Weather in Pokemon and More
I go over the weather mechanic in Pokemon and other games of the genre before talking about my own weather-based design
Thank you to @FCPlaythroughs for the gameplay footage
Learn more through the links below:
Why Ice Floats in Water: • Why does ice float in ...
Supercritical Liquid: • What Happens When a Li...
Bose-Einstein Condensation: • Bose-Einstein condensa...
Interactive Tesseract: ciechanow.ski/tesseract/
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#pokemon #fakemon #stem
Пікірлер: 399
Daily reminder that we now have TWO legendaries that summon Sun and neither of them are fire type
@mynaymissnek3097
Жыл бұрын
Primal groudon no longer exist unfortunately
@Wolfiyeethegranddukecerberus17
Жыл бұрын
The Sun isn't actually a ball of fire
@An_Entire_Lime
Жыл бұрын
@@Wolfiyeethegranddukecerberus17 I know, but what type does it directly buff?
@frankaxe6700
Жыл бұрын
@@An_Entire_Limegrass!😂
@An_Entire_Lime
Жыл бұрын
@@frankaxe6700 *Directly*
Always thought it would make sense if grass types got a small buff in both rain and sunlight, since they’re the third in that trio and plants need both water and solar energy to survive
@youtubewatcher6124
Жыл бұрын
Some Grass pokemon has Rain Dish or is it just Ludicolo
@CealdorGaming
Жыл бұрын
@@youtubewatcher6124 Shiinotic too
@Eldritch_Balloon
11 ай бұрын
Wartortle?
@Moon-Archive
11 ай бұрын
Yeah! Maybe it could even be a more complicated thing where they start off getting a higher boost, but the longer the weather lasts the lower the boost gets until it's either no boost, or even a debuff? Since plants can't have _too_ much sun or water? Although i doubt that fits with the standard weather mechanics and would like. Need to be it's own Specific type of the weather like with the primals/mega weather trio's weathers?
@Grongly
8 ай бұрын
I hate the grass type and I disagree
I feel the hail damage being removed is a buff, as it gives Snow a niche as a more “neutral” weather. There’s no moves or abilities that just remove weather, just a few abilities or items that ignore them, so having something that disables the boons your opposing weather user has without forcing you to go mono-Ice type is really nice.
@lasercraft32
11 ай бұрын
Is Cloud Nine not an ability anymore in Scarlet/Violet?
@thequagiestsire
11 ай бұрын
@@lasercraft32 That disables weather, but doesn’t remove it, and the weather reactivates when the Cloud Nine user swaps out. The use of Snow instead fully replaces the weather and forces them to set it again in order to reap its benefits, therefore its better imo.
@lasercraft32
11 ай бұрын
@@thequagiestsire Oh okay... I thought it removed the weather. That's weird.
I love the small detail that when you talk about a specific game the music shifts to reflect that (Xerneas/Yveltal’s theme for X/Y, AI Sada/Turo for Scarlet/Violet)
IMO Snow not dealing damage is a buff. Rock, Steel, and Ground types are a fine core for most teams since they can cover for eachother's weaknesses for the most part and it gives you a lot of pokemon to pick from. Meanwhile Hail means that your own pokemon that aren't ice types will take chip damage, which is a problem because a all ice type team will have so many weaknesses that no secondary types can cover for. Snow triggers abilities and buff's ice types while hail is a net negative for your team under a lot of circumstances.
@oniricfantasy6687
4 ай бұрын
If only hail didn't damage ghosts...
Weather is atrocious here in Maryland. When it rains in the summer, it gets super gross and swampy.
@CountGremlin
Жыл бұрын
Just like Florida 😂
@TornaitSuperBird
Жыл бұрын
I've been to Savannah, Georgia. Summer rain is terrible. Everything gets wet and soupy, the air itself feels... thick.
@howardyates4848
Жыл бұрын
... I like the thick swamp air after it rains... But that's probably the South Carolina side of my family talking (which is like, waaay thicker than Maryland).
@beanslinger2
Жыл бұрын
stop spamming water and grass pledge then
your designs are so good 🤩😭😭
You keep putting beyond more quality than most gigantic KZreadrs Nort! So awesome to see your growth! 🤩
@Nathanael_Forlorn
Жыл бұрын
Fancy seeing you here. :)
@bilsuart
Жыл бұрын
@@Nathanael_Forlorn I’m usually just lurking 👀
Love your little weather octopus, it'd be really cool to find such a "familiar but different" presence highlighting all the different kinds of weather while exploring different areas. Can't wait to play your game one day!
at first i wasnt sure about your game centering around stem topics, but as you make more and more videos the quality and engagement of them just goes higher. love these videos man great job
Imo, Cryo should increase and reduce defense in snowy and sunny weathers respectively. Keeps a theme of fire is about attack, water is about speed and ice is about defense. I'm loving this series, please keep em coming! your designs are super cool.
