What Your D&D Combat is MISSING

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It's easy for combat in TTRPGs like D&D to feel stale, but adding one of these alternate combat objectives will keep the players on their toes without creating a bunch of work for the Dungeon Master! ▶️ More below! ⏬
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00:00 why does dnd combat feel like this?
00:52 dnd alternate combat objective 1
02:44 dnd 5e chase scenes that work
05:13 pro wrestling + dnd = profit?
06:16 "non-combat combat" in dnd
07:16 example non-combat combat
09:48 TIMERS
11:22 the wildest VTT combat ever
#dnd #dungeonsanddragons #ttrpg

Пікірлер: 451

  • @BobWorldBuilder
    @BobWorldBuilder10 ай бұрын

    💥 BWB Homebrew: www.patreon.com/bobworldbuilder ✅ LIKE & SHARE: kzread.infovideos

  • @princequincy5421

    @princequincy5421

    10 ай бұрын

    Awesome video Bob! Last session I ran, the heroes were assigned to a battalion of soldiers that they had to command and use to protect themselves from a sea of chump mobs so they could hunt down and chase down the enemy army generals. Convenient ticking time bomb because they were slowly running out of bodies to protect themselves with, and a nice risk reward with commanding the soldiers to perform riskier assistance

  • @droman608

    @droman608

    10 ай бұрын

    The combat reminds me of RuneScape! 😂🤣

  • @justindortch4982

    @justindortch4982

    10 ай бұрын

    Hello new viewer here. I was wondering if you have ever done a video about capturing the nuance and Intricate subtlety of Martial Arts/pugilism in combat? I.e trapping, slipping(dodging), countering, disarms, continuous strategic and precise hits, feints(goading) and the like. What system would you recommend for this?

  • @timewarp1994
    @timewarp199410 ай бұрын

    I LOVE that teleporting McGuffin

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    It's a great idea!

  • @andrewdiaz3529

    @andrewdiaz3529

    10 ай бұрын

    Turned it into a battle royale

  • @koala1507
    @koala150710 ай бұрын

    Oh hey, that's me at the end! Thanks for including me again, I love the name Koala KHAN lmao.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    The King has arrived! Haha yep, love that scenario. Glad you liked the name :)

  • @DucksAndCatnip

    @DucksAndCatnip

    4 ай бұрын

    Damn, I would love to be in one of your games

  • @ricardoaraujoabbotts8691

    @ricardoaraujoabbotts8691

    4 ай бұрын

    love the shark

  • @ahather
    @ahather10 ай бұрын

    a friend of mine describes DnD 5e combat as rubbing big numbers together until one of them hits zero, which honestly feels fairly accurate

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Oh no, too real xD

  • @amyloriley
    @amyloriley10 ай бұрын

    Timers: it doesn't have to be represented by dice. Candles work well as a timer for a Halloween oneshot. The roleplaying game Ten Candles even uses it to full effect by having 10 candles (or tea lights) lit at the start of the session, then have them go out one by one as the horrors in the dark lurk ever closer. Timers are a tool of pacing for the players, not for the characters! So feel free to experiment with real world objects to represent each timer.

  • @Shadowknightneo

    @Shadowknightneo

    10 ай бұрын

    Love the ten candles game....shame we don't play it enough in our group but is definitely a favourite around Halloween

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    That's a great point!

  • @bobhill-ol7wp

    @bobhill-ol7wp

    10 ай бұрын

    Just use clocks from Blades in the dark.

  • @amyloriley

    @amyloriley

    10 ай бұрын

    ​@@bobhill-ol7wp Clocks do indeed work as a generic countdown timer. They have many advantages, if not the greatest one being that they are easy to set up on the spot. Necessary, if you must set up a clock as part of a consequence on an Action roll. But they do miss out on being thematic. In the most basic sense, if you play the chidren's game Hangman, the stick figure being revealed hanging from a rope as drawn line by line is a kind of countdown clock. But even drawing the stick figure is way more thematic than filling in a pizza pie with 8 or 9 slices. It's that theming that you can bring to tabletop roleplay too, without returning to Blades in the Dark clocks. Especially so if you can prepare them before the game. Candles for a horror campaign; a Jenga tower for a Dread campaign; an empty glass filling with water to represent a trap room with rising water; three turned-off lamps lighting up one by one in an electric circuit representing a hacker breaking into your computer and becoming ever closer. All clocks. And all thematic.

  • @tinybison.

    @tinybison.

    10 ай бұрын

    @@amyloriley wow I never thought about using a cup of water as a timer, I will try to do that next time!

  • @RevRaak
    @RevRaak10 ай бұрын

    Timer dice definitely amped up the drama in a werewolf encounter. I had the werewolf howl, and threw down a d4 (number of rounds before a pack of wolves answered the call). They didn't know what it meant, and when it ticked down, they freaked out.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Excellent use of a timer!

  • @JamesJoy-yc8vs

    @JamesJoy-yc8vs

    10 ай бұрын

    I've done something similar to ramp up the excitement. Maybe at the beginning of an encounter, or one already in motion, or even at a point that isn't really an encounter. My players both love and fear my"blind timer". I just - without context - roll a die in the middle of the table, then put on my "significant" face. Or maybe say something like "Won't be long now..." The effect is almost cinematic, as the number showing gets lower the players start talking faster, looking around, can't sit still. When I scoop the die up they sometimes gasp!

