Vectors Are Like Onions, They Have Layers

Ғылым және технология

Today we made a video on 2 different methods of approaching a deep engrave using commonly available multi-layer SVGs

Пікірлер: 20

  • @kylegustaveson5345
    @kylegustaveson53458 күн бұрын

    Awesome to see how you approach 2 completely different methods, good stuff! Keep rockin man!

  • @beamituplaserworks

    @beamituplaserworks

    8 күн бұрын

    Thanks, bud! I was honestly a little surprised at the results of the 3D Greyscale engrave. It had a ton of detail and was very crisp. If I had used the outline I generates and darkened the bg, I think it would have been my favorite outcome. Only downside is the time it takes to do it.

  • @cubingcracked3521
    @cubingcracked35218 күн бұрын

    Whoot whoot!

  • @JackInTheShop
    @JackInTheShop8 күн бұрын

    Nice job

  • @beamituplaserworks

    @beamituplaserworks

    8 күн бұрын

    Thanks!

  • @RoseKindred
    @RoseKindred8 күн бұрын

    This was really interesting. I don't understand the part at roughly 1:50 , how just putting the red on the green removes the excess shapes, but still interesting workflow. The results look a little sharp, I would probably tumble them for 12 hours, but all in all, well done.

  • @beamituplaserworks

    @beamituplaserworks

    8 күн бұрын

    What you’re essentially doing is removing the elements of layer 3 from layer 4 so the laser doesn’t engrave the same spot twice. It will only engrave layer 4 where layer 3 doesn’t exist and layer 3 where layer 2 doesn’t exist and so on. If the layered SVG was set up well from the start, you shouldn’t have any overlap.

  • @RoseKindred

    @RoseKindred

    8 күн бұрын

    @@beamituplaserworks Thanks for explaining more. I'm kinda new to Lightburn itself and did not see any extra clicks so was confused. From my perspective, it looked like you put red on green, clicked the green layer, and that was it. I wish it was that easy when I use Blender.

  • @beamituplaserworks

    @beamituplaserworks

    8 күн бұрын

    Blender makes my head spin!

  • @RoseKindred

    @RoseKindred

    8 күн бұрын

    @@beamituplaserworks Ha, I guess my comment was removed because it took me a second to get this. But yeah, Blender takes a bit to learn because it has a lot of options. Different workflows for different people/uses.

  • @beamituplaserworks

    @beamituplaserworks

    8 күн бұрын

    I don't know how or why the comment got removed but I'm glad you saw this! Sorry! Weird, I see it when I switch from TOP COMMENTS to NEWEST FIRST.

  • @CisnerosShop
    @CisnerosShop9 сағат бұрын

    Where or how to get a svg with layers if it’s just a full color svg?

  • @beamituplaserworks

    @beamituplaserworks

    9 сағат бұрын

    I get most of my vectors at designbundles.net You pay like $20 a month and get 50 free downloads from their "plus" files. There's a lot of content there. If you have a SVG that you want to break into layers, you could ungroup it and select components and assign them different layer ID's in the software.

  • @tradtke101
    @tradtke1017 күн бұрын

    So when you put more than 1 SVG on a single layer, they are automatically merged, basically? So if we have an SVG of a big circle and an SVG of a little circle, on separate layers you get a big circle and a deeper little circle. Move them on same layer, and you now would get a ring shape?

  • @beamituplaserworks

    @beamituplaserworks

    7 күн бұрын

    Correct. Stacking shapes on the same layer creates a negative space where they intersect. Add a third and where all 3 intersect becomes positive again.

  • @tradtke101

    @tradtke101

    7 күн бұрын

    Gotcha, thanks! And I totally hadn't thought of the whole "convert to bitmap" then re-trace trick. That will be really useful because I made some background and icon SVGs for my cards, but if the portrait rasters overlap then it gets all screwed up. I was looking for a way to merge them and seems like bringing everything to bitmap and then tracing is probably the best way to do that.

  • @beamituplaserworks

    @beamituplaserworks

    7 күн бұрын

    @@tradtke101 that idea came to me rather recently. I had spent way to much time previously selecting each individual shape to delete them but that caused issues sometimes too because of the way overlap works so this is really the best way to do it.

  • @tradtke101

    @tradtke101

    7 күн бұрын

    @@beamituplaserworks yeah I thought converting and re-converting would turn things into a hot mess, but seems like it's not so bad.

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