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Western Europe Grand Strategy Map in Unreal Engine, And Smooth Borders.

Over the past couple of days, I've done quite a lot on Blood and Iron.
I've created Map Modes for Political, Cultural and Religious Map Modes. Creating a UI to change them as well as visualize province statistics. Also creating a Cool waving flag animation.
I also implemented a border system with HQX smoothed lines, allowing for smooth-ish borders at a fraction of the render cost of Paradox Games (In EU4 for example rendering borders takes up 20-40% of the frame.)
I've also filled out the Pop data for Western Europe.
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HQX Shader: www.shadertoy....

Пікірлер: 15

  • @LastIberianLynx_GameDev
    @LastIberianLynx_GameDev5 ай бұрын

    Looks awesome. Looking forward for more. 😺

  • @sarahlynn7807
    @sarahlynn78076 ай бұрын

    Very impressive.

  • @jokekopter2509
    @jokekopter25096 ай бұрын

    Grest build,looks like you are building a map of 1836-1848.

  • @stupidonesgames5923

    @stupidonesgames5923

    6 ай бұрын

    Close. It's actually 1830, the only real difference from 1836 is Belgium not existing. Cause I intend to have multiple outcomes for Belgium (e.g partition)

  • @wolfdeas2143
    @wolfdeas21435 ай бұрын

    Hi, it looks awesome. How did you import the HQX shader into UE5? Did you just rewrite it or use the node system?

  • @stupidonesgames5923

    @stupidonesgames5923

    5 ай бұрын

    I used a mix of the "custom" node and the shadergaph. I tried to do it in hlsl but it just took to long to setup in the engine

  • @wolfdeas2143

    @wolfdeas2143

    5 ай бұрын

    @@stupidonesgames5923 I see. Thank you

  • @christophedevillers
    @christophedevillers4 ай бұрын

    Wahou ! What a job ! How did you do that ? I'm very interrested in the way you did it. I'm a beginner on UE5. I developped in the past. I'm French and fan of grand strategy games cince I was a child (et this time Paradox was not existing nor computers. I'm 55 years old.

  • @stupidonesgames5923

    @stupidonesgames5923

    4 ай бұрын

    Haha, my dad used to play strategy games with Napoleonic painted soldiers. Kinda got me into this project. I'm not going to lie what I'm doing is quite advanced and not really what the engines designed to do (its designed for shooter games and such) so it's been a lot of work mainly in finding the best way to do this. Essentially I created my own custom editor mode to paint colors that would shape a province. The color of that province is entirely unique so if a user were to click on that province in game, and through a bunch of vector calc and looking up on the texture, u can get the province that was clicked on. Further using the texture for the Provines I can use something similar to a LUT, where I assign one pixel on a render target to be the visual color of a province at a specific ID color. This uses a bunch of complex UV manipulation but works out well as u only need to change one pixel to change a provinces entire color. Hope this was helpful/interesting (:

  • @zoetje9817
    @zoetje981715 күн бұрын

    Now, this is very impressive, but I’d like to know why you chose UE5? It’s not made for this stuff, is it?

  • @stupidonesgames5923

    @stupidonesgames5923

    14 күн бұрын

    Its mainly cause I'm more comfortable in ue5 and c++. You could in theory do this in any engine but the added graphics, multiplayer systems and good looking ui is a definite plus (:

  • @zoetje9817

    @zoetje9817

    14 күн бұрын

    @@stupidonesgames5923 Yeah, that’s true. And I can’t really think of a “grand strategy engine” that’s commercially available to the public.

  • @simonk2512
    @simonk25122 ай бұрын

    Как сделать такую карту. Научи

  • @luisa9855
    @luisa98553 күн бұрын

    how to create the Borders data?

  • @stupidonesgames5923

    @stupidonesgames5923

    Күн бұрын

    Ill respond to your other comment (: