What skills do you want to master? ( 7 tips to get ahead in learning 3D)

🔔 Advance Your Skill Even Further @ elementza.com/
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0:00 Breakdown
5:48 Learn Hotkeys
6:50 Start Simple and Keep it Simple
10:36 Practice Proportions
13:55 Practice Topology
15:05 Create Case Studies
19:20 Keep a Library of References
21:57 Create and create again (Do not be afraid of repetition)

Пікірлер: 23

  • @Elementza
    @Elementza25 күн бұрын

    Here are some of the points mentioned in the video. In order to improve anything we need to find and isolate what exactly is there to fix and improve. The most common reason for learning and growth frustration is this. Our current skill level does not match the skill requirement of our task. How we build our skills matters as much as what skills we build. Our action today becomes a habit tomorrow and a day after that. We can start here: - Learn the software and master hotkeys - Start small, and keep it simple - Practice proportions - Practice topology - Create case studies - Keep a library of references - Create and create again (Do not be afraid of repetition) To truly level up our skills, we need to dedicate our time. We need to focus on our practice and be patient in the process. Laser down your workflow weaknesses, isolate them and convert them to case studies. Level up your case studies from simple to complex over time. The learning curves may be steep, but there is a peak on top of that curve. So yeah... thanks for being here, and lemme know your thoughts! -mario ..

  • @GianRuizDel
    @GianRuizDel25 күн бұрын

    Thank you Mario! You are just not a 3D teacher, but a Life Lessons Mentor! Keep inspiring artists all over the world! Greetings from Peru 💯

  • @khalilboss2855
    @khalilboss285525 күн бұрын

    Thank you so much as always for sharing your knowledge with us aspiring artists. Hope your channel will grow to the level it deserves! ❤️

  • @NayLinHtaik
    @NayLinHtaik25 күн бұрын

    Thank you so much for the great advices! 😊

  • @username9426
    @username942613 күн бұрын

    Thank you for this video!

  • @artsouhardya5404
    @artsouhardya540425 күн бұрын

    Thank you for making such videos ❤️ easy to learn and always helps me to stay motivated to work more...keep up the good work man...cheers!!

  • @username9426
    @username942625 күн бұрын

    Cool! Thanks

  • @bUildYT
    @bUildYT24 күн бұрын

    Very good!!!

  • @bakedbeings
    @bakedbeings25 күн бұрын

    That's a bigass screen! Lookit them little Maya buttons.

  • @fitmyface6123
    @fitmyface612324 күн бұрын

    Thank you Sire

  • @MaheshKumar-zj7si
    @MaheshKumar-zj7si24 күн бұрын

    thank you so much sir you are good teacher as well as best motivator too😊

  • @AudioVisualRomance
    @AudioVisualRomance22 күн бұрын

    This is outright down to earth proper not Ducky 3D like hollow advice. I wish more people can see that.

  • @Jensonian18
    @Jensonian1825 күн бұрын

    This was very helpful! I just started your Maya masterclass and have learned a lot about topology so far. I was wondering if you had any recommended workflow resources for optimizing topology for a low poly version something more in line with game assets? I've been enjoying the subd workflow for high poly but it seems to produce way too dense topology for something I'd consider in a game. Or is it just a matter of making a copy and then removing as much of the unneeded topology as possible

  • @Elementza

    @Elementza

    25 күн бұрын

    Yes the game workflow would be different where we make low poly based on the forms of high poly. I would recommend checking ChamferZone if you wanna explore game ready workflow further

  • @GassemAlkier
    @GassemAlkier21 күн бұрын

    im happy i came a cross this

  • @ereoleon
    @ereoleon24 күн бұрын

    Dark souls in my 3D videos? subscribed.

  • @felipebaul1119
    @felipebaul111925 күн бұрын

    Can i ask you how long did you take (from the top of your head) to become a professional?

  • @Elementza

    @Elementza

    25 күн бұрын

    Hey! Good question... I would say it's not really a matter of when but more a matter of attitude. Setting a clear goal and working daily to reach it. Many people who took my class had already in early assignments the mentality that would be considered professional. Focus and dedication to certain standards, self critique, open for feedback, and overall work ethic. Just my opinion, but I hope this answers it

  • @GrahamBessellieu
    @GrahamBessellieu24 күн бұрын

    3:12 Something seems to be happening here, automated retopo?

  • @Elementza

    @Elementza

    24 күн бұрын

    Only highlight adjustments

  • @idontknow8898
    @idontknow889825 күн бұрын

    Hold up, is this 3DS Max that you're working in? How is your UI so minimal?

  • @username9426

    @username9426

    25 күн бұрын

    This is Maya. Elementza has video on how to organize the UI

  • @Elementza

    @Elementza

    25 күн бұрын

    Here you go kzread.info/dash/bejne/epp9kqyxiabZd8Y.htmlsi=Y2r0cXglYxye5hSp