Wait, Intel just gave DLSS to Everyone! - HUGE XeSS 1.3 Update
Ғылым және технология
XESS 1.3 on GitHub: github.com/intel/xess
XESS just got a brand new 1.3 update and it's pretty incredible. Before Intel's upscaler had major things going for it- its based on machine learning (AI), it works on every GPU brand, and continues to have better and better image quality. BUT it has lacked one thing... and that's its performance. You would always have to scale from an even lower resolution in order to achieve similar FPS compared to mostly FSR, but DLSS as well... but XESS 1.3 aims to fix this. But does it succeed?
In this we break down what is in this update, how to mod it into your games if you wanna try, expected performance, image quality and if you should use it.
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0:00- Upscaling is Amazing if....
0:53- How DLSS does so well, and why that sucks
3:02- Intel's XESS has been great and it's getting better
5:45- Testing out XESS 1.3 (AMD & GTX GPU)
10:05- How did Intel do this?
15:22- XESS 1.2 vs 1.3- Image Comparison
19:30- My experience modding it into games
21:20- XESS 1.3, but on an Intel GPU!
24:20- XESS 1.3 is pretty groundbreaking
Пікірлер: 767
23:00- small correction. Meant to say you’re getting about the same quality of upscaling at a lower base resolution. Which basically leads to free performance (in most cases). XeSS reviving potato GPUs?? You gonna be using it???
@niewazneniewazne1890
Ай бұрын
wdym gave for everyone? my rx 6400 could do Intel SSeX since it released on cyberpunk
@jonothonlaycock5456
Ай бұрын
Using vendor specific tools to do image comparisons between competing vendors is questionable. We already know that for example FSR and Xess look worse on Nvidia RTX cards compared to on AMD (FSR) and Intel (Xess), there are hardware vendor agnostic image quality tools used in the movie industry that remove subjective comparisons.
@lilpain1997
Ай бұрын
@@jonothonlaycock5456 FSR looks the same on any card as it has no special version... There is literally nothing AMD cards do extra. Unlike XeSS however
@BrunodeSouzaLino
Ай бұрын
There's one small detail. XeSS isn't open source nor cross platform as per one GitHub issue in the XeSS repository, meaning it is no different than DLSS. Meaning Intel didn't "give DLSS to everyone" as the video title claims. Also, I question the amount of overhead this feature will add to cards without AI accelerators, because there are no free lunches. Any type of resolution scaling in real time adds overhead which can only be made imperceptible if your hardware is capable of doing 4-6 times the same amount of computing, in which case, there's no need to use scaling in the first place.
@jonothonlaycock5456
Ай бұрын
@lilpain1997 I am well aware it has no special version, it and xess just look worse on Nvidia cards due to Nvidia's long history going all the way back to the original RivaTNT's of making other vendors features that have been integrated into games. Look worse or perform worse (Other Gpu vendors have done similar on occasion but not as systematically as Nvidia has through out its history)
Thank you intel for making amd gpus even more competitive
@Just_An_Ignacio
Ай бұрын
Fr
@randomsaloom7238
Ай бұрын
i dont get what this means ?
@earthboundonquest
Ай бұрын
@@randomsaloom7238 meaning that fsr sucks compared to dlss and was kind of a reason why some people still preferred Nvidia cards but now that xess is getting this good and kinda of on the level of dlss it gives a fair chance for radeon cards to compete with dlss.
@riven4121
Ай бұрын
@@randomsaloom7238 XeSS blows FSR out of the water. AMD's own upscaling tech pales in comparison to their competitor's.
@auritro3903
Ай бұрын
AMD: Makes intel CPUs more competitive intel: Makes AMD GPUs more competitive intel 🤝 AMD
Fun fact; FSR and XeSS both share a large codebase, and both AMD and Intel contribute to each other's open-source projects. We can thank AMD and Intel for _both_ FSR 3.1 and XeSS 1.3
@czeszym
Ай бұрын
That's how it should be. It starting to look like Apple vs Android war but in GPUs
@Vantrakter
Ай бұрын
XeSS isn't open source yet though..Intel said open source was the target when XeSS was launched, they haven't said anything about it since that I've read.. what's on github isn't the sourcecode, just header files and some binaries.
@thatzaliasguy
Ай бұрын
@@Vantrakter XeSS 1.2/1.3 is not open yet, but 0.4-1.0 are open-source. Just like with AMD technologies, Intel's open-source projects are released once a version is finalized. FSR 3 only opened 2 months ago (FSR 3.1 is still closed atm), where previously only FSR 1-2.2 were open. FYI, GitHub is only 1 of 100 places FOSS lives and is hosted, and is also the second-smallest repository for FOSS, as most of us in the software industry don't like Microsoft (owns GitHub).
@etaashmathamsetty7399
Ай бұрын
How do you know? Only one of them is open source...
@flamingscar5263
Ай бұрын
another fun fact, AMD and Intel tend to work this way just in general, due to some VERY complicated history AMD and Intel have both ended up signing a lifetime contract allowing each company to freely use the others patents, how far these extend only the highest ups at these 2 companies know, but it means that if AMD makes an innovation Intel can just copy and paste it and vise versa as for a TLDR of the history real quick, basically Intel invented x86 32 bit, AMD invented x86 64 bit, at the time both companies NEEDED the other technology, Intel needed 64 bit for new flagship CPUs as to not fall behind, AMD needed 32 bit to maintain most of their mid range CPUs, both companies came to an agreement to allow each other to use each others technologys, not entirely fully freely mind you, Intel has many things they dont share with AMD and AMD wont share with Intel, but if 1 company copies the other they cant get sued due to this agreement
The performance is better because XeSS uses a lower base resolution in 1.3 compared to 1.2.
@raresmacovei8382
Ай бұрын
Not in this game/video. The new ratios are only used if a game natively implements 1.3 or if you manually tweak ratios. EDIT: Talked with LukeFZ (one of the FSR3 FG mod authors). Apparently just using the new dll is enough to get the new ratios
@WholesomePotato1
Ай бұрын
They really made it confusing in their latest revision. 🙁
@Dark-qx8rk
Ай бұрын
@@raresmacovei8382 To get the Ultra Quality mode you would have to have an official implementation. Essentially XeSS 1.3 Quality mode is the old XeSS 1.2 Balanced mode. Vex did not do a fair comparison of the frame rate which would be XeSS 1.2 B vs Xess 1.3 Q.
@raresmacovei8382
Ай бұрын
@@Dark-qx8rk No no, that's what I also thought too. But apparently just the new dll will force the new ratios internally.
@DwaynedaGamer
Ай бұрын
@@raresmacovei8382 yes. Only the ultra performance mode and the native xess taa mode need official implementation. The rest are already good to go without official implementation.
I really hope Intel smashes the gpu market. This looks promising
@Dark-qx8rk
Ай бұрын
Only problem is that Intel has backtracked on it's promise to open source XeSS. I suspect they would go the proprietary route like Nvidia if they gained a larger market share. Only AMD is the open source champion so I hope FSR 3.1 and future revisions deliver significant improvements.
@Blox117
Ай бұрын
@@Dark-qx8rk what does it matter when game makers are still using Crapdows 11
@arenzricodexd4409
Ай бұрын
@@Dark-qx8rk what's the benefit if intel open source their XeSS?
@highcountrygrower9984
Ай бұрын
When they do they will charge more than Nvidia because intel is far far more greedier that Nvidia, history proves that hands down. when AMD fell behind This a company that for 7 years they held back innovation so they could sell us chips with 3-5% performance increases all while raising the price by 15% with every new chip just because they could.
@Dark-qx8rk
Ай бұрын
@@arenzricodexd4409 It may allow AMD/Nvidia to optimize their cards for XeSS or even let them use the AI enabled version of XeSS for better quality/performance. As it stands Intel has kept the best version of XeSS exclusively for their own gpu's which is basically like Nvidia and DLSS. The other advantage is that it allows modders to add XeSS into multiple games just like they have added FSR3 frame generation that allows any gpu to experience it.
