[WARZONE] Why Does Aiming Feel So Bad in WZ 3/MW3? 16 FPS Games Compared

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0:00 MW2 and MW3 engine changes
1:02 Aim Sway Starting Point
2:16 What I'd like to see for Aim Sway
3:15 Aim Movement Reticle Shift
7:40 Strafe Reticle Shift (The Main Reason)
9:15 Crosshair shows these effects
10:38 Why it feels So Much Worse on KBM vs Controller
12:24 KBM vs Controller Example
13:46 This is NOT Aim Walking Steadiness
14:48 16 Game Comparison of these Mechanics
21:21 These mechanics have made Aim Sway wonky
22:49 Distances where this will make you miss
26:07 What is the solution? What should change?
Detailed analysis of today's patch changes and weapon balancing for MW3
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[MW3] Why Does Aiming Feel So Bad in MW3? 16 FPS Games Compared
[MW3] Why Does Aiming Feel So Bad in MW3? 16 FPS Games Compared

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  • @TrueGameData
    @TrueGameData7 ай бұрын

    Hope you guys enjoyed the video! Don't forget to like, comment, subscribe if you appreciate the work I do! TGD Mobile Apps are out now! Apple: apps.apple.com/us/app/truegamedata/id6470393876 Android: play.google.com/store/apps/details?id=com.truegamedata.app

  • @scotchbarrel4429

    @scotchbarrel4429

    7 ай бұрын

    Thanks for the explanation mate. Given that this gameand any other game are a bunch of algorithms, as a PS player, i really appreciate the fact that theyre programming in favor of console gamers 😂. The best thing ive done since coming back to COD in MW2, was to disable crossplay, and thus limit the crossplay sbmm that comes with it 😂

  • @abdullas8292

    @abdullas8292

    7 ай бұрын

    I don’t understand why static does not fix the problem?.. isn’t that whats its there for ?

  • @cixtos

    @cixtos

    7 ай бұрын

    Stellar job with the app! I’m looking forward to learning how to combine attachments to mitigate the different kinds of actual and visual recoil in MW3

  • @RocketRenton

    @RocketRenton

    7 ай бұрын

    Have you tested a MW2 sight on a MW3 weapon Tony? I was told it removes all rotational aim assist, whether this is a bug or intentional remains to be seen. Also I was told if you put your right stick deadzone to 0.15 it is like aimbot, again could this be something you could test and see if it is indeed a reality? From watching your video it just backs up why a lot of KBM are using reWASD more than ever to mitigate the effects you have outlined. I have been on Starfield for the last 3 months and that also has the issues you have described in this video, ID Software actually did the gunplay for Bethesda and a lot of long range weapons like Hard Target have a lot of sway even with skill points added and hold breath enabled, similar to COD. I'm coming back next week for the new POI / MW3 Season 1 to see how things are but reading people's views on the current status quo of MW3 I don't have high expectations. Surprised Phil Spencer hasn't been on the phone and offered you a job with all the amazing work you do for the community.

  • @qu3nt

    @qu3nt

    7 ай бұрын

    NOOO U HAVE THE WHOLE ARM REEEEEEEEEEEE

  • @saintly4442
    @saintly44427 ай бұрын

    Never once in all of gaming has someone said, "You know what...I really love this game, and would play the absolute F out of it, but there's just not enough aim sway in this SMG for me to really get into it."

  • @iangfrazier

    @iangfrazier

    7 ай бұрын

    Randomization helps lower the skill ceiling so no matter how good someone could be, there's innate rng.

  • @realmaximusfps

    @realmaximusfps

    7 ай бұрын

    🤣🤣🤣

  • @Slate674

    @Slate674

    7 ай бұрын

    ​​@@iangfrazierand that is lowkey a terrible idea, there are bigger problems than "sway in a SMG", tbh that isnt even a problem

  • @mattu.8062

    @mattu.8062

    7 ай бұрын

    The irony of your statement is there are millions of people who WILL defend it and call you a shitter for having any type of differing opinion.

  • @jammaschan

    @jammaschan

    7 ай бұрын

    Unfortunately I'm that kinda person who is complaining about the lack of realism in recoil/sway animations in games.

  • @MrRoflWaffles
    @MrRoflWaffles7 ай бұрын

    This was really well made, props!

  • @29mbj62

    @29mbj62

    7 ай бұрын

    I love u mr waffles I used to watch u to learn how to make fire bow in bo3 der eisendrache

  • @teddy2dope327

    @teddy2dope327

    7 ай бұрын

    The goat himself

  • @coolionesy

    @coolionesy

    7 ай бұрын

    Meanwhile NOAHJ456 Tutorial 👀👀@@29mbj62

  • @zinova8252

    @zinova8252

    7 ай бұрын

    It's the zombies guide guy lol

  • @MrPixxil

    @MrPixxil

    7 ай бұрын

    Heyyy! It's MrRoflWaffles! Here?!

  • @inscope21
    @inscope216 ай бұрын

    Dude... this video explains all my feelings. Thank you for your work!!

  • @DerDieDasScheisse

    @DerDieDasScheisse

    6 ай бұрын

    Bist einfach schlecht, Git Gud Kappa

  • @cedi2929

    @cedi2929

    6 ай бұрын

    Lazo oidaa

  • @emirtob4276

    @emirtob4276

    6 ай бұрын

    now think about if ur not cheating on key board mouse ur aim is off a little bit. But people with soft aim or the increased aim assist scripts they have none of this going on for them

  • @DonParceroTV

    @DonParceroTV

    5 ай бұрын

    Mine exactly as well!!

  • @jacobfield4848
    @jacobfield48485 ай бұрын

    We need "Mouse only servers". It would also make more Mouse players play COD. It would grow the community. The "Aim Walking Steadiness" attachments can help with strafe accuracy.

  • @StardustLegacyFighter

    @StardustLegacyFighter

    5 ай бұрын

    I would love to have the option to play against KBM players only, as at least if I lose gunfights it's because I messed up or got outplayed, not because some aim assist helped some noob or tryhard sweat win.

  • @GTHaroFITBMX

    @GTHaroFITBMX

    15 күн бұрын

    Mouse only servers would be great. Tired of fighting kids with jump bound to the scroll wheel brainlessly jumping and switching weapons 😂

  • @spakentruth

    @spakentruth

    15 күн бұрын

    its not going to happen simply because the games DESIGN has completely moved away from making mouse viable and instead adding a bunch of systems and mechanics designed for controller to take advantage of. its unfortunate but what makes this frustrating was MW19 felt damn near perfect on MNK and it made COD realize that more people were willing to use MNK to play their game than controller, which was where the casual audience and the CASUAL COMPETITIVE audience exists. COD shot themselves in the foot, they curried the favor of PC players and moved COD towards improving the PC experience while also gutting the main input most PC players use

  • @jacobfield4848

    @jacobfield4848

    15 күн бұрын

    @@spakentruth Sony paid them to nerf the Mouse input.

  • @danimaiochi
    @danimaiochi7 ай бұрын

    Dude puts way more effort in a video than the devs on the game

  • @BEAST.420G

    @BEAST.420G

    7 ай бұрын

    lol

  • @jmc129

    @jmc129

    7 ай бұрын

    @@default8973he understands game mechanics and what is causing frustration in the community, as well as potentially how to fix it - which seems like the complete opposite of the people currently working there

  • @nemesisjrrrn

    @nemesisjrrrn

    7 ай бұрын

    Funny that all he does is complain when he has an income thanks to the same series of games que complains about, he should be thankful.

  • @marwenbhj8914

    @marwenbhj8914

    7 ай бұрын

    @@nemesisjrrrn that's such a dumb embarrassing comment. he is pointing out a problem using data and a scientific methodology.

  • @starboyjedi13

    @starboyjedi13

    7 ай бұрын

    @@nemesisjrrrn would you prefer that he stopped "complaining" and just be cool with the broken mechanics in the game?🤔 I swear, you people just love dickriding Activision/CoD with these nonsensical comments.😂

  • @BlameTruth
    @BlameTruth7 ай бұрын

    Thank you for this. You should be on a COD dev team because I've never seen such rigorous testing. Bravo!

