Unreal Fest Day 1 | Livestream 2

Ойындар

Tune into the Unreal Fest 2023 Livestream coming direct to you from New Orleans!
Schedule (In Central Daylight Time)
Tuesday, October 3
00:00 Day 1 Schedule
00:09:57 ICVR’s Real-Time Pipeline - Chris Swiatek and Ihar Heneralau, ICVR
01:19:59 Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals Pt.1: Nanite and Lumen - Matt Oztalay, Epic Games
03:38:48 Look Development with Substrate and Lumen - David Baylis, Epic Games
05:08:00 Developer Iteration and Efficiency in Unreal Engine - Mark Lintott and Daniel Tutino-Galletti, Epic Games
06:22:21 How NASA Is Using Simulations and Game Engine Technologies to Help Get Us Back to the Moon - Eddie Paddock and Lee Bingham, NASA
Wednesday, October 4
9:00 AM - 10:00 AM State of the Union: Virtual Production - Ryan Manning, Epic Games
10:30 AM - 11:30 AM Underwater ICVFX: The Making of Emancipation - Henrique Kobylko (Koby) and Rob Legato, Fuse
11:40 AM - 12:40 PM Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals - Pt.2: Supporting Systems - Matt Oztalay, Epic Games
2:00 PM - 3:00 PM Reimagining the Horror: Lessons Learned from Layers of Fear - Lukasz Hacura, Anshar Studios
3:30 PM - 4:30 PM Finding the Fun in Fortnite: How to Create Player-Retentive Games in UEFN - Ray Benefield, Epic Games
4:45 PM - 5:45 PM Stylization in Animation and FX - Michael Neely, Epic Games
Thursday, October 5
10:00 AM - 11:00 AM Photoreal Digital Actors from Capture to Final Render: a ‘Blue Dot’ Case Study - Adam Kovac and Đorđe Vidović, Epic Games
11:30 AM - 12:30 PM Riding the Lightning: from Previz to Final Pixel, How ZOIC Studios Used Unreal Engine to Take CW’s The Flash series to the Next Level - Dave Funston, Ian fenton and Scott Rosekrans, ZOIC Studios
2:00 PM - 3:00 PM Modeling Mode: Creating Props and Buildings in UEFN - Russell Paul, Epic Games

Пікірлер: 16

  • @aditiavfx
    @aditiavfxАй бұрын

    00:09:57 - ICVR’s Real-Time Pipeline - Chris Swiatek and Ihar Heneralau, ICVR 01:19:59 - Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals Pt.1: Nanite and Lumen - Matt Oztalay, Epic Games 03:38:48 - Look Development with Substrate and Lumen - David Baylis, Epic Games 05:08:00 - Developer Iteration and Efficiency in Unreal Engine - Mark Lintott and Daniel Tutino-Galletti, Epic Games 06:22:21 - How NASA Is Using Simulations and Game Engine Technologies to Help Get Us Back to the Moon - Eddie Paddock and Lee Bingham, NASA

  • @hapticsvideodrome5785

    @hapticsvideodrome5785

    Ай бұрын

    thank you for doing what THEY should have done in the first place...

  • @PenguinTD

    @PenguinTD

    Ай бұрын

    Thanks, dude!

  • @oimob3D
    @oimob3DАй бұрын

    1:55:12 What to say about the best "slide" I've ever seen! Integration of the 3D scene with typography, the presentation inside Unreal with console commands, super info! Thanks!

  • @JenAnty_JA
    @JenAnty_JAАй бұрын

    Awesome presentation as always ❤, but these optimization talk is for a few 🤓 like me, insane tech.

  • @LittleCaira
    @LittleCairaАй бұрын

    Thank you so much for doing this!!!

  • @damienmathieu4148
    @damienmathieu4148Ай бұрын

    Hello, It's amazing! Do you have a list of known limitations for Ndisplay in Unreal Engine 5?

  • @JenAnty_JA
    @JenAnty_JAАй бұрын

    10:20 ICVR's Real-Time Pipeline - Chris Swiatek and Ihar Heneralau 1:20:08 Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals Pt.1: Nanite and Lumen - Matt Oztalay, Epic Games

  • @littleboots3809

    @littleboots3809

    Ай бұрын

    Thank you!

  • @derekheisler2058
    @derekheisler205827 күн бұрын

    3:51:12 - Awesome to bring these up, but Solution 2 still doesn't work when you're a short distance from the object, the splotchiness still pops up. Only real solution is to set the fall back mesh to 0. At least that's what I've found.

  • @oliviercouture_HavenStudios
    @oliviercouture_HavenStudios15 күн бұрын

    1:45:30 Do we know when this talk will be released? Thx!

  • @carlosrivadulla8903
    @carlosrivadulla8903Ай бұрын

    Could someone please extract key points and create a simple list of gold rules or actionable steps from the 'Optimizing UE5' talk? I didn't grasp any clear takeaways from the presentation

  • @drumandbassob0007
    @drumandbassob0007Ай бұрын

    durring the Optimizing UE5 talk he refers to links at the end of the show to other videos where are these please

  • @glenn3646
    @glenn3646Ай бұрын

    7 HOURSSSSSSSS

  • @oimob3D

    @oimob3D

    Ай бұрын

    With 2 more secs we had 07:07:07

  • @NVSemin
    @NVSeminАй бұрын

    Unreal Fest is 10% stuff lay off 😊

Келесі