I hope we'll eventually find a way to loophole all of Nvidia's features for any type of GPU.
@Goober89
Ай бұрын
Instead we should be hoping that AMD and Intel can improve their features to be competitive with Nvidia.
@Raphy_Afk
Ай бұрын
@@Goober89 Your statement is actually the same as his.
@BrunodeSouzaLino
Ай бұрын
Why copy NVIDIA when you can do better than NVIDIA?
@ChiBrianXIII
Ай бұрын
@@BrunodeSouzaLino Same concept as Apple, they perfect things, and people go back and copy what Apple copied with them. Im selling my AMD off because its a power hog, and cant beat the power consumption of the 4000 series
@Equleth
Ай бұрын
@@ChiBrianXIII tried undervolting? because for me worked like magic :D
I just realized something. If we use Uniscaler to put XeSS 1.3 in any game. And custom the settings to specify that "quality" setting is actually at 100% resolution... Does it mean we can have an equivalent to DLAA/NAA in every games in the world and remove aliasing perfectly thanks to the AI in XeSS ? I mean, that would make TAA obsolete, every older games without DLAA/NAA would have a new perfect way to remove all jagged edgies
@NexY92
Ай бұрын
Test it out and report back
@l3monguy
Ай бұрын
@@NexY92 You can do it in cyberpunk. Download XeSS and switch the files with the original XeSS ones. Then set upscaling quality to DRS, set min and max res to 100, and target fps to 10. I checked via CET, it stays at native res if you do it like this. As for results, it's generally a lot sharper and more stable than TAA, but it also has weird artifacts (especially with rain and thin particles)
@thegamerfe8751
Ай бұрын
Unfortunately not all the games in the world, unless you use lossless scaling which imo isn't that good of an upscaling implementation, the game needs to actually have an upscaling option so that you could implement XeSS. Hell, I tried Uniscaler on RE2 Remake and FSR 3 framegen didn't work.
@markjacobs1086
Ай бұрын
This would likely work in games that already use temporal solutions. However games that don't will either break completely or you'll need to generate the required motion vectors & masks on the fly, which significantly lowers performance.
@adamn7125
Ай бұрын
What's with all that trickery? Just select XeSS Native AA
XESS 1.3 still has issues, if you compare it to DLSS (as a reference point). In some games the difference between the new XESS version and the latest DLSS version is still pretty noticeable. But, I have to admit, XESS is very close to DLSS in terms of quality now. One more step (like version 1.4) and it will proably match DLSS, unless Nvidia improves DLSS as well, which is likely. AMD really need to act fast and release that FSR 3.1 asap and update with it as many games as possible.
@kPyGJIbIu
Ай бұрын
even if fsr going to lose, amd is going to win if xess wins. so fsr 3.1 doesn't really matter
@stangamer1151
Ай бұрын
@@kPyGJIbIuWell, if we are talking about performance/quality ratio of XESS (especially in case of AMD cards), it still looses to DLSS. So, even if you manage to match visual quality, you still loose in terms of performance and vise versa. In some games the difference is pretty significant.
@HEAD123456
Ай бұрын
Yeah i tested XESS 1.3 on horizon FW and it was way worse than DLSS.Test setup: 48" LG OLED TV as pc monitor, 4080Super, 4K resolution, DLSS 3.7.0 with preset E and XESS 1.3 Both on quality mode have same FPS, but DLSS looks much better. I could clearly see XESS using way lower resolution than DLSS and whole image looks way worse. Compared to FSR 2.2 the XESS have better water, but very long distance objects like foliage shimmer like crazy and looks worse than FSR 2.2.
@oneeasterneuropean9299
Ай бұрын
@@stangamer1151 There is a caveat to this. If you are buying into the RTX series because of the better upscaling, and the promise of it getting even better, you are more than likely going to be left behind in a generation or two because of nVidia's tendency to lock older hardware from their new software. So, absolutely, comparing DLSS to FSR to XeSS right now, DLSS is on top, IF you have a GPU that supports it. But in 2-3 years, when the "next big thing" in generative tech like this comes along, and you're not ready to spend another 6-7-800 bucks on a new card, the (currently) inferior tech might be the best you can get after it itself gets updated. So your statement is entirely valid. *For now*, but we all win, even if XeSS and FSR are always a step behind DLSS as long as they keep improving.
@lilpain1997
Ай бұрын
@@kPyGJIbIu Everyone wins with this... Even those on Nvidia GPUs as you get more options too choose from
really funny how amd and intel care more about old nvidia cards that nvidia themselves
@ewoggerts
Ай бұрын
its a free way to get data and improve training their models
@B16B0SS
Ай бұрын
I think it is more about developer support. Most developers won't support adding in software to supoer 5% of the market, but it is supports 90% then there is more of a chance to get your technology reach wide adoption.
@Ehren1337
Ай бұрын
intel does not care about you. when AMD fell behind This a company that for 7 years they held back innovation so they could sell us chips with 3-5% performance increases all while raising the price by 15% with every new chip just because they could. its worse than ngreedia.
@Under-jt7ln
Ай бұрын
Interesting, can 4090 use dlls + fsr together?
I don’t know about this title. I think I get your point but XeSS doesn’t run the same in agnostic mode as it does on Intel.
@xXRealXx
Ай бұрын
The point is that it looks better than FSR even on non-Intel cards
@mastroitek
Ай бұрын
sure, but now AMD card owners (like myself) can use an upscaler that it is not shitty. I'm sorry but sometimes even at 4k quality FSR generates distracting artifacts, I find myself preferring to drop down the resolution to 1440p rather than using FSR at quality. (not for all games, but it is definitely a problem in various titles)
@quintrapnell3605
Ай бұрын
Well it seems like 1.3 might be worth using even if you’re not Intel now because of some massive improvement and the SDK is on GitHub right now. FSR 3.1 was announced right before this. I assume both are worth using now but obviously only one has frame gen at the moment. It’s always good news when any of these gets better.
the reason for the perf increase is as they wrote, both are using xess performance but xess perf on 1.3 renders at a lower res than 1.2 perf mode so the increase to fps must defo come from this fact
@_..-...--.-.-.-..-
Ай бұрын
Well no shit, he said that like 10 times in the video
@Kyzerii
Ай бұрын
@@_..-...--.-.-.-..- lil bros IQ lower than room temp. 🤡. ion gonna watch the whole dogshit video i just clicked on left the comment then left again. too much yap. And if he really did say that then good it means he has atleast 3 working brain cells. but anyways thank you so much for your reply i will proceed to print it out and wipe my shit with it. 😇😇
"Intel gave DLSS to everyone" Proceeds to mostly compare Xess with FSR
@Cptraktorn
Ай бұрын
Vex is the biggest AMD glazer and Nvidia hater, his titles are just dishonest way too often.
@shadowofthesupremo7898
Ай бұрын
@@Cptraktorn good to know, I was here to see an honest comparation of Xess with the other upscalers... I'll blacklist this channel, thank you
@h1ghken
Ай бұрын
This is not true@@Cptraktorn
@Jaejgaren
Ай бұрын
@@Cptraktorn This is best for algorithm.
Glad to see other solutions like xess getting improvements. Considering how young xess is, this is honestly really promising! My only issue is that devs are using this tech as a crutch for "playable"
I may be wrong, but AMD was working on making frame gen compatible with other upscalers, right? So we may be able to use XESS with AMD frame gen, that would be amazing
@iitzfizz
Ай бұрын
No, you're correct - it should be coming with FSR 3.1
@nealkashya
Ай бұрын
Yup, decoupled FG so can use it with even DLSS/XeSS!
@classic_jam
Ай бұрын
I've done Framegen on my 7900XTX. Works super well in SUPPORTED games. Can be issues in unsupported games
Ok so we can use Xess from Intel and FSR 3.1 Frame generation at the same time God I love the competition
@SimplCup
Ай бұрын
interesting how intel and amd unintentionally work together to beat the nvidia's dlss and fg xd
You can clearly see that XeSS 1.3 is softer since it's using a lower render resolution and I suspect most people would not want to use a lower base resolution. The only real improvement is the reduction of ghosting and moire shimmer. A proper comparison of any quality improvements would have been to compare the same render resolution which is XeSS 1.2 B vs XeSS 1.3 Q.