  • @memlizulfiu3998

    @memlizulfiu3998

    7 ай бұрын

    Totally agree.

  • @seidious8798

    @seidious8798

    7 ай бұрын

    He will never be on their team, they don’t want a game that’s predictable. They want a game that has a low skill gap as well as sbmm.

  • @Buglife.352

    @Buglife.352

    7 ай бұрын

    BT !!! Keep.up.the good fight

  • @kalebwhite3210o

    @kalebwhite3210o

    7 ай бұрын

    Codfather 💙

  • @drcylon

    @drcylon

    7 ай бұрын

    Here is my theory, do you think this cod became kinda of marketing campaign to force ppl to buy controllers to be better at the game?! Like activision receives some big money from those big controller manufacturers (scuf, ps, xbox) by making it a guaranteed game loss if you use m&k in mw3!! I understand that there are not many m&k players but if activision gives controller players this sweet illusion of being good at the game then they will for sure spend money on controller, including those who will move away from m&k to controller!! We are talking about millions of players worldwide here! Just think about it!

  • @checkmymeds
    @checkmymeds6 ай бұрын

    It’s so frustrating for MnK players. I’ve tried to switch/use a controller. But never having used one it just so awkward feeling. Appreciate the video 👍🏽

  • @StardustLegacyFighter

    @StardustLegacyFighter

    5 ай бұрын

    Same feeling, playing on controller is completely unnatural for me.

  • @MeticulousTechTV

    @MeticulousTechTV

    5 ай бұрын

    I was a lifetime MnK player and switched to controller in December 2022 for Warzone 2. Only took about two weeks to feel competent, BUT it took me a solid 3-6 months of almost daily play before it really started feeling “natural” like MnK does Edit: I actually really struggle going back to MnK in shooters despite having 20+ years on it. I gave up on COD in June and switched to Apex and just kept the controller train rolling, same when the Finals came out. Now I choose controller in everything but games where it’s just not possible

  • @golgol4903

    @golgol4903

    5 ай бұрын

    @@MeticulousTechTV how are the Finals after the aim assist nerf tho? I actually switched to the Finals from WZ because WZ2 and now WZ2.5 are far behind WZ1 in most aspects, and aiming mechanics especially.

  • @Sanctifi3dYT

    @Sanctifi3dYT

    4 ай бұрын

    @@MeticulousTechTV that’s kinda sad but I don’t blame you for making the switch. I’m really debating about it already been playing controller 2 days but it’s still feels so wonky. It’s like I’m restarting the game 😢 some guys are pooping on me on tdm lol I’m just like ugh let me have a rematch with my mouse lol!

  • @HaloDaycare
    @HaloDaycare6 ай бұрын

    Thank you for taking the time to make this video. Surely this was a time sink. Thank you. I'm looking forward to downloading your app as well.

  • @HusKerrs
    @HusKerrs7 ай бұрын

    This video is so incredibly well done and I greatly appreciate you taking the time to do all this research and spend all this time. Will be sharing it everywhere!

  • @upurweight

    @upurweight

    7 ай бұрын

    I was thinking about you while watching this and pulled up the comments to see if you had commented lol

  • @great_Caligola

    @great_Caligola

    7 ай бұрын

    @@upurweight Huskerrs and Sym are one of the very few pros left who are still on MnK and the way it’s looking rn..it’s not getting better for MnK this year

  • @rollnrollnroll

    @rollnrollnroll

    7 ай бұрын

    @@great_Caligola And let's not forget breadman. they all goat af

  • @bigdoublet

    @bigdoublet

    7 ай бұрын

    @@upurweight LOL I did the same thing!

  • @AntyCrix

    @AntyCrix

    7 ай бұрын

    ​@@rollnrollnrollwhat about my boy Metaphor, show him some love too

  • @ApprehensionWas
    @ApprehensionWas7 ай бұрын

    lets stop to appreciate how much work this guy puts in

  • @EternalChamp

    @EternalChamp

    7 ай бұрын

    We did. We watched. Simp 😂

  • @iangfrazier

    @iangfrazier

    7 ай бұрын

    We been stopping and appreciating his work for years at this point like what why does that even need to be said

  • @cptobvious1228

    @cptobvious1228

    7 ай бұрын

    ​@EternalChamp he's fishing for a heart, he's gonna be the man in school tomorrow if he gets it 😂

  • @rishavledzepplin

    @rishavledzepplin

    7 ай бұрын

    Yes, protect this man at all cost!

  • @BEAST.420G

    @BEAST.420G

    7 ай бұрын

    It’s sad because it worked as well 😂

  • @XSaintsXTroopsX
    @XSaintsXTroopsX6 ай бұрын

    Man I commented around half way point of the video and you already won a subscribe from me at that point but goddamn… The sheer effort you put into this is wild. You are greatly appreciated. Thanks brother! I normally watch Exclusive Ace’s cod videos on the fly and he’s good and all but the level of detail you put into this specific aspect is profound. I hope your page grows to that level of attention bare minimum. You definitely deserve it. 🍻✨

  • @karmentolable
    @karmentolable6 ай бұрын

    Thank you! this makes total sense and it explains what I've been experiencing playing MW2 and MW3 with m&k I thought it was just bad luck but it makes me glad to see that there's an explanation to all this!! ❤

  • @trailerparkprdgy8536
    @trailerparkprdgy85367 ай бұрын

    I'm not even a KBM player... but the fact that the top echelon of FPS developers decided that "your inputs shouldn't result in a predicable output" makes me want to slam my head against a wall. CoD has always been an arcade FPS skinned to look realistic. The realism needs to stop where game balance begins for the CoD formula to work. Great information as always TGD!

  • @berobass4589

    @berobass4589

    7 ай бұрын

    I think it's a great mechanic for making weapon builds more challenging. You simply have to prioritize the appropriate attachments more

  • @LSB44446

    @LSB44446

    7 ай бұрын

    Part of why Cold War feels better to play

  • @bad4covidompampas359

    @bad4covidompampas359

    7 ай бұрын

    @@berobass4589 thats nothing to do with skill... benefits the streamers and youtubers building weapons and at the end they dont even play the crap game thats is all about rotational aimassist and not skillls..mw3 also is a wank

  • @vhsjaguar1120

    @vhsjaguar1120

    7 ай бұрын

    True we really have the worst of both worlds. weird quasi realistic gameplay with literal clown skins. Time for a cod4 revival.

  • @FaDeTruthZ

    @FaDeTruthZ

    7 ай бұрын

    @@berobass4589Makes boring gameplay imo. Then you just have guns that are good at one singel thing. and trash at any other engagements. Making every engagement a coinflip rather then measurement of skill

  • @Knockternal
    @Knockternal7 ай бұрын

    All of this data was collected on stationary targets. Add in the fact that the opposing players are also strafing, sliding, dolphin-diving, mantilng, jumping or drop-shotting and its amazing that we can even hit the broadside of a barn.

  • @MrRyus101

    @MrRyus101

    6 ай бұрын

    and last but not least....lag

  • @dylanphillips6745

    @dylanphillips6745

    6 ай бұрын

    forgot snaking

  • @mrhall3509

    @mrhall3509

    6 ай бұрын

    Aiming is so bad in mw3

  • @AIQHUB

    @AIQHUB

    6 ай бұрын

    talk for your self. i cant hit shit after this new warzone release. gone from 3kd to like 1kd

  • @yourwifewasinmedms5137

    @yourwifewasinmedms5137

    6 ай бұрын

    Is that even a Legit point? Cause those same actions you just said could literally all end up favoring you. In theory someone could strafe themselves into your bullets. They could dolphin dive into your fire. If it’s random then it can both benefit or hurt you

  • @RatSewage
    @RatSewage6 ай бұрын

    Something I think would be nice to have tested would be whether or not this background sway affects the trajectory of your lethals, or whether or not trajectory is affected while moving.

