🕹️ VIDEO GAME MAP Size Comparison (REAL SCALE) 🎮

Ойындар

🎮 These are the sizes of some examples of video game maps, I have tried to be as accurate as possible. The measures have been contrasted in several sources and I have chosen the one that seems most coherent to me. There are some radical cases like TLoTR Online and Guild Wars: Nightfall, whose measurements were exaggerated in many sources, 77.700 km2 and 38.800 km2 respectively. I have tried to put some more realistic measures. Many maps were discarded due to many inconsistencies in the measurements as in the case of Fallout, there are many maps of similar size, so I decided not to include them. Despite how complicated it is to be sure that the measurements are correct, I have tried to give my best effort to make the video better than the existing ones (including my old video). If there are mistakes, please forgive me.
🗺️
Note: All measurements are approximate, there may be discrepancies in measurements depending on the sources.
Most measurements represent the full map, not the playable area. Larger sizes can be very questionable.
Includes procedural maps, especially the larger ones.
The striped areas are not part of the measurable area.
~ - Approximate
± - Error range
*UM - Unreliable Measure
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Пікірлер: 5 700

  • @MetaBallStudios
    @MetaBallStudios2 жыл бұрын

    I have tried to do my best, but it is possible that there is some error due to the great discrepancies that exist in this subject. All measurements are approximate, there may be discrepancies in measurements depending on the sources. Most measurements represent the full map, not the playable area. Larger sizes can be very questionable. Includes procedural maps, especially the larger ones. The striped areas are not part of the measurable area. ~ - Approximate ± - Error range *UM - Unreliable Measure -------------------------------------------------------------------------- He intentado hacerlo lo mejor posible, pero es posible que haya algún error debido a las grandes discrepancias que existen en este tema. Todas las medidas son aproximadas, puede haber discrepancias en las medidas dependiendo de las fuentes. La mayoría de las medidas representan el mapa completo, no el área jugable. Los tamaños más grandes pueden ser muy cuestionables. Incluye mapas procedurales, especialmente los más grandes. Las áreas rayadas no son parte del área medible. ~ - Aproximado ± - Margen de error *UM - Medida no fiable

  • @santoi

    @santoi

    2 жыл бұрын

    Me ha encantado mucho el vídeo Un trabajo genial❤❤❤

  • @jessetorres8738

    @jessetorres8738

    2 жыл бұрын

    I have an idea for a video: Listing the heights of the tallest building from every country.

  • @ETIRE.

    @ETIRE.

    2 жыл бұрын

    Great video nevertheless, keep up your amazing work metal. 🙏🙏❤️

  • @BLASTxStingray

    @BLASTxStingray

    2 жыл бұрын

    Nice

  • @jeanguimaraes5527

    @jeanguimaraes5527

    2 жыл бұрын

    No problem with the accuracy, it’s entertainment

  • @TheKrilicious
    @TheKrilicious2 жыл бұрын

    Video: *Starts zooming out from Earth* Me: "Ah shit, here we go again!"

  • @bonjourlesgens3172

    @bonjourlesgens3172

    2 жыл бұрын

    *blue cubes enter the chat* OH F*CK

  • @neofox.

    @neofox.

    2 жыл бұрын

    I had a touch of BCSD after that.

  • @Solarwhale32

    @Solarwhale32

    2 жыл бұрын

    @@neofox. bluecubeasidus?

  • @neofox.

    @neofox.

    2 жыл бұрын

    @@Solarwhale32 Blue Cube Stress Disorder (not making fun of ptsd)

  • @Solarwhale32

    @Solarwhale32

    2 жыл бұрын

    @@neofox. oh

  • @josecortes5802
    @josecortes58022 жыл бұрын

    There are so many video games maps comparison nowadays; they are quite popular and people want to see which has the biggest map. But yours, damn, your comparisons are awesome and of an excellent quality! Congratulations!

  • @Tharathgar

    @Tharathgar

    2 жыл бұрын

    Yeah I don't understand the fascination with map size, it doesn't necessarily make the game better, would rather have quality over quantity. Elite is a great game but 99% of the game is literal dead space and past a certain point the procedural generation of the planets means there are a lot of copies and not unique ones.

  • @josecortes5802

    @josecortes5802

    2 жыл бұрын

    @@Tharathgar True. While I undestand both people who want large maps and people who want smaller but more detailed maps, I think that that varies with the purpose of the game and charm. For example, Ark and Minecraft are both sandbox games, but M. has a map thousands of times larger than all the Ark maps combined. However, Ark has hand-crafted and determined places which are always there and you will have to go there to advance throught the story, while in Minecraft you can go to the End to complete the "story" by creating a portal, which you can make anywhere on the map.

  • @egotrips4810

    @egotrips4810

    2 жыл бұрын

    @@Tharathgar I think it's the fascination is much deeper than maps itself. A map the size of a country is already massive let alone bigger than a planet, stars, entire solar systems, etc. Just what is the limit for us? We might speculate but then in the next century, there'll be a game that makes No Man's Sky looks puny. But it's much more than maps; it's how vast something can get in an immeasurable plane.

  • @yea-notruely2370

    @yea-notruely2370

    2 жыл бұрын

    Forgot Riders Republic

  • @JonatasAdoM

    @JonatasAdoM

    2 жыл бұрын

    This is something I miss in some older games. The map felt it was the right size, everything had a purpose and you knew wherever you went you'd have something new to so there.

  • @scaredcrow723
    @scaredcrow723 Жыл бұрын

    It really makes you realize how big our real cities truly are.

  • @user-bx4vo2jc9r

    @user-bx4vo2jc9r

    11 ай бұрын

    Or how slow we move in our real cities in our reality, or how sparse our real cities really are :(

  • @gklkjuhylpoiuyuiojhjklkjuh9976

    @gklkjuhylpoiuyuiojhjklkjuh9976

    11 ай бұрын

    And they are rendered with a huge amount of details. It's a real pleasure to play them, thanks to authors.

  • @Jason32Bourne

    @Jason32Bourne

    7 ай бұрын

    I was just looking at London today and by God, I didn't realize it is absolutely MASSSSSSSSSSSSIVE!

  • @poopyfartboi

    @poopyfartboi

    7 ай бұрын

    @@Jason32Bournela is similar although not quite developed as it’s mostly a small downtown with neighborhoods but those neighborhoods stretch for miles and miles and miles and miles. And São Paulo is just a megacity. Imagine manhattan as far as the eye can see. Shits overwhelming to say the least

  • @Ambar42

    @Ambar42

    6 ай бұрын

    Well, London is the biggest city there is in terms of size, but yes.

  • @Enriquee444
    @Enriquee444 Жыл бұрын

    The fact that RDR2 having such a massive map still focuses on so many minute details is amazing

  • @haroldomiyaura912

    @haroldomiyaura912

    Жыл бұрын

    red dead is awesome 😍

  • @Kauelindocardoso

    @Kauelindocardoso

    Жыл бұрын

    ​@@Sodapop-rd5ku but it's the most complex world ever created

  • @singingcat02

    @singingcat02

    Жыл бұрын

    I saw another video saying that it was 179km2. Sadly it's very hard to get a proper estimation. But indeed it's huge, and they still didn't neglect any detail

  • @Sol4rOnYt

    @Sol4rOnYt

    Жыл бұрын

    and its like 117GB for that reason!

  • @Cos_Costa

    @Cos_Costa

    Жыл бұрын

    and JC3 Medici

  • @rumnraisin
    @rumnraisin2 жыл бұрын

    I love how these games have this huge range of biomes like deserts and mountains that would fit into a single burrough of London. You would pass through a jungle, a desert and an arctic tundra on your way to work 😂

  • @subraxas

    @subraxas

    2 жыл бұрын

    :-D :-D

  • @pandemicneetbux2110

    @pandemicneetbux2110

    2 жыл бұрын

    Yeah that's why the driving game at the end is so impressive to me. I mean let's be honest here, there's no practical way to actually simulate these things by hand and procedural gen is the to go for foreseable future probably even with weird AI techniques, but at least some of them do physically do it (and also let's be honest here, if you've ever walked in the wildnerness it does get kinda samey after awhile which is part of why you can get lost). But in a lot of them they just don't even do it, letting you like walk across Eastern Russia tier in the span of an hour at tops, when again, it's human incapacity to appreciate the vastness of scale (I think this is rooted in our primitive brain structure where you can physically see and differentiate one, two, or three seeds in your hand, before which around like 8-10 it becomes "many" "a lot" "a whole shitbunch" etc. and you can no longer differentiate individual numbers better than a magpie can, literally). But in that one driving game you *can* actually drive those kinds of real distances, which is why only some games even bother trying to actually simulate it than just fast travel points stitched together. It does get annoying on a game like Witcher 3 where you're arbitrarily move back which doesn't work on some areas where you're trying to cross to a thing and don't actually know where the invisible walls are so it keeps respawning you. Meanwhile some other games allow you to seemlessly travel across "different areas" and gens it so you actually can spend 6 IRL hours traveling and not get anywhere.

