UBOAT | U-4 Career | New UBOAT Beta
Ойындар
UBOAT is a WW2 submarine simulator game where you are a captain of a UBOAT. As the captain it will be up to you to ensure that you have all the necessary supplies for your UBOAT and be able to manage your crew. You will be faced with very tough challenges and even tougher decisions that you will have to make on the fly.
The UBOAT campaign takes place between 1939 - 1945 and will see you patrolling all over the Atlantic in hunt for lone ships and large convoys. After spotting your target you will have the challenge on manually imputing all the proper information before finally firing your torpedo and watching as you send thousands of tons worth of shipping to the bottom of the ocean. Did I mention that should you not want to use a torpedo to sink a ship, you have the mighty 88 mm deck gun!
Accept mission and be rewarded through a leveling system in game that allows you to upgrade your officers and give them special abilities that will help you in your future campaigns. Completing missions will also reward you with currency that you can use to upgrade your UBOAT and make it even more difficult for the enemy to discover you and better yet...sink you.
Buy equipment for you crew, gather information to acquire new specialized torpedo's, and send your officers on missions to discover new and special tasks through the world map.
This is your boat and you get to command it however you like. Happy hunting!
#uboat #tutorial #youtuber
Пікірлер: 128
Sorry for the long delay! Finally getting this new UBOAT series out though. Should be a fun journey!
@Duntrew
23 күн бұрын
You had me waiting for a long time.
@beedalton9675
23 күн бұрын
I hope my super deckgun works in this mod...I take out a whole convoy and my electricboot mod....😅
@Robert_90dayfianceUK
22 күн бұрын
Are you going to do updated tutorials? 😊
@o_O29866
22 күн бұрын
nice!
@belikovilo
22 күн бұрын
When will we have episode 2?
A long way to Tipperary is a Das Boot reference, the captain of U96 had a record of it he liked to play on patrol when not in combat (I remember I specifically added it to my SH3 install back in the day for that reason :D). I really liked starting a campaign in the type II in SH3. In that game it was a great crew trainer because short range meant you'd be back in a week, maybe 10 days at most. You usualy got to train a few men in specilist skills after each patrol, so lots of short patrols were great for rapidly skilling up a green crew. Plus sneaking into ports making use of the boat's small size and sinking stationary docked ships was fun. Very dangerous to attempt in a Type VII, in a type II, only somewhat dangerous! :D
In a pinch, when getting the speed of a target you can just measure to half the target and then double the result by manually typing it in. Of course this sacrifices accuracy, but in an emergency where you're looking to just get off a quick shot it can be really handy. You should always aim to get the full measurement, but when this isn't possible due to other pressures, like destroyers heading toward you, or the target trying to be evasive and turning sharply, it can save valuable time.
@crazedjester
22 күн бұрын
Fantastic tip! Will use this
Gotta say i appreciated the type VIIb so much more after trying out the type 2
@DieWitness
23 күн бұрын
i was sunk by aircraft while helping a U Boat in my first patrol Type 2 great stuff
@josephsnyder7212
23 күн бұрын
@@DieWitness what happens when your ship sinks? Do you go back to previous save?
@DieWitness
23 күн бұрын
@@josephsnyder7212 Nope unless it was caused by time compression or a bug
I bought Uboat when it first launched into Early Access, I wanted to support a new sub sim doing something new with the genre and style of play, and I really only played it a few times since then. Just jumped into this Beta and it is very well done! So many little quality of life things that just make sense and the ability to either go deep into each system and piece of equipment, or sit back and let the crew do it while you manage a more "overview" as captain. Just made it through the tutorial, also quite well done, and looking forward to trying a beta campaign before we get to the launch version.
@crazedjester
19 күн бұрын
Let me know what you think of it! A night and day difference from it's day one release
Take your time man. I think we ALL are loving this beta right now. I stopped playing the game for almost a year because i was gonna start new when the new subs were released. Its finally here Skippers
This is fantastic! I loved this game and i played the hell out of it when i got it. My only gripe was the lack of other playable subs! I had no idea they were making more. I cannot recommend this game enough if you are into uboats! Especially with the added realism.
