View over the Milieu 02 - The Third Imperium

Музыка

An overview of the Third Imperium and Charted Space - the default setting for many of the incarnations of the Traveller role-playing game.
Background video - exploring Charted Space with TravellerMap.com

Пікірлер: 50

  • @andrewlloyd1198
    @andrewlloyd1198 Жыл бұрын

    What a lovely paean to the universe where my idle brain has spent the most time for 40 years. Picked up Traveller when I was in sixth grade and, to this day, find myself musing in and about it.

  • @WillyMuffinUK

    @WillyMuffinUK

    Жыл бұрын

    It's a fun place to muse!

  • @iliasmastoris529
    @iliasmastoris5295 ай бұрын

    I feel so old (and nostalgic) watching this...

  • @WillyMuffinUK

    @WillyMuffinUK

    5 ай бұрын

    You're only as old as you feel, even in the far, far future!

  • @Panicagq2

    @Panicagq2

    20 күн бұрын

    ​@@WillyMuffinUK...said the black market Anagathics dealer heh

  • @phillkilgore6154
    @phillkilgore61543 ай бұрын

    Your overview of The Known Universe is perfect and expresses a fans love for a collective setting that is truly unlike any other in the RPG community. Thank you. Long love the Imperium!

  • @WillyMuffinUK

    @WillyMuffinUK

    3 ай бұрын

    It is fantastic. One setting, many, many styles of play accommodated. Great stuff.

  • @TheMajorActual
    @TheMajorActual2 ай бұрын

    Speaking as a Grognard who first picked up CT in 1984 - I approve of this overview....I can and have adapted alien species from more sci-fi properties than I can count, and have a bevy of _IMTU House Rules_ to go along with it. As you point out, unless I am gaming in a _very_ specific IP universe, you can do pretty much whatever you like in Trav (I once ran "Lord of the Rings" in CT...it does work), and especially in CT: _Go where you want. Do what you want. Try not to end up as lunch._ I do buy material from editions other than CT, but I only use those for campaign ideas, deck plans and flavor text....One thing I did not change from the OG version, though, is its lethality: Avoid combat in my games where you can, or have _VERY_ high combat skills and physical stats, or you will find yourself rolling up characters *_very_* frequently.

  • @WillyMuffinUK

    @WillyMuffinUK

    2 ай бұрын

    As it should be! Get into a fight, accept the consequences...

  • @EskeAndersen
    @EskeAndersen Жыл бұрын

    I absolutely love your Traveller videos. Please keep them coming.

  • @WillyMuffinUK

    @WillyMuffinUK

    Жыл бұрын

    Thank-you!

  • @AyebeeMk2
    @AyebeeMk2 Жыл бұрын

    Great review; echoing Mr Miller: vast in scope sparse in detail ! One of my favourite "game within game" tasks is to randomly pick a world somewhere on that huge map and a randomly generate a character from book 1 or supplement 4, and outline how that world "works" and how / where that character fits into it. Some elements of the notes are always usable in a future game with my group. There are not many games that can keep your interest for 5 decades

  • @WillyMuffinUK

    @WillyMuffinUK

    Жыл бұрын

    For me, that Traveller makes referee "away from table" tasks a game all unto themselves is part of its charm and longevity! Map Only When Necessary - or when you have a spare min and want to tinker 🙂

  • @Radiotomb
    @Radiotomb6 ай бұрын

    Excellent overview. Thank you so much!

  • @WillyMuffinUK

    @WillyMuffinUK

    6 ай бұрын

    Thank-you!

  • @colerape
    @colerape8 ай бұрын

    Brilliant. Very well done.

  • @WillyMuffinUK

    @WillyMuffinUK

    8 ай бұрын

    Thank-you!

  • @allones3078
    @allones3078 Жыл бұрын

    You just thought me about the hash tag #IMTU "In My Traveller Universe" I will be using this in the future.

  • @WillyMuffinUK

    @WillyMuffinUK

    Жыл бұрын

    There are a few common Traveller ones. And you can play with your geek code! wiki.travellerrpg.com/IMTU

  • @scottmcarthur207
    @scottmcarthur2078 ай бұрын

    Well done. This is a great summary

  • @WillyMuffinUK

    @WillyMuffinUK

    8 ай бұрын

    Thank-you!

  • @jeffryJEFFRYWITH1Ewillis
    @jeffryJEFFRYWITH1Ewillis10 ай бұрын

    Superbly written and performed.

  • @WillyMuffinUK

    @WillyMuffinUK

    10 ай бұрын

    Thank-you!

  • @terminator572
    @terminator572 Жыл бұрын

    What a fascinating setting, first time I am ever exposed to this.

  • @WillyMuffinUK

    @WillyMuffinUK

    Жыл бұрын

    Flipping heck! Dive in already! Happy to have given you a very short "scratching the surface" introduction to it.

