What 𝘌𝘭𝘴𝘦 Does TF2 Need?

Ойындар

This was made during the big ban wave. I wasn't expecting that! Not that it changes much about this video.
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Пікірлер: 731

  • @SquimJim
    @SquimJim2 күн бұрын

    The beginning of the video was made prior to the big ban wave, not that it really changes anything about what I said. But still! We'll see how long it lasts and if Valve keeps it going.

  • @mrstudent9125

    @mrstudent9125

    2 күн бұрын

    I hope Valve keeps going.

  • @baconjambacon1234

    @baconjambacon1234

    2 күн бұрын

    Me too

  • @TheWildcat_YT

    @TheWildcat_YT

    2 күн бұрын

    I belive those radio players can easily get to 20 kicks a day. Sense people don't usually know the difference. between them and bots.

  • @Alaa-wh9hp

    @Alaa-wh9hp

    2 күн бұрын

    Dis is very 🎉🎉🎉🎉🎉🎉

  • @senorsac7927

    @senorsac7927

    2 күн бұрын

    @@TheWildcat_YT they should stop being annoying then

  • @Nerdtendo6366
    @Nerdtendo63662 күн бұрын

    We need Valve to lower the prices in the item shop, $7.49 for Bison is absurd

  • @lorantpapp07

    @lorantpapp07

    2 күн бұрын

    its valve's way of scamming newbies who didnt look up "tf2 items for cheap" yet. it really is absurd, most items move in values a hundredth of the mann co store price, but valve has to make some unfair money off this game

  • @CoralCopperHead

    @CoralCopperHead

    2 күн бұрын

    @@lorantpapp07 I have no objection to business practices that explicitly target stupid people.

  • @dansmagicalcreations2162

    @dansmagicalcreations2162

    2 күн бұрын

    @@CoralCopperHeadit’s not stupid if nobody’s ever told you otherwise

  • @pigeon5700

    @pigeon5700

    2 күн бұрын

    You can get all the items in the game for like 2 pounds

  • @nolaz010

    @nolaz010

    2 күн бұрын

    There are 160 items in the game, current market rate is 85ref/key, so you could spend $2USD to get 1524 weapons, almost 10x the amount of every weapon in the game

  • @mrstudent9125
    @mrstudent91252 күн бұрын

    Uncle Dane would be disappointed that you placed tele exit next to a dispenser.

  • @Koppu1doragon

    @Koppu1doragon

    2 күн бұрын

    Why would he care? He's a heavy main now.

  • @ireallydontknow278

    @ireallydontknow278

    2 күн бұрын

    ​@@Koppu1doragontrue

  • @mag_vii

    @mag_vii

    2 күн бұрын

    @@Koppu1doragon i thought he was a pyro main

  • @Koppu1doragon

    @Koppu1doragon

    2 күн бұрын

    @@mag_vii That is old news, got to watch his most recent video.

  • @vibethecat4194

    @vibethecat4194

    2 күн бұрын

    @@Koppu1doragon he finally taught heavy to build teles and be a superior class? :O

  • @StickMaster500
    @StickMaster5002 күн бұрын

    TF2, besides fixing the bot problem, just needs more developers to work on the game like the good ol' days since it's been nearly 7 years since the last major TF2 update

  • @Matt-md5yt

    @Matt-md5yt

    2 күн бұрын

    Yes and glad one of the hard workers is a Pyro main

  • @senorsac7927

    @senorsac7927

    2 күн бұрын

    its been years

  • @jonashormann5700

    @jonashormann5700

    2 күн бұрын

    Stickmaster is the best

  • @da_bloodytanktf5348

    @da_bloodytanktf5348

    2 күн бұрын

    (hot take) hardly disagree with you here, TF2 glory updatey days are gone, the game don't need new content and certainly if valve kept pushing updates TF2 would be much more modernized and lose it's charm Meet your match was a mistake, good thing they stopped (could've been MUCH worse).

  • @jonashormann5700

    @jonashormann5700

    2 күн бұрын

    @@da_bloodytanktf5348 I agree, tf2 needs more fixing than stuff being added

  • @uugabuuga7450
    @uugabuuga74502 күн бұрын

    3:55 I honestly miss this screen a lot. one of the more recognizable elements of the game to me that is now mainly gone.

  • @user-un2pf4ht9l

    @user-un2pf4ht9l

    2 күн бұрын

    Same, i play on community but i changed my hud to something else, that mean i dont see it unless i remove my custom hud

  • @Cyperstudio
    @Cyperstudio2 күн бұрын

    Team scramble should be put back into the game BUT it shouldn’t instantly restart the round, an automatic scramble at the end of the round would probably be the better option

  • @TechnoBear2099

    @TechnoBear2099

    Күн бұрын

    Combine that with the Map timer and that would perfect.

  • @CapnShades

    @CapnShades

    11 сағат бұрын

    As long as it keeps parties together. My favorite way to play is with friends and family and getting split is sometimes fun but often a bummer.

  • @GentleMannOfHats
    @GentleMannOfHats2 күн бұрын

    "it should just open the doors" It can be done because that's what used to happen. It should have stayed like that instead of reloading the map.

  • @mikeyes620

    @mikeyes620

    2 күн бұрын

    I think it reloads the map because if the same map is run for a very extended period of time the server begins to break and can potentially crash.

  • @blueberrimuffin6682

    @blueberrimuffin6682

    2 күн бұрын

    @@mikeyes620 Isn't that for a truly STAGGERINGLY LARGE amount of hours, though?

  • @Landjrin

    @Landjrin

    Күн бұрын

    ​​@@mikeyes620This isn't a real problem, just have every server do a fresh reload at like midnight or something, or queue it to reload at the end of the next match after a 24 hour time period, solved. That would give it one reload once a day minimum, completely ignoring the fact that if a different map is chosen it'll have to reload anyway.

  • @supermudkipz
    @supermudkipz2 күн бұрын

    Honestly if the Squad Surplus Voucher is gonna be two dollars, it should just give you another spin of the loot for when you complete the tour instead of working how it does now

  • @usernamesmeannothing

    @usernamesmeannothing

    2 күн бұрын

    YES!

  • @soupcake3092

    @soupcake3092

    Күн бұрын

    Got scammed because i thought ofcourse that's what it would do. They wouldn't charge me 2.50 for like a single random weapon right?