  • @atharvapandhare3206

    @atharvapandhare3206

    5 ай бұрын

    It's not

  • @atharvapandhare3206

    @atharvapandhare3206

    5 ай бұрын

    If it were you would not be able to snipe in a heli or while falling

  • @RatSewage

    @RatSewage

    5 ай бұрын

    @@atharvapandhare3206 not necessarily, your random sway could just happen to have put your bullet trajectory on the necessary path to hit the target..

  • @sashomedia
    @sashomedia6 ай бұрын

    Interesting analyze. Thank you for taking the time to create the video!

  • @great_Caligola
    @great_Caligola7 ай бұрын

    This is good to see. Im a pretty decent MnK player and Ive been telling my friends on controller that aiming in this game feels weird, even after playing it for 50+ hours now already. I hope they do something about this but I kinda feel like they dont care about us MnK players anyway

  • @michaelb3554

    @michaelb3554

    7 ай бұрын

    I feel like they did this intentionally to hinder mnk, sbmm caters to casuals and they are usually controller players so it all makes sense

  • @jedidiah4004

    @jedidiah4004

    7 ай бұрын

    Well they do just not in the ways you want them to, from what I've gathered the goal is to normalize skill gap or rather trim down outliers. This is something devs have talked about

  • @DeBiek1986

    @DeBiek1986

    7 ай бұрын

    Trust me on controller it feels weird too

  • @BlackCydonia

    @BlackCydonia

    7 ай бұрын

    Did u changed your sens from MW2 to MW3? My sens feel different from the prev game

  • @absolutelysobeast

    @absolutelysobeast

    7 ай бұрын

    @@BlackCydoniai play mouse and keyboard and i havent changed my sense but i did change my fov. It does feel slightly different but not crazy different sensitivity wise. I have said that this game feels like reverse aim assist sometimes. Like the game is actually fighting against my aim and i am having to wrestle it harder onto the target. It makes sense why i have had to drop my sense so low overall. Many many micro adjustments during every gunfight make it very hard to run higher sensitivity. Have you heard of cm per 360? Measure out the distance it takes you to perform a 360 on your preferred sensitivity and then going forward when you switch to a new game you can benchmark it that way so you have an idea if your sensitivity is close enough to what you normally run

  • @freya1348
    @freya13487 ай бұрын

    In the new CoDs, unlike previous games the sway does not stop while firing. So the sway also basically becomes part of the recoil too

  • @JohnDoe-dt1sr

    @JohnDoe-dt1sr

    7 ай бұрын

    TGD was the first one to figure that out, it started in MW19. IIRC that was the first video on this channel

  • @stanbarkworth6198

    @stanbarkworth6198

    7 ай бұрын

    Makes no sense. If you shoot a gun sway isn’t a thing irl due to the power being emitted from the gunfire wouldn’t it just straighten out along with your own strength aiming? I get it for ads but the second you shoot it should just be recoil lol

  • @ChaoticM3thod

    @ChaoticM3thod

    7 ай бұрын

    It definitely stacks in real life, but who cares? WE don't want an ultra realistic game.@@stanbarkworth6198

  • @ilikewaffles3689

    @ilikewaffles3689

    7 ай бұрын

    Pretty sure that's been a thing since mw2 (the og one)

  • @TrueGameData

    @TrueGameData

    7 ай бұрын

    This has been the case since at least MW19. My very first KZread video on the channel over 3 years ago covered this exact topic!

  • @Bachelxr
    @Bachelxr4 ай бұрын

    Crazy I stumbled across this video on the same day it got "corrected" in game... lots of great work here! thanks for the content!

  • @Gamewithstyle
    @Gamewithstyle6 ай бұрын

    Didn’t realize you were also a programmer, but that totally tracks now. A lot of people who aren’t programmers won’t realize that releasing 2 NATIVE apps on both major mobile OSes is a ton of work. Props man, you deserve it

  • @jakeslater9213
    @jakeslater92137 ай бұрын

    Impressive depth of analysis. As a tarkov player I suspected weapon inertia or, as you showed, the reverse, was at the root of the problem. Hopefully the devs make the suggested changes

  • @jammaschan

    @jammaschan

    7 ай бұрын

    Always wanted to get into tarkov but cod animations was just so much better than tarkov animations that I was put off. Now people are complaining about how the better animations in cod make the game worse to play. Man I really wish there was a game out there with as realistic animations as cod does it.

  • @WindowsPlaysFPS

    @WindowsPlaysFPS

    7 ай бұрын

    @@jammaschanyou’ve never played tarkov have you? The animations are insane

  • @jammaschan

    @jammaschan

    7 ай бұрын

    @@WindowsPlaysFPS I've played tarkov. I was put off by how unrealistic their animations were compared to cod. Gun kicks way too much (probably because they modelled the pivot point at the middle of the gun instead of the butt of the gun, making it way too exaggerated and unrealistic), textures look way too noisy and flat, and tbh yes cod shouldn't be the game with the realistic animations, I wish it would be in a game like tarkov, but unfortunately I feel like a kid is handling a gun in Tarkov for the animations they have.

  • @taboaconstrictr

    @taboaconstrictr

    7 ай бұрын

    @@jammaschancheck out the next wipe they’re doing a full reowork of recoil. I also agree that recoil in Tarkov just isn’t realistic and other games like COD do it way better. Perhaps that will change your mind

  • @jammaschan

    @jammaschan

    7 ай бұрын

    @@taboaconstrictr yea Im back to tarkov since dmz now takes forever to load up. Hopefully the recoil rework will make it more enjoyable to play

  • @Taterz.
    @Taterz.7 ай бұрын

    Another big thing that seems new to MW3 is how much the enemy character model leans back and forth while strafe spamming. That, on top of the sway makes it miserable to fight any competent player

  • @VzKraazy

    @VzKraazy

    7 ай бұрын

    Facts

  • @the_lifeoftimbo

    @the_lifeoftimbo

    7 ай бұрын

    They had it in MW2

  • @THEKING-ix6rw

    @THEKING-ix6rw

    7 ай бұрын

    Y’all know y’all can reduce aiming idle sway, and a moving sway😅

  • @bangerrr569

    @bangerrr569

    7 ай бұрын

    DMDL

  • @Crazykinglear

    @Crazykinglear

    7 ай бұрын

    God right, trying to hit a headshot when the target is bobbling back and forth behind cover is miserable. I'm assuming it impacts the hitbox and isn't just visual as well.

  • @Sean-xr1xj
    @Sean-xr1xj6 ай бұрын

    Wow amazing video - explains a lot of the things I’ve been feeling. Insane effort went into this - good shit!

  • @ahmedredaloumrhari1553
    @ahmedredaloumrhari15536 ай бұрын

    This is extremely impressive man, well made and great explanation. Great content 👏

  • @twentygoodmen
    @twentygoodmen7 ай бұрын

    it started with the overpowered rotational aim assist in MW1, the horrendous visual recoil in MW2, and it only got worse in MW3. At this point I think it's just blatant that Activision is making these games as anti-KBM as possible

  • @lucky13sj

    @lucky13sj

    7 ай бұрын

    I think they're doing what they're doing to try to balance keyboard and mouse with controller. They gave you the visual recoil that y'all wanted. Even though keyboard and mouse wasn't that hard on MW2 I did it for the first time. And now they're introducing this which means you can't just point ADS and click and immediately get 100% accuracy 100% of the time

  • @NPFfumbi

    @NPFfumbi

    7 ай бұрын

    Trust me when I say this effects controller players too. They basically want nobody to strafe while shooting. Obviously effects mnk much more

  • @nolyfe4814

    @nolyfe4814

    7 ай бұрын

    @@lucky13sjno one asked for visual recoil, maybe more recoil which means we actually have to try and pull a certain direction. Like honestly if they just made recoil harder on kbm I’d take that but visual recoil is stupid.

  • @Remu-

    @Remu-

    7 ай бұрын

    I stopped trying to fight it and just dug up my old Xbox 360 Scuf controller. It's been fun.

