Trying To Launch A Rocket Into Super Precise Orbit! [Juno: New Origins]
Ойындар
Welcome to another episode Juno: New Origins! Today I try to figure out how to get into a precision controlled orbit.
More Juno: • This Rocket Builder Ga...
Steam page: store.steampowered.com/app/87...
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About the game:
Juno: New Origins is a 3D aerospace sandbox where players can use customizable parts to construct and test rockets, planes, cars, or anything they can imagine in an environment with realistic physics across land, sea, air, and space.
Take control of your own aerospace company and earn money and tech points as you progress through the game. Complete contracts to earn money, and discover a mixture of hand-crafted and procedural contracts that offer countless hours of new gameplay. Conquer milestones and explore landmarks to earn tech points and unlock new technology in the tech tree. Interactive tutorials are available to show how to build and operate rockets, cars, and airplanes.
Stretch and shape fuel tanks, wings, cargo bays, fairings, and nose cones with easy-to-use tools that help you create exactly what you want. Resize solar panels, landing gear, pistons, jet engines, etc to fit your needs. Paint your craft custom colors and tweak their reflectiveness, emissiveness, and texture styles.
Engines can be adjusted in a myriad of ways, such as changing the power cycle, combustion pressure, gimbal range, fuel type, and adjusting nozzle performance and visuals. You can customize an engine to be a power house for lift off, or to be a super optimized vacuum engine that maximizes Isp for interplanetary travel. The engine's performance affects its visuals in flight too as shown by the exhaust's expansion or contraction based on its interplay with the atmospheric pressure. Shock diamonds are pretty but they are a symptom of suboptimal engine performance! If you don't care about any of this, then you can just attach a pre-built engine and hit launch!
Easily drag and drop code blocks to program your crafts to log telemetry, automate them, design your own MFD touch screens, etc. With Vizzy, a programming language designed specifically for Juno: New Origins, you can expand the capabilities of your crafts while learning programming, maths, physics, etc.
Orbits are realistically simulated and support time-warp so you don't have to wait several months to reach another planet. The Map View makes it easy to see your orbits and plan future burns, which you can use to set up future encounters with other planets or satellites.
Using Planet Studio, an in-game design tool, you can make your own planets, stars, moons, and stellar systems, starting with a large set of templates and tools to easily make infinite unique procedural celestial bodies. For the more adventurous, Planet Studio has an advanced mode with many modifiers to add and tweak different noise layers, adjusting the terrain and the biomes, as well as a paintbrush tool to be able to achieve the most complex shapes.
Steam page: store.steampowered.com/app/87...
Пікірлер: 334
This man promoted from not-an-engineer to not-a-rocketscientist
@FundyTheAstronaut
Жыл бұрын
He’s working for elon bezos there. He’s a not-a-marscolinizer
@thecomediennedeedee
Жыл бұрын
@@FundyTheAstronaut 😬😬😬😌
@pcenero
Жыл бұрын
don't forget he's also not-a-programmer (scrap mechanic self-driving robots)
@actheair-conditionedaircon2013
Жыл бұрын
@@thecomediennedeedee w h a t
@W0B0N
Жыл бұрын
@@thecomediennedeedee Explain your emojis. That could mean freaking anything.
Where's Scott Manly when you need him? Seriously though, Scrapman did really well figuring it out. There's a huge difference between following a tutorial and doing it yourself.
@fiercedeitygaming7885
Жыл бұрын
and doing it yourself while following yourself doing the tutorial
@agapetus1
Жыл бұрын
I know that way too well.
I reckon we need to give the new editor some more praise! Not just improving lighting but also explaining what they’ve done and whats happening! Love the work from both of you!
@Finat0
Жыл бұрын
Amazing editor!
@B2411s
Жыл бұрын
It's just a great editor
Congratulations on figuring that out independently and being resourceful enough to remember to fall back on your tutorial video segment. You're a very logical person with an exceptional gift for imagination and problem-solving. I watched hours of Scott Manley and Matt Lowne videos to learn how to do what you're doing in KSP. You must consider the amount of acknowledgment that this should bring you. If you're interested ScrapMan, if you have free time, you can check out Scott and Matt's videos. They do an INCREDIBLE job of explaining those numbers, what they represent, and how you can use them to predict your crafts potential.
