WHAT DIABLO 2 - VERSION 1.0 DID RIGHT!!! (And Wrong)

Ойындар

Broadcasted live on Twitch -- Watch live at / mrllamasc

Пікірлер: 310

  • @Blaergh
    @Blaergh4 жыл бұрын

    It's interesting looking at vanilla D2 and comparing it to D1. It's that slightly slower pace that I loved about ARPGs. Modern games are a rush-fest where you don't get to know the enemies you kill, so the monster sounds never become iconic, their animations never really sticking to my memory, unlike zombies in D1 or Fallen in D2. I also preferred being rewarded for looking over the entirety of a map or level instead of just b-lining to the next exit or set of stairs or whatever. Scarcity makes you look for stuff, and makes it feel more "real". Iunno.

  • @MythrilZenith

    @MythrilZenith

    4 жыл бұрын

    You managed to put into words the reason why I keep coming back to diablo 1, even more than d2.

  • @ragerontilt4778

    @ragerontilt4778

    4 жыл бұрын

    I agree with you. I’d wish there was a modern option for this. I dont think it’s really the game’s fault. The modern arpgs are like that because it’s how most people tried play the old ones. The new games are rush fest a in an attempt to cater to gamer behaviour.

  • @Nevermore2790

    @Nevermore2790

    3 жыл бұрын

    @@ragerontilt4778 Yeah, agree. I am really guessing that there are some things that are caused by gamers themselves. I really prefer [very] long games than short games. You CAN put SO MANY ups and downs on your long content, and if I am impressed and is satisfied at the end, it will feel like a journey. For short games, it has to strike on every accounts. Otherwise, I am not going to be satisfied and makes me want more of this. This one, not sure if it's true at all, can be one of the causes of sequel-baiting on its worse. Usually, my minimum estimated total game time for a game is roughly 8 hours to 15 hours (enough for budget games), and maximum can be anywhere above 15 hours, but usually up to 200 hours, but I dunno? It can be more than that, but then, again? I don't know. No wonder if it can really be a Meta line for Deckard Cain? "Hello, my friend! Stay awhile and listen."

  • @erwin7471

    @erwin7471

    3 жыл бұрын

    Plague bearer suck noise

  • @Novacification

    @Novacification

    3 жыл бұрын

    Yeah. D3 suffers from this and PoE is the same, maybe even worse in the endgame. It fairly quickly switches in scale from killing a few monsters to clearing screens full of monsters so fast that you barely register what is happening. It's just a slideshow of full screen explosions. You don't think "Oh! There's a lot of monsters here. Better be careful", instead you're thinking "Ah! There's something to kill but where is the next group?"

  • @warehawk
    @warehawk4 жыл бұрын

    Watching your 1.0 playthroughs made me want to go back and play 1.0 and I love it. The difficulty and the amount of engagement the game asks of you is amazing, encouraging you to explore every corner of the game because you are so gold, xp, and resource starved makes things way more exciting. I really wish games were still being made like this today

  • @jaysahup6563

    @jaysahup6563

    Жыл бұрын

    i remember my first diablo kill with my vengence pally, i think got killed around 20 times atleast and got caught in bone prison too !

  • @LetThePoorStarve

    @LetThePoorStarve

    Жыл бұрын

    @@jaysahup6563 lol I forgot about his bone prison! Shame they took it out. Diablo is a pushover now

  • @chickennoodles5265
    @chickennoodles52654 жыл бұрын

    I just want 2 things from D4. 1 .Dont make builds for the players. Give us a game we can theory craft, get rid of mandatory set builds. 2. Greater rift should not be the main part of end game content. When the goal is endless dungeon that rises infinitely, you reduce viability of 99% of builds and this brings us back to point #1 that everyone is playing that one mandatory build.

  • @urlond9371

    @urlond9371

    4 жыл бұрын

    This so much, you should be able to play how you wanna play, not how a meta should tell you how to play.

  • @FFFFFFF-FFFFFFFUUUUCCCC

    @FFFFFFF-FFFFFFFUUUUCCCC

    4 жыл бұрын

    I also want character skin DLC's and Fortnite dancing

  • @Nick3lass3

    @Nick3lass3

    4 жыл бұрын

    I dont think the game should focus too much at "end game" at all. I just want a solid experience in the main playthrough from the start till the last boss. Preferably hell difficulty should be hard and require gear to clear certain bosses, hences motivating the player to get out in the world and do some grinding untill they hope or think they are ready to tackle a big main boss.

  • @TheCooderix

    @TheCooderix

    4 жыл бұрын

    Greater rifts can be a main part of endgame, but then skills have to be balanced not around mandatory set builds as you mentioned. Path of Exile does this very well, where every skill is technically viable (Some are obviously way better than others just due to the nature of how they work) and the best gear is and or at least used to be rare items, with a few uniques here and there depending on your build.

  • @ChuuniKaede

    @ChuuniKaede

    4 жыл бұрын

    @@urlond9371 any game that employs asymmetrical balance will always have a metagame. It will always have a build or builds that are objectively better than others. For something to be good, something else has to be worse.

  • @13lacksta12_RV
    @13lacksta12_RV4 жыл бұрын

    Yep. Diablo 2 makes you feel that adventuring is difficult and fighting evil is brutal and dark

  • @YllnerMusic
    @YllnerMusic3 жыл бұрын

    I watched your 1.0 runs, great idea! I really feel with you when you talk about difficulty in games nowdays. I have been playing through d2 again recently and have been thinking to myself "damn, I must have been so bad" while thinking back to myself playing as a kid, never getting past act II arcane sanctuary on my first character. However, now I realize that i was playing 1.0 and that it was quite a feat! Esp. With the fact that I knew almost no English. Trial and error my friends, trial and error.

