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UE5: Infinite Ocean on ANY Landscape (at ANY Height)

I hear a lot of people saying you can't add ocean from Epic's free Water Plugin to existing landscapes. Well, I'm here to put that straight and show you how to add infinite oceans to small landscapes, large landscapes (8K) and even World Partition Landscapes.
00:00 - Intro
00:36 - Add Ocean to 2K Landscape
23:33 - Extra Steps for 8K Landscape
30:56 - Extra Steps for World Partition Landscapes

Пікірлер: 126

  • @toppefall
    @toppefall Жыл бұрын

    Heh, this has become my go-to reference whenever I'm adding water to a level. Thank you!

  • @1d33f1x3
    @1d33f1x32 жыл бұрын

    Oh my god, this has been driving me nuts for more than a year. I've been trying so many things since 4.26 came out, including rebuilding a map twice, and 5 minutes in to this video it works perfectly. Thank you so much!

  • @Bluemaze64
    @Bluemaze642 ай бұрын

    If you have an issue with the heightmap being flattened, in the details panel uncheck "Affects Landscape". You can also rebuild the HLODS is using World Partition

  • @edp180perkie03

    @edp180perkie03

    Ай бұрын

    Argh thank you!

  • @ancientbug5511

    @ancientbug5511

    10 күн бұрын

    thank you so much!

  • @Project_Erasmus
    @Project_Erasmus2 жыл бұрын

    This is a gamechanger for my landscapes. This, combined with what you tought me/us with your island tutorial will make for some very nice projects. Thank you!!

  • @TorQueMoD
    @TorQueMoD Жыл бұрын

    Just a pro tip for everyone regarding texture streaming pool size; an iPad 8 has 3GB of system memory that is shared with graphics processing meaning the default setting of 1GB is a hold over from the first release of UE4. You can easily set your texture streaming pool to 3gb+ even if you're targeting mobile as your release platform.

  • @mikesh8120
    @mikesh8120 Жыл бұрын

    This is the first really good and understandable tutorial on the subject that I found on KZread. Most are way too fast and only show parts. Your video is pleasantly calm, shows everything step by step and you can follow it very well. Thank you very much!

  • @ChuckstaGaming
    @ChuckstaGaming Жыл бұрын

    "I hope you found this tutorial useful" Damn, I don't think I have come across anything more useful! This will now stop me from losing my mind over the water plugin! And losing anymore time! Thanks 😁 SUBSCRIBED!

  • @peacesells2847
    @peacesells2847Ай бұрын

    Your tutorials are very high quality, thank you so much for making these!

  • @UNKNOWNUSER-fv6nk
    @UNKNOWNUSER-fv6nk4 ай бұрын

    U cannot imagine how long I've been searching for a good tutorial on this topic, thank u so much

  • @stonefacex
    @stonefacex Жыл бұрын

    People seem to like how calm you explain stuff...I'm acutally too unpatient for this. However I knew this tutorial and now I was looking for it again because I know that your advices give very good results. I appreciate your help very much! Thank you.

  • @shysmaptutorials
    @shysmaptutorials Жыл бұрын

    Thank you SO SO SO SO much for this!!! I kept wanting to use the in engine plugin features but could never figure out how to get it to work with large landscapes. You are so wonderful for putting this out there!

  • @tiberiusgames1109
    @tiberiusgames1109 Жыл бұрын

    This is the best video on ue water! Great additional info beyond the basics that other videos show.

  • @boyandthebubble
    @boyandthebubble Жыл бұрын

    Ive been trying to work this out for month THANK YOU SO MUCH

  • @daedae2493
    @daedae2493 Жыл бұрын

    Thank you so much for this video!! Its been an eight month battle to figure all this out and get nowhere. Can't tell you how many time I've rebuilt maps, scrapped projects, and started from scratch to end up back at square one. Thank you again, you're a sanity saver!