  • @karayi7239
    @karayi723910 ай бұрын

    Having just finished BG3, verticality and environmental interactions would elevate any fight to the next level. A few points of high ground, covers, places where you might fall, destructible environment all give the fight a completely different feel. It is so much more satisfying to win an encounter by intelligently positioning yourself and creating chokepoints and giving yourself advantages instead of out damaging the enemy

  • @jasonreed7522

    @jasonreed7522

    10 ай бұрын

    My current party has 4 small races and 3 medium races, i suggested to my DM to have a combat with a bunch of low walls that block the small characters vision (granting total cover) while not blocking the medium characters vision (probably granting half cover). And i am a halfling so in the camp that can't see. Lots of ways to achieve it, but in my head I'm picturing a maze of low walls and probably mostly ranged enemies. Another idea i have is for a combat in a sort of theatre like the Roman Colosseum where some control room is responsible for a bunch if special effects that would count as lair actions or traps. (Or minion actions, and the players could theoretically break into the control room and trigger the same actions, DM decides if the control panel is labeled, and in what language) Feel free to steal these ideas, combat in a featureless plane is boring, the bare minimum is adding full walls to restrict movement/positioning.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Oh man those are great ideas! One of my favorite things is letting magic actually affect the environment. These are good ideas for a follow up!

  • @dallinadams9422

    @dallinadams9422

    8 ай бұрын

    That's definitely my favorite part of early game fights. There is so much to work with for tactics and environment. Late game however is just finding the most busted build who can either hit the hardest or get the most shots in one turn

  • @karayi7239

    @karayi7239

    8 ай бұрын

    @@dallinadams9422 I mean end game of course you can be op, it's a fun power fantasy. but you can also restrict yourself and force creative methods of play.

  • @Calebgoblin
    @Calebgoblin10 ай бұрын

    That was a fun and well-executed intro, it actually held my microscopic goblin youtube attention span

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Glad it worked lol

  • @ScratchBashing
    @ScratchBashing10 ай бұрын

    The best combats end with snailshark becoming your long-time friend.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Works every time!

  • @TPRendering
    @TPRendering10 ай бұрын

    I'd love a whole *series* of these honestly.

  • @Anisozygoptera
    @Anisozygoptera10 ай бұрын

    Whoa! The teleporting macguffin thing is something I planned for a short game that never happened! Cool someone else had the same idea!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Awesome! It's never too late to try it out!

  • @koala1507

    @koala1507

    10 ай бұрын

    Great minds think alike

  • @chrisnotaperson8127
    @chrisnotaperson812710 ай бұрын

    I've never felt so called out in the first 40 seconds of a video before

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    We've all been there lol

  • @lightmind8203
    @lightmind820310 ай бұрын

    The flying down chase and the koala khan encounter is cool

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Glad you liked them!

  • @Triceratopping
    @Triceratopping10 ай бұрын

    A combat I'd like to do one day that we see all the time in games and movies is one set in the middle of hazardous weather, set to a timer. When the timer hits 0, everyone not in cover takes damage/gets knocked down/gets blinded/etc, and then the timer resets. Could be a fun scenario as PCs and enemies struggle to stay in shelter while trying to push each other out of it as the timer ticks down. Could also be combined with a chase or some other objective for a very hectic encounter. Maybe even make the timer hidden to the players to really ramp up the tension.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Yeah that could be epic! Good mix of the timer and king of the hill scenarios

  • @realdragon

    @realdragon

    10 ай бұрын

    I learned this from other system - you can make timer somewhat random. You start with some dice let's say d10 and you roll it each round or each turn. When you roll 2 or 1 you take dice lower which is d8 and you roll that and again if you roll 1 or 2 you use d6 and then on 1 or 2 the count down finished. This is actually how you track your supplies in Forbidden Lands but I find this mechanics interesting

  • @Sibula

    @Sibula

    10 ай бұрын

    @@realdragon For some other mechanics you could also simply roll some die every round and when it hits let's say 1, something happens. Maybe lightning strikes in a storm or something.

  • @SnowmanInHell

    @SnowmanInHell

    10 ай бұрын

    Makes me think of the latest Zelda and wearing weapons while in the rain.

  • @newarteest

    @newarteest

    10 ай бұрын

    One of the most memorable battles in Shining Force (a tactical RPG on Genesis) involved crossing a bridge with a magical laser weapon aimed down it. The laser loudly announced a 4 round warmup sequence, and then everyone on the bridge, friend or foe, got blasted. That was a videogame, but turn-based so the mechanic would work beautifully with timer dice.

  • @jackhelm9852
    @jackhelm985210 ай бұрын

    Wow. This was one of the very best videos I have ever watched on your channel. Yes, more ideas like this would be MORE than welcome. I am even upping my patreon to the builder level just so I can download this interesting one shot. Thanks, Bob!!!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Thank you very much! I really appreciate the enthusiasm and the support :D

  • @ethanchapman5115
    @ethanchapman511510 ай бұрын

    Great video, Bob! In our last meeting, one of our players detonated an airship above the town and the rest of the session was spent putting out radioactive fires all over the town. Then having a lively, philosophical discussion about 'What is a military target?' and 'What constitutes a war crime in this world?'

  • @sargeoutdoors

    @sargeoutdoors

    10 ай бұрын

    nothing is a war crime the "first" time..lol

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Sounds like a productive session! xD

  • @vincent-antoinesoucy1872
    @vincent-antoinesoucy187210 ай бұрын

    Every combat, I put a gimmick, be it have dangerous terrain, difficult terrain, cover, a target to rescue, a challenge, a magguffin to get, have the fight be perticullarly hard or easy, have reinforcements etc. Anything more than HP sacs usually does it, and more than one gimmick usually make it too convoluted.

  • @Dice_Dish

    @Dice_Dish

    10 ай бұрын

    I like the idea of magguffin. I don’t think I’ve seen a DM use that. I mostly see terrain and lair actions.