@SimplCup
Ай бұрын
the ghosting reduction is crazy, remnant 2 started to look way better once Vex changed it to 1.3. it's clear when you look at floating particles, on 1.2 they were leaving gigantic trails
@M_CFV
Ай бұрын
softer is fine when reshade exists. Getting rid of TAA ghosting is a feat by itself.
@M_CFV
Ай бұрын
also, the chart at 5:00 exists in the video
Imagine not supporting games that don't perform well because the developers refuse to optimize their games. But no, you'd rather give them your money and deal with upscalers instead... By giving greedy companies your money, you're saying it's ok to do what they're doing. If you stop doing that, they'll be forced to make better products.
@slimal1
Ай бұрын
The new generation of the PC Master Race don't understand that this should not be a crutch for $500+ GPUs
@Awesomes007
Ай бұрын
It all reduces the cost of software development. Does it matter where the savings come from? Maybe not.
12:08 they beat amd in the encoding as well... shame amd, shame.
Thank you so much for this video! I love these intricate gaming tech comparisons!
I've been using XeSS in Cyberpunk on my 6650 XT, and I was shocked to find that the Performance mode of Intel's upscaler looks significantly better to me than "balanced" in FSR. Everything looks more defined and vibrant with XeSS, whereas it feels to me like FSR adds a blurry filter over everything. AMD's driver level frame gen is fantastic btw - with my framerate locked to 71 fps, I've got Cyberpunk running at PS5 equivalent settings plus all ray tracing turned on except lighting, and I get 100-142 fps with consistent 7-9 ms frame time. Most of the time it hovers between 120-130 fps, but I still decided to cap it near 144 fps cuz AMD FMF produces way better results with far lower latency when the framerate is around 70.
@iitzfizz
Ай бұрын
AFMF is great but the input lag is a bit much on some games. I was getting well over 100+ FPS on Alan Wake 2 on max settings with it with my 6750 XT. Tried out XeSS 1.3 in Horizon Forbidden West and Remnant 2 and it's really good. When FSR 3.1 arrives, using the frame generation with XeSS will be great.
@steve9094
Ай бұрын
@@iitzfizz It's weird - with me, I don't notice any increase in input lag while using frame gen. There's usually like 20-30ms of frame gen lag listed on my Adrenalin overlay with the feature enabled, but then my overall frame time is usually way better cuz I'm coming way closer to my 144 hz refresh rate. Depending on the game and its framerate, I typically have 26-30 ms of total lag, which is weird cuz it feels very responsive to me. Typically when I've turned off frame gen and experimented with input lag by limiting a game to 30 fps or whatever, it resulted in a much lower frame time than frame gen's 25-30 ms yet felt WAY worse. I dunno what the deal is with that, but it feels counterintuitive to me. Weird.
Imagine these: °Moore Threads became globally competitive °Apple somehow Join the CPU/GPU market °Qualcomm & Mediatek enters the Desktop CPU/GPU market But That's Just A Theory....
@l3monguy
Ай бұрын
"Apple somehow Join the CPU/GPU market" all is good except this.
@Sol4rOnYt
Ай бұрын
apple is shit n overpriced, we need more CPU/GPU competition tho
@lilypad429
Ай бұрын
@@Sol4rOnYtwe need competition, not monopoly
@younasqureshi9179
Ай бұрын
Keep apple out of this
@Gass0208
Ай бұрын
@@lilypad429 it's not like they'll get monopoly, they'll just sell overpriced shit as always
The show and tell editing was really good on this. The highlighting of key text points and comparisons zooms really hammered the points home. Excellent.
Why didnt you mention its a very old FSR version now people think its bad 😢
Looks like XESS 1.3 is a worthwhile mod for those games that haven't updated yet. Nice.