I feel like they need to flag the Type II campaign starts as being harder than the Type VII starts. I think people see them and are like "it's probably easiest to start with the smaller, simpler boat," but it's actually sort of like playing the game in hard mode. The Type IIA has very limited range and stores, which makes it more of a challenge to manage, and the low periscope height means that you need to get uncomfortably close to targets to get a firing solution on them, which dramatically increases your odds of being spotted. No problem if you miss, though, as the boat carries five whole torpedoes.
@Swarm509
20 күн бұрын
Agreed. I used the Type II for the tutorial campaign and the way they set it up it makes it feel like you have unlimited, or a lot, of torps and you really don't in a real campaign. Make the VII as the default and mention it is the best start for a new sub-sim captain. Also the tutorial is pretty damned good. Not perfect but it really get across how to run the sub and campaign in a basic way.
@burgertanker7970
19 күн бұрын
I think they should keep it easy, just decrease the amount of distance you need to patrol from like 2000km to like 500-1000km
So happy to see this! Can't wait for more and the full release! Keep up the great work Jester!
Hey Jester, you should ALWAYS keep 2 sailors manning the engine at all times, that further reduces your fuel usage. Good luck on your new campaign, Kapitän!
@MrNaked666
23 күн бұрын
This is online true when surfaced. IIRC you will get a better bonus with 1 sailor on engines and 1 on navigation when submerged. Also unassign sailors when there's no officer manning the station or you dont need the bonus from the sailor as counts against morale - too much work from officers...
@crazedjester
23 күн бұрын
Great tip! Will use it!
@myopiniongoodyouropinionbad
21 күн бұрын
Will this tip work for my car? Not sure where I would fit them
Really enjoyed this video! Looking forward to see what comes next!
Subscribed just for this update! Love your play style and video style. Glad I found you.
I've been waiting for this!!❤❤
Just received the game today and am uploading the beta. Excited for a new gaming adventure!
Hell yeah! Was waiting on this series, great video. Btw they have a bearing tool (relative to your position) on the map now, makes torpedo calcs much easier when rushing.
@crazedjester
23 күн бұрын
Where is this? Was it right in front of me and I was completely blind seeing it??
@Wundermuffin
22 күн бұрын
@@crazedjester IIRC it was above the ruler tool. You can expand it too when tracking far away ships
Lets go a new series Love you videos CrazedJester !
@crazedjester
22 күн бұрын
Thanks so much Iflyplanes! By the way....what planes do you fly????
@Iflyplanes8987
22 күн бұрын
@@crazedjester In game planes I mainly fly ww2 planes
Absolutely solid video my man! Well edited, great audio, great capture!! You did amazing, this is Wolfpack345 level production. Keep it up bro, you'll hit 100k plus in no time!!
@crazedjester
22 күн бұрын
Thank you Dakota!
Just discovered your channel, love submarine warfare and your content. You have earned my "sub" ;)
@crazedjester
19 күн бұрын
Thanks so much for the support William!
I’m going to watch all your new videos for this.
@crazedjester
22 күн бұрын
Thanks so much Stefan!
I love this game.. good luck jester
The graphics are awesome.
OH OH OH OH - Now I CAN'T wait to get back home from work. :D Did not know about this until now...
@crazedjester
13 күн бұрын
It a great update!
YAY MORE CONTENT
I’m loving the beta 👍
@crazedjester
23 күн бұрын
Same!
I'm really liking the type IID
if you want to save gas keep switching constantly between electric and gasoline, and reduce the speed to half when you are on patrol. Only when you find a convoy hit the gasoline hard so you can catch the convoy. Qtherwise switch constantly between electric and gasoline
Enjoyed. Ship ep2 already!
@crazedjester
19 күн бұрын
Coming out tomorrow!
