Turn 2D into 3D with Blender-Initial Steps

Фильм және анимация

So the concept design is done and now we want to turn it into a 3D model that can be animated and rendered in Blender. Here are the initial preparation steps one needs to do in order to make that happen.
Blender Base Mesh: studio.blender.org/training/s...
Face Scan: vgl.ict.usc.edu/Data/DigitalE...
Foot Scan: www.thingiverse.com/thing:371...
CHAPTERS
----------------------------
00:00 Opening
00:11 Intro
00:22 Reference Images
01:02 Blender Setup
03:06 Modelling Options
04:35 How to get ahead
05:43 Polygon Head
06:40 Best Foot Forward
07:08 Base Model
07:20 Outro

Пікірлер: 12

  • @antgib
    @antgib2 ай бұрын

    youtube.com/@TheMovieUniverse Those male and female figure drawings are from a book by Andrew Loomis-Figure Drawing For all it's Worth. If you do a google image search for "Andrew Loomis ideal figure" or something like that, I am sure a bunch of results will show up. I then just did minor adjustments, etc to suit the character design I wanted.

  • @SpencerMagnusson
    @SpencerMagnusson Жыл бұрын

    Thank you for this tutorial! Great tips and usage of reference and base meshes.

  • @antgib

    @antgib

    Жыл бұрын

    You're welcome, I'm already working on the next video which I hope will also provide some useful information.

  • @eugenechelovechniy
    @eugenechelovechniy Жыл бұрын

    Nice tips, useful

  • @thoxik5077
    @thoxik50772 ай бұрын

    Great video! Exactly what I was looking for. I'm new to blender so I would start from the basics. What would you suggest? How do I transform the model I made with this video into a poseable character?

  • @antgib

    @antgib

    2 ай бұрын

    Thanks for watching. The 'classic' way of first learning Blender is usually Blender Guru's Donut series of videos. While I did make a donut initially starting out myself, I've not looked at the most updated series of videos. The official Blender channel do have a Fundamentals series, which would give a good starting point from the ground up, however, it was made for version 2.8. So it is rather old now and while some things would still apply to the current version, there are no doubt a bunch of endless little changes and differences that could be confusing. You should join up to the blenderartists.org forum as well. Once the basics are sorted, to pose and animate a character you will need to dive in to the near bottomless pit that is rigging. There are a number of options for this, but the included Rigify addon can be a good way to start. With that in mind, CGDive recently did a series on Rigify for Blender 4.0 which should be starting point.

  • @thoxik5077

    @thoxik5077

    2 ай бұрын

    @@antgib thank you so much for the answer! I'm currently watching the Donut series and I feel like I'm improving day by day!

  • @MagnanimousEntropy
    @MagnanimousEntropyАй бұрын

    I am new to blender and i am trying to model a space craft from a video game using 2d concept art reference images. I aligned the images but still can not seem get the right shape. It looks ok from one position but not the other two. Do you have any suggestions or advice to make the process easier?

  • @antgib

    @antgib

    Ай бұрын

    Advice yes, can't promise it will make things easier tho. In many ways it's the classic issue of trying to make something 3D. The first problem is usually the 2D artwork, especially concept type art where unless its drawn pretty much as technical blueprints, then half the time things just don't line up. Or, what one thinks looks good/right in 2D, just doesn't translate as you would think when it's 3D. So even if it does match up with the 2D art and that art is actually correct, it just doesn't exactly look right. At the end of the day it's usually best to use the 2D art as a guide to overall size, location, proportions, etc and once you have all that in place, then its mostly a case of refinements in 3D till you have what looks right from various camera angles. At that stage the 2D reference images are even turned off and you are looking more at general concept art from all angles or in this case, maybe screen captures from the game.

  • @MagnanimousEntropy

    @MagnanimousEntropy

    Ай бұрын

    @@antgib Thank you for the advice. I will take it to heart and keep trying.

  • @wtfbaka
    @wtfbaka3 ай бұрын

    How much time you spent making this pls answer as fast as you can

  • @antgib

    @antgib

    3 ай бұрын

    Hi, I assume you mean the 3D character and not the video. If it was just the base reference mesh that I mostly cover in the video, that was a couple of weeks part-time I guess. Keeping in mind I'm far from the fastest in all this and was planning/learning as I went along. In fact every step is learning something new and usually finding out later the things you got wrong and needing to step back with new knowledge and make corrections. If the question is actually about the 'final' 3D model in the opening shot, well that is now a somewhat old version and really from initial idea to 2D concept to current 3D model, it's pretty much been years in my case and I'm still not happy with it. So much so, that there's a high chance I'm about to go back and pretty much rebuild her from the ground up based on everything I've learned so far. But none of this has been full-time and a lot of it has been my choice. There are plenty of ways in which short-cuts can be taken, it really just depends on what it is that you really want to achieve in the end.

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