What's New in Cinema 4D 2024 Full Feature Breakdown!

All the new features of Cinema 4D 2024!
RKT Utility Splines: rocketlasso.com/utilityspline...
RICOCHET for C4D: rocketlasso.com/ricochetinfoYT
SLICER for C4D: rocketlasso.com/slicerinfoyt
MESH TO SPLINE for C4D: rocketlasso.com/meshtosplinei...
Patreon Discounts! / 55690013
Scene files on Patreon!: www.patreon.com/posts/89214162
Time Stamps
00:00:00 Intro
0:00:46 New Cinebench
0:02:07 Speed Improvements!
0:08:28 What's New in the Asset Browser
0:15:33 Updated Phong and Normal Tags
0:23:12 Modeling Changes
0:25:18 Pattern Selection + Capsules Modeling
0:29:54 New Projection Deformer
0:35:36 New Vamp Mode: Nearest Polygon (Data Breaks)
0:41:35 Assorted Things
0:44:25 New in Nodes (Neutron)
0:53:50 What's New in Pyro
01:06:21 New Rigid Bodies
01:29:22 Outro: Support Rocket Lasso: www.patreon.com/RocketLasso
01:29:22 Scenefiles Link: www.patreon.com/posts/89214162
Support Rocket Lasso: / 55690013
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Music: www.ronaldjenkees.com/
Software used:
Cinema 4D maxon.net
Get access to bonus streams, scene files, and more. / rocketlasso

Пікірлер: 139

  • @mistertamura6190
    @mistertamura619010 ай бұрын

    Super informative. Thank you so much for taking the time to showcase all the news.

  • @dfox051
    @dfox05110 ай бұрын

    Thanks for spending the time to share!! Great video and I learned a lot.

  • @visualscience2502
    @visualscience250210 ай бұрын

    thanks Chris! Great runthrough and some really exciting new stuff to play with!

  • @motiondesignberlin10243
    @motiondesignberlin1024310 ай бұрын

    Great overview, thanks!

  • @MarioSundays
    @MarioSundays10 ай бұрын

    Brilliant as always man. Nice overview!

  • @driggsy
    @driggsy10 ай бұрын

    I nearly cried when I saw the Normal Editing manager. I've desperately needed this in my workflow

  • @daniele_fabularislab6528
    @daniele_fabularislab652810 ай бұрын

    Thanks maaaaan! I'm currently taking in consideration the certification so your videos are just pure gold!

  • @clausbohm9807
    @clausbohm980710 ай бұрын

    Thanks for the effort in showing us the highlights of this new version.

  • @ownmethodapw5891
    @ownmethodapw589110 ай бұрын

    thank you so much for such a detailed analysis!)

  • @mpbMKE
    @mpbMKE10 ай бұрын

    Great stuff as always, Chris!

  • @JonathanWinbush
    @JonathanWinbush10 ай бұрын

    Great overview Chris!

  • @newbiadk
    @newbiadk9 ай бұрын

    great video

  • @sajjadabouei6721
    @sajjadabouei67219 ай бұрын

    Legend great as always keep it on 🔥🔥🔥🔥🔥

  • @moLEV
    @moLEV10 ай бұрын

    amazing overview as always

  • @dmellis
    @dmellis10 ай бұрын

    I don't think it was mentioned but in the Rigid Body tag, go to the Dynamics tab and if you enable Custom Initial Velocity, there's a parameter for Shoot At. This can save you about 30 attempts at trying to "throw" something at a specific spot in your scene - like throwing a hat on a hat rack like I was trying to do last years.

  • @DerPixelschubser
    @DerPixelschubser10 ай бұрын

    I love seeing the new weighted normal stuff. It is not just a CAD thing where that gets handy. It is a absolut must have if you are working on game assets today. It makes baking mesh informations from high to low polymeshes so much easier. I used a plug-in for that the last years that was only running on R23 and was so finicky to get the right results. Having that one click solution now makes me soooo happy! ❤

  • @jakejakejakejakejakejake
    @jakejakejakejakejakejake10 ай бұрын

    Love your work, brother!!! X

  • @DreamerSour
    @DreamerSour10 ай бұрын

    Thank you very much!

  • @AFtelinaGraphic
    @AFtelinaGraphic10 ай бұрын

    Thanks for share

  • @joesketchbook
    @joesketchbook10 ай бұрын

    Thanks Buddy!