  • @bicboi1930

    @bicboi1930

    7 ай бұрын

    Dude it feels horrible on controller too even with aim assist compared to the last 4 games it’s not just m&k

  • @TravisCannata
    @TravisCannata7 ай бұрын

    I've been trying to figure this exact thing out as well. I'm missing shots that I should be hitting constantly, and couldn't figure out why my aim feels so random. So thank you for putting this together. To me, there is a big difference in adding Aim Assist to a game that's cross-platform, but the ACTIVE NERF to MnK in addition to the Aim Assist is just insanity to me. They're working against their already dwindling player count with that nonsense. I'd rather go play something else than lose gunfights to dumb mechanics designed to force me to lose gunfights.

  • @Meloncholiac

    @Meloncholiac

    6 ай бұрын

    The only random thing is the off center ADS. If you're losing gun fights you're just bad.

  • @ISuPeRTNTI

    @ISuPeRTNTI

    6 ай бұрын

    @@Meloncholiacbruh I saw your valorant video, you can't aim for shit.

  • @djfirestormx

    @djfirestormx

    6 ай бұрын

    @@Meloncholiac classic PS5 user right here. ignorent and doesnt want the game changing back because you KNOW you will get trash heaped on a fair fight. clown

  • @temperise7201

    @temperise7201

    6 ай бұрын

    ​@@Meloncholiac🤡

  • @alex62965

    @alex62965

    6 ай бұрын

    @@Meloncholiac guess you commented this before watching the vid...

  • @vdarko3558
    @vdarko35586 ай бұрын

    I can't believe how much data was gathered for this video. Crazy skills here. S-tier KZread video, really. Well explained, super informative, and doesnt bore you. Thanks.

  • @FurdTurgeson
    @FurdTurgeson6 ай бұрын

    Man this video answers a lot of questions for me for sure. I’m not some demon on COD, decent player, but since WZ3 dropped its just felt.. Weird. Something off. Couldn’t put my mouse on it.. And now it all makes sense. Thank you brother 🍻

  • @itdies2dayyo
    @itdies2dayyo7 ай бұрын

    MW19 had the smoothest aiming and gun mechanics in general. God I miss that game.

  • @ajkelmenson

    @ajkelmenson

    7 ай бұрын

    for real. Just give us that back

  • @NPFfumbi

    @NPFfumbi

    7 ай бұрын

    Agreed. I have no idea why they would change a winning formula. I really just don’t understand. They even reverted a bunch of changes they made at the end of caldera for the start of wz2, which they are bringing back now 🤦‍♂️

  • @Cristian_D63

    @Cristian_D63

    7 ай бұрын

    ​@@NPFfumbitoo much MnK success these things we're added to reduce the effectiveness of MnK vs controller interactions. That's my theory anyway

  • @MieziWithSunglxzz

    @MieziWithSunglxzz

    7 ай бұрын

    Was the closest to old school shooters, hopefully they really replicate this mouse feeling and mechanics like they mentioned.

  • @PJSO

    @PJSO

    7 ай бұрын

    I played it yesterday after being frustrated in HC Rust and boy it feels so different. How good we had it😢

  • @ZaneCane
    @ZaneCane7 ай бұрын

    Yep! I knew it from the start. I've always been wondering why it feels like some of my bullets are not registering even though the center dot is directly on the enemy. Feels worse when you are flicking with snipers or marksman rifles.

  • @alacruffule1076

    @alacruffule1076

    7 ай бұрын

    exactly flicking is terribly inconsistent

  • @uncleulysses2328

    @uncleulysses2328

    6 ай бұрын

    I gotta disagree the quickscoping is the only thing that feels comfortable and consistent for me but everyone’s different. Try using precision aim assist. I used snipers all first week cause I couldn’t kill a single person with a full auto

  • @AuNinjamuffin

    @AuNinjamuffin

    6 ай бұрын

    Ive been wondering why the longbow and other snipers feel so inaccurate. I have spent hours in the firing range adjusting the ADS speed and aim settings and such, but it still feels off. The ADS speed for the max speed longbow is ~400ms, which is apparently the same as it was for the intervention or MSR in OG MW2/MW3. However, idk if its the animation or what but it feels slower for sure. Also, if you make the max ADS speed build for the KV Inhibitor, its roughly ~400ms as well, but it definitely aims in slower. So for one, I think the advanced stats of the guns are not correct. Otherwise, most of my quickscopes are drag scopes just because thats how I have always unintentionally done it, and frequently I will move right up until I scope in, or until I shoot. This wasn't an issue in games prior to MW2019, but since then it makes it much more difficult to land a shot. I am unsure if blackscoping is more accurate, I have messed around with it a lot and sometimes it seems to be, but the further away a target is, the less accurate it seems to be, where even if the target is dead center of my crosshairs, it still wont land. Pop/pot shotting at close distances seems to be advantageous. The other thing is the decreased aim assist, which I actually find to be a compounding factor to what he said in the video. I play on max sensitivity and I always have, and now trying to hit targets from long distances is much more difficult. Anyway, this is a long comment. TLDR; due in large part to the things mentioned in the video, quickscoping got pseudo-nerfed and even with the same skill input it is way less effective than in older COD games. Which is lame.

  • @uncleulysses2328

    @uncleulysses2328

    6 ай бұрын

    @@AuNinjamuffin black scoping is only accurate at mid to short range and only registers if your reticle is directly on target before you start to scope and pull the trigger.

  • @FlippyMcGiantDad

    @FlippyMcGiantDad

    6 ай бұрын

    @@uncleulysses2328 Mouse doesn't get aim assist so that setting does nothing. On controller RAA is probably helping to mitigate the sway throwing you off. We don't get that on mouse, so when we flick, we get the center dot on someone and as we zoom in the crosshair is sometimes off to the side.

  • @gurditsingh3852
    @gurditsingh38526 ай бұрын

    Very helpful and great video. Thank you! I've subbed.

  • @nhoffman0677
    @nhoffman06774 ай бұрын

    Thank you, Tony. I don't think they would have done the update today, if not for the work you put in for this video.

  • @NightKnight8989
    @NightKnight89897 ай бұрын

    Honestly, you surprised the crap out of me in the beginning of the video with the completely different ADS with your aim stability turned up. Like, I knew that it can be a factor with your recoil pattern, but I had no idea it affected your beginning point when ADSing. That's just honestly crazy and does help explain why my reticle is sometimes off when I start shooting at someone. Thank you so much. Just wow. That's so infuriating, and I even play on controller! I thought maybe my aim assist was just not being sticky or whatever. I can't imagine how frustrating it is for MNK players.

  • @expel
    @expel7 ай бұрын

    When watching through the game comparison, I noticed the games that are taken seriously in the PC / KBM space have neither reticle shifts. Goes to show that COD only cares about their controller players. I'm not sure why they continue to alienate a portion of their audience for absolutely no reason, but I find it incredibly odd that they're willing to give up players for things like this that add nothing to the game, and in fact make it worse.

  • @davestar4718

    @davestar4718

    6 ай бұрын

    Best thing to do is separate console and pc. Could even patch them differently. But guess what. They never will. Scumbag company that wants all the cash for the least amount of care.

  • @AniMatrix0101

    @AniMatrix0101

    6 ай бұрын

    ​@@davestar4718 most people on PC play with controller so that doesn't solve the mnk vs controller issue

  • @jeremyariche4332

    @jeremyariche4332

    6 ай бұрын

    ​@@davestar4718bro, you're not understanding the issue here. What they need to do is remove this crap.

  • @synlion

    @synlion

    6 ай бұрын

    @@davestar4718 separating them is a terrible idea. crossplay is the future and will be the standard for a reason.

  • @AuDiGo6

    @AuDiGo6

    6 ай бұрын

    Crossplay isn't solution if you can play with the controller on the PC.

  • @MawsYT
    @MawsYT6 ай бұрын

    I was seriously chalking it up to the TTK. This is insane. Thank you for this.