  • @im.jewels5349
    @im.jewels5349 Жыл бұрын

    Hey, just wanted to say thank you for not just showing us how but for also explaining what each change effects. Most other videos just say change this and change that to these numbers etc but you explained changing this number, changes the wave distance or wave height ect. Awesome...Thank you

  • @7RGBT
    @7RGBT Жыл бұрын

    Thanks, I was struggling so much with it.👍

  • @stephancoupland1686
    @stephancoupland1686 Жыл бұрын

    Clearest tutorial I have found on Unreal's Ocean system, and helped me solve several issues I have had. Thank you!

  • @PaulMenefee
    @PaulMenefee Жыл бұрын

    You are a GREAT tteacher! The cadence and commentary besides "click here, click there" is invaluable. It's obvious you know what you're talking about. Thank you! Please keep the brain dump coming.

  • @PikBo100
    @PikBo100 Жыл бұрын

    i cant understand why my character is walking on water, tried to disable water collisions but when my character is touching the water, he is destroying

  • @reliquary1267
    @reliquary1267 Жыл бұрын

    EDIT: I meant to convey that I have displacement textures for my ocean/lakes/rivers but there's no info on how to use them. I'd like to add rivers without deforming the terrain and don't want to "hack" the water system's mesh and angle brushes to prevent it. Gaea created perfect river banks and I don't want to modify them. Great tutorial that I keep coming back to and everyone needs to see.

  • @Hueventure

    @Hueventure

    Жыл бұрын

    This may not be the best solution, but put your rivers in another layer. If you have edit layers enabled, in the landscape design tab, you can put anything on any layer by creating as many layers as you want. That should help separate things for you more in the least. Then when making your rivers you can smooth them out more. There is a couple tutorials, one of them i think is from the Unreal team themselves. You should be able to smooth out the amount of aggressiveness or influence of the terrain change

  • @namondastudio4616
    @namondastudio4616 Жыл бұрын

    Thanks Bro !! Amazing and usefull Tuto !! Merry Christmass !! Bless

  • @UnrealByYourself
    @UnrealByYourself2 жыл бұрын

    Your tutorials are very good, I will say the most relaxing and informative that I seen so far. Keep doing this awesome work. It helping a lot of new comers, even advanced Unreal user.

  • @starestd
    @starestd Жыл бұрын

    would love to have this work with rivers / lakes

  • @codymccarty9327

    @codymccarty9327

    11 ай бұрын

    It doesn't? I know the water plugin has rivers and lakes. How does it not work?

  • @tgykurtulus
    @tgykurtulus Жыл бұрын

    a great tutorial ! because gives the trick. Changing that blend type saves life! I can not believe why epic uses that setting as default!

  • @aethylwulfeiii6502
    @aethylwulfeiii6502 Жыл бұрын

    Why is there a big square hole in my landscape, this would be game changing if it actually worked. I imported my massive topo cloud mesh and now there is a big square hole in the middle of the ocean where there is suppose to be water?

  • @jd-foo
    @jd-foo Жыл бұрын

    Have you guys tried adding a second water volume (river, lake) after the ocean one is in place? It totally fucks things up for me.

  • @robertgoldbornatyout
    @robertgoldbornatyout Жыл бұрын

    Thank-you for Your excellent tutorials they are all very good, they also are very relaxing informative and easy to follow along with, that I have seen so far on KZread. Please, can you keep doing this awesome work. It's helping me so much and probably a lot more newcomers, even advanced users as well👍👍👍🌼🌼🌼🌻🌻🌻

  • @michaczarnecki1679
    @michaczarnecki1679 Жыл бұрын

    You saved my day or even days. Thanks a lot!

  • @philippec7213
    @philippec72134 ай бұрын

    Cristal clear ! 👋👋👋

  • @baudmarch3925
    @baudmarch39258 ай бұрын

    Even when putting the blend mode to max, nothing appears outside of the curve, anyone knows why ? EDIT : Might have been said in the video, if so, my bad. Otherwise, just make sure to uncheck "Affects Landscape" under the "Terrain" section of the WaterBodyOcean actor Details.

  • @TheBradVision

    @TheBradVision

    5 ай бұрын

    Thanks. That helped.