  • @hullbarrett
    @hullbarrett4 жыл бұрын

    This is what we old timers call a *dungeon crawl* ... where you literally crawled on your hands and knees through every step of the game to survive, or else you would die in a heartbeat. That is the definition of *Diablo 1* and the definition of *dungeon crawl* ... If you want to experience a true *dungeon crawl* , then load up Diablo 1 (GOG.com has it for sale for modern computers) and play the Warrior. Don't worry about what Carbot says, you can definitely make it through the game with a Warrior, if you crawl through it... I call it the *Diablo two-step* (i.e. take two steps and wait to see what you aggro, then slaughter it.

  • @procow2274

    @procow2274

    3 жыл бұрын

    Ps1 diablo 1 if you want even more challenge

  • @codetaku
    @codetaku4 жыл бұрын

    I agree with most of what you said, but I have to say that although the monsters could stand to be harder to compensate, the ability to have semideterministic progress via runewords was also vastly superior. The game should've been balanced so that in the absence of lucky unique item drops, you need to craft things like Stealth, Lore, and Spirit to meaningfully progress past the levels where those become available to you. It's not just the mana pots that made the game easier for casters. The monsters in LoD were just as strong as in vanilla, but they could've stood to be much stronger because of the extremely powerful crafts made available to us. If horadric cube recipes were made more obvious in-game, then even actual orange "crafted items" could've been seen as mandatory to progress. But even though the power creep did make the game, by some standards, "too easy", it's still good as a system. I don't think the system of just relying on rare and unique drops in D2 to progress your character made as much sense by comparison.

  • @willironmonger1
    @willironmonger14 жыл бұрын

    i found you a few months ago and i was blown away at how fast you speedrunners could play diablo 2, my memories of playing it were rough and i was amazed at how fast it could be done. then i realized i had always been playing 1.0 and i felt better about myself.

  • @mattwilsonms
    @mattwilsonms3 жыл бұрын

    Love your content! Im starting D2 over and you have shown my allot of things I had forgotten or even know in the first place~ Good good stuff!!

  • @BenjiAven
    @BenjiAven4 жыл бұрын

    Nice video ! And I love 1.0 speedruns, feel free to do more of those ;)

  • @Jared-vq4zy
    @Jared-vq4zy4 жыл бұрын

    You're like the only person I go to to learn things about d2. You know so much about the game, and yet you can condense such complex stuff into simple enough terms that noobs can understand. I honestly forgot about this game, but watching your stream reminded me of whan I was 8 years old and first played it with my brothers. It's that passion we need to remind us what a good game can be like, a artfully crafted deep game like diablo 2 should be a shining example of proper video game design for other developers to emulate.

  • @johannesgillberg9393
    @johannesgillberg93934 жыл бұрын

    Your thoughts on the resource management and particularly the point where you need to be careful moving forward with risk of being surrounded really hit the spot for me. I want that in D4. That's when the scary element comes in, and every monster becomes so much more "real" and just not something you throw dps on to see the numbers or to get you through to the next area. I believe that D3 just wasn't having that element because eventually you barely even see that monsters anymore. Immersion will be their success or downfall.

  • @finalcam1740

    @finalcam1740

    4 жыл бұрын

    I barely look at monsters. I watch my buffs and cool downs most of the time and just navigate the map through peripheral.

  • @AlexeiVoronin
    @AlexeiVoronin Жыл бұрын

    You know, I am thinking about recording a full 1.00 playthrough for KZread some day - not as a speedrun, but a thorough playthrough. More importantly, I would focus on the differences in this old version, especially things that were removed in later versions (e.g. the thunder & lightning effect during rain, or Flamespike the Crawler - the super-uniquer monster that used to be in Inner Cloister). Another idea for such a playthrough would be Lord of Destruction 1.07, i.e. the original unpatched version.

  • @metastase895

    @metastase895

    Жыл бұрын

    That would be really cool to watch man. What is this thunder effect during rain you speak of?

  • @AlexeiVoronin

    @AlexeiVoronin

    Жыл бұрын

    @@metastase895 It's a flash of light that occurs during rain + a thunder sound effect. I suppose it was eventually removed because it could be seizure-induzing... who knows. Some hirelings also had additional running animations in older versions, I've also seen Rogue mercs wearing helmets.

  • @sunshower6560
    @sunshower65604 жыл бұрын

    9:48 - When Llama finally goes on his honeymoon.

  • @BrettEPierce
    @BrettEPierce4 жыл бұрын

    I've been enjoying 1.09 LOD lately, good balance of difficulty and QoL stuff. Still can't buy mana potions, but they seem to drop a little more often than vanilla. Also the lack of synergies is WONDERFUL.

  • @garrywindshield1
    @garrywindshield14 жыл бұрын

    It so great that people like you, who have a following, express these thoughts and feelings. This have been my opinion for the last 10 years about all games that are being produced. They are all too easy and meaningless. I have some other hardcore classic gamer friends who say the same thing. But online...I always get brigaded by people who say things they don't understand. They find entertainment in not being challenged. But that's the opposite goal of any game, computer or not. Games should be hard, that's the essence of the game. That's how you get the feeling of adventure and immersion. By overcoming obstacles and finding new ways of beating the game. Not having mana potions does sounds horrendous, but that the price you've gotta pay to play a sorc that has other benefits. It's really great. Even if you don't like a character and you don't play him it's still matters that all characters are equally balanced. It creates suspension, makes game really dark and hard. And by the way, you can make a game really dark without it being hard. You can't fool yourself with dark colors and music if you're literally not afraid of the monsters and the world. If it's not harsh it's not dark no matter how you paint it.

