We added more creatures to Subnautica: Call of the Void! | Devlog #3

Ойындар

This is how the Subnautica: Call of the void team adds new creatures to the mod!
We've also made great progress on the Hydra submarine and several other systems since the last devlog, and you have a chance to get one of your ideas implemented!
Support the mod and get some delicious gamer supps: gamersupps.gg/Aci
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► / discord
Become a member
► / @aci_yt
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You have a video idea? Leave a comment! :D

Пікірлер: 667

  • @Aci_yt
    @Aci_ytАй бұрын

    You can now support Call of the Void & get some delicious Gamer Supps in the process! ► gamersupps.gg/Aci You can also get your OWN CREATURE IDEA implemented on Patreon at the Architect tier! ► www.patreon.com/Aci_yt

  • @yordinklaassen9906

    @yordinklaassen9906

    Ай бұрын

    Il check it out

  • @voidzilla7282

    @voidzilla7282

    Ай бұрын

    You should probably pin the comment lol

  • @RADIUMRECIVED

    @RADIUMRECIVED

    Ай бұрын

    If you get to make a flavor you NEED to make it subnatica related. like phyto fuel (based on phytoplankton, and of course some alteran flair) or Void berry call (name pending but you understand the name)

  • @nathantownrow4177

    @nathantownrow4177

    Ай бұрын

    Hi @aci_yt is it alright to use the discord to continue talking to you about my design for the game subnautica I love you advisement n also want to see you guys with it finished so I thought about a few other species

  • @Ol4kol

    @Ol4kol

    Ай бұрын

    Hey @Aci_yt you should and a room that will allow yo to stun the Silence or make it leave alone for some time.

  • @AuraArondight
    @AuraArondightАй бұрын

    I was fully prepared for the snoot fish to be "looks cute, is actually completely horrible"

  • @griffinsummoner

    @griffinsummoner

    Ай бұрын

    Like the nootfish or the brinewing of BZ?

  • @user-es5ct3hr7h

    @user-es5ct3hr7h

    Ай бұрын

    the name needs to be the snoot something or fish

  • @ianfinity934
    @ianfinity934Ай бұрын

    Alternate idea for a module in the back: Remote repair module. You can drive a small little drone around the ship to repair breaches without exiting the ship

  • @urbexingTss

    @urbexingTss

    Ай бұрын

    but you cant move the ship and shield and silent mode are turned off while using the drone

  • @samuelguthrie803

    @samuelguthrie803

    29 күн бұрын

    This sounds very balanced with the additional reply.

  • @ProSkillzDragonGal

    @ProSkillzDragonGal

    27 күн бұрын

    I love that idea

  • @ReeXrwdrse

    @ReeXrwdrse

    26 күн бұрын

    I also got a idea for module: it’s kind of like an EMP that affects the nervous system or functions of a large creature, such as a leviathan class fish or organism, and makes it disoriented, but it can also attract creatures that are immune to this effect, but the emp or what it’s gonna be called has low energy cost and it has a quick cool down

  • @urbexingTss

    @urbexingTss

    26 күн бұрын

    @@ReeXrwdrse too op

  • @Sniper3867
    @Sniper3867Ай бұрын

    I'd had one fun idea for the Hydra. I'd call it the Paradise room this room would have a hot pool that would heal you very slowly, a Jukebox, a locker where you can store Food+Water and a 360° Greenscreen where you can put a Image like a beach. You would only get the construction plans at the End of the Story. Update: Thx for 50 likes 2.Update: Wow 100 likes

  • @victoriaspreitz135

    @victoriaspreitz135

    Ай бұрын

    yes

  • @urbexingTss

    @urbexingTss

    Ай бұрын

    most people quit at the end of the story better would be if its a blueprint

  • @supermax-xv1ck
    @supermax-xv1ckАй бұрын

    Greenhouse module and bioreactor in it! Or more precisely, several pots for plants and a small bioreactor, as we were promised in Below Zero

  • @DevModeIsON
    @DevModeIsONАй бұрын

    When I first saw this project I was like "he's gonna burn out in two weeks" but I gotta say that this is comming together. Be careful not to overscope tho, that's a real project killer.

  • @CatCap111
    @CatCap111Ай бұрын

    as for the idea of an additional module, it can be something like a capsule into which the player can enter in case of severe damage and fire, after which extinguishing will begin. In this case, the player is locked inside until the hydra is completely extinguished or a breakdown. This capsule can also serve as an evacuation capsule.

  • @MuggyNuggy

    @MuggyNuggy

    Ай бұрын

    Oh bud there is a escape pod planned for that area

  • @HalNordmann

    @HalNordmann

    Ай бұрын

    Would be useful as a secondary function for the escape capsule module

  • @thomasseamenacetoysgamesan155
    @thomasseamenacetoysgamesan155Ай бұрын

    This feels like subnautica 3 and I love it And imagine if they add the worm skeleton, it would be so cool. Someone pay for it

  • @demetriosadamakakis7224
    @demetriosadamakakis7224Ай бұрын

    The ship should have a ‘follow’ feature if you start to swim too far away from it. Maybe it can recognize if you are in a building or in the open ocean.

  • @Aci_yt

    @Aci_yt

    Ай бұрын

    We actually have something like that planned!