  • @mr.sauvage330
    @mr.sauvage3306 ай бұрын

    Very informative video, never knew about this technique. I'm so used to it in MW2 that it feels odd without it in other games. Funny enough my aim is worse without it... (I play with KBM, PC)

  • @MrTahrik
    @MrTahrik7 ай бұрын

    I thought I was going crazy, since playing MW3 my aim on MnK I struggled tracking players, constantly losing gunfights - Hardcore modes lessens the effects, but Core modes are rough. Thanks for sharing your RnD on this.

  • @picklesdill9138

    @picklesdill9138

    6 ай бұрын

    Yep. Does it feel also to you like your crosshairs go whereever they want...like they are AI bots all their own?

  • @sean8998

    @sean8998

    6 ай бұрын

    Truly.

  • @hatevamp1552

    @hatevamp1552

    6 ай бұрын

    @@picklesdill9138bro yes 😭 man i thought i got bad at cod but that made no sense to me since my skill level on other cods are the same good level i’ve been at 😭😭 glad to see i’m not the only one who’s havin this problem

  • @fenqe

    @fenqe

    6 ай бұрын

    game is nearly unplayable- i watch my death replay and its a controller player that is strafing while not missing a single shot, while I'm sprinting and jumping. i have a 2.15kd, and struggle to kill

  • @conflict6248

    @conflict6248

    6 ай бұрын

    @@fenqe If you play against good controller players with movement and a little brain its always GG. I just cant hit every single shot so fast while they have and litteral aimbot with 0 MS reaction time .. pls lord help me to uninstall this game... I actually should not give a F... and get some aimbot or softaim myself ...

  • @jasonwolden4421
    @jasonwolden44216 ай бұрын

    I thought I was going crazy... great video thank you for the information😮

  • @iCastielx
    @iCastielx6 ай бұрын

    Amazing,insane job ❤️ Thank you GOAT!

  • @uchenwadu4533
    @uchenwadu45337 ай бұрын

    This man just single handedly proved that Activision is actively trying to nerf Mouse & Keyboard. We are vindicated. Subbed.

  • @skyhawk21

    @skyhawk21

    6 ай бұрын

    Probably to combat cheaters and aimbots but they are hurting normal players and cheaters still cjeating

  • @lucid.420

    @lucid.420

    6 ай бұрын

    @@skyhawk21 None of these features are going to combat cheating/aimbotting...

  • @kalleanka2796

    @kalleanka2796

    6 ай бұрын

    Could also be to lower the skill ceiling, more randomness etc.

  • @uchenwadu4533

    @uchenwadu4533

    6 ай бұрын

    @@skyhawk21& @kalleanka2796 No. They literally have a machine learning algorithm anti-cheat, in the name of Ricochet, who's sole purpose is to do just that. By virtue of the fact that it hinders the binary input of mouse and keyboard, and is nothing but a visual after thought at best for controller, due to aim assist, is by virtue a benefit for one and not the other. It's a nerf. Pure and simple

  • @yahshua4928
    @yahshua49287 ай бұрын

    I’m a controller player and I’ve definitely noticed how weird the aiming feels in this. I appreciate you for bringing this up and going so in depth on it!

  • @brunomonteiro7788

    @brunomonteiro7788

    7 ай бұрын

    Yeah, the amount of horizontal recoil feels weird too, i mean, there is actually 0 vertical recoil, but suddenly your aim just get off the target

  • @yahshua4928

    @yahshua4928

    7 ай бұрын

    @@brunomonteiro7788 Ikr and Ive tried almost every setting combination but I just cant perfect it. KZreadr make it look so easy lol

  • @Neonb1bLes

    @Neonb1bLes

    7 ай бұрын

    @@yahshua4928you’ll have that with reverse boosting 🥲 lol

  • @jeffreyakse9593

    @jeffreyakse9593

    7 ай бұрын

    @@brunomonteiro7788skill issue

  • @bjarnis

    @bjarnis

    7 ай бұрын

    Same, I changed all my setups according to his explanation and added an attached for gun kick control too, which reduces visual recoil and straightens up the recoil as well, now all my weapons feel like laser beams with zero sway.

  • @loganxland
    @loganxland4 ай бұрын

    coming back to this video because they implemented your change sir, good one you

  • @aridus46
    @aridus466 ай бұрын

    Great stuff! Thanks for brining awareness

  • @jimforceus2885
    @jimforceus28857 ай бұрын

    Nice job Tony. The pistols, especially magnums, have a similar effect when strafing. So much in fact you lose the sight at the barrel tip completely.

  • @P4brotagonist

    @P4brotagonist

    7 ай бұрын

    Yeah that shit drove me nuts using them. I couldn't hit the broad side of a barn with the revolver because I would just completely lose the front post.

  • @dylanmonaghan3342

    @dylanmonaghan3342

    7 ай бұрын

    If I drop warzone with the .50 GS I have to go somewhere quiet for this reason. Sometimes I feel like I hit the shot but it misses and I suspect this is the culprit. sigh in mnk player I just don' t find playing on controller as enjoyable...

  • @therayen
    @therayen7 ай бұрын

    1. To shrink any possible skill gap. 2. To safeguard the experiences of average and lesser-skilled players (majority of the player base). 3. To stimulate longer session times among the majority of players, thus increasing the profitability of the player base. 4. To mask when server-side meddling kicks in to influence the outcome of a battle when 'needed'. All popular titles have their own mix of techniques to achieve this; competitive integrity is dead, and has been for quite some years now. Great video

  • @123manny321

    @123manny321

    5 ай бұрын

    It's just to push mnk out of the game, that's all. These issues don't affect controller players.

  • @therayen

    @therayen

    5 ай бұрын

    @@123manny321 It is indeed to shrink the skillgap between mnk and controller. Still, when solely looking at controller, there are many factors that result in different amounts of aim-assist, recoil and other game mechanics that influence the outcome of a battle. Higher accuracy per bullet fired, equals, unfavorable gun handling, aim assist and hit registration. These mechanics gaslight both inputs, mnk & controller.

  • @123manny321

    @123manny321

    5 ай бұрын

    @@therayen disagree on that point. Controller is way over powered and there is no balance between controller and mnk. I used both, controller is far easier

  • @therayen

    @therayen

    5 ай бұрын

    @@123manny321 I'm not stating that a controller isn't overpowered against mnk; it is overpowered, by design. My initial comment touches on how competitive integrity is dead because developers try to cater to the majority of their player base in order to maximize profitability. However, this doesn't negate the deviations in the presence of aim assist, recoil, and other mechanics within the controller group themselves. Do they suffer as much as mnk against controller? Most of the time, no, but when the game sees fit, a mnk plebeian will easily destroy a controller demon. Especially if it's estimated that another death for the mnk plebeian might lead to a shorter session time, a.k.a., a decrease in profitability.

  • @123manny321

    @123manny321

    5 ай бұрын

    @@therayen mmm Om not so sure man, I play with "controller demon" top 1% players and they have no issues at all kerb stomping mnk players. They even turned aim assist off just to make a point to me that they can always 💩 on mnk players, regardless. The deviations in controller are not as big of an issue as some may think, in fact, the strength of aim assist makes rubbish controller players perform better against better roller players. So it isn't as much a case as needing good players as it is buffing bad ones. I don't know but I feel "the patent" was written up specifically to tame mnk players when cross plat finally became a thing because since then AA got stronger and mnk got weaker, demonstrably. I used to get accused of aimbot in cod only 5 years ago but in this latest title I look more like a regular bot with the way these algorithms are implemented.

  • @lethal-h3065
    @lethal-h30656 ай бұрын

    Wow. Beyond amazing work, good job on that one

  • @txmo_d
    @txmo_d5 ай бұрын

    Thank you for posting this!! I thought I was going insane playing this game!!! Ridiculous.

  • @HOLOGRAMWORLD
    @HOLOGRAMWORLD7 ай бұрын

    Thank you for creating this video. I’m sure it has provided a ton of validation to mnk players. I thought it was just me that felt it was off since everyone else I know plays controller. I really hope the devs see this and address it. If some adjustments were made this could be a much more enjoyable game.