@Ghostly_FilmProduction
Жыл бұрын
Let's boot this Comment
@Finat0
Жыл бұрын
All of the above
@daedalus332
Жыл бұрын
At 1:52 in the video, you can see that a Matt lowne video is on screen
@Finat0
Жыл бұрын
@@daedalus332 I did notice that, sounds just like him too
So some tips for orbits: when you get to 5000 m ASL, turn to 70°. Once the green arrow overlaps with the white one, enable prograde lock. The reason the tutorial had you throttle off for a bit is because the burn to circularize the orbit is most efficient at the apoapsis. There is a number, time to apoapsis and a number for burn time, when you are half your burn time away, lock 0° and burn. that way you spend the most time close to the apoapsis while burning. congrats on what you just did and knowing to control things at the apo/peri apsis.
ScrapMan, you are actually a genius. I have never seen someone figure out orbiting that quickly (especially where you adjust the apoapsis and periapsis height)
@Apersonl0l
Жыл бұрын
Hi
@rf_fazlir3551
Жыл бұрын
Flying pancake!
@shanemaddocks703
Жыл бұрын
Dude I agree he did well. I tried to explain orbital mechanics to my buddies roommate for way to long in kerbal.
@kittyn5222
Жыл бұрын
Why do you look familiar.
@tekbox7909
Жыл бұрын
Same at least not for someone who has basically no clue why he does anything.
Delta V is one of the most important parameters of your rocket/stage you have to read about. It will allow you to get some idea about expected performance, the only thing after is to account for gravity and atmospheric loses. In short it's the expected change of speed you can get. In vacuum, if you burn prograde or retrograde it's exact figure, but during launch some is "eaten" by drag (best to not go faster than 250-350 m/s in the low atmosphere), and a lot by gravity, the lower TWR they higher loses.
Watching Scrap figure out orbital mechanics has been fun, I really hope he tries KSP2 soon.
Remember that you don't need to keep accelerating until you reach the desired firework explosion altitude. You only need your apoapsis to be that high. When your apoapsis is high enough you can cut the throttle and wait. This way you can save some money
@Maurony
Жыл бұрын
Yeah, that's great and all until you realize he wad using solid fuel thrusters. 🫢
@christianjaymoralde7504
Жыл бұрын
But the drag slowly pull it down so you have to give some allowance
@9tr0n
Жыл бұрын
@@christianjaymoralde7504 your apoapsis is already at that height so it dosent matter
@kovanovsky2233
Жыл бұрын
@@9tr0n As long as you're still in the atmosphere, the air drag would slow you down and lower the apoapsis slowly. The apoapsis number assumes no atmospheric drag.
I’m kinda surprised how quickly you got a hang of Apoapsis and Periapsis adjustment, good job man
all nighter paid off
You have to play KSP 2! It comes out today including high min PC specs and a great tutorial series for beginners. It's also way less complex doing a great job explaining basic orbital mechanics.
@thetautvyduxs5242
Жыл бұрын
I think any KSP game is more complex than Juno
@Plasma_Mobile
Жыл бұрын
@@thetautvyduxs5242 The part selection: yes. things to do: yes. rocket engines: hell no!
New editor's doing a really great job!
I find it funny that this game came out only a month ago and we already have another space game in form of ksp 2 launching today (only early access yet though)
@olivereisenberger7215
Жыл бұрын
the game's existed for a long time, in the form of Simplerockets 2, it just released out of early access and got a rebranding along the way. I believe SR2 released around 2018.
@benstandard4196
Жыл бұрын
Actually this game is 6 years old.
As a Kso player that has been playing for 5 years, I think I can give a word or two to help with your difficulties. First of all, You don't actually have to cut thrust when the apoapsis reaches 100km, you can actually cut it when it reaches over 80km(somewhere between 85 and 90km would do), because that's where (at least to my knowledge) Droo's atmosphere ends, So you can save a bit of fuel by doing that, but note that it will give you less wiggle room in terms of timing. Also, I believe that you can still use the direction controls in space, which would've helped you adjust your apoapsis and periapsis, to simplify it for now, Pointing *prograde* means accelerating in the direction of travel, i.e it raises your apoapsis when you're at periapsis, and vice versa at the apoapsis. Pointing *Retrograde* is the opposite, it lowers your apoapsis at periapsis and vice versa. Hope this helps( and reaches you)
It was really nice seeing the messages by the editor. It helps commoners like I understand some of the technical details (like why you'd wanna head East)
Man you figuring this out was beyond impressive and relieving. I got so excited every time you revealed that you knew what affected what when controlling your orbit. I've tried to teach my friends how to do all kinds of things in ksp, scrap mechanic, and trailmakers but they all seem to just rely on tutorials and help and they never figure stuff out on their own. It's so relieving seeing someone who can actually figure these things out. Incredible.
