Versatile Rigid-Fluid Coupling for Incompressible SPH (SIGGRAPH 2012)

Ғылым және технология

N. Akinci, M. Ihmsen, G. Akinci, B. Solenthaler, M. Teschner: Versatile Rigid-Fluid Coupling for Incompressible SPH
We propose a momentum-conserving two-way coupling method
of SPH fluids and arbitrary rigid objects based on hydrodynamic
forces. Our approach samples the surface of rigid bodies with
boundary particles that interact with the fluid, preventing deficiency
issues and both spatial and temporal discontinuities. The problem
of inhomogeneous boundary sampling is addressed by considering
the relative contribution of a boundary particle to a physical quantity. This facilitates not only the initialization process but also allows the simulation of multiple dynamic objects. Thin structures
consisting of only one layer or one line of boundary particles, and
also non-manifold geometries can be handled without any additional treatment. We have integrated our approach into WCSPH
and PCISPH, and demonstrate its stability and flexibility with several scenarios including multiphase flow.
Proceedings of ACM SIGGRAPH (Los Angeles, USA, August 5-9, 2012), ACM Transactions on Graphics, vol. 31, no. 4, pp. 62:1-62:8
More publications from the CGL can be found here: cgl.ethz.ch/publications/pape...

Пікірлер: 33

  • @janvods4205
    @janvods42055 жыл бұрын

    its ingredible what 3d modeling can make!

  • @nei2870
    @nei28704 жыл бұрын

    I feel like my laptop is going to explode due to the particles overload That must be a powerful computer of yours

  • @tahmocha
    @tahmocha7 жыл бұрын

    COOL

  • @imntts
    @imntts5 жыл бұрын

    Is this formulation valid for industrial use? Does it have proper mathematics behind it? Because I saw that frigate, how accurately does it depict real life flow?

  • @diogoferreira6589

    @diogoferreira6589

    5 жыл бұрын

    This is not valid for any industrial use, and it depicts real life very poorly. This methods are used mostly for CGI and the VFX industry. You should be looking at other software for what you want

  • @theishiopian68

    @theishiopian68

    4 жыл бұрын

    @@diogoferreira6589 The main advantage of something like this is performance. Its thousands of times faster than a 100% realistic simulation while still producing at least photo realistic effects. Smaller scale versions can run in real time, and the effect can be used in video games and movies to great effect.

  • @gzitterspiller

    @gzitterspiller

    4 жыл бұрын

    It is, it is used for high deformation models, star collisions, some particle modelling for the aggro industry. The model is called sph, there is not too much info about it online. It does have proper mathematics, it uses the lagrangian form of navier stokes equations.

  • @birdiuia5293
    @birdiuia52934 жыл бұрын

    Programs are so future now that they can make real water

  • @AlaTomKing

    @AlaTomKing

    3 жыл бұрын

    So real, I can drink it

  • @birdiuia5293

    @birdiuia5293

    3 жыл бұрын

    This was 6 months ago? Should’ve used “futuristic”

  • @baranxlr
    @baranxlr4 жыл бұрын

    2 turkish people worked on this, wow

  • @thelonlypanda1

    @thelonlypanda1

    4 жыл бұрын

    racist much?

  • @baranxlr

    @baranxlr

    4 жыл бұрын

    @@thelonlypanda1 Bruh I'm turkish I was just happy to see people from my country in a project like this

  • @ringoap
    @ringoap4 жыл бұрын

    見てるだけでストレス解消になる!

  • @Ponlets
    @Ponlets7 жыл бұрын

    i can do these in realtime in Nvidia Flex :3 .. at any rate i would love to do these in blender

  • @Ponlets

    @Ponlets

    7 жыл бұрын

    do you even know what Nvidia Flex is .. its exactly like this running in real time and the results are very accurate .. in blender i could utilize this in very interesting ways and make some interesting exparaments ... i just wish i knew where the plug in was found

  • @logitech4873

    @logitech4873

    7 жыл бұрын

    It's not the same as this at all lol.

  • @grimtin10

    @grimtin10

    6 жыл бұрын

    no, no, aaaaand no.

  • @RageQuitRQ

    @RageQuitRQ

    5 жыл бұрын

    @@grimtin10 Anyone gonna break the news?

  • @grimtin10

    @grimtin10

    5 жыл бұрын

    @@RageQuitRQ apparently not yet

  • @adeliasilva409
    @adeliasilva4095 жыл бұрын

    Why not use this in games for ps4, for example ???

  • @TheBANDit_67

    @TheBANDit_67

    5 жыл бұрын

    While I'm no expert it would probably take up all your space on the console...

  • @DenisNIKOBusarinov

    @DenisNIKOBusarinov

    5 жыл бұрын

    Adelia Silva - haha lol

  • @pillarshipempireemployee0142

    @pillarshipempireemployee0142

    5 жыл бұрын

    it takes 6 seconds to compute a frame, most games like that are 60 frames a second, it would take 6 minutes to generate one second.

  • @jonaldjohnston2609

    @jonaldjohnston2609

    5 жыл бұрын

    @@pillarshipempireemployee0142 6 seconds is an extreme underestimate for most systems. it probably be more like 1-8 hrs a frame

  • @pillarshipempireemployee0142

    @pillarshipempireemployee0142

    5 жыл бұрын

    @@jonaldjohnston2609 It looked like it said six seconds, but I might be wrong.

  • @FlawzFreq
    @FlawzFreq3 жыл бұрын

    while GPU and CPU : Ahh I think i ate Plutonium ....

  • @trantrungucvaanhsangcuaang4245
    @trantrungucvaanhsangcuaang42453 жыл бұрын

    😁😁😁🤣😂😃🤩🥳

  • @weizhuo1842
    @weizhuo18424 жыл бұрын

    Using a ball to show the interaction with fluid as density increases is not that interesting... Try to replace it with a cube :)

  • @melmelon3393

    @melmelon3393

    4 жыл бұрын

    No one cares what you think, it is interesting

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