  • @LifeWithYourMum

    @LifeWithYourMum

    7 ай бұрын

    Validation for sure! Felt off to me which I then switched to controller and with AA the aiming feels better since obviously you don't have to be as accurate, lol. They really need to fix this issue. I think at this point we'll just have to wait until the next CoD since we KNOW a rework like this is something CoD will milk with marketing to fans :(

  • @RikkertdePikkert

    @RikkertdePikkert

    6 ай бұрын

    @@LifeWithYourMumlol, try playing with controller without AA

  • @KasperSlapsShots

    @KasperSlapsShots

    6 ай бұрын

    When I switched back to controller from MNK my gameplay and KDA drastically increased within 20 games, but yet my accuracy is the same as MNK so the hitmarket and targets were regsitered that it was hitting but it wasnt in game its so weird thanks to packet burst.

  • @51075BIGRIGG

    @51075BIGRIGG

    6 ай бұрын

    I knew it wasn’t me!!! I don’t want to switch back to controller but it’s definitely making consider reverting back

  • @pj4433

    @pj4433

    6 ай бұрын

    I play on a controller and can’t hit shit either since the update.

  • @c4chemoney929
    @c4chemoney9297 ай бұрын

    I recall back when they were doing CoD next for MWII 2022, and I think the lead producer said how excited he was about the 'Inverse Kinematics' that were now in the game. Tony has illustrated so well in the video is that the modeling of this (inertia of the weapon in players hands -> vector of the ray cast from the weapon) is causing this problem. I don't think these mechanics currently serve any purpose in the game and is an empty feature set that is just noise. I think if CoD was planning on adding VR support very soon it makes sense that this be in the engine, because then you would need those dynamics. Otherwise they are superfluous and its better to just leave 'Quake' the way its been, snappy and responsive. Note: haven't done mechanics courses/calculations in a while so I might be describing things slightly incorrectly, i think generally I am on point XD

  • @Nykjaer2
    @Nykjaer26 ай бұрын

    Very well covered, but the strafe-issue in MWII that had me most ramped up was for iron sights pistols, where this exact effect caused the backside and frontside of the gun to be out of alignment. I never really figured out whether I should be putting the target between the two back pillars or behind the front bar on a iron sight pistol. Over time I just accepted that I could not compete with controller players when using a pistol. Such a shame, because the pistols was a blast in hardcore mode in MW2019. I find the aim sway when ads’ing fair. Sure it’s sad to miss, but you need to provide a benefit for the people who read the game well and pre-aim in the right direction.

  • @zerdodylan
    @zerdodylan6 ай бұрын

    if i remember correctly the finals used to have a ton of movement based reticle shift. It was very noticeable when you jumped in the beta. They seemed to have toned it down a lot. It doesnt move when you jump anymore, and now its very consistent (matching your footsteps) and minimal.

  • @WockMonkey

    @WockMonkey

    6 ай бұрын

    I came in after the beta and i still dont like the gunplay in that game. Its the same as here, trying to make it super “realistic” when we arent playing in a very realistic setting. The recoil just feels weird in that game too, its like super turbo aggressive for like 6-10 shots and then it doesnt move at all

  • @xRealUzz

    @xRealUzz

    6 ай бұрын

    ​@@WockMonkey thats the complete opposite.. the finals weapon begin with straight recoil and then some movement but still its ez to learn way more ez than alex recoil and even them for both games you have aim smoothing

  • @MeticulousTechTV

    @MeticulousTechTV

    6 ай бұрын

    @@xRealUzz depends on the gun, I was recently testing this on Medium for a Reddit post. FCAR goes straight up for the first few rounds than pulls hard to the right for the rest of the mag. The AK is a bit of the opposite, pulls hard to the right then goes straight up for the majority of the mag with a tiny pull back to the left at the last 1-3 rounds. I can’t speak for heavy / light guns

  • @xRealUzz

    @xRealUzz

    6 ай бұрын

    @@MeticulousTechTV yes all this doesnt matter with aim smoothing anyway and again recoils are ez af in this game

  • @fortniteman227

    @fortniteman227

    6 ай бұрын

    in the beta the reticle moved but bullet still hit centre screen

  • @gyrux7988
    @gyrux79887 ай бұрын

    IM SO GLAD YOU COVERED THIS!!! it felt like to me nobody was speaking on this. in mw19 my aim was amazing… whereas mw2 and this game on the other hand i noticed something off right away..

  • @JHLThe1Star

    @JHLThe1Star

    6 ай бұрын

    I swear man I was saying the same thing yesterday

  • @jazue6143

    @jazue6143

    6 ай бұрын

    exactly i feel the same

  • @d4rkm4n1
    @d4rkm4n17 ай бұрын

    I've been trying to get the headshots with the marksman rifles, and I kept wondering why am I so bad with them. You explained everything perfectly and it makes much more sense now. MnK player btw

  • @andrewheavenridge7955
    @andrewheavenridge79556 ай бұрын

    This explains a lot for my experience with M&K, like why I'm finding myself trying to mimic opponent's movements while aim down sight and fire at them. Also why standing in one spot while pre-aiming is so effective.

  • @youtubeshypocrisy

    @youtubeshypocrisy

    6 ай бұрын

    This game wants everyone to camp.

  • @xiontw3018
    @xiontw30185 ай бұрын

    Thx for this Explanations,really. Top Work. Greetings from Germany.

  • @mash2481
    @mash24817 ай бұрын

    The only thing I’ve noticed is when aiming at a target, sometimes when I try to move the crosshairs over the target, it feels like it’s resisting me. I’m pulling the crosshairs with the right stick but the crosshairs won’t move. Like they’re stuck just outside the enemies hit box. Very weird. Didn’t have this problem in MW2.🤷🏻‍♂️

  • @Omerta989

    @Omerta989

    7 ай бұрын

    1000% this, and it drives me insane lol

  • @NPFfumbi

    @NPFfumbi

    7 ай бұрын

    You need to lower your deadzone. Having a bit of stick drift is ok. I found when I lowered my deadzone, I was better able to react to the random jumps in recoil

  • @jlafountain

    @jlafountain

    7 ай бұрын

    Every single game, aim resist is real.

  • @Breeezy

    @Breeezy

    7 ай бұрын

    It’s funny because I don’t get that on this game but on Cold War I had that exact same issue even with all the same settings, up close gunfights I was fighting against my sticks to get my aim in target. Oddly enough haven’t felt that in any COD since then (maybe happened slightly in vanguard but I didn’t play that game much).

  • @charleshawk6668

    @charleshawk6668

    7 ай бұрын

    Yup. I was just saying that this morning

  • @HeyImBrim
    @HeyImBrim7 ай бұрын

    This is legitimately hilarious and impressive. Hilarious because of how random CoD has become and impressive because of the sheer amount of painstaking measurement and code writing. I’m glad I quit playing this game when rebirth died but I will always stay subbed because I feel like I always learn some new ridiculous piece of video game mechanic knowledge when you publish a video.

  • @andresantos5649
    @andresantos56496 ай бұрын

    I've seen your video linked in a Reddit post about this same problem (this is how I got here). Thank you for the huge work put into this. This makes me feel both better and worse: better because now I know I've not "unlearned" how to play COD in a year or so; worse because it's revolting to see people changing random things to appease a group of people in detriment of another. I play FPS with keyboard and mouse since Wolfenstein (the first one, back in the 90s) and this is the first time I've been feeling like a noob for a long, long time. The difference in performance from my 2019 COD's matches and the MW3 ones is palpable, and time and again I aim first, shoot first, and even so I'm the one that gets killed. It's frustrating and not fair with mouse players at all. After all, if they want realism, respawn should be abolished, people should bleed IRL, etc 🙃 . Come on, it's a fricking game, it's supposed to be fun, not to emulate reality...

  • @mehnoy
    @mehnoy6 ай бұрын

    Well made man! i knew i was feeling that bo1 type sway when i ADS with any sniper.