  • @drunkdrag0n

    @drunkdrag0n

    Күн бұрын

    One thing I'd suggest for the Squad Surplus voucher is to have it spin a wheel of goodies. 9 slots, each one giving you something different, like: 2 slots giving you one extra item. 2 slots giving you two extra items. 1 slot giving you one rare part. 1 slot giving you one of the Mercenaries' mech items. 1 slot giving you a weapon. 1 slot giving you a basic killstreak kit, 50/50 chance if it's unlocked or you need to make it yourself. 1 slot for a professional killstreak kit unbuilt. All the items and what the killstreak kits are for is random of course, but it'd give much more use to the SS voucher

  • @lorantpapp07
    @lorantpapp072 күн бұрын

    The vote at the end thing is for everyone to go grab a drink or use the toilet, its good to stay on 30 seconds. but the rest of the "waiting "category (and the entire rest of the video) is absolutely agreeable

  • @dandyspacedandy

    @dandyspacedandy

    2 күн бұрын

    kinda makes me imagine a "hold" request vote, where 60% of the people currently in the lobby have to agree to extending the timer for an extra minute. it can just act like a request while the player who initiates it goes off to do whatever they need and _maybe_ they'll get back before the match starts if the rest of the lobby cared enough to wait. though i imagine most would deny it lmao i would also imagine the vote automatically ending if it lasts into the last 10 seconds of the timer, at whoch point i'd imagine there's enough of a split or enough people unaware that itd be unfair to them if the timer got extended on the last fucking second lmao. but maybe im overthinking it

  • @No_Life_Alex

    @No_Life_Alex

    Күн бұрын

    @@dandyspacedandy ooh that could work

  • @ralseidagoat
    @ralseidagoat2 күн бұрын

    > mentioned that the JI weapons have no crafting recipes but not that they dont have stranges

  • @SquimJim

    @SquimJim

    2 күн бұрын

    True! More than just them too. I wish I could get a strange Eureka Effect :/

  • @CharaGonzalez-lt7yw

    @CharaGonzalez-lt7yw

    2 күн бұрын

    ​@@SquimJim but muh copyright

  • @Leeloo-Foxx

    @Leeloo-Foxx

    2 күн бұрын

    @@SquimJim i want a strange dragons fury. granted, having stranges for ALL the jungle inferno weapons would be good but i'd be fine if just the dragons fury had one

  • @fujiwaranonekobiodrando1257

    @fujiwaranonekobiodrando1257

    2 күн бұрын

    ​​@@CharaGonzalez-lt7yw Strangifiers thing

  • @dunsky1026

    @dunsky1026

    Күн бұрын

    I think it makes them special that way, not like much changes other than they get an orange name anyways

  • @dengamer9106
    @dengamer91062 күн бұрын

    thing we need for MVM is not allowing players to join matches they were kicked from this is a huge problem with trolls or salty high tours with holding games hostage because they just join back in and grief and very common on the less played tours

  • @pyrofromtf2
    @pyrofromtf22 күн бұрын

    I am Pyro. I still think TF2 needs some optimization.

  • @SquimJim

    @SquimJim

    2 күн бұрын

    If Pyro says it it must be true!

  • @trunguss

    @trunguss

    2 күн бұрын

    Pyro should they fix scattergun model

  • @pyrofromtf2

    @pyrofromtf2

    2 күн бұрын

    @@SquimJim yeah!

  • @MrAnniTagada

    @MrAnniTagada

    2 күн бұрын

    makes sense since fire particles cause so much lag

  • @Matt-md5yt

    @Matt-md5yt

    2 күн бұрын

    Glad to see you here and yes

  • @egg_ox
    @egg_ox3 күн бұрын

    Oh yeah? Instead of talking about TF2 so much, why don't you talk about what YOU need!?

  • @SquimJim

    @SquimJim

    3 күн бұрын

    A lobotomy!

  • @aoooso6000

    @aoooso6000

    2 күн бұрын

    a tf2 major update

  • @krunken_isok

    @krunken_isok

    2 күн бұрын

    ​@@SquimJimDone, and done.

  • @Chord_
    @Chord_2 күн бұрын

    ~15:40 One thing I'd love to see from those Casual and Comp badges is for them to be actual wearable badges. They look pretty slick in-and-of themselves, they would let more people see your rank (ie, tier 3 level 49), and it'd be nice for new players to have cosmetics that aren't the Gibus or Gibus-esque. Like, I've been playing since 2013, have a decent variety of cosmetics, and I still wear my PASS Time Beta Badge because it just looks that good.

  • @TheUKNutter
    @TheUKNutter2 күн бұрын

    Valve needs to do a cease and desist now. Threaten court because the bots WILL come back again.

  • @spartanseth7392

    @spartanseth7392

    Күн бұрын

    “Just sue them!” - a statement made by people who have no clue whatsoever how it works.

  • @gudmansal3468

    @gudmansal3468

    Күн бұрын

    @@spartanseth7392in this case, suing them can actually be possible though

  • @TheUKNutter

    @TheUKNutter

    Күн бұрын

    @@gudmansal3468 It is possible. Other companies have done this against cheaters and cheat hosters; research it!

  • @dunsky1026

    @dunsky1026

    Күн бұрын

    ​@@spartanseth7392 i think if they're using your plataform to be hateful and spread hateful crimes and harassment towards other people you'd be able to do some legal action to keep them out. You know, even if you didn't care about it, it really gives a bad image that you're ignoring it though.

  • @hmmm2359
    @hmmm23592 күн бұрын

    I would disagree with the party size increase. Imagine the chaos of a 12-bot party joining a server and being literally unable to be kicked. And really, when do you need to play with six other friends at once? Edit: Also the metal change would straight up crash the taunt economy. 36 ref for a taunt when most are around 1.5 keys would do some wild things to the market. We need a refined metal sink to take more of it out of the economy

  • @Gamemaster64

    @Gamemaster64

    2 күн бұрын

    8 people would be more reasonable, especially since the game needs to put all of the party into a game on the same team. 12 players in a party would take way too long to queue for.

  • @SquimJim

    @SquimJim

    2 күн бұрын

    That's why I said if they weren't an issue. But there are a LOT of times when I would like to be able to queue with more than 6 people.

  • @xxxwetwillyxxx1

    @xxxwetwillyxxx1

    2 күн бұрын

    To play with like 10 friends is such a pain in the ass. Get in a game. Leave the party so other friends can try and join. Is kinda ass. Even being on separate teams is fine sometimes but o just wanna play with my friends

  • @Brother_Piner

    @Brother_Piner

    2 күн бұрын

    @@SquimJimYou’d like that, that’d be hell for the rest of us. Do you know how frustrating it is for those of us that only go in alone or with one friend to always be against teams that have a stack of 6 players all communicating in a call? Making that the whole team would just ruin the game. I’d rather it go back to picking your team at the beginning based on availability, as well as bringing back periodic team scrambles. It could be annoying at times, but the alternative is a team with the top 6 players being a good 10-20 points ahead of the top player on the opposite team. Team stacking is already such a pain in modern casual in a way it wasn’t in the quick play days.

  • @SquimJim

    @SquimJim

    2 күн бұрын

    @Brother_Piner I said the teams would be auto-assigned and split with 7+ players. So if you're playing with 8 it'd be 4 on one team and 4 on the other, for example.

  • @CoralCopperHead
    @CoralCopperHead2 күн бұрын

    Re: comp I don't understand why there isn't a separate Highlander queue. Easily implemented and already established, as opposed to the wonky nature of trying to put in the 2 Scout 2 Soldier 1 Everything Else rule of 6s.

  • @abstractbeholdings1030

    @abstractbeholdings1030

    Күн бұрын

    the 9v9 (prolander?) mode!

  • @Landjrin

    @Landjrin

    Күн бұрын

    Problem with the Highlander queue idea is queue times. You could have 1000 of every other class queuing but if there isn't a single medic queuing then you suddenly have no matches able to start. Huge exaggeration I know, but considering the pool of people both interested in comp AND queuing in Valve games is insanely low already trying to find 18 unique players each queuing for 1 of the 9 classes to make a proper 9v9 we're talking nightmare queue times lol. You could maybe get around this by allowing players to queue for multiple (maybe even all) classes, but idk I still think the pool of players is too low to make it work.