  • @mcswizz9609

    @mcswizz9609

    Жыл бұрын

    Lol that's hilarious😂😂

  • @infroma6745

    @infroma6745

    Жыл бұрын

    Chinese man using bullet trains to work does

  • @samschreiber1640

    @samschreiber1640

    Жыл бұрын

    rdr2

  • @Jadegreif
    @Jadegreif2 жыл бұрын

    That was amazing. Only real suprise was Skyrim. Always felt bigger to me.

  • @jakegodfrey1382

    @jakegodfrey1382

    2 жыл бұрын

    That’s what makes it a great game

  • @J_C_CH

    @J_C_CH

    2 жыл бұрын

    Cause you have to either walk or ride everywhere on a horse, and carriages are only for fast travel. Gotta remember, the place is literally just a "province" of Tamriel.

  • @Ivan_Berni

    @Ivan_Berni

    2 жыл бұрын

    @@J_C_CH and is scaled down in comparison with his real size.

  • @CSXIV

    @CSXIV

    2 жыл бұрын

    Comparison from a different Bethesda game: one of the first things that blew my mind in "Fallout: New Vegas" was walking down a section of the freeway with no noticeable monuments, and coming to the slow realization that I knew this section (it's a section that goes downhill, flattens, and then uphill) because I've driven through it in real life. However, in real life, it took about 15 minutes while going a few miles over the speed limit. In game, it takes about a minute walking.

  • @heathbar1122

    @heathbar1122

    2 жыл бұрын

    Skyrim feels massive because of the mountains imo

  • @skylerinscore5747
    @skylerinscore5747 Жыл бұрын

    Finally, someone who actually accounts for the fact that Arena actually exists and is the biggest Elder Scrolls map

  • @schadenfreude3236

    @schadenfreude3236

    9 ай бұрын

    @@ProtiumPower Yeah, I actually tried walking from one city to another once in Daggerfall. It takes hours, if not days. It's insane how huge it is. Of course, most of it's empty, but that was hardly their fault given the time period it was made in, and it still has an insane number of locations in it.

  • @jmadz9054

    @jmadz9054

    9 ай бұрын

    The best

  • @EGOwaffleboy

    @EGOwaffleboy

    7 ай бұрын

    The elder scrolls maps keep getting smaller but when tes 6 comes out (in like 2028) it will probably be bigger than Skyrim

  • @schadenfreude3236

    @schadenfreude3236

    7 ай бұрын

    @alfredjune1087 - Except the map doesn't keep getting smaller. Daggerfall (game 2) had the biggest. Arena (game 1) had second biggest. ESO is third biggest and is the newest. Oblivion is game 4 and is 4th biggest, and Skyrim is 5th biggest. Morrowind was game 3 and is the smallest open world game. Only Redguard and Battlespire are smaller, with one coming before Morrowind and one after it.

  • @milanek1527

    @milanek1527

    5 ай бұрын

    ​@@riccardo6820wrong

  • @Festarii
    @Festarii Жыл бұрын

    Flight Simulator is the most badass plotwist.

  • @DrxD0

    @DrxD0

    Жыл бұрын

    Space Engine looking that 🤡

  • @_retrophile_7473

    @_retrophile_7473

    Жыл бұрын

    @@DrxD0 space engine is not a game.

  • @The_Andromeda_Galaxy

    @The_Andromeda_Galaxy

    Жыл бұрын

    Just wait until you see universe sandbox.

  • @shirishahaddunuri5271

    @shirishahaddunuri5271

    Жыл бұрын

    @@The_Andromeda_Galaxy Universe sandbox is a sandbox. It does not simulate a universe so you can create one.

  • @RareJay

    @RareJay

    Жыл бұрын

    And then came Elite Dangerous to twist it a little more.

  • @andreabindolini7452
    @andreabindolini74522 жыл бұрын

    The crazy thing about "Elite Dangerous" is that the Milky Way in 1:1 scale was already featured in the previous "Frontier: Elite II", back in 1993. Absolutely mind-blowing.

  • @LeightonGill

    @LeightonGill

    2 жыл бұрын

    And it all fit on a floppy disk.

  • @babyyoshi3099

    @babyyoshi3099

    2 жыл бұрын

    Isn't "Elite Dangerous" just a remake/sequel of "Frontier: Elite II"?

  • @andreabindolini7452

    @andreabindolini7452

    2 жыл бұрын

    @@babyyoshi3099 more a remake than a sequel

  • @dubuyajay9964

    @dubuyajay9964

    2 жыл бұрын

    @@LeightonGill How did they get a floppy to do that!?

  • @Inferryu

    @Inferryu

    2 жыл бұрын

    @@dubuyajay9964 Procedurally generated content, just like Minecraft's world having such a size is because it generates it on the fly.

  • @AhmadDakhlallah1
    @AhmadDakhlallah12 жыл бұрын

    Most of these other maps just have empty space space like dessert or ocean or something. Skyrim whole map was detailed and playable. Probably why it felt so big

  • @laurillanos5745

    @laurillanos5745

    Жыл бұрын

    En el mapa de rdr2 no pasa lo mismo

  • @jeremytesticleman1607

    @jeremytesticleman1607

    Жыл бұрын

    My problem with skyrim is you have such an amazing map....so why does 90% of quests have to be in a cave or an isolated area? A lot of quests should have taken place outside and hinestly I wouldn't even mind them if you didnt have to go through like 3 layers of dungeon.

  • @Youwouldknowmebtnow

    @Youwouldknowmebtnow

    Жыл бұрын

    I've never seen a game more of a desert than skyrim. So much meaningless content.

  • @doormaat5033

    @doormaat5033

    Жыл бұрын

    yeah like elite dangerous is technically 99.99% empty space, for a space game that makes sense but for a list like this its treated the same as games with insane detail

  • @WhyBrk

    @WhyBrk

    Жыл бұрын

    @@jeremytesticleman1607 🧌

  • @TheJusticeLeague
    @TheJusticeLeague Жыл бұрын

    fun fact: no mans sky has 100x the size of 99% of these maps on just a single moon.

  • @AverageAlien

    @AverageAlien

    Жыл бұрын

    Same with elite dangerous

  • @absoluteunit2424

    @absoluteunit2424

    Жыл бұрын

    @@AverageAlien “same” alright then, 5:34

  • @antoniocostei2095

    @antoniocostei2095

    Жыл бұрын

    no man's sky doesn't count tho, since it auto generate itself while the maps in the video are actually MAPS

  • @tagnade

    @tagnade

    Жыл бұрын

    @@antoniocostei2095 With that kind of strange logic minecraft wouldn't count too :/

  • @antoniocostei2095

    @antoniocostei2095

    Жыл бұрын

    @@tagnade nooe it does, minecraft is a MAP since it has a border so basically it counts

  • @wintlink
    @wintlink Жыл бұрын

    It's amazing to see how the cyberpunk map is well sized compared to the town under it

  • @Alcor151

    @Alcor151

    10 ай бұрын

    shitty overhyped game

  • @athyderboss

    @athyderboss

    8 ай бұрын

    I just love Night City

  • @wintlink

    @wintlink

    5 ай бұрын

    Yes, this isn't a really good idea in a game to made a sprawl this big @@UnitTrace

  • @TheMedicatedArtist
    @TheMedicatedArtist2 жыл бұрын

    The second it zoomed out to space, i immediately knew what game it was gonna be

  • @finnmcrae

    @finnmcrae

    2 жыл бұрын

    I was hoping for spore 🤷🏼‍♂️

  • @laduzitv5019

    @laduzitv5019

    2 жыл бұрын

    @@finnmcrae LOLOL

  • @hunter4hire

    @hunter4hire

    2 жыл бұрын

    @@finnmcrae Spore planets are pretty tiny. about 1/6 the size of the moon, maybe smaller. The distances between outer rim and center of galaxy, is also not that big. I think Minecraft is bigger. :P

  • @michaelbfdiiwong523

    @michaelbfdiiwong523

    2 жыл бұрын

    I was hoping for Space Engine shows up and zooms out to the observable universe

  • @hunter4hire

    @hunter4hire

    2 жыл бұрын

    @@michaelbfdiiwong523 true but that's more of a physics simulator, plus it would be redundant I think. But that is a fun game, lol,

  • @neofox.
    @neofox.2 жыл бұрын

    When it started to zoom out, I was worried I'd start seeing blue cubes again 😯

  • @anick32

    @anick32

    2 жыл бұрын

    What video are those on?