@electrotrashmailbox
Ай бұрын
Not really. In Robocop I compared XeSS 1.2 B vs XeSS 1.3 Q to ensure they have the same base resolution. 1080p. They both delivers same fps, but 1.2 has slighly less shimmering. If I enable XeSS 1.3 to Balanced, it is a pain for the eyes versus 1.2 B. So you need to put 1.3 on a higher quality level, and you will get the same performance, or you can have worse picture with more artefacts at the same level. The only benefit is "quality" in settings looks better for your ego than "balanced" xD
@nicane-9966
Ай бұрын
@@electrotrashmailbox in the end i guess is important to have a release by the devs with the proper optimization and else, but this 1.3 should be better in every case.-
Just wanted to say really good video. Thanks for trying this out and showing everyone
Very impressive presentation! You knocked this one out of the park!
Hey 👋 Would you mind sharing the raw files for these comparisons? KZread's compression kind of falsifies the actual looks (even if the differences are still very much noticeable)
Very exciting stuff and optimistic for Intel’s future in the GPU space.
The blurry ground at oblique angles in the AMD tests are from the fact that they can't do any kind of texture filtering. You're stuck on bilinear unless it's a DX9 game, in which anisotropic filtering works.
Who zooms in on paused frames during gameplay? So is it really a thing if you have to look for it
Nice Video. Just something I noticed. That minimal camera shake while you are on desktop really interferes with youtube compression. For example while you are installing XESS 1.3
can't wait for fsr 3.1 and XeSS 1.3
@onedriftyboy
Ай бұрын
exactly my thoughts. I have a 4080, but I’m very excited for the competition this brings to the table. The only thing missing is Ray Reconstruction, but I‘m sure they are already working on it
@NostalgicMem0ries
Ай бұрын
maybe in 2027 28 knowing amd speeds ....
Can you compare visual xess differences between dp4a and xmx istructions? By using an amd/nvidia card and an intel card running xess at same resolution
does this work on integrated graphics?
Vex, what do you use to capture the image/video? What's the codec and bitrate of the captured video? I'm asking because, when you make such comparison it's important to be as close to the source as possible, but those captured videos looks kinda low quality, to be precise low bitrate. The video in upclose is blocky, showing artifacts of compression, and general loss of quality :(
so.... can we mod xess 1.3 on games that don't have xess to begin with ? if it is possible , how can i do that?
I'm a lil confused. So do you have to set your resolution lower? Or does XESS lower it for you?? Like if I have my PC at 1440p do I have to lower that before using XeSs? Or leave it the same and Xess will do it. Cheers
thanks for this detailed review looks to me that i should run my 7900xtx on XESS 1.3 if its available instead of FSR
@igorthelight
Ай бұрын
... untill FSR 3.1 would came out ;-)
@JustSkram
Ай бұрын
@igorthelight kinda like still waiting for fsr 3 in cyberpunk?
@ishiddddd4783
Ай бұрын
@@igorthelightby then RX 9000 series is going to be out lmao
@igorthelight
Ай бұрын
@@JustSkram Yep!
@Pysnpai
Ай бұрын
I’m going to use this to upscale and use MD frame gen to get it up to 120fps.
off topic but your bgm choice is always great
FSR is based on an image upscaling algorithm called Lanczos but it has many significant changes.
@aziskgarion378
Ай бұрын
That name is pretty familar to me. I used emulators and they had upscalers that uses that algorithms.
This is fascinating. Thank you.
Quick question: hypothetically speaking, if two cards have the exact same speed and 8 gigs of vram, one has a 256 bit bus and the other 128 bit bus but the 128 bit bus card has faster clocked memory chips (so the final result is they both have the exact same memory bandwidth) does the bus width not matter at that point?
You cant really judge it by the still images a lot of the times shimmering will happen when moving the camera around and in motion
Considering that XESS 1.3 has more profiles and by only replacing the DLL you cannot choose, are you sure that when the quality profile is selected it really is the quality one? Is the resolution you are rescaling from the same? Could that be the reason for the slight increase in performance?
sir im just wondering if fsr 3 such as games like warzone will make any diffirence compared to fsr 2?
wow how you setup this kind of comparison?
