Which Electricity Addon for Create is Right For You? Create: New Age VS Crafts and Additions

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Download the mods on modrinth or curseforge:
modrinth.com/mod/create-new-age
modrinth.com/mod/createaddition
www.curseforge.com/minecraft/...
www.curseforge.com/minecraft/...

Пікірлер: 99

  • @s00s77
    @s00s773 күн бұрын

    both the two things that frustrate me in New Age are 1) that you have a coil to turn rotation into current, but you cannot create a motor with a wire coil, which is how we do irl. i see the motor block as a self-consistency issue 2) the ridiculous stirling engine (LOL) is proof this needs more polishing. right now it is an uncut gem, precious nonetheless

  • @pufferfish9166

    @pufferfish9166

    3 күн бұрын

    what about the stirling engine? is it op or something? or just is ugly?

  • @Cyberlong

    @Cyberlong

    3 күн бұрын

    ​@@pufferfish9166 irl, stirling engines suffer from no torque, basically. But idk

  • @VeddyGud

    @VeddyGud

    3 күн бұрын

    3) Make it look like a Create add on instead of an Immersive Engineering add on

  • @justseffstuff3308

    @justseffstuff3308

    2 күн бұрын

    @@VeddyGudI mean, same goes for Crafts and Additions, but I see your point

  • @techwizsmith7963

    @techwizsmith7963

    2 күн бұрын

    My biggest issue is the heat system. It's rather inconsistent and it's not explained anywhere. I wish they'd do a bit more work on it

  • @clinicallyinsanegaming
    @clinicallyinsanegaming3 күн бұрын

    i usually use both

  • @Frotheru_The_Dragon

    @Frotheru_The_Dragon

    3 күн бұрын

    Real.

  • @pablotorres928

    @pablotorres928

    3 күн бұрын

    I use new age for the nuclear reactor (:

  • @FunAngelo2005

    @FunAngelo2005

    3 күн бұрын

    Me too, they both use the same enargy

  • @FunAngelo2005

    @FunAngelo2005

    3 күн бұрын

    ​@@pablotorres928 me too

  • @clinicallyinsanegaming

    @clinicallyinsanegaming

    3 күн бұрын

    @@pablotorres928 fair enough its pretty cool

  • @yournewworldleader3584
    @yournewworldleader35843 күн бұрын

    My problem with new age is the visuals. A lot of blocks and items are not properly create themed or are simply ugly to look at

  • @Organ_Inspector

    @Organ_Inspector

    3 күн бұрын

    i have the same problem as you do but there is a fantastic texture pack which overhauls some of the ugly textures like the sterling engine, boilers, and nuclear fuel to be more in line with create

  • @Skac618

    @Skac618

    3 күн бұрын

    What's the name of the pack?​@@Organ_Inspector

  • @rubbegameing5370

    @rubbegameing5370

    3 күн бұрын

    ​@@Organ_Inspectorplease give us a link

  • @watermelon0guy

    @watermelon0guy

    3 күн бұрын

    Create: New Age - Refrubished Pls, use this

  • @9_1.1

    @9_1.1

    Күн бұрын

    i really dont think its that bad. its called new age, so everything looks like more advanced technological versions of create stuff. it wouldnt make sense for a nuclear reactor to be steampunk styled. the only problem i have with it is that its too easy to craft everything, to the point where you can get a maxed steam engine without ever going to the nether or doing much grinding other than making a good fuel farm.

  • @pasanaator9874
    @pasanaator98743 күн бұрын

    It would be cool to have a power mod with proper power units and concepts like voltage, resistance, current and fequency

  • @Gronglegrowth

    @Gronglegrowth

    2 күн бұрын

    I feel this concept would fit Create far more than simply using FE. Agreed!