  • @BlueFlame_3

    @BlueFlame_3

    Күн бұрын

    I am not particularly familiar with how the competitive system works, or how it supposedly worked when it was first implemented, but would it not make sense for it to be in a rotation of Sixes and Highlander (and potentially other modes as well), where it switches every two hours? And perhaps when Highlander is in rotation, one can select their class before queueing?

  • @SomeCertainMycorian
    @SomeCertainMycorian2 күн бұрын

    The damned heavy update.

  • @local_engineer_main

    @local_engineer_main

    2 күн бұрын

    I never understood what all the heavy needs. Plenty of sandwiches, plenty of miniguns, and enough shotguns. Even his melees are pretty unique. Imo hes just fine.

  • @leanmaxine1555

    @leanmaxine1555

    2 күн бұрын

    ​@@local_engineer_main Mobility. Heavy's hardest set back is mobility. Now I get the idea behind it, he's strong, and can do a horrific amount of damage... Up close. And that's where he has high HP... If the entire enemy team doesn't gang up on him. This is why "fat scout" is used more and more often, the damage is significantly better as opposed to the mini-gun, given the mini-gun not only needs constant marking, but sustained damage. And given people move around, a lot, sustained damage is nearly impossible. Ask Pyro. And hitting your target from afar is the only way to ensure safety, but takes back the damage significantly unless you have Natasha. Ask Spy about consistent target hitting. As such, Heavy is not only handicapped by the fact that he's the biggest target, slowest class, not as optimal damage dealer and simply not fun to play. Fixing Heavy is an undertaking, but above all else, Heavy needs mobility updates. That Jetpack Pyro got would have been useful, but no, Heavy is still just his own walking pace, where the mittens only makes a marginal increase in speed, it isn't enough. Do I expect him to be rocket jumping? No, however he needs a way to balance the downsides rather than be stuck in the shadow of a class nobody mains unless they're patient as a rock. Recently, Uncle Dane proved a flawed concept can be improved upon: more health doesn't mean fun to play. In fact, more health means you're more of a bullet sponge and higher priority. And unless you have those mittens on standby and a shotgun for back pedalling, most Heavy players have to forego the sandvich for safety damage. At base, Heavy is coded and codes players to stand their ground until death, that Heavy is the sacrifice class to make a push. This gives him one and only one usage: muscle. Classes that do more than their one job are what gives them appeal. Look at Demoman, look at Pyro, look at Engineer. Classes who are more than the sum of their base play style. Heavy is either stuck to his own lane, or people have to be experimental with him, depending on the map and players, enemies or otherwise, as well as the loadout, to hopefully be aid for the game. Otherwise, the game becomes friendly with Hoovies abundant. Make Heavy mobile. I don't really know how, making him faster is out of the question because he can already use the mittens, however, maybe a rocket jump ability, or at least the ability to roam around like Soldier.

  • @SomeCertainMycorian

    @SomeCertainMycorian

    2 күн бұрын

    @@local_engineer_main he kinda got scammed from an update, because he was stated to get an update later, but never did.

  • @local_engineer_main

    @local_engineer_main

    2 күн бұрын

    @@leanmaxine1555 1: a while damn essay?! Damn! 2: the mobility is more or less the balancing of the class. As LazyPurple would say, “Mowing down Hoards of people is heavy’s thing man.” Even if the entire team ganged up on him, he would still cut a few down. His mobility is the only thing holding back sure, but if he was as quick as a soldier then he could get back to spawn and get ready to mow down again. Shoot the few people then get back then shoot a few different people. 3: I don’t entirely understand how play-styles have a giant shift in things. It’s all really about opinion. If you want to mow down the opposing team, bring out the brass beast and sit next to a well placed dispenser. If play styles are what allows a class to be balanced, then don’t give them any other weapon besides stock. If plain means balanced, don’t ‘fix’ it. 4: I never knew the mittens added move speed.

  • @local_engineer_main

    @local_engineer_main

    2 күн бұрын

    Another thing is just teammates and their cooperation. If that engineer with a well placed dispenser also placed a well placed teleporter and sentry, then heavy could even be irrelevant with this engineer. That, or he will be significantly stronger because of the engineer. That teleporter in case the heavy fails, the sentry to watch heavy’s back, and dispenser for obvious reasons.

  • @cimengngialah2735
    @cimengngialah27352 күн бұрын

    Still waiting for the Robot Destruction game mode and Comic #7.

  • @theghosttm8245

    @theghosttm8245

    2 күн бұрын

    Cactus Canyon too

  • @Cheater_And_Liar
    @Cheater_And_Liar2 күн бұрын

    - Match ending after 3 wins instead of 2 - Team scrambles after same team wins twice in a row

  • @TechnoBear2099

    @TechnoBear2099

    Күн бұрын

    Or just remove the round limit, and go back to the map timer. You get higher quality matches the longer players stay, because they have time to find there place.

  • @mythos951
    @mythos9512 күн бұрын

    One thing I wish they would implement is making the cool down for calling votes shorter, or making it so u can call a vote when you first enter a server rather than waiting 2 minutes. It’s so annoying having to wait a full 2 minutes when you are the only one on the team who knows how to call it.

  • @redstonewarrior0152

    @redstonewarrior0152

    2 күн бұрын

    Trust me. You do not want that cooldown removed. Both cooldowns were implemented to stop bots from hogging the vote menu. Removing that cooldown wouod just mean that the bots would get to go back to spaming vote kicks preventing human players from calling them. And the join vote cooldown was to makw it harder for a bot to join a game and take a human with them.

  • @mythos951

    @mythos951

    2 күн бұрын

    @@redstonewarrior0152 I don’t want the cooldown automatically removed, but I’d at least want it a bit shorter. If 2 minutes is the maximum you can go to avoid spam then so be it. But right now 2 minutes is more than enough time for more bots to join and pretty much conquer a lobby.

  • @harrybaxter9110
    @harrybaxter91102 күн бұрын

    free team switch + full team scrambles is the best solution. you cannot balance a match before the match begins with a ranking system, you cant balance one player at a time because it doesn't make enough difference quickly enough, its the only way to effectively prevent perpetual team rolling, if the server detects a massive imbalance in points scored/objective progress, at the end of the round it *should* force a whole team scramble, with free team switch this solves the party breakup problem (not that i think thats a big problem to be fair, its fun to fight your friends)

  • @perryli9229
    @perryli92292 күн бұрын

    Vote kicking cooldown could work with trust factor. Voting power depends on your trust factor. High trust player votes counts more than lower trust players when a vote is called. Low trust players cannot call vote kick, use voice chat, and get temporarilly banned from being kicked.

  • @voidzilla7282
    @voidzilla72822 күн бұрын

    An active development team

  • @CharaGonzalez-lt7yw

    @CharaGonzalez-lt7yw

    2 күн бұрын

    This will never happen. At most the community should demand for a dedicated team that helps combat the bots and cheaters. Dreaming for more bigger content updates is incredibly unrealistic

  • @maskofthedragon

    @maskofthedragon

    2 күн бұрын

    The plastic houseplant wilted

  • @Goodroosters
    @Goodroosters2 күн бұрын

    I think 30 seconds for the voting period isn't just to vote, but it encourages communicating between players and teams as a sort of "downtime". I enjoy being able to talk to everyone for a few seconds without having to ignore the game.

