No video
WELCOME TO JURASSIC PARK | Saurian Warlord #1 | SOVL
It's SOVLin' time
SOVL Playlist: • SOVL - Fantasy Warfare
Discord: / discord
Buy Janet a coffee: www.paypal.com...
Patreon: / janetonoccasion
Shop At Nexus.gg: www.nexus.gg/J...
Twitch: / janetonoccasion
Business Email: JanetOnOccasion@gmail.com
#JanetOnOccasion
Пікірлер: 73
I’m under no delusion that this series hasn’t become an integral part of my entertainment
Game mechanics : simplistic Game World : clear knockoff of a popular IP Game Graphics : Barely any Game Sound : What sound? So bloody tell me why I am so addicted to watching this thing!
@user-ew5pv1bd9q
Ай бұрын
Gameplay is the king.
@karotconcarne3325
Ай бұрын
Because said popular IP for some bloody reason did not manage to make even this much of a simplistic PC game that gave the same feel as the tabletop version for literal years.
@nightwing367
Ай бұрын
@@karotconcarne3325 welp, can't argue with that
@Murkglow
Ай бұрын
@@karotconcarne3325 No incentive for GW to do it. I expect they actively denied publishers when asked for a long time. After all, make this type of game well and no one will buy their expensive models, paint, and multiple rule books every year.
In case anyone didn’t see the most recent update they’ve changed charge rules. Side flank used to give +1 power and rear +2 power The updates changes rear charges to only be only +1 power now, but the charged unit does not get to attack back. This makes rear charges and chasing down fleeing enemies on the harder difficulties where they can rally much safer.
No weapon swaps are replacements so for instance Giving your leader a greatweapon would be a +1 power -1 defence (with both greatweapon and hand weapon + shield giving the same +1 power on charge). There are cases like Dwarf Crossbows who have no weapons by default who can get hand weapon + shield as a strict upgrade as well as cases like hand weapon + shield to lance + shield on cav which is a strict improvement but in most cases you gain something and you lose something.
@scelonferdi
Ай бұрын
To abbreviate that: Every unit can have a max of one ranged and one melee weapon. If they already have one of a given category it gets replaced when equiping something else.
Melee weapon upgrades only use the most recently purchased option. Banners, however, do stack, and some melee units can take ranged weapons in addition to their melee equipment.
@techelitesareadisease8816
Ай бұрын
i saw people hating on greenskins, saying that goblins especially are bad, but the key to mass goblin is to get shortbows on everyone, stack the max unit size upgrades, and proceed to just gun everything down as multiple mobs of 20 goblins all get 2 or 3 shots off before melee even begins
"I can stop watching SOVL any day I like!" me: *sweating nervously* ... *also sweating cuz of SOVL withdrawal*
@DeltaPepper
Ай бұрын
*creepy guy in trench coat* “Hey you… wanna watch some sovl? Got lizards, elves, you name it”
With the new patch (not yet applying to this playthrough) rear charges got changed. It now only does a +1 bonus to combat resolution(like flanking), but regular models (characters may be the exception) can no longer attack to the rear. So now they are even better for your favorite chariot tactic (and bats have become ridiculously good).
I went and got SOVL right after the first Abyssal Champion video on here and I love the game it's very addicting I went and bought all the race packs too right out of the gate. My First playthrough was the Saurian Warlord and it was great.
no Idea how your channal or this game popped up in my reccomended, but I am really glad it did! really great entertainment, watched through all of the Sovl runs so far, really looking forward to more
That was just straight up dwarf bullying at the end. Poor guys couldn't run fast enough to catch anyone.
I really like the crocolisks, they natively have 3 wounds and one of their campaign level upgrades can give them more wounds. So you can end up with 4-5 models with 4-5 health each pretty easily and they natively have decent power and defense, though I don’t think you can increase their skill without a spell which I know the newt character gets which gives +1 skill and reroll discipline failed checks
@JanetOnOccasion
Ай бұрын
I'm saving them for if we do a skinks run :)
@misterpig7739
Ай бұрын
@@JanetOnOccasion sounds good! Their main problem imo is that if you don’t buff their replenishment you only recover one at a time so each dead one does hurt.
@misterpig7739
Ай бұрын
@@JanetOnOccasionalso just got to your question regarding the weapon upgrades in the shops, when you buy one of those you are replacing the weapon you do have so if you had bought the great weapon you would have traded your hand weapon and shield for it so you would have a net change of -1 defense and +1 power which is an upgrade for a character since as far as I can tell unless the character is fighting a unit that has a character your hero’s defence/wounds will never matter.
