The Mighty Keefotep the Undying rides into battle on his chariot. Can he stop the rampaging Dwarf King ???
Жүктеу.....
Пікірлер: 33
@bobmayson4172Ай бұрын
The colours on those Tomb Kings really pop. They look amazing mate!
@CreakyGamers
Ай бұрын
Thanks , not much you can do different with Tomb Kings.
@jolamber18 күн бұрын
Beautiful models and table!
@CreakyGamers
13 күн бұрын
Thanks
@simoneengelleitner947Ай бұрын
Its not a failed charge when the enemy flees! You go the full distance!
@CreakyGamers
Ай бұрын
Oh , I didnt know that I'll try and find it in the rules. thanks
@Svensson86
Ай бұрын
core rules page 129 paragraph 4 under charging a fleeing unit
@CreakyGamers
Ай бұрын
Thanks , I see it now , I learn at least 2 rules every game , usually just thinking the rules work like they used to back in 5th and 6th edition etc. Charging A Fleeing Enemy When a charged unit turns tail and flees, the charging unit has two options: attempt to ‘run down’ an enemy that flees from it, or attempt to ‘redirect’ its charge. Running Down the Foe: Once the charge target has completed its flee move, the charging unit makes its charge move as normal. If the charging unit makes contact with the fleeing unit, it will wheel to align as normal. Caught by the enemy, the fleeing unit is hacked to pieces and immediately removed from play. The charging unit may then attempt to reform by making a Leadership test. If this test is failed, the unit is unable to reform. If this test is passed, the unit may make a free reform. In either case, the unit cannot move again this turn. If the charging unit does not make contact with the fleeing unit, it moves forward its full charge range. It has not made a failed charge - the charge target ran away.
@sclarke6969Ай бұрын
Great game. poor cannons
@tizianomerello6530Ай бұрын
Hi! Great game! How can rangers at the begin stand and shoot and after run away? They don’t have fly and flee rules:)
@CreakyGamers
Ай бұрын
Ah , OK will check the rules on fire and flee. I dodnt realise it was special ability. thanks
@antoniosaid3354
21 күн бұрын
@@CreakyGamers why no iron drakes ?
@CreakyGamers
20 күн бұрын
He likes to run slayers for fun and scouts and the long beards with the King, so probably no room for Iron Drakes.
@totalwar69Ай бұрын
Such a great format for a battle report
@CreakyGamers
Ай бұрын
Thanks
@davideallegra8022Ай бұрын
Fantastic battle report!
@CreakyGamers
Ай бұрын
Thanks 👍
@terrainaholicАй бұрын
Love the OPR chariots!!!!!! I printed 36 of them and have yet to mount them though they are painted:)
@CreakyGamers
Ай бұрын
They are pretty good , I think I will get some more , I enjoy chariot units , iconic Tomb Kings.
@SardauKar508Ай бұрын
Amazing armies
@martialdoctor3482Ай бұрын
I like your short and succinct battle reports. I'm getting the impression that artillery are really hit or miss in the Old World. If you get lucky, they can do some good damage but, often, they don't do that much.
@CreakyGamers
Ай бұрын
Yeah , I havent had much sucess with artillery , but I have lost a Black Coach on turn 1 from a cannon shot. Ive just painted up a couple of Doom Divers so I'll see how bad they are.
@martialdoctor3482
Ай бұрын
@@CreakyGamers Yeah, exactly. So, they either don't do much or they wipe out a really important unit or have one really good hit. That seems to be the way they are. I hope that your doom divers bring, well, doom to your enemies ;-)
@CreakyGamers
Ай бұрын
Tournament this Saturday , I'll see how they go , I expect very badly , so I will hopefully be pleasantly surprised.
@VandelbergerАй бұрын
I was under the impression that REGEN did not factor into the combat resolution.
@CreakyGamers
Ай бұрын
Yes they count for combat resolution. Here is the bit from the rulebook. "A model with this special rule can make a ‘Regeneration’ save. The armour value of a Regeneration save is shown in brackets after the name of this special rule (shown here as ‘X+’). A Regeneration save can never be modified by the AP characteristic of a weapon and can be made in addition to an armour save and a Ward save. However, any wounds saved by a Regeneration save are still counted for the purposes of calculating the combat result."
@earnestwanderer2471Ай бұрын
The Rangers seemed unbelievably fragile and ineffective in combat. How did he have them armed? Please expand on the combats if you remember any details.
@CreakyGamers
Ай бұрын
They are usually really good in combat with their great weapons. This game one unit got charged by chariots , the other unit nearly took down a necrosphinx. He probably should have deployed them further back and used their long range for a turn or two.
