UE5.4 cinematic clothing! (Marvelous Designer via USD) ***UPDATE JUNE 29 2024 in description!!**

Фильм және анимация

======= UPDATE JUNE 29 2024 ==========
You can now download the fully demo! And sign up for free Marvelous Designer etc etc. I've written out the full instructions for how to get the full UE project with the clothing simulated here:
virtualfilmer.com/gdcdownload/
And if you want to sign up for a one-year free Marvelous Designer, here's the info:
create.fortnite.com/news/new-...
=====================================
Unreal announced at GDC 2024 that UE5.4 will support CINEMATIC quality clothing simulation, direct from Marvelous Designer. I explain what that means and how you can do it!
Want more details? Check out my article about it:
virtualfilmer.com/gdc-2024-th...
Or watch the Unreal Live Stream from GDC that covered this process:
• Tech Talks Livestream ...

Пікірлер: 46

  • @virtualfilmer
    @virtualfilmerКүн бұрын

    Check out the description for more info! Updated June 29, 2024 :-)

  • @Mr_Dee
    @Mr_Dee3 ай бұрын

    Such a gamechanger in the workflow! :)

  • @virtualfilmer

    @virtualfilmer

    3 ай бұрын

    I know, right? It’s crazy!

  • @Tenchinu
    @Tenchinu2 ай бұрын

    gaddam this is so good!!!! subbing just in the hopes u might release a tutorial on this when 5.4 officially launches. That weight paint transfer ALONE is gold

  • @Johanearldirector
    @Johanearldirector3 ай бұрын

    Thanks for clarifying. I was worried that the feature was only available in FNE. Can’t wait for this feature

  • @rosuckmedia
    @rosuckmedia2 ай бұрын

    Hi Toby, Great Tutorial, Greetings Robert

  • @StyleMarshall
    @StyleMarshall3 ай бұрын

    Awesome Toby 👍

  • @virtualfilmer

    @virtualfilmer

    3 ай бұрын

    Thanks so much bass!

  • @LFA_GM
    @LFA_GM3 ай бұрын

    Looks like this new workflow doesn't require mesh retopology, is that correct? I look forward to test it. This is an incredible feature.

  • @virtualfilmer

    @virtualfilmer

    2 ай бұрын

    That’s correct yes :)

  • @productionlabs
    @productionlabsАй бұрын

    cloth accet is not visible in physics in unreal engine .. pls tell what I can do

  • @joonagi5484
    @joonagi54842 ай бұрын

    Is MetaHuman currently 5.3 a facial live link on iclone?

  • @virtualfilmer

    @virtualfilmer

    2 ай бұрын

    With 5.3, yes you can use Unreal LiveLink to connect iClone faces to metahumans. www.reallusion.com/iclone/live-link/unreal-engine/default.html

  • @YouTubeDeletesMyCommentssss
    @YouTubeDeletesMyCommentssss23 күн бұрын

    All my clothes appear to be overly glossy.

  • @Digifashion-io
    @Digifashion-io20 күн бұрын

    does it export with thickness

  • @ryanisanart
    @ryanisanart2 ай бұрын

    any chance you've figured out the kinematic collider workflow yet? can't get anything out of it myself, altho the new USDimport stuff is great

  • @virtualfilmer

    @virtualfilmer

    2 ай бұрын

    Yes! It’s explained in detail on the main docs page but you have to scroll wayyyy down :) dev.epicgames.com/community/learning/tutorials/Mpze/unreal-engine-panel-cloth-editor-walkthrough-updates-5-4

  • @ryanisanart

    @ryanisanart

    2 ай бұрын

    @@virtualfilmer i followed that and created a graph i think is right but the terminal node keeps throwing errors

  • @virtualfilmer

    @virtualfilmer

    2 ай бұрын

    @ryanisanart I’m diving deep into it on the weekend. Yes I have errors too, I am going to start again and try to figure out what is going on.