  • @Deepak.Dahiya

    @Deepak.Dahiya

    2 жыл бұрын

    @@anick32 on this kzread.info/dash/bejne/jJZp07adkpmykrA.html

  • @neofox.

    @neofox.

    2 жыл бұрын

    @@Deepak.Dahiya Thats the one. Fantastic and utterly mind bending video!

  • @thegonkdroidthatwasntnotic9146

    @thegonkdroidthatwasntnotic9146

    2 жыл бұрын

    Everyone who watches Metaball studios is traumatized of Blue cubes

  • @Scicianman

    @Scicianman

    2 жыл бұрын

    God that video was terrifying.

  • @duffman18
    @duffman188 ай бұрын

    Jacob Geller has a really interesting video about this, how something as ludicrously big as No Man's Sky actually feels very very small, because it's just the same procedural generation everywhere you go, and so everything feels like a copy of everything else. But then something much smaller, like Fuel, feels orders of magnitude larger than NMS, because it uses real satellite data to create the maps, it's a one to one identical map of somewhere the size of Connecticut. And because in that game you can only drive from place to place, you can't fly on seconds to the other side of the map like in games like NMS. So it just feels absolutely gigantic. The developers of Fuel are the ones who made the newest Microsoft Flight Simulator that uses the same technique, real satellite data, to create a one to one map of the entire earth. It's called "Games that Don't Fake the Space", his video. Got me really wanting to play this old shitty driving game. He even says that the game isn't particularly great or anything, just that he can't stop thinking about it because it's the largest feeling game he's ever played.

  • @86fifty

    @86fifty

    Ай бұрын

    Yup, just saw that video and came here to see for myself!

  • @XnonTheGodd
    @XnonTheGodd10 ай бұрын

    Good job making this. Truly magnificent

  • @apenas_um_negro
    @apenas_um_negro Жыл бұрын

    a good way to quantify video game map size is walkable time, because they have their own perspective of movement/size/speed/physics

  • @r.a.6459

    @r.a.6459

    Жыл бұрын

    Yup... Some of these games might be small when you can only walk or run, others can be big but you're driving a Bugatti at 250mph.

  • @justacoolguy5296

    @justacoolguy5296

    Жыл бұрын

    meanwhile no man's sky where u can walk/run on any planet and fly spaceships wherever:

  • @maolcogi

    @maolcogi

    Жыл бұрын

    @@justacoolguy5296 I feel like as of now no game will come close to No Man's Sky and its absolute ridiculous scale. Maybe some day ... but it's just astronomical.

  • @thesun6051

    @thesun6051

    Жыл бұрын

    @@maolcogi until you realize that "space engine" is basically the entire observable universe where you can fly at any speed. Theres also a flight sim with ships that you can fly through space and on planets

  • @fim...

    @fim...

    Жыл бұрын

    I actually made a really simple formula for this, and it is: D×((D/s)/(D/1.5)), where D equals to the diameter of the video game map in meters, and s equals to the walking speed of the video game character in meters per second. (1.5 is the walking speed of a human in meters per second.) This must give a perspective in the size of the video game map (in meters) in real life relatively with the game's walking speed.

  • @leirbag1595
    @leirbag15952 жыл бұрын

    I was kind of hoping to see Hyrule somewhere, but it was pretty impressive how much story can fit into relatively small areas in a game

  • @christiansenator

    @christiansenator

    2 жыл бұрын

    I thought it'd be when the camera expands to galaxy level

  • @duck.mp4656

    @duck.mp4656

    2 жыл бұрын

    Yeah I was also hoping to see botw’s map, but I was satisfied with the whole video

  • @TheJayhawkjoe

    @TheJayhawkjoe

    2 жыл бұрын

    @@duck.mp4656 Came here to see where BOTW stood. Bummer. I've found some great stuff about the evolution of video game map sizes. There are some crazy jumps that came with certain new technologies besides obv increased memory, some of these within the same generation and even same console. Also, I think the cosmo scale games skew the picture. Don't care how big space is with arbitrarily fast spacecraft to zip around. I want to know the first game you could walk for actual days across a map that was dynamic

  • @Gemini476

    @Gemini476

    2 жыл бұрын

    @ℕ𝔼𝕆ℕ ℂ𝕀𝕋𝕐 You're off by a decade or two, I think. The original 1984 _Elite_ might qualify, or the '77 _Heli-Shooter_ if Google's to be believed. Or maybe the '86 _Wibarm_ if you want polygons, or the '88 _Star Cruiser_ for something that looks slightly nicer. _Ocarina of Time_ was definitely a landmark title when it released in '98, although when it comes to open-world game design it's been a _bit_ overshadowed by '01's _Grand Theft Auto III_ and its... everything.

  • @davisbowe8668

    @davisbowe8668

    2 жыл бұрын

    Yeah, not sure why he left BotW off. It's only one of the biggest open world games of the last 5 years. Guess MetaBall just isn't a Zelda fan lol.

  • @halonothing1
    @halonothing1 Жыл бұрын

    This was really well done for what it is. I'd love to see something like this as in interactive map, like Google maps or some of the interactive maps people have made for games like Breath of the Wild that lets you scroll and zoom. It could work as long as you keep the zoom level low. I'm not faulting the video for this though. I know that wasn't your intent. I'm just lamenting that no such maps exist and I haven't got the skill or motivation to make one myself.

  • @Soulfire-lh2ls
    @Soulfire-lh2ls Жыл бұрын

    Thank you for makeing this, it must have taken a while, it looks really cool. :)

  • @harley8047
    @harley80472 жыл бұрын

    I love "The Crew” 's map. It's chunky and certain details are vaguely wrong, but it'd make a cool "not quite your world" setting. Kinda want to see what the whole Earth would look like mapped in their style.

  • @eternalsmiley9181

    @eternalsmiley9181

    Жыл бұрын

    would mean we could fly or use a boat to get from continent to continent.

  • @carterskindle7086

    @carterskindle7086

    Жыл бұрын

    Yeah. It's so cursed and awkward, but kinda cool at the same time.

  • @multistanbrae

    @multistanbrae

    Жыл бұрын

    It's the fact that they have Dallas instead of Houston though 💀

  • @nitroblocker6301

    @nitroblocker6301

    Жыл бұрын

    Minecraft bedrock edition is infinite like INFINITY there's no end even larger than java 30M people went quintillions of blocks out larger than the SOLAR SYSTEM and a certain instigure limit has to end it

  • @dispenser6257

    @dispenser6257

    Жыл бұрын

    @@nitroblocker6301 isn't the map limit is 32 bit integer limit?

  • @SeraphimKnight
    @SeraphimKnight2 жыл бұрын

    I can totally believe that the Elite Dangerous world is that big. I played for a few hours and even traveling at supraluminal speeds the universe feels ridiculously huge.

  • @XxKidnoffxX

    @XxKidnoffxX

    2 жыл бұрын

    It's our galaxy...

  • @Julmaa87

    @Julmaa87

    2 жыл бұрын

    Elite dangerous is only our milky way system, not the universe.