A question i have that i get couldn't get answer anywhere is if u are using upscaling does having a better cpu help get more fps
I think so yould have used XESS 1.2 and 1.3 on the setting that upscale from the same resolutions too, as comparing it like you did, you can't really make a fair comparison on image quality improvements.
does xess use the ai cores on the 7000 models? cause I know they have them, even though fsr doesnt currently use ai
I have a qwuestion man. Did you check what percent resolution scale Amd and Nvidia are using before making these comparisons? Maybe FSR Performance doesnt use the same base Res as DLSS Performance. If were comparing visuals you have to check that to make it fair.
As i know XeSS needs Intel GPU for better upscale, isthis a thing right? Or can i have this upscale with my 3080?
@vladvah77
Ай бұрын
XeSS works better on Intel's own cards because those use AI accelerators like Nvidia, but it works on AMD and Nvidia cards using software rendering.
Thoughts on ability to use DLSS upscale when not in full screen? Scenario is triple 4K with a resized window to span all pixels.
Does it work on Integrated graphics? I have a Surface Pro 8 with an 11th gen i5 evo. Sorry if I missed something in the video.
This is amazing! Let's see about FSR 3.
Any information on how this runs on RDNA1? Interested in seeing the performance increase from this update
curious if there is a way to replace fsr with xess if fsr is the only option in certain games for amd gpus
I just did this swap with Spider-Man Remastered on my steam deck and I'm seeing performance gains over FSR 2.1, thanks for sharing this!!!
Hold up hold up, did you say that it reduces latency? Are you adding like reflex benefits to the mix or something? Because if you just use reflex at native it still beats it, doesn't it? What does the latency look like with XeSS?
Excited to see games implement this officially, as I am excited to see games update with FSR 3.1 in the future. I really wish all games that have upscalers would have all three big options (and also TSR in Unreal Engine games too, I like TSR more than FSR2.2). Glad Intel joined the fray with their GPUs. Still work to be done on their drivers, but between Presentmod and XeSS they're doing a lot of good for all GPU owners.
What a great time to be alive
So can i use XESS 1.3 on game which dont support any upscaling or not?
Simple question. Can NPUs work with XeSS1.3? If they can, it would be a great news for pre-RTX GPUs.
I didn't get intel GPU from back then because I was worried that the most basic functions that I may use wouldn't work (plus, I didn't have a gaming pc until recently), but I'm considering getting an Intel GPU next, I don't have much to fear because I already have a GPU that works.
2:06 That also means that it can sometimes hallucinate stuff (which could also explain why it sometimes looks "better" than native).
can you please do a tutorial to how enable xess 1.3 like for the fsr 3
You are also using the current old FSr. You should deff note they have a new version coming out soon that looks amazing from what we've seen.
Vex, can you do video about CyberXeSS? It is replasment from DLSS to XeSS for AMD and Intel cards. DirectX 12 only. In other API it switch to FSR
I just wanna know if we can combine xess upscale and fsr’s frame gen for any game.
I know this might get ignoree but if someone read this and can use upscaler like him, what does it looks like when upscaling the game from 640x360 to 720p or 720p into 1080p?
Remnant 2 now regularly supports xess 1.3 btw
I don't use upscaling because I don't like what each frame looks like when things are moving such as panning. They are not as sharp. That is because upscaling basically turns off when you are moving so what is displayed is the lower resolution. Though it is a higher frame rate, it is softer because of the lower resolution. This is probably not a problem for those that use motion blur. I don't. I prefer to see sharp frames even if it looks like a slide show. But to be fair, my frame rate at native is above 90 fps at 4K.
@SimplCup
Ай бұрын
nowadays upscaling gives the same image quality or even better in games, at least if you use dlss and xess quality modes, just because how shitty taa and tsr AA looks in modern games, especially at 2k and 4k.
@0x8badbeef
Ай бұрын
@@SimplCup I like it better turned off.