  • @rcafilmproductions1640

    @rcafilmproductions1640

    Ай бұрын

    @@virtualfilmer hey I was wondering if you ended up figuring this out? The handful of tutorials out there right now are still using the capsules for collision.

  • @virtualfilmer

    @virtualfilmer

    Ай бұрын

    Check out the comments on the official documents - unfortunately it all doesnt work yet, but Epic knows (Tim has been reading the comments and has gone quiet so I assume they are trying to fix it)

  • @odilkhanyakubov
    @odilkhanyakubov2 ай бұрын

    Is this mean I can simulate cloth inside UE without needed MD or Clo3D?

  • @virtualfilmer

    @virtualfilmer

    2 ай бұрын

    Yep

  • @SuperMontana2008
    @SuperMontana20083 ай бұрын

    this will work with any character? Epic is on fire at the moment

  • @virtualfilmer

    @virtualfilmer

    3 ай бұрын

    Yes I think it works with any character. It’s very exciting :)

  • @lordmo3416
    @lordmo34163 ай бұрын

    I'm assuming collision will work if the model morphs like ml deformed meshez

  • @virtualfilmer

    @virtualfilmer

    3 ай бұрын

    Oh interesting! Yes I would assume so. I guess it’s the “kinematic collider” that needs to morph as well though, right? I haven’t been able to get ML CLOTH / ML DEFORMER to work so far, have you? The steps involved are so vague lol

  • @lordmo3416

    @lordmo3416

    3 ай бұрын

    @@virtualfilmer Yea, there aren't much resources on how to get it done. The good news is, I understand what is to be done. The bad news is it's a very tedious process .

  • @virtualfilmer

    @virtualfilmer

    3 ай бұрын

    Yes it looks incredibly tedious. Also I don’t have a spare computer to sit and grind through the training - which takes a v long time! :)

  • @lordmo3416

    @lordmo3416

    3 ай бұрын

    @@virtualfilmer tell me about it >D. thanks for all the digging into this MetaHuman stuff! Those ML tools sound like a beast to wrangle. Speaking of wrangling beasts, what's your new go-to workflow for getting those sweet iClone mocap expressions onto a MetaHuman?

  • @virtualfilmer

    @virtualfilmer

    3 ай бұрын

    I have no idea at this moment lol. I’m trying to add all my workflows as guides to my website (virtualfilmer.com) for that reason - I have so many bits of software and so many workflows in my head that when I move away from them I instantly forget haha

  • @user-nc7iv1on6d
    @user-nc7iv1on6d2 ай бұрын

    Invalid input Lod0 ,why

  • @virtualfilmer

    @virtualfilmer

    2 ай бұрын

    The “USDImport” node is not currently working. It requires a new version of Marvelous Deisgner that is not yet released. It will be released on April 20.

  • @virtualfilmer

    @virtualfilmer

    2 ай бұрын

    If you delete the usd import node, you can currently use the “staticmeshimport” node, but it is very limited and buggy - it only supports the same things that UE5.3 supports.

  • @user-nc7iv1on6d

    @user-nc7iv1on6d

    2 ай бұрын

    @@virtualfilmerThank you very much.

  • @faxin-studio
    @faxin-studio3 ай бұрын

    when realease

  • @virtualfilmer

    @virtualfilmer

    3 ай бұрын

    April 20

  • @Jayc_davis
    @Jayc_davis3 ай бұрын

    Let us know if it works for you, the same thing happens to me, I'll follow you if you make a complete tutorial, please

  • @virtualfilmer

    @virtualfilmer

    3 ай бұрын

    I just heard from the bosses at Epic that it definitely won’t work until the full release. We only have four weeks to wait :)

  • @Jayc_davis

    @Jayc_davis

    3 ай бұрын

    muchas gracias te seguire necesito aprender de unreal @@virtualfilmer

  • @user-lg3jh8sj6u
    @user-lg3jh8sj6u3 ай бұрын

    I understand how sora works and unreal engine works some what so why can’t both work with each other

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