  • @futureframe1985
    @futureframe198510 ай бұрын

    i was waiting for your detail upgrade video

  • @u8myshorts
    @u8myshorts10 ай бұрын

    I've watched quite a few of these "new features" videos for C4D 2024, and you're the first one to dive into topics that address some of my most significant issues with C4D. I am The 1%. I'm also in the process of Switching from MODO to Cinema 4D to streamline our rendering workflow nat work, but I still find myself returning to MODO for tasks like modeling, UV mapping, and geometry editing. The way the normals tag has been implemented in this update is impressive. It's something I've frequently had to resort to MODO for, especially when dealing with a lot of CAD models. I believe this tool in C4D is even better, and I anticipate using it regularly. While MODO has exceptional selection tools that are hard to rival, Maxon has done a great job with their new selection tool in this update. Thank you for creating this informative video!

  • @ShrikeGFX
    @ShrikeGFX10 ай бұрын

    You can use the normal editing greatly for foliage to make the lighting on leaves point outwards, making foliage look way better or do other advanced tricks.

  • @timog9257

    @timog9257

    10 ай бұрын

    nice idea, thank you

  • @revocolor
    @revocolor10 ай бұрын

    Awesome features! Thanks for review 👍

  • @vladastevanovic7482

    @vladastevanovic7482

    10 ай бұрын

    what features??

  • @JuliusA3Dguy
    @JuliusA3Dguy9 ай бұрын

    Felt called out for skipping to the pyro part 😂 Well played sir

  • @renderfolks
    @renderfolks10 ай бұрын

    Thank You ❤

  • @ArgoBeats
    @ArgoBeats10 ай бұрын

    And now we want a Simulation > *Sound Body* to make Chris' Wind Chime sing!

  • @DenysGlagoliev
    @DenysGlagoliev10 ай бұрын

    You do Amazing things. They are inspire

  • @akramdesigns3354
    @akramdesigns335410 ай бұрын

    Normal tag is usually used along with the baking process. it's a tool heavily used for game asset creation :)

  • @heraxvot6609

    @heraxvot6609

    10 ай бұрын

    @@o_o6606truth

  • @ShrikeGFX

    @ShrikeGFX

    10 ай бұрын

    Nice to see maxon go above and beyond on that, really nice.

  • @PCgmesforever
    @PCgmesforever10 ай бұрын

    20:45 I'm not sure my self how to go about normal editing but supposedly it is a bread and butter for cell shaded NPR styles and NPR in general.

  • @Nibbylol
    @Nibbylol10 ай бұрын

    Hey man! any chance you will update your patreon? I want to grab the project files from episode 20 to dig into, cheers!

  • @cemgulpunk
    @cemgulpunk10 ай бұрын

    1:16:59 I have been waiting for this fluid simulation in Cinema 4D for years.

  • @phm6834

    @phm6834

    10 ай бұрын

    and yet its really very mediocre at best

  • @kierangfinch5123
    @kierangfinch512310 ай бұрын

    Hey CS! Couldn't the new normals update be used to align/manipulate (a) clones' orientation when distributed on an object using 'surface' mode - I'm kinda assuming c4d uses an objects normals to align stuff this way when using this mode in a cloner? - Thanks for the breakdowns :)

  • @pushcreativity
    @pushcreativity10 ай бұрын

    Always the first place to visit when C4D updates

  • @ckoch4754
    @ckoch475410 ай бұрын

    Обновление фонга и нормалей очень крутое, я очень давно ждал этого!

  • @ShinobuFX
    @ShinobuFX10 ай бұрын

    The capsules modeling is mind blowing!

  • @phm6834

    @phm6834

    10 ай бұрын

    wait until you see geonodes in blender

  • @millie2079
    @millie207910 ай бұрын

    One small but incredibly useful feature missing is the random object colour in viewport that Blender has.

  • @DavideCurci

    @DavideCurci

    10 ай бұрын

    Just ask chatgpt or bing to write a python script that assign a random display color to selected objects. I did it and it works fine.

  • @user-bs6ws6xk7h

    @user-bs6ws6xk7h

    10 ай бұрын

    There is a plugin that can do this, but it requires several mouse clicks, whereas blender only requires one click :(

  • @millie2079

    @millie2079

    10 ай бұрын

    @@user-bs6ws6xk7h really? can you tell me what it's called or provide a link?