Discovered that you can rotate your units during the deployment phase by holding down shift while moving a unit
the game is up there with classfied france 44 for me, loving every moment, bingwatched all your you Sovl so far :)
"Sovl is a weekend game but I'm playing on a weekday because you guys have the problem. I can stop playing whenever I want"
It recommended me your channel probably since I love roguelikes and I just wanted to confirm that this game is addictively watchable after having gone through the rest of your plays.
A lizard in a helicopter may have been a downgrade in every way, but I'm still disappointed you didn't take it.
I'm terrible at this game but love watching you play it and trying to learn. Love the Jurassic park jokes
I'm going to play the sovl single track soundtrack in the background of this, there is nothing you can do to stop me from having a truly sovlful experience
First retinue always has Lords name, you can rename units and change the formation Army View, top right on Global Map: -By picking Unit Formation in the middle of the screen and keeping your cursor on top of them, there will appear two arrows with + and -, with those you can adjust how wide the squad is (How many models are in a line, it also changes, how many lines there are) -Bottom left Table with your units, you can pick every unit there, even retinue, by clicking on Unit's/Hero's name on his info Sheet, bottom right, you can rename them.
@JanetOnOccasion
Ай бұрын
I'm well aware of all of that - I'm pointing out that the naming convention is boring. The Lord's name isn't the issue, it's the really boring suffix that's the issue, and not one shared with other units or even retinues. There's a Dwarf Warriors retinue in one battle called "Gundrik's Guard" which is far more interesting than just stating the units name as a suffix.
This game has scratched an itch I didnt even know I had!
Thanks for the shortcuts hint, I was puzzled why this game didn't have range previews.
didn't know about flanked things wiping out, not really useful until units can rally but extra killed units do cause the army to rout earlier
The weapon sets are pretty confusing. So far it seems its a choice between: shield and sword / great weapons / two hand weapons / lance and shield. But things like longbows / short bows / handguns are in addition. So best I can tell you can have 1 melee weapon and 1 ranged weapon
@ymirtheprimordial5453
Ай бұрын
The "Ranged Weapons" are really just adding an ability, they don't add stats to the unit. The melee weapons effect the base stats of the unit itself.
I find the implication that Janet pays the bills by peddling addictive video game series unsettling. Just going to watch some solv to calm my nerves…
@JanetOnOccasion
Ай бұрын
This is the best comment. Congratulations.
I hope you try harder difficulties yet. Maybe try and beat all the challenges for a race yet once you’ve played through them all!
All upgrades on a unit stack and exist simultaneously. And it's AMAZING when you can get your warlord on some kind of flying mount or cavalry retinue, and get a crapton of upgrades on your warlord. I had an elf noble with 8 attacks, rerolling all of them, skill 6, power 6, and the enemy rerolling all successful damage saves. She was a BLENDER.
@mranderson9553
Ай бұрын
except weapons, those replace each other
@ieasy12
Ай бұрын
@@mranderson9553 If the weapons are in the same category, of course. One melee and one ranged for everyone, and nothing more!
thx for the shift +x/c thing
I’m really loving this game, got all the dlc just to support the dev. Only faction I can’t seem to work with is goatmen so far
Yessss!! Thank you for playing lizardmen. One thing I would like for sovl to do is a better way to see what you unlock for different factions. The entire progression unlocks
I really like this content and I play Sovl now too.
i don't know when they changed it but back attacks no longer allow the enemy to attack meaning they are better than side attacks now (unless my game glitched)
They need to add unit sprites instead of generic blocks, up the art quality a bit, and this will be total fire
Yes! It's not Warhammer time again!
For me it’s more of a potential thing. I’m very curious to see where this game goes.
The random events are great for the buffs. Some units are ok but you can just decline
This is gonna be a good one (they're all good)
Its called SOUL. The V is a U!
@JanetOnOccasion
Ай бұрын
Yeah, and I think that’s stupid given that the game has literally no thematic reason for that to be the case. I’m going to pronounce it the dumb way to match the dumb spelling.
Sadly exp and cash doesn't matter of how much and what unit killed enemies. Warhammer Dark Omen have all this. Also money management, but exp got that regiment who deal damage, not who was just present in a fight.
@JanetOnOccasion
14 күн бұрын
I'm glad that's not the mechanic. XP via kills is really outdated and poor game design that makes literally no logical sense. It assumes that the only purpose of any soldier is to kill, not to route enemies, or to distract, or to suppress, or simply to refuse to waver against overwhelming odds. Unless you think that sparring only helps teach soldiers to fight if they murder their sparring partner you should realise it's dumb. Nobody is planting little flags to claim their loot in the bodies of those they slew, and enemy armies leave plenty of loot behind regardless of whether they died or ran away. The soldiers that did the least fighting are often the ones in the best shape to smash and grab everything in sight once the battle is over. Levelling doesn't even always improve a units ability to kill. +3 models to a unit makes a lot more sense if that unit survived more often. Who wants to join a really killy unit if it's wiped out every battle? Also I don't want to play a game that encourages me to whittle down the HP of an enemy so that I can charge in at the last second with the unit that needs the XP more. It's boring and dumb, and Dark Omen would be a better game without those mechanics.
