Unreal Engine 5.2 Tech Demo Full Presentation | State of Unreal GDC 2023
Ойындар
Check out a demo of Unreal Engine 5.2 that was showcased during the State of Unreal at GDC 2023. Learn about some of the new tools and features coming. Unreal Engine 5.2 is available now!
#unrealengine5 #ue5 #gaming
Пікірлер: 913
"These games are getting really realistic" -Bill Gates in Doom, in 1990s
@rogoznicafc9672
Жыл бұрын
did he really say that?
@nickv1212
Жыл бұрын
@@rogoznicafc9672 It Just Works is actually a Reebok slogan. And "Cowabunga dudes" were the last words uttered by Julius Caesar, of the Orange Julius dynasty.
@mikeslemonade
Жыл бұрын
End the WEF!
@Wobbothe3rd
Жыл бұрын
We laugh now, but when Tim Sweeny first saw Doom, he actually got so intimidated and discouraged he was depressed and quit for a whole year. He said so himself.
@Aztaable
Жыл бұрын
@@nickv1212 I now have more questions than before.
Technology is hitting so hard this year. Its starting to really feel like we're living in the future.
@zainjaved8916
Жыл бұрын
Well we always live in the present, compared to yesterday we are living in the future and continue to evolve correspondingly
@nidgey9926
Жыл бұрын
@@zainjaved8916 shutup
@Marchboii
Жыл бұрын
@@zainjaved8916 🤓
@Ramdapanda
Жыл бұрын
It's all a matter of perspective. There's people alive today who grew up when cartoons was first invented and something like a TV was a luxury product that very few had access to. For them, the "future" has been around for quite some time
@rayyanabdulwajid7681
Жыл бұрын
Ps4 can run all of today's games. Not a big improvement we saw from ps5. Ps5 should have come next year with better graphics
3:32 looks insanely realistic
@jaredf6205
Жыл бұрын
I noticed it there too. I think it’s the ambient lighting, something about it is just much more realistic than before, it pushes it into photo realism.
@SameriddAndCave
Жыл бұрын
Looks great but we'll still get absolute slop like hogwarts legacy.
@harx1241
Жыл бұрын
Yes, I literally just search this video because of this scene to see clearer.
@ARCHITEKTVonDerAnderenWelt
Жыл бұрын
Yea, I noticed it there too) it s first that I can say about this 5.2, it s very realistic.
@mlody969
Жыл бұрын
except hands
They have now officially made unreal engine so detailed that youtube can't properly render it, lol. Entire presentation is full of those blurs where youtube can't quite keep up.
@aaronchif
Жыл бұрын
And it’s only going to get better, really are living in crazy times.
@nonstopper
Жыл бұрын
Would help if they didn’t upload in 1080p..
@Jay-jb2vr
Жыл бұрын
Fix your resolution. Problem solved.
@LordLentils
Жыл бұрын
@@aaronchif Humans have been living in "crazy times" since the start of the 20th century.
@Matthew-wv7zt
Жыл бұрын
It's a shame they never offer downloads of these demos.
This is what it felt like when we got CryEngine editor for Crysis 16 years ago it was so impressive and ahead of its time. This is impressive and look forward to getting creative again.
@adriankwok1406
Жыл бұрын
similarly I suspect that my PC is gonna feel the same trying to run this just as crysis was back in 07
@SoggySoup
Жыл бұрын
It has been a long time since I had the same feeling of wonder CryEngine gave back then.
@onesteptwostep8959
Жыл бұрын
Yeah and as we see, still useless mostly in whole industry )
@heyy1829
Жыл бұрын
and we saw how cryengine changed the industry and set a new standard 😬🤣
@onesteptwostep8959
Жыл бұрын
@@heyy1829 only in your dreams bro
pretty insane demo. That parallax-style material is gorgeous. Very excited to mess around with the new procedural tools. These massive open world games that were only achieved with huge teams are slowly becoming a thing of the past. With these new tools, I hope this allows game devs to get back to focusing on art direction rather than spending all their time on making sure they have amazing graphics. I'm also curious - they made the procedural generation section seem like all you have to do is change a few numbers and you can make these changes in seconds - but how much setup do these procedural environments need in the backend? If it takes weeks to set up these tools, I feel like this may be little misleading. Either way, really cool stuff.