  • @vincent-antoinesoucy1872

    @vincent-antoinesoucy1872

    10 ай бұрын

    I play my own TTRPG, but yeah a Magguffin is a very strong idea for story telling, you can have a way stronger opponent than what the party could take on and have the Staff of the Chosen or what ever shoot desintegration rays and make impassable force walls using the caster arcana check as attack rolls and completely change in an instant a combat. You can also have an invulnerable golem as an ennemy that looses his invulnerable state when the PCs get the amulet of Whatshisface thats skinking in poisonous waters. Many possibles scenarios revolving around ''get the thing that only works for this encounter'' @@Dice_Dish

  • @vincent-antoinesoucy1872

    @vincent-antoinesoucy1872

    10 ай бұрын

    Terrain and lair action are usually just action economy related, they don't add anything by themselves except math, terrains are cool when they are actually cool (ex: vestiges related to the lore of the campain, a combat taking place in a tavern dear to the player so they don't wanna break it appart) if you just have space that counts as double square...well the PC get there or they don't, you might as well have started them twice as far and it would have gotten the same place. Lair actions are the same, it's just extra actions in the end, if it's lame actions (an extra bolt of fire or what ever) it's weak, if it's the dragon grabing the PCs as an action and if they don't break free they are swallowed as a lair action, it's kinda cool, but the lair action has little to do with it, an action with a DC could have done pretty much the same. An action twice as powerful is pretty much the same as an action and a lair action half as powerful. For my par I use the ''event'' turn in the initiative at the end, and this is where I include cool stuff that isn't usually in the rules, characters change places in the temple of winds du to strong gusts, character make a dex save or fall down the frozen hills and have to climb back up, characters make a con saving throw or take fire damage near the volcano. It enlightned what makes the encounter special at a specific time, it's easier to envision. Sometimes I put big bad attacks there but that's when there is nothing else I can think off and the action econonomy is too much in favor of the PCs (exemple a Boss with big HP but little damage, if you don't think minions or dangerous environnement fits there, he kinda have to act twice) Sorry for the wall of text :P@@Dice_Dish

  • @MisterFizzer
    @MisterFizzer10 ай бұрын

    That's a brilliant use of owlbear rodeo! I've gotta use that fight sometime, wow

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Go for it!

  • @Locaneo
    @Locaneo10 ай бұрын

    Great opening transition!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Thank you! :)

  • @pauligrossinoz
    @pauligrossinoz10 ай бұрын

    I _loved_ that intro combat sequence! _I was on the edge of my seat with excitement!!!!_ ❤

  • @lomp1582
    @lomp158210 ай бұрын

    That transition into the video proper was pure gold. Literally grabbed my attention

  • @dannyperez527
    @dannyperez52710 ай бұрын

    Wow I really love the teleporting king of the hill idea im stealing that for my campaign

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Do it!!

  • @kypdrayson
    @kypdrayson10 ай бұрын

    That audio transition from phone to Rode mic was so pleasing to my earbuds. Thank you, Bob. And I'm definitely taking the Koala KHAN idea for the climax of my campaign.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    That was very hard to smooth out! Glad you liked the result! :)

  • @tjrooger1092
    @tjrooger109210 ай бұрын

    Yeah I like that teleport trick too. I think in R20, I would stack maps in the map layer and then move them back, so they would cycle. I think that would keep all the other layers intact. Maybe make a "medium" statue that needed to be grappled and dragged. Maybe the reward would be this controllable teleport device to travel to distant lands....

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Glad this video got your wheels turning!

  • @WisdomThumbs

    @WisdomThumbs

    10 ай бұрын

    It’s fun to do this with dreams, and try to line up cliffs on the fore map with rivers and such on the rear map.

  • @bobhill-ol7wp

    @bobhill-ol7wp

    10 ай бұрын

    Seems like theater of the mind would save a lot of head ache there.

  • @jacemc634
    @jacemc63410 ай бұрын

    The Koala-Khan sounds so fun! Those players must have had a blast

  • @butterflysrage
    @butterflysrage10 ай бұрын

    One of the best fights I’ve had in dnd was taking down a cannibalism cult in the city sewers. What made the combat great was that we had alternate objectives (save the hostages) but it got better when the warlock’s lightning bolt started a massive fire. Now we needed to spend actions to put out squares of fire, race against time to save the civilians before the fire blocked the door to their cages, AND deal with the cultists. The fire added so much fun to the fight because it changed the terrain, but the players could affect it by spending actions. Years later, my group still talks about that low level fight.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Excellent point there! Having magical elements like fire behave naturally can really change an encounter

  • @RobKinneySouthpaw
    @RobKinneySouthpaw10 ай бұрын

    Love a good ticking timebomb. Last session the whole dungeon crawl was a ticking time bomb. You have 5 in-world minutes to do as much as possible to find captives, destroy objectives, kill leaders. Be too careful and you won't di enough, and your army will suffer heavy losses, amd yoy will fail. Too reckless and you die.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Only 5 minutes?? Sounds exciting!

  • @RobKinneySouthpaw

    @RobKinneySouthpaw

    10 ай бұрын

    @@BobWorldBuilder it was that in rounds so like 50 and when they stopped to talk to people or strategize I would mark down 10 rounds a minute. So kind of like Baldur's gate 3 in that way.

  • @DavidCodyPeppers.
    @DavidCodyPeppers.10 ай бұрын

    Roll for initiative, and reverse the order of declared actions (lowest to highest) but do not roll anything until all actions are declared starting with the highest initiative roll. Peace! \o/

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    That'll definitely mix things up!

  • @DavidCodyPeppers.

    @DavidCodyPeppers.

    10 ай бұрын

    @@BobWorldBuilder The idea is that the person with the best 'reaction time' gets the super bonus of reacting to what everyone else is doing while having their reaction go first. Thanks for the reply Bob. I think your content is fantastic. When I get back on my feet I resub to you paterion. Peace! \o/

  • @miguletio9175
    @miguletio917510 ай бұрын

    That transition tho

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    🙏

  • @jakeruss331
    @jakeruss33110 ай бұрын

    Great video as always Bob! I definitely plan to try and include more "non-combat" objectives. Things have been getting a little stale lately

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Thank you! Yeah it's important to mix it up every once in a while!