  • @RiverFox_YT
    @RiverFox_YT Жыл бұрын

    thank you so much for this. great job

  • @oliverhayes7220
    @oliverhayes7220 Жыл бұрын

    Thank you for this tutorial my scene is really looking nice now thanks to this. My only issue is I can't walk underwater, my character just walks on top of the ocean. If I go to Collision Presets and set No Collision, my character drops through, but then there is no underwater post processing. Please can anyone advise me how to fix this? Many thanks!

  • @JandenHale

    @JandenHale

    Жыл бұрын

    I have this same exact problem and I'm hoping someone can help.

  • @michaelkukula5926

    @michaelkukula5926

    11 ай бұрын

    same problem. my first one works. but whenever i try to make a new one, i turn to jesus

  • @janszczygielski1856
    @janszczygielski1856 Жыл бұрын

    Thank you! This tutorial helped me a lot!

  • @MichaelEmbers
    @MichaelEmbers2 жыл бұрын

    Great job hope you keep helping us!

  • @princess_hd
    @princess_hd Жыл бұрын

    As of 5.1, it seems like the trick with the spline is not working anymore. Unless I messed up something

  • @Gobguil

    @Gobguil

    Жыл бұрын

    Agree

  • @1Uik1
    @1Uik1 Жыл бұрын

    If Adding in UE5.2.1 go into Landscape Mode and make Sure, that the Water layer is UNDER the Landscape Layer (called Layer by default)

  • @unrealitybites763

    @unrealitybites763

    Жыл бұрын

    Thanks for the extra info

  • @vasilchorny
    @vasilchorny2 жыл бұрын

    Hello can you make big landscape like 4000 on 4000 and add to this big map lakes. Because I have problems with work of water plugin with big world

  • @davegaudet1855
    @davegaudet18552 жыл бұрын

    Very well explained. Thank you for making this! I was wondering, however, if you have any advice/tips/tricks for helping to reduce the obvious tiling in the water when viewed from a higher perspective. I know that there are adjustments that can be done with the Gerstner settings, but they don't seem to improve the tiling. Thoughts?

  • @saitamassj2475
    @saitamassj2475 Жыл бұрын

    Bravo bud, excellent tute.

  • @Cheese3493
    @Cheese34936 ай бұрын

    Is there anyway you can help me, I have tried this countless ways and every time I end up getting an ocean clipping and floating above the landscape.

  • @rivermansky63
    @rivermansky632 жыл бұрын

    Another great tutorial, thanks!

  • @reliquary1267
    @reliquary1267 Жыл бұрын

    Also, this tutorial is a GAME CHANGER !!

  • @HiraethGame
    @HiraethGame Жыл бұрын

    Great work, just what I looked for. Can you add rivers tutorial as small update? ;)

  • @peterbengtson7406
    @peterbengtson7406 Жыл бұрын

    Such a godsend! Thanks!

  • @snookofficial7211
    @snookofficial72112 ай бұрын

    Weird this didn't work well for me, my water above the terrain is higher than the ocean, basically a square of water is higher than the ocean and it doesn't connect showing a gap.

  • @zeon3d755
    @zeon3d755 Жыл бұрын

    It doesn't work in UE5.1?

  • @jommjustonemoreminute6977
    @jommjustonemoreminute69774 ай бұрын

    Good tutorial; I like the style of it. I'm using UE 5.3 and when using MAX blend, the tip regarding changing the channel depth to 8000 doesn't work - and why would it? MAX means 'can only raise the terrain and never lower it' so I'm not sure how you got that to work?

  • @ancientbug5511
    @ancientbug551110 күн бұрын

    Thank you so much!!!

  • @through-it
    @through-it6 ай бұрын

    My landscape disappear when I put ocean body into a scene. I tried all options of "Blend Mode", but nothing helps. I can change landscape only inside a water spline of the ocean body. But not as in tutorial. What did I miss?

