Unreal Engine 5 2D Game Tutorial [2024]
In this Unreal Engine 5 2D Game Tutorial, we'll learn how to create a simple pixel platformer game using the latest version of Unreal Engine 5!
If you're interested in learning how to create a 2D game using Unreal Engine 5, then this tutorial is for you! We'll start by creating a basic level layout, and then we'll create and program the game's character. By the end of this video, you'll have created a simple pixel platformer game in Unreal Engine 5!
Oak Wood Pixel Assets
brullov.itch.io/oak-woods
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@despell
Жыл бұрын
A top down RPG zelda like tutorial would be perfect !
@justiceabs2407
10 ай бұрын
sht I just bought a course yesterday otherwise I woulda gone for yours, I'll be buying yours for sure after I finish the other one
it took you 36 minutes to complete this all while explaining every step. It took me 12 hours to complete this following every step. My first time using Unreal Engine and my first time creating a game. Such a great feeling. Thank you for uploading this.
In case anyone has the same issue as I had : if one of your texture changes color when it becomes a tileset (the third background became green when I made it a tileset), click on the texture then search for compression and change the compression settings to Defaut DTX1 instead of "Normalmap"
@NorseWhittler86
Жыл бұрын
Thanks!
@sadowolf
Жыл бұрын
Thank you, I knew if I just scrolled down someone would have a quick fix!
@paledolphin
Жыл бұрын
Yup, had same issues, came to comments to tell people to change the compression settings, but you beat me to. Thank you, kind soul!
@Kamelot19
Жыл бұрын
have the same but its more yellow but maybe im just color blind LOL
@dmytronice1337
11 ай бұрын
Thank you, man! How did you found that??
I don't make games, but I love watching this stuff. Really nicely explained - perhaps I'll dig into a game some day. Chained Echoes was super inspiring.
One of the very rare tutorials i was able to follow start to finish without a hiccup, very well explained, well done!
@ilicdjo
Жыл бұрын
Using Unreal 5 for pixel Fart is like using an a...hole instead of a mouth. Or something like that
omg dont delete this video this saved my life thank u very much
Thank you!!! Your tutorial is very great! I previously watched older tutorials and I had a problem in terms of character spawning using Player start. The problem was that he didn't show up. But you showed in the lesson what I was missing and the problem disappeared
I know Unreal inside and out for 3D but have always wanted to try 2D. This is easily one of the clearest to follow tutorials explaining how to set things up.
@PixelHelmet
Жыл бұрын
Thank you so much TDP.
Wow im impressed a really good tutorial, i have been trying to get into unity for years all creators use templates none teach sht, i remember Unreal might work to do 2d games and found myself a good tutorial with someone doing step by step without letting a single info go away, really good job.
this is def one of the best tutorials I have seen about the topic. thank you!
Love this tutorial! 😊
Thanks ! This is so helpful and clear explained. 👍
Thanks! That was superfun to study!
Fantastic video tutorial on UE and 2D... many thanks man.
This tutorial is amazing!!!
Wow, that looks really good. I only just started my game making journey, but wow out of every video i have seen on unreal engine this is probably the coolest/most beautiful designed tutorial holy shit.
No matter how many times I see it, It inspires me more and more.
@PixelHelmet
Жыл бұрын
Thank you again Ahmad!
This was an extremely useful tutorial I was able to build out my own level and get my animations working properly. Thanks for the help keep it up!
Just an FYI. You can save yourself some headaches by creating a subfolder under the root content directory with a shorthand name of your project. Also, in UE5, you can drag a folder from explorer directly into Unreal and it will create that folder and import any source items (images and models).
Tutorial is great and all it is fun to watch and easy to follow, the introduction to blueprints is nice, though I wish there was more coding into it, since I want to learn how to use C++ in unreal engine
I've never thought of using UE in this way. I'm going to have some fun with this, I bet the the proper application of effects and physics can really make a 2d project stand out. I used to do a lot of pixel art so I bet I even have a lot of resources ready to go that are already mine.
This is my first project, and it was so much fun and great. Many thanks. I'm gonna add enemy and attack to it for more fun. Thanks.