More please! 😊
I played it like that too also taking a new command of a U-boat you have to do certain campaign missions. Two I have found would be the tonnage war in the beginning and the Atlantic theater. They will give you these upgrade blueprints for U-boats. Also, if you started with the original U-boat That we usually get they still let you go back to the other two. also do not forget about the new computer system for torpedoes. There’s a manual inside the game about it and there’s a updated version of the computer system for torpedoes that’s on on the type vIIc Changes the computer system
Sorry, I didn't know any other way to contact you. I'm not video-maker type guy, I just love to play the UBoat sim, and I learn an awful lot from folks like you, and Wolfpack345, etc. I don't recall exactly where I got these ideas from, but I constructed a schedule that seems to work very well, at least for me. First, I noticed that when you make a squad, like "Engines" and assign two sailors to it (dressed like the Chief Engineer... optional for the player so he can determine where they are assigned visually when looking for them) assign the task priority 9 and erase all other duties, the two "Engine" guys will usually always tend to the engines. However, I discovered that whenever I sent the Chief Engineer back to bolster up the speed, they'd leave the area. So, I simultaneously assigned the same two "Engines" sailors to the Chief Engineer task as well as to the "Engines" squad, and they'll stay at their post working with the Chief. When you send him back to his bunk, or other duties, the "Engines" guys remain at their post. This also works similarly with a "Watch" crew of two. When the skipper goes topside, they'll go below and "take a break"... and as soon as you send the skipper to his bunk, they'll return to the watch. If you have a sailor assigned to the skipper, you'll always have two people on topside watch. So, I created Task Groups called: Engines, Watch, Helm, Steering, Valves, Switches, Cook and Janitor. I assigned sailors to the groups, and assign 9 for the specific tasks, removing all other duties. I personally modify their clothing so that I can recognize them or associate them with a particular officer for when they've left their post, or they just don't show up for duty. 99 out of hundred times. When that happens, it's buggy, or they're reacting to being overworked (usually buggy). So, I'll go to the task, remove the sailor, and immediately add him back, and that fixes the absence issue. Also, I add the group name before the sailor's name to make the assignment identification easier when the AWOL thing occurs (Engines - Joe Blow). Of the remaining unassigned crewmen, I'll sort the weapon lovers and mechanic types assigning them to the Mechanic Officer as either mechanics or torpedo men. That way, whenever the officer goes to maintain or load torpedoes, or to do maintenance, he has the appropriate crew experience assisting him, they'll follow him and assist. I also figured out that the sailors' story line histories do seem to have some merit. For example, the Brawler-type is the one most likely to run his mouth, insult the other guy's wife or girlfriend, beat the guy senseless, which then causes your Radio Officer to expend a med-kit or two to patch the guy up, all while not listening for threats, and then you, as the skipper get to decide whether to chew his ass, or recommend his courts-martial. Also, guys with engineering experience used in "Engines" tend to accrue experience points more quickly, Weapons lovers make good torpedo men (usually only assigned to the Mechanic Officer). When I get ahead on cash, I'll weed out the crewmen that are deemed troublesome, or inferior and recruit more engineer or mechanic types, if available, to replace them. As far as the shifts go, I don't consider them, or assign bodies. When not at their posts, the crewmen are usually grabbing chow, or at their bunks anyway. So far, it's been working out great. Also, I set a dive schedule for the boat based on how far you can go before the O2 hits yellow. For the Type VIIc, I'll use either 4 to 1 or 5 to 1 hours (accumulator upgrades extend the time). When you engage the button on the telegraph, the boat will dive the schedule for 4 hours, then surface for an hour, and recharge the battery and air pressure, and if left as is, will repeat the procedure for as long as you desire. Make sure to set your Radio Officer's priority so that he's listening to the sonar. Hitting any other button on the telegraph, or disengaging will cancel the dive schedule. I'd venture to guess you probably already knew this, but I haven't really seen it addressed in detail anywhere in KZread videos, or tutorials. So, I figured you're one of the go-to guys for disseminating this type of information in a KZread tutorial... you do them so well, which by the way, I find them not only informative, but absolutely entertaining. Please continue to make the videos. I hope you'll find all of this to be helpful. Hopefully, I'll see a video soon that incorporates it Thanks for all you do and keep pumping out the vids. I'm a big fan of yours. Barry Haskew Niceville, FL
I'm loving the beta, only problem so far is the amount of bugs. Ive had multiple games turn into black screens or corrupted saves with no fixes. Only thing I can do is send bug reports. But with the amount of developement, I'm sure these problems will disappear. This beta is very new, and is expected to be buggy. Big potential, great game.