  • @Th3M4k40n
    @Th3M4k40n4 жыл бұрын

    The best part of 1.0 was that we got to see so much of Llama's smile :)

  • @crxo7106

    @crxo7106

    4 жыл бұрын

    Um gay

  • @rafaelmorales1926

    @rafaelmorales1926

    4 жыл бұрын

    Damn male simping is really a thing Just kidding king

  • @Th3M4k40n

    @Th3M4k40n

    4 жыл бұрын

    @@crxo7106 Hella

  • @matthewgagnon9426
    @matthewgagnon94264 жыл бұрын

    One thing not being able to buy mana potions does is make Energy not a complete joke of a skill. Having a deep mana pool actually matters, but you have to balance that between the need for Vitality for more health, and the other stats for equipment.

  • @dreboy_
    @dreboy_4 жыл бұрын

    Thanks for all your D2 content Llama!

  • @TimmacTR
    @TimmacTR4 жыл бұрын

    Can you PLEASE make a full on design analysis and comparison of SYNERGY before and after? I think strongly that the game is better without synergies because synergy reduces the number of top viable builds. (hammerdin for example)

  • @PK_Rocking
    @PK_Rocking4 жыл бұрын

    Llama, I am 100% on the grid with how hard 1.0 was. It is something that I was into just like old Everquest Pre Planes of Power. The one thing that sucks is people wont change out of the "I need instant gratification". I have more fun and it looks like you also enjoy games with harder challenges that make getting the item's or whatever they may be WAY more enjoyable. I HOPE D4 makes it hard almost to the point you need to put in a hour or two to get a nice item rather then 50 unique items that are trash and you just break them down for materials.

  • @NoFutureForG0uda

    @NoFutureForG0uda

    4 жыл бұрын

    ilvl generated items just doesnt make it for me. I cant stand it anymore. I dont get how its admitted that scamfest Gacha phone games are shit and that you can spot them at the moment they tell you about Power Level, but somehow ilvl-based random generators are fine.

  • @PK_Rocking

    @PK_Rocking

    4 жыл бұрын

    @@NoFutureForG0uda Agreed!

  • @GameplayandTalk
    @GameplayandTalk9 ай бұрын

    It's great to see some commentary about 1.00. I gave up on D2 back in the day because it was challenging and I didn't understand some of its mechanics. Fast forward to today and I'm trying it again (1.00, nearing the halfway point of Act IV as I type). While by this point I have been dying for some QOL improvements, I also have felt right at home having previously mainly playing a ton of Diablo 1 (it's one of those games I fire up at least once a year). Knowing all of the differences now in LoD, in a way I'm appreciating that I decided to do this completely vanilla to start. It gives perspective to the grand scheme of things, and like you mentioned, it has also been a challenge and that is something I need in my games. I had started Diablo 3 a few years back, played a few hours, enjoyed myself enough, but never went back because I couldn't even force myself to die. On its default difficulty it was ridiculously easy, whereas D1 and D2 (1.00) you can get wrecked right from the start. They are very different beasts it seems.

  • @brunovallesmunoz4757
    @brunovallesmunoz47574 жыл бұрын

    I got two 2 words for D2 1.0 Lightning enchanted - Multiple shots That was sentence of death!!

  • @adamcarr4989

    @adamcarr4989

    4 жыл бұрын

    That is 4 words.

  • @googleuser9013

    @googleuser9013

    4 жыл бұрын

    multishot lightning enchanced aura enchanced aura just so happens to be conviction oblivion knight in chaos sanctuary and their iron maiden curse. as whirlwind barb or zeal paladin extra fast extra strong aura enchanced (decrepify) death lord & co. only escape route is guarded by group of whatever with cold enchant and might aura. And they will join in on the fun in just a sec. Last one might still be posible. I haven't got very far since I started playing again.

  • @rfo98b

    @rfo98b

    4 жыл бұрын

    @@adamcarr4989 two 2 words

  • @sergeysmyshlyaev9716

    @sergeysmyshlyaev9716

    4 жыл бұрын

    AFAIR when Multiple shot came first it was much worse, they were called MLEBs (as opposed to LEMBs)

  • @chezeus1672

    @chezeus1672

    4 жыл бұрын

    @@sergeysmyshlyaev9716 i never heard/read "LEMB", and since you usually see MLEBs by their lightning balls and don't have time to read the description, i don't think anybody made a difference. at least in 1.09 classic EU we didn't.

  • @Christawpher
    @Christawpher4 жыл бұрын

    I've been watching you for years man, and I gotta say you have the right attitudes towards what makes a game good. You inspired me to go back to play Diablo 1 v 1.00 for a quick run through. There's some other personalities out there pushing information and strats, but I find myself nodding and saying "yup. Mhm, yeah. EXACTLY!' when you go off on your philosophies.

  • @btrimtwitch
    @btrimtwitch4 жыл бұрын

    Mana potions weren't available from vendors until 1.10. I played mostly LoD 1.08 and 1.09, which was a bit more balanced and polished than 1.0

  • @josephphillips3985
    @josephphillips39853 жыл бұрын

    This is how I actually remember the game in my childhood. I played it about a month after release and I didn’t have internet. So I had to play base game and beat it all the way through. I remember it being so challenging and the excitement of the first time I got my first rare, set and unique items. The dopamine rush from how rewarding that was to earn

  • @josephphillips3985

    @josephphillips3985

    3 жыл бұрын

    Also, you touching on the gold side. Man I remember picking up every item including the crappiest crude items for every ounce of gold I could earn from it. Was so fun. I miss games being crazy difficult like tbat

  • @TotoMuffinJoly
    @TotoMuffinJoly4 жыл бұрын

    I love this introspective because this is the reason I currently only play Classic wow/Ironman OSRS. The feeling of having all these things that hinder you at first, but become easier as you put in the effort, thats the best feeling. If its easy as pie from the beginning, it feels like I just booted up a mobile app game.