@NOSRNAMARA
11 ай бұрын
Hmm… Sun = Pyro Attack Up, Cryo Defense Down Rain = Hydro Speed Up, Pyro Attack Down Snow = Cryo Defense Up, Hydro Speed Down
LOOMIAN LEGACY MENTIONED YOOOOO As a huge Loomian Legacy fan, it's awesome to see the weather mechanics mentioned on your channel. Fun fact by the way, since Loomian Legacy is still in development, there are more weather types planned for the game. One such weather mechanic is the Thunderstorm weather, which will increase the power of Electric type moves by 25%, increase the accuracy of Electric type moves by 25%, and prevent all Loomians from sleeping. Additionally if a Loomian was asleep when it gets set up, it will be woken up. P.S., you are correct with Strong Winds, the primary effect that prevents trapping moves from working is quite niche, I'm personally hoping it'll get changed in the future. Great videos btw!
@full-timelesbian1075
4 ай бұрын
yoo this video includes loomian legacy? :0 that’s so pog imo
@JK_Jirachi
4 ай бұрын
@@full-timelesbian1075 IKR THAT'S WHAT I'M SAYING
I also plan to make my own Pokemon-like game, and my planned starter is based on the weather. It's a split evolution line (think Eevee or the Hitmons), four ways (it evolves by levelling up in one of the four weathers: sun, rain, sandstorm or hail), and uniquely for a split evo, each of the four evolutions can evolve again, by levelling up after learning the move to summon the weather corresponding to itself (e.g. the Sandstorm evolution evolves into its final form upon learning Sandstorm and levelling up. Also once you pick a weather, you're locked in to that branch of the evo line, teaching the Sun evolution Rain Dance does nothing and won't change it to the Rain form, middle or final). This starter creature based on the weather is a ??? type (because it's essentially all the weathers at once for now, plus I like ??? type and want to make it a proper type, to represent things like "multiple types at once", "variable type", and "something new that has yet to be discovered"). Its name is Fourcast (the etymology should be obvious)
I really like your idea of taking the typical duality of Fire and Water in those examples you gave and turning it into a triad of sorts, with somewhat of a rock-paper-scissors relationship between Pyro, Hydro, and Cryo. It makes a lot of logical sense to me, and threes tend to be a lot more satisfying than twos, I find.
All states of matter forms for Phazorm/Plazorm are so adorable 🐙💧🧊🌪️⚡❤!!! And it is even cuter being a Dumbo Octopus 🐙❤!!!
12:47 THAT’S MUCH CUTER THAN CASTFORM!! Also I love the Dumbo Octopus This concept is very cool, and the design works wonderfully, good job!!
Man you're slowly becoming one of favorite KZreadr's, this is exactly the type of content that I love. Keep it up Nortist!
Let me just first say, I absolutely love your channel! The explanations, your fakemon and everything else is such a breath of fresh air for KZread channels! Awesome job
I was lokey hype when he presented the plasma form, i have the knowledge of the 4th state of matter since primary school, so underrated.
I have too many thoughts about this awesome video (the editing and art are just gorgeous) and the really cool concepts you've shown here to be coherent so instead I'll just say algorithm engagement
So happy you've mention coromon The weather mechanics took a bit to get used to
Your graphics are so pleasing to look at, and I also look the level of info/images on the screen, good work m8
it’s my highlight of the week to see your videos! i love seeing your work and seeing how openly passionate about you can be!
The idea of a stem-themed weather monster freezing and evaporating is incredible.
I have a suggestion, what if you make a storming condition, anyone can randomly get struck by lightning. The way you can get the Plazorm form, is they get struck by lighting. I think that sounds hilarious, or cool depending on your mood.
i'm loving the use of monster style icons
I love the concept of weather effects that change the type of the mons on the field! That makes for crazy interesting strategy
full of electrons, "Y U M" 14:53
Your designs are always my favorite part of your videos! The buildup and explanations just make the reveal so much more enjoyable. I love Phazorm and Plazorm, but I think I'm even more excited for your interpretation of the Bose-Einstein condensate for a mythical Cryo type!
I came from TrueGreen7's video and DAMN I didn't know why my algorithm didn't recommend your videos when I watch a lot of STEM videos in here being in the STEM field myself. I really love how you incorporate the science concepts in your mons and I look forward to seeing more in the future!! You just made a new subscriber! 😁
Me throughout the video until a certain point. I wonder if they’ll bring up the shadow storm, probably not… Proceeds to talk about the shadow storm ability. I love this channel!
weather that changed the TYPING of monsters is such s genius way to set STEMA apart, as long as you keep the concept of STAB, you dont even NEED sny stat or secondary weather effects
-sorry to be that guy but --1:26-- says harsh sun boosts water by 50%. It's an understandable mistake to make in editing, but yeah. sorry again for bringing it up.-
Love your videos man, I'm anxious to finish the workday to watch it at home! Greetings from Chile
One of my favorite mons yet!! Keep up the great work I love your videos!!!