  • @Oninje

    @Oninje

    2 жыл бұрын

    @@Julmaa87 its actually the scale of the milky way galaxy they do show it in the video. A lot bigger than our solar system

  • @Julmaa87

    @Julmaa87

    2 жыл бұрын

    @@Oninje The Milky Way includes our solar system.

  • @Oninje

    @Oninje

    2 жыл бұрын

    @@Julmaa87 yes... But its not only our solar system

  • @infamouschris8607
    @infamouschris86078 ай бұрын

    Impressive numbers. Great presented! Thx 👍

  • @XenoKnightAlpha
    @XenoKnightAlpha9 ай бұрын

    you've added a more games compared to your older version. interesting. It reminds me of the video made several years ago comparing all the sizes of mechs in anime.

  • @CodyRushDriving
    @CodyRushDriving2 жыл бұрын

    MS Flight Simulator had the best flex IMO, being the actual map to which the first 90% of the games were comparing themselves. Like "Surprise! All those maps are on this map!"

  • @kevinduliesco5468

    @kevinduliesco5468

    2 жыл бұрын

    But only limited to earth though

  • @willek1335

    @willek1335

    2 жыл бұрын

    Is this game the biggest non-procedurally generated game map, since it's the actual earth?

  • @kevinduliesco5468

    @kevinduliesco5468

    2 жыл бұрын

    @@ndotb2891 I thought you said motherfu*ckers,anyways,I know mfs have a space version but it didn't go well

  • @dadutchboy2

    @dadutchboy2

    2 жыл бұрын

    @@willek1335 it is procedurally generated just instead of randomness its from maps of the earth and stuff

  • @maxrichards5280

    @maxrichards5280

    2 жыл бұрын

    And then Microsoft flight simulator is in no man’s sky

  • @kjj26k
    @kjj26k Жыл бұрын

    That transition to Microsoft Flight Simulator was absolutely brilliant. I wonder where _Foxhole_ would be in this.

  • @DanielAlmeida-lb7rw

    @DanielAlmeida-lb7rw

    9 ай бұрын

    Foxhole and Planetside would probably be like GTA 5. About 60ish square miles.

  • @annehaight9963

    @annehaight9963

    4 ай бұрын

    I actually LOL'd at that. "The whole planet". Yeah, and it's all travel-able in real time.

  • @dannyboylan5926
    @dannyboylan5926 Жыл бұрын

    Holy shit. Amazing video man!

  • @Kevin-jb2pv
    @Kevin-jb2pv4 ай бұрын

    I was waiting for that massive zoom out to show Daggerfall and I was not disappointed. Though you did forget to put in Kerbal Space Program, which would have filled that gap at the solar system level quite nicely.

  • @owenmergliano8160
    @owenmergliano81602 жыл бұрын

    No man's Sky is so incomprehensably big, I knew it would be at the top of this list. What a revolutionary game... Edit: STOP REPLYING THIS IS A YEAR OLD!!!

  • @elbeperson8858

    @elbeperson8858

    2 жыл бұрын

    And it even wasent made by tripple-A studio!

  • @oleandre_7816

    @oleandre_7816

    2 жыл бұрын

    The game has 250 galaxies

  • @diomaestro

    @diomaestro

    2 жыл бұрын

    @@oleandre_7816 nope, first 256 galaxies are all different, from the 257th Will be the clone of the 1th. So also galaxies have unlimited number. That's No'Mans Sky.

  • @jacks1368

    @jacks1368

    2 жыл бұрын

    Euclid, the first galaxy, is already big enough for everyone. And yet Hello Games gave us 254 more. (there are 255 real galaxies, any beyond that were bugs that were patched out; the only way to get to them now is to travel to a base that a player put there while they were accessible)

  • @chaddodson1481

    @chaddodson1481

    2 жыл бұрын

    Too bad none of the planets are interesting

  • @AsymmetricalCrimes
    @AsymmetricalCrimes10 ай бұрын

    I'd like to see a version of this with standardized scales. Some of the bigger maps have roads bigger than entire city blocks of other maps.

  • @pancakes8670
    @pancakes8670 Жыл бұрын

    Fun fact, depicted in this video is the Canonical size of Tamriel in Elder Scrolls. It's supposed to be just a little larger than Europe

  • @JakeKoenig

    @JakeKoenig

    Жыл бұрын

    If you go by Oblivion and Skyrim, then Tamriel is about the size of a medium-sized city. You could hike across it in less than a day.

  • @fernandezaguilarhugoandres645

    @fernandezaguilarhugoandres645

    Жыл бұрын

    @@JakeKoenig in TES 6 the map should be the real size of only 1 region, that means 1 country

  • @Aaron067

    @Aaron067

    2 ай бұрын

    Canonical? Which canon? Any source?

  • @ParanoidBigfoot
    @ParanoidBigfoot2 жыл бұрын

    Yeah, had a feeling No Man's Sky would be out there for sure, especially with how I understand just how massive the game is and all that. Also, well played with turning Earth into Microsoft Flight Simulator.

  • @crissis3263

    @crissis3263

    2 жыл бұрын

    yeah, tho something interesting to consider is that, for what i understand its not really 1 map but rather each planet/location is basically an independent map stitched together with loading screen, by this logic one could argue that all minecraft seeds should be counted too ; but yeah pretty much what i imagened

  • @pandemicneetbux2110

    @pandemicneetbux2110

    2 жыл бұрын

    I think that I'm going to want to try this at some point, hopefully at 4k when (if lol) I get a new enough graphics card to support that, because the best thing about not just MSFS20 but also X-Plane 11 is the fact that you can literally fly in real time towards another city and see it just like a real flight. I think that may be something we don't even know is missing about space sims, because you can't truly appreciate even the lighting of what a city at night looks like in Cities: Skylines or a flight sim until you have flown, and both replicate it perfectly. My main problem with Microsoft's new flight sim (among many others, like the cost flight autists somehow allowed to get "normalized" and bad DLC content) is that it really makes itself out to be greater than it is, which is that it doesn't even mimic different real air hazard scenarios nor model it, such as birdstrike or losing the engine cowel or your landing gear etc., and that it is thereby IMPOSSIBLE both to simulate the Hudson Landing as well as striking a building, which just kills it for me when I can bob and weave through skyscrapers and fly right through it. Lack of object permanence makes it feel like a late 90s game, not a real sim, but even that wouldn't bother me so much were it not for the fact it doesn't ACTUALLY show you what's really there. If you fly over your town you will notice that absent a few landmarks it basically doesn't replicate shit and just procedurally generates the same buildings tiled over and over. So in a lot of ways it's not really that super different than Elite: Dangerous or No Man's Sky.

  • @kingmasterlord

    @kingmasterlord

    Жыл бұрын

    the cool thing about no man's sky is that if you go to the center of the Galaxy it takes you to a new one

  • @aidangathings2265

    @aidangathings2265

    Жыл бұрын

    No man sky bigg but minecraft is infinite

  • @PepsiMTG

    @PepsiMTG

    Жыл бұрын

    No Man's Sky is so amazing!

  • @anotherone3340
    @anotherone33402 жыл бұрын

    I'm glad Elder Scrolls 2: Daggerfall got represented. Most comparisons ignore it because most of the map was randomly generated instead of manually designed.

  • @Gyrfalcon312

    @Gyrfalcon312

    2 жыл бұрын

    It's still a mindbender. All that land area, back with 1996 technology!

  • @mattl6492

    @mattl6492

    2 жыл бұрын

    That's amazing wth

  • @XxKidnoffxX

    @XxKidnoffxX

    2 жыл бұрын

    Elite Dangereous and NMS are generated too...

  • @atlantic_love

    @atlantic_love

    2 жыл бұрын

    Randomly generated (not picked) maps are THE way to game.

  • @THE_AETHER

    @THE_AETHER

    2 жыл бұрын

    Minecraft is randomly generated

  • @goldsaturn1436
    @goldsaturn14369 ай бұрын

    Space Engine would like a word. Also nice comparison!

  • @Dali8_Gaming
    @Dali8_Gaming2 ай бұрын

    Really cool video man

  • @skenzyme81
    @skenzyme812 жыл бұрын

    Would like to see these maps ranked by total ACCESSIBLE area. Even Elite Dangerous has large areas blocked off by "permit-locked" systems between them and the Bubble.