  • @ehiojieyan8505
    @ehiojieyan85057 ай бұрын

    If you played the old MW3 the aim idol sway started in the center every time cause I remember in game battles and high kill pub lobbies I would spam LT to “reset” my aim point back to center of where my crosshairs were. The change they made makes the game over complicated

  • @niko823
    @niko8237 ай бұрын

    As a kbm player, it makes it difficult to casually play because of I’m not paying perfect attention and if every single neuron in my brain isn’t firing and adjusting for aim away I miss shots. Controller has less of an effect for this problem because aim assist puts you on target in the first place and helps the causalness of call of duty

  • @cloneboi6681

    @cloneboi6681

    6 ай бұрын

    Most of the time aim assist either doesn’t work or screws me over,my aim will just randomly get pushed to the ground in the middle of gunfights

  • @GensenPrime
    @GensenPrime6 ай бұрын

    This was a really interesting video. I kinda wish you would've compared some mil-sim/realism type shooters like Insurgency, Escape from Tarkov, Squad, etc to see how it compares to mw2

  • @devonhill8865
    @devonhill88655 ай бұрын

    Thank You!!!!!!! ❤Subscribed

  • @chandlerwagner9090
    @chandlerwagner90907 ай бұрын

    Tony this is so damn good lol. Thousands of people have felt this and been annoyed by it but nobody would’ve been able to explain it the way you just did. I know a crazy amount of effort went into making this video. I noticed a weird feeling on the Striker 9 where it felt like the gun had no recoil in terms of moving the gun but the spray pattern would be wonky. So it feels like no recoil but there’s plenty of recoil. Almost like the rear irons don’t move at all but the barrel recoils like any gun with moderate recoil. Felt different than the other subs

  • @LAMEHERC1

    @LAMEHERC1

    7 ай бұрын

    Yes the striker 9 feels awful. I thought it was my controller

  • @thealeksanderh
    @thealeksanderh7 ай бұрын

    As you said this does effect Controller players less but i have noticed longer range gunfights feeling harder on Controller too. I havent really thought about why, but this explains it in a way i can recognize in game. Excellent work

  • @thaboyfloflo3744
    @thaboyfloflo37446 ай бұрын

    I enjoyed this very much. Ill be warching all the other videos as well

  • @Piyesis71
    @Piyesis715 ай бұрын

    Video is so well made. You definitely do your homework. Thank you for all your hard work.

  • @carnatron
    @carnatron7 ай бұрын

    Appreciate all you do for the community man. Really wish we’d see them make some changes to remedy this. In the interview I saw with Sledge, they almost seemed annoyed that MW2 did this stuff with their guns, and thus blamed IW for why they had to follow suit with MW3? Maybe I misunderstood, but anyhow, would be incredible to have them try to fix it.

  • @TheRogasques1
    @TheRogasques17 ай бұрын

    Congrats on the work, dude! I really wish it could help improve the game like you suggest, but sadly I don't think they'll do anything. Since the release, I've been struggling to get used to the sensitivity and I've always noticed something weird. Hopefully they can change something and help players have fun.

  • @rjhouy
    @rjhouy6 ай бұрын

    Wow man! Thank you for this. Me and my team noticed this but couldn't figure out what was wrong...just blamed it on packet loss...guess we'll have to learn to play on controller because this will not be changed...

  • @silverarm6130
    @silverarm61306 ай бұрын

    Nice work man. Subbed! 🤓

  • @strahfe
    @strahfe7 ай бұрын

    Great video, hopefully the right people see this!

  • @XadjustmentX
    @XadjustmentX7 ай бұрын

    this is fully intentional by the cod devs. they want to introduce as much randomness into every part of the game so that good players cant be as good anymore. they want systems like this so that even if you're a great shot, you're still going to miss a lot.....means other players have a little better chance to kill you.

  • @fluffybunny4366
    @fluffybunny43666 ай бұрын

    Nice job! That looked like it was a lot of work. I watched the whole video even though I I've never played any MW game. (I only started gaming during Co^id)

  • @datboiya8942
    @datboiya89426 ай бұрын

    I quit warzone after warzone 2 release but started recently again when I heard they've taken back a lot of the fast paced stuff you were always my goto for any information on the game and I am so happy to see you still going strong you're a god to this community

  • @KilIlugh
    @KilIlugh7 ай бұрын

    Especially when comparing the pace of any BF game vs cod, we’re moving around a lot faster with generally faster strafe speeds in gunfights, so a weird factor like this makes it significantly harder to be accurate or consistent. I knew I wasn’t crazy, thanks for the video.

  • @zEr0ic3Gaming
    @zEr0ic3Gaming7 ай бұрын

    MnK is at yet, another disadvantage. Would love to just see traditional center screen, true aim. Nobody wants aim sway, not a single person, and Im not saying ive specifically seen this. But there were times i was wondering where my shot was going

  • @lucky13sj

    @lucky13sj

    7 ай бұрын

    Mouse and keyboard is in no way at a disadvantage. I went 10-9 recently on mouse and keyboard and I didn't start using mouse and keyboard but for maybe 10 games on modern warfare 2 come on now

  • @jimmydanc

    @jimmydanc

    7 ай бұрын

    @@lucky13sj That is a horrible metric to base anything off of

  • @Motinhox

    @Motinhox

    7 ай бұрын

    @@lucky13sj I played on controller after not using it for about 5 years on an FPS and the aim assist made it super easy to dominate lobbies. Also, 10-9 is not close to impressive

  • @lucky13sj

    @lucky13sj

    7 ай бұрын

    @@Motinhox did I have literally never used mouse and keyboard to play an FPS the fuck are you talking about. The fact that I could use it at all I call a win. I just kept forgetting my left hand

  • @Adam-pk7go

    @Adam-pk7go

    7 ай бұрын

    ⁠@@lucky13sjif you forgot how to move, but went positive, the people you’re up against were probably also new to fps. Mouse aiming at mostly static targets that you don’t have to react instantly to is both intuitive and relatively easy compared to basically everything else Maybe you are a natural at aiming though, but your single match experience does not at all represent mnk as a whole

  • @travisagaming
    @travisagaming5 ай бұрын

    this was a great video, I thought it was just bad luck or not having enough coffee, to be missing so much while strafing. especially when sniping. thank you for showing what's actually been happening.

  • @jetstream_jimbo
    @jetstream_jimbo7 ай бұрын

    Thank you for putting all this information together. You made a very valid point that I agree with. I don't necessarily dislike how the weapons feel or perform, but definitely more along the lines of mil-sim and not what cod has ever been. Though I support the idea of wanting these types of elements and putting them into games, its hard to wrap your head around CoD being that game when the fundamental gameplay is the same, just with these features now. Again, I'm in full support of doing these types of things because I personally like gun simulation and tactical movement, just the game around it needs to support it.

  • @JoselitoBurrito
    @JoselitoBurrito7 ай бұрын

    Thanks for this video because of noticed in more than a couple of 1v1s in MW2 that I tracked the enemy perfectly but just one frame behind him. Now I know it's because we were both strafing right so my reticle was pushed to the right while I was tracking him left (+plus server latency) made me miss my shots by literally 1 frame. Maybe they can tone the reticle strafing down slightly, because I'm okay with the optic gabble, but if I'm doing things right moving my character trying to avoid shots, it doesn't make much sense that I'm punished for it not landing mine.

  • @calvicide
    @calvicide7 ай бұрын

    for #2, the reticle shift is a setting you can toggle, but the game states that if you turn it off, you need to know that your bullets aren't going to the middle. this means that the shifted reticle is actually where the bullet is going, not where the center of the screen is.

  • @thesehandlesarefuckingstupid

    @thesehandlesarefuckingstupid

    7 ай бұрын

    Thats what makes it feel so bad

  • @noneofyourbusiness4661
    @noneofyourbusiness46616 ай бұрын

    Did you test black ops cold war by any chance? I'm not sure but I feel like cold war guns in the MW engine didn't have all that sway since it's more of a classic cod, and that's why the guns felt so good and people really liked them. Obviously WZ1 no longer exists, but it might be possible to go back into old gameplay and analyse it. Great video btw! I loved how you used python to show how the point of ads could be improved!