  • @Ubeogesh
    @Ubeogesh4 жыл бұрын

    I wanna point out that a lot of what you are talking about is not really only about 1.0. It is about pre-1.10 Give 1.09 a try, it's a great middle ground between modern D2 and 1.0

  • @KierzT

    @KierzT

    4 жыл бұрын

    Diablo09.com can help with that

  • @BrettEPierce

    @BrettEPierce

    4 жыл бұрын

    Yeah, 1.09 LOD is the best.

  • @seth8858

    @seth8858

    4 жыл бұрын

    This was a great suggestion. I just booted up 1.09 (thank you D2SE!) and was delighted to see mana potions weren't at the vendors yet. I was going to try and get 1.0 working but this might scratch that itch.

  • @sergeysmyshlyaev9716

    @sergeysmyshlyaev9716

    4 жыл бұрын

    1.09 is too easy though.

  • @bigstopowens

    @bigstopowens

    4 жыл бұрын

    @@sergeysmyshlyaev9716 i came to the comments to point out that 1.09 was the tipping point of the hard difficulty/fun playing. synergies killed the game for alot of people, and enigma just killed every class other than the pally. it really is the height of diablo 2s existence

  • @justinsnider9772
    @justinsnider97724 жыл бұрын

    Man classic d2 was so awesome. I remember the rare items were where it was at like a Max def ornate plate with some nice attributes. That loot system got me so hooked.

  • @zilliq
    @zilliq4 жыл бұрын

    Talking about difficult games and not mentioning dark souls, I just began playing ds1 for the first time and it's a blast. Rarely has a game made me stop in game for a while to consider my options

  • @JohnSmith-ty2he

    @JohnSmith-ty2he

    4 жыл бұрын

    My problem with dark souls is it's super easy to cheese if you just grind an area for an hour or two. The games goes from hard to a joke if you do that.

  • @heywhatup9657
    @heywhatup96574 жыл бұрын

    I hadn’t watched the 1.0 runs til you posted this. They are reaaaaally interesting. Make sroy’s dreams come true and do a necro

  • @gromsword6984
    @gromsword69844 жыл бұрын

    If Diablo gets easier, we might end up getting a movie, which was once a video game in 1.0. And the new players are like:" Hey, I watched this awesome movie called Diablo...", while you responde:" Yea, I played it a couple of times back in 1.0."

  • @imdeathdude
    @imdeathdude4 жыл бұрын

    Have you played much 1.07 MrLlama? I really enjoyed the grind on that version, as well as all of the silly bugs..dual wield wands, purchasing rejuves from vendors to combat no mana, triumphant ring of the apprentice (10FCR + 37 mana per kill) , increase life40% shako, rack farming for unique items because bosses can't drop them, crafting items being able to get magic/rare affixes... it's a whole different experience than 1.13 and was great fun

  • @lucasbarbieri2632
    @lucasbarbieri26324 жыл бұрын

    Great video. Is it possible to get version 1.0 without the original cd? If it is, could you give some tips on how to do it? I'd really, really like to try it again, sounds super fun

  • @alextriphonov4427
    @alextriphonov44274 жыл бұрын

    You should try 1.07 next. Maybe that's the best patch- LOD, vendors still have no mana pots, but kinda decent drop of items and pots(incl. mana) from monsters.

  • @MythrilZenith
    @MythrilZenith4 жыл бұрын

    I love this discussion. Would be amazing if you could get David Brevik on this to talk more about all this stuff, like when you got Max Schaefer on.

  • @yasuchika
    @yasuchika4 жыл бұрын

    Everything needs to be available in bite-sized chunks in the eyes of Blizzard now, I see no scenario where D4 becomes a difficult game. And slight critique: D3 was difficult at start but in all of the wrong ways.

  • @jprec5174

    @jprec5174

    3 жыл бұрын

    D3 wasn't difficult until you hit Act 2 inferno. The problem with vanilla d3 was that they tiered gear drops by Item levels like in World of Warcraft in inferno to where you needed rares from act 1 to do act 2 and rares from act 2 to do act 3 and by act 3 pretty much only shield barbs could survive it beyond characters with 1000$ in gear. It was pretty much impossible to do act 3 with act 1 inferno ilvl gear. Gear from the previous difficulties could not drop gear that was useful for inferno. Unlike in d2, Nightmare Meph was a incredibly valuable source for uniques that were great in hell. On the topic of uniques. Uniques were absolute dogshit in vanilla D3. They were utterly useless when they should have been ameans to bridge the gap from hell to inferno.

  • @gigiduru125
    @gigiduru1252 жыл бұрын

    When I started playing LOD from previously completing 1.0x with a barbarian, I created a sorceress and pumped warmth like 10 points because I knew mana was scarce and I think also no mana pots at vendors but I guy who knew the game better then told me to just delete it and start over, I think more mana started dropping at that point.

  • @IurenRamiro
    @IurenRamiro4 жыл бұрын

    The same experience as locking a door to face enemies in a line. Miss that stuff

  • @KTIIbot
    @KTIIbot4 жыл бұрын

    Hi M. Llama. Maybe it has been asked before. My question... how to play diablo 2 on battlenet on higher resolution than 800x600 ? May i ask your setup please . Thank you.