This was very easy to understand and I followed easily with your explanation, thank you!
@PixelHelmet
Жыл бұрын
Good to hear Sarah!
What a great tutorial! Keep up the good work!
@PixelHelmet
Жыл бұрын
Thank you Clay. Glad it was helpful!
Well done with the tutorial...thanks
FANTASTIC.
Great style of explanation, looking forward to more 👍🏻
@PixelHelmet
Жыл бұрын
Thank you very much Dina, I'll make sure to release more!
This was fun. I learned quite a bit about 2D Prototyping.
Good content mate,Thanks and subbed !
You really deserve more subscribers just for he fact that we hardly see any serious effort to explain 2D dev on Unreal on KZread specially something straight forwards like this with no gimmicks, course subscriptions or iffy third party plugins that we need to buy, keep up the good work brother💯👌.
Very smooth tutorial, I learned a ton
@PixelHelmet
Жыл бұрын
Thanks a lot Codefessor.
Interesting. I’ve made few paltformers from scratch with just code. Now just diving into game engines. Neat to see what they have to offer.
That's really cool! I've been using Unreal for all my projects but the build size always bothers me so i stopped focusing on 2d games and only making 3d since. What about the final build size for the 2d game and its performance on regular machine. Any insights about the final build. It will be really useful if you shared it .... may be i'l try 2d again! Thanks again buddy!
That was perfect. Please show interaction buttons, picking items, UI set up with inventory, doors opening and so on... it will be very useful and clear. 2D project only. Thanks
at exactly 1:44. I paused the video to really appreciate the most straightforward video in the history of youtube. in less than 2 minutes I had an idea of how to set up a 2d scene in Unreal Engine. As a Unity user who wants to learn Unreal for my development. This is helpful...also I went into my room to bring a hammer to SMASH the Like and SUBSCRIBE button!!!!!!
@alan112223
8 ай бұрын
100% agree
Using this as a 40 year old construction worker to see if an old man can actually retrain and learn a whole new skill set. Thanks for this. Always wanted to see if I could make something.
@markpowell8325
6 ай бұрын
I made the switch from mechanic to software dev at 34. The hardest part was trying to fit the time in around family life etc. But I didn't want to end up stacking shelves when my body couldn't keep up with the work anymore, and I was already getting issues with my knees. It's taken some adjustment, as workshop banter is quite different to what's said in the office. Anyway, just wanted to say this as some encouragement, as I've been there. Good luck!
@Ohverture
4 ай бұрын
44 yo Engineer here. Gonna have a go at this myself. :)
Please make a 2nd tutorial continuing this process. I would love to see the ai for 2d flip book, damage, health, attacking and deaths! How to add music and sound effects too.
thanks man, liked and subscribed!
your the best!!! thx!!!
Great video. Would love to see a video on parallax scrolling the background also. Thanks.
@PixelHelmet
Жыл бұрын
Great suggestion Terry. I'll write this in my list of to-do videos.
Great tutorial, a few points I wanted to add: - As people in the comments pointed out, 3rd background tileset needs to have compression settings changed to show properly. - Movement speed should be decreased in the Character Movement component (parameter is called Max Walk Speed). - There's some bug after jumping, which stops any animation (only shows 1st frame of the flipbook), not sure if it's 5.2 issue or not.
@user-nz2jq4rq1m
11 ай бұрын
i have same problem! Can you provide detailed solution information?
@user-nz2jq4rq1m
11 ай бұрын
i got it
@user-nz2jq4rq1m
11 ай бұрын
the bug of animation after jump; i fix it by set looping props --> new looping = true . but i understand how this temp
@blindedjourneyman
10 ай бұрын
realized how silly I sound came back and realized what ya meant
@heatxtm
9 ай бұрын
@@user-nz2jq4rq1m this is at 32:24 set as true, no error in the tutorial there
After watching other outdated unreal engine tutorials, i finally found one that works 100%! I learned alot from this video, and thank you so much. +Like and +Subscribe
@PixelHelmet
Жыл бұрын
Thank you very much Tamer, glad it helped!
Thank you!!