  • @sianmcgirr8727
    @sianmcgirr8727Ай бұрын

    Maybe, add a stealth module making it hard for predators to see your hydra with certain animals with special eyes or other senses/detection methods being able to see to make it balanced

  • @madrabidfish
    @madrabidfishАй бұрын

    Few ideas for a new module: - Defense Module can either a shield or a sort of cloaking/invisibility, but not both. The shield can work like the cyclops reducing damage by X% amount instead of a full immunity and the cloaking can greatly reduce the detection range of most threats, but does nothing to those that don't rely on sight. Both would have a huge energy cost and can easily drain the ship if your careless with it. - Garden Module with pots and garden plots so you can grow your own food. - Fish Tank Module, self explaining - Crafting Room Module that has 1 or 2 small lockers and both the fabricator and the crafting bench so you can craft whatever you need on the go. - Emergency Evacuation Module a small escape pod only meant to be used when the ship is doomed. Placed into a small capsule yourself and rapidly float like the air bladder item to the surface or the roof of a cave if your unlucky to be in one. Where your released from the capsule with a one time disposable sea glide to quickly let you swim to safety.

  • @brotherkhrayn3525

    @brotherkhrayn3525

    Ай бұрын

    I know they’re already planning on an escape pod, and possibly a fish tank, but the others sound good!

  • @stagger1787
    @stagger1787Ай бұрын

    Research module; equipped with a drone that has its own electric pulse to ward off curious sealife and a pair of mechanical arms for scanning and sample collection, its designed to help aid and assist with the researching and collection of specimens from the environment. In practical use, the drone could hold 4,6, or 9 items that it could bring back to the Hydra sub, as well as being useful to scan creatures and items nearby the sub.

  • @gamemasterjj
    @gamemasterjjАй бұрын

    Maybe you could add the fish farm module? Like you put in things like the aquarium , and then the fish will actually breed. So you could have a fish like farm, and it wouldn’t be too powerful beacause there are things like the vending machine that already give you infinite food. Also like maybe there could be a chance of mutation the like changes its color, and maybe it’s food and water values? Idk I just personally like the idea.

  • @abracadaverous
    @abracadaverousАй бұрын

    The fish sneeze is amazing.

  • @Drummidary_MSM
    @Drummidary_MSMАй бұрын

    Remember, Voidback is comming soon, tomorrow be ready (edit: Voidback is now gonna be its own stand alone mod ;P)

  • @Swolyrichard

    @Swolyrichard

    Ай бұрын

    Shoreback too!

  • @Drummidary_MSM

    @Drummidary_MSM

    Ай бұрын

    @@Swolyrichardme and my team will work on the airback as we call it yeah

  • @ElliottSuperS

    @ElliottSuperS

    Ай бұрын

    says my favourite msm monster

  • @Drummidary_MSM

    @Drummidary_MSM

    Ай бұрын

    @@ElliottSuperS indeed

  • @DeependDevs

    @DeependDevs

    Ай бұрын

    Ayo what, I’m also making a void back XD

  • @AAGame-iw8ce
    @AAGame-iw8ceАй бұрын

    Idea for the backroom of the hydra, you should add an option for an alien containment unit in that compartment. If there are any creature eggs found in the void you would be able to hatch them on the hydra instead of going all the way back to your base if it is far away from the void clusters (I think that this idea may have already been mentioned in a past video but it wasn’t mentioned in this one so just thought that I should suggest it just in case it hasn’t been thought of yet)

  • @Trololoc
    @TrololocАй бұрын

    I thinl adding a trophy room/museum where you can display rare collectibles/easter eggs/ remnants of predatory fish you've defeated in would be cool. Yes, it would have no to negligible impact on gameplay but collectors gotta collect, and chilling looking at your collection as you go back and forth to the void is nice

  • @tymunster
    @tymunsterАй бұрын

    I'm super glad you guys are still doing this! Your level of dedication to Subnautica is amazing and I love how much passion you still have.

  • @nightshade1124
    @nightshade1124Ай бұрын

    My brain looks at the long nose fish and thought of both “Squib” and “Brine moth” as names

  • @juliaboskamp9666

    @juliaboskamp9666

    Ай бұрын

    Maybe the name can be something butterfly realated because of the long butterfly nose

  • @Daniele-music
    @Daniele-musicАй бұрын

    So, here’s and idea for an extra module for the hydra, a sub atomic particle accelerator that when used would warp the water around you to stun and confuse predators while also making you lose half the hydra’s energy and making it un-drivable for a period, the functionality of this module would be in getting you out of a sticky situation and giving you time to repair your hydra, although it would attract more predators that would also be stunned meaning that once you get going and the leviathans get out of warped time that you would be close enough to, that they would chase you but also compete among themselves making it a terrifying experience. Being chased by multiple ‘anomalies’ and having to repair your ship with time ticking. If you walked into one of the warped time spaces (which have suction that would pull you in if you got too close) you would be randomly teleported(to any point on the map(with the death soundtrack being played as you arrive at the random destination you were teleported to.)), but to make it fair, your PDA will state the fact that this can happen when installing the module.

  • @starlightskywolf

    @starlightskywolf

    Ай бұрын

    That sounds like something I would do honestly in a game

  • @Daniele-music

    @Daniele-music

    Ай бұрын

    @@starlightskywolfjump into warped time and be teleported to a random point on the map probably losing your hydra?

  • @NoahSBX
    @NoahSBXАй бұрын

    Idea for new Module: Active Cloaking Module. This would make your submarine partially translucent. Making it harder for predators to see you. They would have to get close to actually agro onto you. This would create a nice feeling of temporary safety in very dangerous areas to break up the constant fear and tension. Allowing for you to get away, sneak through, or just hide so you can plan your next move. To avoid this being too overpowered, it should drain a very significant amount of power, contain difficult to obtain resources in the crafting recipe, and require a special and unique resource that you fill the Module with that it uses to work. You will have to keep a supply of it in the sub to avoid draining it to quickly. My idea for this is something like a special type of high-pressure crystal that is liquidfied and pumped to the outer hull to produce a light bending effect. But the substance in liquid form is unstable and quickly deteriorates, requiring a constant supply. Edit: The liquid crystalline substance, due to its density and lattice structure, would be able to diffuse sound vibrations to a degree. Increasing overall stealth with the cloak. Justified by the modules cost and difficulty to keep running, would be a major upgrade to the already present "Silent Running" feature.