  • @DomezTheDragon

    @DomezTheDragon

    2 күн бұрын

    if you want that, then you should go take a look at "Electrodynamics" and "Nuclear Science" mods

  • @lechking941

    @lechking941

    2 күн бұрын

    dont remind me that theres several mod that do that stuff. even immersive engineering to a degree TYPES that stuff.

  • @thevinstigator2511

    @thevinstigator2511

    2 күн бұрын

    Check out Immersive Engineering

  • @catwithajetpack5135

    @catwithajetpack5135

    Күн бұрын

    gregtech

  • @goldwolfgaming7821
    @goldwolfgaming78213 күн бұрын

    a thing with new age is you can also build a pretty easy farm to make infinite throium. I think the one I made could run about 21 max steam engines. if anyone would like that... a schematic for it... but the schematic requires sophisticated storage.

  • @goldwolfgaming7821

    @goldwolfgaming7821

    3 күн бұрын

    also with the electricity... it will tell you what efficiency you have on new age when you look at the brushes which I like, also that one that uses gold and iron is so damn good

  • @Frotheru_The_Dragon
    @Frotheru_The_Dragon3 күн бұрын

    15:05 THE *UNMATCHED POWER* OF THE _SUN_

  • @thatrandomrecorder914

    @thatrandomrecorder914

    2 күн бұрын

    It just needs to warm up.

  • @thekubsonixproductions
    @thekubsonixproductions3 күн бұрын

    i always use both becouse you can store energy in Crafts And Additions and there are many ways to get energy in New Age

  • @user-oj3cz6jq3r
    @user-oj3cz6jq3r3 күн бұрын

    You only need one reactor heat vent and 5 reactor rods for a maximum size boiler.

  • @foodiesnews7102
    @foodiesnews71022 күн бұрын

    You can use cyclic mod to comsume Forge energy . It has cool machine. There is also option to transfer fluid,FE,items wireless. Battery from create craft and additions mod loose stored energy when it is breaked. But cycle mod Battery and fluid barrel retains its stored content. This is great concept to make Electric car and diesel car and refuel it easily using clockwork

  • @andreas1235578
    @andreas12355782 күн бұрын

    a note for the electricity in new age, it produces more the faster the coil spins + you get better transmission from the coil the better your coils/wires are - copper, gold, diamond ( also for the coil, you can stack multiple and min/max with amount of coils and or the rpm it spins on) ((also also, since the beginner state is so cheap you can quite easily get multiple coils, stack them and get more without needing to get brass for the rpm controller))

  • @marianolaguzzi
    @marianolaguzziКүн бұрын

    I wish it was easier to generate electricity with new age. As it stands the alternators from crafts and additions are the objectively better choice for most of the game, but you can't the deny the cool factor actually building a real alternator block by block, which also fits create's theme much better

  • @mccastlegaming
    @mccastlegaming3 күн бұрын

    I love you videos! The last few are ones on my list of topics i wanna do, guess i don't need to now as you do it way better! Will say I have been adding them both recently and excited to learn more about new age as I'm more familiar with crafts and additions

  • @random_dude658

    @random_dude658

    Күн бұрын

    Mccastle and no replies yet... Strange

  • @RastrKrok
    @RastrKrok3 күн бұрын

    Thanks for video!

  • @taylor3381
    @taylor33813 күн бұрын

    I use both, being new age a sort of late game solution since you can stack the coils and magnets like you can with water wheels

  • @bomblii
    @bombliiКүн бұрын

    reinventing immersive engineering

  • @foodiesnews7102
    @foodiesnews71022 күн бұрын

    Now we need Create New age vs Immersive engineering vs Create crafts and additions. Which is best?

  • @zhuravlevivan4622
    @zhuravlevivan46223 күн бұрын

    Both are good, I have New age on my server simply because of nuclear reactor, but for me crafts and additions fits Create theme better, while NA has that old industrial mod vibe to it

  • @DARKAURA999.

    @DARKAURA999.

