UE 5 Stylized graphic - studio ghibli style inspired - Stylized Meadow

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UE 5 Stylized graphic - studio ghibli inspired - Stylized Flower scene
With unreal engine 5, nanite and lumen.
I tried to recreate a graphic style that is close to studio ghibli.
Welcome to this captivating journey into the heart of indie game development. In this videos, we will delve into the depths of crafting a unique virtual world, from the initial conceptual stages to the final realization. We'll uncover the challenges faced by independent developers (one in this case :D), immersing ourselves in the intricacies of level design, the implementation of captivating graphics, and the integration of interesting gameplay mechanics. Through various showcase, we will gain a thorough understanding of the development process, from coding to optimization, ensuring an engaging gaming experience.
Whether you're a game development enthusiast or simply curious about the inner workings of captivating virtual worlds, this video offers an in-depth exploration of the game's technical achievements.
Software used:
UE5
Blender
Substance painter
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Пікірлер: 8

  • @lifeartstudios6207
    @lifeartstudios62073 ай бұрын

    Ghibli where

  • @graphiclinegames4843

    @graphiclinegames4843

    3 ай бұрын

    Inspired ;)

  • @lifeartstudios6207

    @lifeartstudios6207

    3 ай бұрын

    @@graphiclinegames4843 where? I see no trace of Ghibli inspiration

  • @graphiclinegames4843

    @graphiclinegames4843

    3 ай бұрын

    I tried to take inspiration from Ghibli especially with regards to the color grading of the grass, environmental lighting, and the attention to detail for the various natural elements present in the scene. In the future I will try to improve the rendering of rocks and solid objects, to try to get closer to their style.

  • @lifeartstudios6207

    @lifeartstudios6207

    3 ай бұрын

    ​@@graphiclinegames4843It feels really noisy compared to what a Ghibli scene would be. Your eye isn't drawn to any one particular place because you don't really have contrast where it needs to be. Also I would say the scale of some of your items might contribute to that too.

  • @graphiclinegames4843

    @graphiclinegames4843

    3 ай бұрын

    Thanks for your comment, I will try to put your advice and criticism into practice to improve in the future.

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