  • @FireFerdia98

    @FireFerdia98

    2 жыл бұрын

    No fun that way. Its better to show it as is.

  • @RaizenEx1

    @RaizenEx1

    2 жыл бұрын

    I think Minecraft would be the biggest that way

  • @angelvillegas9604

    @angelvillegas9604

    2 жыл бұрын

    @@FireFerdia98 pointless if you can't go to it.

  • @robertyang4365

    @robertyang4365

    2 жыл бұрын

    From what I understand however, the vast majority of the Elite Dangerous map is still accessible

  • @ethandye8764

    @ethandye8764

    2 жыл бұрын

    yeah like assasins creede odessey, its a bunch of islands, same with world of warcraft, the "map" is huge but the playable area isnt nearls as big as the map. as well eve online's size is possible to measure, although it is several hundreds of lightyears across from the ORE mining site all the way west and over to iirc the drone spaces all the way east since its on a 2d plane (mostly...)

  • @ikillomega
    @ikillomega Жыл бұрын

    Even though they do not reach the scale of larger entries on the list, I was surprised by the absence of Euro Truck Sim 2 and American Truck Sim, both are huge and still growing at present. They aren't 1:1 representations of the respective countries/continents, but they are still massive in scope and even driving at a high speed can take a very long time to traverse across the distance between the furthest points to date.

  • @zegamerz1980

    @zegamerz1980

    Жыл бұрын

    That's because ETS2 and ATS are not open world. Sure you can roam the roads freely, but there is no map outside these roads. You cannot decide to go offroad except in a few selected locations

  • @Californ1a

    @Californ1a

    Жыл бұрын

    @@zegamerz1980 Not much different from including space sims, I love them but they aren't truly "open world" either; they have (hidden) loading screens. You're "stuck" within systems or planets in space sims, with travel time "between" systems or entering a planet's gravity just being a glorified loading screen. In Elite Dangerous, for example, the time during supercruise when you're in witch space is purely loading, you can't actually travel between systems without initiating the load screen by going into supercruise (you can't just fly directly between systems, you have to hit the "open door/load this area/interact" button, like going into a dungeon in Skyrim, the dungeons aren't included as part of the main "open world" map since they have to be separately loaded). At least in ETS and ATS, there's no (hidden) load screens like that, they're open to explore the roads without waiting (unless you include ferry and train travel, but those aren't necessities of the game's loading system like it is for space sims, those are just to mirror real life ferries and trains taking cargo across the water - they could easily add a bridgeway over to GB to remove the need to wait on a load to get to/from GB, though it'd be unrealistic).

  • @jimterrence3397

    @jimterrence3397

    Жыл бұрын

    The map is relatively small tbh, because theres nothing between the roads except decorative landscape and you cant leave the road itself

  • @Deathworm-eg5lt
    @Deathworm-eg5lt9 ай бұрын

    As someone who has played far cry 6 and is using its MASSIVE map as a basis, this blew my mind. And I don’t think people appreciate the fact that no man’s sky is literally an infinitely generated expanse of limitless solar systems and planets. Incredible games

  • @boelandtheyoxgamers9342
    @boelandtheyoxgamers93427 ай бұрын

    The fact this video uses KZread Library makes it kinda stand out from the rest, its kinda amazing.

  • @RavTokomi
    @RavTokomi2 жыл бұрын

    Thanks for including Asheron's Call. That game was so far ahead of its time. The world was massive, but when you consider it came out in 1999 it is mind blowing.

  • @aerighw8998

    @aerighw8998

    Жыл бұрын

    The Elder Scrolls Arena came out in 1994

  • @maxgoodman5100

    @maxgoodman5100

    Жыл бұрын

    I literally only watch these types of videos to see if they will include AC. It's always nice to see that game get some recognition.

  • @novercalis4846

    @novercalis4846

    Жыл бұрын

    @@maxgoodman5100 true but kinda sad to see EQ not on the list. That game also felt massively large.

  • @LetsTalkAboutPrepping

    @LetsTalkAboutPrepping

    11 ай бұрын

    AC boys :) God I miss playing that in the early 00s. I'd time travel to go back to full ac1 servers

  • @mysryuza
    @mysryuza Жыл бұрын

    Imagine going back in time and showing developers this video and telling them how much tech would evolve in just a few decades

  • @D71219ONE

    @D71219ONE

    Жыл бұрын

    It’s crazy though, because Elder Scrolls Arena came out when I was only a few months old. They were so ahead of their time. As much as I love the more recent Elder Scrolls games, the modern Bethesda could never launch something so groundbreaking and revolutionary. Their tech today feels dated upon release. The work that those early Bethesda devs did laid the ground for the No Man’s Sky, Elite Dangerous, and Eve people.

  • @RiverRapids

    @RiverRapids

    Жыл бұрын

    @@D71219ONE The thing about Arena is it isn't actually open world. If you tried to walk from one location to another, you'd never get there, cause it just procedurally generates more land. So it isn't actually that big of a map

  • @theformersmartguy1690

    @theformersmartguy1690

    Жыл бұрын

    They would 1 begin celebrating and 2 probably fuck it up trying to improve what you told them

  • @zeehero7280

    @zeehero7280

    Жыл бұрын

    I wish there was the original elite for comparison. pretty mind blowing for its time.

  • @michaelstollairetbarceo3287

    @michaelstollairetbarceo3287

    Жыл бұрын

    True crime LA at 3:22 was one game where i remember thinking why they made it so unreasonably massive especially considering it was a gamecube and ps2 game.

  • @ps14trooper35
    @ps14trooper35 Жыл бұрын

    Hey, been a while since the vid and probs not gonna reach you but if you make another at some point, grounded has the smallest map at bout 10 meters both length and width. Basically honey I shrunk the kids - the game

  • @coconut2347
    @coconut2347 Жыл бұрын

    of these games dayz, ghost recon wildlands and gta are my most played so it was cool to see them compared

  • @sircharlz4512

    @sircharlz4512

    Жыл бұрын

    I myself am more of a fantasy gamer, and I never really realised how huge witcher 3 actually is, but it is indeed very incredible to see the different games compared, and how some huge games can feel small, and some small games can feel huge!

  • @luanthomewagner187

    @luanthomewagner187

    Жыл бұрын

    @@sircharlz4512 True it's like when you disable fog on GTA San Andreas

  • @DV-1701

    @DV-1701

    Жыл бұрын

    ghost recon wildlands is amazing due to how much the map is filled ,it took me 2 months to complete the game

  • @Kanaju
    @Kanaju2 жыл бұрын

    Technically No Man's Sky had 18 quintillion+ planets at launch in 2016. In 2020 Hello Games figured out how to add billions more in order to expand what was in the game without replacing people's existing planets. So we actually don't know how many planets there are anymore. Plenty though.

  • @gr6e

    @gr6e

    Жыл бұрын

    18 quintillion plus billions is still 18 quintillion though. A billion is microscopic compared to a quintillion.

  • @hydrogenmissle

    @hydrogenmissle

    Жыл бұрын

    @@gr6e theres enough to go around

  • @AnimsArtist

    @AnimsArtist

    Жыл бұрын

    That doesn't even compare to the complexity of elite dangerous they say if you fly normally in the game it would take you thousands of years just to get to our solar system in the game

  • @andrewkutnink6256

    @andrewkutnink6256

    Жыл бұрын

    Have been playing this game for about 3 weeks now and just the amount of space out there in the game is crazy. I have started a few different games and have been all over the place. Love the game

  • @alexhutchins6161

    @alexhutchins6161

    Жыл бұрын

    ​@@gr6e think about what you said real quick. in a game billions of planets is small and insignificant. lmao that's amazing. I never thought games could come this far. I'm excited to see how far it goes.

  • @Wise_Snowy
    @Wise_Snowy Жыл бұрын

    Its good to see you got the space sims in there, unlike most comparison videos, they just leave em out. Well Done!

  • @vatitopatitopotitopolitopo4918
    @vatitopatitopotitopolitopo4918 Жыл бұрын

    Wtf the editing on this one is so cool

  • @andrewpena9041
    @andrewpena90413 ай бұрын

    I'm so happy you included Elite Dangerous!