    3 күн бұрын

    Install new age: refurbished resource pack it overhauls all the textures in the mod

  • @viqua4433
    @viqua44333 күн бұрын

    For anyone who wonder, i have done some testing and you bedt SU for FE ratio is the alternator from craft and addittion until you get the layered magnets and netherite magets (the 2 best ones) which are more efficient at converting su for fe by that point, however if you dlnt care about efficiency but rather power output, i think most new age's magnet work, iirc only the two first tier of magnet have a lesser power output than the alternator

  • @fordalels
    @fordalels3 күн бұрын

    amazing video! i would have loved to hear more about the specific requirements and which is "better" for steam engines (specifically, the work put in to make a biofuel farm vs a thorium farm), cant wait to see more from you!

  • @RandomDude-ur3nk
    @RandomDude-ur3nk12 сағат бұрын

    In new age, they should add a siren, when connected to a formed nuclear reactor, it will detect when the reactor is close to meltdown, and start blaring a siren, also new age needs the ability to cool down the reactor with water directly, and you should be able to substitute the reactor glass with water.

  • @watermelon0guy
    @watermelon0guy3 күн бұрын

    Pls, use Create: New Age - Refrubished resource pack. Default textures are not so "Create"

  • @spicylemon2623

    @spicylemon2623

    3 күн бұрын

    That texture pack still looks ugly

  • @Kerry_Kapoya
    @Kerry_Kapoya3 күн бұрын

    Why choose? They're perfectly compatible

  • @Techischannel
    @Techischannel2 күн бұрын

    Honestly, both mods work wonders together. Not much beats a Solar Powered Steam engine that turns off in the night and automatically turns on during the day. A Small steam engine can use an alternator to produce lots of energy while pumping its own water and still have some SU to spare. I tend to make a LVL3 Steam engine for that purpose. (I'm also using a mod that adds a flywheel clutch that only sends SU into the alternators when the Speed is over 64 RPM (aka. Steam Engine Speed), the startup is linked to another clutch that disenganges when its over the motor's input rotation speed) Then using a daylight sensor and an AND gate, one can have the motor turn on when The Steam Engine is Off AND its Day. The Startup Motor Assembly is linked to an isolated (Push & Pull) accumulator while all additional energy gets put into the grid.

  • @GeorgeCowsert
    @GeorgeCowsert2 күн бұрын

    I feel like New Age needs to be split into two mods: one focused on the actual generators and another focused on the nuclear reactor. As cool as it is to see a realistic depiction of a nuclear reactor, the fact is we don't really need it.

  • @MarcBossYT
    @MarcBossYT3 күн бұрын

    Nice

  • @zackatwood2867
    @zackatwood2867Күн бұрын

    crafts & additions + diesel generators

  • @potatoboiwang1194
    @potatoboiwang1194Күн бұрын

    you forgot to specify that thorium is renewable, you can make it by mixing clay, water, stone and anothe piece of thorium to make 2 thorium essentially duplicating it

  • @badmusicspeakerman
    @badmusicspeakerman3 күн бұрын

    I kinda wish crafts and additions would have an "electricity clutch" that you could put on batterys, if you give it a redstone signal, it allows electricity to leave the battery.

  • @KefkeWren
    @KefkeWrenКүн бұрын

    I kind of wish there was a hybrid between the two. There's things I like about both, but other features that I just wish they didn't have. Like it's cool how New Age uses multiblocks, but some of their recipes are kind of silly, and I don't care for the idea of diamond as a superconductor, as diamond is actually a natural _resistor._ On the other hand, some aspects of C&A just feel out of place or downright cheaty.

  • @ChumEater1
    @ChumEater13 күн бұрын

    Crafts and Additions feels way too overpowered. If you are going to put electricity into a mod about rotation, I feel like it should be hard, going from a steam based society to an electrical one was hard

  • @cortinastone
    @cortinastone23 сағат бұрын

    just use both, i use CSaA for storing energy but New Age to produce energy.