  • @FilmBarrie

    @FilmBarrie

    10 ай бұрын

    Isn't that what the Jitter node for redshift does?

  • @stemfourvisual
    @stemfourvisual10 ай бұрын

    Pattern selection is the shit. Also been playing with pyro for a couple of hours and it’s much faster and more stable.

  • @NeoWisp777
    @NeoWisp77710 ай бұрын

    I don't work with Cad, but @20:37 I feel like when you went below the reflective sphere, it looked like a wormhole effect. (tiny and pinched)

  • @NitroNTV
    @NitroNTV10 ай бұрын

    At 1:10:16 you're wondering about Geometry Accuracy, seems to be its the count of how many shapes it divides in. at 8 i saw 8 colored shapes, and at 20 you see 20 different colored shapes

  • @NikitaVolkoff
    @NikitaVolkoff9 ай бұрын

    Im not sure but it was me who wrote a letter to Maxon suggestions requesting the pattern selection tool three month ago

  • @secret_things7944
    @secret_things794410 ай бұрын

    PATTERN SELECTOR!!!!!!!!! I HAVE BEEN WAITING FOR THIS FOR YEARSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

  • @neoqueto
    @neoqueto10 ай бұрын

    Voronoi Fracture + sticky rigid body = finally accurate, breaking stone or concrete or terrain or ground or whatever?

  • @Ricardo-de9ju
    @Ricardo-de9ju8 ай бұрын

    I'd love to hear more about the VAMP. I'm not quite sure how to use it, but I was wondering if we can transfer high details from a model to a low mesh. Just like Maya transfer attributes manager?

  • @ColinJarrett
    @ColinJarrett10 ай бұрын

    Ok Maxon. make me groan with new stuff I have to learn.

  • @joshchilders1
    @joshchilders110 ай бұрын

    is using nodes for cloning less heavy when working faster in viewport, than the cloner or matrix. is it just another way to do things or is it more efficient?

  • @Murathanaksoz
    @Murathanaksoz10 ай бұрын

    In previous versions, when we did baking, the keys we set for "linear velocity threshold" didn't work. Has this been fixed now?

  • @Murathanaksoz

    @Murathanaksoz

    10 ай бұрын

    its really important dudes ? anybody ?

  • @noveltyexposure
    @noveltyexposure10 ай бұрын

    Anyone managed to find a fix/workaround for the gaps left by using Connector tag? Problem is shown in this video at 1h 21min

  • @djeisoncanuto8453
    @djeisoncanuto84539 ай бұрын

    Do you know of any reason That would cause Vamp to not work at all on some objects? I tried it on a Marvlous Designer mesh and Zremeshed version and it work. Tried it on another piece and it didn't work. Createa a new scene and move it over didn't work. Did a test with a cube and it worked. Im not sure what the issue could be. Thoght it was a UV tile issue but even after moving everything to the 1st tile it didn't work.

  • @gv0zdysh0k
    @gv0zdysh0k10 ай бұрын

    so useful!!! thank you so much

  • @danielschmid8530
    @danielschmid853010 ай бұрын

    I wish there was a menu in the layout with capsules, like a folded palette. They are too hidden away in the asset browser so of course noone knows about them but they're so super useful. They're definitely not in the right place where they are now. Also mad props to you for the capsules you made, I love using them.

  • @scenenodestips

    @scenenodestips

    10 ай бұрын

    You can dock icons for any capsule (including models/materials) in your UI. Just find/select the capsules you like in the Assets browser, then hold down Shift, and drag them onto the palette of your choosing. They'll show up as an icon group. If you like the results, you can save your layout as your startup layout.

  • @chipwebs

    @chipwebs

    10 ай бұрын

    You should just customize your interface and save as a startup layout. Many tutorials online. I think chris even has done a few showing how to customize your interface for the specific workflow you're needing. The interface is 100% customizbale with the ability to move and group almost every tool to be how you'd like. > Command manager > customize palettes > search tools or capsule by name and drag the icons onto a new palette.

  • @michaelkonomos

    @michaelkonomos

    9 ай бұрын

    @@scenenodestips It's true. And that is a good solution to current state. But the OP's point is proven by the need to reconfigure the layout. If you should reconfigure the layout, then Maxon should do that in the first place, no? His point about "no one knows about it because it is hidden" isn't fixed by individuals reconfiguring layouts. Just fixes it for him.