  • @IMaximusDMI
    @IMaximusDMI2 жыл бұрын

    I think it would be cool to have ladder seasons themed around this. Imagine a version 1.0 ladder season. Or even a ladder season without a character class, or other restrictions or challenges that are throughout the game for the season. It would definitely bring life to the game.

  • @Jmdwolfy161
    @Jmdwolfy1614 жыл бұрын

    What do you think of these "queues" hitting US east ladder atm?

  • @Yurple88

    @Yurple88

    4 жыл бұрын

    @John Wick 2010? i think you mean 2002.

  • @Jmdwolfy161

    @Jmdwolfy161

    4 жыл бұрын

    @John Wick Unfunded, lmfao they don't need to be "funded" to work the same as they have for almost 20 years. This is a recent change to how things are functioning. If they can change how they function to put in queue times, which have never happened at obviously higher populations than today, then they can fucking fix it too... "Buddy".

  • @mattsteiner8788
    @mattsteiner87884 жыл бұрын

    I've been playing some D3 lately and had some fun, but it's basically Dynasty Warriors, plus even more of a grindfest.

  • @Christawpher

    @Christawpher

    4 жыл бұрын

    Dynasty Warriors is a really good way to put it. I heard Llama compare it to Gauntlet Legends as well.

  • @incubi51
    @incubi514 жыл бұрын

    I think not being able to buy mana potions makes sense. I never really felt mana/resource management was D2s strong point. Would love to see some D2 mods that make the game harder instead of just making it easier. I went back and played D1 recently and and no action RPG has really captured the difficulty, atmosphere and strain for resources as well as that game did.

  • @Niscimble
    @Niscimble4 жыл бұрын

    Like I mentioned in the sorc stream, modern games seem to have lost sight of the fact that in a video game, the journey IS the destination. Racing to the end game means that the game is over very quickly and you don't get to appreciate all of the effort they put in everything until then.

  • @sequestro692
    @sequestro6924 жыл бұрын

    Sick video dude.

  • @reue100
    @reue1004 жыл бұрын

    are you also going to play the patch before LOD and the patch before mana potions were buyable?

  • @hsdExorcist
    @hsdExorcist4 жыл бұрын

    Agree with you so much! Live your streams and the way you think about games like diablo, that's what we need - a difficult game. Not broken difficult but so that I could explore and enjoy the game while giving thought to all things I do withing that game.

  • @aBanabis
    @aBanabis4 жыл бұрын

    Hey MrLlama, do you know of a server where I can play version 1.04?

  • @TheHellMod
    @TheHellMod4 жыл бұрын

    I often see u drink water from well while having shrine active. Did you know that it reduces the duration just like it does for curses?

  • @TrollAxeThrower

    @TrollAxeThrower

    4 жыл бұрын

    WHAT

  • @kipz

    @kipz

    4 жыл бұрын

    @@TrollAxeThrower makes sense if it does reduce curse duration because fade does the same

  • @TrollAxeThrower

    @TrollAxeThrower

    4 жыл бұрын

    @@kipz This is totally new information for me

  • @Kozichi

    @Kozichi

    2 жыл бұрын

    Holy shit

  • @coreysayre1376
    @coreysayre13764 жыл бұрын

    Please listen to this man Blizzard! For the first time in years I was finally able to get modern d2 to run on my windows 10 PC, and although it's still great fun, it most certainly is sooo much easier to just plow on through it then it used to be. I would have spent weeks to get a fresh toon as geared (and leveled) as I have done just playing through today solo. D2 Version 1.0 is the ARPG gold standard in its overall design and underlying gameplay mechanics. It's overall challenge and ability to engage the player has yet to be topped. The difficulty and time required to overcome those challenges, are directly related to how engaging the game is; moreso, a great challenge often evokes similarly powerful emotion which causes the experience/memories of it to endure long-term. When these elements are streamlined and a game becomes more and more 'casual' (perhaps convenient is a better adjective), the less longevity a game will have from user loss-of-interest. I do fully agree with ease-of-life changes, such as Hoykey and UI improvments, as well as some other things Mr. Llama mentioned in regards to class balance, but I would caution against gameplay changes aimed at reducing tedium if doing so would upset an underlying balance/gameplay (Ie: Potions stacking at the vendor is great, but making them infinite because finding them 'is really just a time sink anyways', thus upsetting the underlying scarcity mechanic )

  • @jumil8460
    @jumil84604 жыл бұрын

    MrLlama, are you going to do a review on the new Diablo Immortal trailer?

  • @william421
    @william4214 жыл бұрын

    The fact that even beyond WoW classic you have an incredibly active Everquest Classic scene, it tells you that you're completely fucking right. Difficult is good. You don't need everything spoon fed to you.

  • @aBanabis
    @aBanabis4 жыл бұрын

    I have version 1.0 on cd, but I can't install it and play it on the windows I have, it always ends up looking really fucking shitty it wasn't made for the windows i'm using, is there a mod i can download to help with that? can you help me here? I really REALLY want to play 1.04 or at least 1.0

  • @sodapopinski8064
    @sodapopinski80644 жыл бұрын

    Coming from a speed runner this is an interesting take. There's so many more options for speed running and routing in 1.14 than could ever exist in 1.0, creating a much bigger gap between the peeps who put the time in learning mechanics and practicing them vs newer speed runners. 1.0 would literally come down to rare/epic drops determining speed runs... even the little things like early mana on kill.

  • @erikaxelsson757

    @erikaxelsson757

    4 жыл бұрын

    I think you have a solid point. However, even in 1.14 the best strategy eventually gets figured out, removing a lot of those options. At that point it too becomes mostly about random factors. So possibly it is at that point very similar to 1.0 from a speed running perspective? I am not a D2 player though, so feel free to explain further.

