Under Ashen Skies Playthrough (Episode 1: Who Am I?)

Ойындар

In this Episode, our hero Alex T. (not Adam) explores the town of Riverside. Does he get out of his apartment complex? Will he survive another week? Watch and find out!
At 4:47 I read the intro and then start character creation.
Gameplay starts right around 36:40
Blackoath Entertainment: blackoathgames.com/under-ashe...
The AugurVTT: www.augurvtt.com/
dddice.com: dddice.com/

Пікірлер: 12

  • @blackoathentertainment5617
    @blackoathentertainment56172 ай бұрын

    This was amazing, thanks for playing! I love the setup you created for the game, fits the mood perfectly. Sorry for your character's "death", haha. Remember though that your gear stays behind, so when you spawn back in your apartment you have nothing (only the things you might have stashed there) so you need to go and recover your gear!

  • @theaugur3285
    @theaugur3285Ай бұрын

    Just finished watching! Love how you keep the game/video flowing all the way through a live session, that's something I struggle myself when recording games. Regarding the images on the map, I never considered the uploaded image assets being used directly on the map as more than props.. but I can totally see now that they would also be very useful as standalone notes. I will keep this in mind for the next update. In the meantime you might want to look into the dungeons/zone system. Just create a new dungeon and you will see the zones. I have a video about dungeons here on KZread.

  • @LordGwydion

    @LordGwydion

    Ай бұрын

    I will definitely check that out! Thanks for commenting, David!

  • @sugardeady2903
    @sugardeady29032 ай бұрын

    This is so great. I've been looking at playing this so it's great to have this example. Thank you very much.

  • @LordGwydion

    @LordGwydion

    2 ай бұрын

    Awesome! Glad it was helpful to you. I think I will do session two live next Wednesday on my twitch channel. www.twitch.tv/gwydione if you are interested.

  • @sugardeady2903

    @sugardeady2903

    2 ай бұрын

    @@LordGwydion I will certainly try and make it

  • @sugardeady2903

    @sugardeady2903

    2 ай бұрын

    @@LordGwydion Really trying to wrap my head around the flow, see if I can't turn this in to an Actual-Play podcast or something. The world is just so good, so you've been a big help.

  • @LordGwydion

    @LordGwydion

    2 ай бұрын

    @@sugardeady2903 So great to hear! Yes, I agree that I love the world. Keep me posted if you do as I'd love to listen/watch.

  • @LordGwydion
    @LordGwydion2 ай бұрын

    Going to note here things I missed or wanted to point out: * I missed ticking off the investigation chart for some of the rooms I investigated * I intentionally did not use the Emotional Matrix. I'm trying to get the flow and rules down before I add it in. * I need to update the Nemesis track before the next session which I will do at the start of the session. * Alex did respond that the Manuals table reference I encountered at 01:02:55 is a mistake. I get to roll on the Crafting Table for it before next session. * Well this was a BIG miss.... I just read that if you are being cautious you automatically detect traps! That would have then at least allowed me a Dex check to see if I could have avoided it...

  • @user-rn9tq5ns7y
    @user-rn9tq5ns7y2 ай бұрын

    Hi in Ker-Net I cannot get my head around trap doors. This is how I'm playing it for trap doors. I skip Perception check because I do not have a set of Thieves Tools just a crowbar "+10 on Athletics Check" so far. I've been choosing to dodge the trap, and noted the type of trap on the D10 roll for future contact with the door that's trapped. If I'm reading the rules correctly if dodged the Trap I forfeit searching (Scavenge) the room until I successfully removed the trap? Am I even close to interpreting the rules on Trap's correctly on pages 104-105?

  • @blackoathentertainment5617

    @blackoathentertainment5617

    2 ай бұрын

    Hey! So the procedure for traps is as follows: you first determine if there's a trap. If there is one, you roll Perception to see if you spot it. If you spot it, you can attempt to disarm it. If you trigger it (either due to you not spotting it, or by failing to disarm it), you deal with it: this usually means you get one last chance to avoid it( Dodge check, etc.), and if you don't you receive damage. Scavenging isn't affected at all by any of the traps rules.

  • @user-rn9tq5ns7y

    @user-rn9tq5ns7y

    2 ай бұрын

    @@blackoathentertainment5617 ok thank for the info. Frankly traps are more dangerous, and frustrating than the animals, or creatures, and next to impossible to disarm. I think the rules need to be reworked to give an explorer half a chance to disarm them.

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