  • @Arthur-pc1eh
    @Arthur-pc1eh Жыл бұрын

    Super useful, thanks for clearing this messy s**t of a water system. But I can't manage to change the depth of the sea ("Channel depth"). Whatever value I type in, it always has the same look. And I'm starting to get sick of having to constantly pause any tutorial cos nothing seems to be the same. Do you know what could be causing the issue? Many thanks again.

  • @yungsofa8084
    @yungsofa80849 ай бұрын

    im having an issue where the water isnt wrapping around my landscapes. seems to only be an issue when using world partition.

  • @madchad
    @madchad Жыл бұрын

    Changing size does not work for me, it makes the entire ocean disappear. What you need to do is select all splines and set all their locations and tangents to 0.

  • @thedefaultcube1218
    @thedefaultcube12189 ай бұрын

    so i deleted unral and the marketplace,....and redownloaded everything,...seems to be in default mode,...but....my ocean dosent always meet the landmass without sepertation. the edges down meet the landmass correctly,.... messed with standoff,...edge, width,..angle,.... i just dont know

  • @user-mf7lx6tv5x
    @user-mf7lx6tv5x Жыл бұрын

    Hello I ran into the following problem (all the search engines and on different sites clambered - there is no answer!) UE 5.1.1 - Third Persons - Turn on Water - reload engine... create default Landscape and Ocean (all by default). The character runs on the surface of the water! I understand that this is a problem with Collision (water and character) - but where to set it up - HZ! Help with advice - where to set it up?

  • @etheriondesigns
    @etheriondesigns5 ай бұрын

    Its quite frustrating that the height adjustment isnt a feature in 4.27

  • @sonicalstudios
    @sonicalstudios Жыл бұрын

    Just a thought you could put a single plane at the bottom level that expands into the distance with the same texture as your landscape

  • @justintimesYT
    @justintimesYT Жыл бұрын

    Seems like changing the ocean body spline scale to 0.1 makes it too small. Idk if something has changed since this was uploaded but I had to set it back to 1.0 in order for the the extents to grow.

  • @joshuaholden4303
    @joshuaholden43034 ай бұрын

    I get the exact same results using Alpha Blend or Max, no change in what happens with the height.. On 5.3.2, anyone else have this issue?

  • @adamjohnson1678
    @adamjohnson1678 Жыл бұрын

    Can this work with multiple landscapes? I'm trying to figure out if the UE5 Ocean plugin will be good with my project. I am making a massive open world game. It is going to be like a black flag/ Sea of thieves' type. So, a lot of sailing to different islands and underwater exploration.

  • @ZacTolley
    @ZacTolley Жыл бұрын

    Is there a way to create an ocean in which you don't see any land? All the stuff I've seen so far has an island, or in this case the highest point of a landscape peeking through.

  • @thedefaultcube1218
    @thedefaultcube12189 ай бұрын

    can anyone tell me how to reset the water plugin to default,... i messed up plaing with the settings

  • @IamNeighborlee
    @IamNeighborlee Жыл бұрын

    Hi. Just wondering…lg complex. Sculpted terrain project, running on a rx6600 8gb, 16gb ram via ryzen 3600. Adding ocean crashes gpa , wondering is it because my system atm isn’t up to an ocean with this 5101 terrain or maybe. A. Bug in 511? Thx 👋

  • @avistryfe4534
    @avistryfe4534 Жыл бұрын

    How do i adjust the water depth? It sets at a seemingly default depth. Changing the heading indicating water depth "512" does not increase the actual sea floor lvl. It just stays flat at the same depth. And trying to lower it with sculpt does nothing visibly. But if i hide the water i can see the changes.

  • @lolaswift111
    @lolaswift111 Жыл бұрын

    Many thanks for the tutorial. When there are waves, the ocean water emerge from under the landscape. This happens after I applied some landscape auto material. any help would be much appreciated

  • @kalex07
    @kalex07 Жыл бұрын

    My ocean is flattening my sea floor. Anything under the water level just gets flattened. I unchecked Affects landscape and my underwater biome came back but the water disappeared. How would I fix this please?