  • @tpd1864blake

    @tpd1864blake

    Ай бұрын

    Basically just rig for silent running

  • @NoahSBX

    @NoahSBX

    Ай бұрын

    @@tpd1864blake The active cloak would work differently. Silent Running is based on sound detection chance within a set radius. And is not guaranteed safety. The lower the sound, the lower the chance of detection. The cloak works with line of sight detection and would guarantee you won't be detected within a set radius. As an overall stealth upgrade, it would come with a sound dampening upgrade as well. Perhaps the liquid crystalline substance I mentioned, due to its high desity and lattice structure, can diffuse sound vibrations to a small degree as well. Until the creature gets close enough to feel the vibrations in the water or directly bump into your sub. (Basically, within a few meters of you.). Silent Running would basically be a cheaper and more accessible version, with the cloak being a major stealth upgrade for the people who enjoy that kind of play style. Also, it's just really cool, in my opinion. xD

  • @Zummi3232

    @Zummi3232

    Ай бұрын

    As somebody who always has that "feeling like I'm being watched" feeling in subnautica I would love this.

  • @hertzburst
    @hertzburstАй бұрын

    This project is looking amazing! Really excited to see as it progresses!

  • @nikitakarkavin8384
    @nikitakarkavin8384Ай бұрын

    The UI for the submarine looks better that the one that the devs made themselves

  • @reljkacar5872
    @reljkacar5872Ай бұрын

    i know im a little late but here is a great idea. Make the skill tree system but make it so that instead of getting the upgrades straight away you unlock the blueprints and after you got the blueprints from the skill tree you can craft them in the fabricator with resources and put them in the hydra. i would LOVE for the Hydra to have like 12-15 upgrade slots to make a truly powerful and unique build. also from the skill tree you would still get the better versions of the upgrades but you would need to craft them again with more resources. also it would be a good idea to put the upgrade fabricator and the storage for the upgrades in the living compartment or the storage compartment so that you can have the advanced compartments in the back area. also for the drone. kinda like the cyclops creature decoy deployment, you would be able to deploy a small camera drone that you control freely. put it maybe in the front area near the controls? however, when you are controlling the drone you cant control the player and sub. you can then upgrade it to have a sonar, deploy decoys and so on. maybe you can have a special skill tree for the upgrades and have better versions of the upgrades. like bigger sonar range and so on. i know you will most likely never see this but still i love the mod and cant wait for it to come out!

  • @Kinggodzilla143
    @Kinggodzilla143Ай бұрын

    Another idea for a module is where you have a room that is basically like the control room in subnautica below zero, but you can choose the base you want to access and remotely control it from the Hydra, this would allow you to use stuff like drones, access the scanner, and other things like that.

  • @Kinggodzilla143
    @Kinggodzilla143Ай бұрын

    Another idea is a basic auto pilot for the ship, the auto pilot can only use basic strategies and routes to where you want to go. This module would come with a map where you could pick where to send the Hydra, once you pick a spot you can also pick the depth, you can also tell the auto pilot to go to one of your docks in a base. The map would also tell you the danger level of the area and what the safe depth would be for the Hydra.

  • @Isaac-pd6hj
    @Isaac-pd6hjАй бұрын

    I know this would be extremely difficult to implement, but some type of module that lets you place trackers on creatures could be interesting. If you got close enough to a leviathan to use it, that would help you keep track of them (would synergize with the silence).

  • @Sunlord936
    @Sunlord936Ай бұрын

    A cool module idea could be The Holo-Scanner Module, where you stand in that room and activate it to have a 360° holographic view of the outside (like the holodeck from Star Trek) with periodical scans like the in-game scan module, this would allow you to see what's outside before you leave the ship (I would constantly use that as I would be to scarred to leave the ship anywhere in the void). You could also use it to scan for resources like the base piece, but rather then a stand in the centre they instead the resources themselves get highlighted outside of your ship so you can visibly see them from your ship. Another use this could have is that when your making your way back to your base, you could check it and if your lucky you can catch the leviathan stalking you back to your base this be a good way to prevent it from locating and attacking your base.

  • @kotwbutachtadzik
    @kotwbutachtadzikАй бұрын

    Longnose fish is a fiting name. But if you want to change it, you could call it a "sipper"

  • @benstorf2940
    @benstorf2940Ай бұрын

    i love how supportive the developers are towards mods

  • @EmeraldVA
    @EmeraldVAАй бұрын

    A Jukebox module or prop for the Hydra would be awesome

  • @abdallahbaloch

    @abdallahbaloch

    Ай бұрын

    I second this

  • @ryand2352
    @ryand2352Ай бұрын

    modules for the hydra sub that I think should be put in 1- bio reactor or nuclear reactor for extra power when you need it 2- O2 tank so you have extra reserve oxygen for when you run out 3- overdrive module, more speed for 30-60 seconds (upgradable) almost like the extra speed you see on the hud but without any risk of damage or exessive noise 4- almost like a scanner room, so you can scan for materials in a 50 meter radius, but can be upraded all the way to 150 meters 5- laser cannon, like the mods you see for the seamoth and cyclops 6- stasis module, can enclose your sub in a stasis orb, making all living things (attacking you or not) freeze so you have time to escape/eject 7- idk what to call it, but a module that extracts the oxygen from the water around the sub or water in your inventory and turns in into breathable o2.

  • @casioper-nj7pw
    @casioper-nj7pwАй бұрын

    if you had a scanner room you should also had small camera drone like the real room to go and scoot the area before going in ^^

  • @RA2009.
    @RA2009.Ай бұрын

    I think a good concept for a leviathan would be that you can only see it if it is in light and if it is in shadow then it is just a hazy effect. This could be because of its scales that you could harvest and create a cloaking upgrade or suit.

