Version 3.0 Updates for Super Little Timmy Maker 2!

Ойындар

After an entire year, version 3.0 is coming out! Still faster than Nintendo with its updates

Пікірлер: 509

  • @RenardioMFG
    @RenardioMFG2 ай бұрын

    I love how this game stopped getting major updates 4 years ago but we’re still getting these parody videos from Danny, I love it

  • @BrandonEpicGamer

    @BrandonEpicGamer

    2 ай бұрын

    4?! Wow it's been so long

  • @johnnyknadler1157

    @johnnyknadler1157

    2 ай бұрын

    Well this isn’t Super Mario Maker, this is Super Timmy Maker

  • @timohara7717

    @timohara7717

    2 ай бұрын

    Not yet, but soon

  • @RenardioMFG

    @RenardioMFG

    2 ай бұрын

    @@timohara7717 yeah, in like a couple weeks lol (2 weeks specifically)

  • @ArrowPandaFode

    @ArrowPandaFode

    2 ай бұрын

    ITS BEEN *THAT* LONG?

  • @GodlightTheTranscended7745
    @GodlightTheTranscended77452 ай бұрын

    CPU Players ; At least three of them have the non-player-determined chance of showing up in a level, and TROLLING YOU UNTIL YOU DIE.

  • @CakeKingYT
    @CakeKingYT2 ай бұрын

    Timmy Improvement Mode: If an actually good level somehow gets uploaded to the server, then Little Timmy can go into your level, and make any change that he wants to! Now THAT’S an improvement!

  • @Somos2011
    @Somos20112 ай бұрын

    Idea: You can control the sensitivity of the player (for example: you can make the player move way faster than usual when pressing left, and when reaching a platform, and when you get ready to make a jump but instead make a tiny one) I think this idea can be used for a lot of examples and I hope you like it!

  • @awesomedude5558
    @awesomedude55582 ай бұрын

    On/Off blocks now can be set to also duplicate every enemy in the level, but the game won't tell you which ones duplicate the enemies, so good luck finding out. On a related note, kaizo On/Off blocks! They're invisible and placed right above gaps like any normal kaizo block, but can ruin your run by triggering the On/Off switch and, you guessed it, duplicating enemies!

  • @acer1kylesf943
    @acer1kylesf9432 ай бұрын

    the bosses having varied health is actually a really cool idea because you can use the bosses as mini bumpers that function like flickering bumpers

  • @CaptainRillaboom
    @CaptainRillaboom2 ай бұрын

    Idea: Crash Block. It looks like a normal block but when you hit it, your Nintendo Switch crashes!

  • @PeanutBuny27

    @PeanutBuny27

    2 ай бұрын

    This is pure evil

  • @averagebfdiguy

    @averagebfdiguy

    2 ай бұрын

    @@PeanutBuny27 that's what's perfect about it :]

  • @ZebulonYT.

    @ZebulonYT.

    2 ай бұрын

    Nah, YOU CRASH.

  • @kingrgames
    @kingrgames2 ай бұрын

    Timmy idea: Eraser in item box. When this is hit the eraser will erase anything it touches, including Mario

  • @G-XWBE
    @G-XWBE2 ай бұрын

    Idea: Multiple flag poles! Make it so that you have to guess the right one! picking the wrong one will cause the player to die anyway Timmy wants Mario to!

  • @ScrammbledEggg
    @ScrammbledEggg2 ай бұрын

    Idea: Super worlds maps are also automatically filled with enemies but you cannot jump or walk around them, it is the world map.

  • @BryndanMeyerholtTheRealDeal
    @BryndanMeyerholtTheRealDeal2 ай бұрын

    Timmy: Idea: The ability to control Mario's speed, as well as how high he can jump.

  • @AvatarNeo
    @AvatarNeo2 ай бұрын

    Little Timmy feature: You can put invisible pipes anywhere, even on top of other items, to create enemy/item generators whereever you want! Special pipe behaviors still apply, so you can have surprise sniper piranha plants!

  • @Funky_Mode
    @Funky_Mode2 ай бұрын

    Enemies now have a random chance of exploding when killed, killing Mario in the process; making it so trying to fight back against Timmy's army is just a gamble.

  • @flyingyogurtwastaken
    @flyingyogurtwastaken2 ай бұрын

    Oh my gosh, your editing skills have improved so much over the time!