  • @ceottaki
    @ceottaki10 ай бұрын

    Thanks for this video, @UnrealityBites, very well explained and still very relevant. One issue I am getting with 5.3 is that I have following your tutorial exactly on a pre-existing landscape of mine but, weirdly, the post processing volume for underwater does not kick in unless I am deeper into the ocean, for about half the depth of my ocean the view is clear, and then it comes in once I go deeper. I have tried changing the collision extents but the Z value seems to make no difference whatsoever. Any ideas on how to fix that? Thank you again!

  • @unrealenvironments-speedle782
    @unrealenvironments-speedle782 Жыл бұрын

    thanks! but what if you want to add a river? they seem to never work correctly

  • @msinclaircorp4571
    @msinclaircorp45712 жыл бұрын

    yeah super usefull, thanks for sharing!!!!!!

  • @TileBitan
    @TileBitan Жыл бұрын

    How would you do an ocean that sits on top of a virtual heightfield mesh? The VHM would be the surface and the underwater terrain, but when you zoom out it flickers a lot

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz Жыл бұрын

    D we need to make the same adjustments to the lakes and river tools please?, Thes would be great to use together if we can get a more realistic look rather than the toony Fortnight look

  • @josebravo7998
    @josebravo7998 Жыл бұрын

    For some reason I can't get the WaterBodyOcean to change based on wave params (at around 20:00 in video) - I've assigned it and everything, help?

  • @llilililllil
    @llilililllil10 ай бұрын

    Best!

  • @ThunderWorldInteractive
    @ThunderWorldInteractive Жыл бұрын

    Okay so that works, awesome thank you, but now when I attempt to add a river or lake/whatever it flattens my landscape again, any tips? If I disable affect landscape the water doesn’t render

  • @nathaniel8422
    @nathaniel8422 Жыл бұрын

    thanks for the video. I sculpted landscape (mountains) but performance hit is heavy with it. Is it possible to workaround so that sculpted landscape does not hit performance hard. Or I need to make a mesh and import it.

  • @rossedwards6503
    @rossedwards6503 Жыл бұрын

    I tried adding this to World Partition landscape with a 8k heightmap and it dropped from 100 fps to 5 fps, are there any quality/rendering settings for the 'Water Body Ocean' that could be tweaked to give it a chance?

  • @diegodaly
    @diegodaly4 ай бұрын

    Thanks!!!

  • @Evictus
    @Evictus Жыл бұрын

    Any idea why this lags or crashs an 8km x 8 km x 0.67km open world map? I feel like it has something to do with world partition loading the whole map while while editing, but I am unsure

  • @angelcutebxtch8723
    @angelcutebxtch8723 Жыл бұрын

    It would be good if you could do a video on World Partition.

  • @littlearvin1641
    @littlearvin16413 ай бұрын

    Sadly, it's unstable, prone to crash. (5.3) Luckily there are other assets than Unreal's...

  • @NikolasBoot
    @NikolasBoot Жыл бұрын

    But if I need delete any area water inside mountain - how I can do this?

  • @tiagorvmartins
    @tiagorvmartins Жыл бұрын

    Hey thank you for the video! By the way, have you tried doing this with smaller Landscapes having like 1009x1009 resolution? I am having some weird issues, thank you!

  • @nathaniel8422
    @nathaniel8422 Жыл бұрын

    Hi, I am beginner. I have landscape with water ocean around, it looks good on that landscape area. However I wanted that world is a bit larger, so I expanded landscape to largest size (255x255). However, now at end of my landscape is ambis (like an edge to water ambis below. Of course, this is not how I would like to look, so is it possible to fix this (I have small descend of landscape water to larger and larger depths.

  • @Michael-lc8bv
    @Michael-lc8bv10 ай бұрын

    When I add my Waterbody Ocean I get an untextured plane...how do I fix this. I followed all your steps.

  • @Michael-lc8bv

    @Michael-lc8bv

    10 ай бұрын

    When I fly the camera into the ocean the visibility will change and look like I am under water BUT as soon as i fly out of the water I see nothing.

