Unboxing education through gaming, playing, and making: Lucien Vattel at TEDxIndianapolis

Trailblazing education and game development visionary Lucien Vattel is at the forefront of a nationwide crusade to revolutionize learning in the classroom and beyond. As the CEO of the Los Angeles-based interactive curriculum creator and digital publisher GameDesk, Vattel is transforming the traditional school model into a hands-on, digitally-charged ecosystem for students to discover and nourish their greatest gifts, while embracing STEM skills through game-based learning.
Founded to help at-risk students in low-income regions tap deeply into their intelligence and talents, GameDesk instills the value of learning through play, and empowers students to collaborate and be active producers of the content from which they learn. Building upon this methodology, Vattel founded PlayMaker, a next-generation, choose-your-own adventure middle school program designed to help teachers and students transcend the confines of textbooks and chalk boards. This is just the beginning of the GameDesk insurgence. Vattel recently secured the largest contribution in AT&T history to develop a national digital learning center and fully comprehensive online portal for educators.
During the last 15 years, Vattel has spearheaded a variety of educational projects funded by the National Science Foundation, the Bill and Melinda Gates Foundation, Lockheed Martin, the National Endowment for the Humanities, Motorola, Sandia Labs, National Academies of Science, and others. Previously, Vattel co-founded and co-architected the undergraduate and master's computer science programs in game development at the University of Southern California, where he served as faculty lecturer.
Big Idea: "Unboxing Education Through Gaming, Playing, and Making"
Imagine formal education as a box that everyone, for the most part, passes through. We can put whatever we want in this box. Why don't we make it amazing? The talk looks at transforming the traditional school model into a playful hands-on, digitally-charged ecosystem for students to discover and nourish their greatest gifts, while embracing science, technology, and math skills through game-based learning. An example is a model for transforming the learning space, through educational games, play based curriculum, new PlayMaker school, and national digital learning center and portal.

Пікірлер: 12

  • @Zoza15
    @Zoza159 жыл бұрын

    This is what Education should be.. Physically involved instead of copying books and memorizing the boring process.

  • @WLBFTWproductions
    @WLBFTWproductions11 жыл бұрын

    Absolutely love the idea, there are a lot of interesting and thought provoking ways to introduce complex ideas and I would really like to see more of these ways utilized in our educational system.

  • @CatHutton
    @CatHutton11 жыл бұрын

    Great concepts for 21st century education. Thank you for your intellectual capital contributions to education! Looking forward to your growth.

  • @Kiffaanngissuseq
    @Kiffaanngissuseq11 жыл бұрын

    this is a great concept. all the learning looks like a lot of fun and i'm sure that these students are getting a big passion for lifelong learning :)

  • @mojiuuu
    @mojiuuu11 жыл бұрын

    AMAZED AND SO HAPPY

  • @TheAbdel2150
    @TheAbdel215011 жыл бұрын

    Really, really interesting.

  • @cybulskina
    @cybulskina5 жыл бұрын

    Has this project changed forms or faces? What happened to the scope of the program?

  • @mariazmalaciek
    @mariazmalaciek7 жыл бұрын

    did anyone knows what happened to this project?

  • @LetsGetPolitical_69

    @LetsGetPolitical_69

    2 жыл бұрын

    died :(

  • @jaketan5172
    @jaketan5172 Жыл бұрын

    First time is never the best. It is dangerous to be right when the system is wrong - Voltaire. It is tiring to be the lone innovative teacher when most of other teachers are just doing a job of coercive teaching and managing by control. Second time round, Lucien could tap the energies of students, involve them in lesson design and watch them compete constructively in attempting to show their capabilities of self-learning. The ultimate way to learn is to attempt to teach, or explain a learned concept. A skilful teacher, upon a lesson that failed to engage half the class, would design a learning chain that starts with a primer and selected connector(s) identified in class. Then wait for the chain effect to take effect as each student(s) pass on the concept to be learned. While the teacher checks in at various points with selected students to reinforce understanding using lots of encouragement on efforts put in and re-trying to forge understanding. The young is motivated by a combination of encouragement and support for their own initiatives. Plus some urge to out-perform peers that can be managed with doses of empathy insisted by the teachers.

  • @Yes-Man
    @Yes-Man8 жыл бұрын

    Great talk! (He looks a bit like the psycho hobbit from GoT^^)

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