  • @marrychrismas5993
    @marrychrismas59932 күн бұрын

    Bug Fix: Sometimes the post-match map vote doesn't work (no one can vote) Forced Autobalance: It would lead to greater balance if a top-scoring player was chosen because the disadvantaged team needs a strong player rather than a recently joined F2P Banger videos recently keep up the great work!

  • @TKsh1
    @TKsh12 күн бұрын

    Sniper nerfs! Heavy buffs! Cactus Canyon! My kids that my ex-wife took away from me!

  • @DannyCheezits

    @DannyCheezits

    2 күн бұрын

    a sniper nerf would indirectly buff heavy a shitload (I would know, I played in most rounds of Shounics no-sniper experiment). Allowing heavy to exist in the open for more than a few seconds indirectly makes him so much more fun and allows items like the Brass Beast or GRU to shine while also teaching Demomen good habits by rewarding them very heavily for shooting team anchors such as heavy himself for greater splash

  • @Taco_mann2012

    @Taco_mann2012

    2 күн бұрын

    tf2 does need a GW1 map

  • @Gooseytavo12official

    @Gooseytavo12official

    2 күн бұрын

    @@DannyCheezits so just remove sniper

  • @mendyshelios0451

    @mendyshelios0451

    2 күн бұрын

    @@DannyCheezits just make him unable to quickscope, like for half sec after scoping you cannot headshot.

  • @thebushbros6626

    @thebushbros6626

    2 күн бұрын

    @@mendyshelios0451That was already tested, and people hated that change

  • @TwistedFireX
    @TwistedFireX2 күн бұрын

    We need all the nerfs to weapons like the Sandman combo, Pomson and Bison, and Ambassador reverted and a return to Quickplay.

  • @TechnoBear2099

    @TechnoBear2099

    Күн бұрын

    Don’t forget the base jumper.

  • @depsydawn9206

    @depsydawn9206

    Күн бұрын

    Sandman Cleaver combo is literally cancer, I propose completely different rework. Sandman retains its nerf with the slow and health reduction, but the ball now marks the enemy as Death ala the FoW, much like the MVM upgrade. Would it be practical? FoW normally isn't as practical anyways, its nice to have alternative whether you want long range or close range Mark for death. Probably the health reduction could be at -10 instead of -15. Cleaver is fine on its own, high burst and bleed to boot as well as spammable. Ambassador is actually also fine on its own, it just overshadowed by its much powerful cousin, the Diamondback, that weapon should have the same critical falloff like the Amby, I would also go for the Diamondback to have its clip reduced from 6 to 4, so it works similarly to the Amby, precision. A different way to play, but nevertheless has similar effect. All weapons that have a certain niche should get like another one that does that imo. And I agree on the Pomson and Bison nerf to be reverted. Not as much on the Quickplay though, maybe as an option, but like Squidjim says in the video, the current match making system is fine.

  • @TwistedFireX

    @TwistedFireX

    Күн бұрын

    @@depsydawn9206 We don’t need to balance for competitive play for a casual game, it’s okay to have some stronger weapons. All the weapons you have a problem with took skill, and most players aren’t going to be able to pull them off consistently. You need to pull your head out of the competitive mindset because all you do is neuter the original developers vision of the game.

  • @depsydawn9206

    @depsydawn9206

    18 сағат бұрын

    @@TwistedFireX Well can't argue about that, these weapons do need the skills required to make them effective, though I'm a casual player myself not comp, I'm sorry if I sound like one lol. But to look back at Sandman original mechanic, which is the stun, I would still say that its generally unfun to play against, even if its a rare thing to happen, I say this as someone who played during Gun Mettle. I'm more incline on the benefits outweigh the cost kind of balance, Sandman definitely need a buff for its meager benefit for a large cost (the health reduction). And yeah, I also agree some weapons can be stronger on one aspect of the class, but when it practically does the same kind of effect? The weaker version is less used in favour for a more easier one, which I mentioned, Amby and Diamondback. I would love if some weapons stand on their own style, like the Demoknight for example, each swords and the shields is practically the same but different enough on how to best utilize that mechanic, thus creating preferences amongst Demoknights on what swords and shields they used. Diamondback and Ambassador is the same, but one is far more consistent and easier to do than the latter. Its that kind of weapon balance I'm against as the more efficient and easier get picked more, which is why either the Amby needs another buff to be in par as the Diamondback, or the Diamondback get toned down a bit. I still respect those that used the Amby though. In the topic of the original developers vision, I would also argue that Demoman originally is much more powerful, I think Squidjim already has a video on that topic, which thankfully, Valve patched out! I think its a moot point to argue on that topic since its the players feedback that changed how a weapon functions, I think we all agree that Bison and Pomson nerf is unwarranted, so is the Basejumper, but other weapons are still very much divided. Until we can agree or compromise what sort of things we want out of a weapon, in the hypothetical we get a balance changes that is, the topic of weapon balances would be at the very least our own opinions.

  • @thebushbros6626

    @thebushbros6626

    6 сағат бұрын

    @@TwistedFireXThe sandman and cleaver combo was hated by everyone. Dunno why you’re blaming that on comp players.

  • @maxresdefault_
    @maxresdefault_2 күн бұрын

    Generally, the 'formalities' of casual bug me. The waiting for games to start, the music and countdown, then long endscreen, all feel like padding now that the vibe around casual is less competitive than it was in MYM

  • @onesingularpog3613
    @onesingularpog36132 күн бұрын

    here's the thing about restricting searches for people that get kicked; 1. the bots can just leave before they're officilaly kicked, whilst players are less likely to do that. 2. Once the bots reach a near unplayable threshold (or any for that matter), there isn't anything stopping the bothosters from getting more bots. At best your suggestion makes it much more inconvenient to be a bot-hoster, but not prevent bots from entering matches. At worst it risks other players getting hit with these penalties. The idea on paper isn't bad, but once its put into practice things can go very wrong very fast. edit: Also, bots can record who they play with and kick. If they can do that they can also target players to intentionally force those thresholds unto others.

  • @SquimJim

    @SquimJim

    2 күн бұрын

    A few years ago they made it so leaving during the vote makes it automatically pass.

  • @Astyl_

    @Astyl_

    2 күн бұрын

    @@SquimJim They can still switch accounts though, and since they are not running them at the same time, you have the same issue, they can just switch out the accounts when their kick quota is filled. And I also think he raises a valid concern with the targeting, this would be used on KZreadrs for example.

  • @SquimJim

    @SquimJim

    2 күн бұрын

    I mean inconveniencing bot-hosters sounds like a good thing even if that's all it did. Swapping accounts every few hours will take time especially if its a lot of bots and the penalty is a consistently applied thing they try to avoid each time. I don't see how it could really harm a human player. Especially in a consistent way. Like I said, if someone could prove they've been kicked that many times in a day/month I'd genuinely like to see it.

  • @Astyl_

    @Astyl_

    2 күн бұрын

    @@SquimJim I don't think it could hurt a human player unless they're targeted by the bots but the benefit is inconsequential. There is no way the process of switching accounts wouldn't be automated. So on the balance of pros and cons it would be a net negative because community figures of any kind could be targeted.