  • @terminator572

    @terminator572

    Жыл бұрын

    @@WillyMuffinUK I certainly will. Is there any prescribed editions I should look out for or do I start from the very first book?

  • @WillyMuffinUK

    @WillyMuffinUK

    Жыл бұрын

    @@terminator572 If you're interested in getting into the game, the best way to do so is to check out Mongoose Traveller, 2nd Edition. There's currently a "2022 Update" version of the core rulebook. That's more about the rules, though. From a setting perspective, as a starter that isn't too expensive, then the Imperial Encyclopedia from the MegaTraveller (2nd Edition, 1987) version of the game, is a great starter for ten (it compiles much of the info outlined in the Library Data volumes I mention in the video) : www.drivethrurpg.com/m/product/429?affiliate_id=51226 Traveller Map is also an. invaluable resource: travellermap.com As is the Traveller Wiki: wiki.travellerrpg.com/Main_Page Happy hunting!

  • @condomsurlatete

    @condomsurlatete

    Жыл бұрын

    @@WillyMuffinUK can I ask as someone who is very much just learning about Traveller: The Imperial Encyclopedia that you recommended is set after the Third Imperium? (wiki told me). Is the information still solid if I'm planning to run current mongoose Traveller? I will buy their sourcebooks eventually but I want to start with a PDF to get my toes wet.

  • @WillyMuffinUK

    @WillyMuffinUK

    Жыл бұрын

    @@condomsurlatete The Imperial Encyclopedia is a MegaTraveller product, that compiles information from a variety of sources, but primarily the Classic Traveller Library Data books. It is set during the Third Imperium, not after it - date Imp. 1116. This is during the Rebellion, which is why I think you're picking up a "post-Imperium" view from Wiki. However, most of the information within it is relevant to 1105 (Classic-era, it having been compiled from Classic-era sources). Yes, the information is still solid for a Mongoose Traveller game set in the Classic era (c. 1105). However, Mongoose also publishes a Third Imperium sourcebook, that is more directly compatible with the current view Mongoose Traveller has of the Imperium.

  • @maksimsmelchak7433
    @maksimsmelchak7433 Жыл бұрын

    Great video.

  • @WillyMuffinUK

    @WillyMuffinUK

    Жыл бұрын

    Thank-you.

  • @marktownsend2198
    @marktownsend2198 Жыл бұрын

    Do you voice audiobooks? You should. You have a great voice.

  • @WillyMuffinUK

    @WillyMuffinUK

    Жыл бұрын

    I don't, but thank-you for the compliment! Maybe I should explore the possibility.

  • @rommdan2716
    @rommdan271610 ай бұрын

    I wish I have people to play with in spanish hahaha

  • @WillyMuffinUK

    @WillyMuffinUK

    10 ай бұрын

    I wish you did, too. Don't give up that hope!

  • @biffstrong1079
    @biffstrong1079 Жыл бұрын

    Instantaneous communication does occur inside solar systems, but yes is pony express driven from star system to star system.

  • @WillyMuffinUK

    @WillyMuffinUK

    Жыл бұрын

    Indeed. No FTL Interstellar comms, unlike settings such as Star Wars and BattleTech.

  • @bgmill70

    @bgmill70

    Жыл бұрын

    Nothing travels faster than light except jump drive starships. All radio is light speed max... That is a flagship of the Traveller universe. The game tries to hold to science with the exception of magic reactionless M drives, gravitics and the one week jump drive going 1 to 6 parsecs in a week.

  • @WillyMuffinUK

    @WillyMuffinUK

    Жыл бұрын

    @@bgmill70 Exactly. The converse can be found in the "FTL telegraph" that is BattleTech's HPG network, and the real-time comms of both Star Wars and Star Trek.

  • @biffstrong1079

    @biffstrong1079

    Жыл бұрын

    @@bgmill70 Interesting. We have been playing it with an instantaneous communication within solar systems and communication by star ship between systems I think mostly for the playability of it. We haven't really wanted to deal with the massive communication lag you would deal with speed of light transmission within a solar system. There would be 3 minute time lag between earth and mars and 4 hours between the sun and neptune. We never really had any interest in playing that in game. I could see you mentioning it once when you open up communications and then ignoring it for actual play. It does potentially help verisimilitude.

  • @bgmill70

    @bgmill70

    Жыл бұрын

    I have never done much communication over solar system distances in any of our games. The most we have done is communicate with the starport from our jump point coming into world and we never had a time lag with that. If handwaving instant solar system communication works so be it. I think in my games I would use the light speed lag. 8 minutes per astronomical unit... Solar system communication has never been important.

  • @KhanTrav
    @KhanTrav Жыл бұрын

    Great video, thank you for your excellent content.

  • @WillyMuffinUK

    @WillyMuffinUK

    Жыл бұрын

    Thank-you :)

Келесі