  • @Darkk6969
    @Darkk6969 Жыл бұрын

    So cool to see Asheron's Call map in this video. Haven't played that game in YEARS and seeing this map takes me back. Thanks for including it.

  • @Roaxial
    @Roaxial2 жыл бұрын

    this video really helped me grasp how big cities are, cause i know that these video game maps are large but you can fit so many of em into just one London!

  • @metalswifty23

    @metalswifty23

    2 жыл бұрын

    Technically speaking, what we all know London as isn't actually a city. It's a county. The City of London itself is a roughly square mile district in the very centre, surrounded by 32 boroughs (just like any other county would have boroughs), 1 of which is also a city (the City of Westminster).

  • @Roaxial

    @Roaxial

    2 жыл бұрын

    Technically speaking, what we all know as London hasn't existed since 1965, when the county 'London' was abolished and repurposed as part of the new 'Greater London' county.

  • @BizlaC

    @BizlaC

    2 жыл бұрын

    Technically speaking, London Borough, greater London, City of London etc, would make for one hell of a game world!

  • @busterhikney6936

    @busterhikney6936

    2 жыл бұрын

    Can also fit so many guys in Yourmum

  • @pandemicneetbux2110

    @pandemicneetbux2110

    2 жыл бұрын

    It took me something like three hours to walk down part of Manhattan. It isn't just their length, but the depths to their scale. It isn't just about being linear. Like you can try and boil a human life down to the distance you've walked across your entire lifetime, that says nothing at all about its complexity, and that's where the differences lay, like in the smoothness versus wrinkles and interconnects to a human brain. What makes a city so vast and vastly complicated are those interconnects, the places to explore in them, above and underneath them, and sheer scope of logistics required to keep it running. It's actually quite frightening which is why some people or rather anyone not 89IQ is deeply concerned about the future because they are fully operating outside human scale now, as is the entire global commercial system, mainly being more a series of emergent properties like an ant colony now than anyone or even any large group of persons being able to unfuck it if anything actually goes wrong. That is partly why a single nuclear attack is so crippling, or any sufficiently large disaster really, because the entire system utterly falls apart, and that is why a student of history should be so worried, because the planet is littered with the broken wreckage of countless hundreds of different forgotten societies, systems, places, and civilizations. Like there are towns in France people didn't even know existed because they'd been depopulated and abandoned since the black death and were only rediscovered in WWII by aerial surveillance, and it's not that long ago nor as complex. Our present civilizations will serve a similar world tombstone to future generations a millenia from now. We're actually living in a uniquely interesting historical period to a time tourist, divorced from that appreciation by our own myopic temporal frame of reference, not knowing how truly alien this civilization is not just to human history going backward, but also forward, due to no appreciable frame of reference, and so most cannot even begin to conceptualize or fathom this in any way but "this is what is." When the global societies begin going down in a series of cascade failures this coming century it's pretty much going to be because of that, which is for the same reasons as why the jungles of Cambodia to the mountain foothills of South America and the mound builders near the Mississippi are some forgotten ruins swallowed by nature. They got there because they achieved a particular level of complexity that could no longer be directed or controlled by anyone, and finally hit a problem like food shortages or epidemic which brought it down in a way that no one could stop even if they had the answers to how to fix it and the foreknowledge of what was coming. You could've told them when their society was damned and why, and it would've changed nothing for them, even if they believed you.

  • @nebulajumper6216
    @nebulajumper6216 Жыл бұрын

    Surprized to see that Star Citizen's map is so small as they are trying to make us believe it is huge due to the long travel times between stellar bodies 😏

  • @SJRS700

    @SJRS700

    Жыл бұрын

    star citizens whole map does not have any load time, its one map

  • @nebulajumper6216

    @nebulajumper6216

    Жыл бұрын

    @@SJRS700 Maybe. But are you so sure about that? I have no idea hiw they programmed it. My comment was on the representation on this video. As a reference I do believe that Star Citizen is bigger then No Man's Sky for example because No Man's sky is built on one zone where they generate planets and events based on a seed. You don't need a loading screen to load assets in. You can use a tram, travel time, etc.. to achieve the same. Like in No Man's Sky they use the lightspeed animation to generate the new seed. In reality, the player didn't hop somewhere else. Videogames need to rely on these tricks to give you a sense of scope without explosing your CPU.

  • @ConkerBirdy

    @ConkerBirdy

    Жыл бұрын

    They're going for content instead of bragging rights of thousands of star systems like E:D and NMS. There's 1 system in the game atm it and it already has a fuckton more content than E:D and NMS combined.

  • @Dumb-Comment

    @Dumb-Comment

    Жыл бұрын

    it was the 2.0 version of the map, back then there was only a few space stations with no planets, the gas giant which they put their cloud city on is the same size as earth

  • @SmittyWJManJensen

    @SmittyWJManJensen

    Жыл бұрын

    The only long travel time is the one to release the game. Scam Citizen

  • @BreadIsOnRecroom
    @BreadIsOnRecroom Жыл бұрын

    I had chills in my spine when it started zooming out

  • @funkydozer
    @funkydozer2 жыл бұрын

    Your videos are always professional quality entertainment, and the music tracks you choose compliment the visuals perfectly.

  • @harleyray5313
    @harleyray53132 жыл бұрын

    Not gonna lie, I was expecting the Kerbol system to show up. However, as always, the video is amazing.

  • @theminer.official

    @theminer.official

    2 жыл бұрын

    Same. Kerbal Space Program is amazing

  • @tippyc2

    @tippyc2

    2 жыл бұрын

    IIRC, Jool has an orbit about the same as Mars. Of course then there's RSS mod, which is just the solar system 1:1

  • @WackoMcGoose

    @WackoMcGoose

    2 жыл бұрын

    I was also expecting the Hearthian system... but then I remembered that the game world is, like, less than 100km in diameter. Outer Wilds is several orders of magnitude scaled down from KSP... which if you think about it, so would be the physical processes in the game, considering the Hearthian Sun, barely comparable in size to Mars' moons, goes from yellow star to red giant to supernova in 22 minutes.

  • @BlokeOnAMotorbike

    @BlokeOnAMotorbike

    2 жыл бұрын

    Depends how hard you mod it, I have a saved instance somewhere that has 24 solar systems in it. My 8GB RAM quad core AMD could barely handle it.

  • @AlexGaming-zp4fi

    @AlexGaming-zp4fi

    2 жыл бұрын

    I was expecting that too

  • @Despzero777
    @Despzero777 Жыл бұрын

    Great video, thanks alot!!

  • @alseimoment
    @alseimoment4 ай бұрын

    I love how it turned into space size comparison video at the end

  • @Onaterdem
    @Onaterdem2 жыл бұрын

    You forgot about SpaceEngine :) Technically still a game, and a 1:1 scale replica of the entire universe, though obviously, procedurally generated at most parts. It's still the largest video game map ever though.

  • @aydanmull

    @aydanmull

    2 жыл бұрын

    Glad someone else mentioned the game that gives u literally everything we can see

  • @higztv1166

    @higztv1166

    2 жыл бұрын

    I'm glad someone mentioned it

  • @atlantic_love

    @atlantic_love

    2 жыл бұрын

    How can a game be a 1:1 scale REPLICA, and be "procedurally generated"? 🤔🤔🤔🤔

  • @higztv1166

    @higztv1166

    2 жыл бұрын

    @@atlantic_love It replicates the known parts of the universe and procedurally generates the unknown parts.

  • @atlantic_love

    @atlantic_love

    2 жыл бұрын

    @@higztv1166 Anyone have numbers on how much of the universe is known by humans? 🤣

  • @stevenscott2136
    @stevenscott21362 жыл бұрын

    Game size is surprisingly weird. So often, the size is only there so you have to spend more time in transit. Which gets boring if the map isn't filled with random encounters. So then they give you a "fast travel" option to skip over all the land that somebody put so much work into building. Metro Exodus does it well with the "area where the train is currently parked" concept. Elite Dangerous shows the limits of the open-world concept -- it's ALL transit, and you're STILL skipping at least 99.9999 percent of it with the jumps between stars.