  • @inlustriis786
    @inlustriis786Ай бұрын

    It's been a while since the last devlog, but in that time you guys have made tremendous progress despite the difficulties! You and your team are doing amazing work!

  • @user-fs5dj9eo1j
    @user-fs5dj9eo1j24 күн бұрын

    Spectating module basically makes the room into a glass dome, this still allows. The other modules to be placed, but is a nice touch

  • @mareknizl3806
    @mareknizl380627 күн бұрын

    Analyzer module, it would look like a pair of prawn suit hands in the front of the submarine, one hand would allow you to pick up samples of corals and so on, while the other hand would have a scanner attached to it. It would allow you to analyze picked up samples and scan leviathans from "safety" of the submarine.

  • @Kinggodzilla143
    @Kinggodzilla143Ай бұрын

    One idea for a module is a control room inside the hydra that controls a drone that has a habitat builder that is limited to certain rooms, and it has a cool down(so you cant just spam it). I thought of this because of all the times i have to leave my sub to build something, and risk getting killed by something.

  • @d-boi9785
    @d-boi9785Ай бұрын

    I have a neat idea for a module (or perhaps an addition to the pre existing map module): The creature scanner. The creature scanner exists solely to identify leviathans. It functions especially well in catching lurkers. If we’re going for the concept of an entire room, in order to ensure proper scanning, no windows. The room is completely black. The walls function as a radar. When the scanner is activated, it takes up a lot of power- around 20% Due to this, it also causes some features of your ship to temporarily disable. However, the only gameplay impact this has is to completely eliminate the passive sounds of the ship. This adds an element of terror and suspense, as the only sound you will hear is the pulse of the radar scanning around you. If the radar detects a creature of leviathan class, it will let out a high pitched ping. This ping will reverberate along the walls of the ship for more atmosphere. As the radar scans around you, it also provides a map of your surroundings, but only briefly to see where potential threats are located. This adds a visual aspect to the room. When scanned, leviathans will not be classified. You might have scanned a reefback. Yeah, it was just a reefback. Positive. If the creature you scanned happened to be a lurker leviathan, however, the ping noise will be slightly different. Mixed among the high pitched ping is a low groan, coming from… somewhere. The location of the beast on the radar will begin to teleport to different positions all around you. It’s not going to reveal its position so easily. You know a lurker is following you. But… where? If we’re going with a simple extension to the map module however, I propose that the creature scanner is a small pod located off to the side. The conditions in this pod are like a miniature version of the room mentioned above. The activation button will be next to the door, which will promptly seal when pressed in order to become part of the radar. The creature scanner, while flawed (I’m no game designer, and I’m writing this on a phone) aims to add a utility to the game, mostly in the form of detecting unseen threats, but it adds an element of fear, too. When you press that button, the only sounds you hear are the deafening silence of the ship, and the high pitched beeping of danger closing in. This would likely synergies well with other anti-lurker countermeasures the ship can have.

  • @Icycules
    @IcyculesАй бұрын

    I have an idea for the Hydra module in the back. A 360 camera module. You enter the module and push a button and you can have a 360 degree view of outside the submarine.

  • @Carlitoesway
    @CarlitoeswayАй бұрын

    Can't wait for call of the void to be out

  • @Keegerwocky
    @KeegerwockyАй бұрын

    Here's a few Hydra Module ideas: 1. Aquarium Module | An aquarium tank so you can take your Cuddlefish for a ride! 2. Food & Water Module | Creates food & water, so you can keep exploring! 3. Energy Blade Module | Gives the sub the ability to make a short dash forward, projecting a blade-like energy formation in front of it. The sub is invincible and heavily damages anything it rams for the duration of the dash. (There could also be upgrades that do things like Increased damage, increased range, and lowered cooldown.)

  • @Unknownagon
    @UnknownagonАй бұрын

    1) Auto repair module the auto repair module sends out small drones to repair the hydra at the cost of some energy. (you probably don't want to leave the submarine to repair it in dangerous places so it could be very helpful.) 2) Stasis module the stasis module similar to the stasis rifle uses energy to temporary stun nearby creatures allowing you to escape a dangerous situation at the cost of energy. (it would probably cost a ton of energy to stun a big creature like the silence for example.)

  • @ProfMeerkat
    @ProfMeerkat22 күн бұрын

    In the same vein as the warp drive, you could add a cloaking system module to the back section. Makes you invisible.

  • @Kinggodzilla143
    @Kinggodzilla143Күн бұрын

    An idea for the Hydra sub would be for the helm. When you are not being attacked and roaming it will be glass, but when you are being attacked by something, the glass will become like what the helm looked like earlier in the video. It will be cosmetic, but I think it would be a cool effect.

  • @wdavis81x
    @wdavis81xАй бұрын

    Good job Aci. Your team is doing good.

  • @mementqmori
    @mementqmoriАй бұрын

    Few ideas for modules: - Powerplant module. Portable nuclear reactor with battery charger and electrolyzer to make your trip longer - Supply module. Additional O2 tank + a couple of powercell sockets and maybe lockers - Fabricator module. Fabricator, workbench, few lockers - Aquarium module. A small alien containment - Hydroponic module. Hydroponic module capable of growing plants of any kind (both ground and water)

  • @GavinIsDaBestest
    @GavinIsDaBestest25 күн бұрын

    i cant imagine what a game with Call Of The Void AND Return Of The Ancients installed!!!