On mine the third background Unreal made it an ugly yellow color when creating a tile set. Edit: Figured out why. The file was imported as a normalmap so I just changed the Compression Settings to UserInterface2D like the other files and then recreated the tileset and it's now how it should be. I don't know if it matters but I also had to change the Texture Group and select the sRGB checkbox.
@cris18188
Жыл бұрын
I still have problem,where is located the sRGB checkbox? I cant find it in texture group
@gordonchen9533
9 ай бұрын
Thanks for this! To clarify for other folks struggling with this, double click the "backround_layer_1" texture (not tile set), Details > Compression > Compression Settings > UserInterface2D PS I did not need to select the sRGB checkbox to fix the texture.
@DoraHRS
7 ай бұрын
this is solved the problem thanks@@gordonchen9533
Thanks for this useful video, it is that what I’m always looking for 👍
@PixelHelmet
Жыл бұрын
Thank you very much Sabah!
Taughtful video, with a lot of knowledge and great creative fantasies for designers around the world👍
@PixelHelmet
Жыл бұрын
Thank you for a nice comment Noor!
Thank you so much for this tutorial this is exactly what I always needed to get started on a platformer. Having built the project from scratch I have a complete understanding of it AND your video as a reference. I will post my written notes here for people once I have the time to go over things in more detail. Thank you so much for this education!
@SkyrimBoss005
7 ай бұрын
oooh please do. I'm interested in game development as well, this would be super helpful for a beginner.
nk you for this work
this was the best and only tutorial i have watched thus far that has got me through this. thank you and i hope to see a part two!
the best video without a doubt, thank you very much, they are the best
@PixelHelmet
Жыл бұрын
Thank you so much!
Great video thanks. In my sprite sheet, there is a turn animation. Where would I put this to work in your BP workflow?
非常感谢!
Let me preface by saying you didn't do anything incorrect. For an actual game though you would not want to put a Delay in your character controller, and also using bools to do things like prevent jumping isn't robust enough for a full character controller, you'll want to use Enums. With an enum you can set 'attacking', 'jumping', 'crouching', 'falling', 'attacking while falling'; you can really get as complex as you want with a robust Enumeration. Then after you've created that Enum you can use a "Switch on [Name of your enum] Enum" and either connect or leave blank logic coming off of those pins. Again, this is just for those wanting to do a little more, and you didn't do anything wrong, this is a great tutorial, I just wanted to mention all that for those thinking to do more with a character
@UR_gg
Жыл бұрын
Well putting delays in blueprints that use character controlled input is wrong, lol you don't wanna do that, but it's a quick way to show how to accomplish this. Letting your blueprint loop on a .1 delay is bad, maybe you'll never notice it for this example (although i can see a slight delay when you touch the ground from the jump, which is that .1 sec delay) but imagine that logic on 100 enemies in a Risk of Rain style game, too many delays :D
Thank good working
Thank you for this fantastic tutorial. It is great! Is one of the best I saw over KZread.
@PixelHelmet
Жыл бұрын
I am glad you enjoyed it, thank you very much Armindo!
@ArmindoJunior
Жыл бұрын
@@PixelHelmet you're welcome! Only one comment. When I followed your step by step, the input for movement didn't work. (I'm using UE 5.0). After deep investigation, I found that the enhanced input plugin was turned off, so I had to turn on the enhanced input plugin and change in the settings to consider enhanced input. Then, worked properly :) I just want to put this additional comment in case someone have the same problem as me. Thank you and keep up your awesome videos.
@PixelHelmet
Жыл бұрын
@@ArmindoJunior That’s great to hear. Yeah in Unreal Engine 5, you have to go to Project Settings > Input and enable the Enhanced Input system as it’s not on by default. Thanks for writing it to all Armindo, really appreciate it.
Your tutorial was really motivating gamifying and creative fire adding . Heartful greetings to you and wish you create more hopefully teaminging related gaming fuel for us other creators. God bless. Expecting more
I have followed your tutorial and I reached the end of it with perfection! I have checked into the comments that my Player was moving way too fast but it was fixed once changing the Character Movement component > Max Steps. What a great tutorial! Congrats and thank you! I would like to learn more since I'm now trying to do the attacking animation but I can't figure out on how to use the Blueprints correctly, hehe. If you, somehow, have a course teaching on how to use blueprints I would like to buy it :P. Thanks a lot for that!
