Unity Tutorial - Make a STAR in Shader Graph
In this video we make a star in Unity URP using Shader Graph and post-processing effects. The shader is quite flexible and we can create various types of stars like white dwarfs or red giants.
Timestamps:
0:00 - Intro
0:15 - Create the project
1:20 - Shader Graph
3:45 - Result
4:05 - Outro
License and Attributions:
(intro/outro) The Road by Punk Rock Opera is licensed under a Attribution License.
(background music) L A T E N C Y by Mystery Mammal is licensed under a Attribution License.
creativecommons.org/licenses/...
(Intro break)
Magic by Six Umbrellas is licensed under a Attribution-ShareAlike License. (Intro-Outro: sample)
License: creativecommons.org/licenses/...
Пікірлер: 40
Great tutorial. I really really appreciate that you get to the point and move through the interface quickly. I don't typically like video tutorials because I can't stand the extraneous blathering that accompanies even the most simple tasks. Thanks for being excellent.
This gave a kick start to my project. I was searching for such help from past week and you were on point. Great!! Thanks!
A very useful updated tutorial, thanks!
Wow very straight to the point! Cool tutorial im definitely using this :D
Managed to do it thanks to you, i made the basecolor intensity to -1 so you can see the flares moving on the surface, very beautiful, thumbs up!
Excellent tutorial. Exactly what I needed. Thanks.
Thank you soo much, it's still a great tuto even after two years ! greatly recommend
Thank you man for be quick and not those 30 min tutorial
This is dope, thx for the tutorial! making this physics presentation much easier o7
Thank you for making this video :D
Make sure to also turn on PostProcessing in the URP settings as well if it doesn't work
@d.a.v.i.t4v4r3s
Жыл бұрын
Ty for telling
Is there a way to get rid of the distortion of the texture in the polar regions?
I chose 2 orange colors as you did but for some reasons my sun is blue ! pls help , I checked everything in the video . and also I cant access bloom
For those of you the bloom didnt work, select the UniversalRenderPipelineAsset_Renderer, and click the post processing enabled
I can only see the effect when the camera is near the star (around 6), is it possible to control it?
Amazing tutorial, I was wondering, how do I get the sun to emit light, or is there another way that I can get it to create a light effect on the planets?
@coderious4568
Ай бұрын
Hi, thank your support! Emissive material don't emit light, to get light from the Sun I would do the following: 1) Put the Sun on a specific Layer 2) Add a Point Light to the Sun GameObject (as a child) 3) In the Point Light Settings, remove the Sun Layer from Culling Mask List That should do the trick.
@geraldimhof2875
9 күн бұрын
@@coderious4568 Thank you for the video and this tip! I was actually struggling. Couldn't get the point light to light up anything.. until I bumped the intensity to 10e7
hey i cant see universal render pipe line when i try to add shader !! can u help me ..
Wouldn't the bloom effect all objects not just the star in this case which I feel might be bad for the scene if you had other objects effected? Also could you do a tutorial on nebula clouds type shader too?
@coderious4568
2 жыл бұрын
That's actually a good point. To limit the Bloom effect to the star only, the post-processing could be contained inside a volume around the star.
@Vrivon
2 жыл бұрын
@@coderious4568 as far as I know, volumen affects to the camera, not to the objects. If the camera is inside the volume collider box, effects affect to every object.
@coderious4568
2 жыл бұрын
@@Vrivon that's right, I think the correct answer is to use two cameras and layers. Haven't tried myself but here is a similar result with depth of field. forum.unity.com/threads/how-to-blur-specific-layers-only.555520/
@ItsDoge131
11 ай бұрын
@@coderious4568there's no render pipeline in rendering
@ruutjormun2262
Ай бұрын
thank the lord, i was making a space game anyway. LMAO
my "main preview" window shows a blue globe vs what is presented
@coderious4568
Жыл бұрын
Make sure the post processing in the camera settings is turned on.
how did you do the skybox?
I cant make it have explosions like you did. Mine dont rise up at all.
@soundtrends-888
Жыл бұрын
i have this problem too, i can see in in Scene tab but cant see in Game tab to (in Run mode), i did all what did author, dont know why it not shown in Game mode ((
When I create a material it just makes it a bit darker, why is this?
@coderious4568
2 жыл бұрын
Is post processing turned on in the camera settings?
@jackfreeman3993
2 жыл бұрын
@@coderious4568 it is, turns out i have smooth brain and didnt click save asset
for some reason my global volume effect is not working. Any ideas why?
@coderious4568
2 жыл бұрын
Have you turned on post-processing on the camera?
@rasmusravnfrost2700
2 жыл бұрын
I had an issue where I hadn't saved the Shader (It was my first time using one. I flet really dum once I realized). Pressing CTRL+S is not enough. Keep an eye out for the * in the tab of the shader editor.
Nice video/tutorial. However, could you go through the menus a little faster? It really drags on. I find my self waiting microseconds for the next action
@alejandroalonsosanchez2418
9 ай бұрын
haha i had the opposite reaction, he clicked so fast that i had to slow the video down
@ruutjormun2262
Ай бұрын
@@alejandroalonsosanchez2418 /s