  • @ballom29

    @ballom29

    2 жыл бұрын

    Yeah it's a problem with open world game, sure the world is huge...but does it need to? FF XV and BOTW are 2 exemple, there is so many space that are just empty and awefully dull (not there are no interresting area), I would have prefered a slightly smaller BOTW world but with more well handcrafted places.

  • @simonefiumicini

    @simonefiumicini

    2 жыл бұрын

    i enjoied every bit of ff15 map without fast travel, even sub quests

  • @guidedexplosiveprojectileg9943

    @guidedexplosiveprojectileg9943

    2 жыл бұрын

    @@ballom29 That new Tom Clansy Ghost Recon game has the same problem I saw a video on it

  • @Xanitrit_Zeo

    @Xanitrit_Zeo

    2 жыл бұрын

    @@ballom29 actually, for BotW it's not as empty as it seems. Other than being beautiful af, there's always some korok or easter eggs to previous games sprinkled in nearly every location. I daresay BotW was made with more passion than 70% of the games on this list.

  • @craigstephens93

    @craigstephens93

    2 жыл бұрын

    @@guidedexplosiveprojectileg9943 What do you mean by new? if you mean Breakpoint, i've got to disagree. Auroa is a perfect size, with a mixture of biomes and the world is full of lore. It's also stunningly beautiful. I played the game with no HUD or Fast travel on an immersive difficulty - very enjoyable experience. The issue is, people aren't willing to take their time with these type of games and would rather speedrun through them instead.

  • @bigman2223
    @bigman2223Ай бұрын

    5:29 love elite dangerous glad you included it

  • @Fosten12
    @Fosten12 Жыл бұрын

    So its basically a mix of, relations to other maps in playability and some are just playing "pretend". Of course the smaller ones are more to scale than the bigger ones. Interesting comparison and amazing 3D work right there.

  • @marshmelows
    @marshmelows2 жыл бұрын

    The song choice is a 10/10 and makes this video SOO enjoyable and epic. The transition between songs is beautiful

  • @Zodroo_Tint

    @Zodroo_Tint

    2 жыл бұрын

    You are alone, aren't you? :)

  • @graustreifbrombeerkralle1078
    @graustreifbrombeerkralle10782 жыл бұрын

    Is your creativity like endless? These topics are amazing!

  • @Legendarytommy4327
    @Legendarytommy4327 Жыл бұрын

    Multiple maps would work better as individuals cells where you need to catch a plane from LC to SA or a large boat/yacht to get to VC. It will give it space and a travel cut scene to show distance.

  • @carl4124
    @carl41248 ай бұрын

    No man’s sky doesn’t even end, it keeps generating into infinity

  • @PJTHEPROJECT
    @PJTHEPROJECT2 жыл бұрын

    Your animations are amazing!! 🔥

  • @saulmb21
    @saulmb212 жыл бұрын

    Amazing video, really awesome the sense of scala. Just a little note: TES Arena has not really an open world as such, the mannual specifies that "it could take you several real life days to get from a town to another", however, many tests have been done over the years, even using bots to automatise the process, and always end up realising the capabilities at the time were not enough to achieve such an ambitious idea. Arena uses a procedurally generated wilderness right outsidebevery town, wich determines the biome, random citizens, etc. you can find, however, with said tests, it was almost 100% verified the game is not rendering geography as could be implied by the map and lore, it just keeps generating terrain potentially to the infinitr, but in the end, it's not long until the game starts repeating patterns and if you actually keep going it will eventually just glitch out and even crash, and still telling you in the map that you are "still outside this or that city"; confirming the game is not really capable of calculating actual terrain. So in terms of lore and gameplay feeling, it could seem open world, but instead, is more of a bunch of unconnected areas, only being transitable via fast travel (wich in the end, is a loading screen=not actual open wolrd). That's why everywhere you cand find Daggerfall being mentioned as one of the biggest TRANSITABLE game mapas ever, in theory, Arena is larger, but in reality, only with daggerfall that's actually possible. P.D: Missed BOTW here xd, and sorry for my bad ortho and grammar

  • @warrax111
    @warrax111 Жыл бұрын

    kudoz for the ending. Have to be lots of work.

  • @nickblood7080
    @nickblood708010 ай бұрын

    Really cool video

  • @isaacgonzo
    @isaacgonzo2 жыл бұрын

    I love these videos. Really putting it into perspective. Like i thought the elder Scrolls games were some of the biggest maps, but are actually drawfed by Los Santos

  • @Ivan_Berni

    @Ivan_Berni

    2 жыл бұрын

    Elder scrolls maps are representative, for engine limitations can't be real scale, but the entire USA can fit in Morrowind

  • @zachary7573

    @zachary7573

    2 жыл бұрын

    Would love to see a map of all of Tamriel for Elder Scrolls Online.

  • @isaacgonzo

    @isaacgonzo

    2 жыл бұрын

    Just an elder scrolls map comparison

  • @moon_and_water
    @moon_and_water2 жыл бұрын

    4:24 It's all Microsoft flight simulator? Always has been.

  • @Zebrage

    @Zebrage

    Жыл бұрын

    Lmao

  • @MavCyrillicYT

    @MavCyrillicYT

    Жыл бұрын

    No wonder I cant download it because it’s size

  • @grosslyincandescent4000
    @grosslyincandescent4000 Жыл бұрын

    1:1 scale simulation of the Milky Way.. impressive

  • @papaguro

    @papaguro

    Жыл бұрын

    my friend has the game, you can go to our solar system or go to betelgeuse it's kinda insane, no man sky is even weirder how a ps4 can handel a map that is bigger than the milky way

  • @mm-gk6xg

    @mm-gk6xg

    Жыл бұрын

    @@papaguro im not a techie and barely played the game, but no mans skys planets are randomly generated arent they? and whenever you travel to a new planet you need to use hyperdive so i would guess that they dont actually have all of that open space as an actual full map, so your console just needs to load the render distance of your current area and your destination loads when you arrive. could be wrong though. plus its all empty space so i would imagine theres VERY little going on outside of your ship, others ships, and planets youve been to edit: still impressive though

  • @ninlog

    @ninlog

    Жыл бұрын

    @@mm-gk6xg you theoretically don't have to use the hyperdrive, but you probably want to since flying to another system would take you years

  • @aristeasturmschwinge1235
    @aristeasturmschwinge12358 ай бұрын

    Missed The Forest and Subnautica, but ARK survival evolved was there :D Great video!

  • @tippyc2
    @tippyc22 жыл бұрын

    Surprised Valheim didn't make it in (314 km^2). It would put into perspective that it's not really that big in comparison to some of the others. It just feels huge because there's no quick way to travel (before you set up your portals).

  • @RyanMS2397

    @RyanMS2397

    2 жыл бұрын

    Facts

  • @timmy6404
    @timmy64042 жыл бұрын

    Throughout the decades of me playing these video games, these questions always baffled me. We need to show our appreciation to people like this who go above and beyond, to work this hard to visualize these answers for us. Let’s show our appreciation by subscribing liking and sharing.

  • @HOTD108_

    @HOTD108_

    Жыл бұрын

    Nah.

  • @nightwing3618
    @nightwing36189 ай бұрын

    can you do underwater games next, I really want to see more subnautica in your videos, it's my favorite.

  • @JackgarPrime
    @JackgarPrime Жыл бұрын

    I'm surprised Xenoblade Chronicles X wasn't on here. It was a pretty big deal how gigantic the map was in that game when it came out, especially since you needed the big, flying mechs to get from place to place.

  • @deejay2287

    @deejay2287

    4 ай бұрын

    You're an actual legend for mentioning that game 👑 🙏

  • @KR_HS
    @KR_HS Жыл бұрын

    As someone who plays No Mans Sky that upsets me/makes me happy, the sheer size knowing i will never be able to explore it all but collectively we will share our experiences, it just makes me feel immensely small, my escape from the real world only to be met with once again in the game world. It is quite poetic

  • @Mallard790

    @Mallard790

    Жыл бұрын

    I’ve played it as well and no matter what everyone will discover a place no one has been.

  • @accelerationquanta5816

    @accelerationquanta5816

    Жыл бұрын

    @@Mallard790 I sometimes find star systems discovered by other players. It’s an odd feeling.