@diogomanteu7148
Жыл бұрын
I'm guessing it's gonna work something like foliage does right now, where you can paint a bunch of with pre selected ones I think no matter the setup, this is gonna be super faster
@arcsinjesse
Жыл бұрын
it's pretty nuts, 4km by 4km is a HUGE environment; I can't imagine it's easy to set up and if it is then it needs a nerf for sure
@uaidavi
Жыл бұрын
@@diogomanteu7148 What I believe Mr. Station is talking about is how hard it is to setup these assets specifically. As in he's preocuppied especifically with how fast it is to setup the procedural logic (which is the backend), not how easy it is to lay it on the scene (which is the frontend)
@OY3AH2023
Жыл бұрын
⭐️⭐️⭐️⭐️⭐️ 10\10 -OY3AH!
@DaDoubleDee
Жыл бұрын
I would assume that there is a lot involved with asset creation beforehand in order to use the engine as intended. It's neat for very small time devs but there has always been an "Unreal Engine" look for each version over the years and even now with the games using 5, it's very obvious they're using Unreal assets.
Quite impressive, the question is how those procedural system works and how easy is to replace them with your own assets and make it work properly
@tomhaswell6283
Жыл бұрын
You should watch their in depth tech talk about it. It's basically a node graph system, similiar to material editor.
@HTFGamesStudio
Жыл бұрын
@@tomhaswell6283 I watched the whole life stream. Can't wait to tinker with the system in my project. But I will wait that it will get out from the beta before using it in production
@LukiGames0
Жыл бұрын
@@tomhaswell6283 Yep, i already testing it with 5.2 (is available to download) and it is amazing tool but still much to learn.
@user-bh5sl3iy6k
Жыл бұрын
怎么打开他的蓝图PCG-BP
@LukiGames0
Жыл бұрын
@@HammerLeaf Also we need to wait for more documentation on that thing to explain how to properly work with this. I want to learn it because it will help a lot with my project.
Wow almost looks real like actually real. Imagine this but in a VR
@TheTorbjoern
Жыл бұрын
its absolutely incredible. remember when 2D models were considered realistic? you could take any of the showcase and plop it in a nature documentary and literally no one would question it.
@shawnbates9151
Жыл бұрын
"Imagine this but in a VR". Literally a checkbox in the engine to add VR support. they could turn this into a VR experience in a few minutes.
@jaredf6205
Жыл бұрын
Integrate AI and you’ve got yourself a holodeck.
@kingduck5538
Жыл бұрын
only if we can improve the vr resolution a ton
@yosifvidelov
Жыл бұрын
@@kingduck5538 Even not sure if 24GB VRAM will be enough in VR if you up the render resolution 1.5 with this kind of detail and high res texturing they are showing.
Man, I wish I could watch this without KZread compression...
@TubysWorld
Жыл бұрын
same
@Kabodanki
Жыл бұрын
1080p my dude
I always look forward to when these tech demos are shown. Unreal never ceases to amaze me.
All I can imagine while watching this is how amazing Tomb Raider will look in UE5
@evanpaluch6190
Жыл бұрын
And uncharted
Wow, that's insane. Hard to believe that that's all being done procedurally...
@jryde421
Жыл бұрын
Ik right..I. can't wait to see people really push this to its limits.
Can't wait to use these updates for design! Every year UE gets better.
And let's think about how this empowers people like writers as well. The tools are so easy to use that basically anyone is going to be able to use Unreal to visualise their ideas without having to spend weeks handcrafting every single area. You have your plot relevant areas, and then you let the procedural systems fill in the rest as needed. And you tweak as you go.