Pro grade is in the direction you are heading, and retro grade is against. You need to do a gravity turn before you can set your heading to prograde.
Damn, great job on figuring out the orbit thing! That's seriously one of the hardest things to wrap your head around in this kind of game and it's an absolutely required skill to go anywhere else. I feel like the game could definitely do with a better tutorial that explains the why as much as the how and when though. 22:50 - The reason it can't do the math for you is because those are ideal numbers that don't account for things like atmospheric drag or gravitational losses. The math that does account for those things is quite complex indeed, but you can use these numbers to estimate the capabilities of your rocket once you know some basic things like TWR>1 is required to launch and how much delta-v is required to get into a low orbit, etc.
One thing I would recommend is that you check out Scott Manly's KSP Orbit Tutorial. It's similar enough that you should be able to transfer skills between KSP and Juno.
Congrats on figuring it all out! It's very complex, but still you did it! Tip: Watch the reference vid, and some other optional content on it, right before recording the next episode. It's surely help! Good luck 👍🏻
i remember playong kerbal space program when it released and the tutorial was so easy to understand. Maybe try the kerbal space programs tutoral to understand what to do!
Learning to orbit is the steepest learning curve. Now that you have that down and you understand how to control your apoapsis and periapsis, everything else is just a matter of applying that knowledge. Want to transfer orbits to another celestial body? Just aim your apoapsis so that it intersects with the target's sphere of influence (the area where the gravity of the target starts pulling on you more than the earth, or in the case of other planets, the sun). Want to land on something? Just get into orbit around it and bring your periapsis down until it intersects. Obviously, there's still some details that will take some figuring out, such as optimal transfer windows and how to land safely without blowing up, but with how well you figured this out I have no doubt you'll be able to face any other challenges as well. I'm super excited for this series! Please keep it up!
I recommend you do more Juno so you don't have to infodump yourself every week. It's such a great time watching you do rocket science. Maybe try sandbox and make a plane that's multitudes faster than the speed of sound.
@thetautvyduxs5242
Жыл бұрын
Planes in this game are really hard to do properly.
@xmertrix
Жыл бұрын
@@thetautvyduxs5242 Not really. Have CoM in front of CoL both full and empty fuel tank. Have sufficient lift and make wings thicker so they don't snap easily. Reduce operating angles of control surfaces. Good to go. Also to save cost you can make mini planes with smallest possible size.
try unlocking fairings, those helps alot for transporting things to orbit
We certainly, absolutely, positively need more Juno!! Great Content!
25:45: Hey, press that launch button right below, you might find some tutorials
You're really smart, ScrapMan, so proud of you. Here is some tips: don't do the final "10 degrees above horizon" - instead do 0 degrees. Also the major thing in "not falling from orbit in the beginning while burning" is get to orbit before you reach the apoapsis, but even if you get past it - you almost always can move it back, you just need to tilt higher, to make it move ahead of you. Simply explained by your own experience, just try to tilt slightly higher and lower (to horizon) looking at your trajectory, while burning after exiting the atmosphere.
Really liking the new style editing. 👌 Feels much more professional and entertaining..
The editor is know a lot about rocket stuff
Very impressive. This is such a great series!
Great job sticking with this, that looked difficult!
Im liking the editor you got, good choice and props to him and you
Great video. This series is my favorite you're doing right now. I do miss your zeepkist tracks tho.
Gotta love ScrapMan being frustrated about rocket science being complicated.
You're doing a good job so far!
thanks for continuing this series
You know a game is actually hard when scrapman struggles at it.
@andygonzalez692
Жыл бұрын
Well, it 𝑖𝑠 rocket science
Love these videos man 👍🏼
Absolute genius. also trying to lean this game and would never think of doing this
Great work Scrapman! Well done! Typically earth ref based planets tend to have their atmospheric drag end above 80k. Some have it at 80,75,70 so above 80k is usually relatively safe for the sideways manoeuvres. You got the hang of increasing AP and PA pretty well, so that's nice. Just a note ahead of time is usually when you have to do a retro burn for landing or entering a new orbit you usually want to be ready to do your burns ahead of time so you can adjust in space games. The delta V in space will tell you how much difference in velocity you can make, so ... If you know your distance to target position, you can start a slow burn increasing to a full burn plus half before that or give yourself at roughly a quarter before that distance so you can take time and kill your velocity and make sure you leave yourself some fuel so you can come down softly. Note this method usually requires adjusting throttle and not just full power into a suicide burn touch down. Yes the actual name for the maneuver. Idk if this is too complicated an explanation or not but game will likely teach you when the time comes. What I suggested just gives you more time to be delicate but isn't exactly necessary.
