Unreal Engine 5.3 - Character Rigging! [New Feature Walkthrough]
Unreal Engine 5.3 is now available in preview and this ships with a character rigging system, which is absolutely brilliant.
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Пікірлер: 91
I was just looking for this yesterday, thank youu
Great tutorial ,thank you
The should've given us the opportunity to rig any character to the Mannequin Skeleton... It is Unreal Engine afterall
@GeometricPidgeon
9 ай бұрын
Retargeting I guess, it's tedious but yeah
@busesart
9 ай бұрын
Ahahaha they literally made us BRATZ
Extremely helpful. Thanks so much for sharing this. :D
Great video bro. So much to learn here.
very very nice, looks good. Great tut bro!
At this point I was expecting some kind of neural network automated rigging
Body Base Mesh very nice!. Thanks bro.
Thank you for this walkthrough and, I would really appreciate a full rigging tutorial on this editor. 🙏 Do you know if it behaves well in regards to characters with multiple meshes? (ex. clothing, armour, etc.)
They need to have an automated version to do a bunch of this rigging LOL
Unreal Engine is really crazy and he will get even crazier ... Thanks for the walkthrough , i ask too a complet tutorial on this tools
This is a great Feature! well done epic
Very good tutorial,thanks.
Thank you that was very helpful
You are awesome. 1 AM in the morning
Being able to do this really cuts out blender for me so that is really nice 🎉🎉🎉
I see Unreal is learning from Blender and I'm here for it :D
@alexgomez-bi2bk
Жыл бұрын
Good, I'm tired of having to know different hotkeys and controls lol
@bobsteven2363
Жыл бұрын
learning from blender? They added basic rigging tools. Basic rigging tools that are universal and were present before blender implemented them. Blender is great but blender is yet to invent anything new. I follow its development very closely and every new feature is a preexisting feature in another program
@iamwoozy
8 ай бұрын
Blender ppl so stu id 😂
So great!
this is awesome and the uv tools are decent too
would be awesome to see how this would work for adding armor and other meshes to character base meshes. i wanna make my models base in outside programs, make sure its rigged in blender, but add armor assets within unreal and fit them. i feel like it could help with custom character creation, allowing clothing and accessory meshes to modified within in the engine.
Wish it will have a complete rigging and animator friendly character animation system.
@surfacedfox
11 ай бұрын
Already does via control rig.
awesome :)
That actuall ysounds really nice, especially when you work alone you might not want to learn multiple softares
Thank you.
You know the little square next to the X on the top right makes a window cover the whole screen automatically? :D
Unreal Engine is really crazy
Thank you
hey! great video. Do you know if there is a way to mirror Weights? do the same work for left and right sides is a nightmare.
Can we use an existing skeleton? I mean, It's a tad annoying to rig 10 characters, and create 10 ikRigs, 10 retargetRigs....etc.
Thanks for the review. Is there a chance for a tutorial how to add root bone to mixamo character with existing skeleton? 😅 please with this new feature of ue5?
Seems ok for basic needs, but probably not usable for refined use.
i noticed that you loaded in an FBX file. does rigging also work for objs?
Noice!
Amazing tutorial, thank you for this. But how do you animate this later? Open a Level Sequencer and than how do you import character into it and animate it?
@tgykurtulus
10 ай бұрын
You should create a control rig for the skeletal mesh . then you can animate your model inside the sequencer and bake it as an animation sequencer.
Thank u very much for this video! Would it be possible to just remake the Manny Skeleton?
Is there any reason for this if you use Blender for creating and rigging your models? Is it a better alternative?
@MarkyMarls
18 күн бұрын
Go ahead try to export that LMFAO
🔥🔥🔥🔥
와..ㄷㄷ
i guess the next this is going to be autorig like actor core
so if i was making a stuffed animal character and his body was a little too bendy i could add bones to fix it? i tried weight painting and broke it lol
1:22 me too brother, me too
How do you update the model after having done some weights?
Your videos are awesome but somebody help me out. How is this new feature helpful for us? With Reallusion's tools, Blender Add-Ons, and Maya Plug-ins we tell the software where to put the bones and our rig is created for us. We then would still have to map our imported bone system to UE's skeleton right? I have to believe I am missing something everyone knows. I mean if you do have to remap this skeleton to the UE skeleton, isn't that going to be a pain since your bones are just randomly named?
Can you also edit metahuman bones from it?
I have two questions: 1. Is there a mirror options to use while Editing Weights? 2. Is there an option to hide one object while Editing Weights (example: if you have a character and clothing under one fbx, but as two objects) for anyone who helps, thank you
Is it fully flexible like something compared to blender rigging? I didn't notice any IK/Advanced bones
@Punisher1992
Жыл бұрын
that you can do easy, you just add for example a bone at the feet, make it weight it as IK and then you can use it in ikrig.
@DarkerCry
Жыл бұрын
You'd need to use the control rig system for that.
@Darkho1y
Жыл бұрын
No ready humanoid setups like AutoRig Pro or Rigify (bones + control gizmos). No IK/FK switches from the looks of it. I'd say it's not even close to your regular DCC tools.
there is a button to fullscreen the window in the right top corner.
I love they keep adding new features to replace need for external 3D tools but UI is just horrific atm.
@cj5787
Жыл бұрын
man this UI is way better and simpler than any Blender UI.
Is there any solution for Mac ? Thank you.
is there a release date for 5.3?
is it possible to rig the face using this method
Blendshapes?
I was hoping i could do the weight painting inside UE5.3 because in blender it is very destructive and frustrating.
@seraphfawkes
Жыл бұрын
It's not, if you understand how it works.
@CTRLsway
11 ай бұрын
@@seraphfawkesexplain it then
Intro music please?
Респект!
Are you calling bones joints?
They are soon happy and start charging for using it
I wondered how complete is UE nowadays!
@BooneyTune
Жыл бұрын
More to come. Sometime it is mind blowing 🤯
can you apply mocap data to the self made rig?
@AlexiosLair
Жыл бұрын
Yes, make IK retargeter
@BooneyTune
Жыл бұрын
Sure. Bone names will matter
Awesome✅✅✅
2:35 Correction Joints
I wish my pc was strong enough 😭
No elephant? Damn...
yo tengo la series x desde hace casi 2 años y la play 5 desde 2 años , me gusta mas la series x , pero los esclusivos de sony salen muy tarde a pc
it looks like a brazilian accent
Jiggle bones/?
Давай следующее видео на русском
Adding AI to make all this happen would be awesome!
@abhijitleihaorambam3763
Жыл бұрын
Nah loll
okay cool now why on earth would you use this?
@LilYet
11 ай бұрын
because importing and exporting between unreal and other software is horrible
Lol.Blender?why Blender?
Amazing tutorial. Thanks!