  • @Siliguy0
    @Siliguy0Ай бұрын

    Great work, u cant wait to see the lurker leviarhan :D

  • @Kinggodzilla143
    @Kinggodzilla14329 күн бұрын

    Another module for the Hydra would be a remote energy transfer. It would allow you to be able to take energy from a nearby base or other energy generating thing. You could upgrade the range or the speed of the transfer. You could also use this module to transfer energy to a nearby vehicle, or take energy from said vehicle.

  • @phloopy5630
    @phloopy563028 күн бұрын

    Aquarium module!!! You can plant plants in it, put eggs and creatures in it, and use it to cultivate food! It just submerges the whole thing and adds windows to look into it, plus a hatch.

  • @Draco-1006
    @Draco-100625 күн бұрын

    I have a cool idea for the room: The Gyroscope Room It allows you to activate a crude autopilot which will drive you to a set beacon or signal of your choice. This room will use a gyroscope to automatically rotate to always be perfectly flat so you can stand on it. Beware though, as this autopilot has no avoidance system, and could crash you into a wall or even feed you to a leviathan if your not careful.

  • @TheScorpion7117
    @TheScorpion7117Ай бұрын

    A Portable Genetic Analysis Device, or Portable GAD. This device would let you study small creatures you catch and put in, letting you test and scan for diseases. I also thought about making this something in your base as a Non Portable GAD.

  • @theabstractguy411
    @theabstractguy411Ай бұрын

    Also base module for an elevator rather than ladder seems cool, since you’ve already made one for the new ship. Or maybe even a guard module that shoots out little robotic fish that you can upgrade based on the creatures you scan throughout the game, modifying them traits from different species to help fend of levithans.

  • @TaketheL200
    @TaketheL200Ай бұрын

    An idea for the module in the back: a creature defense system. The way it would work would have one or multiple defense mechanisms, for example one would be like the cyclops decoy beacon where you can jettison something to distract a creature like the silence, or maybe a weaker version of the stasis weapon that would only last long enough for you to get out of its reach, or have the same torpedo system as the sea moth. You could also do specialized defense systems for specific creatures like an ability to fire sound waves to confuse the silence. However all of these weapons wouldn't be powerfuls enough to actually scare off or defeat any creature and would only delay your fate by a short amount which would keep the fear inteneded for the silence and other creatures.

  • @Kinggodzilla143
    @Kinggodzilla14329 күн бұрын

    Good luck with the modding Aci, and thank you and your team for devoting yourselves to such a great mod.

  • @trevorsamuels8392
    @trevorsamuels8392Ай бұрын

    Here's an idea I don't know if anyone has thought about, you made me think of it when talking about a bleed effect. What if when you're bleeding it causes everything around you to get an increased detection radius, giving off the effect of predators being attracted to the blood. It make leviathan's definitely a lot more terrifying as it gives them and other enemies another way to detect you entirely.

  • @catsoelite2551
    @catsoelite255126 күн бұрын

    I have a few ideas for the module, First, some sort of supercomputer that can analyze fish and samples you get, and be able to run a scan to determine if something is from the Mesmer leviathan. Second, Teleporter. This would be like a precursor teleporter, so you could teleport from your hydra back to your base. this would be useful when you are on a resourcing trip and you need to grab something from your base or send stuff back to your base Third, Drones. Basically a few drones (2-4) that can do stuff like the scanner room drones, but maybe they can grab items, scan, repair or poke hostile fish with stuff Fourth, Extension. Basically this one would be late-game and would give you additional room. i think that this would be something where you go into a precursor facility (after fighting the synthetic leviathan) and your hydra would be outfitted with it. it would expand the storage room and the habitation room, (basically more storage in storage room, and a table in the habitation room), then you could put 2 modules in the back, or maybe have a small area where you can build stuff. i think that would be very handy so you could make a mobile base.

  • @johnknapp2282
    @johnknapp228221 күн бұрын

    For the module room in the sub, A nuclear power room. This would be an upgrade from the bioreactor and more expensive. It could also eject the (single) nuclear core in an emergency (similar to decoys in the cyclops) but they draw attention from the sub before exploding scaring off or damaging creatures that are attacking the sub. The blast could also damage the sub if you dont move away fast enough.

  • @Incyn
    @IncynАй бұрын

    huge idea right, Bring in a specific kind of fish, put it in an analyzer and the room pings the other similar fish in a radius and puts them on your hud. I always never find a specific kind of fish when i need it.

  • @Flyry0815
    @Flyry0815Ай бұрын

    Either a feature for the map room or for an unique Hydra module, that allows you to use little drones to pick up or mine resources in the area (Similar to the regular camera drones but with more functionality). Another Idea would be a kind of hologram projector, that can create a decoy copy of the Hydra to distract predators.

  • @abdallahbaloch
    @abdallahbalochАй бұрын

    This is really great! The progress you guys have been making in just a few months is amazing! I love how this mod is turning out.

  • @Fancy_Blotworth
    @Fancy_Blotworth27 күн бұрын

    Not an idea for a standalone module but perhaps an addition to the scanner module. Reconnaissance drones that function similarly to the camera drones of a scanner room BUT, they're able to pick up small items/ samples and are able to scan flora, to medium sized fauna. I'm imagining the size limit being like something as big as a bone shark, or smthn close to that. Also, just so people can't just stay inside the Hydra and play drones the entire time, hostile fauna will attack the drones. Something something "Life down here is rough and the creatures here will take whatever opportunity of a meal they can get."

  • @Not_Dynamics
    @Not_DynamicsАй бұрын

    Back module concept: Escape pod. Upon sustaining a high level of damage, the door to the back module opens, revealing an escape pod which, once launched, quickly float to the surface with limited directional controls before sinking back down after a certain time and exploding/despawning (This could also have dual functionality as a diversion for creatures)

  • @charlesvaudreuil4020
    @charlesvaudreuil4020Ай бұрын

    A neat module could be something like a return gate, bringing the player back to a set placed piece in a base, allowing for quick jumps to and from the sub. Tbh it would probably be pretty late game, but considering the big distances, it would be real convenient for when you have 'completed' the mod and just want to mess around in the new world areas.