@PixelHelmet
Жыл бұрын
Thanks for the motivating words Jean, I’m glad you found it helpful! I’m going to create a ton of 2D material for Unreal Engine as I can see a lot of people wish to have that. Coming soon :D
@p2drin492
Жыл бұрын
can you explain more in how to decrease the speed, it is really fast, help please.
@waatds6032
6 ай бұрын
@@p2drin492 I know it's been like 5 months but if anyone needs it, you can find the Character Movement Component on the left side when you open up your player blueprint. For me it was under the camera and the spring arm. After that you can search on the right side for the Max Walk Speed and I found out that for me 150cm/s works fine.
@MastaToken
4 ай бұрын
@@p2drin492 If this wasn't answered as it was resolved in video without explanation, BP_Player > search Character Movement.
It's amazing tutorial , easy to understand , and great, keep up i will wait every New tutorial 👍👍
@PixelHelmet
Жыл бұрын
Thank you very much Ciko!
I cant believe this! I made it! It works very nice! Thank you so much for all the help. But i have problems on dash system. Anyway, thank you again, and wish you the best you hope to❤
@PixelHelmet
4 күн бұрын
I’m glad I could help, Sarah! You can always join my supportive community on Discord (discord.gg/qNPKDRH) and hopefully we can assist with the dash system. Cheers 😄
interesting tutorial. I was using Unity but given how powerful is unreal and the recent misstep I was looking to learn Unreal
How would you go about allowing the player full access to horizontal movement controls while still air born? That way the player can maneuver mid-air?
25:50 it shows me more options when I search for EnhancedInputLocalPlayer Subsystem. If I dont take it from the Player Controller row I get the same just without the possiblity to connect it to any previous action...
The moment when visual scripting looks actually so much easier and comfortable in UE5 than in Scratch 😂. I am still working on my very first game in Scratch and it can be kinda challenging when you have to break your brain about every single little thing you wanna do, because the engine obviously doesn’t expect you to do such things… like a main menu for example or even worse: a pause button. It works, though. You can do pretty much everything you can think of, you just gotta figure out how to make it work and you have to do every little part of it literally from scratch. The benefit of this is that you learn a lot about the very basic principles of game development, so I’m thankful for that and it’s good having done it at least once, so that I actually understand what’s going on.
@keithws2779
11 ай бұрын
I'm watching this because I also tried playing with Scratch and felt like so many things were more difficult than they probably should be and thought "I wonder how hard it'd be to do this in Unreal"
@bitlong4669
9 ай бұрын
Scratch is easy. This seems easy too. But if you have years of programming then it seems cumbersome to drop and drag stuff. I rather code lol.
any advice for 2d lighting and shadows with UE? found myself going back to godot for 2d due to UEs lack of support for 2d, specifically the lighting.
Useful and excellentWe hope to see more of these videos
@PixelHelmet
Жыл бұрын
I'll make sure to keep releasing them, thanks Dawieh!
I'm currently placing the backgrounds. How do you get the grid to show when doing that? (Seen at 11:07)
How do i change the speed and height of the jump and run? (also this tutorial was amazing and very easy to follow)
can you zoom in a bit so it's easier to see what each of the nodes in the blueprints are
subscribed!! Definitely your channel and website will be my main reference and tutorial. Appreciate it if you could develop 2.5D tutorial as well. Many thanks.
@PixelHelmet
Жыл бұрын
I’ll make a 2.5D tutorial for sure very soon Mr Balsem. Thanks so much!!
About the post process volume, If you want to get the lit color nearly identical as the unlit, you can set the MinEV100 = 2 ; MaxEV100 = 1;
@heatxtm
9 ай бұрын
Thanks for this, I was thinking that was pretty weird and time consuming to change all the other settings as he do it.
