Very Simple Breaking Ground Propeller Tutorial
Ойындар
A just the basics on how to make a working propeller airplane using the parts from the Breaking Ground DLC.
00:00 Constructing the Airframe
02:08 Setting up the Rotors and Propellers
07:05 Test Flight
Пікірлер: 78
the action group was the hard part, i never knew why mine wont start.
this was indeed very simple, thank you
Do you have a tutorial talking more about the angle of attack of the wings?
@Echo3
3 жыл бұрын
I talk about it some in my "Let's Discuss Airplane Design" video. I have found in general a 5 degree angle of incidents work well.
Thank you echo this helped alot
best tutorial thank you
@Echo3
Жыл бұрын
Thanks, glad you found it helpful.
Good tutorial
@Echo3
3 жыл бұрын
Thanks.
On xbox to do trim is Lb and whatever direction you want,to reset trim hold Lb and click in the left stick.
@Echo3
2 жыл бұрын
Thanks. That's good to know.
Thank you.
@Echo3
3 жыл бұрын
You are welcome. What has been your experience with the rotors and propellers?
10/10
Also, why do you bind the rpm to the throttle action group as well? In my testing, this didn't change anything compared to just binding torque.
@Echo3
2 жыл бұрын
I am wanting to control how fast the blades are rotating. Binding just torque will work, but the prop speed will be determined by air resistance.
@lb2791
2 жыл бұрын
Thx! I just started building prop planes and helicopters two days ago. There's a lot of variables and I still don't know what all of them do and how they interact. To me it seemed like torque essentially controlled rotation speed while max rpm just gave an upper limit, which by itself doesn't do anything. That's why i just left it at max and used torque as my throttle. I'll try out your method for sure. Lots to learn still.
@hansthedev1501
8 ай бұрын
How do you set deployment angles? On xbox we dont have that option even with advanced tweakables
using a dihedral design on the wings can counteract the torque of the motor
@Echo3
9 ай бұрын
Which I almost always do. But it will only help so much.
@thevoid5181
9 ай бұрын
@@Echo3 in that scenario i think it would work really well, infact real single engine planes used dihedral designs to counteract the torque
I use the stock ARROW-E plane and took the propellers then delete the whole plane but not the propels then i put the propeller into my new plane
I can't get my plane to start the propeller doesn't spin unless I start playing with the torque limit and when I do that I can't get it to go over 5 meters per second and it's also going backwards even though the engine and propeller are both set to clockwise and are at the proper angle what am I doing wrong
@Echo3
3 жыл бұрын
Without seeing exactly what you are doing, I am going to be making some guesses. I am over on Reddit www.reddit.com/user/Echo__3 if you would like to share pictures of your craft with me. In this tutorial I bind the motor RMPs and torque limit to the main throttle using the action group menu. I also unbound the break acting group from the motor. Throttling up should get the rotor spinning. Make sure your motor is big enough. My small craft with only 3 small propeller blades worked with a tiny motor, but you may need a larger one with the motor power set to a higher percentage than what I did. Make sure your propeller blades are deployed and that the striped side is facing forward. kzread.info/dash/bejne/hGGG1tijiJi3itI.html This video covers how to make a constant speed variable pitch prop plane.
@leedleleedleleedlelee6825
3 жыл бұрын
I feel like a dum ass I forgot to put RPM and torque limit to the main throttle group it flies now this game makes me feel stupid sometimes you need to be a basically a genius to play it talk to me almost 3 to 4 hours to figure out that I didn't set it to the main throttle.
Hi, how do you do that kinda move thing? With the arrows, and what about the roll thing. You have a circle to roll things. Do you also have a tip? I have a hard times snapping things...
@Echo3
Жыл бұрын
Up near the top left are some different functions in this order that also corresponds with their keyboard shortcut. 1 - place, 2 - move, 3 - rotate, 4 - re-root. Holding shift with the move tool will let the object move further. Hold Alt while trying to place a part will snap to node attachment. C toggles angle snap/fine placement.
@jeanke2396
Жыл бұрын
thanks! The snapping thing worked, but how did u do the arrow move thing? For example at 0:57
@jeanke2396
Жыл бұрын
@@Echo3 nvm found it!
@Echo3
Жыл бұрын
@@jeanke2396 Glad you got it
whenever i bind the motor to the throttle it only goes down to 50%
@Echo3
2 жыл бұрын
Are you binding RPMs or torque to the main throttle?
@DylanoTheWizard
2 жыл бұрын
@@Echo3 Both like you said
@Echo3
2 жыл бұрын
This seems odd. Are you using a KAL 1000? If you can send me the craft file, I'll look at it for you.