@user-rk5eh2sh9v
14 күн бұрын
@@JanetOnOccasion By killing i mean all possible outcomes. And direct killing and routing and killing fleeing enelies and supressing enemies, and just make them flee. Experience comes from exact actions. What exp do soldiers get just running all battle from enemies? I understand the bait strategy and all that, but camon in almost every game I saw there are regiment that runs and regiment that engage. And both get same exp? At least let the choices for lvl up be corresponding. Did a lot of killings - get plus attack or whatever, did nothing but running - here faster movement for you.
@JanetOnOccasion
14 күн бұрын
Battles are largely a measure of how well a unit has been trained outside of it. The only stat that should ever go up as a result of battles is discipline since the only worthwhile experience you get is being able to hold your nerve in the carnage - but that would be boring so just give everyone XP for showing up and let players decide how they're going to be trained before the next battle. Just consider the XP after each battle to be the result of time passing instead of the battle itself. Levelling by doing is always a poor system since it makes the player engage in behaviour that will provide the best bonus, instead of the best battle outcome. I don't want a levelling system that makes me choose a bad or boring strategy for the sake of making a unit better at something that I might need later. I've never seen a system accurately measure a units value, so it shouldn't try. And to specifically address your question about running all battle long; Units giving the enemy the run around all battle long while remaining cohesive would be showing an insane amount of stamina, mental fortitude, excellent manoeuvring skills, and battlefield awareness, all while being pursued relentlessly. Presumably this would be keeping a much more dangerous opponent busy while the rest of the army wins the battle. Like you the computer would probably just go "Did nothing, no XP". Just give everyone XP every battle without complication so I can play the battle how I want without having to engage with some dumb meta game that doesn't understand the value of my actions. It can't know how expertly my unit did nothing. It did nothing like a champ. It looked at the battle and knew that doing nothing was the best possibly thing it could have done and it did nothing flawlessly, winning the battle and getting it's ration of XP in the process. Bravo.
Try challenge where AI can roll discipline checks. It changes the game completely. Much harder and much more interesting.
It's interesting how the TW:Warhammer "cheese" crowd seems to be avoiding this game like the plague, almost as though they're afraid of having to actually use battle strategy instead of AI exploits to "have fun".
@ymirtheprimordial5453
Ай бұрын
I feel that this game has even more cheese than TW:Warhammer, lol. The enemy is just not good at maneuvering, and you can cheese your way through a run with all rear and flank charges fairly easy. I suppose it depends what you mean by "Strategy", but IRL Strategy is about understanding how your opponent things and acts, and if your opponent is AI... well, the same concept is going to apply in SOVL as well as TW:WH.
@SuperDoggy99
Ай бұрын
@@ymirtheprimordial5453 I would still argue that there is way more "cheese" in TW games, by far. SOVL may have some janky balance here and there, and positioning can make or break a battle, but fights still seem far less one-sided than what you see "cheesers" accomplish in TW. There's no "lord dancing" to "waste ammo", no real corner-camping due to the way charches and engagements work, and "doom stacking" is nowhere near as easy.
@techelitesareadisease8816
Ай бұрын
I mean, this game is the exact same as TWW in that missiles are incredibly op against the AI. Just spam ranged units (or even better, melee units that can get ranged upgrades) and you will likely do well as long as you have a basic understanding of how to retreat backwards out of charge range.
I saw another u tuber playing this game & they were able to change the unit's names between battles. If u don't like Atok-Grax's Warriors maybe u can give them a more exciting name in the next episode?
Lizardmen WOOO
Bok.
@mueezadam8438
Ай бұрын
kzread.info/dash/bejne/jJ-jsqZ6irmXqaw.htmlsi=pZ0bvlJH5mnwEnIt
Don't think the bonus cash applies to looting just to the fight reward
@JanetOnOccasion
Ай бұрын
The game does nothing to communicate it either way, but looting gives me more money regardless so I'll still take it.
Sorry only one unit of Wolf Riders per purchase at start.
I have quit playing sovl many times.
I've tried three times playing as greenskins. And game always throws unreal challenge at end of act 1. Enemy has more units, they are better and it's just not fun. I find greenskins getting the short end of the stick balance wise.
Are the game rules availible so I can try them on tabletop?
@JanetOnOccasion
Ай бұрын
Yup. They're easy enough to google or find on the games title screen. They've not been updated in such a long time that it's basically a different game, though.