@Kabodanki
Жыл бұрын
imagine now midjourney working with 3d env
@bewellegoist
Жыл бұрын
Dude, it's not super easy to use. It requires a lot of time to learn and background knowledge of technology
@samw2670
Жыл бұрын
Eh. Unreal engine tools actually will hinder creativity because your given all these assets, youll find most of these games will be similar in movement and what you can and cant do in the game. Unless someone modifies the engine.
@botousai
Жыл бұрын
@@samw2670 Bro... you can obviously make your own procedural assets and still leverage the power of 5.2
@yesyes-om1po
Жыл бұрын
this isn't AI art, you don't just input some words and get an instant masterpiece. Its a tool, not everyone is going to be able to utilize it and considering Ureal Engine is a paid service, which it should be. It isn't for just "anyone"
This is so dope! I know all the creators are on the same flow right now, with imagining all this. It's amazing to get all these creative tools!
@PHIL-SPENCER-HATES-XBOXCONSOLE
Жыл бұрын
Yeah get “creative tools” just to ship a half made broken game in 2023 with microtransactions filled in it.
3:07 man even the tyre has spot on physics. its getting crazy and im looking forward to it.
@admiredgsu1217
Жыл бұрын
now we just have to wait for the price to go down, some better processing power, and better physics and movements. Which is gonna take a while but the future of this technology is gleaming
This jaw dropping graphics reminds me of Turok game and VooDoo 1 :) I had same feeling over 25 years ago.
data compression technology is really gonna have to be put to the test if new projects are going to become far more dense. I wonder how much disk space this project uses...
@Jeremyzor
Жыл бұрын
They mention that the procedurally generated content is deterministic, making that environment code. The entire mountain range (outside of the handcrafted center) may just be a couple lines in a text file.
@dylankempthorne
Жыл бұрын
@@Jeremyzor Thats insanely cool
Absolutely incredible the work that goes into these projects is unreal hats off
The fact there are no LOD pop-ins is blowing my mind.
The speed and integration of adding additional items is amazing. The quality of the forest is the best I have ever seen. Amazing Unreal Engine. This is not just limited to Gaming, I can see Google maps integrating this, Architects, Landscapers, Government Urban Planning councils, movies, people creating their own video backgrounds. Limitless possibilities.
@RxTerps
Жыл бұрын
It would cost way too much for them to implement this lol
Is there no 4k version of this stream?
when they did first person perspective in the vehicle, for like 5 seconds looking out the front looked legit real. Could be my small 1080p monitor but man. MAN. Can't WAIT for games coming out in the next few years!!!!!!!!!!!!!
@Mr_Mistah
Жыл бұрын
That's assuming developers utilize this technology
I look forward to trying out the procedural generation tools!
3:35 looked so realistic I thought they'd switched to FMV and were just about to announce it
Incredible, i am looking forward to this release 💚🌿
Crazy The subtle movements of the truck really sell it
What an amazing looking Rivian ad
@melkorstormcrown6939
Жыл бұрын
Did you study business in uni? Or at least had a marketing module? Surely
@younghannibal7434
Жыл бұрын
😂😂😂
That demonstration was incredible
@Kabodanki
Жыл бұрын
that's the goal though
I’m so glad I lived long enough to get here, I’ve been waiting my entire life for technology like this.
The procedural assembly is crazy
Yet we dont get games that look half this good.
@YoKyvo
Жыл бұрын
Difficult to make a game with brand new or unreleased software
@thethiccdonut5257
Жыл бұрын
It's cuz devs have to keep consoles and lower end PCs in mind when developing games too
@melkorstormcrown6939
Жыл бұрын
@@thethiccdonut5257 ok but give us the option to crank them up to this graphics. If a 4090 can’t handle this then whats the point of a gpu
@yourmomisgay1420
Жыл бұрын
@@melkorstormcrown6939 it's not about that. The game has to look on console like it does on pc. If it looks better on pc, it'll affect console sales.