I really love Phazorm man, I didn't think you could top Compupa but you did.
NOOOO! THE EDITION! IS TOO MUCH! AAAAAAHHH--- Beautiful work mate 😂😉
I’d almost recommend not making plazorm evolve with a thunder stone but rather switch when hit by or using an electric move/electric terrain if you include that. I think the dynamic states of phazorm is just too good to give up
@The-Silliest-Little-Guy
Жыл бұрын
Yeh it feels really weird to have such a unique ability be immediately deleted entirely once you evolve it But he did say he didnt want to add any electric themed weather so its kinda understandable
@Nshadowtail
10 ай бұрын
Maybe if instead it "evolved" only while holding a certain item? Some sort of catalyst that keeps it in its plasma form-- that way you could swap the item out mid-fight to start switching again, or equip it to dodge out of a form your opponent wants you in.
It's cool to see you heading into the spotlight in such a short amount of time. Good for you man, You deserve it!
Awesome designs!!!!! Love these ones
Man, I didn’t expect Loomian Legacy being here, as an example of weathers
omggggg i love phazorm liquid's design!
I love all the mons you made here!
As a fellow science lover, a game with your designs would be so cool! It’s a big undertaking but use all the time you need. There’s no rush!
Kudos for you experiencing Pokéclone-games and having fun with them.
I love your artstyle so much, and when your game's demo comes out I so have to try it
"Hey, how's the weather?" Hailstorm knocks out power in my house
This man is a literal genius I need a teacher like this
Phazorm has such cute design!
I don't know how I feel about Plazorm. Phazorm's gimmick could be very fun and interesting, but then throws it away when it evolves? A bit disappointing. Would it be possible to make it another form of Phazorm but with a special form change requirement, like a held item?
Great video, and it was very interesting to hear your thoughts on such an integral part of Pokémon battles! (Not quite as integral as types or stuff like that, but still very impactful.)
Idea: Make a phazorm evo based on supercritical fluids. If pressure is in effect, phazorm will evolve if it makes the transition to a gas. You can still do the bose-einstein mythical if you want.
I love your channel combining 2 things I like Pokémon & STEM
Happy to hear you're planning a demo build for the end of the year (even if it might not happen, it's still sweet to hear) Like usual, if you need any help, I'd be happy to offer mine. Especially for the translation :)
n0rt always back with a good video
"an octopus like creature who changes with temperature in states based on the states of matter" i literally have a character like that except its is like davy jones and not a proper octopus lol and also has water powers wich adapt to its state. Great vid.
Lov ur art style man
club penguin also had the same fire-ice-water triad: fire beats snow, water beats fire, and snow beats water (cardjitsu)
The mentioning off loomian legacy surprised me
It actually sounds very fun! If all monsters had fun, unique interactions and mechanics it would be really interesting to play around with. I adore creative gamedesign. I hope your projects succeeds!
Logic of matter states turning the weather into triangle makes a lot of sense
Didnt expect loomian legacy to be mentiond in this vid. Pleasent surprise.
I don't know why I absolutely love your way of drawing legendary's and pseudos's icons like they are monster hunter targets
Definitely interested to see what you do with terrains!
Ooh damn, your editing was always nice but this feels like a step up in production quality ! Great stuff as always
Finally someone talks about loomian legacy in a Pokémon video
10:34 GOD TIER VIDEO
Thank you for having dark mode in your videos
aw i saw this idea on twitter with a castform! the idea is so cool!
Not gonna lie this game you gonna make FEELS like it's gonna be great
Great vid
EVEN MORE POKEMON IN THE MONSTER HUNTER LINEART STYLE YES
To answer the question of why the got rid of the hail chip damage but not the sandstorm chip is mainly since ice has so many weaknesses, you don't want to run too many ice pokemon even on snow teams so if there was chip damage it would be bad for all the non-ice pokemon you are forced to run.
makes me happy you showed ooblets, amazing game.
insane thumbnail as always
interesting section on matter phase mechanics. I happen to envision something along such lines but with the four mythical beasts in Asia: Genbu (Black Turtle) who rules over solid matter; earth Seiryu (Azure Dragon) has several interpretations, one of them where azure = blue = green, thus the azure dragon = forest, but for this i choose the classic water as liquid matter Byakko (White Tiger) has coat and paws of cloud, striding along the heavens. He rules over air, gaseous matter Suzaku (Vermillion Bird/Phoenix) burns with celestial flame, akin to the sun and stars; plasma This can be revised/expanded upon ofc, and feel free to use it as template or outright copy it
Love your videos! Do you do your own art for all the pokemon?