  • @WiredCoronet
    @WiredCoronet2 ай бұрын

    Its been a looong time since ive saw your videos! And today it just randomly appeared in my recommended, im not complaining tho

  • @Mr.toad-
    @Mr.toad-2 ай бұрын

    This video is incredible as always

  • @EthanGreen617
    @EthanGreen6172 ай бұрын

    Super Little Timmy Maker 2’s final major update! (Not really!)

  • @Novum228
    @Novum2282 ай бұрын

    Disable the on/off block’s cooldown so a shell that’s constantly hitting it will keep hitting it every frame

  • @Kalaphant
    @Kalaphant2 ай бұрын

    YOO! Also that description is hilarious lol

  • @KidNamedCullen
    @KidNamedCullen2 ай бұрын

    I enjoyed the first 2 videos, so I'm glad to have another one with this game!

  • @DiamondEmpyrean8273
    @DiamondEmpyrean82732 ай бұрын

    You can make enemies indestructible and invisible, allowing you to make unpredictable traps.

  • @CC-Productions
    @CC-Productions2 ай бұрын

    Hey bro! I love your videos

  • @Laemiac
    @Laemiac2 ай бұрын

    Crazy idea. Little Timmy enemies can now follow you across games, making it near impossible to escape Timmy’s wrath.

  • @dawndawson6377
    @dawndawson63772 ай бұрын

    Another idea if there’s an object from a soft rock, they will be a soft lock is when you get it. This is so much fun.

  • @PixelEgg554
    @PixelEgg5542 ай бұрын

    You know how powerups give you useful abilities? What if there were reverse powerups (which would look exactly like normal ones) that take away your abilities! For example, touching one could remove your ability to jump! That would be very Little Timmy.

  • @aloysiusmak-yk1dy
    @aloysiusmak-yk1dyАй бұрын

    Timmy mode: make poison variants for all entities, so when you touch them, Mario will get liver failure and die. You can’t tell if an item is poison or not and this effect can be put on to Mario, or event the flagpole. 😊

  • @frostplays155
    @frostplays155Ай бұрын

    0:28 in vanilla mario maker 2 they also control the size if the light around mario in the night ghost house/underwater theme

  • @Pk-glitch
    @Pk-glitch2 ай бұрын

    You can now add underwater enemy variants like swimming goombas to overworld levels

  • @zigazav1
    @zigazav117 күн бұрын

    That bit of making Mario no longer invincible after grabbing the flagpole or axe? That sorta already exists in Super Mario World troll romhacks. Where they place an extra level clear object in a level but deletes the ground or places some sort of hazard, after that so Mario dies during the "level clear" walk segment, forcing you to find a different part of the level to beat it instead.

  • @alexrodriguez4238
    @alexrodriguez42382 ай бұрын

    Idea: Add a feature that allows little Timmy to kill players when they spawn at the start! How fun would that be?

  • @wisecreepercreeper6890

    @wisecreepercreeper6890

    Ай бұрын

    god your so evil

  • @NickoTHPS
    @NickoTHPS2 ай бұрын

    Little Timmy Feature - You can now set the timer to 1 nanosecond at least. And now enemies have Timmy Mode where they are impossible to defeat and they one shot you nomatter what powerup you have. Amazing!

  • @philipmurphy2
    @philipmurphy22 ай бұрын

    DannyB with the good Mario Saturday content

  • @orionhills364
    @orionhills3642 ай бұрын

    Super Little Timmy Maker 2 should have a mode where there are hidden enemies. Like a sniper thwomp, but for all enemies!

  • @StoMoComedoPro
    @StoMoComedoPro2 ай бұрын

    Death Doors/Pipes: The maker may do a pipe that leads into lava but that requires finding room in the level which is a bit of hassle and doesn't leave the player room for imagination which is a key life skill so now there can be a pipe or door that leads to death and let's the player imagine up a big story of where it lead to that caused it.

  • @findertv1193
    @findertv1193Ай бұрын

    Increasing enemies health all the way to infinity would definitely scream TIMMY!

  • @SeymoursHam
    @SeymoursHamАй бұрын

    2:25 “You are at my mercy, which I don’t have. You are at my nothing.”

  • @Gramerprocool
    @Gramerprocool2 ай бұрын

    Idea: Every level now has secret dev stars and dev exits, and even the creators of the levels don't know where they are! Now you can have fun searching for the dev exit because you don't want to finish the level by yourself!