@GilthosDrakonissАй бұрын
👍👍
@earnestwanderer2471Ай бұрын
Did the dwarfs try a fated dispell?
@CreakyGamers
Ай бұрын
Yeah , magic didn’t do too much this game.
@shockerck4465Ай бұрын
Those Scorpions are great looking? Anyone know who makes them?
@CreakyGamers
Ай бұрын
I got them on eBay , not sure what brand they are.
Пікірлер: 33
The colours on those Tomb Kings really pop. They look amazing mate!
@CreakyGamers
Ай бұрын
Thanks , not much you can do different with Tomb Kings.
Beautiful models and table!
@CreakyGamers
13 күн бұрын
Thanks
Its not a failed charge when the enemy flees! You go the full distance!
@CreakyGamers
Ай бұрын
Oh , I didnt know that I'll try and find it in the rules. thanks
@Svensson86
Ай бұрын
core rules page 129 paragraph 4 under charging a fleeing unit
@CreakyGamers
Ай бұрын
Thanks , I see it now , I learn at least 2 rules every game , usually just thinking the rules work like they used to back in 5th and 6th edition etc. Charging A Fleeing Enemy When a charged unit turns tail and flees, the charging unit has two options: attempt to ‘run down’ an enemy that flees from it, or attempt to ‘redirect’ its charge. Running Down the Foe: Once the charge target has completed its flee move, the charging unit makes its charge move as normal. If the charging unit makes contact with the fleeing unit, it will wheel to align as normal. Caught by the enemy, the fleeing unit is hacked to pieces and immediately removed from play. The charging unit may then attempt to reform by making a Leadership test. If this test is failed, the unit is unable to reform. If this test is passed, the unit may make a free reform. In either case, the unit cannot move again this turn. If the charging unit does not make contact with the fleeing unit, it moves forward its full charge range. It has not made a failed charge - the charge target ran away.
Great game. poor cannons
Hi! Great game! How can rangers at the begin stand and shoot and after run away? They don’t have fly and flee rules:)
@CreakyGamers
Ай бұрын
Ah , OK will check the rules on fire and flee. I dodnt realise it was special ability. thanks
@antoniosaid3354
21 күн бұрын
@@CreakyGamers why no iron drakes ?
@CreakyGamers
20 күн бұрын
He likes to run slayers for fun and scouts and the long beards with the King, so probably no room for Iron Drakes.
Such a great format for a battle report
@CreakyGamers
Ай бұрын
Thanks
Fantastic battle report!
@CreakyGamers
Ай бұрын
Thanks 👍
Love the OPR chariots!!!!!! I printed 36 of them and have yet to mount them though they are painted:)
@CreakyGamers
Ай бұрын
They are pretty good , I think I will get some more , I enjoy chariot units , iconic Tomb Kings.
Amazing armies
I like your short and succinct battle reports. I'm getting the impression that artillery are really hit or miss in the Old World. If you get lucky, they can do some good damage but, often, they don't do that much.
@CreakyGamers
Ай бұрын
Yeah , I havent had much sucess with artillery , but I have lost a Black Coach on turn 1 from a cannon shot. Ive just painted up a couple of Doom Divers so I'll see how bad they are.
@martialdoctor3482
Ай бұрын
@@CreakyGamers Yeah, exactly. So, they either don't do much or they wipe out a really important unit or have one really good hit. That seems to be the way they are. I hope that your doom divers bring, well, doom to your enemies ;-)
@CreakyGamers
Ай бұрын
Tournament this Saturday , I'll see how they go , I expect very badly , so I will hopefully be pleasantly surprised.
I was under the impression that REGEN did not factor into the combat resolution.
@CreakyGamers
Ай бұрын
Yes they count for combat resolution. Here is the bit from the rulebook. "A model with this special rule can make a ‘Regeneration’ save. The armour value of a Regeneration save is shown in brackets after the name of this special rule (shown here as ‘X+’). A Regeneration save can never be modified by the AP characteristic of a weapon and can be made in addition to an armour save and a Ward save. However, any wounds saved by a Regeneration save are still counted for the purposes of calculating the combat result."
The Rangers seemed unbelievably fragile and ineffective in combat. How did he have them armed? Please expand on the combats if you remember any details.
@CreakyGamers
Ай бұрын
They are usually really good in combat with their great weapons. This game one unit got charged by chariots , the other unit nearly took down a necrosphinx. He probably should have deployed them further back and used their long range for a turn or two.
👍👍
Did the dwarfs try a fated dispell?
@CreakyGamers
Ай бұрын
Yeah , magic didn’t do too much this game.
Those Scorpions are great looking? Anyone know who makes them?
@CreakyGamers
Ай бұрын
I got them on eBay , not sure what brand they are.