  • @createthefactorymustgrow
    @createthefactorymustgrow3 күн бұрын

    There will soon be a third option :3

  • @KwizzleHazzizle

    @KwizzleHazzizle

    3 күн бұрын

    Big if true!

  • @ShiroCh_ID
    @ShiroCh_ID19 сағат бұрын

    we can configure both systems right? if so we might adapted craft & additions altenator to New age's Magnet system and expand it mathematically that way we can crank up asthetic and energy production, but i like both to be installed despite we parity them both for asthetic reason

  • @littlecesarv2500
    @littlecesarv25003 күн бұрын

    I only use both because I dont know what mod to use to store my electricity in a battery

  • @justseffstuff3308
    @justseffstuff33082 күн бұрын

    I strongly prefer Create: New Age. Mechanically, it fits MUCH better with Create- Crafts and Additions just feels like the ancient Forge tech mods, largely because of that common problem of just being "block that does a thing" and not having anything unique about the way you set it up. The texture on the accumulators from Crafts and Additions is really cool though The visuals of New Age aren't perfect tbh, but that can be overhauled with a texture pack. Uninteresting mechanics cannot. Also tbh I kinda dislike evaluating mods by which has better stats like efficiency. It's like evaluating weapon mods by what does most damage, in which case that one Infinity God Sword or whatever would be the best sword mod.

  • @Minihornet
    @Minihornet3 күн бұрын

    The max new age magnets has like ~95% efficiency. This scales on how fast it’s spinning, and is expandable. People would probably be using the second best magnet with ~75% efficiency though, but they can just put more generators down in a chain. Hook this up to a steam engine and the FE you get is ridiculous

  • @showbiztrey0268
    @showbiztrey02682 күн бұрын

    This with immersive engineering

  • @nullblade
    @nullblade3 күн бұрын

    10:20 nah that's just a bug probably in code tested for the length to be under 16 instead of under or equal to 16

  • @omegahaxors3306
    @omegahaxors3306Күн бұрын

    What? That's it?!?! That's the steam power?! That was just boiling water!!!

  • @flamblap
    @flamblap3 күн бұрын

    w video

  • @nickkozak4763
    @nickkozak47632 күн бұрын

    i think it also depends on height??

  • @chaosthunder6853
    @chaosthunder68533 күн бұрын

    I prefer the way craft & addition handle power shortage. Instead of every single motor failing. We still have some functional one.

  • @BlockTechnology
    @BlockTechnology3 күн бұрын

    I only use crafts and additions because I use only 1.18.2 and new age is for 1.20.x and higher (Btw, when I saw this VS I immediately thought about valkyrien skies lmao)

  • @ataraxianAscendant
    @ataraxianAscendant3 күн бұрын

    WATCH OUT ITS TFMG WITH A STEEL CHAIR !!!

  • @AntiWareWolf
    @AntiWareWolfКүн бұрын

    why not both???

  • @zhuravlevivan4622
    @zhuravlevivan46223 күн бұрын

    1:49 no brass required you say? Then how do you craft rotation speed controllers?

  • @chaosthunder6853

    @chaosthunder6853

    3 күн бұрын

    Gear shifting

  • @zhuravlevivan4622

    @zhuravlevivan4622

    3 күн бұрын

    @@chaosthunder6853 you’ll need hell of a gearshift to turn 4 rpm into 64 rpm lmao

  • @chaosthunder6853

    @chaosthunder6853

    3 күн бұрын

    @@zhuravlevivan4622 just 4 of normal & large cogwheel each plus some shaft. Pretty cheep

  • @KwizzleHazzizle

    @KwizzleHazzizle

    3 күн бұрын

    True, but it's quite easy to get up to 32 rpm by either using faster sources like small waterwheels or windmills in combination with cogwheels.