  • @MaymenAI
    @MaymenAIАй бұрын

    There should be a module in the hydra called the, “sea vacuum”. Where it would essentially just be able to suck in tiny fish like the architect vents into a small glass space. Where you could then take the fish out and proceed to eat/do whatever you want with them without having to go out into the void..

  • @Szymex-vh9jg
    @Szymex-vh9jgАй бұрын

    You could add an escape pod as a module for the hydra, or something along the lines of a planter pot module, that would fit in well!

  • @Endercreeper1L
    @Endercreeper1LАй бұрын

    For the addition part of the hidra submarine you can make something how boost the engine of the hidra Or for the addition part of the hidra submarine you can also make a room for boosting or for making boost for your character Or for the addition part of the hidra submarine you can also make an escape module (you talked about it in an other video)

  • @phil_with_trash
    @phil_with_trash27 күн бұрын

    Maybe a teleport module, which can send items (or maybe lifeforms) to a special container you can build at your base. The hydra seems like it would be used for very long trips so this kind of storage could be useful.

  • @coolDude-sx6we
    @coolDude-sx6we27 күн бұрын

    You should make a “intruder” in the maze to give the security a reason to even be searching in the first place

  • @demetriosadamakakis7224
    @demetriosadamakakis7224Ай бұрын

    Imagine a “tracker” module that allows you to shoot a tracking device on any living creature and when you enter a certain radius it shows up on a HUD in the hydra or something telling you which creature it is. Maybe useful if there’s a leviathan guarding something.

  • @trufire2251
    @trufire2251Ай бұрын

    My suggestion for the changeable module: A silence drive that can run for an amount of time (lets say 10 seconds) that cuts all noise made by you and you can still move. I'm not sure about this really, the warp drive is already there to get out of sticky situations with creatures and because of that this may be a bit redundant; it only has an effect against the silence leviathan unless you have other things planned for silence-related creatures. I want to say that I really appreciate you and your teams work for the Subnautica community and your efforts to add more to the game after so long since its' release. I wish you nothing but success, glhf!

  • @Adumbname2
    @Adumbname2Ай бұрын

    here are some ideas the cloak module: make's your hydra invisible to the naked eye but still able to be heard. (the silence) the silencer module: makes your hydra silent making you undetectible to the silence but has a cool down.

  • @jamiemcd
    @jamiemcdАй бұрын

    You should add: 1. A Ghost Leviathan Deterrent Module: This module would keep most ghost leviathans away from the Hydra while in the void but won't work on any other creatures, 2. An Advanced Scanner Module: This module would enhance all scanners to give you a small chance of detecting a void levaithan like the mesmer leviathan before it can control your Hydra and make you come too close to it or detect a faint trace of the lurker leviathan, 3. A Small Creature Trap Module: This module would work in a similar way to a grav trap, it would attract small creatures like peepers, bladderfish & longnose fish to your Hydra for easy food gathering, 4. An Engine Module: This module would be basic but effective, allowing for increased speeds with less sound made, however it would drain your battery slightly faster than usual, 5. A Stasis Module: This module would allow for you to collect a small creature and hold it in stasis for you to study, and maybe it could be used to understand and cure Khara in an alternative storyline, 6. A Stasis Blaster Module: This module would be like a big, submarine attatched stasis rifle, it would charge up and launch the stasis orb, lasting for longer than one from a stasis rifle, however using it will drain your Hydra's energy by 1% of the total, 7. An Entertainment Module: This module would contain something simple like an animated screen for the captain of the Hydra to sit back and relax if in a safe place, and also a digital window connecting to a camera outside for the captain to look at the view, 8. A Biome Simulation Module: This module would allow you to step into any simulated biome in subnautica with a 360 degree view of the selected biome for relaxation purposes or just to kill of some time if you are waiting for something in game or in real life, 9. A Security Module: This module would be a room with all cameras visible at all times and options for all Hydra defence systems so as you don't have to worry about a creature appearing on an unselected camera that you can't see, while also being able to activate a feature like perimeter shock or deploy decoy, 10. A Beacon Module: This simple module would let you load up some beacons to be deployed from the Hydra on the move without you having to get out and place it down manually,

  • @paxzn9697
    @paxzn9697Ай бұрын

    For the longnose fish a cool name would be like skeetfish or skeets like mosquito

  • @RADIUMRECIVED

    @RADIUMRECIVED

    Ай бұрын

    YES THEM SKEETERS ARE CUTE

  • @slempatron
    @slempatronАй бұрын

    idea for a module in the back: A cool near end game unlockable would be some sort of powerful weapons that you control with near 360 movement like the battle stations on the millennium falcon. I feel that it would be a good reward for making it through the game by giving a sense of being able to fight back at or near the end.

  • @toastiboon9790
    @toastiboon9790Ай бұрын

    For the Hydra: What about an advanced decoy or a torpedo-shaped drone? You can only carry one in the module at a time and this drone won't be able to swim backwards. You could also just mix the two and have a remote-controlled decoy.

  • @YourLocalGlassesKid
    @YourLocalGlassesKidАй бұрын

    Let's go! I was waiting for the next devlog! And with every new devlog released, I want to play the mod even more!