@HTFGamesStudio
Жыл бұрын
UE5 was released 1 year ago. A AAA studio needs 4/5 years to produce a new game. So for now we see only indie devs releasing games using this tools and indie devs cannot produce good mechanics in short time. Without speaking that there is a lot of Scam Indie studios that just take asset packs and keep the original level without making their own using those assets.
This is impressive and you guys are essentially god in computer graphics
1:40 Even the sound technology is insane
Amazing, I hope it continues to develop like this. Greetings
NOW we're talking. Artist/design team produces a base level design and the rest of the level design team takes over for content layout. Curious to see what's next. I would love to see current performance fps/timings. Hopefully more optimization can occur. Would also like to see them running an AMD base system for comparison to ensure consistent development on both platforms, rather than design around 1 to the deficit of the other.
@goranstojanov1160
Жыл бұрын
Yup soon in about 2/3 more years there will be ENOUGH stuff for DEVS to basicaly turn 90-95% of teh etam to make features,new content,make gaems longer with bunch of options while abrely any dev team is left to do these time consuming thinsg csb one dev with these tools will basicaly replace 10 to 20 devs so isnaetd of wasting 10-20 devs just to fill teh world nwo and in future that job will be given to just 2 or 5 people whiel eevryone else will be focused on making teh actual gaem mechanics,content.
@SilverDreamweaver
Жыл бұрын
@@goranstojanov1160 This is going to be MASSIVE. It will cut down on what needs to be cut out, allowing us to prioritize more... idealistically. I'm very excited.
Very cool. Only thing that frustrates me about such demos is that no games ever look this good--even the original tech demo for unreal 5 a few years ago, which blew my mind at the time, hasn't ever been duplicated in a commercial game that I have seen. I hope developers can eventually start matching these tech demos.
@KoflerDavid
Жыл бұрын
These demos are demos after all. They are supposed highlight the full capabilities of the engine. But actual games have to make a lot of compromises. Most people won't put up with laggy gameplay or notebooks melting on their laps. Also, the effort for photorealistic rendering is wasted if it doesn't actually help making the game attractive to play. For example, by providing a more immersive experience, or by including more aspects of the natural world into the game. I'd say that since the advent of the Crisis series, a point of diminishing returns has been reached.
@michaelscott5962
Жыл бұрын
That’s why I don’t get hyped until I see actual gameplay upon release. The final product can be much different than the original presentation.
@skinnypen15
Жыл бұрын
@@KoflerDavid 100% agree with you
@timfrolov7891
10 ай бұрын
7000 polygons per car? No game will ever have that in production...
@activision4170
3 ай бұрын
Can yall stop caring so much about graphics, it's like the least important thing in a game
When a driving game becomes a real adventure, id love to spend days just driving through the jungle like this, put in a few animals and some ambient sounds and you'd almost feel like you where there
This parallax-type of material is already giving me so many ideas.
This Is so incredible...... We Are closely but surely stepping to age when games Will be hard to notice if are actually reality or not
@hugopereira5640
7 ай бұрын
That's what me and my friend spoke about in like 2009 when I was in middle-school and the XB360 and PS3 were all the rage, nah that time is NEVER going to come my friend haha
I've got to say, Crysis STILL holds up in 2023. Quite incredible for a 15 year old game....
3:35 that's INSANE ! the environment looks beyond real. Imagine what they're gonna be able to make in the future. This is just the beginning.
Looks so good in 1080p. I sure hope they upgrade their camera to 4k so I can see this on my 4k oled properly.
Bill Hader did a superb job at presenting this video.
@GratefulLed
Жыл бұрын
Lol you’re right. He does speak like him.
God I wish we had this level of details in a Survival Game in style of Rust but with how it used to be more primitive without all extra helicopters and such. Would be so cool to have these dense forests to build your base in and explore the world. Really awesome to see these showcases
@lokmanhossain7544
Жыл бұрын
Basically ARK survival evolved
@B4NTO
Жыл бұрын
@@lokmanhossain7544 I never got a good feel for ARK, not sure what it was with it that I didn't like.