  • @dunsky1026

    @dunsky1026

    Күн бұрын

    ​So, if this were a thing, it'd leave bot hosters to be changing manually accounts just to keep them up, which is manual work for them, every, single time. Eventually they'd get tired off of it, even IF it making new accounts got automated in some way, wouldn't that turn into a valve-as-a-whole threat?, which could be solved with a captcha, i know this is basically a band aid for a band aid, but realistically if valve were to actually make something like this i wouldn't see them having trouble taking care of the bots outside of tf2's wonky code.

  • @ClearLampOil
    @ClearLampOil2 күн бұрын

    For the autobalance, at the beginning of each match or during a match, use a system where the average level of each team is similar, this will make people not even need to be autobalanced and stop a team of level

  • @scoutdy6547
    @scoutdy65472 күн бұрын

    I think one thing that would help not only tf2 but the source community in general is an update to source film maker The program has been in "beta" since 2012 or so. And theres so many weird work arounds you have to do, like if you wanna render above 720p you have to set the program launch options in steam to the resolution. Not mention all the weird bugs that seem to happen for no reason. And as time goes on and hardware keeps getting better sfm will eventually get left behind and just stright up not work. Sfm was always seen as an "easy way to get into animation" but it is starting to become anything but with the amount of bugs and source research one has to do.

  • @CoralCopperHead

    @CoralCopperHead

    2 күн бұрын

    "As hardware keeps getting better." I always get a chuckle whenever someone says that stuff will stop working because the hardware is 'better.' If it was 'better' it would be able to run it all, it's a lateral step that produces better results, but I'm not going to call it better until it can do everything.

  • @tomas6621

    @tomas6621

    2 күн бұрын

    ​@@CoralCopperHeadI am gona say one thing 32 GB of RAM how i s that not bether then 4 GB of RAM.

  • @TechnoBear2099

    @TechnoBear2099

    Күн бұрын

    I think that should be its own thing, but imagine all the renaissance that would ensue! animations for not just TF2, but Portal, and Halflife!

  • @spaghettiiwithjuice9826

    @spaghettiiwithjuice9826

    9 сағат бұрын

    @@TechnoBear2099SFM already can and has been used to make animations for more than TF2 though?

  • @TechnoBear2099

    @TechnoBear2099

    9 сағат бұрын

    @@spaghettiiwithjuice9826 Yes I know they are out there I watched some of them. but imagine how many people would comeback to content creation, and how many will start if it gets proper updates, Lazy purple talked alot about how ridiculous, unintuitive, and janky SFM is. An update to SFM would create a renaissance. a new age. More content being made, because people will want to playwith/show what they can do.

  • @grandwizardautismo
    @grandwizardautismo2 күн бұрын

    If Quickplay isn’t reintroduced, the time wasting of Casual needs to be gutted. Ad-hoc connections need to be added into official servers as well. There needs to be changes to the Alternative gamemodes aswell, things like Payload Race and Doomsday were murdered after MYM.

  • @freedompodcast4518
    @freedompodcast45182 күн бұрын

    I think the boycott should keep on going until valve updates VAC and bring back voice chat and chat to free to Players. #savetf2 #fixtf2 and #fixCS2 #saveCS2

  • @pikachufrankie

    @pikachufrankie

    2 күн бұрын

    Absolutely

  • @Lugiiiii
    @Lugiiiii2 күн бұрын

    I'm not sure how well getting a random unlocked cosmetic crate after every 50 rank ups would be received in the market. They'd have to be untradable in order to not have an overflow in the market. Plus, there's also a major problem in MvM where you can just rejoin a lobby you were kicked from if you queue for that mission again. It's a pain to deal with when there's a guy who's not playing good or being nice and they just keep on joining.

  • @SquimJim

    @SquimJim

    2 күн бұрын

    If they're achievement items they would presumably be non-tradable.

  • @Lugiiiii

    @Lugiiiii

    2 күн бұрын

    @@SquimJim Ach, you're right, my mistake. Then it would be pretty neat to have in the game.

  • @Slogstin
    @Slogstin2 күн бұрын

    I think the game should move away from big, themed updates (Except maybe the holiday ones) and just move to bite sized content drops. Like maybe in Spring we get a random update that adds a new weapon or two, then in summer we get another seemingly random update with nothing but bug fixes and a few balance changes to keep a few underused weapons fresh by reworking them slightly. That way it's easier to debug the new content since there's less of it and we get a more steady stream of stuff, without having to wait or hope for a big update.

  • @milliondollarmistake
    @milliondollarmistake2 күн бұрын

    TF2 should also take your class into account when autobalancing too. Having your only Medic get autobalanced can be pretty annoying, same with your only engi.

  • @MadContendery
    @MadContendery2 күн бұрын

    Personally I think there should not be an auto balance timer, and it should just be upon death.

  • @blackcongamer1300
    @blackcongamer13002 күн бұрын

    I mean I couldn't agree more with everything you said, but I want to add something, The MMR system for casual every 5 levels a weapon, and every 15 levels a random cosmetic trashing out the old item drop system, it also would fix Idlers and idling bots that inflated the economy and player counts, for comp something similar but each rank will gave you a random item that can be strange/unusual but the drop change would be lower, besides that everything its pretty good and I like these changes. Also the community quickplay menu and HUD its also a good way to add community servers back at the stage, it needs some tweaks here and there but its also a great option.

  • @damsen978
    @damsen9782 күн бұрын

    It needs quickplay back, it's not perfect but still better than the fundamentally broken Casual experience. Well made community servers can mitigate any problems you talked about in an older video. This would make Valve stop doing the treadmill work they "supposedly" started recently (let's see how long that lasts).

  • @TechnoBear2099

    @TechnoBear2099

    Күн бұрын

    I agree. I don’t think they will work on something that caused 80% of the player base to leave. it would be more likely they revert. I know he wants multiple map queue, but it’s really not worth it, especially seeing as you could just find it, or seed the vote in a server. BTW did the Party system leave Beta Quickplay and I didn’t know? Me and my friends always Adhoc? If it did I say we gut the party system too. Adhoc was just fine.

  • @kezif
    @kezifКүн бұрын

    1. Unsilence f2p 2. Revert quickplay back Like did you know that original quickplay alowed to switch team whereever you want, even more you had the ability to scramble whole teams. 8:00 original quickplay had much less waiting time, it didnt had wait timer before round, nor server restarted after “competitive round” (best of 3, bo5, etc) ended, new round just started, without waiting, reloading and other abdomination. More than that you had the ability to extend server time, so it would not be reloaded 10:27 By the way, about the biggest issue. Bot started invading right after new matchmaking was introduced. It happend that one button solution to join a server with a team is a perfect tool to invade servers as stacks of bots. Did you know that old quickplay gave you ability to queue into community servers as well as playing rd_asteroid, gave you ability to choose servers and even queue into all gamedmodes with the option to choose your server? Saying that matchmaking is faster and quick comical, remember about voting (waiting) at the end of each competitive round, waiting to server to reload, waiting bedore the match, this waiting was added after meet your match (matckmaking update) Like why is mister youtuber calling desire to bring back fully featured system back a nostalgia?

  • @captainweekend5276
    @captainweekend52762 күн бұрын

    Give players a free item drop for volunteering for autobalance and people would be 100% more likely to do it. The problem always has been that no one cares about their rank because it doesn't actually do anything. Honestly almost all the items that drop are close to worthless nowadays thanks to the idle farms, it really wouldn't effect valve's bottom line to actually properly incentivize players.