  • @ReeXrwdrse
    @ReeXrwdrse26 күн бұрын

    Module idea: a sort of core when activated will release a sort of damaging shockwave that can scare away predators, but it would cause huge amounts of energy, and they can also attract to bigger predators

  • @thebrandunsafeone7184
    @thebrandunsafeone71842 күн бұрын

    I think a stealth module, in a similar vein to the warp drive would be good! Not too powerful though, maybe it slows you down (gotta have the engines running low to keep them quiet) and creatures can still detect you if you get too close, but being able to turn it on for a short period of time to avoid a larger predator and then having it go on cooldown would be nice

  • @galenmental
    @galenmentalАй бұрын

    Here's an idea for a module, "The crystaline blaster module". This is a module that gives you the ability to shot a beam out of your hydra. This beam will have a speciall effect depending of what crystal you use in a generator like machine in the back room. This will drain a lot of energy and will have a long cool down. Ideas for diffrent crystal powers are, 1. A blue crystal that works like a stasis rifle but it's stronger (You can make the stasis rifle not work on to big leviathans to make it more scary, this is also just a suggestion). 2. A red crystal that when you shot it makes a blast of light that blocks creatures visions(wont work on the silenced). 3. A yellow crystal that makes a sonic wave confuses creatures. Hope this is added to the game it would help to balance the game out, giving the player a way to defend them selfs.

  • @flappjack9874
    @flappjack9874Ай бұрын

    my recommendation/suggestion is that one of the hydra's modules should be another way to notify the player of the "silence", it in some way identifies the way sound waves are traversing nearby and can use this knowledge to detect or warn the player about the whereabouts (roughly) of where the silence is and it's current threat level.

  • @snek_yt
    @snek_ytАй бұрын

    I wouldn't be surprised if you guys got hired to make Subnautica 3's creatures and subs. This is an amazing mod, and I personally cannot wait to see the result of years of dedication when it releases.

  • @bucko2356
    @bucko235623 күн бұрын

    Some ideas for modules I have are a crafting one (both of the crafting things), an aquarium one (sorta like the Below zero one), a bathroom (for fun), a plant room that has multiple grow boxes and grow shelves for oxygen generation, and maybe a mini scanner module like the scanner room but only one camera and much smaller radius for the map but it could make looking for land in the void a bit easier and watch multiple leviathans surround you. One more thing it might be cool to have the option to reinforce the sub instead of adding a module so there is a bit of a trade off

  • @user-mm3hd9kf5h
    @user-mm3hd9kf5hАй бұрын

    Idea for modular building slot: The analysis module. It would act like some sort of big scanner, and could be used to analyze things that you maybe couldn't analyze with the regular scanner, so it could be used to progress the story in some way, maybe with a certain type of crystal that can't be scanned with the scanner, but you need to scan it to unlock a blueprint, maybe for some sort of alien tablet required to get into an architect base? Just an idea, you can change it if you like, but I just think that it could be a great addition to the mod (if it's not too hard to add of course)

  • @henryfritz7797
    @henryfritz779729 күн бұрын

    An idea is a drone room it would be a room in the middle that has four small doors that drones could slide into giving storage for four drones on each wall and thanks to the doors you get to see the back of the drone which allows you to upgrade said drones for: longer range, durability, and possibly weapons. In the middle could be a thing like the holo map but instead it puts up the views of one of the drones while giving you the ability to swap in-between said drones

  • @DaBattleCat
    @DaBattleCatАй бұрын

    For the hydra's backroom module, you could: A. Make a projector similar to the mini-map, but projecting known threats, such as the silence. B. Make it project the closest known void island. C. A mini aquarium for fish you find that you think are cool, such as the longnose fish. D. An armoury for different weapons, but that means developing more stuff and models. E. An ejection pod for extreme emergencies, making it go really high and out of the void, but will explode on impact with any islands. F. An extra-fuel store. G. A teleportation device that auto-destructs the hydra when used, but teleporting the player to the nearest base with a teleporter(It won't work without a base with the teleporter). Btw I subbed and I started watching you ever since I started Subnautica (2021-2022?), and I recently returned to see COTV's development. Looking good👍

  • @Cosarandominc1989
    @Cosarandominc1989Ай бұрын

    Hey aci important question when the void editor is finished will it be released for the public? It would really help modding in subnautica

  • @blmao5150

    @blmao5150

    Ай бұрын

    they would charge you 900 quid per month for it on their patreon

  • @Cosarandominc1989

    @Cosarandominc1989

    Ай бұрын

    Yay im poor

  • @slimey4427
    @slimey4427Ай бұрын

    Ideas for the module: - a music player for casually traversing the map - emergency module that equips a preset hotbar and maybe different armour and gives you a speed increase when leaving the sub (maybe idk) or could just equip new batteries fast - a night vision module that lets you see better, but seeing a lot of light can be dangerous for the player’s vision (can blind temporarily or put black spots where the light was coming from) - an aquarium so you could maybe get a rare plant species or an egg which can give you a resource boost, once it’s fully matured (I have more ideas but I’m going to sleep so if anyone thinks I need to add more stuff just say so in a reply)

  • @TerminusTartaros
    @TerminusTartarosАй бұрын

    The module we will be most needing for the new submarine is the toilet and shower. Trust me if the game really gets scary you know why. Jokes aside though. I think the warp function and the portable scanner room are already goated. I hope the scanner room will have a drone too. I loved that feature about the scanner room. I would always build scanner rooms and then scout the surroundings with drones. That explains why my original game file has like 20+ drones in it. Ofc a mobile vehicle bay would be nice too. Something I would love to have in a vehicle like that though is some kind of light torpedo. Similar to the little drone with lights in Outer Wilds. Where you shoot a torpedo in a direction and then it deploys some floodlights. Could also be used to lure leviathans away who react to light.

  • @SebastianD334
    @SebastianD334Ай бұрын

    I personally think the interior looks a lot better with the ambient occlusion, it feels more accurate being dark like that, the lines are obviously just a side effect of relatively low-poly curved walls.