  • @Dashrathkumbhar123
    @Dashrathkumbhar1232 ай бұрын

    thanks

  • @Kor3Gaming_Ghost
    @Kor3Gaming_Ghost11 ай бұрын

    funny this is am standing on top of the water lol oh my

  • @MichaelEmbers
    @MichaelEmbers2 жыл бұрын

    Hey when i am under water i get a strange circle and some non rendering of the post process to the right of my camera any ideas?

  • @FlockersDesign
    @FlockersDesign4 ай бұрын

    Just uncheck affect landscape in the water body and you problem is solved Man why wauting people there time ?

  • @slabbash4233
    @slabbash42332 жыл бұрын

    Hi, help me please. When I change the blend mod to max, UE crashes, how can I solve it?

  • @redgeciccone8218
    @redgeciccone8218 Жыл бұрын

    Well it's cool for video scene, but for a multiplayer game this it's not what you could use... to keep a good fps

  • @gigasoftgaming
    @gigasoftgaming Жыл бұрын

    When I add the ocean no matter what I did what you did exactly and my landmass disappeared completely I lowered the ocean and it is flat, I am using World Partition with a 10km x 10km map created with Gaea Works on Open World Template but not my map

  • @gigasoftgaming

    @gigasoftgaming

    Жыл бұрын

    I don't know if this was the right way to fix it but I just used the open world map deleted that landmass and imported my landmass to it, seams to work now lol

  • @Bail3yPlayz
    @Bail3yPlayz Жыл бұрын

    This is still at one leveled height?! My river in my open world real world height map is very big and is at different heights how do i form the water to height map heights?

  • @jrs7052
    @jrs7052 Жыл бұрын

    Great Video! How do I add a lake, and river to this?

  • @angelcutebxtch8723
    @angelcutebxtch8723 Жыл бұрын

    Very good tutorial. Where can I get the landscape from?

  • @kulman4295
    @kulman42952 жыл бұрын

    There is a "Water Planes" marketplace content by Epic that is supported up to 4.25 - how does this compare to this Water plugin? Have you compared? (Mind you, in 5.0 there is no tessellation so the Water Surface content doesn't upgrade well, you would have to compare in 4.27 or lower)

  • @unrealitybites763

    @unrealitybites763

    2 жыл бұрын

    No, I haven't specifically compared those. It's worth noting that, if you use the "Water Body Custom" asset from the Water plug-in, it is effectively a plane that you can place anywhere on your scene. The lack of tessellation for water in UE5 isn't as much of an issue as you think because it uses animated normals to simulate the waves close up. It becomes more of an issue if you want to have fluid-sim ripples as objects move through the water.

  • @ronnin2011
    @ronnin2011 Жыл бұрын

    Hey, quick question, can u integrate NVIDIA waveworks 2.0 on Unreal 5?

  • @vasilchorny
    @vasilchorny2 жыл бұрын

    if add not only one ocean. Add 10 lakes in big world

  • @Gaelrenaultdu06
    @Gaelrenaultdu06 Жыл бұрын

    Is there a way handle rescaled landscape ?

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 Жыл бұрын

    what about lakes ?

  • @kulman4295
    @kulman42952 жыл бұрын

    Unfortunately the water plugin is experimental and not recommended for production. I think a disclaimer would be a good idea here: "use at your own risk, be ready to fix/adjust for production or best extract what you need into a separate project"

  • @unrealitybites763

    @unrealitybites763

    2 жыл бұрын

    Yes, that's true, although a warning does pop up when you enable the plugin. I have found it to be pretty stable though, even in final builds (the main problem is the lack of thorough documentation so a lot of features are discovered by trial and error)

  • @near5962

    @near5962

    2 жыл бұрын

    @@unrealitybites763 hi i'm trying to modify my landscape material using dinamic instance, for exemple i would try to make a layer be grass in summer and snow in winter, but it doesnt work, i've searched in many google websites but didn't find anything, do you know a way to do that pls?

  • @miranmuhamed8045
    @miranmuhamed80452 жыл бұрын

    hello how can i contact you for a job please?