  • @TechnoBear2099

    @TechnoBear2099

    2 күн бұрын

    I second this.

  • @sevendeadlysquids404
    @sevendeadlysquids4042 күн бұрын

    Some things in the same vein as the end of the video (small QOL fixes): 1. Fix the manmelter’s visual bug 2. Do something about broken achievements (I.e. replay achievements) and some buggy achievements. 3. Be more thoughtful about additions. Things feel so bloated now, there are so many game modes, maps, it kind of splits an already tight-knit community. There are so many game modes with very little TLC to the point where some are abandoned. Mannpower, Zombies, Passtime, robot destruction, arena, etc. 4. A bit more theming with the seasonal cosmetic updates. Announce something like an Olympic motif for a Summer update and focus on athletic/sports themed cosmetics. 5. Stop “orphaning” cosmetics. Creators will make a set and only 1 of 3 things will make it in and the hat feels incomplete. 6. Tweaks to Halloween contracts. There’s just so many Halloween maps now, it’s getting a bit excessive. 7. Finish giving every weapon a strange version 8. Add a little wearable pin or badge for your player level (not as cool as the cosmetic cases but more realistic) 9. New artwork for crates instead of lazy recolors 10. The UI for calling a vote needs tweaked. Make it easier to see players. Half of that menu is taken up by the reasons for calling a kick, and there aren’t many. Make that a drop down menu at the bottom and have a simple player list above it (or something similar)

  • @emanuelacola726
    @emanuelacola7262 күн бұрын

    12:22 Damn, that search tab looks FABULOUS, good job!

  • @Double_D__
    @Double_D__2 күн бұрын

    Get rid of the Halloween/Full Moon restriction; it might have been reasonable back in the day when Halloween Cosmetics were silly developer made cosmetics designed to be wacky and festive, but now that we have community made Haloween cosmetics that actually look cool, restricting them behind an arbitrary wall that few people are able to consistently track is dumb. I just want to wear the Pyroshark hat and the garden gnome beard on my engineer year round, is that so much to ask?

  • @CharaGonzalez-lt7yw

    @CharaGonzalez-lt7yw

    2 күн бұрын

    Because they're not designed for the main game. Too outlandish and even then barely passable if you take artstyle into account. Keep em locked up

  • @cosmicskydragon333
    @cosmicskydragon3332 күн бұрын

    The reason they can't add a kick penalty is simple. People don't understand that infinite free accounts means these functions don't stop bots and only exist to potentially punish players. That is why F2P games have bot problems and cheater issues. Infinite accounts, infinite testing, infinite refining, all while being able to be paid to do it by spiteful and hateful people. Even a simple 1$ entry fee to TF2 would change this, imagine 5$ a bot account. To host 1000 bots would cost 5000$, yet this comes at the cost of the community. That is the sad reality of bots. The community loses.

  • @z_0rg
    @z_0rgКүн бұрын

    Rebalance feature; can we add something that stops people on an active kill streak from being balanced, more so for weapons like Eyelander it feels awful to lose such a kill streak to something out your hands, at least wait for me to die! Also make all weapons have a strange variant such as dragons fury, vita saw, Eureka Effect, Short Circuit, ect

  • @RobotnikPlays
    @RobotnikPlays2 күн бұрын

    The problem with a ban cooldown system is that it's at best neutral and at worst it only affects legit players. - It doesn't stop bots from joining and even allows them to wreak havoc for days, weeks or months at a time - A cooldown isn't a deterrent for bots - and all the bot hosters need to do is run extra bots, swapping them out if they get banned. - It doesn't prevent bots from abusing the party system to stack teams and vote kick regular players.

  • @gentlecat7735
    @gentlecat7735Күн бұрын

    The reason a system like that wouldnt work too well is just the fact that you can queue up to 6 players in a party. they can become 50% of the team which means they can never be kicked. You'd just see bots in 6 stacks joining servers to vote people out over and over

  • @byzantineempire4636
    @byzantineempire46362 күн бұрын

    I think the best possible thing we could ever hope to get in modern TF2 would be a manual bot ban wave every like 3 months.

  • @patryk8368
    @patryk8368Күн бұрын

    TF2 needs one thing - quickplay

  • @thunderhead9338
    @thunderhead9338Күн бұрын

    The kick system would be easy to bypass for bot hosters. All they'd need to do is swap out specific groups of bots each month to reset that counter and then repeat the process

  • @Kacpa2
    @Kacpa22 күн бұрын

    I miss ability to change team. I actually want to help weaker teams whenever i am in a steamrolling one, but ever since Meet Your Match i just cant do that on official servers.

  • @crack-man4071
    @crack-man40712 күн бұрын

    F2p: -more backpack slot (so they can keep haunted scrap😭😭) - be able to talk again Comp: -just make it highlander -Ui changes And the rest u said

  • @pep-qew1977
    @pep-qew19772 күн бұрын

    If you're typing on chat small cloud 💬 like this should apear.

  • @cadelisowe4887

    @cadelisowe4887

    2 күн бұрын

    a good TF2C change I really like

  • @moosevelt9148
    @moosevelt9148Күн бұрын

    "New player experience" needs to be refined, specifically when you load up the game for the first time and like 100 different popups on the main screen are competing for your attention, some of them are glitched, give bad info, or need to be removed. It's overwhelming and works against MYM's streamlined map queuing system Fixing the tutorial levels might also be cool, but I'm not holding my breath for those types of changes.

  • @I0NE007
    @I0NE0072 күн бұрын

    I really like the suggestions for the improvements to the server browsing

  • @mastermcg8845
    @mastermcg884512 сағат бұрын

    He makes good points about making the new player experience much better. Better default settings, F2P chat and voice lines unrestricted, easier to obtain and cheaper standard weapons, and 150 backpack space would definitely help newer players enjoy the game more and would probably be more willing to come back to it more often! Maybe Valve should even add a tutorial for every class so new players have a better chance when when they join a player lobby for the first time! It would likely help with the learning curve! Also better explanation of the contractor would help them too. Lastly the game should teach new players how to use all the different voice lines other than the classic "MEDIC!". I wish all this could be implemented so I can play with first time friends without showing and telling all of this...

  • @JohnDoe-mi8qr
    @JohnDoe-mi8qrКүн бұрын

    I micspam, people tend to kick me instead of muting, even when they know I'm a player. Additionally I'll be a vital part of the team like a high scoring medic, or a turtle engi on 2fort holding down the Intel single handedly

  • @supersquirrel0612
    @supersquirrel06123 сағат бұрын

    man, if valve could see ONE video about fixing this game, I almost think this would be the best one.

  • @Shafterr
    @Shafterr4 сағат бұрын

    > New UI > Option to disable cosmetics > Bring back sprays, Alltalk, team switch, etc. > New economy stuff > Remove like 80% of Warpaints, keep the ones worth keeping, remove all wears and make all of them Factory New > Remove item grades > Remove item cases

  • @Brother_Piner
    @Brother_Piner2 күн бұрын

    You say allowing team switching allowed for team-stacking shenanigans, but honestly being able to queue with up to 6 friends has been way worse for team-stacking. You can shove 6 friends all communicating over discord into a match against a bunch of randos. It’s infuriating to see an obvious group of comp players or friends stacked on one team having a 10-20 point lead over anyone else on the board. You can’t really do anything about that in comp. Bring back team-switching, team-scramble, and making it so you have to pick team upon joining.