  • @Duckgroot
    @Duckgroot2 ай бұрын

    Sound effect intensity; be able to change the sound effect, or in this case, laugh effect you can change it to make the laugh effect happen 10 times in quick succession, sounds fine until you find a thwomp under a note block with max intensity of the laugh effect, even more laughing, so much to the point you may not hear yourself think, or your switch’s sound barrier crashes.

  • @TheOfficialDorianelevator
    @TheOfficialDorianelevator2 ай бұрын

    idea : be able to add p-ennemies that only spawn when you hit a p-switch, thats gonna be so much fun.

  • @Manny_Official2763
    @Manny_Official27632 ай бұрын

    Idea: even though all the sounds are laughter, it would be soooo annoying to have to place them one by one. So now every song is laughter, every sound is laughter and every enemy makes a laugh when it’s on screen.

  • @MrEJC53-gj9fh
    @MrEJC53-gj9fh2 ай бұрын

    Thwomp Idea!!! When They Hit The Ground They Start Running Like A Train Along The Floor And Won’t Stop Moving Until They Hit You!

  • @JohnLivingstonII
    @JohnLivingstonII2 ай бұрын

    Idea suggestion on the next rejected idea/STM2 4.0: When you waste time, you usually die, but now, if you waste time, a new enemy called the Domain Smiler will appear and take you to Domain. So you gotta get to the end of the level when you lose all time

  • @scout9593
    @scout95932 ай бұрын

    Randomized enemy placement: enemies will randomly be spawned throughout the level every time you play or die, so neither the creator nor the player know what will spawn

  • @BenjaminAdra
    @BenjaminAdraАй бұрын

    We definitely need more. Super little Timmy maker

  • @kleberjr.santos5970
    @kleberjr.santos59702 ай бұрын

    Idea: random blocks: when you hit it, theres a 99% of exploding (losing the checkpoint + dieing) and 1% of one coin, and the best part, its identical to a normal lucky block! Good luck finishing that level of clear condition 1 coin with just that block (it can be invisible too)

  • @Gmkornahrens
    @Gmkornahrens2 ай бұрын

    Idea: make on offs able to toggle off the whole stage including the flag, and make the p-switch able to turn enemy's invisible

  • @michagaming8048
    @michagaming8048Ай бұрын

    Idea: you can now add random jumpscares wherever you want. Fighting bowser? Jumpscare. Pick the wrong door? Jumpscare. Do nothing? Here have a Jumpscare.

  • @LPBvgc
    @LPBvgc2 ай бұрын

    Japan Mode: Changes your Mii to a Loli/Anime Styled one and automatically Uploads SFX spam Speedruns and Refreshing Levels

  • @RedRoboMinecraft
    @RedRoboMinecraft2 ай бұрын

    Idea: If there are over 50 enemies in one level, there is a pop up menu that's says "are you sure you want to lose you sanity?"

  • @Dragon_David
    @Dragon_David2 ай бұрын

    Aditional clear conditions: if not knowing what the clear condition isnt frustrating enough, now the creator can make that hitting an especific block or killing an especific enemy can add a new clear condition, and since the clear conditions were made invisible in update 3.0, now the player wont even know what activated the new clear condition or even what any of the clear conditions are. There is no limit to the number of clear conditions that can be added during the playthrough. With that, you can make a clear condition that, for example, makes you kill 3 goombas to win, but then each goomba can add a new clear condition to the level! And, again, the player wont even know about it because of that feature from 3.0!

  • @AnInternetMod
    @AnInternetMod2 ай бұрын

    Idea: Usually, hitting the flagpole would despawn every enemy, but not anymore! Enemies will now stay in the game and will be teleported to the right of the castle. Also, you'll be able to die even when you reach the castle.

  • @Pk-glitch
    @Pk-glitch2 ай бұрын

    You can now turn any ground tile in the desert theme into quicksand

  • @natedog73gaming
    @natedog73gaming2 ай бұрын

    Ok. Imagine in night mode, there are not only Poisonous Shrooms, but also Poisonous versions of every powerup.

  • @portal-player.
    @portal-player.2 ай бұрын

    The one with the infinit hit points is actually a good idea

  • @EVal_Films7538
    @EVal_Films75382 ай бұрын

    Idea: Checkpoint. It looks like a normal checkpoint but when you get a checkpoint and when you die, you will restart back at the beginning

  • @bradywright4850
    @bradywright48502 ай бұрын

    Idea: controlling speeds will be very challenging for me and also it would be super fun and also you should comment level up and SMG4

  • @Pk-glitch
    @Pk-glitch2 ай бұрын

    You can now mark any block or entity so that it gets turned into shiny yet deadly coins when a p-switch is activated.