  • @moosh3945
    @moosh39456 ай бұрын

    Dude! This is new, original, interesting content! Very very hard to come by. To me this video makes you the football talking head equivalent of Michael Lombardi, somebody who actually tries to figure out what is really driving a successful football team. You put in the time in the code and in the game like a coach watches film. Not sure how else to put it - you are saying actually helpful stuff. you are different, in a authentic unique way. keep it up.

  • @NoemiSalaun
    @NoemiSalaun7 ай бұрын

    Looks like competing against aim assist on M&K wasnt hard enough... they thought adding some randomness into it would add some flavour to our gunfights 😫

  • @sxmTV224

    @sxmTV224

    7 ай бұрын

    Controller players are the majority. So they're gonna get all the love sadly

  • @cptobvious1228

    @cptobvious1228

    7 ай бұрын

    Against aim assist? Lol tell me you're bad without telling me you're bad 😂

  • @MelioraDH

    @MelioraDH

    7 ай бұрын

    @@truetrax2 this video literally prooves otherwise or did you miss the point where he said m&k have to be precise its direct input we cant miss by a CM controller players can shoot in the general area and let aim assist take the wheel

  • @MelioraDH

    @MelioraDH

    7 ай бұрын

    @@truetrax2 well the facts and data disagree with you buddy

  • @scottbewick3712

    @scottbewick3712

    7 ай бұрын

    ​@@truetrax2the fact you think there's barely any aim assist this year even though it's the same as mw2 (it's literally the same engine) is exactly why AA is so strong to help players like you who can't aim just learn how to properly trigger rotational AA and you will see the difference night and day

  • @lamento087
    @lamento0877 ай бұрын

    Really appreciate the effort of this video and analytics. It breaks my heart getting these details confirmed for us MnK players. Only the top tier MnK players can compete with above average controller players imho thanks to the stacking effects of swaying and the aggressive aim assist correction.

  • @17napps38
    @17napps386 ай бұрын

    Dude, this explains so much! My KD has dropped so much on mouse and keyboard and I just could not figure out why. The past few years have felt so wonky like I've had to correct for every keystroke which is just so annoying.

  • @shaggytoph
    @shaggytoph6 ай бұрын

    please do more of these documentaries, I love them

  • @gman9mm1
    @gman9mm17 ай бұрын

    That’s WILD. I’ve always wondered what happened to my aim since 2019… because I used to have a nice 1.3 KD in MW19, which while not great, it was enough to be enjoyable for me. But since II I’ve STRUGGLED to hit shots, and I thought it might just be me getting too slow for the movement, which may still be true, but there’s been so many times where even hitting still targets is dubious at best. I don’t feel *as* bad now! Hopefully they either tone it down or eliminate it outright!

  • @ComplexWork

    @ComplexWork

    7 ай бұрын

    Lol those are just lousy excuses. You just got worse or faced harder competition

  • @SpecterXO

    @SpecterXO

    6 ай бұрын

    I had a 5kd in rebirth on MKB and I am sub 1 now. Its not you, its the game.

  • @christohees9150

    @christohees9150

    4 ай бұрын

    ​@@ComplexWork You see the problem is my KD in mw19 is 2.5 and I'm slaying in insurgency sandstorm PvP my KD in Battlefield 2042 is 2.8 my KD in Battlefield v is 1.9 I still play those games but when I play mw3 my KD drops to 1.03 😂 so as you can see my skill level is constant over a good deal of games except mw3 😂 something is off in that game

  • @WannaDJ
    @WannaDJ7 ай бұрын

    For the first time in years I had to lower my sens because for the love of god I could not track enemies without over adjusting and by the time I was finally on target I’d be dead already to RAA. Still feels odd, but I moved to play almost exclusively on Hardcore to grind camos. Will be rough to adapt to WZ3.

  • @skadi3179

    @skadi3179

    7 ай бұрын

    I found it helpful to keep my base sensitivity high and lower the ads sensitivity by like .80

  • @tannosb

    @tannosb

    7 ай бұрын

    the only way to track players as mnk is legit by playing dg56 burst , its the only gun im consistent with and i can compte with any not shitty rollr player with AA , everyday i feel like my sens is different when adsing a gun idk wtf is going on

  • @davy5421
    @davy54216 ай бұрын

    Good video, i felt like such an accurate dominate player in wz1/mw19 and i feel nerfed on mw2/mw3. This video helped explain why

  • @insightfps6922
    @insightfps69226 ай бұрын

    great video, very informative

  • @SaltAirLiving
    @SaltAirLiving7 ай бұрын

    Good stuff. that’s why we trust you… cause you’re actually knowledgeable about the issues and the game. Thanks for your skill set and quality videos

  • @BlackCydonia
    @BlackCydonia7 ай бұрын

    The amount of time & research for this analysis are incredible. Thank you so much, as a KBM player, its sad to play the game I love so much with this state, hope Sledgehammer resolve the issue soon since they have acknowledge it.

  • @wcghavii7625

    @wcghavii7625

    7 ай бұрын

    50k you coulda saved my mom oof

  • @ZeoxiOG

    @ZeoxiOG

    7 ай бұрын

    @@wcghavii7625it’s in IDR lol not usd

  • @Imkyrna

    @Imkyrna

    7 ай бұрын

    @@wcghavii7625I don’t think it’s USD

  • @E1337N3SS

    @E1337N3SS

    7 ай бұрын

    ​@terryjackson1 it's like $3.21 lol

  • @originalZurgaa

    @originalZurgaa

    7 ай бұрын

    @@wcghavii7625 could've been saved with £2.50? sheesh

  • @ivanbbad9
    @ivanbbad96 ай бұрын

    Great detail and Ingo on aim changes

  • @alwhatever5940
    @alwhatever59406 ай бұрын

    Thank you for the great video, time and effort. Time for me to switch from mnk to controller. Sad times.

  • @sergeantdornan7000
    @sergeantdornan70007 ай бұрын

    Seeing this video helps confirm how I've felt even as a controller player. I didn't quite catch the aiming mechanics in this game until I started playing MW3. The moment I noticed my reticle sway with every gun even outside of snipers was swaying astronomically is the moment I start slapping idle stability into my load outs then slapping recoil control afterwards. Due to those factors with each rifle/machine gun and the base recoil of said weapons being very controllable from the base values in game I was lasering every target with out ever needing to put my thumb on the stick except to course correct where my target is going. Going to be sharing this with friends, hopefully it will help them.

  • @Nikhil-dx9kc

    @Nikhil-dx9kc

    6 ай бұрын

    let me try this on M&K.

  • @the_lifeoftimbo

    @the_lifeoftimbo

    6 ай бұрын

    Yea I started focusing on aiming stability and aim walking steadiness for strafe builds

  • @4bangerkovaaks
    @4bangerkovaaks7 ай бұрын

    Great video. We love to see more technical analysis like this, I think it shows the devs what we want and wha'ts specifically wrong instead of just blaming "gunplay" or something vague like that.

  • @GrabbaBeer

    @GrabbaBeer

    7 ай бұрын

    It’s a good video but it’s not what’s actually happening. The game had a handicap system in it that reduces hit box size and hit reg for higher skilled players to minimize skill gaps between lower skilled players. There’s a patent with Activision on this system.

  • @bbnumber2643

    @bbnumber2643

    7 ай бұрын

    @@GrabbaBeer This is definitely not true. A patent by a company has no bearing on if it exists in game.

  • @GrabbaBeer

    @GrabbaBeer

    7 ай бұрын

    @@bbnumber2643 it is true and the videos of it happening in game show it. Yes it is an active patent in use

  • @bbreadman
    @bbreadman6 ай бұрын

    I've been scared to watch this, but it really is an exceptional video. Thank you for making this!

  • @LuisRodriguez-yv5xp
    @LuisRodriguez-yv5xp6 ай бұрын

    Great Video I knew I wasn't crazy I keep telling friends about the aiming,,and when someone drop shot it's super hard to kill them with the mouse ,smfh I takes about milliseconds to react

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