  • @sodapopinski8064

    @sodapopinski8064

    4 жыл бұрын

    That's fair. I just think the added elements gives players more options on adapting strategies, such as what slimo pulled off this year. Which he couldn't have done without lots of map knowledge, mechanics, etc. Biggest thing really is the minion group xp vs having to kill and loot trash. Minion groups make for routing options and skipping content, instead of just "forward" Would it be fair to say it's more engaging to *watch* the choices of 1.14, even if 1.0 seems like more decision-making and adjusting constantly?

  • @bottosrob
    @bottosrob4 жыл бұрын

    I really liked this video!!! It’s weird that it’s was sooo hard yet they tried to make “slightly” better whatever as a way to make it more casual. But it’s cool to look back to see what they were thinking with a game that was so new in many ways. They didn’t know what was going to stick. They just did what they thought would work and they liked.

  • @Bacjuszx
    @Bacjuszx4 ай бұрын

    man I installed 1.00 but I cant launch it on win11 and I am losing my mind, doing xp compatibility, running in windowed mode for the launch properties, running as admin. Dang it!

  • @user-cp9id1mj8b
    @user-cp9id1mj8b4 жыл бұрын

    Llama can you please do a tutorial video how to get 1.0 running. I really want to play that patch and I can't be the only one (have the original cds btw)

  • @netherza
    @netherza Жыл бұрын

    Back in the day, I felt that my summons de-spawning when out of screen, was just too much though, making the class unplayable (necro)

  • @kamehamehax99
    @kamehamehax994 жыл бұрын

    You should take note of some of these differences, hopefully with video clips to compare, and then see if Schaefer is willing to sit down again and discuss what he remembers about those changes. An example, you freaked when you saw the Merc could run in 1.0, but maybe was there a technical reason they took it out? It could be an interesting discussion of game design.

  • @swagonmax
    @swagonmax4 жыл бұрын

    The king has spoken!

  • @DjZephy
    @DjZephy3 жыл бұрын

    MrLlamaSC this video was extremely informative! I have a theory that power creep is a way of keeping players coming back. I know it worked really well at keeping my hooked on D3. Every season I would think how ridiculous the power creep was, but I still wanted to try the new build. Yeah, it does cheapen the game in a way, but yet adds replayability. It's a trade-off. Maybe a game should have certain seasons where you have extra power, but then other seasons where you are either back to standard difficulty, or maybe even have to deal with INCREASED difficulty, that way you have power oscillating up and down over time rather than creeping upward only. If I ever make an arpg someday I may do it like this

  • @Dicktopus
    @Dicktopus4 жыл бұрын

    I found my old D2 CDs, printed at 2003. It's 1.0 😝

  • @ben10pa
    @ben10pa4 жыл бұрын

    When every resource is scarce, every resource matters, which forces you to extract the most value out of it. That's what was the most fun aspect, instead of just rushing by killing everything with unlimited Mana, you need to actually position your character so the skill you will use has the maximum impact. That's why before you shoot your frost nova you need to think and analyze and decide, instead of just tapping the hotkey whenever.

  • @FrederikWeile
    @FrederikWeile4 жыл бұрын

    I really want to re-experience Diablo 2 1.0.. Does anybody know how this is possible?

  • @Tony211289

    @Tony211289

    4 жыл бұрын

    Sure you can get all patches down to 1.08 on plugy. Maybe even lower, can't remember

  • @waxl121
    @waxl1214 жыл бұрын

    Blizzard's definition of "hard" is just giving bosses a trillion life. Just look at vanilla D3. Don't expect D4 to be any different or "skillful".

  • @JeEhaO

    @JeEhaO

    4 жыл бұрын

    They just added something like 500% health AND 500% damage to enemies at the launch of D3. And on top of that they just added cheap and boring ground effects to make enemies ''different''. We did not have any good items at the launch either so it made the game really boring to play. Today they add difficulty the same way, but they added easy to get items to make the stupidity playable.

  • @alexgame3357

    @alexgame3357

    4 жыл бұрын

    Yep, D4 will be trash... Nu-Blizz is a trash company.

  • @zachd4693

    @zachd4693

    4 жыл бұрын

    @@Hiferus You might be playing D2 wrong if you're having massive mana problems with Sorceress in Hell

  • @JeEhaO

    @JeEhaO

    4 жыл бұрын

    @@Hiferus You are playing D2 wrong if you are out of mana easily. There is a mercenary weapon runeword ''Insight'' that gives a level 12-17 Meditation aura which is 575-700% mana regen. Insight is really good starter weapon and your mana will always be full, even without Warmth. One thing that made D2 far superior over D3 is that you can build your mercenary in to a godlike support or a brutal slayer. In D3 you just have that annoying dude running after you doing close to nothing at all.

  • @JeEhaO

    @JeEhaO

    4 жыл бұрын

    @@Hiferus You talk about D3 "+X% to HP" and I talk about D2:LOD, what is your problem? Please tell me what is hard in current D2:LOD compared to D3. Your main concern was mana problem even with level 20 warmth and I can tell you that there is absolute 0 mana problem in D2:LOD, warmth is not even needed for a sorceress. Try to understand what a conversation is all about before raging. D2 1.0 was annoying for mana, there is no deny in that but D2:LOD is far superior over D3 which only add "+X% to HP" and damage and pretends it is hard.