  • @Dice_Dish

    @Dice_Dish

    10 ай бұрын

    Agreed great idea of how to make the combat more dynamic. I’ve been kinda burned out on 5e combat lately

  • @markmontag162
    @markmontag16210 ай бұрын

    I am smitten by the "gang war" mechanic. Countdown dice as civilians to be saved? Very fresh idea. Thanks to whomever submitted that one!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Glad you enjoyed some of these ideas! I didn't want to distract from the scenarios with all the names, but they're all cited in the podcast episode where we went over a few more ideas too

  • @kyledufour4319
    @kyledufour431910 ай бұрын

    Ran a magic fruit tree scenario. The fruit gives consumers buffs. Based on how they roll for con save aand a d6. We ran it as a skill challenge arena. Had a support runner a collector and a distraction. A faction the party knew wanted the fruits showed up part way through the encounter pcs realized and booked it with what they managed to get. They almost didnt get away but managed a sneaky trick and slinked off

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Very creative! Sounds like a fun encounter

  • @steegen101
    @steegen10110 ай бұрын

    Yes I'd love to see a full video about timers!!

  • @philippemarcil2004
    @philippemarcil200410 ай бұрын

    As a GM, I play the monster with a bit more of agency and that really change the battle a lot. First, use the flanking mechanics from the DM guides. It makes movement and position of the monsters far more important. While PCs have many ways to get advantage, the same is not true about monsters and that change the game a lot once they can flank. Second, play the monsters as if they know what they are doing with a desire to survive. Have them retreat when at half hit point. Let them target the spellcasters and the high damage rogues instead of attacking the tank. Let them prepare ambushes such as retreating and baiting the party in a flanking maneuvers. Take advantage of the terrain such as having range attackers seek covers. Have them surround and focus on one targets like the players would, taking advantage of flanking and forcing that characters to retreat or likely die. Third, creates encounter with multiple monsters rather then a big one. Big monsters are poorly balance and makes the points above far far less interesting. With all those tricks, combat become far more interesting without the needs to add something specials to all the fights.

  • @darkestlight660

    @darkestlight660

    10 ай бұрын

    Yeah huh, players really start paying attention to cover and positioning when you let monsters kite and flank. When they didn't prioritize a scout they got away and warned the base camp the party was going to attack. It allowed them to set up

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    I use 2 and 3 a lot myself. Used to use flanking too, but it was one of those things that gets everyone into a locked position for the whole fight, so I ended up removing it

  • @ChadLensch
    @ChadLensch10 ай бұрын

    The opening video is epic😂

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Thank you! It took so long to get right xD

  • @tomgartin
    @tomgartin10 ай бұрын

    Glad to have you back! I got worried when there was no BWB video last Wednesday

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    I really appreciate that! I kinda fell behind schedule with videos, and it took a lot of time to get this intro right haha

  • @NisGaarde
    @NisGaarde10 ай бұрын

    Static combat is a huge problem in many RPGs. It's not very realistic that two combatants would be locked in place for an entire fight. I'm not a 5e player so I don't know how it works in D&D, but in other games I play (such as Warhammer Fantasy Roleplay) I let the "combat round winner" (whoever caused the most damage) force their opponents back (straight or diagonally) one square after every turn. With a free "follow-up". This makes ledges and campfires and pit traps extra interesting in the scene.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    That sounds like a fun way to keep things moving--literally!

  • @NisGaarde

    @NisGaarde

    10 ай бұрын

    @@BobWorldBuilderYeah, I mean, all your favorite fight scenes in movies, people move around the environment. Either willingly or unwillingly. Think of the cave troll fight in Fellowship Of The Ring. Or the Luke Skywalker vs Vader fight in Empire Strikes Back. The environments play a huge part. Makes it a lot more interesting.

  • @darrenpellichino2923
    @darrenpellichino292310 ай бұрын

    I love all of these suggestions. Most of my encounters have been altered by suggestions found online. One of the best was a ritual where 20 bleeding common town folk were chained to a cavern wall in the center was a portal that was fed by their blood the dungeons main bad guy and his minons were present for this ritual. You roll a die to determine how much blood would come and another to determine what sort of undead would be portalled into the room. Then roll to see how many commoners would die that round. I created a chart with some unique undead like the zombie jugganaut and skeleton knight and used the ammount of blood to boost the roll. This ritual slowly dies down as less commoners bleed out.

  • @jasonreed7522

    @jasonreed7522

    10 ай бұрын

    That also adds the iption of healing the commoners to stop their bleeding early, or for the bad guys to attack a commoner for a big rush of blood. Sounds like an intense fight and a great climax to an arc.

  • @darrenpellichino2923

    @darrenpellichino2923

    10 ай бұрын

    One of the players used the druid spell that summons a sphere of fire and burned the commones, yeah it was kinda brutal. I thought they would try harder to save them.@@jasonreed7522

  • @donniemorrow
    @donniemorrow10 ай бұрын

    Pathfinder has Chase Combat, with abstracted movement and skill checks to progress. It also has Performance Combat, with emphasis on showboating.

  • @rich63113

    @rich63113

    10 ай бұрын

    So does 5e. I'm not sure why people keep trying to use the standard combat rules for chases.

  • @shieldgenerator7

    @shieldgenerator7

    7 ай бұрын

    @@rich63113probably because they dont know about the other rules i dont think anybody in my player group has ever read the PHB tbh

  • @lionxv
    @lionxv10 ай бұрын

    Here is a scene that I had a lot of fun DMing. Feel free to use. Enter players who start exploring what seems to be some kind of cult temple. They see depictions of large humanoid figures throwing gold etc into a volcano. Feel free to throw in the foreshadowing of really hot air blowing through it. Later on the players see a painted scene of a huge red dragon bursting out of volcano and laying waste to a nearby town. Cue end fight, horseshoe/D shaped room with a huge pit of bubbling lava at the flat end. A large pedestal has a small enemy chanting from some old book (I chose kobolds but choose stupid NPC suitable to players level) Several kobolds litter the front shouting and jeering at the "holy Kobold", surrounded by huge piles of gold and jewels. The players panic and think that the holy kobold is trying to summon a dragon. They instantly form a normal plan to stomp only him, then they realise... the gold... The ones that were cheering begin grabbing handfuls of the gold and sprinting to the lava pit to hurl it in. The players were stuck between stopping the holy one and not losing all that lovely gold. They were not sure how much had been thrown in so far so were not sure if stopping the gold throwing would even stop it. After a set number of gold throwings have gone in, the ground starts to shake, lava bubbles into fountains out of the pool a figure starts to rise out of the lava... Players panic, should they flee? Should they fight? Luckily Kobolds are stupid and they only summoned a Magmin this time... Their faces were worth the effort, the whole fight they were on the edge of their seat, strategizing like I had never heard them do before.

