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UE5: Infinite Ocean on ANY Landscape (at ANY Height)
I hear a lot of people saying you can't add ocean from Epic's free Water Plugin to existing landscapes. Well, I'm here to put that straight and show you how to add infinite oceans to small landscapes, large landscapes (8K) and even World Partition Landscapes.
00:00 - Intro
00:36 - Add Ocean to 2K Landscape
23:33 - Extra Steps for 8K Landscape
30:56 - Extra Steps for World Partition Landscapes
Пікірлер: 126
Heh, this has become my go-to reference whenever I'm adding water to a level. Thank you!
Oh my god, this has been driving me nuts for more than a year. I've been trying so many things since 4.26 came out, including rebuilding a map twice, and 5 minutes in to this video it works perfectly. Thank you so much!
If you have an issue with the heightmap being flattened, in the details panel uncheck "Affects Landscape". You can also rebuild the HLODS is using World Partition
@edp180perkie03
Ай бұрын
Argh thank you!
@ancientbug5511
10 күн бұрын
thank you so much!
This is a gamechanger for my landscapes. This, combined with what you tought me/us with your island tutorial will make for some very nice projects. Thank you!!
Just a pro tip for everyone regarding texture streaming pool size; an iPad 8 has 3GB of system memory that is shared with graphics processing meaning the default setting of 1GB is a hold over from the first release of UE4. You can easily set your texture streaming pool to 3gb+ even if you're targeting mobile as your release platform.
This is the first really good and understandable tutorial on the subject that I found on KZread. Most are way too fast and only show parts. Your video is pleasantly calm, shows everything step by step and you can follow it very well. Thank you very much!
"I hope you found this tutorial useful" Damn, I don't think I have come across anything more useful! This will now stop me from losing my mind over the water plugin! And losing anymore time! Thanks 😁 SUBSCRIBED!
Your tutorials are very high quality, thank you so much for making these!
U cannot imagine how long I've been searching for a good tutorial on this topic, thank u so much
People seem to like how calm you explain stuff...I'm acutally too unpatient for this. However I knew this tutorial and now I was looking for it again because I know that your advices give very good results. I appreciate your help very much! Thank you.
Thank you SO SO SO SO much for this!!! I kept wanting to use the in engine plugin features but could never figure out how to get it to work with large landscapes. You are so wonderful for putting this out there!
This is the best video on ue water! Great additional info beyond the basics that other videos show.
Ive been trying to work this out for month THANK YOU SO MUCH
Thank you so much for this video!! Its been an eight month battle to figure all this out and get nowhere. Can't tell you how many time I've rebuilt maps, scrapped projects, and started from scratch to end up back at square one. Thank you again, you're a sanity saver!
Hey, just wanted to say thank you for not just showing us how but for also explaining what each change effects. Most other videos just say change this and change that to these numbers etc but you explained changing this number, changes the wave distance or wave height ect. Awesome...Thank you
Thanks, I was struggling so much with it.👍
Clearest tutorial I have found on Unreal's Ocean system, and helped me solve several issues I have had. Thank you!
You are a GREAT tteacher! The cadence and commentary besides "click here, click there" is invaluable. It's obvious you know what you're talking about. Thank you! Please keep the brain dump coming.
i cant understand why my character is walking on water, tried to disable water collisions but when my character is touching the water, he is destroying
EDIT: I meant to convey that I have displacement textures for my ocean/lakes/rivers but there's no info on how to use them. I'd like to add rivers without deforming the terrain and don't want to "hack" the water system's mesh and angle brushes to prevent it. Gaea created perfect river banks and I don't want to modify them. Great tutorial that I keep coming back to and everyone needs to see.