Instead of accuracy being a cost for powerful moves and centralizing the game around RNG, I always like the idea of different energy costs to moves like in the Pokémon card games
SUPER NICE
I've seen a handful of your videos and your game idea is really intriguing to me. I speak Japanese and I think it would be really cool to incorporate some kind of puzzle like the Braille puzzle from Gen 3 in your game but using a real-world script that would have to be learned
LETS GOOO an other vid
I love your videos
Phazorm is so cute!!
Phazorm is really cute in all its forms. Also good luck on your project, I'm lookoing forward to it. I would love to help as well since I'm a professional game designer.
Gen 3 really be like "what flavor do you want your dinosaur"
Probably my favorite video. Please make a video showing every single fake one you have made!
Wasn’t expecting to see Loomian Legacy of all games to be featured in this video as it’s not a very popular game but I just want to say that the 2 weathers that you found on the wiki that aren’t in game is called meteor shower and egg rain and the only effect they have is in the overworld where you can find Cosmiore the meteor loomian and Kyeggo the egg loomian. Love this video!
Regarding Evasion/accuracy, i think it would be cool to add/keep them, in pokemon specifically they are invisible stats that you can't really view or buff more besides moves/abilities. I say it can add more characterization to a mon because you can have a mon who has many weaknesses but it is circumvented by more easily dodging, in games like smt and persona, speed is not only turn order, but also accuracy and Evasion, ik more stats are harder to manage, but they give more personality
loomian legacy referenced
@azurimira
Жыл бұрын
Yooo luckyHD
@dracoplayer1929
Жыл бұрын
True
Person who knows about Looman Legacy's meta a bit here... and the only time i have thought about rain is because i wanted to use a loomain who sets rain, and even then i only wanted to use the loomian, rain was just a bonus. Soooo... the most weather does is make fire slightly worse (which did not work well) sometimes, and allows you to find aformentioned rain-setter in the wild. And you were correct, meteor shower and egg rain only allow you to encounter cosmiore and kyeggo respectively.
The thumbnail is monster hunter! And I love it ❤
Loomian legacy is going to add thunderstorm soon. They did a poll a few months ago. Fog Won the poll, so it came out first, then smoldering heat got 2nd, which came out a week or 2 ago, and now they're working on thunderstorm. Because these weather's are quite new to the game, LTS might change the mechanics based on how they effect the meta. Strong gusts will probably be buffed in some way, my guess is that the gusts will also blow away hazards on both sides of the field (except for icicle trap, which is basically ice type stealth rocks) The other two weather's mentioned are meteor shower and egg rain. They are both event weathers where during an egg rain, Easter eggs fall onto the area that is raining. Touching the eggs either gives you the egg, which you can collect to get items from the event shops or triggers an encounter with the loomian kyeggo, which also has a chance to appear in various patterns. Later in the event, they started experimenting with a new replayability feature that they are going to add into the game, raids. The raid den would appear in the place where eggs were raining and it was quite fun. The meteor weather works similarly in that meteorites fall from the sky and you can collect them to be able to trade them for useful items. The difference is that a loomian called cosmiore can appear in the grass and be caught and if you use meteorites on a cosmiore of the same color, it will increase a random UP (IV) of cosmiore by 1. And on rare occasion, a white or black meteor can fall from the sky, which is able to change cosmiore's form. The only other use these white and black meteors have is trading them with a dude named Milo, who trades shards (which are kind of like bottle caps) and boost tokens, which usually have to be bought with robux.
Oooooo I can't wait for this to be an actual game!
While not a game super focused on monster-collecting, *Epic Battle Fantasy 5* is an excellent turned-based RPG on Steam with a TON of "weather"/environmental conditions. And there are a good number of enemies who use them to their advantage. The weather typically applies a status effect or stat buffs/debuffs to everyone every turn. These statuses can range from powering up one element and weakening another to nullifying negative statuses and buff-dispelling attempts a finite number of times, granting extra moves within the same turn, guaranteeing the next damage instance to critically strike, "Good Luck," etc.
You know it’s real when you get hit with that Wolfe Glicke smirk @7:29
I like the idea of terrains, if you wanted to incorporate something similar it would be cool to see a radioactive terrain since it fits your STEM theme
this game is going to be so sick to play while i’m in my retirement home
Locust Swarm is my favorite wheather.
just a note that i thought of, since youre talking about sublimation. a mechanic that i just came up with: if you use a hydro type attack in sunny weather, it could turn into an aero type attack (as in it vaporises the water into gas)
1:26 it says boosts water moves by 50% in harsh sunlight as well as fire moves