@admiredgsu1217
Жыл бұрын
@@B4NTO I'd love a medieval survival/exploration/multiplayer game. There are castles scattered around with nothing but dense forests surrounding with hidden secrets within. Realistic graphics and multiplayer. Never knowing if your going to meet someone around the corner. Contracts, Roleplaying for those who are into it, and giant battles for those who love PvP.
At the end of the day, it’s up to the game developers on how far they want to take their video games in regards to attention to detail and how much creativity they want to pour into their products. It’s not just the software/hardware that they use but how they use it.
Will this demo be available for unreal 5.2?
Just imagin if grand theft auto 6(gta6) will look like this. It will be to perfect or if will look even better i will have no words
i really like the way you can add object adn sorrounding is updating based on the object. is that something that will come straigt out of box or will i need to do some coding to get that or will it be a isntallble plugin?
reminds me when the 3Dfx pop up, well done Epic!
I'm so grateful that everything I had envisioned and hoped for as a child has come to fruition. This is truly remarkable stuff. Massive amount of respect to all involved now and the ones before 🙏🏻👏🏻
Now imagine star citizen with this engine ._.
I hope they make another need for speed
I'm I'm Uni and sometimes I forget because there are things I have to learn that don't immediately interest me but new technology and software will NEVER cease to amaze me
@ghifariakbar7999
Жыл бұрын
sounds like you got into the wrong major
Can't wait to to compile shaders
why is this not in 4k 60 hdr, lul.
I think this is great time to rename Unreal to Real Engine
Incredible progress
My plan is to grow a bioluminesence backyard/water feature. I will, however, be using uv paint, projectors, and lumilor electric paint. My main issue is trying to figure out the glowing algae for the water talking to companies about how to sustain longevity.
Imagine a gta with this graphics
Looks epic!
I watched this 2 months ago. Now i was showing this to my coworkers and getting my mind blown, again.
Part of me is so fascinated by this but also astonished that some of our brightest minds are working on creating an opal texture for cars in video games.
Now we just need an AI system that can create the basic blueprints for environments and procedural setups - at that point world generation will become so powerful that artists can focus their energy 100% on just working out the immersive details. That would be the true game changer, when the tediousness of blueprint and node work basics are approachable and less time consuming compared to now.
Good, a new video about an engine that's used on about everything, except the game that had the name of the engine XD
@endjfcar
Жыл бұрын
Well it just came out. You know game making takes time, right?
@AlphaEnt2
Жыл бұрын
@@endjfcar I know, i make games XD But also, last singleplayer unreal came out almost two decades ago. So, definitely they did had time. Unreal engine is no longer about unreal, but about the engine. They even delisted all unreal games from steam and gog, so they are no longer accessible to new players.
@qyoinqyuri
Жыл бұрын
@@endjfcar He's referring to cancellation of Unreal Tournament, the game that started with the engine :P.
Aw man, I can just imagine the scenery starting at 5:00 being implemented in Microsoft Flight Simulator. That scenery looks a lot like Zhangjiajie in China.
I wanted to study game graphics by the end of the year. But now that I see this I'm not really sure if there is still use of it. Ai is doing everything so much faster than I ever could
I've seen a lot of very impressive stuff over the years. How come they never make it to actual games lol.
@TechnoVisionTV
Жыл бұрын
Considering games takes 4+ years to develop and they usually prioritize graphics that can run on cheaper hardware, you likely won’t see new engine features utilized for 4-8 years after it’s announced.
@Soothsayer99
Жыл бұрын
A Plague Tale: Requiem. That game uses UE5 and it's the actual most gorgeous game
@Soothsayer99
Жыл бұрын
Nop
@Chris-iw1gn
Жыл бұрын
@@Soothsayer99 Sletchman is right. It doesn't use UE5.
This full demostration was incredible! I dunno what EA, Microsoft, Capcom, R⁎, Bethesda, Sega including & other game companies are doing but they better use UE5 and get to it! 😍😍
Am I the only one who gets super hyped to imagine where things will be in like 30 years when I'm 50-60 years old, kid moved out, semi retired (we'll see) and imagining what games will be like then?