  • @BoP0e
    @BoP0e2 күн бұрын

    I feel like instead of getting weapon contracts, we should get class contracts and a better training mode than what we have (offline practice is somewhat ok but the basic training is too outdated). Good video.

  • @TechnoBear2099

    @TechnoBear2099

    Күн бұрын

    Or do what Potatos MVM did, and use the class contract as a training tool. That event was epic btw.

  • @aggressiveoppressive
    @aggressiveoppressive2 күн бұрын

    I just wish the TF2 Comics were continued…cliffhangers are the worst.

  • @Capiosus
    @Capiosus2 күн бұрын

    I think the biggest issue with balancing is when a round starts with all pros on one side and all noobs on the other by pure coincidience, instead may I suggest: balancing the teams by total levels?

  • @ForwardStory
    @ForwardStoryКүн бұрын

    This video is great, man. I loved every concept you threw out there, but the one that stood out to me the most is the idea of having a series of contracts to be able to earn each weapon. I always thought it was odd that having access to the entirety of the game's playable material was locked behind random chance. Although you said to suggest "non-gameplay" things, I'm adamant about random crits being off in casual. It's one of those "easy enough to do therefore easy enough to ask for" changes in my book.

  • @Kacpa2
    @Kacpa22 күн бұрын

    Autobalance is not just about less players in one team but score disparity. Part of the point it to punish tryhards and even it out so one team doesnt have 10 people with 10+ score and other ona has like 2 people with 2 digit score with rest in single digits.

  • @Whyisme23

    @Whyisme23

    2 күн бұрын

    I'm pretty sure it's not meant to "punish tryhards" lmao

  • @mememann8063

    @mememann8063

    2 күн бұрын

    I love spreading misinformation on the internet

  • @Brother_Piner

    @Brother_Piner

    2 күн бұрын

    @@Whyisme23They used to do periodic team scrambles for this exact problem.

  • @redstonewarrior0152
    @redstonewarrior01522 күн бұрын

    You say that like they can't just implement quickplay with the current casual queueing system... You stll have your inventory management, your ability to queue for individual gamemodes and maps within those gamemodes, and your leveling system, except you are searching across community servers instead.

  • @SquimJim

    @SquimJim

    2 күн бұрын

    You mean like just letting matchmaking bring you to community servers? You could, I suppose. But I think you'd need some pretty strict restrictions to keep them in line with official servers.

  • @AnthonyDaFox
    @AnthonyDaFox2 күн бұрын

    Add the dragon's fury to the normal war paint pool

  • @caljukes
    @caljukes2 күн бұрын

    all it takes is the bot hosters to buy an extra large wave of bots for humans to be perpetually stuck out. every human on cooldown is another human not fighting against the bots, and the less humans fighting and kicking the bots, the more humans being kicked and put on cooldown. imo the cooldown idea would only be reasonable if valve keeps up on banning the bots, but if valve does that we kind of dont need the matchmaking cooldown anyways. just my opinion

  • @lordvgames
    @lordvgames2 күн бұрын

    game needs to let you do contracts on ANY server, not just casual

  • @AeroDragon2
    @AeroDragon22 күн бұрын

    Maybe to encourage the playing of alternative game modes more, they could have a naturally higher chance of random drops for weapons and hats. That way people can potentially discover something they legitimately will enjoy and get more stuff as an added bonus

  • @wastedallmysucc788
    @wastedallmysucc7882 күн бұрын

    if anything a revamped community server browser. With bots basically reviving the vanilla community server a sizable amount of players use community servers but i feel people use 3d party websites more then the browser because of how outdated it is. if meet your mach showed anything it was that at least valve could make a good ui for finding games why not bring that over to the other ~30-40% of the players using 3d party websites or a browser probably older then they are.

  • @itsclassifed4586
    @itsclassifed45862 күн бұрын

    I think one of the better ways to add a metal sink is to add craftable "lock-picks" that use up a whole lot of refined metal, say 12 for one pick and some scrap etc, and adding class specific locked cosmetic chests and a return of the taunt reels into either the drop rotation or, building on your featured maps idea, add a set of bi-weekly contracts for featured maps that players can earn these crates through. There could also be more specialized warpaint and tiered cosmetic case lockpicks that might require certain other items that can be earned through the featured contract system, so we can open up the older war paint cases still swimming around the ocean of the combined tf2 playerbase inventory. Of course, that would hurt Valve's seasonal bottom line, though it could likely increase steam marketplace sales and revenue, so IDK.

  • @TechnoBear2099

    @TechnoBear2099

    Күн бұрын

    Could be a way to off load a bunch a crates, guilt free. (Don’t like to feed gambling.) I wonder how long it would take for keys to return to 3 ref each?

  • @BeaglzRok1
    @BeaglzRok12 күн бұрын

    I would agree with the experience compensation to autobalance if earning experience for levels did literally anything. An automatic weapon drop or something. It's like saying "I'll give you five cut blades of grass if you let us autobalance you," yeah thanks I'll put that to slowly building a dead lawn.

  • @DawudSandstorm2
    @DawudSandstorm22 күн бұрын

    Honestly, making weapons and crates only drop from contracts will do alot to get rid of idle bots, and is probably a much more sustainable long term solution to the problem, at least compared to have to patrol and ban all of them.

  • @TechnoBear2099

    @TechnoBear2099

    Күн бұрын

    While I agree, Other than the virtual economy, and trading, they don’t really hurt the game. I kinda agree for the long term health they need to go as well! but for now we need to focus on cheating bots.

  • @chilX3467
    @chilX34672 күн бұрын

    For competitive mode, I’d like to see an automated season system that resets ranks and shuffles the current map pool every four months and your stats and rank from previous and past seasons are permanently recorded in game for you to see since Valve doesn’t want to maintain competitive mode. Speaking of stats, bring back casual stats. It got removed in jungle inferno and I don’t know why it got removed. For casual, they should add an option to form a party with your teammates at the end of a match in casual kinda like how it’s done in overwatch. Also, this one’s kind of a hot take they should add stopwatch mode back to casual BUT make it so that it’s a side objective that rewards extra exp and doesn’t affect the match at all. I.e. blu team capped x amount of points in x amount of time, when switching sides if the other team can cap the same amount of points as the previous team faster, a celebratory message will appear saying you beat the enemy’s time, you will be rewarded more exp but you still have to cap the final point to win.

  • @simboyc100
    @simboyc1002 күн бұрын

    Dumb buff idea but letting heavy switch weapons during the rev down period would do a lot in making the class less static while not undoing the downside of needing to rev up before being able to use his primary.

  • @TechnoBear2099

    @TechnoBear2099

    Күн бұрын

    Would make saving my medic with sandvich easier.

  • @jaceanator9
    @jaceanator920 сағат бұрын

    6:57 talking about losing progress just as a medic dies i have no idea how intentional that was but it has me ROLLING

  • @deathbringer9893
    @deathbringer98932 күн бұрын

    with the auto balance part I have seen people just leaving right away or doing the retry like you said imo there should be a actual reward

  • @boss_boy_
    @boss_boy_2 күн бұрын

    I think that the idea of making queue penalties based off of kicks isn't really a good idea. Bot hosters can just create more steam accounts to offset the other accounts that are near or have exceeded the cooldown threshold, making the system useless. A bot will just get kicked 19 times, log off, then log back in with another account. A genuine player, however, would definitely suffer from getting a cooldown penalty, creating a situation where the negative effects done to bots is practically nothing, meanwhile the negative effect done to players is severe. Granted, I agree with you that the thresholds you set are high enough to the point where that isn't really likely, but still, it wouldn't really solve the issue.