I kinda hope fiture gpu's will focus on price over performance at make these upscalers as good as they can be so we could finally play 2k 144fps without breaking the bank and without hickups
*Just imagine they include some sort of hardware acceleration aswell*
I tried it on Cyberpunk .. with this i can use highier sharpness setting without making game looking weird .. even at max value of 1 with low resolution it looks very good
Surely a man of quality, I saw that Lego Batman in your file✨✨ 👌🏿
Nice video but why didnt u get fsr 3 instead of fsr 2.1?
Imagine using an upscaler to reach a base framerate of 120FPS, then using Async Reprojection along with that. Insane performance improvements.
Is there a mod to replace fsr or dlss with xess? Because some games doesn't support xess
1:11 pretty bad example given its moving on native and looks great, as you would expect. plus moving on fsr so a lower resolution upscaled thing moving = aliasing/ flickering. then with the dlss you hailed, its not moving at all. of course it wont be as aliased/ flicker as much.
Just a couple of notes on XeSS 1) There are 2 code paths, ( Intel native and DP4A). The 2 paths can produce quite different results. 2) AMD graphics cards including Vega and any below do not support DP4A and thus cant run XeSS, the exception is Radeon VII, which does support CeSS
Already tested it on Steam Deck and it looks great. In Spider-Man Remastered i would prefer image scaling with TAA previously bcs of shimmering of any upscaler in the game, but updated XeSS seems to be the best solution rn and with greater performance. (Tbh hair still does not look great, but this time it looks closest to normal on XeSS.)
How do people tell the difference between fsr quality and native? I am playing cyberpunk 2077 and can't tell the diff between fsr 2.1 quality 4k vs 4k native
instead of having 7 levels of resolution scaling presets, wouldn't it be better to use resolution scaling slider like Starfield had for FSR2?
on Nvidia RTX Cards and newest AMD GPU's are also AI cores that could maybe also be used to run XESS on it with that but intel would need to support doing that.
I am confused to buy rx6600 or arc a750 which is Better? Help me
So do you need to at least be running an Intel CPU to use the tech?
Okay but how do I start using this on my integrated graphics?
I just tried this in Ratchet and Clank on Steam Deck. Hooooo boy that was fun. Night and day different from FSR. No smearing or ghosting really at all. Awesome to see this get more competitive! I just hope XeSS starts making its way into more games.
Isnt there a part missing about the GTX? As the 4th chapter is called testing on AMD& GTX GPUs.
So a thing slightly related. I recently bought a 7900 xtx with a 1440p ultrawide monitor and ever sense I've had this bug in cyberpunk that happens if I don't use fsr3. Basically it'll leave this spot on my screen that looks like flashing dying pixel's only in a small part above V's left hand.
wonder how these upscaling technology would look like on intel's new arc integrated graphics cards. Considering buying one so hopefully someone covers that as well!
The music at the start had me sweating and i dont know why xD
Ive been using XeSS in cyberpunk n man does it look good af. It does a great job with my 1080 ti founders edition
In my game folder when I navigate to that path i have 2 files under win64, there's "NGX > Win64 > nvngx_dlss.dll" and there's "Win64 > GfeSDK.dll". I'm not completely sure which to replace with the "libxess.dll" file. Any advice would be appreciated.
Will this help the MSI Claw from being a door stop?
so if I have a r5 5600 and a rx 5700xt will xess work ?
I've tried XeSS in some games on my amd gpu. Overall it doesn't look too bad, but its performance hit has just been too big for me to bother with it. Might as well go native, the performance is so close. Haven't tried this new version though.
*I was an early adopter of the A750. It's definitely not a card series for those wanting just plug and play. But damn is it fun to play with as a tech head.*
@bonkgameing
Ай бұрын
I was considering getting one, what are its most prominent issues?
@Ehren1337
Ай бұрын
tech head? thats amd thing. intel gpu is for people who have no idea about pc and wants budget.
@PokeMyBalls
Ай бұрын
@@Ehren1337 What the hell does that even mean. You sound like the latter of that description Mr. 1337 H4x0r haha
@itz_dima
Ай бұрын
@@PokeMyBalls facts.
That gen 4 gym battle theme got me 😂
OK but this only works with games that have upscaling built in by the developers right?
@vladvah77
Ай бұрын
Of course!