  • @bill94949
    @bill94949Ай бұрын

    I have multiple ideas 1. Pretty much just a scanner room but could find hidden islands in the void and scan for materials while also having drivable drones. 2. A bioreactor/nuclear reactor. 3. An auto perimeter defence that will auto shock preadators. 4. An auto stasis (same thing as shock). 5. A cloaking device. 6. A safety finder that will auto drive to a safe location (with or without you would work either way). 7. And an a power and priority converter that will let you change the health to speed ratio on the sub. Man if only i put this much effort into english essays.

  • @maksymovcharov6885
    @maksymovcharov6885Ай бұрын

    I have two ideas for modules: The first is a "Drone Hub" where you can base several drones for different functions, such as research, collecting samples or resources, defense, distraction of predators, repair, possibly building; the second is a life support module that can produce some food, water and medicine, these functions can be turned on and off separately, and if you turn them all on at once, you can say goodbye to your energy.

  • @maksymovcharov6885

    @maksymovcharov6885

    Ай бұрын

    P. S.: I was thinking that if you add a drone that will collect resources, you can make special locations where only it will fit, like in Subnautica Below Zero

  • @SpaceBoyRayy
    @SpaceBoyRayyАй бұрын

    i have nothing but extreme respect for you and everyone else involved in this, the amount of work you all are putting into it is insane. so much respect.

  • @exrlcsakmaskepp
    @exrlcsakmaskeppАй бұрын

    thats some loyality to subnautica, with this amount of resources i would just make a seperate game instead of modding a game

  • @jesper9478
    @jesper9478Ай бұрын

    My idea for the back of the hydra would be a teleportation room like for the seatruck. You'd have a handheld device that needs ion cubes or crystals wich allows you to teleport back to your hydra in case of an emergency. The blueprint could be discovered in one of the new precursor bases.

  • @randomx539
    @randomx539Ай бұрын

    Hey Aci! In regards to the petition of more ideas for the Hydra. It would be interesting to add a hydroacoustic module, in which you could manually move sensors into a particular direction and thus listen to noises that would be impossible to detect in normal situations. All through a partial passive way, by your own listening. This device could be imagined as a complement to the current sonar in game (active sonar) which all of us are familiar with in the Cyclops, Seamoth and potentially the Hydra. Despite its usefulness, when using it, you immediately reveal your position to everything that uses echolocation as a way of hunting or orienting, and therefore alerting them (The reaper leviathan uses his own “active sonar” to hunt for example, that is his roar. So when using your sonar, if you see him, he sees you too), in that way creatures may use it to their advantage too. Even further, I suppose that being the void as dangerous as it is, there could be silent creatures capable of absorbing or redirecting almost all the noise generated by the sonar and thus returning very little by themselves. Thanks to the “passive sonar”/”hydroacoustic receptor” module, we can detect them before they feel any hazards nearby, while remaining completely undetected to any creature in the area via directly listening to extremely quiet sounds, such as their gills breathing or fins displacing through the water with ease. The module would consist of a central terminal with different screens that may show an approximate location of all the noises emitted in a large area inside a cone represented by the direction that the sensors would be pointing to. The direction system could be locked in two different ways: relative to the in-game compass or relative to the submarine (being 0 degrees the bow of the submarine). While stationary and inside the module, it could be requested to listen to everything around the Hydra because there are perfect conditions to do so (the propulsion systems must be off so there aren't any interferences), with the sensors rotating at a certain speed they would be able to capture any noise around the vessel . Also, it would be possible to hear sounds while controlling the Hydra as long as it is in the requested direction, this would not be useful when directed to the stern (back), again because of the noise emitted by the propulsion systems. In the case of being hunted from behind, the captain may use real-life maneuvers such as turning the submarine a bit so the propulsion doesn’t interfere with the noise emitted by the hunter and thus being capable of reacting in time. This may only be a commodity for the captain instead of a necessity to travel through the void. It would only add more mechanics to the game, and if the sonar “echolocation” of creatures mentioned is implemented, it would prevent players from spamming the active sonar without any consequences, hence providing a more intense feeling of fear of the unknown that the void with its darkness should project into players. I hope you liked the concept, I know it might be challenging to implement, so don’t worry either. I really respect everything you and the rest of developers are doing. Keep the great work up! :)

  • @jerenbalayeva2439
    @jerenbalayeva243929 күн бұрын

    great video! for ideas for the modules, I was thinking, it would be cool if you had a sort of cloaking module. this would module would turn the hydra invisible to everything including the silence but theirs a few cons. 1st, it would only last a short amount of time like around 30 seconds. 2nd, if an enemy has already spotted you, it would still know you are there. 3rd, once the time has ran out, a large energy wave would alert dangerous creatures from a much larger distance then normal. you would be able to upgrade the duration of the cloaking module in some way which I don't know how. there would be 3 stages of the module and would work like the following: instead of 30 seconds its now 50 and max would be 70 seconds. I hope my idea was alright since I came up with it pretty quickly but I can picture it being useful in not just the void against the silence, but as well as the main area. Anyway, amazing video and keep up the good content! I can't wait for the next Devlog!

  • @Yuti640
    @Yuti64015 күн бұрын

    How about a Scanner Module? That allows you to remotely scan creatures since things will be a lot more dangerous in the Void, it’ll provide a more interesting gameplay section when scanning since maybe you’ll need to be close enough to the creature to begin the scan but will have to stay close while the scan continues. So when around really dangerous creatures you’ve gotta learn how they attack and move and dodge accordingly

  • @eagleman22389
    @eagleman22389Ай бұрын

    For the Hydra you could do something like a bio reactor or nuclear reactor. something that generates power. You could also add something like the scanner room cameras. it just sends out little drones you can control for recon purposes.

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