  • @SuperheroWannabe
    @SuperheroWannabe10 ай бұрын

    Great intro. very smooth transition from skit to video! Great rest of the video too but big ups for that one shot intro

  • @apeanders
    @apeanders10 ай бұрын

    That cat portrait lifted the intro combat a full notch.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    He watches over all of us

  • @mateofantasma
    @mateofantasma10 ай бұрын

    Great video. The intro was next level.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Thank you very much!

  • @mateofantasma

    @mateofantasma

    10 ай бұрын

    btw, I am totally going to steal the teleporting cube idea, thanks to Koala!

  • @Clay-vx1qx
    @Clay-vx1qx10 ай бұрын

    This makes me wanna go back and look at FPS games modes for inspiration. Ghouls that respawn at random locations unless you confirm the kill by interacting with the corpse, or a capture the flag scenario where the party has to steal and return battle plans before the enemy does the same and gets an advantage in the larger battle that surrounds the party’s objective. Now I wonder how I can make Bomberman a combat encounter…

  • @patgauvingeek
    @patgauvingeek10 ай бұрын

    The timer die is awesome! I did a moving encounter many years ago. The players' characters were on a cart pulled by horses. The cart and horses where moving forward but instead of moving them forward, we moved everything else backward. So characters not on the cart would have to spend their move action and their action to negate that effect and jump back on the cart. Another cart was chasing them, trying to stop them from fleeing. I added a bit of randomness so the carts were not anyways at the same relative position to make it like a cart would take the lead for one turn. That's probably the best idea I came up with to spice up an encounter. 😊

  • @JKevinCarrier
    @JKevinCarrier10 ай бұрын

    These are all great, but yeah, that "Koala KHAN" is an instant classic. Stealing that one, for sure.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Haha glad you like it!

  • @ChaoticGoodDeeds
    @ChaoticGoodDeeds10 ай бұрын

    Great video, this is exactly what I needed for my upcoming game!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Thanks very much! :) Hope your group has fun with it!

  • @flyndutchmn
    @flyndutchmn10 ай бұрын

    My Cabbages!!!

  • @CDMudd
    @CDMudd10 ай бұрын

    The game Fantasy Age has an interesting chase mechanic built into their combat. They don't have opportunity attacks either, but on each turn you can choose a 'minor action' which usually is like a stance that stays active for the whole combat, like "aiming" gives a +1 to hit or "guard" gives you +1 to defense. There is also "press the attack" which allows you to chase any enemy that leaves your melee range. This essentially helps you keep an enemy from fleeing in a more realistic way. They also have the opposite "blockade" where you make it difficult for an enemy to get past you.

  • @mightystu49
    @mightystu4910 ай бұрын

    5e does have chase rules that are actually far more useable than people give them credit for, but if you want really good chase rules look up the Call of Cthulhu 7e chase rules. They are second to none.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Yeah like most people, I'm aware of the DMG's chase rules, but never bothered with them for one reason or another. I will have to check Cthulhu's though!

  • @nathanross5527
    @nathanross552710 ай бұрын

    When you said, "they have to stay in one place, king of the hill style," I thought you were talking about the show, and thought the characters would have to stay in Arlen, Texas

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    If the shoe fits lol

  • @jabz7703
    @jabz770310 ай бұрын

    Feel pretty stoked that I've already introduced quite a few of these modifications to my own homebrew totally naturally.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Nicely done!

  • @shlomgar
    @shlomgar10 ай бұрын

    I have an idea for a goat herding scenario, where a village needs at least 70% of them back if they wish to survive winter. When the party catches up with them, most goats are halfway climbing a mountain side, and heading into a cave, led by two aggressive giant goats. The party can use whatever skill they can think of to try and lure the bulk of the herd back home, and fighting will occur only if the giant goats will feel threatened. If they fail, the cave is home to an ogre that is found playing with the goats as if they were toys and will have to be dealt with the old fashioned way.

  • @andrewtramel4390
    @andrewtramel439010 ай бұрын

    I definitely need to up my combat game. Thanks! 😊

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Hope this helps! :)

  • @billn5866
    @billn586610 ай бұрын

    Yes, tes, YES! I've seen similar on other channels. "Why are we fighting?" Not just because they're there.

  • @captainpazuzu
    @captainpazuzu10 ай бұрын

    Fantastic video sir. Would love to see more of this stuff.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Thanks very much! It was some great stories from the community that pulled this one together

  • @donrosavelli8869
    @donrosavelli886910 ай бұрын

    That was awesome Bob. I love the creative camera work. Cheers

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Thanks! Yep, just like stale combat, I needed to make this editing for interesting for my own sake lol

  • @micahrogers4928
    @micahrogers492810 ай бұрын

    I was DMing a 3ed Ed game, I described the room as 10' by 15', with 3 orcs, and a shaman, the party wiz declared magic, and won initiative. He cast Fireball, and killed the monsters, and 4 of the PCs.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Sounds like a tie!

  • @KingsNerdCave
    @KingsNerdCave10 ай бұрын

    Yes please, more unique encounter/combat ideas. Always looking to make my encounters more interesting.

  • @kaytch9907
    @kaytch990710 ай бұрын

    If you like the idea of timers, you might be interested to check out the ruleset for the rpg Blades in the Dark. They have a kind of narrative timer called a clock, which ticks down every time the narrative moves closer to the clock’s result. Like “villain gives up” might be a clock, and you could tick it down either by successfully attacking/injuring the villain, or by intimidating or distracting them so they lose the will to keep fighting.