  • @TangleWireTube
    @TangleWireTube10 ай бұрын

    Hey hey. I’m still rocking my 2 1080ti cards as well. Looking to update to a 4090 but it won’t fit my current case.

  • @petrholusa5855
    @petrholusa585510 ай бұрын

    Viewport improvements looks good. But in this scene it's still not much poly here 4:30. Need to try in very heavy scene.

  • @eslib2
    @eslib210 ай бұрын

    Do we get particle advection for pyro?

  • @nuccisimone
    @nuccisimone10 ай бұрын

    Hello, I tested the new rigid body and found that it does not work with scaling. For example, if you have two rigid bodies and you scale them to touch them, they will not react correctly

  • @michaelkonomos
    @michaelkonomos9 ай бұрын

    I appreciate you going through the nodes and capsules. Man, I hate those things so much. It's bad enough having to use them for Redshift, but having to do it to build models now too makes me want to throw up. I get it, its flexible and efficient and all that. It's just the actual process of connecting nodes instead of actually getting to push and pull polys myself. It's one step further away from being an artist, one step closer to doing excel spreadsheet kind of mind-numbing, soul-crushing work. Is what it is, and I know it's here to stay, but I'm just going to go cry now, lol.

  • @fff235gg
    @fff235gg10 ай бұрын

    The new Vamp is a game changer !!!!!!!

  • @JCShannon
    @JCShannon10 ай бұрын

    I think it's a shame not being able to have access to your wonderful tools with just a C4D and Redshift subscription. Makes no sense when the tools are primarily for C4D and Redshift materials, as it's nothing to do with red Giant, Zbush etc.. 😥

  • @SK-hj1xh
    @SK-hj1xh10 ай бұрын

    please create function for projection deformer that include function of intersection meshes. Maybe some separate tool or plugin

  • @bil_chamberlin
    @bil_chamberlin10 ай бұрын

    Capsules please!

  • @fedupguy2004
    @fedupguy200410 ай бұрын

    is rigging still single core. Have they enabled the new node for this yet?

  • @MrMadvillan
    @MrMadvillan10 ай бұрын

    So many issues with the asset browser in 2023. so bad i have to turn off all the databases on every file i open. I also don't understand why my cinema says "rendering exchange" seemingly infinitely.

  • @ericliss9600
    @ericliss960010 ай бұрын

    I dare you to set the playback speed 2x! Thanks Chris! You rock!

  • @MoreCreativeGFX
    @MoreCreativeGFX10 ай бұрын

    Super informative

  • @user-lz9me1sd7q
    @user-lz9me1sd7q9 ай бұрын

    i wonder when they will add an option to bake textures from one object to another with different UV's (projection baking) i dont like autodesk but its been there for 10+ years

  • @motiondesignInfo
    @motiondesignInfo10 ай бұрын

    Activation error... Can u help

  • @parttimehuman
    @parttimehuman10 ай бұрын

    Wish this dude was my TD. haha "Hey, man, how do you..."

  • @juangambino634
    @juangambino63410 ай бұрын

    Will the water module ever come out?

  • @SajjadBurhani
    @SajjadBurhaniАй бұрын

    i need stove flame in c4d tutorial plz

  • @joshchilders1
    @joshchilders110 ай бұрын

    PROJECTION IN PROJECTION COULD BE A GREAT SOLVE FOR CAMERA PROJECTION. BUILDING PARALLAX-ACCURATE CAMERA PROJECTIONS

  • @motionbeer7716
    @motionbeer771610 ай бұрын

    About the normals that would be nice to be able to project normals from a sphere to a more complex objects, like a tree. Very useful for toon shading. Maya and Blender can do that in 2 clicks so I was hoping the new normal editors would allow that but so far no success. Thank you for the fast and complete video !

  • @Havealot

    @Havealot

    10 ай бұрын

    Should work with Vamp.

  • @Wolfnimations

    @Wolfnimations

    10 ай бұрын

    You can, he shows it off in the video as well at around 22:12 You can drop ANY object into the fields window. Just make sure to up the radius on the object settings of the object you add into the fields window. Also set the mode to surface instead of points. that way it takes the normals from the polygon surfaces instead of using the points of the mesh. Don't forget to use the freeze to soften the edges a bit if needed.