  • @terrestrialTerror
    @terrestrialTerror2 күн бұрын

    You cannot view the bot problem as a TF2 coding problem. Data is cheap and so are accounts. Bot hosters runs a fixed number of bots on some machines they own or rent and its usually way less than the amount of accounts that exists. The network cannot garuntee what software is running on the machine and the reason why cheat clients uses modified versions of TF2 is simply to save time with reverse engineering the game. There are automated ways to make new steam accounts (and the thing valve should be fixing IMO) so they are just ammunition. An interesting solution that may or may not work is when the server is considering if a new player should join, there could be some kind of "player" decided trust factor (degrees of separation / manual trust scores) that is automatically derived and leads to a decision.

  • @albhis
    @albhisКүн бұрын

    I just want them to take banning players using disgusting signs and badges, and the numerous nazis in the game chat, anywhere close to serious. Valve really would benefit from contracting some external group to work on the game.

  • @Soi1d1
    @Soi1d123 сағат бұрын

    I’d want away to give up some amount of scrap for a random loot drop that gives away any weapon or hat and have a 0.5% chance of getting a silver variety as well as a scrap unusual effect as well as that weapon or hat and having a different color name with the prefix refined. also there’s chance have a chance of being strange for the hat or weapon to be strange. when I mean the hat i mean all of the craft able ones and any in past cases but not the ones in the current case as soon as the case stop dropping then they would be added to the pull and it will have the same rarity as if it was in a case.

  • @leomassafm160
    @leomassafm1602 күн бұрын

    16:41 You know what they say: "Nothing is more permanent than a temporary solution."

  • @tomas6621

    @tomas6621

    2 күн бұрын

    Windows

  • @switchgeer6519
    @switchgeer6519Күн бұрын

    I want to see server timers come back to casual. the average 1 way game is about 7 minutes from what i can recall. if there was a 30 minute server timer before next game end brings up the vote screen would be great imo. that would give 2-4 rounds for 1 way games like A/D or payload while allowing much shorter games some more time to play out. CTF on the current iteration is really disappointing when you get a game that lasts a minute and a half before ending. ignoring overtime, 30 minutes is the maximum amount of time you can drag out koth for in casual. (that's the maximum 5 rounds where both team's 5 minute timer runs out) so i think that timer sounds plenty reasonable. if that's a bit much for some gamemodes it can be shortened to 20.

  • @Sarmathal
    @Sarmathal2 күн бұрын

    Bring back quickplay and ad hoc joining Valve servers now!

  • @AttackJack33
    @AttackJack332 күн бұрын

    Penalizing matchmaking queue is not really a solution because they are bots, they have the time to wait, they also can just make more bots to fill in the missing spots of penalized bots. Shounic made a video about that

  • @TechnoBear2099

    @TechnoBear2099

    Күн бұрын

    I think the KZreadrs/representatives of FixTF2 really need to communicate more get everyone on EXACTLY the same page. I wanna hear discussions, it could keep everyone engaged. UFR is cool and all but I wanna see more.

  • @jecksfoxofficial
    @jecksfoxofficialКүн бұрын

    About autobalance, what about still have autobalance, but make it not so random? Like, the one with LOWEST score will be autobalanced UPD: add the "vac banned" icon next to persons name in players list if he actually has one, it way easier to check cheaters then open each profile

  • @blazingice3365
    @blazingice3365Күн бұрын

    bot can probably be track the amount of kicks then stop 1 before the kick penalty amount then make a new account or switch to another account with no kicks for the day/month will use more resources run but wont stop it

  • @Bacxaber
    @Bacxaber2 күн бұрын

    I'll never agree with the suggestion to re-implement votescramble. It was ALWAYS abused in 100% of matches. Literally EVERY SINGLE TIME a team was losing, even if it was fair and square, _votescramble._

  • @Subject_Keter

    @Subject_Keter

    2 күн бұрын

    Just make it at the end of every 2 or 3 matches.

  • @christian908
    @christian90813 сағат бұрын

    I especially don't like the respawn reduction mechanic idea, because it's going to encourage the most tryhard players to kick their lowest preforming players. We're going to get situations where the worst of the tryhards will say "a reduced respawn timer is better for the team than you." And then kick their underpreforming teammates.

  • @SquimJim

    @SquimJim

    12 сағат бұрын

    You'd need a deficit of 2 players just to get 2s off a 10 second respawn time. Not only would new players likely join in the time it takes to kick but that's not enough to make a difference. In 14 years of playing the game I've never seen a vote pass because a player was bad. It's just not an major issue.

  • @christian908

    @christian908

    12 сағат бұрын

    @@SquimJim I agree with you that it would be illogical, but I think there's some people who would do that, people do dumb things all the time. I guess I think a major reason why it doesn't happen, is because there's never been an obvious incentive. That's on casual though. I have seen these sorts of things happen firsthand on community servers that have a more competitive astmosphere to them. And maybe you have a point in that, those kinds of players wouldn't be playing casual anyway, or at least would be out numbered.

  • @Matt-md5yt
    @Matt-md5yt2 күн бұрын

    Dang Jim great timing. Happy you still do TF2 content

  • @ukyoize
    @ukyoizeКүн бұрын

    Add ability to queue for workshop maps through matchmaking/quickplay/whatever system replaces it. It's a pain to try to play workshop maps.

  • @Landjrin
    @LandjrinКүн бұрын

    I agree with all of this except increasing the party size. I can't see anything happening out of that besides abuse no matter how you slice it, the only people queuing with more than 6 are KZreadrs, bots, and griefers. Hell personally i think they should reduce the party size to 4, cause like really how often are people queuing with 6??

  • @CoolSs
    @CoolSs2 күн бұрын

    -Remove comp mode and replace it with new comp mode that is just today casual system. 12 v 12 with no random bullet spread and no random crits. Enable stopwatch mode for it. -Quick Play should be back as it was. with improvement and no map selection. on Valve end: a better system to exclude non vanilla like servers. maybe introduce community tags system to servers (you give the server few tags if it not vanilla or if it has fake ping etc...) -The heavy update should be the Frontline update (ww1-2 themed) and new heavy weapon should not be lazy direct burst damage weapon or the riot shield. we don't' want to remake the direct hit play style. again. -Undo the many stupid nerfs in MYM and JI. -sprays should be on by default on official servers. i miss the trolling sprays and the funny one too. #BringBackQuickplay

  • @gaidencastro9706
    @gaidencastro97062 күн бұрын

    I think the solution listed at the beginning is pretty neat, but it assumes that Bots are getting kicked out much more than players.

  • @MrBigBazinga
    @MrBigBazingaКүн бұрын

    A major content update of any kind

  • @yurm5767
    @yurm5767Күн бұрын

    Consistency fixes, like the Grenade Launcher's drum doesnt spin when loading. Loch n Load has 2 Barrels but it has 3 primary ammo.

  • @The-Noise-gaming
    @The-Noise-gaming2 күн бұрын

    It needs the final part of what is the most and least damage can (class) do

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