You have come soo far in just one episode, Im loving this content
well done and thanks for the episode
I want to see you play this again! It's so fun!
Your getting good with rocket science). May be trying out KSP 2 next would be great
Very nice series, i liked so much how you figure it out, and don't know if someone else noticed but you had the ability to do fourth stages from the start (it also appeared when you changed the motor ) as at the end you unlocked the fifth stage :)
the speed at which you are learning is genuinely astonishing
Dear god, he watched a Matt Lowne video! HE'S LEARNING!!!
18:23 at this point ScrapMan sounds like he's a Mission Control expert. GG GJ ScrapMan.
Hi scrapman have great morning you did amazing with the video
You'r doing really good. keep it up.👍
This was like watching Neo realising there is no spoon 🥄
Good job 👏 🎉 have a great day and thanks for making my day great with the effort you put in your vids can’t wait for the next one
You should check out Kerbal Space Program 2! The early access just came out!
@toosafelol
Жыл бұрын
I still have to wait another hour according to steam :(. very excited to start playing. got a week off work for this game
@drboubou6112
Жыл бұрын
@@toosafelol hahaha same here
@FlorianXXV
Жыл бұрын
@@drboubou6112 I wish I could play that game, I'm first gonna see if it will run on my PC. which is probably upper mid-tier in terms of specs. Even it I could I'm still in the middle of my Uni Exams... So fly safe, I hope it runs fine for you.
@drboubou6112
Жыл бұрын
@@FlorianXXV thank you and yes the game did run « well » hope you do good on your uni exams😀
More friendly tips! Major thing in getting to orbit is get out of atmosphere and have enough horizontal speed to not fall back, that's all, seriously! All those "get 70 degrees, lock prograde, etc." is to save more fuel, but it's nothing more then 50% of savings. In your case with all these overburns you don't save anything, actually.
Prograde just means to accelerate in the direction of velocity. Earth's gravity is pulling you in that arc. Retrograde means to accelerate Against current velocity. Basically, to get to orbit, you need to go up, then go tangentially along Earth's curvature until your predicted path makes a circle around earth.
@zacha8869
Жыл бұрын
Also, those other pips are to accelerate towards/away from gravity. Then tangent and reverse tangent.
I really like how there the the explanations on how to properly perform these things while scrap man shows how to do the wrong things, bonus points for the editor!
You don't have to get the apoapsis to a certain degree, that's just a standard setting for getting you there. An easier way to get what you want is to get that to 88 then increase the pariapsis to 90 or wherever you want it
Great job here. For a first time player I'm impressed ;)
My first day was very similar to this, plus learning how to dock, that was in sandbox cause the campaign wasn't out yet, I'm so glad you're playing this game, btw the RC expert stuff is just as hard haha
The editing is SO good. Love the new edits!
Great editing
I like that his editor is telling us the correct answer to what scrapman says
Finally another juno video
This game is both amazing for the knowledgeable people and really low quality in certain spots. I love how you can get better with the build system and optimize a rocket a lot by making it cost less and go further and optimize your orbiting trajectory etc etc. Once you get it it's a great game
To easily get into orbit, you could try having a shallower trajectory earlier because in your early launches, you had a lot of vertical velocity but not a lot of horizontal velocity. To have a stable orbit, you need to have a high horizontal velocity. Hope this helps you more reliably get into orbit
While your in-between your apoapsis and periapsis, you can point your craft perpendicular to your trajectory (towards or away from the planet) to move your orbit kind of sideways (towards your apoapsis or periapsis). It might take a minute to understand, but I hope it helps.
Here is more friendly tips! To get hang of getting into the orbit, you can try accelerating straight up until apoapsis makes it to 100km and then turn flat heading the horizon once you left the atmosphere and start accelerating sideways until you get to your orbit. The time above atmosphere's edge should be enough to get to orbit, if not - try heading 10 degrees instead of flat to the horizon.
Finally! We got JUNO!!
Looks like a great game!