@Hueventure
Жыл бұрын
This may not be the best solution, but put your rivers in another layer. If you have edit layers enabled, in the landscape design tab, you can put anything on any layer by creating as many layers as you want. That should help separate things for you more in the least. Then when making your rivers you can smooth them out more. There is a couple tutorials, one of them i think is from the Unreal team themselves. You should be able to smooth out the amount of aggressiveness or influence of the terrain change
Thanks Bro !! Amazing and usefull Tuto !! Merry Christmass !! Bless
Your tutorials are very good, I will say the most relaxing and informative that I seen so far. Keep doing this awesome work. It helping a lot of new comers, even advanced Unreal user.
would love to have this work with rivers / lakes
@codymccarty9327
11 ай бұрын
It doesn't? I know the water plugin has rivers and lakes. How does it not work?
a great tutorial ! because gives the trick. Changing that blend type saves life! I can not believe why epic uses that setting as default!
Why is there a big square hole in my landscape, this would be game changing if it actually worked. I imported my massive topo cloud mesh and now there is a big square hole in the middle of the ocean where there is suppose to be water?
Have you guys tried adding a second water volume (river, lake) after the ocean one is in place? It totally fucks things up for me.
Thank-you for Your excellent tutorials they are all very good, they also are very relaxing informative and easy to follow along with, that I have seen so far on KZread. Please, can you keep doing this awesome work. It's helping me so much and probably a lot more newcomers, even advanced users as well👍👍👍🌼🌼🌼🌻🌻🌻
You saved my day or even days. Thanks a lot!
Cristal clear ! 👋👋👋
Even when putting the blend mode to max, nothing appears outside of the curve, anyone knows why ? EDIT : Might have been said in the video, if so, my bad. Otherwise, just make sure to uncheck "Affects Landscape" under the "Terrain" section of the WaterBodyOcean actor Details.
@TheBradVision
5 ай бұрын
Thanks. That helped.
thank you so much for this. great job
Thank you for this tutorial my scene is really looking nice now thanks to this. My only issue is I can't walk underwater, my character just walks on top of the ocean. If I go to Collision Presets and set No Collision, my character drops through, but then there is no underwater post processing. Please can anyone advise me how to fix this? Many thanks!
@JandenHale
Жыл бұрын
I have this same exact problem and I'm hoping someone can help.
@michaelkukula5926
11 ай бұрын
same problem. my first one works. but whenever i try to make a new one, i turn to jesus
Thank you! This tutorial helped me a lot!
Great job hope you keep helping us!
As of 5.1, it seems like the trick with the spline is not working anymore. Unless I messed up something
@Gobguil
Жыл бұрын
Agree
If Adding in UE5.2.1 go into Landscape Mode and make Sure, that the Water layer is UNDER the Landscape Layer (called Layer by default)
@unrealitybites763
Жыл бұрын
Thanks for the extra info
Hello can you make big landscape like 4000 on 4000 and add to this big map lakes. Because I have problems with work of water plugin with big world
Very well explained. Thank you for making this! I was wondering, however, if you have any advice/tips/tricks for helping to reduce the obvious tiling in the water when viewed from a higher perspective. I know that there are adjustments that can be done with the Gerstner settings, but they don't seem to improve the tiling. Thoughts?
Bravo bud, excellent tute.
Is there anyway you can help me, I have tried this countless ways and every time I end up getting an ocean clipping and floating above the landscape.
Another great tutorial, thanks!
Also, this tutorial is a GAME CHANGER !!
Great work, just what I looked for. Can you add rivers tutorial as small update? ;)
Such a godsend! Thanks!
Weird this didn't work well for me, my water above the terrain is higher than the ocean, basically a square of water is higher than the ocean and it doesn't connect showing a gap.
It doesn't work in UE5.1?
Good tutorial; I like the style of it. I'm using UE 5.3 and when using MAX blend, the tip regarding changing the channel depth to 8000 doesn't work - and why would it? MAX means 'can only raise the terrain and never lower it' so I'm not sure how you got that to work?
Thank you so much!!!
My landscape disappear when I put ocean body into a scene. I tried all options of "Blend Mode", but nothing helps. I can change landscape only inside a water spline of the ocean body. But not as in tutorial. What did I miss?
