Webinar - What is new in Moho 13.5.3 with Victor Paredes

Фильм және анимация

For more information about Moho, visit: www.mohoanimation.com
Watch this FREE 1-hour webinar with Moho Product Manager Víctor Paredes. In this presentation, Víctor will show the exciting new features and improvements coming with this free update for Moho 13.5 owners. Following the presentation, there will be a Q&A session.
About the presenter
Victor Paredes is a Chilean journalist, animator and Moho Product Manager. He worked as Lead Moho animator in 'Wolfwalkers’, an animated feature film created by the awarded Irish animation studio Cartoon Saloon. Currently, Víctor works with them in the upcoming Netflix feature ‘My father’s dragon’, as Supervisor of Moho Rigged Animation.
For more information about Moho, visit: www.mohoanimation.com

Пікірлер: 48

  • @explodecreativetv
    @explodecreativetv2 жыл бұрын

    God I love this program and all the hard work you guys continue to put into it. Thank you.

  • @everydayfitness3004
    @everydayfitness30042 жыл бұрын

    Making the bone scale small is great but can we resize them? I'm using Pin bones for my rig and now it's really small and hard to use. How can I make it bigger? On Pin bones there is a bug too on creating it. It used to be you just click and it automatically makes a pin bone now I need create a bone first then I need to resize the bone to zero.

  • @macroeye1263
    @macroeye12632 жыл бұрын

    Thank you very much for the update!! But you have a big bug for those of us who work with Mac that you haven't resolved in this update. In the final render of the film, the blurring fx produces a super-visible flicker that renders the final film unusable. I sent you a ticket and your partner told me to move to Windows. What a pity... You should consider Mac users too.

  • @sunitjoshi3573

    @sunitjoshi3573

    Жыл бұрын

    I totally agree as a Mac user. Did they come back on this?

  • @pwihms
    @pwihms2 жыл бұрын

    Very nice explanation of the refined features. Looking forward to what's coming with the next version. Thank you!

  • @Bi0Dr01d
    @Bi0Dr01d2 жыл бұрын

    I have a suggestion for Moho Pro. There should be an *add-on for Blender* to port over your characters and rigs to use them with blender's grease pencil and rigging tools. You can create your characters with ease in Moho Pro, and then add additional effects and lighting in Blender.

  • @whokehrs929

    @whokehrs929

    2 жыл бұрын

    That is exactly what I am hoping for

  • @Bi0Dr01d

    @Bi0Dr01d

    2 жыл бұрын

    @@whokehrs929 I know, right? Moho Pro's ease of use and set up with blenders capabilities and effects *would be excellent.*

  • @blenderstuffs

    @blenderstuffs

    2 жыл бұрын

    @@Bi0Dr01d Do you mean by compositing?

  • @Bi0Dr01d

    @Bi0Dr01d

    2 жыл бұрын

    @@blenderstuffs Yes, there would be benefits in compositing and also ease of use and not having to rig the character in blender's system. Blender's rigging system is unnecessarily difficult where you have to add these lattices, you have to keep switching between different settings and UI layouts, and you have large number of steps to do small things, you have to switch different modes like object mode and edit mode, different forms of object layering, creating different grease pencil objects, you create weight painting groups, there's no touch screen capabilities, everything relies on hotkeys, things are not always consolidated into the same place, you might also have to work with nodes, but Moho Pro is a much more simple process in rigging characters. There could be an add-on that just converts all of the armatures and smartbone settings into grease pencil armatures and shape keys, and then you can take advantage of some of blenders strong points in which you're cutting the process down significantly. You could at that point take advantage of blender's modifiers which can add on additional lighting or 3D effects to your grease pencil not found in Moho Pro, and it casts natural shadows that you don't have to fake in Moho Pro by duplicating the character and darkening to a silhouette.

  • @_delleps_

    @_delleps_

    2 жыл бұрын

    After Effects seems like a better option for that purpose. What more would you do with rigging and animating in Blender that Moho doesn’t already make more intuitive? I’ve seen some awesome examples of people exporting from Moho to AE to add extra effects and finishing touches.

  • @Visualbugtv
    @Visualbugtv2 жыл бұрын

    ​I called: improving the usability of the software! bravo MOHO!!!

  • @FemiKolawole
    @FemiKolawole2 жыл бұрын

    Beautiful, thank you very much. God bless you all😍

  • @pitik
    @pitik2 жыл бұрын

    Very good webinar. I really apreciate the improvements and new features in the last MOHO versions.

  • @mohoanimation

    @mohoanimation

    2 жыл бұрын

    Thank you ☺

  • @WorldAquariumSingapore
    @WorldAquariumSingapore2 жыл бұрын

    cheers cool im downloading the updates now today

  • @judgeworks3687
    @judgeworks36872 жыл бұрын

    THis is great. It would be extra helpful if there were time markers in the descriptions so we could jump to particular sections. Thanks.

  • @ScrVtch
    @ScrVtch2 жыл бұрын

    Lo del pivote movible en transformar si es una gran mejora, con vectores no había tanto problema, pero en mapa de bits reacomodar puntos para hacer un giro en ángulo si era caótico o hasta imposible, esto definitivamente ahorra bastante tiempo

  • @diedemorstudio
    @diedemorstudio2 жыл бұрын

    thank you! I think that new viewport scaleable bones is not comfortable for rigging vector layers and it is better to make this addition optional. With this bones it is hard to find and chose bone inside bone and work with any complicated constructions. Also it seems to me that performance of 13.5.3 is significantly lower than in 12.5(

  • @christianr.5868
    @christianr.58682 жыл бұрын

    Will there ever be an iPad application?

