for future rpgs? do you think adaptive environments will come into play? very interested in your educated opinion! love you lots!
what was your inspiration for fallout?