@DylanoTheWizard
2 жыл бұрын
@@Echo3 i did not get a notification sorry for the very late response, i am on PS4 and i cant send craft files.
@Echo3
2 жыл бұрын
@@DylanoTheWizard I am not very familiar with the PS4. I know the propellers, anyway, are a little different on the console version. Using a KAL -1000, bind the KAL to the main throttle and the rotor torque to the KAL. Set the KAL to go from 0-100%. I don't know if this is a controller issue or something, that's why I was hoping to see your craft file. I am on Reddit (same name) and can look at any pictures or video that you share there if you need further help diagnosing issues.
My plane has too much lift, when I go off the ground it just flips
@Echo3
9 күн бұрын
That doesn't sound like a issue of too much lift, but either an issue with the center of thrust or the placement of the wings.
is there a craft file for this?
@Echo3
2 жыл бұрын
I looked through my craft files. It looks like I didn't save this particular plane.
Nice video but how do you actually make it go forward all my did was jump up and down like it was in a Snoop Dogg video
@Echo3
2 жыл бұрын
I deployed the blades to about 20 degrees
Why do you adjust the position of the propeller blades by turning them? Couldn't you just use the deployment angle?
@Echo3
2 жыл бұрын
I used the rotate tool so the blades would be facing forward. Then I can be certain that the deployment angle is correct.
@lb2791
2 жыл бұрын
@@Echo3 thx. I'll have to think about that.. does deployment angle depend on the initial position of the blades (so it's like turn x degrees from starting position) or is it an absolute value independent of the starting position? So far I just used normal and inverted and assumed this would give me 'correct' starting position.
@Echo3
2 жыл бұрын
@@lb2791 deployment angle is based off of the initial position of the blade as it is placed, not off of any absolute position relative to the craft itself
@lb2791
2 жыл бұрын
@@Echo3 thx! I just found out the hard way. KSP seems to sometimes randomly rotate the propellers in different ways when you attach them. Manually rotating them with the silver edge towards the front solves this.
Ok cool,,,now I just need to learn how to set up action groups...
@orangekitty8974
2 жыл бұрын
Nevermind. On further inspection of this video, you tell us how to do that . Thanks man
@Echo3
2 жыл бұрын
No problem. Glad you figures it out. Let me know how your own design does.
@orangekitty8974
2 жыл бұрын
After a while of trial and playing around I came up with two designs. First one is fighter styled and the second is ww2 bomber style
What mod did you use for the propeller
@Echo3
Жыл бұрын
It's not a mod. It's the Breaking Ground DLC.
MOds that u use?
@Echo3
Жыл бұрын
The plane is stock + DLC. I am using Kerbal Engineer, RCS Build aid, Spectra, Scatterer, Planetshine, Better Time Warp, Camera Tools, Atmospheric Autopilot, and Kerbal Alarm Clock.
Why does my plane drift to the side when its in the air?
@Echo3
3 жыл бұрын
Do you have an adequate vertical stabilizer and rudder? If you are like me and use trim, it can be easy to accidently trim yaw. How are the yaw/pitch/roll indicators behaving?
@Ureskundul
3 жыл бұрын
@@Echo3 the roll indicator in not exactly in the middle
@Echo3
3 жыл бұрын
@@Ureskundul a single engine plane like this will naturally roll because of the torque from the engine
@Ureskundul
3 жыл бұрын
@@Echo3 is there any way to prevent it?
@Echo3
3 жыл бұрын
@@Ureskundul I use trim to counter the roll. Many players just use two engines in either a twin engine or contra-rotating design.
Why can't I place the blades?
@Echo3
10 ай бұрын
As in you can't place them at all or can't place them correctly? Propellers can be surface attached and do not need to connect to a node.
@A330plaen
10 ай бұрын
@@Echo3 I can't place them at all, I tried to have a different angle for it to auto-attach but it wont work.
Shift key, no shift key on my ps4
@Echo3
Жыл бұрын
I play on PC. Obviously there are differences with the controls on the console version.
My plane barely moves forward
@Echo3
Жыл бұрын
This is mostly like the deployment angle of your propellers or you let the breaks on.
Yeah propellers are better than Jet engines since they have infinite range if you just put together some propellers and RTGs but Jet engines are better since if you physical timewarp with propellers they just go crazy and make your plane spin out of control
You said I done , u said to how to make this plane I wil do , U said to activate the like and subscribe button and I done ✅.
@Echo3
2 жыл бұрын
Thank you, kind internet person.
every ksp video is like 1-10 years old
@Echo3
Жыл бұрын
For the robotics, there haven't really been any changes to them in over four years.
For a video about planes the length of the video is a bit concerning
doesnt work
@Echo3
2 жыл бұрын
Could you be more specific? Are you able to send me your craft file for me look over?