  • @Ybois658
    @Ybois6582 ай бұрын

    Idea: Add Timmy versions of each enemy. Timmy goomba will teleport around, Timmy bowser will throw hammers at the speed of light, etc.

  • @mikeysheep5380
    @mikeysheep53802 ай бұрын

    Next idea: Adhd video player. For the demonstration, you can use on-brand Hotel Mario cutscenes/MK8D gameplay or something.

  • @TheMegaMarshtomp
    @TheMegaMarshtomp2 ай бұрын

    Idea: In Mario Maker 2, Once you upload a level, you can't edit anymore to fix mistakes or add things that you forgot. But now the level creator can edit their levels, even if someone is currently playing them! Did Little Timmy forget to put three Bowsers in front of the goal? Let me fix that real quick!

  • @Bendybee
    @Bendybee2 ай бұрын

    Idea: The Level Editor On Screen Trolling The Player. Like For Example… Dragging You Into A Pit Of Lava. Using The Eraser On You. And Even Placing Enemies And So Much More.

  • @MarioToyCompany
    @MarioToyCompany2 ай бұрын

    IDEA: Explosive Goal: If you touch the goal, it explodes and kills you if you had a super power up, it will send you back down to small Mario, then have a sniper thwomp smash you to kill you

  • @sokabl64
    @sokabl642 ай бұрын

    idea: every sound effect will play every sound/visual effect at the same time

  • @zionjuarez55
    @zionjuarez552 ай бұрын

    Timmy switches: All objects placeable change into different objects and get offset a little, Goombas turn into Bowser, Ground turns into spikes. You can even choose what gets changed.(This might work for normal mario maker to completely change the level your playing)You can go from enemy spam, to spike spam, to 19 Hour long loading screen spam.

  • @Tyrollienne124
    @Tyrollienne1242 ай бұрын

    You can put an ennemy with a key in a pipe and the ennemy will spawn but the ennemy that have the key will spawn randomly. Even bowser

  • @zigazav1
    @zigazav117 күн бұрын

    Idea: Being able to turn any enemy into being virtually unkillable, even with the player having invincibility, like a muncher. With zero indication that's changed, making enemy spam levels much worse than they already are

  • @Stary-BFBD
    @Stary-BFBD2 ай бұрын

    Idea: every laugh sound effect will be a 10×10 sized box

  • @Ollieolles
    @Ollieolles2 ай бұрын

    Idea: items that might be overpowered for your levels, so turn on the item changer where you can make it so even any items will kill you and they don’t change till you won’t know if it is or isn’t something that will kill you

  • @Pk-glitch
    @Pk-glitch2 ай бұрын

    Add meme sound effects to the game, because that’s what every little Timmy would want

  • @EmmaroseT82
    @EmmaroseT822 ай бұрын

    Idea:goombas will chase you until you dies, they'll also run up walls and run on roofs to get to you

  • @chris-dy1dc
    @chris-dy1dcАй бұрын

    Idea: Hide anything on bosses! imagine the faces of people beating a koopaling just to be rewarded with a bowser.

  • @autoboy6446
    @autoboy64462 ай бұрын

    everything has a homing mode so now you can get crushed by homing pipes, homing blocks, and die to homing grinders, skewers, and burners. you can also change the homing speed

  • @rachaelbolton8113
    @rachaelbolton81132 ай бұрын

    Idea: you can switch buttons so r is jump, b is crouch excetra Also you can randomize the buttons for every time someone replays a stage, every time someone dies or even when the player presses one button

  • @Stickboi
    @Stickboi2 ай бұрын

    i swear someone needs to make a fangame containing all of these

  • @Bosssnurp
    @Bosssnurp2 ай бұрын

    Hey, remember the hidden block over gap thing? Now add fish in every block!

  • @miguelcruzpaivacambraia1991
    @miguelcruzpaivacambraia19912 ай бұрын

    Idea:When you get to the goal the goal flies away so you can NEVER win the level.

  • @pvrevived
    @pvrevived2 ай бұрын

    Idea: You can disguise Rotten mushrooms as powerups. For example, you might think a fire flower give you the fire power up but instead, it can hurt you cause it’s actually a rotten mushroom in disguise!

