Unreal Engine's Shadow Problem has a GENIUS NEW FIX
Sam from Boundless Entertainment has developed two plugins that can save a load of time by optimising your Unreal Engine scenes withn a single click. To get the plugins you can follow the links below and for 20% off Lightforge just use the code: JoshuaMKerr at checkout.
These are affiliate links so when a purchase is made via one of these links, I get a small commission.
💡LightForge: boundless-resource.com/lightf...
⚡Path Tracer Pro: boundless-resource.com/ptpro/...
Unreal Engine 5 comes with Nanite technology, which is amazing but doesnt work great with raytracing and pathtracing. So in this video I cover every method to fix it in the engine plus two that fix it in a single click. I use Unreal Engine 5.3 in this video
Intro 00:00
The Problem 00.07
Solution 1 00:30
Solution 2 00:59
Solution 3 01:20
Bonus Tip 02:04
Solution 4 02:42
The Normal Method 03:26
Pathtracer Pro 04:11
Lightforge 04:36
Get The Plugins 05:34
---------------------------------------------------------------
🔥BECOME A PATRON - for exclusive content and credit on new videos
🔗bit.ly/3pcBuBn
---------------------------------------------------------------
😁 Subscribe to Joshua M Kerr
🔗bit.ly/3l4U9wo
---------------------------------------------------------------
🎦 JOIN THE NEXT GEN FILMMAKERS DISCORD
🔗bit.ly/3kUzqvj
---------------------------------------------------------------
👀WHAT TO WATCH NEXT..
📺 An Unreal Engine Short Film In Three Days
bit.ly/3DwvPtI
📺 The Smallest Virtual Production Studio
bit.ly/3WW3KCY
📺 Virtual Production Playlist
bit.ly/3HnUeDe
---------------------------------------------------------------
Пікірлер: 35
you could have mentioned that you can feed in the console commands to the engine.ini file so you don't need to type the console commands every time. But great video nonetheless
Yep, saw it this morning as a film course student. Gonna buy it tomorrow. Nice one, thanks.
@JoshuaMKerr
7 ай бұрын
It's a good piece of software. Anything to save a bit of time y'know. Plus, it's only going to gain more features as time goes on.
Wow. These plugins are just perfect. Thank you !
All the posts you make are very helpful to unreal engine users. thank you. Please make more posts about octane
@JoshuaMKerr
7 ай бұрын
I have an idea in the works :)
I love your videos Joshua. Keep up the good work.
@JoshuaMKerr
7 ай бұрын
Thanks so much
Thanks for this awesome breakdown, very helpful for anyone struggling with this issue! It's been great to have your professional feedback and ideas on the plugin as well. Anyone reading this, if you're not subscribed to Joshua, I recommend you do so - he's got a lot of amazing new content coming your way!
@JoshuaMKerr
7 ай бұрын
It was a pleasure mate. I'm glad you found my input helpful. Looking forward to creating more videos with you.
Ah cool stuff. I have not worked much with nanite. However, now that UE5.4 has displacement mapping I am much more likely to start working with Nanite. BTW, I am looking at this from the "video game" perspective rather than from the movie production perspective. Thanks for some great tips!
TYYYY I LOVE you! greetings from Ecuador!! o/
Thanks for sharing Joshua.
@JoshuaMKerr
7 ай бұрын
No worries
You're my hero. Thank you, Thank you so much!!
@JoshuaMKerr
7 ай бұрын
You're very welcome!
You can also put the console in your level bp,you just have to run it once you open the map
Thanks for this!
@JoshuaMKerr
2 ай бұрын
My pleasure!
The two sided geometry command always resolves it for me. I don't need to do anything else
Thanks for the explanation. Path tracer pro and light force I have purchased. I work with a windows pc all 2 I added them to the plugin folder then they appeared under the plugin. I activated both of them. However now I see no logo appear in my menu. I work with UE5.3, do you know where this is due to? Thanks!
@JoshuaMKerr
2 ай бұрын
I'd reach out to their support. I haven't run into that issue myself and use UE5.3 also.
@dannydeweerdt9221
2 ай бұрын
@@JoshuaMKerr Thanks! I did.
thank you
@JoshuaMKerr
5 ай бұрын
You're welcome
(I'm relatively new to UE5) What's the point of using nanite if we do things like set its fallback mesh to have the same number of verts as the original mesh?
@JoshuaMKerr
4 ай бұрын
It's for rendering with PathTracer. You still spend lots of time in lit mode during the build and nanite can improve performance
Joshua! I just wanted to point out the very interesting course of Jaro Atry. he has a very interesting aproach in masking film footage with shadows. Its quite interesting and delivers great results. he is quite a wizard...best greets Marco
@JoshuaMKerr
7 ай бұрын
Are you talking about his two pass key?
@marcogrob3899
7 ай бұрын
@@JoshuaMKerr yes… it’s similar to yours… i am especially impressed by his way of controlling every part of the colors, saturation etc
@JoshuaMKerr
7 ай бұрын
@marcogrob3899 With respect to Jaro, because I like his work and results. I dont try to retain shadows because I prefer shadow projection in the virtual environment. That way, they can interract with the geometry correctly. I work with a three pass key method in after effects to retain edge detail and posted a video about it on patreon recently.
@marcogrob3899
7 ай бұрын
@@JoshuaMKerr i am becoming a patreon then! 😉
@JoshuaMKerr
7 ай бұрын
Man, that's very generous of you! Once you're in, make sure you message me and let me know what sort of content you enjoy the most and what you'd like to see more of.
Hopefully in a few years, this will work on Mac too
@JoshuaMKerr
7 ай бұрын
I hope so