  • @specimenlarry6068
    @specimenlarry606810 ай бұрын

    That wrestler getting thrown onto the dice made me flinch. Ouch

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    A fate worse than death

  • @matthewburton6360
    @matthewburton636010 ай бұрын

    Love all these ideas. I'm starting a spelljammer campaign I'm excited to work some of these in. Thanks Bob!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    You're welcome! And I'm not sure how gravity works in Spelljammer, but I feel like you'd be well in your rights to use weird gravity to your advantage in space D&D!

  • @thor7af3
    @thor7af310 ай бұрын

    Would love to see you explore more dynamic combat elements!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Thanks! Yeah I definitely plan to expand on some of these and go into more ideas for future videos :)

  • @Edmar_Thorn
    @Edmar_Thorn10 ай бұрын

    "take that D6 and add it to any roll of their choice" adding that to a critical hit damage roll :D

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Hahah works for me

  • @JeanPhilippeBoucher
    @JeanPhilippeBoucher10 ай бұрын

    pretty cool how the intro sketch flowed into the video, definitely caught me off guard !

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Glad you liked it!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Glad you liked it! That was tricky to get right

  • @encountersmith
    @encountersmith10 ай бұрын

    Changing combat goal is the number 1 advice I give newer DM and these are great ideas. It’ll be much easier to just share this video with them. Great stuff!

  • @beansmccoy4921
    @beansmccoy492110 ай бұрын

    Bob back at it with another banger video!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Thank you very much!

  • @laughingpanda4395
    @laughingpanda439510 ай бұрын

    Im wrapping up tomb of annihilation currently. Theres a companion guide over on dms guild that has some truely spectacular alternative racing rules. Ive run many chase scenes in chult. Players chasing a hag through the jungle, being chased by a zombie vomiting T-Rex and even escaping a crumbling ancient ruin. It can be done in 5e. You just have to run it like an old 4e skill challenge.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Man my party took out the undead T rex way too easily >.

  • @laughingpanda4395
    @laughingpanda439510 ай бұрын

    Id love to see more encounter idea videos. Keep it up Bob

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Glad you liked this one! I'm thinking about doing a video focused on chases to continue this

  • @laughingpanda4395

    @laughingpanda4395

    10 ай бұрын

    @@BobWorldBuilder honestly you are you of the select few that I enjoy watching so keep up the great work.

  • @theastralwanderer
    @theastralwanderer10 ай бұрын

    Chase scenes are probably the main reason I put Speed as a main stat in my game. It functions like any other ability score. Want to chase a fleeing foe down? Roll Speed. Need to escape? Roll Speed. Hurdle an obstacle? Speed. The teleporting king of the hill encounter is something I may have to steal at some point, if only for the sheer level of chaos it involves.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Interesting!

  • @ruggerosimonetta2885

    @ruggerosimonetta2885

    10 ай бұрын

    My speed is Athletic... because you know... athletic is athletic

  • @theastralwanderer

    @theastralwanderer

    10 ай бұрын

    @@ruggerosimonetta2885That's sensible, except that Athletics is Strength, and Strength doesn't necessarily mean Speed, and that bothers me.

  • @ruggerosimonetta2885

    @ruggerosimonetta2885

    10 ай бұрын

    @@theastralwanderer yes but if you think about runners, they usually have a good amount of strenght in the legs

  • @Felixr2

    @Felixr2

    10 ай бұрын

    @@theastralwanderer The stats associated with skills are guidelines. The rules as written 100% allow you to call for an athletics (dexterity) check if you think it's appropriate for the situation. You can even call for an athletics (wisdom) check if you want to.

  • @artival22
    @artival2210 ай бұрын

    I wouldn't include timers that end on the party failing completely, rather make it a pushback or have some semi-random thing happen that makes it harder for them (or maybe even help them)

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Yeah good point. I think those types of timers are more common.

  • @LordOz3
    @LordOz310 ай бұрын

    Running a chase and having it be dramatic is all but impossible under straight rules, especially if you have any rogues in the party. I use skill challenges for chase scenes - but I do give benefits to characters with special movement abilities such as Unarmored Movement or Cunning Action so they don't feel like their characters are (overly) nerfed.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Nice! Yeah it's important to let the fast characters be fast no matter what type of mechanics you use to resolve a chase

  • @AJBernard
    @AJBernard10 ай бұрын

    Great stuff, Bob!! Thank you!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    My pleasure! Glad you enjoyed it

  • @Zehtto
    @Zehtto10 ай бұрын

    i recently made an encounter where the party returns to the city under siege(they had a 15 day time limit and wasted a lot of time doing other things and forgot what day they were on) when they entered the city they were met with a choice to save either: -guardsmen(who could help them fight bbeg) -black smith who could do the same -Mayor (who is gonna pay them) -orphans -hardworking farmers and traders and shopkeepers (who had lost of goods) -Love interest npc’s and other people they’ve specifically met along the way. essentially they had to pick to save the people who can’t defend themselves or save who is gonna help them defeat the bbeg and figure out who’s the most important to them and have mini 1v2 fights potentially losing health and resources to fight individually or quickly saving people as groups of two but not helping as many groups while saving spell slots and abilities.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Epic!

  • @RiverwestRich
    @RiverwestRich10 ай бұрын

    I did a 3 stage chase in a star wars game. The players had sprung a wookiee medic out of a detention center and went to escape in a speeder truck to their ship outside the city. Stage one was them racing through the streets, avoid obstacles and other vehicles while being chased by speeder bikes. Stage 2 was when they got near the outskirts, avoid a blockade and outrunning more speeder bikes before getting to their ship. Stage 3 is them on the ship racing into orbit to jump to hyperspace with TIE fighters from the base in pursuit. They were shooting out the back of the truck and the windows against the speeder bikes in the first stage, and in the second stage the speeder bikes were trying to take out their vehicle instead of them. Changed up the scenery and the challenge in each stage and it was tons of fun. :)

  • @opsecmedic
    @opsecmedic10 ай бұрын

    Oh this video was perfect for me right now. Next session is saturday and this video had so many great ideas.