Super useful, thanks for clearing this messy s**t of a water system. But I can't manage to change the depth of the sea ("Channel depth"). Whatever value I type in, it always has the same look. And I'm starting to get sick of having to constantly pause any tutorial cos nothing seems to be the same. Do you know what could be causing the issue? Many thanks again.
im having an issue where the water isnt wrapping around my landscapes. seems to only be an issue when using world partition.
Changing size does not work for me, it makes the entire ocean disappear. What you need to do is select all splines and set all their locations and tangents to 0.
so i deleted unral and the marketplace,....and redownloaded everything,...seems to be in default mode,...but....my ocean dosent always meet the landmass without sepertation. the edges down meet the landmass correctly,.... messed with standoff,...edge, width,..angle,.... i just dont know
Hello I ran into the following problem (all the search engines and on different sites clambered - there is no answer!) UE 5.1.1 - Third Persons - Turn on Water - reload engine... create default Landscape and Ocean (all by default). The character runs on the surface of the water! I understand that this is a problem with Collision (water and character) - but where to set it up - HZ! Help with advice - where to set it up?
Its quite frustrating that the height adjustment isnt a feature in 4.27
Just a thought you could put a single plane at the bottom level that expands into the distance with the same texture as your landscape
Seems like changing the ocean body spline scale to 0.1 makes it too small. Idk if something has changed since this was uploaded but I had to set it back to 1.0 in order for the the extents to grow.
I get the exact same results using Alpha Blend or Max, no change in what happens with the height.. On 5.3.2, anyone else have this issue?
Can this work with multiple landscapes? I'm trying to figure out if the UE5 Ocean plugin will be good with my project. I am making a massive open world game. It is going to be like a black flag/ Sea of thieves' type. So, a lot of sailing to different islands and underwater exploration.
Is there a way to create an ocean in which you don't see any land? All the stuff I've seen so far has an island, or in this case the highest point of a landscape peeking through.
can anyone tell me how to reset the water plugin to default,... i messed up plaing with the settings
Hi. Just wondering…lg complex. Sculpted terrain project, running on a rx6600 8gb, 16gb ram via ryzen 3600. Adding ocean crashes gpa , wondering is it because my system atm isn’t up to an ocean with this 5101 terrain or maybe. A. Bug in 511? Thx 👋
How do i adjust the water depth? It sets at a seemingly default depth. Changing the heading indicating water depth "512" does not increase the actual sea floor lvl. It just stays flat at the same depth. And trying to lower it with sculpt does nothing visibly. But if i hide the water i can see the changes.
Many thanks for the tutorial. When there are waves, the ocean water emerge from under the landscape. This happens after I applied some landscape auto material. any help would be much appreciated
My ocean is flattening my sea floor. Anything under the water level just gets flattened. I unchecked Affects landscape and my underwater biome came back but the water disappeared. How would I fix this please?
Thanks for this video, @UnrealityBites, very well explained and still very relevant. One issue I am getting with 5.3 is that I have following your tutorial exactly on a pre-existing landscape of mine but, weirdly, the post processing volume for underwater does not kick in unless I am deeper into the ocean, for about half the depth of my ocean the view is clear, and then it comes in once I go deeper. I have tried changing the collision extents but the Z value seems to make no difference whatsoever. Any ideas on how to fix that? Thank you again!
thanks! but what if you want to add a river? they seem to never work correctly
yeah super usefull, thanks for sharing!!!!!!
How would you do an ocean that sits on top of a virtual heightfield mesh? The VHM would be the surface and the underwater terrain, but when you zoom out it flickers a lot
D we need to make the same adjustments to the lakes and river tools please?, Thes would be great to use together if we can get a more realistic look rather than the toony Fortnight look
For some reason I can't get the WaterBodyOcean to change based on wave params (at around 20:00 in video) - I've assigned it and everything, help?
Best!
Okay so that works, awesome thank you, but now when I attempt to add a river or lake/whatever it flattens my landscape again, any tips? If I disable affect landscape the water doesn’t render
thanks for the video. I sculpted landscape (mountains) but performance hit is heavy with it. Is it possible to workaround so that sculpted landscape does not hit performance hard. Or I need to make a mesh and import it.
