Unreal Fest Day 1 | Livestream 2
Ойындар
Tune into the Unreal Fest 2023 Livestream coming direct to you from New Orleans!
Schedule (In Central Daylight Time)
Tuesday, October 3
00:00 Day 1 Schedule
00:09:57 ICVR’s Real-Time Pipeline - Chris Swiatek and Ihar Heneralau, ICVR
01:19:59 Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals Pt.1: Nanite and Lumen - Matt Oztalay, Epic Games
03:38:48 Look Development with Substrate and Lumen - David Baylis, Epic Games
05:08:00 Developer Iteration and Efficiency in Unreal Engine - Mark Lintott and Daniel Tutino-Galletti, Epic Games
06:22:21 How NASA Is Using Simulations and Game Engine Technologies to Help Get Us Back to the Moon - Eddie Paddock and Lee Bingham, NASA
Wednesday, October 4
9:00 AM - 10:00 AM State of the Union: Virtual Production - Ryan Manning, Epic Games
10:30 AM - 11:30 AM Underwater ICVFX: The Making of Emancipation - Henrique Kobylko (Koby) and Rob Legato, Fuse
11:40 AM - 12:40 PM Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals - Pt.2: Supporting Systems - Matt Oztalay, Epic Games
2:00 PM - 3:00 PM Reimagining the Horror: Lessons Learned from Layers of Fear - Lukasz Hacura, Anshar Studios
3:30 PM - 4:30 PM Finding the Fun in Fortnite: How to Create Player-Retentive Games in UEFN - Ray Benefield, Epic Games
4:45 PM - 5:45 PM Stylization in Animation and FX - Michael Neely, Epic Games
Thursday, October 5
10:00 AM - 11:00 AM Photoreal Digital Actors from Capture to Final Render: a ‘Blue Dot’ Case Study - Adam Kovac and Đorđe Vidović, Epic Games
11:30 AM - 12:30 PM Riding the Lightning: from Previz to Final Pixel, How ZOIC Studios Used Unreal Engine to Take CW’s The Flash series to the Next Level - Dave Funston, Ian fenton and Scott Rosekrans, ZOIC Studios
2:00 PM - 3:00 PM Modeling Mode: Creating Props and Buildings in UEFN - Russell Paul, Epic Games
Пікірлер: 16
00:09:57 - ICVR’s Real-Time Pipeline - Chris Swiatek and Ihar Heneralau, ICVR 01:19:59 - Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals Pt.1: Nanite and Lumen - Matt Oztalay, Epic Games 03:38:48 - Look Development with Substrate and Lumen - David Baylis, Epic Games 05:08:00 - Developer Iteration and Efficiency in Unreal Engine - Mark Lintott and Daniel Tutino-Galletti, Epic Games 06:22:21 - How NASA Is Using Simulations and Game Engine Technologies to Help Get Us Back to the Moon - Eddie Paddock and Lee Bingham, NASA
@hapticsvideodrome5785
Ай бұрын
thank you for doing what THEY should have done in the first place...
@PenguinTD
Ай бұрын
Thanks, dude!
1:55:12 What to say about the best "slide" I've ever seen! Integration of the 3D scene with typography, the presentation inside Unreal with console commands, super info! Thanks!
Awesome presentation as always ❤, but these optimization talk is for a few 🤓 like me, insane tech.
Thank you so much for doing this!!!
Hello, It's amazing! Do you have a list of known limitations for Ndisplay in Unreal Engine 5?
10:20 ICVR's Real-Time Pipeline - Chris Swiatek and Ihar Heneralau 1:20:08 Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals Pt.1: Nanite and Lumen - Matt Oztalay, Epic Games
@littleboots3809
Ай бұрын
Thank you!
3:51:12 - Awesome to bring these up, but Solution 2 still doesn't work when you're a short distance from the object, the splotchiness still pops up. Only real solution is to set the fall back mesh to 0. At least that's what I've found.
1:45:30 Do we know when this talk will be released? Thx!
Could someone please extract key points and create a simple list of gold rules or actionable steps from the 'Optimizing UE5' talk? I didn't grasp any clear takeaways from the presentation
durring the Optimizing UE5 talk he refers to links at the end of the show to other videos where are these please
7 HOURSSSSSSSS
@oimob3D
Ай бұрын
With 2 more secs we had 07:07:07
Unreal Fest is 10% stuff lay off 😊