@Lucifer54561
22 күн бұрын
That was the first time I got a black screen in a game, I completely freaked out and thought something broke inside my PC (or that using mods inside the beta was the problem) :/ But yeah, I'm sure they are already working on a fix since there are numerous people having this problem.
@Ereshkigal616
22 күн бұрын
Had a crash like that last night. Was sad to lose so much progress, but the Type II is a treat of a boat. Loving the new polish and details.
@Swarm509
20 күн бұрын
The dev is pumping out patches at a great pace of the beta, and seems to engaging with the community about bugs. Make sure to report them to get them fixed!
@Jduekengn
20 күн бұрын
@@Swarm509 Yeah every game is turning into more of a no wage playtest 😅 Just earlier shot a ship with a torpedo and it started flying then landed.
Good video
@crazedjester
23 күн бұрын
Thank you!
Just stick to ahead Half and you will never have a fuel issue...
let's go!
@crazedjester
23 күн бұрын
Finally right?!
Just found the channel. I was curious why you didn't fire a pair of torpoedos? I get they would have both potentially missed, but it seemed like you'd have a better chance to hit if you fire both forward torpedo tubes.
@crazedjester
13 күн бұрын
Good question. The ships were so spread apart that one of the torps would have hit at such an extreme angle that it likely would have been a dud. Being that this small boat only carries a whopping 5 torpedo's, I need to make sure every shot county before having to return to base
British radio because you have to get into the way of thinking of the enemy to know their next move
Hi, nice to u. My friend
@crazedjester
23 күн бұрын
Welcome, Recon!
This is a specialty u-boat. Designed to hunt that elusive catfish in the lake. Doesn’t have the fuel or firepower for anything else.
@crazedjester
22 күн бұрын
It poses a new challenge that really makes it quite fun
have they added the late-war uboats yet? or is the type VII the furthest you can go still
@crazedjester
10 күн бұрын
Late war subs are on the way
I am waiting for the stable version to be released. Knowing my luck, I will be out of town when it goes live
@crazedjester
23 күн бұрын
Oh that might be a long time from now
@nooneofconsequence3847
23 күн бұрын
I've been playing U-boat since 2020. I can wait a bit more
@Jduekengn
23 күн бұрын
@@nooneofconsequence3847 Same here, UBOAT supporter gang
I love the beta so far, especially with the new boats. The game crashes SO MUCH though. Can't figure that out. Back to the boats though, I'd love to see the type 9s and Caribbean missions in the game.
@crazedjester
22 күн бұрын
I haven't had any crash issues, but I have certainly run into a few bugs here and there
didnt look at the crew management system, I was hoping it got a overhaul and actually have to manage them in the game
@crazedjester
16 күн бұрын
I will be sure to do that in the next episode for you
@antwarior
16 күн бұрын
@@crazedjester oh thanks...
I have tried the U4 now but im having so much trouble with fuel consumption i almost have to dive every few km to extend the range with the electric motor. What am i doing wrong😂
@crazedjester
10 күн бұрын
Do you have men assigned to your engineer on the engine and your first officer for navigation? That will increase the distance you can go with your fuel
so how do i get these new uboats? is this part of a new update ?
@crazedjester
19 күн бұрын
Yes. Go to the UBAOT steam page and it will walk you through how to get into the beta test
Found it
Why do you use the map for distance?