  • @inknpaintCW
    @inknpaintCW2 жыл бұрын

    Sorry I was not able to join live. I still love this software!

  • @Cool123Movies
    @Cool123Movies2 жыл бұрын

    I Have no money for buy your software but I like moho very much and I use third-party software now.

  • @sunitjoshi3573

    @sunitjoshi3573

    Жыл бұрын

    Which software do you use now?

  • @Cool123Movies

    @Cool123Movies

    Жыл бұрын

    @@sunitjoshi3573 moho pro

  • @abbaroonie1625
    @abbaroonie16252 жыл бұрын

    hi... i have sight problems and with this new update i find it very difficult/impossible to see the bones. At least in older versions it is possible to hide the bones if needed, just making that easier would be better for people with accessibility problems.

  • @mohoanimation

    @mohoanimation

    2 жыл бұрын

    Thanks for your message. I will send your request to the developers

  • @onjofilms

    @onjofilms

    2 жыл бұрын

    @@mohoanimation Yes, it would be good to be able to set the size in preferences.

  • @mohoanimation

    @mohoanimation

    2 жыл бұрын

    Hi, Abba. We hope to have good news for you relatively soon :)

  • @mohoanimation

    @mohoanimation

    2 жыл бұрын

    Hey Abba. We just released an update for Moho with new options for the size of the bones. It's 13.5.4 and you can download it from here: moho.lostmarble.com/pages/download

  • @abbaroonie1625

    @abbaroonie1625

    2 жыл бұрын

    @@mohoanimation Splendid! thanks so much.....and soooo fast.... yay....amazing

  • @ahmedtoon12
    @ahmedtoon122 жыл бұрын

    I can change the screen size format in Moho ? I need a answer please

  • @mohoanimation

    @mohoanimation

    2 жыл бұрын

    Hello, if you are using Windows, the scale of the application is related to the general Display scaling settings

  • @ahmedtoon12

    @ahmedtoon12

    2 жыл бұрын

    @@mohoanimation I’m using Mac iOS And I was wondering because I make shorts animation for KZread And I wanted to work on a 9:16 display

  • @mohoanimation

    @mohoanimation

    2 жыл бұрын

    @@ahmedtoon12 Ah! You can simply go to File -> Project Settings and change the resolution there. If you are using Debut, the maximum export size is 900 x 900. If you are using Pro it is 9000 x 9000.

  • @ahmedtoon12

    @ahmedtoon12

    2 жыл бұрын

    @@mohoanimation I’m using pro And thank you so much for your help

  • @ashdalat.
    @ashdalat.2 жыл бұрын

    Anyway to make a stroke has a stroke outline ?

  • @ABond
    @ABond2 жыл бұрын

    sir how u are able to give sharp edge to single stroke ??. for example there are ring on your robot hand .... . whenever we create single stroke on moho . the end becomes rounded ...

  • @luca_franca

    @luca_franca

    2 жыл бұрын

    I don't know if that's what I'm thinking, but the shortcut is ctrl+P for peak and ctrl+M for smooth

  • @ABond

    @ABond

    2 жыл бұрын

    @@luca_franca let me try

  • @ABond
    @ABond2 жыл бұрын

    one more question . why moho can't animate point rotation like other software . because whenever we try to animate a rotation through point the animation becomes weard . the shape got destroyed . Only layer rotation is the last option . But in toonboom and in animate cc or in other software . There is a option for point of rotation and we can rotate a shape easily ... But in moho if i want to rotate a circle through transform point . The shape also got destroyed with animation ... I want to ask do moho has fixed this ishue . As if this is fixed then we can animate some things without bone and layer animation .

  • @mohoanimation

    @mohoanimation

    2 жыл бұрын

    Point animation and layer animation are different. When you animate a layer, it moves/scales/rotates everything that on that layer. When you are animating points, every point has its own independent animation. This is very powerful and if you want, you can edit each individual point animation in the timeline. Using the Transform Points tool, you can Scale, Rotate and Move a group of points at a specific frame, but what is actually happening is that you are changing the position of each individual point. Each individual point has its own path of movement and this is very useful for point animation, Smart bones, etc. If you want to animate the actual rotation of a group of points, then you have two options. Using the Transform Layer tool to rotate the entire layer or bind the group of points to a single bone and rotate that bone :)

  • @asyourgm

    @asyourgm

    2 жыл бұрын

    When you use point rotation on an object, Moho simply moves the point linearly from first marker on the timeline to the next. This can cause objects to distort. So if you rotate a basic 4-point circle 90 degrees, the points don't rotate about the radius, they move in a diamond formation directly from the start to the end animation. One technique is to switch to bezier movement, then manipulate the x/y independently in the motion graph.

  • @SimplSam

    @SimplSam

    2 жыл бұрын

    As mentioned you can use Bones (point binding) and then rotate the bones. In a future Moho - maybe we can have point-group animation...

  • @thonybray3307
    @thonybray3307 Жыл бұрын

    donde descargo moho 13.5 ayudanme pasenme un link porfavor

  • @mohoanimation

    @mohoanimation

    Жыл бұрын

    Hola, lo puedes conseguir en nuestra web www.mohoanimation.com

  • @davidwatchesyoutube247
    @davidwatchesyoutube247 Жыл бұрын

    Please immediately integrate AI character assets and features and ability to have it create bone layers - we are at the point AI should do this and assist us in speeding up work flow

  • @simoon6950
    @simoon695011 ай бұрын

    omg .. you very slow in explain and repeat too much

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