I tried adding this to World Partition landscape with a 8k heightmap and it dropped from 100 fps to 5 fps, are there any quality/rendering settings for the 'Water Body Ocean' that could be tweaked to give it a chance?
Thanks!!!
Any idea why this lags or crashs an 8km x 8 km x 0.67km open world map? I feel like it has something to do with world partition loading the whole map while while editing, but I am unsure
It would be good if you could do a video on World Partition.
Sadly, it's unstable, prone to crash. (5.3) Luckily there are other assets than Unreal's...
But if I need delete any area water inside mountain - how I can do this?
Hey thank you for the video! By the way, have you tried doing this with smaller Landscapes having like 1009x1009 resolution? I am having some weird issues, thank you!
Hi, I am beginner. I have landscape with water ocean around, it looks good on that landscape area. However I wanted that world is a bit larger, so I expanded landscape to largest size (255x255). However, now at end of my landscape is ambis (like an edge to water ambis below. Of course, this is not how I would like to look, so is it possible to fix this (I have small descend of landscape water to larger and larger depths.
When I add my Waterbody Ocean I get an untextured plane...how do I fix this. I followed all your steps.
@Michael-lc8bv
10 ай бұрын
When I fly the camera into the ocean the visibility will change and look like I am under water BUT as soon as i fly out of the water I see nothing.
thanks
funny this is am standing on top of the water lol oh my
Hey when i am under water i get a strange circle and some non rendering of the post process to the right of my camera any ideas?
Just uncheck affect landscape in the water body and you problem is solved Man why wauting people there time ?
Hi, help me please. When I change the blend mod to max, UE crashes, how can I solve it?
Well it's cool for video scene, but for a multiplayer game this it's not what you could use... to keep a good fps
When I add the ocean no matter what I did what you did exactly and my landmass disappeared completely I lowered the ocean and it is flat, I am using World Partition with a 10km x 10km map created with Gaea Works on Open World Template but not my map
@gigasoftgaming
Жыл бұрын
I don't know if this was the right way to fix it but I just used the open world map deleted that landmass and imported my landmass to it, seams to work now lol
This is still at one leveled height?! My river in my open world real world height map is very big and is at different heights how do i form the water to height map heights?
Great Video! How do I add a lake, and river to this?
Very good tutorial. Where can I get the landscape from?
There is a "Water Planes" marketplace content by Epic that is supported up to 4.25 - how does this compare to this Water plugin? Have you compared? (Mind you, in 5.0 there is no tessellation so the Water Surface content doesn't upgrade well, you would have to compare in 4.27 or lower)
@unrealitybites763
2 жыл бұрын
No, I haven't specifically compared those. It's worth noting that, if you use the "Water Body Custom" asset from the Water plug-in, it is effectively a plane that you can place anywhere on your scene. The lack of tessellation for water in UE5 isn't as much of an issue as you think because it uses animated normals to simulate the waves close up. It becomes more of an issue if you want to have fluid-sim ripples as objects move through the water.
Hey, quick question, can u integrate NVIDIA waveworks 2.0 on Unreal 5?
if add not only one ocean. Add 10 lakes in big world
Is there a way handle rescaled landscape ?
what about lakes ?
Unfortunately the water plugin is experimental and not recommended for production. I think a disclaimer would be a good idea here: "use at your own risk, be ready to fix/adjust for production or best extract what you need into a separate project"
@unrealitybites763
2 жыл бұрын
Yes, that's true, although a warning does pop up when you enable the plugin. I have found it to be pretty stable though, even in final builds (the main problem is the lack of thorough documentation so a lot of features are discovered by trial and error)
@near5962
2 жыл бұрын
@@unrealitybites763 hi i'm trying to modify my landscape material using dinamic instance, for exemple i would try to make a layer be grass in summer and snow in winter, but it doesnt work, i've searched in many google websites but didn't find anything, do you know a way to do that pls?
hello how can i contact you for a job please?