  • @samchafin4623
    @samchafin462310 ай бұрын

    Yes, make a whole video about that kind of encounter design. The Franken Armor encounter reminds me of an adventure I made in which early on one player found a skein of Troll-Gut rope. Later in the adventure, they wandered into a cloud of prismatic mist, which had a number of different effects depending on the color of the mists that round. One color cause wooden objects to sprout green leaves, leather items to leak grease and blood, and for people's hair and fingernails to grow super-fast. I decided that this effect was enough to regenerate a tiny troll a timer die later in the PC's backpack, which set about trying to throttle him with the length of its own intestine hanging out of its body.

  • @joelherrey
    @joelherrey10 ай бұрын

    Amazing tips! Please share more of these different scenarios and plug ins for combat!

  • @kongu12395
    @kongu1239510 ай бұрын

    Great vid, Bob. I’ve gotten really tired of how 5E makes nearly everything you get upon level up combat related; I feel it slightly discourages these alternate scenarios when most party members are only good at killing stuff. Spellcasters being the exception of course due to the wide variety of available spells. Anyway, I really like how the few OSR games (WWN, DCC) that I’ve read almost discourage combat due to its lethality. It’s so dangerous to fight things fair and square that a smart party should be coming up with their own ways to spice things up. All of the ideas you presented are good though.

  • @HereComeMrCee-Jay

    @HereComeMrCee-Jay

    10 ай бұрын

    Yes, lethality actually discourages combat, inviting the players to use their brains. Some of the DCC modules have BBEGs that the party will almost surely lose to in head to head combat... but there are alternate ways to defeat (or simply escape w the treasure).

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Thanks! That's a great point about old school play. If modern games are always set up for players to have a good chance at winning via combat, then combat becomes the default.

  • @nw42

    @nw42

    10 ай бұрын

    Very loosely related, I've heard the critique that you can evaluate the realism of a game's magic system by how well it addresses things like rain, crops, fertility, childbirth, financial prosperity, protection from misfortune, and so on-the kinds of things that most people would actually care about. A system that's almost entirely focused on combat and adventuring will not only encourage combat and adventuring, but subtly make some of the most important things in life seem trivial.

  • @marco0445
    @marco044510 ай бұрын

    Nice cinematogrophy in the beginning!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    I appreciate it! That was fun but tricky!

  • @zachmacneil6975
    @zachmacneil697510 ай бұрын

    Man I started playing dnd about 4 years ago, using the dragon at icespire peak module. I found your videos about that module, when your channel was much smaller. I just wanted to say how happy i am to see your channel, confidence, and quality grow. Thanks for your hard work on your content!

  • @jadethest0ne
    @jadethest0ne10 ай бұрын

    The non-combat combat (06:18) saved me during the start of my "Dragon of Icespire Peak" campaign where I rolled the starting town, Phandalin, as the very first location that the dragon was meant to be at! I couldn't make an actual encounter with the dragon because, at 1st level, they'd likely die, BUT I thought of this technique you mentioned here, and I made the goal being for the players to get all the panicking civilians to safety as the dragon flew around and tried diving at random people to grab and eat. I even included some armed NPCs to give the players the option to run and get help from as part of the encounter. It worked so well, that they all thought it was just part of the module, and if I ever run this module again, I'm going to make that a permanent first encounter, because it was so fun and effective!

  • @chadwickerman
    @chadwickerman7 ай бұрын

    00:27 I'm so mesmerized by that cat portrait hanging on the wall.

  • @thetowndrunk988
    @thetowndrunk98810 ай бұрын

    You’ve always got awesome ideas, Bob. I like complexity to all aspects of D&D. I’m really big on decisions having consequences, whether good or bad, rather than the usual “go kill the bad guy”.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    I really appreciate that!

  • @needycatproductions6830
    @needycatproductions683010 ай бұрын

    3:14 regarding the disengage and being chased down by monsters thing: Why don't we just say if you use the disengage action, you get 1.5 times your speed to retreat. So if you have the usual 30, you can disengage and run away for 45 feet. Then most monsters (who also have 30 speed) can't catch up to you, unless they use the dash action. At the same time, dash is still more useful if you just want to cover as much distance as possible; and the Rogue and Monk's special abilities are also still stronger and more useful. I think I'll try using that with my group.

  • @shadenone

    @shadenone

    10 ай бұрын

    I was thinking of making disengage something you could do as a bonus action, then you could use your action to dash if you were looking to get away. That way, if anyone wanted to keep up, they'd have to use their action to dash as well. I think that might make it too easy to get away though, so I like your idea.

  • @needycatproductions6830

    @needycatproductions6830

    10 ай бұрын

    @@shadenone Thanks. Yeah I also thought about making it a Bonus Action first. But I like Rogues and Bards, so I wouldn't want to diminish the value of their special abilities.

  • @Yaboythatguy
    @Yaboythatguy10 ай бұрын

    A great way to do a chase. We’ll say we’re in a market Aladdin style. The target takes off in a direction. Your players would then obviously chase the target. When you get to an intersection, you describe what they see in multiple different directions. They can spend extra time (in seconds game time) to get more descriptions. They can wait more and more to get a more clear picture but allows the target to get further. If they correctly guess the direction the target went, they can get closer to the target. Slowly but surely spending time searching and chasing, they inevitably either lose the target or catch it. Losing the target however isn’t necessarily bad. It can lead to an investigation segment where they try and find the target in a slower more Sherlock Holmes kinda way.