The fact we can create things that look like this just blows my mind.
Imagine all of those Rule 34 videos on PH using UE5 😍😍😍
Uncharted 4 was already beautiful, but imagine seeing it run on Unreal Engine 5 !
@303TAG303
Жыл бұрын
time to remaster
@CerinAmroth
Жыл бұрын
Or red dead redemption 2
@John-996
Жыл бұрын
@@CerinAmroth Looks insane on PC only issue is how good would the Physics Be on unreal. The Rage engine still feels ahead of its time.
I think back then Demo so close to release because game still looks like game lighter engine poly etc and its good playable. Now Demo might different when released due to hardware limit for market, longer process to create realism etc
Elegance and specify precision animation in this type high computer technology game - demo, construct more horizontal effect's for view.😯⌨☺
An all-out remake of the most powerful games released 40 years ago, this engine is an induction of a buried feeling
@totallylegityoutubeperson4170
Жыл бұрын
Ok bot
Sadly we will never get any games with 5.2 for another 5 years
@litjellyfish
Жыл бұрын
Why not?
@litjellyfish
Жыл бұрын
@@Sletchman well I mean you can upgrade a project during development. Also many of this features are updates to systems that already exists. So half of the new features could rather easily be adjusted for a game already in development. Also if those 5 years usually at Least 2 of those are spend in preproduction. So that means that tech wise often the pure production tile goes down to 2-3 years.
and then add memory object location so when we run into those trees or branches and sometimes later we go into the same spot it would look the same. how crazy is that
this is going to be a wild ride ladies and gents
Honestly this is literally mind blowing, just being able to render 71 Million polygons that easily is crazy alone and with the rest of it realistic lighting, material, physics, its just crazy I cant wait to use this.
@Kabodanki
Жыл бұрын
these amound of polygons comes with the cost of storage space. I hope studios will be mindful about that, and just not shoving any asset as it will work anyway.
@ramanrafiq7888
Жыл бұрын
@@Kabodanki it's still better than the cost of GPU usage to render those polygons, you do need a powerful GPU but man I remember calculating meshes with over a million polygon was a dream for some
@lucifer0405
Жыл бұрын
@@Kabodanki I believe thats what nanite is for.
@saphirah6584
Жыл бұрын
That is not a big issue to be honest. I created a VR demo using Quixel Photorealistic assets. We used around 150-200 assets including trees, highly detailed walls with more than 180 Million Polys etc... The mesh data was just around 1GB, which is nothing compared to big title games. What actually was a big deal though was texture size. We used 16k textures, and our „little demo“ blew up to 25GB. Because if you just use Quixel, you have 4-5 Texture maps per asset, and you can not share them between assets. So: polycount is really not the problem with UE5
Imagine a photorealistic environment that is procedurally generated by an AI and we can experience those environments through a VR headset.
If they now manage to fix performance and shader compilation/PSO gathering stutter, future looks bright for Unreal :)
I'm testing unreal engine 5.1.1 and when I have an audio component activated and I change the level, the editor closes... Before I didn't have this error... I'm going to report the BUG::X(
we need a lot of more power from graphic cards dan the ones we have now , a 4090 aint gonna make it
@Raztal
Жыл бұрын
I cant see this demo on a 4090 with more than 60fps. Or am I wrong? This is too heavy foliage, even with nanite and procedural stuff going on
@Onb3k3nd3
Жыл бұрын
@@Raztal i was thinking more like max 30 FPS at best :O
@codishotwell150
Жыл бұрын
dev just said at the end of the video that UE5 was ran on an 4090
@Raztal
Жыл бұрын
@@codishotwell150 thanks
@Onb3k3nd3
Жыл бұрын
@@codishotwell150 i know but it was a demo, imagine this in a battliefield or COD game with lots of stuff hapening at once on the screen...
problem is that game devs will recycle assets that end up looking the same as each other
@SilverEye91
Жыл бұрын
That's not true. This way game devs can reuse assets and make them look different. That's the point. Game development relies on asset reusing, and doing so in much better ways to get apparent variety.