  • @alexandretremblay6242
    @alexandretremblay62424 жыл бұрын

    I never played Diablo 1 do you recommand me trying out or will I be disapointed? Also do you recommand mods for it so it can feel less outdated? Also could you make a video about Project Diablo 2? I finished Median XL and looking for new ways to play that masterpiece

  • @Christawpher

    @Christawpher

    4 жыл бұрын

    Diablo 1 is a timeless classic. I just played through it again because of this. for 1996 its damn good, but theres some annoying instances as a warrior chasing ever single ranged monster into a corner to kill them. Do rogue or Sorcerer.

  • @Tyrael66
    @Tyrael664 жыл бұрын

    Scarcity is the best thing in D2.

  • @yamchadragonball6983
    @yamchadragonball69833 жыл бұрын

    I remember the school yard talk about Diablo 2. Our metric for how powerful our casters where was their mana pool size. That was out E-peen haha. Playing the old versions kinda does confirm that mana and mana regen where really important :)

  • @EirikrTheRed
    @EirikrTheRed2 жыл бұрын

    I’ve played 1.06b religiously. I have played since 1.00. Hardcore (after the first sir) Yea I’ve gone through all the patches and changes and done all content. But that’s my favorite. 1.06b. Major bugs fixed but still classic. All is well. Then d2r. The new graphics are hard to pass up. And hard to return to the old. Even if the game is better in older version. Would love a way to switch versions in d2r. Love to see you run this content and your take on it is the same as mine.

  • @kurzackd
    @kurzackd3 жыл бұрын

    pretty sure that minions *did* give extra XP compared to their white (i.e. non-special) monster types...

  • @Erhogz
    @Erhogz3 жыл бұрын

    Difficult achievements(I'm not about ingame "achievements" but any achievement during in life, game, hobby, etc) are more memorable and precious than easier ones.

  • @naduk84
    @naduk844 жыл бұрын

    I had a great time watching your runs in Diablo 2 1.0. And this was great video. I agree with everything you said, especially about the balance between melee and caster characters. There's one point though I think "1.0" didn't get right: As mana was a rare and valuable item, casters would go too often to town ONLY to regenerate mana. It was a constant "open a portal, spend your mana, go into town, talk to healer, go back to map and repeat". That was a terrible gameplay design and they had to do something about it. What they chose was making mana potions a lot more accesible, when the solution IMO would be to make healers in town NOT regenerate mana.

  • @Danlovar

    @Danlovar

    2 жыл бұрын

    Another one not good design would be the repair and sell weapon that gives you more money, they could have done like a real RPG and make Charsi sell hammers to repair.

  • @Lamiun
    @Lamiun4 жыл бұрын

    No mana potions is exactly why a lot of sorcs invested 20 points into warmth! Good memories.

  • @ahmadalsakka478
    @ahmadalsakka4784 жыл бұрын

    I still have the manual guidance for diablo II 1.0 it shows the names of all creatures with a description for each one of them 😅

  • @WylliamJudd
    @WylliamJudd4 жыл бұрын

    I have had this intuition for a while that D4 will be the best when it's first released. It will be tough, it will take time to gain levels, individual fights with low level monsters will be challenging, and then slowly over time to please the players, things will get easier and easier and the focus will be put more and more on "endgame content".

  • @stepoichi
    @stepoichi4 жыл бұрын

    Can they make something like if ever you carelessly cast tp esp using it to escape, demons undead etc will follow through causing chaos in town? 🤔

  • @luccamedeiros
    @luccamedeiros4 жыл бұрын

    I completely agree. Harder and more meaningful experiences in games are the best, but they have to have a purpose. What I really liked about this analysis is that all the things that made V1.0 harder had a purpose to it, which makes the world richer.

  • @Chris-cf1hs
    @Chris-cf1hs4 жыл бұрын

    I've never been so early to a video where it released 3 seconds ago

  • @chris5240

    @chris5240

    4 жыл бұрын

    Me too.

  • @Chris-cf1hs

    @Chris-cf1hs

    4 жыл бұрын

    @@chris5240 ah another chris

  • @chris5240

    @chris5240

    4 жыл бұрын

    @@Chris-cf1hs There can only be one.

  • @rudidekok
    @rudidekok10 ай бұрын

    I realised this when playing OG D2 so many years ago always thought the game was harder compared to looking at it now, when watching your play throughs of 1.0 I didn't feel alone and less nooby

  • @SomethingScotty
    @SomethingScotty4 жыл бұрын

    Diablo 1 and Diablo 2 1.0 are the reasons why in any ARPG I play I always try to kill everything on my screen, regardless of if it's optimal or not. It's just so ingrained into me at this point. When Diablo 2 first came out I managed to get my hands on a copy the day it launched. I mean I was only like somewhere between 10 and 13 at the time, don't feel like doing the math atm. A co-worker of my mothers had sold her a copy that she had yoinked from her own son because it wasn't christian enough for him. But I played the ever-living hell out of it, and didn't even bother going on bnet until around the time of patch 1.05 when one of my friends at school said they had been playing the hell out of it too. It's not like today where everything auto-updates. If you wanted to update your game you had to either manually go looking for the update link, or in Diablo's case, connect to B.Net and then it would download one.

  • @matthewkoehn5242
    @matthewkoehn52424 жыл бұрын

    I play 1.0 when i don't have access to internet, on hardcore, and i agree with every thing you've said. I tried to skip stuff and have to farm and go into those random dungeons lol

  • @tsilb
    @tsilb4 жыл бұрын

    I also miss raising unlimited skeletons, but I do not miss them jamming up the doorways.

  • @fostena
    @fostena2 жыл бұрын

    I still play LoD and Resurrected like I was in 1.0. Killing every monster, collecting every coin, picking up useless items and selling it to vendors, using as few potions as possible.

  • @ShontelleSparkles
    @ShontelleSparkles4 жыл бұрын

    Do u have Instagram?