  • @mcargent
    @mcargent10 ай бұрын

    I'm a Pathfinder GM/Player, but because the systems are similar enough, I steal some of these ideas for my games. Opening scene for a new campaign coming up this weekend, and I've been inspired to #1 make the combat more interesting with some timers, and #2 figure out a way to include some prop handouts at some point in the adventure. Bob consistently keeps demonstrating to me that he's my kind of geek. :) Great video!!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Glad you found some inspiration here! :)

  • @PinBox3000
    @PinBox300010 ай бұрын

    all great ideas, I'm going to share this with my DM apprentices. I think the best combat I've ever run was based on the Battle Prawn cooking challenge in Journeys Through the Radiant Citadel found on page 25. I had a large group of 8 young players so I divided them into two teams and introduced a third team of bugbears with more experience in cooking. Not only did the teams have to collect all the ingredients, avoid attacks by prawns, they could also sabotage each other's recipes and gain the favor of the audience and judges. Hot cauldrons, a moat-like fish tank, and sharp knives plus skill challenges to crack the husks of the bamboo shoots, fillet the prawns, and find hidden spices in a cache of special ingredients. The two teams of players only worked together to a point, once the third team was eliminated. Of course, "winning" was not decided by who killed the other teams, it was who's dish tasted best. Award- a magic spatula that flipped opponents prone on a failed save.

  • @MossyAntler
    @MossyAntler10 ай бұрын

    It’s almost like another system that had these built in might be better suited to a lot of tables 🙊😜

  • @ParanickFilmz
    @ParanickFilmz10 ай бұрын

    Oh man is it crazy that I actually opened my campaign with a teleporting macguffin? Because when you can’t decide on a location but you want the party to meet in the most insane way possible.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Haha awesome! Yeah I'm sure it's all been done before, but I'm also not not that many people have done the Koala KHAN!! (yet)

  • @ParanickFilmz

    @ParanickFilmz

    10 ай бұрын

    @@BobWorldBuilder Hahahaha

  • @Throgmoyd
    @Throgmoyd10 ай бұрын

    Invaluable inspiration, Bob - thank you!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Glad it was helpful!

  • @BenBalloon
    @BenBalloon10 ай бұрын

    For chases: The one-shot "Cross City Race" By James “Grim” Desborough has an effective chase mechanic. Over simplified version - you get several uses of the dash action each of your turns, with each consecutive dash risking a temporary level of exhaustion. It's for an old edition, but worked great for one of my 5th edition games

  • @Taven03
    @Taven0310 ай бұрын

    Love the episode! The other thing I to do that mixes combat is adding in cover fire, shove action (bonus action), trip attack and cover other to everyone. Battle master are still better than normal at these things however everyone one can do these things

  • @tantris1998
    @tantris199810 ай бұрын

    This video was awesome. Please do more like it. Show different examples and different types of encounters!

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Glad you enjoyed it! I'm going to try making a more in depth video about one of these and see how it goes :)

  • @tantris1998

    @tantris1998

    10 ай бұрын

    @@BobWorldBuilder sure, try it. Personally I what I found interesting was: 1) framework for thinking about encounters to make them more dynamic. (Such as alternative objetives, having things to interact with that give benefits or drawbacks such as saving the townspeople in one of the examples, etc) 2) multiple cool ideas for encounters which I can steal for my own games. Not so much the in depth análisis of the actual encounter but more, it's a great idea to have fight where you get teleported to a new location every few rounds

  • @nw42
    @nw4210 ай бұрын

    Great video! Lots of great ideas. I'd be interested to see more videos on related topics. In particular, I'd be interested to hear more ideas for chase mechanics.

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Perfect! I was thinking that a chase-focused video would be a good follow up

  • @nw42

    @nw42

    10 ай бұрын

    @@BobWorldBuilder Wow, I hadn't realized how engaged you are with the comments. Really cool!

  • @Jdufore19
    @Jdufore1910 ай бұрын

    I absolutely love adding environmental features to combat. There will be conditions that the party has to avoid (and can possibly utilize against their enemies) and other ways of winning the fight. Lots of options can let players be even more creative in their approach if they choose. It can also let the less "fighty" PCs utilize their skills to help succeed in the fight. Everyone feels more fulfilled in the actions they take.

  • @blackbarnz
    @blackbarnz10 ай бұрын

    Surprised to hear 5e doesn't have an alternate rules system for cinematic chase scenes. They've been part of the game since the at least the 90's.

  • @Sibula

    @Sibula

    10 ай бұрын

    It does have at least some chase rules, but I don't think they're made for this sort of thing.

  • @parkerr3244
    @parkerr324410 ай бұрын

    I've been running a Cypher System campaign based on Barotrauma, most fights are a balancing act of welding the hull back shut so the submarine doesn't flood and drag the party into the abyss while still trying to keep people on the guns to kill whatever it is that's come after them this time. It's extra fun if anyone is still outside of the submarine when the attack happens. Shouldn't be too hard to pull off something similar with airships where flying monsters of some variety are punching holes in balloons forcing some characters to climb up the rigging with patch kits to avoid crashing down into the earth.

  • @animatorFan74
    @animatorFan7410 ай бұрын

    Holy crap..... I've had a demon allied with characters briefly before, but never a shark as a reoccurring character.... that's wild :)

  • @BobWorldBuilder

    @BobWorldBuilder

    10 ай бұрын

    Now all we need is a demon shark!!

  • @animatorFan74

    @animatorFan74

    10 ай бұрын

    @@BobWorldBuilder sounds like an awesome idea :)

  • @geoffgodofbiscuits
    @geoffgodofbiscuits9 ай бұрын

    When I was running 3.5e I had a rule where if a player wanted to do something extra cool that would otherwise take several rolls to resolve, they could just roll “awesome dice” a flat d% roll to see how well their antics paid off. For example, in one fight, the monk PC was trying to catch a wyvern rider that had just snatched the captain of an airship off the deck. He wanted to vault off the ship’s crane and stab the wyvern in the back. Boiling down a bunch of skill checks and an attack into a single roll-damn RAW-made for an epic moment when he rolled a 99.

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