  • @SUPADUPAMARIOBROZ
    @SUPADUPAMARIOBROZ2 ай бұрын

    Idea: Spike that can spawn any enemy, even large bowsers (yes any size),it would be called "baby spike".

  • @mr.curtis6730
    @mr.curtis673029 күн бұрын

    Ngl the switch one actualy sounds like a cool mechanic

  • @trollsansofficial
    @trollsansofficial2 ай бұрын

    Prob already suggested, but enemies with customizable size and health Now you can make giant 99999 hp bowsers and place them in ? blocks

  • @sultananargis494
    @sultananargis4942 ай бұрын

    Idea: if punching a question mark block, the prize would be rotated 45 degrees!

  • @Darnk_bem
    @Darnk_bem2 ай бұрын

    Dying increases the difficulty of the level by a creator chosen amount

  • @TheRealMC77
    @TheRealMC772 ай бұрын

    Idea: You can overlap anything with each other

  • @lobstariousgoochthe3rd682
    @lobstariousgoochthe3rd6822 ай бұрын

    Idea: enemies can be able to spawn clones of themselves when killed, from as little as 2 enemies to 1000 enemies.

  • @Marschanchan
    @Marschanchan2 ай бұрын

    suggestion for 4.0 when you beat the level little timmy will haunt all levels you made and play

  • @RugTAPgy_YT
    @RugTAPgy_YT2 ай бұрын

    Idea: now you can play as Little Timmy! Every step you do a random enemy spawns

  • @zachpro5475
    @zachpro54752 ай бұрын

    Idea bad power up it looks the same but it dose the opposite happens like when you fire the fire flower it kills you and the flying power ups go down

  • @systolicdrake51
    @systolicdrake512 ай бұрын

    Idea: add a invisible ? block that, when hit, dosent affect the speed of the player and whatever that comes out of it will be invisible :)

  • @ThePlushLeauge
    @ThePlushLeauge2 ай бұрын

    Idea: Enemy AI: Can't be a Timmy yourself? Get someone to do it for you with the enemy AI! It will use an algorithm of other Timmy's to make a level just for you!

  • @MrEJC53-gj9fh
    @MrEJC53-gj9fh2 ай бұрын

    I Thought You Already Did The Following Through The Pipe One!?

  • @RaceBandit

    @RaceBandit

    2 ай бұрын

    The hidden clear condition idea sounds similar too, except that Rejected at least had the mercy to tell you if there was a clear condition.

  • @RaceBandit
    @RaceBandit2 ай бұрын

    [Timmy...?] Clear conditions that require doing things _in other games,_ because sometimes Timmy wants crossover stuff.

  • @deedgemaster
    @deedgemaster2 ай бұрын

    Idea: giving every single block in the game thwomp physics, even if they wouldn’t crush you they crush you anyway

  • @Pk-glitch
    @Pk-glitch2 ай бұрын

    Add a drift level slider that makes the player think they have joy con drift, but its actually intentional by the level’s designer

  • @LeaderFireyCrystal7
    @LeaderFireyCrystal72 ай бұрын

    Idea: add where you can grow bigger ever mushroom. (For example if you don’t understand) When you get a mushroom you are taller, and when you get another you turn into the big Mario, then you keep getting bigger every mushroom

  • @averagegeometrydashbadcreator
    @averagegeometrydashbadcreator2 ай бұрын

    An option to change or disable the player's controls for your level (controls can change in between subworlds) Example : Mario tries to jump over a big gap to get to the goal, but the jump button has been disabled, so he's stuck.

  • @GrahamboPC
    @GrahamboPC2 ай бұрын

    ok but I actually really like the on off goal pole idea

  • @DJ_Hallyboo472
    @DJ_Hallyboo4722 ай бұрын

    Little Timmy idea: The bosses are to weak so now they kill you in one shot even if you have a star

  • @tigerofgold29875
    @tigerofgold298752 ай бұрын

    Honestly, I can think of some really cool ways that some of these could be used (not in a Little Timmy way)

  • @Person-person1
    @Person-person12 ай бұрын

    How bout an extra Giant Flying Bowser in a Dire Clown Car that can’t be killed, moves twice the speed of Mario, shoots rapid fire, and is impossible to kill. Nothing is too overboard when it comes to Timmy!

  • @tuhtago
    @tuhtago2 ай бұрын

    Idea: If you exit the level and play other level enemies from level before will follow you

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