  • @waleedkh9769
    @waleedkh976910 ай бұрын

    What made it faster? multithreded?

  • @Hello_world_2020A
    @Hello_world_2020A10 ай бұрын

    SUPER

  • @Mranshumansinghr
    @Mranshumansinghr10 ай бұрын

    Making Redshift the default render engine will be a gamechanger. 3dsMax shifted to Arnold, but it has not been updated since Autodesk bought the software. Please do not kill Redshift like Autodesk kills all its Render engines.

  • @phm6834

    @phm6834

    10 ай бұрын

    ...but Arnold you dont need to pay extra. Arnold main thing is cpu calculation, and that it does way more efficient than redshift cpu. Also, Arnold is waaaaay more feature complete.

  • @chrish8479

    @chrish8479

    10 ай бұрын

    Arnold is constantly being updated. Arnold has not been killed.

  • @Mranshumansinghr

    @Mranshumansinghr

    10 ай бұрын

    Not yet. But Autodesk can do anything.@@chrish8479

  • @Mranshumansinghr

    @Mranshumansinghr

    10 ай бұрын

    You do pay extra if you need to do network renders.@@phm6834

  • @MrTim63
    @MrTim639 ай бұрын

    I learning and hit a full stop when the tutorial started explaining the solo tool which apparently no longer exists.

  • @cars103
    @cars10310 ай бұрын

    Houdini Style Version Caching 😊😊

  • @joedidathing
    @joedidathing10 ай бұрын

    If the new viewport is faster because it's running on the GPU more, do you predict this may impact stability or performance of third party GPU render engines (e.g octane) on single gpu workstations if you're the type of person to leave the live viewer running in progressive' rendering while you work

  • @yassinedjebbari4819

    @yassinedjebbari4819

    10 ай бұрын

    I don't remember him saying that the viewport uses GPU, he said it used CPU and the more cores you have the faster it will be ! Using GPU on the viewport would be a big mistake

  • @Wolfnimations

    @Wolfnimations

    10 ай бұрын

    In the redshift discord they did a comparison to how much Vram the new viewport takes and it's significantly less. So it should be a positive change for redshift users.

  • @BenDaleTV
    @BenDaleTV10 ай бұрын

    YAWNS- so you know they haven't done much when the main feature you're highlighting is speed. In my experience it's the human at the other end that is the speed problem. You can make rendering as quick as you like but if the human doesn't know how to use the software to its optimal then its makes little difference. I have also noticed majority of C4D users have little idea about modelling complex models or characters from scratch. Hence most tutorials I see have lots of spheres and basic shapes.

  • @mpbMKE

    @mpbMKE

    10 ай бұрын

    That's a lot of words to say, "I didn't actually watch the video, I just needed to scream at the void to feel something."

  • @BenDaleTV

    @BenDaleTV

    10 ай бұрын

    @@mpbMKE Do you need help? I suggest samaritans if you are emotionally damaged

  • @mpbMKE

    @mpbMKE

    10 ай бұрын

    @@BenDaleTV Hey man, I'm not the one hopping into the comments just to prove to the world I exist even though I have nothing of value to contribute.

  • @noise2539
    @noise253910 ай бұрын

    Man where the hell did u learn all this?! it's been a decade that I use c4d and I don't know half of this stuff

  • @aliamirian15
    @aliamirian1510 ай бұрын

    so you are saying redshift will come with c4d now ? for free?

  • @thegreatszalam

    @thegreatszalam

    10 ай бұрын

    Yes and no. Redshift CPU has been coming with C4D for free for the past few versions. Redshift GPU is still an extra subscription. The change is that Redshift is now the default when you start a new project.

  • @ariaperdana24
    @ariaperdana2410 ай бұрын

    That poly and point index looks like Houdini. Is C4D will follow Houdini's way?

  • @ariaperdana24

    @ariaperdana24

    10 ай бұрын

    @@khaerulumam8146 tapi lebih asik pakai Houdini langsung kalau begitu

  • @blast-radius
    @blast-radius10 ай бұрын

    Yes, I skipped to Pyro! haha!

  • @cpistudio
    @cpistudio10 ай бұрын

    Is this only for maxon one subscription?

  • @Havealot

    @Havealot

    10 ай бұрын

    No, this is also C4D subscription

  • @petrholusa5855
    @petrholusa585510 ай бұрын

    Can't wait to try it the viewport improvements. That fps lag even in simple scenes really pissed me of that I wanted to switch to 3dsmax as they have better viewport performance.