@Flugnu
9 ай бұрын
@@heatxtm After digging deeper, I must admit that this trick doesn't quite replicate what we're aiming for, but it gets close for some colors. The subject is still open, and I'm continuing to search for how to replicate a true unlit effect with post-processing. If you have any other ideas or find something, please don't hesitate to share.
@greedymetal6743
6 ай бұрын
Why lit and unlit mode must be nearly the same?
Oh hey! That shop is the same shop as in the IdleOn MMO Idle game. Neat that it's probably a free asset!
Everything is great. One question. How do I slow down my character? He runs really fast.
Awesome stuff! Very easy to follow along and nicely explained!
This was a very helpful tutorial Thank you just had one problem with my code my player is still running at god speed any fix to get the player to run slower??
So sainted💫,I like your boldness =)
thanks! 😁
Yeah ! 2D in Unreal 💪
Any possibility we could see a 2.5D game tutorial in the future? Want to learn more about 2d sprites in a 3d environment
How do we get the animation speeds for the flipbooks to slow down? I'd like my jump and walking animation to be slower (I'm using a different sprite) but when I change the flipbook fps it doesn't actually change the animation speed in-game.
now this is a good video
I loved your video, could you create a video like this for a turn attack game?
@PixelHelmet
Жыл бұрын
Hi Vinicius, that's a good suggestion. I've written it down and I'll see what I can do. Thanks my friend.
When My character is moving left and right, the Flipbook plays in front of everything and the IDLE flipbook is still playing in the normal field. Also when the run flipbook plays it is slightly lower that the idle flipbook. edit: The flipbook plays and stops correctly but It now displays 2 flipbooks, 1 slightly higher on the normal plane and the other slightly lower below the normal plane edit 2: I was messing around in the BP_player and discovered if I turn "Visible" under the rendering tab to false, the issue with the persisting Idle flipbook goes away. I can't for the life of me figure out why the Idle Flipbook persists. Also I realized I skipped a step in applying the 2d paper texture settings and had my alignment off for the sprites. That and the capsule adjustments fixed my positioning.
if your camera vision is too big go to player -> camera -> camera settings -> ortho widht, adjust it to your own needs!
Very good tutorial! But i have one question, when i package my 2d game all the textures are blurry, why is that so? is there a fix?
This is great! I was skeptical about using UE for 2D games, but it sounds like a decent workflow. One thing though : are there a set of predefined Blueprints for classic and omnipresent features? My goal is to replace RPG Maker. Even after all those decades, RPG Maker still has the best user interface. You have the user dataset, then you have buttons to handle events and scripts. No coding skill required at all. Is there something like this for UE?
Nice video m8, now i understand why i fall through the floor in WoW sometimes XD
@PixelHelmet
Жыл бұрын
LOL
Nice video👍
@PixelHelmet
Жыл бұрын
Thank you very much!
You should make a tutorial on how to create a super Mario themed tilemap how Mario can run through some stuff from the bottom and side but not from the top
Hi, I need some advice. I filmed my son with the camera and I want to convert his movements into a 16-bit character for a classic platform game. How can I download his animations? What software is needed and how is it used? Thanks in advance ps: to make you understand, a bit like the rotoscopin for the first Prince of Persia, but using modern software to reduce times. advice?😇
Unreal sure made 2d sprite integration much easier vs my old day using official Nintendo softwares back in the late 90s. We had color and memory limitations unlike nowadays.
It would be great to zoom everything when you record tutorials. The settings are hard for me to see. Thanks
❤amazing
Do you have a solution for "platforms", that is level features that characters can stand on but also move in front of?
Amazing video bro. I am very interested in taking part in your courses. Is there a certificate after completing it? Thanks for sharing. Cheers.
is this type of input specific to 2d games because I have never seen it before. usually i go into Project Settings > input.
how can i add footstep sounds? I dont know how i can add notify's when 2d animations are made with flip books
Is there a way to move tiles once painted?
How did u change the movement speed of the charachter?
I have a problem with movement. When i press the D key it goes right but when i press the A key it also goes right (i have the index set to negate already). If anyone know any possible solutions please help.
If you ever get weird white outline lines when drawing on the tile map from the tile set for the ground, you probably forgot to apply Paper2D settings to the original, because that's what happened to me :)