Wish someone would make a game that incorporates all these crazy features :D
This engine is so extremely ahead of its time, feels like we are watching a 2050 video
Nice how they try to calm down 3D environment artists at the end - "we believe there is always the need for handcrafted art and these are tools". Yes, but once there were 50 people working on something one person can do with this. It's impressive and exciting, but don't act like people won't loose jobs in masses with these generative tools.
@Danuxsy
Жыл бұрын
Yes but that means we can get our games in 3 years instead of 5 for example, so we don't have to wait so long!!
@KevElv
Жыл бұрын
@@Danuxsy these expectations are what's killing game developers in gaming companies
@florianpreisser4050
Жыл бұрын
@@Danuxsy Oh man, I would gladly fire every developer immediately if that means I can play my games a few days earlier
@woodenplayingcards
Жыл бұрын
Adapt to change and no jobs will be lost, just imagine what these 50 people can create now.
@Danuxsy
Жыл бұрын
@@KevElv good, i hate the modern game devs
Jesus Christ
@dac3298
Жыл бұрын
is Lord! John 3:16
hello everyone. The example of the car will be a template, and how to create the car and the movements of the terrain, light of the car, everything? Or where could I find this to do it. thank you so much. the resources would be good
That's insane!
Looks great, but 30 fps on this kind of machine with 4090 doesn't look promising for current gen consoles.
@ScottWaa
Жыл бұрын
Why build a next gen engine for old equipment?
@aboveaura4817
Жыл бұрын
Which is why no game looking like this will be made in the near future.
@darinsteele7091
Жыл бұрын
this engine is for the future, it's gonna take like 5 years and $2,000 card. it's not worth looking at this stuff now.
@robertrohrer8535
Жыл бұрын
Keep in mind it's real time and common baking practices will make it run better that and actually building the project
@reganator5000
Жыл бұрын
no, but it'll be great for the guys making the backgrounds for films for the time being (unreal generally being the engine of choice for volume light stages, because it means the director can adjust the set more or less in real time, even though it's not actually there)
This is why game development is taking longer and longer. Wasted time spent developing pointless details that Don't add to the fun in a game. Yeah its beautiful but that'll quickly wareoff, especially when more n more games look like this. Theres a reason why botw , TW3 & gta are rated as some of the best games ever made and they're not in the top 50 when it comes to graphical detail. The mainstream Games industry as a whole need to reevaluate their creative direction. I don't need to to be able to see microorganisms on surfaces or ants in the grass as a detail when um playin unless its essential to the gameplay in some way.
@SilverEye91
Жыл бұрын
That's a very ignorant point you have that just shows that you don't know jackshit about what you're talking about. All of these improvements to the engine allows game devs to work quicker.
@ZrKy7
Жыл бұрын
Uh no? You do realize this is supposed to shorten the pipeline?
@pottingsoil723
Жыл бұрын
Amen. GAMEPLAY > GRAPHICS x1000
@R.I.P_clan
Жыл бұрын
@@ZrKy7 your talking about procedural generation yh that will help build out the general landscape quicker true and I'm all for improvement in tech I just hope the Time PG can buy them is isn't spent fleshing out unnecessary details, If you want large bloated games like ac Valhalla or forspoken in a short time span then sure that'll be great for u. But I'd prefer a handcrafted experience. This is why rockstar games have been the pinnacle of the industry because their games are handcrafted but PG can help build out maps quickly especially for games like battle Royales .
@R.I.P_clan
Жыл бұрын
@@ZrKy7 i wanna hear more about environmental destruction as opposed to unnecessary environmental details. I wanna have fun in a game.
need 4k video for this really
Awesome!
i wonder what up with nanite,foliage, flicker etc errors ? are they gone ?
UE5 é incrível
why is this not in 4k uploaded, come on!
Seriously impressive
Does anyone know if this foliage is on the bridge or marketplace?