  • @accelerationquanta5816

    @accelerationquanta5816

    Жыл бұрын

    There is an infinity before and after this life, again and again and again.

  • @nathangaspacio6128

    @nathangaspacio6128

    11 ай бұрын

    @@accelerationquanta5816 wait, everyone plays on the same map? thats nuts, i didn't really know much about no mans sky but thats crazy, how fast can you travel between planets and solar systems?

  • @BogWarThunder

    @BogWarThunder

    11 ай бұрын

    Its poetic that someone created a game world, countless times larger than the one we are living on. But as somebody who doesnt know anything about the game but its size: is it the same procedure as Minecraft, that every single Planet is generated completely random? Just like world seeds in minecraft or something?

  • @StarlightNightflame
    @StarlightNightflame2 жыл бұрын

    Very cool! Curious why Asheron's Call and Guild Wars were on there but not EverQuest, but doesn't really matter :) Thanks for making this!

  • @spawnpoint5115
    @spawnpoint5115 Жыл бұрын

    Got no man's sky as a Christmas gift can't wait to explore some of it.

  • @TheCodaCrew
    @TheCodaCrew Жыл бұрын

    Hopefully for the next version you add Satisfactory, BotW, Sea of Thieves, Outer Wilds

  • @G2Bryce
    @G2Bryce Жыл бұрын

    3:35 A lot of people don't give Asheron's Call the credit it deserves. It came out in the 90s. It has a MASSIVE map and literally the whole thing was explorable and hardly any loading screens. You could literally spend days running from one city to another. The regions had different feels and features. It was a very unique experience which hasn't been replicated. I am still sad the servers shut down permanently.

  • @user-zx3lw2ue6j

    @user-zx3lw2ue6j

    Ай бұрын

    No search Google the size of 1300km of that map is correct Are you toxic? Search before you comment.

  • @G2Bryce

    @G2Bryce

    Ай бұрын

    @@user-zx3lw2ue6j I didn't say the map size was wrong. Learn English

  • @Playtist
    @Playtist2 жыл бұрын

    Nice vid! Just a mention: Black Desert Online map (3:15) has been updated with 2 (soon to be 3) regions after the upcoming update on Apr 6!

  • @excellmicrosoftt.3511

    @excellmicrosoftt.3511

    2 жыл бұрын

    and they didnt show the sea lul

  • @Matthew-gy3nm
    @Matthew-gy3nm Жыл бұрын

    Thx for adding star citizen

  • @couragebanshee
    @couragebanshee7 ай бұрын

    Pronto vas a tener a actualizar la lista audiovisual gracias a Starfield, y a otros títulos de mundo abierto, porque se pondrá interesante.

  • @marshmelows
    @marshmelows2 жыл бұрын

    Duuude, you did it once again. You made me feel like I was watching something I should have paid for. The music choice makes 50% of the video epicness. Thank you so much!

  • @Samuel_J1
    @Samuel_J12 жыл бұрын

    I'm interested to see where Guild Wars 2 world map will fit on this scale. I'm sure it's larger than Guild Wars: Nightfall, especially if you're able to include the latest expansion (though I don't know if that counts since it's not directly connected to the other game areas.)

  • @Elsalover
    @Elsalover3 ай бұрын

    Really gotta use motion interpolation bro To a smoother framerate I upscaled the first person view of the space ships to 120fps for my S22 Ultra and it looks bomb AF bro! 😅😅

  • @tweekkat7764
    @tweekkat7764 Жыл бұрын

    There was also Space Engine that models the entire observable universe, and just guesses on what we don't know. Pretty cool

  • @NotFound_404

    @NotFound_404

    Жыл бұрын

    Its not really a video game

  • @tweekkat7764

    @tweekkat7764

    Жыл бұрын

    @@NotFound_404 Yeah not technically, but I thought it was worth the mention

  • @CalebDenn
    @CalebDenn2 жыл бұрын

    Great video. I was expecting that the map for Spore would be on here, as it was literally just the Milky Way Galaxy once you reached the space faring age of the game.

  • @danielduncan6806

    @danielduncan6806

    2 жыл бұрын

    The Milky Way galaxy was, in fact, featured in this video. Just add any games that use it to the list.

  • @thefirstsin

    @thefirstsin

    2 жыл бұрын

    @@danielduncan6806 my brain

  • @extremedash13
    @extremedash13 Жыл бұрын

    what surprised me the most was the fact that the full map of Minecraft Java edition is 9 times bigger than the earth itself. Vinícius13 traveled to the end of the map using the portal 👍 Edit: I got famous 😁

  • @ShadowDemon_4

    @ShadowDemon_4

    Жыл бұрын

    PippenFTS with the community and modding is helping make the entire earth in Minecraft. It's been going on for years now.

  • @Venomous69

    @Venomous69

    Жыл бұрын

    Well no man's sky has over 255 galaxies 😬😬

  • @gabrielsantiago631

    @gabrielsantiago631

    Жыл бұрын

    Vinícius 13 é um deus mano. Não duvide de seus poderes

  • @fondors_feuerwerks_welt

    @fondors_feuerwerks_welt

    Жыл бұрын

    Fabo traveled whole 30M locks without any Portals

  • @Emilie-xk8zn

    @Emilie-xk8zn

    Жыл бұрын

    Minecraft ses aussi comm ça sur bedrock je vous rappelle 😒

  • @Ur-lil-artist
    @Ur-lil-artist Жыл бұрын

    I did not expect to be that minecraft java edition map to be that bigxd

  • @thatapollo739

    @thatapollo739

    Жыл бұрын

    Well it's actually infinite. In the original version of the video people argued over it

  • @ELIXFUDIDO

    @ELIXFUDIDO

    Жыл бұрын

    Its infinite, cuz u see, thats there is things even after the far lands

  • @LombaxLee
    @LombaxLee9 ай бұрын

    fuel will always amaze me with how big it was back in 2009

  • @LMCFalcon12
    @LMCFalcon12 Жыл бұрын

    I know Spore is pretty old by now, but the map in the space age was huge.

  • @radicaleroatope

    @radicaleroatope

    Жыл бұрын

    If the galaxy of Spore has the size of the Milky Way, is probably top 5 in largest maps. Is an incredible goal for an old game. When I reach the space age with my race, and was able to travel between stars, I was totally shocked! I can't reach to imagine how it feels No Man's Sky.

  • @mrmagnamalo7864

    @mrmagnamalo7864

    8 ай бұрын

    ​@@radicaleroatopeno man's sky is excessively large incomprehensibly Colossus

  • @deathybrs
    @deathybrs2 жыл бұрын

    Worth pointing out - earlier editions of Elite were also the size of the galaxy. The relevance in my mind being that this re-frames the technical achievement.

  • @Silvad0r
    @Silvad0r Жыл бұрын

    As soon as this started, I was waiting for Arena to show up. I was not disappointed. :D

  • @knightofnyiuh
    @knightofnyiuh2 ай бұрын

    I have played a few of these games and seeing this. Makes me wonder how the hell we can fully explore these huge maps more than once.... but forget where the taco bell is.

  • @peybal
    @peybal2 жыл бұрын

    Siempre veo el mapa del Guild Wars Nightfall en este tipo de tops, y sinceramente, no es tan grande, de hecho creo que el mapa de Guild wars base es más grande. Lo que seguramente aparezca como tamaño es el tamaño que se supone que tiene el país con respecto al lore, pero el mapa en si? Mucho más pequeño, no sabría decir cuánto pero entre los primeros fijo. Aún así, muy buen vídeo, me gusta que hayas metido los mapas de juegos espaciales, los tops normalmente acaban en el minecraft, y como fan del Elite Dangerous que soy, ver lo grande que es siempre me da ganas de volver a jugar xD.

  • @brm1380
    @brm13802 жыл бұрын

    This was a very good video, but I think Neter, from "From the Depths" would be a good addition for the video, its a relatively large map

  • @laurentbarbier5398
    @laurentbarbier53989 ай бұрын

    Music of this vidéo ? Good job !

  • @LavaXYT
    @LavaXYT Жыл бұрын

    Shoutout to the camera man💀

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