  • @bigscreenproduction1462

    @bigscreenproduction1462

    3 күн бұрын

    ​@@zhuravlevivan4622 if 8 shaft and 12 plant is expensive idk man.

  • @park0urpulse
    @park0urpulse3 күн бұрын

    Do they work interchangeably because i always download both

  • @themightyo5367

    @themightyo5367

    3 күн бұрын

    The should because the both use the standard forge electricity

  • @marshallthedalmatian2439

    @marshallthedalmatian2439

    3 күн бұрын

    ​@@themightyo5367they dont because connectors work differently however create addition's connectors work with immersive engineering

  • @pluto_EPIC

    @pluto_EPIC

    3 күн бұрын

    FE COMPATABILITY OS VERY GODO SP YESS YKU CAN YOU CAN YOU SNSGCIEG EDG6QAH7HHTGAEFVHJJ

  • @poly1810
    @poly18103 күн бұрын

    imma throw another triad of gripes for both of these mods, like i did with the tfmg vs c:dg video my issues with new age are as follows: - tiers?? stone to iron to gold to diamond style tiering?? (create historically has no tiers) - the textures are worse than even my best attempts and i cant even make textures for minecraft - rotors and stators for generating power, but they use just reg old blocks and a poorly modeled rotor, and the motors dont use rotors or stators like they should - diamonds?? into wires?? after being charged with electricity?? - stirling engines?? laggy as fuck and using heat from big ass heat pipes?? - nuclear energy in the least realistic way possible, no water for heating to steam, no turbines, thorium for fuel, no rod control, radiation isnt even a major problem like it would be without everything being well and proper and gripes for c: c&a: - laggy as fuck accumulator - singleblock motor?? singleblock alternator?? - content bloat (the strange necklace, barbed wire, blaze straws, the cakes, etc) - electrum without adding silver?? - diamond grit sandpaper?? tiers once more?? - pale gold amulet?? why?? and my personal choice for electricity mod would be mechano, which is currently unreleased but has the best models for rotors n stators, and wires, and is overall the most ideal choice once it does release

  • @fordalels

    @fordalels

    3 күн бұрын

    create DOES have tiers, you have multiple tiers of backtank and diving armor, multiple tiers of casing (brass to train casing), and multiple tiers of rotation distribution and SU creation. biggest example for that last thing is both the difference between simple gear-shifting and a Rotation Speed Controller

  • @poly1810

    @poly1810

    3 күн бұрын

    i dunno if you know, but those are alternatives, not tiers, and backtank variants are for water/lava diving, the different casings do different crafts instead of the same thing but better, and there arent tiers of rotation distribution, rather theres alternatives. steam isnt a tier, its an alternative that requires more setup for more SU, cus you can generate the same amount of SU as a steam engine for eons cheaper using water wheels. and rotation speed controller has a handy lil config menu but input rotation, no matter if its clockwise or counterclockwise, will be output either clockwise or counterclockwise via the config screen, while cogwheel gearshifting is less compact but allows reversing the input to reverse the output, plus youre forgetting chain drives and their adjustable counterpart which can do the same thing, create uses alternatives, not tiers

  • @poly1810

    @poly1810

    3 күн бұрын

    if i have to make a whole ass video describing the pros and cons of each alternative, i can, but simply put, do some research before putting a heated argument against clear cut facts

  • @stupidhoirse

    @stupidhoirse

    3 күн бұрын

    Definitely agree about the tiers thing, different materials should do different things, not just the same thing better

  • @dobrakurwa
    @dobrakurwa3 күн бұрын

    Redstone flux for life

  • @fnytnqsladcgqlefzcqxlzlcgj9220
    @fnytnqsladcgqlefzcqxlzlcgj92202 күн бұрын

    That comparison of the magnet material at 4:00 is braindead, if you compare a teir 9 boiler dumping all its su at max speed into the coils youll find you need like 20x less coils and magnets if you use netherite, dramatically decreasing the size of your electric generator.

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