Unity Tutorial - Make a STAR in Shader Graph

In this video we make a star in Unity URP using Shader Graph and post-processing effects. The shader is quite flexible and we can create various types of stars like white dwarfs or red giants.
Timestamps:
0:00 - Intro
0:15 - Create the project
1:20 - Shader Graph
3:45 - Result
4:05 - Outro
License and Attributions:
(intro/outro) The Road by Punk Rock Opera is licensed under a Attribution License.
(background music) L A T E N C Y by Mystery Mammal is licensed under a Attribution License.
creativecommons.org/licenses/...
(Intro break)
Magic by Six Umbrellas is licensed under a Attribution-ShareAlike License. (Intro-Outro: sample)
License: creativecommons.org/licenses/...

Пікірлер: 40

  • @willkennedy8192
    @willkennedy8192 Жыл бұрын

    Great tutorial. I really really appreciate that you get to the point and move through the interface quickly. I don't typically like video tutorials because I can't stand the extraneous blathering that accompanies even the most simple tasks. Thanks for being excellent.

  • @hemanths6066
    @hemanths6066 Жыл бұрын

    This gave a kick start to my project. I was searching for such help from past week and you were on point. Great!! Thanks!

  • @Hyzoka1
    @Hyzoka13 жыл бұрын

    A very useful updated tutorial, thanks!

  • @elricko9817
    @elricko9817 Жыл бұрын

    Wow very straight to the point! Cool tutorial im definitely using this :D

  • @tsvetomiriliev5804
    @tsvetomiriliev58042 жыл бұрын

    Managed to do it thanks to you, i made the basecolor intensity to -1 so you can see the flares moving on the surface, very beautiful, thumbs up!

  • @lipsach
    @lipsach2 жыл бұрын

    Excellent tutorial. Exactly what I needed. Thanks.

  • @notmyrealname814
    @notmyrealname8143 ай бұрын

    Thank you soo much, it's still a great tuto even after two years ! greatly recommend

  • @arsizhifenerprozhod
    @arsizhifenerprozhod2 жыл бұрын

    Thank you man for be quick and not those 30 min tutorial

  • @ZaneDragonBorn
    @ZaneDragonBorn2 ай бұрын

    This is dope, thx for the tutorial! making this physics presentation much easier o7

  • @roxannafabiolastefaniuc3606
    @roxannafabiolastefaniuc36062 жыл бұрын

    Thank you for making this video :D

  • @bowl1858
    @bowl18582 жыл бұрын

    Make sure to also turn on PostProcessing in the URP settings as well if it doesn't work

  • @d.a.v.i.t4v4r3s

    @d.a.v.i.t4v4r3s

    Жыл бұрын

    Ty for telling

  • @paolorubenmastretta
    @paolorubenmastretta2 жыл бұрын

    Is there a way to get rid of the distortion of the texture in the polar regions?

  • @pasharadmehr7584
    @pasharadmehr7584 Жыл бұрын

    I chose 2 orange colors as you did but for some reasons my sun is blue ! pls help , I checked everything in the video . and also I cant access bloom

  • @EliHasson
    @EliHasson2 жыл бұрын

    For those of you the bloom didnt work, select the UniversalRenderPipelineAsset_Renderer, and click the post processing enabled

  • @EliHasson
    @EliHasson2 жыл бұрын

    I can only see the effect when the camera is near the star (around 6), is it possible to control it?

  • @ayushtokeria6965
    @ayushtokeria6965Ай бұрын

    Amazing tutorial, I was wondering, how do I get the sun to emit light, or is there another way that I can get it to create a light effect on the planets?

  • @coderious4568

    @coderious4568

    Ай бұрын

    Hi, thank your support! Emissive material don't emit light, to get light from the Sun I would do the following: 1) Put the Sun on a specific Layer 2) Add a Point Light to the Sun GameObject (as a child) 3) In the Point Light Settings, remove the Sun Layer from Culling Mask List That should do the trick.

  • @geraldimhof2875

    @geraldimhof2875

    9 күн бұрын

    @@coderious4568 Thank you for the video and this tip! I was actually struggling. Couldn't get the point light to light up anything.. until I bumped the intensity to 10e7

  • @kachamsatwika4284
    @kachamsatwika4284 Жыл бұрын

    hey i cant see universal render pipe line when i try to add shader !! can u help me ..

  • @WelshGuitarDude
    @WelshGuitarDude2 жыл бұрын

    Wouldn't the bloom effect all objects not just the star in this case which I feel might be bad for the scene if you had other objects effected? Also could you do a tutorial on nebula clouds type shader too?

  • @coderious4568

    @coderious4568

    2 жыл бұрын

    That's actually a good point. To limit the Bloom effect to the star only, the post-processing could be contained inside a volume around the star.

  • @Vrivon

    @Vrivon

    2 жыл бұрын

    @@coderious4568 as far as I know, volumen affects to the camera, not to the objects. If the camera is inside the volume collider box, effects affect to every object.

  • @coderious4568

    @coderious4568

    2 жыл бұрын

    @@Vrivon that's right, I think the correct answer is to use two cameras and layers. Haven't tried myself but here is a similar result with depth of field. forum.unity.com/threads/how-to-blur-specific-layers-only.555520/

  • @ItsDoge131

    @ItsDoge131

    11 ай бұрын

    ​@@coderious4568there's no render pipeline in rendering

  • @ruutjormun2262

    @ruutjormun2262

    Ай бұрын

    thank the lord, i was making a space game anyway. LMAO

  • @sxsignal
    @sxsignal Жыл бұрын

    my "main preview" window shows a blue globe vs what is presented

  • @coderious4568

    @coderious4568

    Жыл бұрын

    Make sure the post processing in the camera settings is turned on.

  • @12345themadguy
    @12345themadguy2 жыл бұрын

    how did you do the skybox?

  • @Darkness2Maxrocko
    @Darkness2Maxrocko2 жыл бұрын

    I cant make it have explosions like you did. Mine dont rise up at all.

  • @soundtrends-888

    @soundtrends-888

    Жыл бұрын

    i have this problem too, i can see in in Scene tab but cant see in Game tab to (in Run mode), i did all what did author, dont know why it not shown in Game mode ((

  • @jackfreeman3993
    @jackfreeman39932 жыл бұрын

    When I create a material it just makes it a bit darker, why is this?

  • @coderious4568

    @coderious4568

    2 жыл бұрын

    Is post processing turned on in the camera settings?

  • @jackfreeman3993

    @jackfreeman3993

    2 жыл бұрын

    @@coderious4568 it is, turns out i have smooth brain and didnt click save asset

  • @havendewart
    @havendewart2 жыл бұрын

    for some reason my global volume effect is not working. Any ideas why?

  • @coderious4568

    @coderious4568

    2 жыл бұрын

    Have you turned on post-processing on the camera?

  • @rasmusravnfrost2700

    @rasmusravnfrost2700

    2 жыл бұрын

    I had an issue where I hadn't saved the Shader (It was my first time using one. I flet really dum once I realized). Pressing CTRL+S is not enough. Keep an eye out for the * in the tab of the shader editor.

  • @robbrooks8692
    @robbrooks8692 Жыл бұрын

    Nice video/tutorial. However, could you go through the menus a little faster? It really drags on. I find my self waiting microseconds for the next action

  • @alejandroalonsosanchez2418

    @alejandroalonsosanchez2418

    9 ай бұрын

    haha i had the opposite reaction, he clicked so fast that i had to slow the video down

  • @ruutjormun2262

    @ruutjormun2262

    Ай бұрын

    @@alejandroalonsosanchez2418 /s