Here is a tip: Lock Prograde at Apoapsis = Increases Periapsis Lock Prograde at Periapsis = Increases Apoapsis Lock Retrograde at Apoapsis = Decreases Periapsis Lock Retrograde at Periapsis = Decreases Apoapsis (Ofc you need to burn for it to happen)
Love these vids
I love this series and please keep playing this game. Love you deremination!!!!
With the tutorial, it was telling you to cut off the thrust when the info window on the right had the apoapsis height at something like 80km Then you are waiting to get to that point to then thrust to circularise since it is most efficient to thrust at the apo- or periapsis Edit: you learnt it pretty well rewatching your own vid. That's awesome! :D
I like the Raichu in the background.
Im glad scrapman decided to make another video on this game, im really enjoying watching it and was worried you were going to be done with it
Would be very exited to see you play KSP2
You gotta wait until you reach the apoapsis, then turn prograde and fire the engines. If you stop your engines when the apoapsis reaches the preferred height, then you wait until you reach it, that is when you extend the periapsis.
I can't wait for Scrapman to try space rendezvous!
hello Scrapman I like the background behind you
Good job editor!
Going into the programming mode (right hand side, fancy x looking symbol iirc) and setting an "On Start -> Set Throttle to 1" might help
When you have about 50% fuel on the last stage cut of the power till the rocket gets to the top of the arch and go sideways and full thrust so you can get a bigger arch to complete an orbit
24:15 "I can just keep throwing rockets up into the air and exploding them and making money" wow, Scrapman is playing an Elon Musk simulator
Thats exactly what we need. An engine capable of "small orbit and attitude adjustments". Haha
KSP 2 launches today
Love this game
9:58 prograde is the direction you’re traveling
I cannot tell you how happy I felt as you succeeded into figuring out the basics of orbital mechanics. Once you got into orbit something clicked for you and you immediately knew how to manipulate your orbit.
Tip- play the game outside the campaign mode it's fun to build massive rockets without worrying about price and do you know what's also fun? simply adding 10-30 thrusters to a simple cone shaped fuel tank and see it jot up into the sky like a bullet.
Create an ascent guidance script in the scratch editor. Super simple to setup. It will do everything you're doing manually for the gravity turn on it's own. on start lock heading to Current wait until altitude ASL >= 5000 set craft Pitch to 85* wait until altitude ASL >= 7000 set craft Pitch to 80* ... repeat a few times for granularity ... wait until altitude ASL >= 20000 set craft pitch to 45* wait until orbit Apoapsis >= 50000 set craft pitch to 25* wait until orbit Apoapsis >= 60000 set craft pitch to 15* wait until orbit Apoapsis >= 70000 set craft pitch to 5*
We need another episode rn
Nice vid and u need to find a mod on trailmakers that there is space and u can do a space battle
@fleurlouise9
Жыл бұрын
137 to like
its kind of funny to see scrapman see so clueless with tech but he understands it good learning curve i must say but the real struggle comes when planning and doing swing by manuevers ah thats gonna be funny to watch crashlanding on planets/moons he dosent even want to land^^
we need more
you can get the cubesat into orbit with 2 stages and the 3rd being the cubesat, just a big beefy first stage to break out of lower atmos, (like 20k( love the vids!!
prograde is the direction where you going, you need to tilte whay more. also, if you apoapsis is out of the atmosphere, cut your engine. when you are to your apoapsis, relight your engine to prograde.
You can use your "time to apoapsis" number to know when to thrust. About 10 to 20 seconds is good. Also thrusting prograde is the most efficient. You only need to thrust above prograde if you want to inefficiently get your apoapsis higher to make up for not gaining velocity fast enough
@mattymerr701
Жыл бұрын
The tutorial gives you a recipe that works, but it isn't a general or super efficient recipe. It's up there though!
This is so painfull😅 Well at first there are no orbit and non-orbit motors there are atmosferic motors and vacum motors (simplyfied) so the orbit motor will work just fine when you enter space even in suborbit flight. Orbit making: You don't want to have the spike while trying to make an orbit (if you do the spike it means you have wasted fuel to get yourself so high) in KSP (don't know how there) is first stable orbit (circle) at about 80 km above ground. So you wanna ideally burn at upper atmosfere more to the side to make it more round (and you also may lower your thrust because to have same speed you need les fuel in higher atmosfere). hopefully this will help you. Anyway great video
Watching someone like ScrapMan learning how to basically play a new kind of sim game and succeed is so entertaining.