@crazedjester
6 күн бұрын
I have always just done that. Using the distance tool is never really all that accurate for me
when type 9 and type 21?)
@crazedjester
19 күн бұрын
hopefully soon!
Type 2 is my fave.....so cozy feeling.
i can seem to find how to get beta
@crazedjester
10 күн бұрын
right click UBOAT on steam, go to properties, go to betas, drop down menu top right and click on beta at the bottom
Shame there is no XXI
@knispelwedges427
21 күн бұрын
... yet.
@Swarm509
20 күн бұрын
Honestly I'd pay for a good expansion, or DLC, with a high quality XXI some time after full release.
I see that they still use Hollywood type fireworks when the torpedo hits unlike in reality where there was just usually a water plume and nothing else unless it was a tanker. Got to keep the children happy I guess. Why can’t they just stick to reality?
@crazedjester
19 күн бұрын
Yeah I agree with you. Really hoping for different visuals when it comes to torpedo strikes
@dantealighieri5547
18 күн бұрын
It was in fact a tanker.
@jameslanz2117
18 күн бұрын
@@dantealighieri5547 Fair point. However.....it is the same pyros even if you hit a cargo ship.
@dantealighieri5547
17 күн бұрын
@@jameslanz2117 you mean the effects from the torpedo itself? Because freighters don't make these effects: 12:18. They just go down, sometimes burning.
@jameslanz2117
17 күн бұрын
@@dantealighieri5547 My point is that freighters shouldn't be burning at all. It was very rare. Most of the accounts of the time (non tanker hits) there would be a thump and a large water column (game already does this nicely) but after the water column there would usually just be wrecked deck plates. No fire. Flooding.
Is this beta b131 or 2021.1
@crazedjester
13 күн бұрын
Happy you found it!
is it beta 131 or something else
@crazedjester
19 күн бұрын
Are you asking how to get into the beta? Or are you saying its been in "beta" for so long haha
What is this? Why can’t I play the uk on uboat? Is this a mod?
@crazedjester
9 күн бұрын
A mod would be needed to play UK on uboat, if one even exists. Germans only on this game as of now
@alexnorman1968
9 күн бұрын
@@crazedjester I realized after watching for a few minutes that this is Germany lol yet I don’t have any of those boats I can only start with the type 7c and there’s no others. Do I need an update or something?
@crazedjester
9 күн бұрын
@@alexnorman1968 yes, right click on UBOAT in steam, go to properties, then betas and click the drop down menu and scroll all the way to the bottom and click on that. There are also instructions on the UBOAT steam page
@alexnorman1968
9 күн бұрын
@@crazedjester I figured that out last night on the steam page. Thanks for being interactive with your fan base. Keep up the content flow, not enough high quality uboat KZreadrs out there like you.
Wish there was better flags. If they're not going to be historically accurate at least put a generalized kriegsmarine design, just the red with the cross is awful.
@Ereshkigal616
22 күн бұрын
There's mods that add that in if you desire full accuracy Kriegsmarine. ;)
@shaunfilby8026
22 күн бұрын
@@Ereshkigal616 i know, i used them. But my flag keeps going back to default after submerging. And i have to restart to get them back
24 minutes and you haven't shown us the new interior....
@crazedjester
19 күн бұрын
you're right....i have failed =(
@thessalonician
19 күн бұрын
@@crazedjester no worries. Next time.
feels like a linear static campaign...
@crazedjester
22 күн бұрын
Yeah it's going to be basically the same thing right? Take missions and see them out. I suppose you could go rogue and do your own thing.
Shame the graphics and UI are so cartoonish
Would be cooler if it was Max Difficulty but whatever I guess
@crazedjester
22 күн бұрын
Appreciate you watching
What PC do you suggest to run uboat?
@Wundermuffin
23 күн бұрын
It's not super intensive. I run with max everything and have no issues with framerate (Ryzen 9-6900HS, nvidia 3060, 16gb DDR5).