  • @oguzcanoguz5977
    @oguzcanoguz59774 жыл бұрын

    Hey lama, you keep doing these speedruns, but just until normal where you do not explore the broken skills and such. Just do broken skills build in 1.0, like a whirlwind barb until hell.

  • @superduperjew
    @superduperjew4 жыл бұрын

    1.0 is extremely satisfying. I have the original big box diablo 2 v1.0 in MINT condition here. So good on my retro rig!

  • @marsmars8238
    @marsmars82384 жыл бұрын

    Hell Duriel and Hefasto with critical strikes above 1000 are hilarious :)

  • @Elchupanibres

    @Elchupanibres

    3 жыл бұрын

    meh duriel is only hard on normal. "his dam charge attack" :D after u done him and have some gear hes a pussy

  • @vb6427
    @vb64274 жыл бұрын

    Indeed. Games are fun when there is a challenge to it. What's the point to play a game without any struggle or not much. You'r right the struggle is the fun part in the end.

  • @Unko-Q
    @Unko-Q4 жыл бұрын

    i just reinstalled my 1.00 cd. Gotta say... the no mana and difficulty (cause trying to use spells can be kinda annoyin wit no mana)... but im re-enjoyin all the broken mechanics and getting to play all the pre-nerf stuff (no cooldown frozen orb... gamblin uniques haha... and rekillable cow king who is droppin me lot of uniqs and a bunch of stamina pots 😀). Already gambled lennymo, tarn helm and hotspurs 🤣🤣🤣. Trynna get me soj and that uniq boneshield with mana per kill. My current weapon is laughable in 1.14d standards ... a magical wand of apprentice that has 24 mana . That mana feels like god gift to earth lols

  • @asbjrnfossmo1589

    @asbjrnfossmo1589

    4 жыл бұрын

    Cow king can't drop a unique which was already dropped that game, or is held anywhere by a character... BUT! The ground doesn't count, so you can bring your SoJ with you, drop it, then kill king, and he will drop another if he tries. Then just pick up both sojs. Holding unique items he usually drops can make him drop up to 5 rares. He always drops one magical item too.

  • @asbjrnfossmo1589
    @asbjrnfossmo15894 жыл бұрын

    First grind is pretty rough, but once you're capable of running the Cow King, you can re-run him infinitely. This was changed with patch 1.02 which added restrictions on the cow level. Also, RNG is not very well implemented until LoD, so you can often find chests etc which drop the same item every game, as long as you don't change the map or take a different route to reach said chest. Oh, and WW barb with rare pike, preferrably dropped as a failed unique, since it will normally just have 25 durability, but as failed unique it has 125 instead!

  • @asbjrnfossmo1589

    @asbjrnfossmo1589

    4 жыл бұрын

    And GL getting into the high 90's with you char... Highest I got is lvl 92 I think, and I grinded a LOT of champion urdars....

  • @likalo
    @likalo4 жыл бұрын

    Hey LLama ! Just so you stop saying you forgot clicking on the hardcore check for your barbarian, back in the days, you needed to have completed the game once to have the choice of creating a hc char or not.

  • @TomBreazeal
    @TomBreazeal4 жыл бұрын

    Yes! Great points :)

  • @Jaerb4
    @Jaerb42 жыл бұрын

    I actually prefer Vanilla's item tiers to LoD, with some caveats. With runes and elite uniques, LoD is just much more cookie cutter. BiS items actually exist and there's thousands of people all with the exact same thing, playing the same way. And the game intends that. I'm not a fan of that. I liked that Vanilla's best items were rares and were generally unique to each character. Now, the caveat is with duping the exact same thing occurred and there were thousands of people with all the same rares. And duping was pretty important to the economy because MF/drop rates were so bad. So my ideal system would be Vanilla's truly unique rares, where you would settle for suboptimal items and you were forced to trade with other people with actual bartering, instead of standard currencies. But also duping would be corrected and MF/drop rates would probably have to be improved. Finding/trading for a -40% req, IAS bow or lance or whatever felt so much more meaningful than just getting the millionth version of a Windforce or some runes.

  • @DAILYSMAK
    @DAILYSMAK4 жыл бұрын

    Dude! I miss the good old days when you were building up your char and if you messed up your skill tree you either had to deal with it or start a new char haha so many times I had to restart my amazon haha

  • @Exhorderx
    @Exhorderx Жыл бұрын

    1.0 Normal playthroughs are super fun once in a while. However, it can get really tedious and grindy after you enter nightmare on most builds. XP gain is really slow in 1 player SSF mode and you end up just farming the bugged Cow King for loot or infinitely-spawning worms in act 4, which is when I start to lose interest. Some builds can just blaze through the whole thing tho, especially if you start trading and swapping items between your characters.

  • @Onishiroi
    @Onishiroi4 жыл бұрын

    This strugling was my biggest problem in D3. It's now a game that you have to get out of your way to see any dificult. When I first played Diablo 1, was a game that really tested you mettle, when every death made me think about what went wrong and how to make better. Similar events happened in D2 at first. Then, slowly the game became more forgiving. Still a pretty game. D3 on other hand... could be a walking simulator.

  • @Ireland609
    @Ireland6094 жыл бұрын

    People forget the times before runewords, skill synergies blood runs

  • @dethraid
    @dethraid4 жыл бұрын

    Is there a easy way to play 1.0?

  • @guillaumebrasseur1648
    @guillaumebrasseur16484 жыл бұрын

    No mana pots and no insight Merc.... Ya it was hard back in the days..

  • @Sagitta62

    @Sagitta62

    4 жыл бұрын

    Yeah I really hated when the Merc got stuck on something and if you didn't go back you get them they would vanish

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