  • @devsingh6405
    @devsingh640510 ай бұрын

    I also want to do 4d cinema animation pls talk me where to learn, your reply will help me a lot, I am finding a lot where to learn.

  • @redfalconvfx7050
    @redfalconvfx705010 ай бұрын

    still not water simulation...come on everybody has it now... we need it too guys... I even used Phoenix FD with maya and 3Ds max back 2009.

  • @phm6834
    @phm683410 ай бұрын

    Am I the only one who feels like Maxon now entered the "minimum effort"-state we already know from other subscription software devs?

  • @juangambino634
    @juangambino63410 ай бұрын

    Following Houdini would not be a problem the important thing is that they do not make c4d for scientists as for houdini.

  • @blackreelentertainment6663
    @blackreelentertainment666310 ай бұрын

    I love cd4 but that monthly subscription is bs. At least if you going to pay a monthly fee, then it should be wjth the option to by (own). I know this is not anything to do with the video but excuse me. Great video and thanks for sharing.

  • @christophedepoire7775
    @christophedepoire77756 ай бұрын

    Looks more and more like Softimage did.. RIP (that was my tool before I had to switch.. to C4D)… anyway very nice additions for procedural motion designs.. which start to really compete with Houdini.

  • @user-pq3hi5bk4r
    @user-pq3hi5bk4r10 ай бұрын

    Can c4d update the engraving and built-in body paint 3d😂

  • @marcosmanilla9383
    @marcosmanilla938310 ай бұрын

    Cinema 4D is awesome and I love this update but snapping tool still sucking

  • @blablabladado
    @blablabladado10 ай бұрын

    This guy scares me AF!!

  • @vuk8550
    @vuk855010 ай бұрын

    Man I started my 3d journey in C4D a few years ago, but switched to Blender after a while and haven't touched C4D in some time. Always had the idea Blender was inferior, but more economical option, but with what I know now, I can definitely say I am sticking with Blender. C4D was always a little ahead, but with Blender getting geometry nodes, sim nodes, new UV packing engine, new UI, Asset Browser etc, I am not sure if Blender is now ahead, but mograph has a serious competitor with Blender's geo-system. If C4D were free, I'd have to consider it more deeply, but as it is, Blender takes the win in my book. And I can't wait to see what the next major update, Blender 4.0 will look like. Cycles getting a big update, 'Eevee-Next', Sculpting updates, huge updates to rigging and animation, grease pencil is getting its third major rewrite, Geo system getting a bunch of new nodes etc.

  • @vladadesigns8476
    @vladadesigns84769 ай бұрын

    " I'm running a slightly older machine here".... Uses freakin' Intel i9 extreme edition, and I'm watching this on my i3 6100, considering to install Cinema4D 😂

  • @user-dr2fe9tk1q
    @user-dr2fe9tk1q4 ай бұрын

    interface come back to R23. C4D 2024. interface 's Very very very difficult to use

  • @Somethinginvisible1
    @Somethinginvisible110 ай бұрын

    it seems they want to follow houdini.. : (

  • @vuk8550

    @vuk8550

    10 ай бұрын

    Why is that bad? A lot of software's do, because Houdini is a Titan in this industry. Lots to learn from it

  • @technoober8352
    @technoober835210 ай бұрын

    Redshift is still not free...mehhh, sticking to blender till then..

  • @Wolfnimations

    @Wolfnimations

    10 ай бұрын

    The CPU version of redshift comes with cinema since a few releases ago. You can use it without an additional redshift subscription. It's also been optimized for the CPU more since last version. So if you have Cinema 4D 2024 you get redshift for free with it. If you want to use Redshift GPU you will need to get a paid license though.

  • @technoober8352

    @technoober8352

    10 ай бұрын

    @@Wolfnimations I have a Laptop GPU so CPU is too slow..that's why I just prefer blender..and it does the job. When Maxon actually integrates full redshift in C4D, maybe then I'll think to go back at it again.

  • @hd-be7di
    @hd-be7di10 ай бұрын

    I always found the name of the program to be pretentious... every program is 3D but noooo, Cinema is 4D ! Which it isn't.

  • @william_chidube
    @william_chidube9 ай бұрын

    Yes, I skipped. No shame